http://bugs.winehq.org/show_bug.cgi?id=13593
Summary: Microsoft Office 95 installer fails during setup
procedure
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Created an attachment (id=13557)
--> (http://bugs.winehq.org/attachment.cgi?id=13557)
wine log
Microsoft Office 95 installer fails during setup procedure with a message:
"ODBC's SQLRemoveDriver failed for driver Microsoft Access Driver (*.mdb)"
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http://bugs.winehq.org/show_bug.cgi?id=34500
Bug #: 34500
Summary: wine 1.7
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Not be an Ace or any thing but not sure what it is prob just my computer but
wine 1.4 is 3X faster then 1.7.1. on the speed not sure if that 1.7 could be
more stable then 1.4 but just a little heads up.
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http://bugs.winehq.org/show_bug.cgi?id=29292
Bug #: 29292
Summary: "The Settlers - Rise of Cultures" - directx9 error
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxistxxl(a)yahoo.de
Classification: Unclassified
Created attachment 37888
--> http://bugs.winehq.org/attachment.cgi?id=37888
output of `wine SADK.exe-crack'
Since I can't start "The Settlers - Rise of Cultures" the normal way (see Bug
29290), I downloaded a no cd crack.
With this, RoC can be started only, if before `winetricks directx9' was
executed. Then RoC starts but crashes, when I try to start a game. It crashes
in the exact moment, when everything was loaded successfully and the "loading
page" has to dissappear and the game-screen has to appear. Please find wine's
output attached.
sincerely,
Max Görner
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http://bugs.winehq.org/show_bug.cgi?id=25577
Summary: Microsoft Flight Simulator X: Demo/Deluxe edition,
crashes on exit
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32566)
--> (http://bugs.winehq.org/attachment.cgi?id=32566)
terminal output + backtrace
Install the game, after working around bug 25558. Run the game. Wait for menu
to load (it's blank though, that is bug 25576). Click close. Game will crash.
Backtrace attached.
winetricks ie7 works around it (and bug 25576).
You may not always get a good backtrace (or one at all), but if you click on
'debug' in the games crash handler window, you should get a nice one.
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http://bugs.winehq.org/show_bug.cgi?id=18567
Summary: Universe at War - Reports installation failed but seem
to install just fine
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost_zero5(a)gmx.at
Hi,
I haven't tried this with v1.0.1 but in v1.1.21 the installation reports to
have failed at the end but it even created the entries in the Deinstallation
manager of wine. It still didn't work though but I guess that is because of a
different problem.
I also want to mention that with the Sacred 2 installer I also get an error
message at the end (aborted by the user) which I also reported in bug #18565
BUT there it REALLY failed because it never asked for the second disk and the
error is about the second disk anyway, so this one is a different bug -
therefore own bug posted. Furthermore, this game consists only of one
installation DVD.
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https://bugs.winehq.org/show_bug.cgi?id=36551
Bug ID: 36551
Summary: Bittorrent Sync needs bcrypt.dll.BCryptGetProperty
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.bittorrent.com/sync/downloads/complete/os/w
indows
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost ~]$ sha1sum BTSync.exe
3c608e79d7cbf17bc1c0076083f0fc116b32b55d BTSync.exe
[austin@localhost ~]$ du -h BTSync.exe
2.9M BTSync.exe
[austin@localhost ~]$ wine --version
wine-1.7.19-70-gd6a59f7
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http://bugs.winehq.org/show_bug.cgi?id=25683
Summary: Quicktime Player buttons not visible
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
'winetricks quicktime76' and 'winetricks quicktime72'
install the quicktime video player,
and if you follow its advice to set vista mode to avoid bug 1347,
and set gdi safe mode to avoid bug 11681, it even
plays movies nicely... but the UI buttons don't show up. You
have to click blindly to find them.
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http://bugs.winehq.org/show_bug.cgi?id=25638
Summary: Bryce 7 crashes
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yesint3(a)ukr.net
Bryce 7 crashes under wine
The program could be downloaded for free from
http://www.daz3d.com/i/software/bryce7?_m=d, no need to purchase to reproduce
this bug.
I've installed vcrun6 and vcrun2005sp1 with winetricks in order to start it.
The program starts, shows the splash screen and reaches the license key dialog.
There is no keyboard input there - can't type username and a key. After
pressing "Ok" the program crashes with various error messages. The most
frequent is
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
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http://bugs.winehq.org/show_bug.cgi?id=24537
Summary: TimezAttack Demo has no sound, hangs after intro movie
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly enough, winetricks corefonts fixes both problems.
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http://bugs.winehq.org/show_bug.cgi?id=34222
Bug #: 34222
Summary: package request for wine 1.6 on debian
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
There is no debian package available for wine 1.6
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http://bugs.winehq.org/show_bug.cgi?id=33782
Bug #: 33782
Summary: Black windows in 16-bit color mode when using the mac
driver
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M8R-45axwd(a)mailinator.com
Classification: Unclassified
Windows are black in 16-bit color mode when I use the mac driver. Try
launching, for example, Wine's registry editor in this color mode.
OS X Lion 10.7.5, ATI HD 2600 Pro
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http://bugs.winehq.org/show_bug.cgi?id=24606
Summary: 1.3.4 update just stopped MSOFFICE from working...
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcuseby(a)gmail.com
Created an attachment (id=31084)
--> (http://bugs.winehq.org/attachment.cgi?id=31084)
Backtrace of MS Dialog problem.
Upgraded Wine to 1.3.4 this afternoon.
Was working on a Word doc, in MSOFFICE 2007 through Wine.
Did the upgrade.
Then went and reloaded the document, it loaded fine.
However, as soon as I tried to open or save (file dialogs) I would receive the
Windows has crashed error, and given the debug button or restart office.
If I click debug, then wine crashes.
Tried changing all of my libraries to native, or builtin, or both, or disabled,
still happens.
All other software worked fine in Wine.
Adobe products... Fine.
Browsers... Fine.
MS products file dialogs, all broken...
Thanks guys, Backtrace attached.
Marcus
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http://bugs.winehq.org/show_bug.cgi?id=34860
Bug #: 34860
Summary: Star Wars Episode I: Racer: Black mesh appears on
graphical elements (Mac OS X only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
The bug seems to be GPU independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link). Remember to
install it in Windows 95 mode.
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=34991
Bug #: 34991
Summary: Need For Speed Hot Pursuit 2010 steam version
Product: Wine
Version: 1.7.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46628
--> http://bugs.winehq.org/attachment.cgi?id=46628
wine debug log
Hello,
I just installed Need For Speed Hot Pursuit 2010 steam version and it crash at
start.
The game launch, a screen with all cars logo appear and it crash.
Thank you for your help.
LGDN
Ubuntu 13.10
wine 1.7.7 32 bits
NFS hot pursuit 2010 steam version
AMD radeon 7850 with last catalyst drivers version: 13.11 LINUX Beta V9.4
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http://bugs.winehq.org/show_bug.cgi?id=31161
Bug #: 31161
Summary: Need For Speed Hot Pursuit (2010): GL_INVALID_ENUM
(0x500) from glTexSubImage2D
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
I tried running the game under opensource video drivers and couldn't see the
menu.
Also I have a plenty of messages:
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2369
Googling around: https://bugs.freedesktop.org/show_bug.cgi?id=49484
tells it is because "an application tries to use a (D3D) format (e.g.
DXT/s3tc) even though it's not available."
I think it is a bug in wine. It should check for available formats and stop if
requested is not available and print a message how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=29753
Bug #: 29753
Summary: glibc double free or memory corruption error
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reinhard.karcher(a)gmx.net
Classification: Unclassified
Created attachment 38625
--> http://bugs.winehq.org/attachment.cgi?id=38625
crashreport on console
Borland Delphi Version 5 crashes in glibc
linux is 64 bit, wine is 32 bit.
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http://bugs.winehq.org/show_bug.cgi?id=28906
Bug #: 28906
Summary: Wrong window behaviour
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.qlock.com/recommend.php?dl=qlock&src=downlo
ad
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Window sometimes opens middle of screen and has titlebar, when it should not
have it.This only happens maybe about 1 out of 5. On my slower machine it never
happens. Both have same Ubuntu 11.04
I now have 2 samples where this occurs.
Qlock: http://www.qlock.com/recommend.php?dl=qlock&src=download
When I restart application few times, sometimes one of the windows is broken.
Tdateedit Lazarus sample http://netikka.net/dev/dateedit.exe
When I start clicking that button, sooner or later broken calendar window
appears.
I'll add screenshots, when it's broken.
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http://bugs.winehq.org/show_bug.cgi?id=24076
Summary: starcraft 2 crashes immediately after starting
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
CC: wine-bugs(a)winehq.org
This seems to happen only when:
"OffscreenRenderingMode"="fbo"
However, with "backbuffer" I get other issues: textures are not rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17639
Summary: FEAR 1.08: Geometry errors / zbuffer precision problems
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Encountering various graphical artifacts with FEAR 1.08.
Something that looks like random (garbage) polygons, which sometime pop in in
the scene.
Then artifacts that affect the floor and look like zbuffer precision issues.
Going to post some screenshots later.
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http://bugs.winehq.org/show_bug.cgi?id=34238
Bug #: 34238
Summary: Wine 1.6 Fails To Initialize Direct X in old Intel
cards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shatteredlites(a)gmail.com
Classification: Unclassified
In wine 1.4 all programs run fine with direct X but in 1.6 nothing runs unless
there is a GL backend
My specs are and all runs well in 1.4 but not in 1.6
Ubuntu 13.04
Memory 1.5 GiB
Processor Intel® Pentium(R) 4 CPU 2.80GHz × 2
Graphics Intel® 915G x86/MMX/SSE2
err:d3d:wined3d_adapter_init_gl_caps Received a NULL GL_RENDERER.
err:d3d:wined3d_adapter_init Failed to initialize GL caps for adapter 0x1437d8.
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http://bugs.winehq.org/show_bug.cgi?id=34200
Bug #: 34200
Summary: Antialiasing glitches wih intel gfx
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aesomerville(a)gmail.com
Classification: Unclassified
Using intel onboard gfx, in my case intel i5-3570k, when I enable antialiasing
under wine I get glitches, but only using the resolution of my monitor
(1680x1050). For some reason, the problem does not manifest when using a lower
resolution.
Simplest way to reproduce:
1) Instal 3D Mark 2001 SE using winetricks
2) Launch 3D Mark 2001 SE and enable antialiasing
3) Run benchmark
The glitches appear as white dots.
This problem also affects GTA San Andreas. Please see the attached screenshot
which reveals the particular nature of the glitches.
Result is that I cannot use antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=29982
Bug #: 29982
Summary: Starcraft II stops working after upgrade to mesa 8.0.1
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petkra(a)chem.gla.ac.uk
Classification: Unclassified
Created attachment 39029
--> http://bugs.winehq.org/attachment.cgi?id=39029
Error log with GLSL disabled.
Hello.
Starcraft 2 has been working absolutely fine on my PC, until I upgraded my
distribution to use mesa-8.0.1 (up from 7.11.2). Then I get the error described
in the log1 attachment.
I had also re-enabled GLSL using wine regedit, but that doesn't help (log2).
The distribution I am using:
Arch Linux x86_64:
lib32-mesa 8.0.1
lib32-ati-dri 8.0.1
lib32-libgl 8.0.1
xorg-server 1.11.99.903
xf86-video-ati 6.14.3
wine 1.4rc4
When I force-downgrade lib32-ati-dri to 7.11.2 (without downgrading the rest),
Starcraft 2 starts working again - I am guessing the issue is in that part of
the code.
I am not sure if it's a bug in mesa, or wine. Any help is appreciated!
Peter
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http://bugs.winehq.org/show_bug.cgi?id=29914
Bug #: 29914
Summary: [1.3.15-1.4_rc3] Civ4 too dark:
EXT_texture_sRGB_decode broken on GM45 (again?)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.sturmlechner(a)gmail.com
Classification: Unclassified
Created attachment 38913
--> http://bugs.winehq.org/attachment.cgi?id=38913
wine regression test log
Starting a new bug after hijacking bug 23498 already. Two screenshots of the
problem can be found there.
System:
Intel GMA 4500, Gentoo amd64, kernel-3.2.6/drm-3.3_rc3
Latest Intel userspace drivers
Mesa 32bit libs: 7.11.2
Summary:
- Starting Civilization IV from wine-1.3.15 onwards (wine.git 12/02/15) it
paints too dark images as soon as accessing the main menu.
- The rendering is less, but still too dark with Hardware Vertex-/Pixelshader
switched off (a wine graphics option present in 1.3.15 but not anymore)
- As pointed out in the previous bug, a similar/the same issue should have
already been fixed in mesa-7.11 ->
https://bugs.freedesktop.org/show_bug.cgi?id=35373
Temporary solution:
MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode", taken from the linked
freedesktop bug, fixes the problem
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http://bugs.winehq.org/show_bug.cgi?id=26229
Summary: FEAR: waterplane rendering triggers SW fallback in
mesa
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_10167.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
while profiling FEAR with sysprof I found out that rendering certain objects
trigger a software fallback in mesa.
If you check the demo version of the game, you can find such an object after
the first underground section: Once the game renders the waterplane that exists
in the next section the fallback becomes active and the performance collapses
(this happens once you leave the underground area with the ladder).
The engine probably uses an FBO for reflection of the world geometry on the
waterplane.
Profiling was done on my Intel i965, but I also noticed a slowdown on r600g, so
probably the fallback is also triggered there (going to check this later).
sysprof shows these two function consuming the majority of CPU time:
_mesa_texstore_s8_z24 54.21%
intel_ReadDepthSpan_z24_s8 32.06%
The span functions are used in the driver for software fallbacks. Tracing back
intel_ReadDepthSpan_z24_s8 shows:
IWineD3DDeviceImpl_DrawIndexedPrimitive
drawPrimitive
surface_load_ds_location
glCopyTexImage2D
copyteximage
intelCopyTexImage2D
copy_tex_image
intelReadPixels
_swrast_ReadPixels
read_depth_stencil_pixels
intel_ReadDepthSpan_z24_s8
My guess is that the fallback is triggered by the lack of using
EXT_packed_depth_stencil for stencil/depth handling.
Greets,
Tobias
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