http://bugs.winehq.org/show_bug.cgi?id=34949
Bug #: 34949
Summary: Chessmaster 10th Edition: no graphics in the menu, you
can't run the game (Mac OS X only bug)
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46573
--> http://bugs.winehq.org/attachment.cgi?id=46573
Chessmaster 10 Log
You can see the player login window, but the menu has no graphics at all. This
is with the mac driver, with X11 it is even more difficult to run anything.
On Ubuntu Chessmaster works fine. The problem can be reproduced in the demo
(check out the link).
Mac OS X 10.9, ATI HD 2600 Pro
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http://bugs.winehq.org/show_bug.cgi?id=35199
Bug ID: 35199
Summary: Eve Online (ExeFile.exe) doesn't start because of an
unimplemented function in msvcp100.dll
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Classification: Unclassified
This is a new bug, after updating to wine 1.7.9, the game no longer starts with
builtin msvcp100.dll
wine: Call from 0x7b833be9 to unimplemented function
msvcp100.dll.?_Getname@_Locinfo@std@@QBEPBDXZ, aborting
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http://bugs.winehq.org/show_bug.cgi?id=35261
Bug ID: 35261
Summary: Ys 1 crashes on startup
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 47028
--> http://bugs.winehq.org/attachment.cgi?id=47028
Console log showing the segfault
Attempting to start Ys 1 causes a segfault right after the game changes the
video resolution / tries to create a window, as seen in the log.
I ran a regression test and this was the result:
74e3f516bc331205474835811d3984b9c53b0f35 is the first bad commit
commit 74e3f516bc331205474835811d3984b9c53b0f35
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 4 09:49:34 2013 +0100
ddraw: Attach the first surface in the swap chain to the last one.
:040000 040000 e6ce297a739548026a6e2d339dd92a91a524bb10
3e9daf86c77a96b4836d88982786f64a1faa7d88 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=35335
Bug ID: 35335
Summary: MSVC 2013 C compiler (cl.exe) fails/crashes
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)martin.st
Classification: Unclassified
Created attachment 47131
--> http://bugs.winehq.org/attachment.cgi?id=47131
Backtrace of crash when run with WINEDEBUG=+all
After fixing http://bugs.winehq.org/show_bug.cgi?id=35176, the MSVC 2012 C
compiler now seems to work just fine in wine (1.7.10), but the 2013 version
doesn't work properly.
When running the compiler normally (e.g. "wine cl.exe -c test.c") on a file
that doesn't include any header files, it succeeds, but if including any
standard headers, it will fail saying e.g.:
\vc\include\stdint.h(6) : fatal error C1083: Cannot open include file:
'crtdefs.h': No such file or directory
Likewise it can sometimes say that the C source file itself (test.c) isn't
found:
c1 : fatal error C1083: Cannot open source file: 'test.c': No such file or
directory
This error itself seems to be a red herring (all the files it looks for do
exist), because if cl.exe is run with WINEDEBUG=+all, it crashes (even in the
case where it previously ran just fine, with a .c file that doesn't include
anything).
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http://bugs.winehq.org/show_bug.cgi?id=35347
Bug ID: 35347
Summary: VST plugins crash on LMMS
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pastorrub(a)msn.com
Classification: Unclassified
Created attachment 47153
--> http://bugs.winehq.org/attachment.cgi?id=47153
Text output on crash
VST plugins crash on LMMS when trying to load, first the GUI interface shows
but GUI clears and the plugin doesn't emit any sound while played, with all my
plugins it always shows the error on the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=35414
Bug ID: 35414
Summary: EVE Online crashes on window resize
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HappySoft(a)xakep.ru
Classification: Unclassified
Created attachment 47261
--> http://bugs.winehq.org/attachment.cgi?id=47261
Log of execution: wine eve.exe
Environment:
Xubuntu 13.10 x64 (3.11.0-15-generic)
wine-1.7.11 (binary package from ppa:ubuntu-wine/ppa)
Game worked fine with wine 1.7.10. Today updated wine package to 1.7.11 and now
game crashes after few seconds when game's window have been resized.
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http://bugs.winehq.org/show_bug.cgi?id=35464
Bug ID: 35464
Summary: Prefix creation occasionally reports user32 driver
loading failure
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 47336
--> http://bugs.winehq.org/attachment.cgi?id=47336
+win,+explorer,+tid
Clearing cache using /proc/sys/vm/drop_caches helps to reproduce it reliably,
otherwise it happens from time to time. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=35646
Bug ID: 35646
Summary: X11 Error: Debugger detected - please disable it and
restart the application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)sorensen-fam.dk
Created attachment 47603
--> http://bugs.winehq.org/attachment.cgi?id=47603
X11 log file
When starting Condes9 I get "X11 Error: Debugger detected - please disable it
and restart the application".
Engine: 1.7.12
Wineskin: 2.5.12
App: http://www.condes.net/ver9/install_condes9.exe
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http://bugs.winehq.org/show_bug.cgi?id=35673
Bug ID: 35673
Summary: running Call To Power 2 stops
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bojan(a)antonovic.ch
I'm running a virtual OpenSuse 13.1 (64 bit) inside VMware Fusion 6.0.2,
everything updated.
When I run Call To Power 2, I get:
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f148,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee68,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef58,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f248,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x138ed18, last error 0x591
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ec28,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32e948,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef38,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1661468, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1662a10, last error 0x591
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20c0d48, last error 0x591
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetTimePerFrame
(0x236ba04)->(0x32f668) stub!
fixme:amstream:IDirectDrawStreamSampleImpl_GetSurface
(0x20dea40)->(0x2114854,0x2114858): stub
fixme:avifile:AVIFileExit (): stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b8de8, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x136c18, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1465e58, last error 0x591
wgl infos are:
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1 Mesa 9.2.3.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : Gallium 0.4 on
SVGA3D; build: RELEASE; .
trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : Mesa Project
and SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True
trace:wgl:has_opengl GLX is up and running error_base = 169
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http://bugs.winehq.org/show_bug.cgi?id=35947
Bug ID: 35947
Summary: winedbg crashes when running tests in gdb mode
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 23191a4355c16febe4d26722de27d7a14f11872a
Starting from
23191a4355c16febe4d26722de27d7a14f11872a is the first bad commit
commit 23191a4355c16febe4d26722de27d7a14f11872a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 5 14:08:02 2013 +0200
server: Don't debug children when debugger is attached with
DebugActiveProcess function.
:040000 040000 ffc2fb86c4636c6669a13bc23f08a9f372439390
b03f8a23d6c68377d2a28f610c922422d3aae480 M dlls
:040000 040000 9c4928c0e817c8a2435123afbeb38a2d20b7587e
e2c9b51eb707ab192d48d7c5fe205da0b95c2b1d M server
winedbg crashes when running tests in gdb mode.
For instance:
cd dlls/dinput/tests
wine winedbg --gdb dinput_test.exe.so
gives an assertion failure followed by a crash:
-gdb: gdbproxy.c:2494: gdb_init_context: Assertion `gdbctx->process == ((void
*)0) && de.dwProcessId == dbg_curr_pid' failed.
winedbg: Internal crash at 0xf7750430
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http://bugs.winehq.org/show_bug.cgi?id=35983
Bug ID: 35983
Summary: Regression - mz800 emulator does not show the boot
loader
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Created attachment 48103
--> http://bugs.winehq.org/attachment.cgi?id=48103
Relevant back trace
I just traced down regression that happened in 1.7.3 to commit
b4ab43b3de134d2816393ba7f23f67bfc36bd33f (kernel32: Remove a 0-length read
optimization from ReadFile.).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
According to the back trace the emulator is stuck in ReadFile call, which is
forwarded to ReadConsoleA - see attached backtrace.
Emulator used to work like a charm in pre-1.7.3 releases.
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http://bugs.winehq.org/show_bug.cgi?id=35987
Bug ID: 35987
Summary: Adobe Photoshop CC file open dialog crashes the
program
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Created attachment 48108
--> http://bugs.winehq.org/attachment.cgi?id=48108
Photoshop CC - Output after the Open dialog crashed the program -
WINEDEBUG=+commdlg
While trying to open a file in Adobe Photoshop Creative Cloud (File -> Open),
the Open dialog window causes the program to crash immediately when selecting
any file on the list. Before the selection, Photoshop doesn't crash.
The bug makes difficult to use the program fluently.
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http://bugs.winehq.org/show_bug.cgi?id=36043
Bug ID: 36043
Summary: Battlefield 1942: Crashes after map loading
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blog(a)pozimski.eu
Created attachment 48197
--> http://bugs.winehq.org/attachment.cgi?id=48197
Console output after the crash occured
Since Wine 1.7.17, Battlefield 1942 crashes after loading a map (in single
player) or even during the loading (multi player). The sound suddenly stops and
a crash window appears, a git bisect reveals:
3a7bf4a34b82f1857f40f482890e148d7dd9e30a is the first bad commit
commit 3a7bf4a34b82f1857f40f482890e148d7dd9e30a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 18 12:33:37 2014 +0200
msvcr70: Share the source code with msvcrt.
:040000 040000 38ff925d4be420c3cc7d25106dd5ea28e413f98b
38c80e23bae766961e52d616d3512a791ba1637b M dlls
:040000 040000 24cea6788ed8a253d642a1c5e1bb76b2f01ede49
e2d0432572dde15bbe19f289f6d7c96b49763e8e M tools
I'm attaching the console output.
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http://bugs.winehq.org/show_bug.cgi?id=36787
Bug ID: 36787
Summary: Gex 3D renders very slowly since Wine 1.7.14
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 48859
--> http://bugs.winehq.org/attachment.cgi?id=48859
Starting up
Starting with Wine 1.7.14, the game Gex 3D renders very slowly. I can see a
frame every second.
There had been a lot of ddraw patches, I suspect one of them broke it.
The output when starting the game is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36858
Bug ID: 36858
Summary: Wine 1.7.16 does not work correctly with Pacestar
LanFlow
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Created attachment 48951
--> http://bugs.winehq.org/attachment.cgi?id=48951
wine 1.7.15 running correctly. wine 1.7.16 is not working correctly
Pacestar LanFlow (http://www.pacestar.com/lanflow/trial.htm)
perfectly running under wine 1.7.15. But wine version 1.7.16 is not working
correctly. Screenshots in attachement. What information do I need to provide
more? Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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