http://bugs.winehq.org/show_bug.cgi?id=24062
Summary: Starcraft app do not recognize
DirectDrawRenderer=opengl in VIA k8m800 chipset
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damarper(a)gmail.com
I'm trying to play Starcraft but the game is just too slow. Change the registry
to DirectDrawRenderer=opengl doesn't help.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=28064
Summary: comctl32 status.ok test fails on damsascus font.
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Finally decided to run some tests, but seems I can't pass this one:
: [Falken ~/Unix/src/wine/dlls/comctl32/tests] 001; env
WINEPREFIX=/Users/pelle/winetest make test
../../../tools/runtest -q -P wine -M comctl32.dll -T ../../.. -p
comctl32_test.exe.so status.c && touch status.ok
fixme:iphlpapi:NotifyAddrChange (Handle 0xa5f55c, overlapped 0xa5f540): stub
wine: configuration in '/Users/pelle/winetest' has been updated.
status.c:147: Test failed: got 0 (expected 20 or 20) for Damascus #6
status.c:147: Test failed: got 0 (expected 20 or 20) for Damascus #7
...
status.c:147: Test failed: got 0 (expected 20 or 20) for Damascus Bold #6
status.c:147: Test failed: got 0 (expected 20 or 20) for Damascus Bold #7
...
status.c:147: Test failed: got 0 (expected 20 or 20) for Damascus Bold #72
make: *** [status.ok] Error 32
/Library/Fonts/Damascus.ttc is always installed on OS X Lion it seems. Googling
it shows it's a Arabic font, so perhaps the problem is lack of latin?
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http://bugs.winehq.org/show_bug.cgi?id=27494
Summary: FlashDevelop doesn't start, throws error
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antony.gelberg(a)gmail.com
Created an attachment (id=35154)
--> (http://bugs.winehq.org/attachment.cgi?id=35154)
Log file
After installing all the deps for FlashDevelop (flashdevelop.org), I thought
running the software would be the easy bit. But it bailed with an exception.
I've attached the log. I think it's a Mono exception but I'm not sure. I
installed Mono with winetricks mono2010.
This was on git master - wine-1.3.22-78-g4b2bfb4. Please let me know if you
need any more information.
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http://bugs.winehq.org/show_bug.cgi?id=17959
Summary: SplashID crashes with fixme:commdlg:GetFileName95 Flags
0x00800000 not yet implemented
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)askneil.com
Created an attachment (id=20306)
--> (http://bugs.winehq.org/attachment.cgi?id=20306)
full output from wine app crash
I was trying to get splashid working with wine. Splashid installer
is available from:
http://www.splashdata.com/splashid/download/standalone.htm
The installation worked fine. I tried to import data from an
existing splashid instance. As the import was happening I
got this error:
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
wine: Unhandled page fault on read access to 0x00000022 at address 0x412bae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000022 in 32-bit code
(0x00412bae).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00412bae ESP:0033cb9c EBP:00000000 EFLAGS:00010246( - 00 -RIZP1)
EAX:00a77e48 EBX:00000000 ECX:00000000 EDX:00000000
ESI:00000000 EDI:00a77f4c
(I've added the full trace as an attachment)
I am running wine-1.1.18, linux 2.6.27, gcc 4.3.3, on a gentoo box.
Splashid had an identical crash when trying to restore as it did while
importing.
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http://bugs.winehq.org/show_bug.cgi?id=31382
Bug #: 31382
Summary: Fallout:New Vegas....Durning loading the game crashes
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajcampese(a)msn.com
Classification: Unclassified
Created attachment 41233
--> http://bugs.winehq.org/attachment.cgi?id=41233
what the crash report gave me
the game starts fine but when you try to start a new game or load an old one it
get to a point then crashes
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http://bugs.winehq.org/show_bug.cgi?id=27871
Summary: Installing Rosetta Stone Server, error occurs.
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GRMrGecko(a)gmail.com
Created an attachment (id=35649)
--> (http://bugs.winehq.org/attachment.cgi?id=35649)
Console Log of Installation
Hello, I am trying to install Rosetta Stone Manager Version 3 Server and, I am
getting an error after the process. The message says, "The wizard was
interrupted before Rosetta Stone Manager Version 3 Server could be completely
installed." I do not know why this might be, however I have a log and I am a
developer so I can help provide more information if requested.
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http://bugs.winehq.org/show_bug.cgi?id=27431
Summary: GetModuleFileNameW behaves unexpectedly when
applications use a hardcoded hmodule=0x10000000
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rswarbrick(a)gmail.com
Created an attachment (id=35079)
--> (http://bugs.winehq.org/attachment.cgi?id=35079)
Log file as described in the report
SUMMARY:
========
Some code stupidly assumes that the hModule parameter describing the current
exe is always 0x10000000. On my system, at least, this isn't true. The software
then fails to work properly when it calls GetModuleFileName.
WHAT I FOUND / TO REPRODUCE:
============================
I'm trying to get the Onzo energy meter software [1] working and was confused
by messages like:
12:55:57: Debug: src/helpers.cpp(140): 'CreateActCtx' failed with error
0x0000007b (no more data available).
appearing on the stderr. It turns out that this is a wxPython message from a
failing call to CreateActCtx. The Onzo software is closed-source, but the code
in helpers.cpp that's calling CreateActCtx is probably what you get from
downloading something at [2]. In particular, it might well be the following:
static ULONG_PTR wxPySetActivationContext()
{
OSVERSIONINFO info;
wxZeroMemory(info);
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&info);
if (info.dwMajorVersion < 5)
return 0;
ULONG_PTR cookie = 0;
HANDLE h;
ACTCTX actctx;
TCHAR modulename[MAX_PATH];
GetModuleFileName(wxGetInstance(), modulename, MAX_PATH);
wxZeroMemory(actctx);
actctx.cbSize = sizeof(actctx);
actctx.lpSource = modulename;
actctx.lpResourceName = MAKEINTRESOURCE(2);
actctx.hModule = wxGetInstance();
actctx.dwFlags = ACTCTX_FLAG_HMODULE_VALID |
ACTCTX_FLAG_RESOURCE_NAME_VALID;
h = CreateActCtx(&actctx);
if (h == INVALID_HANDLE_VALUE) {
wxLogLastError(wxT("CreateActCtx"));
return 0;
}
if (! ActivateActCtx(h, &cookie))
wxLogLastError(wxT("ActivateActCtx"));
return cookie;
}
After staring at debug logs for a bit, I realised that GetModuleFileName was
storing "" into modulename and returning 0. Note the bullet-proof code in
wxPython checking whether this happens...
Anyway, I then instrumented GetModuleFileName to find out what was going on (in
a rather low-tech way) adding a line
fprintf (stderr, "hmodule = %p; lpFN = %p; size = %d\n",
hModule, lpFileName, size);
near the start of the function and, once I'd realised that it was
LdrFindEntryForAddress that failed, also printing out a line of the form
fprintf (stderr, "nts = %x\n", nts);
just after it was called. The resulting debug log included lines looking like
this:
hmodule = 0x10000000; lpFN = 0x32daa0; size = 260
and it seems that wxGetInstance() is stupidly returning 0x10000000, which I
recognise from my 1990's Windows-using days and think is what you always used
to get, so maybe it's hardcoded somewhere. This is presumably either in
wxPython or in Onzo's code (the wxGetInstance() basically just returns the
value of a global variable that can be changed by wxSetInstance(), I think).
I'm going to attach a log that I created using this slightly-instrumented wine
build with the command
WINEDEBUG=+actctx,+file,+module /opt/wine/bin/wine onzo_uploader.exe 2>~/LOG
The lines I'm talking about are just above line 13630. The extra "Address
ranges searched" lines come from slightly instrumenting LdrFindEntryForAddress:
NTSTATUS WINAPI LdrFindEntryForAddress(const void* addr, PLDR_MODULE* pmod)
{
PLIST_ENTRY mark, entry;
PLDR_MODULE mod;
fprintf (stderr, "Address ranges searched:\n");
mark = &NtCurrentTeb()->Peb->LdrData->InMemoryOrderModuleList;
for (entry = mark->Flink; entry != mark; entry = entry->Flink)
{
mod = CONTAINING_RECORD(entry, LDR_MODULE, InMemoryOrderModuleList);
fprintf (stderr, " %p -> %p\n",
mod->BaseAddress,
mod->BaseAddress + mod->SizeOfImage);
...}}
which I did to check my guess was right about the base address being nonsense.
IDEAS FOR FIXING
================
I'm not sure what the correct way to go about fixing this is. I suppose one
thing is to check that this really is due to Onzo/wxPython doing something
stupid rather than Wine telling their software an incorrect base address
somewhere else. I'm not quite sure how to go about doing that.
If it is just a hard-coding that actually works on Windows (I presume that
Windows's ASLR doesn't mess it up?), maybe LdrFindEntryForAddress needs to
hardcode its answer for 0x10000000? But that's really really horrible...
Ideas??
Rupert
[1] http://download.sse.co.uk/OnzoDownloader/onzo_uploader_latest.msi
[2] http://www.wxpython.org/download.php
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http://bugs.winehq.org/show_bug.cgi?id=24675
Summary: Civilization V shows terrain and units in grey when
using low overlay quality
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31190)
--> (http://bugs.winehq.org/attachment.cgi?id=31190)
Output to console
The game video options has a setting "overlay quality". This has three options:
high, medium, and low. If low is chosen, all units and terrain are grey making
the game completely unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=18227
Summary: HL2 Ep2 / Portal: Massive slowdown in some areas
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Entering certain areas in Portal or HL2 Ep2 lets the game slow down big time.
The slowdown is accompanied with these FIXMEs:
fixme:d3d_surface:surface_load_ds_location (0x1587a8) Not supported with fixed
up depth stencil
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_POSITION, usage_idx=1]
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1]
I suspect this is triggering by the game trying to use vertex tweening.
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http://bugs.winehq.org/show_bug.cgi?id=18137
Summary: Checkpoint installer dies when running fwkern.exe
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashogunnamedmarcus(a)yahoo.com
Created an attachment (id=20593)
--> (http://bugs.winehq.org/attachment.cgi?id=20593)
Entire checkpoint install log file
Checkpoint VPN client does not successfully complete installation. I checked
out the install log, things seem to be going well until the installer attempts
to run 'fwkern.exe'. This results in errors like "Failed to INetCfg" and dumps.
I've attached the whole damn log which includes a few install attempts.
Thanks and let me know if I can be any help.
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http://bugs.winehq.org/show_bug.cgi?id=10382
Summary: Tribes 2: must double-tap for in game chat
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spock128(a)gmail.com
When in game, the chat keys must be pressed twice after the first use.
For example, I can press 'u' (global chat) once to bring up a text entry box to
say something in the global channel (correct operation). After that, I must
hit 'u' twice to bring up the text entry box. In-game console shows the error:
DInputDevice::syncKeyboardState - DIERR_INVALIDPARAM
Switching out of the game window and back will reset the condition - it works
for first use then must hit twice.
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http://bugs.winehq.org/show_bug.cgi?id=33237
Bug #: 33237
Summary: Sony Acid Xpress 7.0a: Fails to install
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
Created attachment 43957
--> http://bugs.winehq.org/attachment.cgi?id=43957
BackTrace
When attempting to install the latest version of the free Sony Acid Xpress 7.0a
it starts directly to the debugger. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=24480
Summary: File handles keep open after PowerPoint 2007 is closed
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
When working with PowerPoint 2007 on files which are stored on a USB stick, you
cannot cleanly unmount the USB stick after closing PowerPoint since it
complains about open file handles.
Workaround:
You have to kill the wineserver such that all file handles are closed.
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http://bugs.winehq.org/show_bug.cgi?id=14764
Summary: MissionForce Cyberstorm demo crashes on startup
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileplanet.com/11494/10000/fileinfo/MissionFo
rce:-CyberStorm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15274)
--> (http://bugs.winehq.org/attachment.cgi?id=15274)
+relay,+seh,+tid
Crashes on startup. +relay,+seh,+tid attached
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http://bugs.winehq.org/show_bug.cgi?id=11727
Summary: Mouse button events generated by a window's app are not
propagated to X server
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gideon.wine(a)gmail.com
Created an attachment (id=10969)
--> (http://bugs.winehq.org/attachment.cgi?id=10969)
Patch to send mouse button events to the X server
winex11.drv uses XWarpPointer to send mouse movements to the X server. Mouse
button events are not sent. If a pointing device device communicates directly
with a windows app running in wine, the user will be able to move the mouse
pointer, but button presses will only work on windows controlled by wine.
The attached patch adds calls to send mouse button events generated by a
windows application to the X server. The way this is done is similar to the way
it is done in the Synergy client - by using XTestFakeButtonEvent
(see http://synergy2.sourceforge.net/).
Requires libXtst.
This bug might also resolve bug 7032.
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http://bugs.winehq.org/show_bug.cgi?id=28020
Summary: winepath -w should also look into user folders
(Desktop, Music, etc), not just dosdevices
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
Currently, winepath -w (seems to) only search for symlinks in
$WINEPREFIX/dosdevices to map a given native path to a windows one. But it
should also look for user folder's symlinks (like Desktop, My Music, My
Pyctures, etc)
This is specially helpful if a given prefix has removed the "catch all" Z: => /
mapping. In that case, winepath is mapping my "~/Desktop" to "\\?\unix\...",
but it could be "smarter" and map it to "C:\users\rodrigo\Desktop" instead.
Last but not least, a related limitation is the lack of winepath -u to
understand windows env variables, like %USERPROFILE%. That usually points to
C:\users\$USER , but since that can be changed in registry, a "windows
enviroment-aware winepath -u" would be truly useful.
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http://bugs.winehq.org/show_bug.cgi?id=27655
Summary: Orbiter window disappears behind main orbiter window.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kfreezen(a)gmail.com
On orbiter, if a window, such as the menu (F4), is opened, and then the cursor
is moved to the main window, the former window disappears behind the main
window.
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http://bugs.winehq.org/show_bug.cgi?id=27335
Summary: Microsoft Golf 98 crashes when you try to play the
game
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: germany(a)backspace.bz
Microsoft Golf 98 starts up fine, but then crashes when you actually try to
start a game.
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http://bugs.winehq.org/show_bug.cgi?id=26547
Summary: Champions Online: IE game starter fails using multilib
binaries
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brianbourke75(a)gmail.com
Champions online requires IE to launch/patch their game. When attempting to
launch the game in a true 32 bit install it seems to work just fine. When
attempting to launch the game using a multilib install on a 64bit system, it
fails almost straight off.
Using WINEARCH=win32 or win64 makes no difference.
Using WINEDEBUG=+relay allows for the game to launch correct, thus indicating
to me that there is probably a thread timing issue since the relay messages
require a large time investment and the launcher takes much longer to run.
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http://bugs.winehq.org/show_bug.cgi?id=26158
Summary: Audio CD-ROM is lacking some integration into volume
management on MacOS
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
MCICDA loops across all drives looking for one matching
(GetDriveTypeW(root) == DRIVE_CDROM)
but finds none on MacOS even when an audio CD-ROM is inserted.
Oddly, winecfg correctly displays "Audio CD" for e.g. drive D: in
auto-detection mode. However it is not until I force D: to type CD-ROM in
winecfg that GetDriveType() returns the expected type, granting access to
MCICDA.
Furthermore, I must hit "Apply" in winecfg and leave its window open for this
trick to work. Presumably otherwise the list is dynamically rebuilt by the
volume manager upon the next process start and the setting overwritten.
I believe this is sufficiently different from bug #20555 (A. pure audio vs.
mixed data+audio CD-ROM; B. /media/cdrom vs. cdrom0) on Linux to warrant its
own entry.
Reproduce using my MCI shell (bug #20232, comment #10)
wine wintest.exe mcishell
open cdaudio
will yield MCIERR_CANNOT_LOAD_DRIVER if there's no drive type match.
Leave the shell open, apply configuration change in winecfg, then it succeeds.
close cdaudio
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http://bugs.winehq.org/show_bug.cgi?id=21654
Summary: Implement CLSID_DestinationList
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Windows 7 introduced a new interface to customize the taskbar menu of an
application. Steam uses it.
We should consider writing a stub implementation.
http://msdn.microsoft.com/en-us/library/dd378402%28VS.85%29.aspx
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http://bugs.winehq.org/show_bug.cgi?id=18052
Summary: Cannot install VMware Instrastructure Client 2.5 with VM
Update option
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
1. Run installer (https://77.108.91.66/client/VMware-viclient.exe)
2. Check "Install VMware Instrastructure Update Service" option
3. Click Next, Next, Install
4. Error "The wizard was interrupted before VMware Infrastructure Client 2.5
could be completely install" appears and installer breaks.
After second try of same install, I get "The installation directory is not
writable. Please select another location or ajdust Access Control List." error.
Without "Install VMware Instrastructure Update Service" checked option all
everything happens ok.
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http://bugs.winehq.org/show_bug.cgi?id=28168
Summary: VK_OEM_3 (0xC0) not converted into (0xC0) if US
keyboard requested
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Riemer(a)gmx.de
E.g.: Carmageddon TDR 2000 requests an US keyboard layout no matter for which
language version of the game. It also gets this for most keys.
But for the cheating console the VK_OEM_3 (0xC0) is needed and
MapVirtualKeyExW() in dlls/user32/input.c has to return 0xC0, too.
But instead it returns 0x5E (^) on my German KDE4 openSUSE 11.3 amd64 system -
so this key isn't converted to US keyboard layout.
On my German Windows XP it works as expected (0xC0 is returned).
I've also tried to enable the KDE4 keyboard layouts and to switch to US layout
with that, but this didn't help.
Here is my dirty fix with which I've tested it:
UINT WINAPI MapVirtualKeyExW(UINT code, UINT maptype, HKL hkl)
{
TRACE_(keyboard)("(%X, %d, %p)\n", code, maptype, hkl);
/* dirty fix for testing VK_OEM_3 */
if (code == 0xC0)
return 0xC0;
return USER_Driver->pMapVirtualKeyEx(code, maptype, hkl);
}
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http://bugs.winehq.org/show_bug.cgi?id=27545
Summary: Wrong page borders when printing
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graeter(a)hydrixos.net
We are using Office 2007 upon Wine, which works mostly without problems. We
have two printers that are connected to a CUPS server (1.4.3) which is separate
from our clients. The CUPS client libraries and the CUPS server have the same
version and are package from Ubuntu 10.04.
One printer is a HP LaserJet P4015. When printing from any Wine application on
this printer, the page borders are wrong.
We are using DinA4 paper. When setting the printer dialog in Wine to "A4" parts
of the page are outside the printable range. When setting it to "letter"
everything is inside the printable range, but then we have a huge white border
around the page.
Using our second printer or when printing to PDF, this problem does not appear.
For me it looks like that Wine somehow uses wrong page borders when
communicating with this printer.
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http://bugs.winehq.org/show_bug.cgi?id=27315
Summary: Native Instruments REAKTOR 4.0 VST crashes when
unloading plug in.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tectp(a)telefonica.net
I am using Reaktor 4.0 as a vst plug in in Ableton live. Both programs function
well in wine under the wineasio driver, but when I try to save the live set, or
unload the plug in to swap it for another one, Ableton live freezes and has to
be forced to quit.
This problem persists regardless of whether I use the wineasio driver or the
direct sound driver.
I can run these programs under windows without any problems, but would like
very much to get them working under ubuntu if possible.
My setup: ubuntu 10.04
Ableton live 7.018
Reaktor 4.3
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