http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32483
Bug #: 32483
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Video driver" info due to missing registry device hw
class {4D36E968-E325-11CE-BFC1-08002BE10318}
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Video driver".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log for failing registry queries (0-9):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0000",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0009",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
--- snip ---
4D36E968-E325-11CE-BFC1-08002BE10318 -> Display class GUID
There are already a couple of hardware device class GUIDs in Wine registry:
--- snip ---
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class]
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}]
@="Disk drives"
"Class"="DiskDrive"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e978-e325-11ce-bfc1-08002be10318}]
@="Ports (COM & LPT)"
"Class"="Ports"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{6bdd1fc6-810f-11d0-bec7-08002be2092f}]
@="Imaging devices"
"Class"="Image"
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=36949
Bug ID: 36949
Summary: Sql Native Clent 2005 Can't authenticate
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: chepaika(a)gmail.com
Created attachment 49059
--> http://bugs.winehq.org/attachment.cgi?id=49059
secur32 DEBUG log file
On Ubuntu 14.04 x86 with samba 4.1.6 and Wine 1.7.21-22
On Debian 7.5 x64 with samba 3.6.6 and Wine 1.7.15, 21-22
1. Install Sql Native Client 2005
(http://www.microsoft.com/en-us/download/details.aspx?id=24793)
2. Start odbcad32.exe
3. Try add new system DSN with SQL Native Client as driver
4. On authentication step get Microsoft SQL Server Login error (on screenshot
http://prntscr.com/44id7y)
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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http://bugs.winehq.org/show_bug.cgi?id=32337
Bug #: 32337
Summary: FineReader 11 trial version crash when trying to
activate the production
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32336
Classification: Unclassified
Created attachment 42680
--> http://bugs.winehq.org/attachment.cgi?id=42680
Log: FineReader crashes
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer and extract the inner installer
$ ABBYY_FineReader_11_Chinese.exe
3. run the inner installer with DISABLEROLLBACK=1 (work around Bug 32336)
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
4. start FineReader:
$ cd ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 11
$ wine FineReader.exe
There will be an activation wizard, the program crashes when clicking on the
'next' button of the wizard.
Workaround by `winetricks -q riched20`
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http://bugs.winehq.org/show_bug.cgi?id=34495
Bug #: 34495
Summary: Total War: Shogun 2 character models are fixed
sideways
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebenj88(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
All the in-game character (Advisers, generals, agents, in-battle units) models
are fixed sideways. I've uploaded several screenshots of the issue here:
http://imgur.com/a/RQnRM
I'm currently using a NVIDIA GTX 660ti with the 325.15 driver, and wine 1.7.1,
though I have tried other wine versions with no success (1.4, 1.5.28, 1.6rc3,
1.6).
Several other users have also reported this same issue, though all have
reported using NVIDIA cards. I've not heard from any AMD users about this
issue.
Aside from that, suspect that this issue may be a regression, as previous test
data from NVIDIA users did not mention this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12845
Summary: Mono 1.9.1 installer EULA is not rendered due to
richedit regression
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ftp.novell.com/pub/mono/archive/1.9.1/windows-
installer/2/mono-1.9.1-gtksharp-2.10.4-win32-2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: a_villacis(a)palosanto.com
When running the Mono 1.9.1 installer with today's Git
(wine-0.9.60-354-g4055751), the EULA text box is rendered blank. Regression
testing showed the bad commit in question to be:
4f95cf707254653a3199caff3553fd0f732f23df is first bad commit
commit 4f95cf707254653a3199caff3553fd0f732f23df
Author: Alex Villacís Lasso <a_villacis(a)palosanto.com>
Date: Thu Apr 24 10:07:12 2008 -0500
riched20: Reject RTF that is recognized as invalid.
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http://bugs.winehq.org/show_bug.cgi?id=31095
Bug #: 31095
Summary: When I load Team Fortress 2 the opening credits go by
fine...then the screen turns black my mouse appears
and this error message pops up. It happens if i run it
through steam or through the command line. Anyone help
me please?
Product: Wine
Version: 1.3.28
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headshot9557(a)yahoo.com
Classification: Unclassified
Happens everytime i load up the game
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http://bugs.winehq.org/show_bug.cgi?id=27332
Summary: richedit EM_STREAMIN handler needs to return the
number of characters read (Dirt3 installer shows error
instead of EULA text)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
another bug while looking at "Dirt 3" game installer ...
When the installer is about to display the EULA, the whole EULA text can be
seen a very short time only to be immediately replaced by the message "Could
not read the EULA file <path>\\EULA\\English\\EULA.txt."
The EULA is a plain text file.
--- snip ---
0009:Call KERNEL32.CreateFileW(004bfa40
L"Z:\\mnt\\iso\\EULA\\English\\EULA.txt",80000000,00000001,00000000,00000003,00000000,00000000)
ret=00403177
0009:Ret KERNEL32.CreateFileW() retval=00000078 ret=00403177
...
0009:Call user32.SendMessageW(0003006a,00000449,00000001,0032f90c) ret=004031b9
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1
...
0009:trace:richedit:ME_StreamIn stream==0x32f90c editor==0x5ca8e8 format==0x1
0009:trace:richedit:ME_StreamInText 00000001 0x32e0a0
0009:Call KERNEL32.ReadFile(00000078,0032e0ac,00001000,0032e0a4,00000000)
ret=0040225c
0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040225c
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0032e0ac "THE
CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE
AGREEMENT\r\n\r\nIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN
PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTIT"...,00001000,00329c8e,00001000) ret=2001ba68
0009:Ret KERNEL32.MultiByteToWideChar() retval=00001000 ret=2001ba68
...
0009:trace:richedit:RichEditWndProc_common exit hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1 -> 0
0009:Ret window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=004031b9
...
0009:Call user32.SetWindowTextW(0003006a,004bfaf0 L"Could not read the EULA
file Z:\\mnt\\iso\\EULA\\English\\EULA.txt.") ret=00403219
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_SETTEXT,wp=00000000,lp=004bfaf0)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 000c () 0
4bfaf0, unicode 1
...
--- snip ---
Upon return of EM_STREAMIN message handler, the installer checks the return
value and if zero it assumes the text file (EULA) wasn't properly read.
http://msdn.microsoft.com/en-us/library/bb774302.aspx
--- quote ---
Return Value
This message returns the number of characters read.
--- quote ---
If this is done, the EULA is correctly displayed in richedit control.
Currently ME_StreamIn -> ME_StreamInText unconditionally return zero, relying
on the caller to look at inStream.editstream->dwError value.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29669
Bug #: 29669
Summary: Dragon Age: Origins DVD authenticity checks fail
(descriptor structures returned by DVD_READ_STRUCT
need a descriptor header prepended)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29667
Now that DVD_LAYER_DESCRIPTOR data is properly verified, the game loader
retrieves DvdManufacturerDescriptor using IOCTL_DVD_READ_STRUCTURE.
The interesting part is that the game loader copies the returned buffer bytes
starting from offset 4 (throwing the first _four_ bytes away).
Remembering these four bytes, I went back here:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
--- quote ---
/* The documented format of DVD_LAYER_DESCRIPTOR is wrong. Even the format in
the
* DDK's header is wrong. There are four bytes at the start defined by
* MMC-5. The first two are the size of the structure in big-endian order as
* defined by MMC-5. The other two are reserved.
*/
--- quote ---
Actually all descriptor structures handled by DVD_READ_STRUCTURE have a
DVD_DESCRIPTOR_HEADER prepended - not just DVD_LAYER_DESCRIPTOR.
This forum posts give some useful information:
http://forums.techguy.org/software-development/812384-scsi-read-disc-struct…
--- snip ---
typedef struct
{
USHORT Length; /* bigEndian */
UCHAR Reserved[2];
} DVD_DESCRIPTOR_HEADER, *PDVD_DESCRIPTOR_HEADER;
--- snip ---
Because of the missing DVD_DESCRIPTOR_HEADER, the first four bytes get lost
hence the extraction of specific fields from manufacturer buffer gives wrong
values.
With the DVD_DESCRIPTOR_HEADER in place, all DVD authenticity checks pass and
the game successfully runs using original media.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32854
Bug #: 32854
Summary: Winedbg on ARM: gdb proxy mode lacks support for
reading CPSR
Product: Wine
Version: 1.5.22
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Any command will show the problem:
--- snip ---
$ winedbg --gdb ./foo-arm.exe
...
Wine-gdb> bt
#0 0x4025202c in kill () from /lib/arm-linux-gnueabi/libc.so.6
Register 25 is not available
--- snip ---
Making winedbg more verbose yields:
--- snip ---
...
Packet: g
Reply :
000000000500000000c00840103e00003c969f40300002408988000025000000000000000000000000000840fcfdcf408cc13e40f4fdcf4054a83a402c202540
Packet: p19
Register out of bounds 19
Reply :
...
--- snip ---
GDB reads standard registers using the "g" command ('get all registers').
Special purpose registers like CPSR are read using "p" command ('get individual
register').
This is currently not supported by winedbg but essential when running proxy
mode.
Source:
http://source.winehq.org/git/wine.git/blob/d62d7474d43949d71ac34e2157c2fdb8…
--- snip ---
372 #elif defined(__arm__)
373 static struct cpu_register cpu_register_map[] = {
374 REG(R0, 4),
375 REG(R1, 4),
376 REG(R2, 4),
377 REG(R3, 4),
378 REG(R4, 4),
379 REG(R5, 4),
380 REG(R6, 4),
381 REG(R7, 4),
382 REG(R8, 4),
383 REG(R9, 4),
384 REG(R10, 4),
385 REG(Fp, 4),
386 REG(Ip, 4),
387 REG(Sp, 4),
388 REG(Lr, 4),
389 REG(Pc, 4),
390 };
--- snip ---
Side note: For future it might be useful to add support for XML register set
definitions (newer GDB versions are XML-aware = more flexible).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32990
Bug #: 32990
Summary: Wine on ARM: relay tracing is broken with entry points
having an odd number of arguments, calling into glibc
code that makes use of alloca()
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
relay tracing doesn't work properly on ARM :(
Example app (others have similar problem):
WINEDEBUG=+tid,+seh,+relay,+time,+file
--- snip ---
...
002e:Call KERNEL32.LZOpenFileW(408baf68
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",40d1fb8c,00000000)
ret=40f17cec
002e:trace:file:LZOpenFileA
(Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe,0x40d1fb8c,0)
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe OF_READ
OF_SHARE_COMPAT
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe 0000
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b8 (nil))
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f740,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f4c0 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b4 (nil))
002e:trace:file:OpenFile found
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
002e:trace:file:_lopen
("Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0000)
002e:trace:file:CreateFileW
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f900,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f670 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:CreateFileW returning 0x2c
002e:trace:seh:raise_exception info[0]=00000000
002e:trace:seh:raise_exception info[1]=30435454
002e:trace:seh:raise_exception Pc:30435454 Sp:40d1f884 Lr:0a30 Cpsr:600f0030
r0:0004 r1:401f3005 r2:0000 r3:168f8
002e:trace:seh:raise_exception r4:0004 r5:40d1f880 r6:168f8 r7:40d1f894
r8:0004 r9:81a3f10 r10:0000 Fp:4033a950 Ip:0000
002e:trace:seh:call_stack_handlers calling handler at 0x403f487c code=c0000005
flags=0
002e:Call KERNEL32.UnhandledExceptionFilter(40d1f6d8) ret=403f48e0
wine: Unhandled page fault on read access to 0x30435454 at address 0x30435454
(thread 002e), starting debugger...
002e:trace:seh:start_debugger Starting debugger "winedbg --auto 45 48"
--- snip ---
First approach was using winedbg with Cpsr-fixed (=usable) gdbstub:
--- snip ---
Wine-gdb> b FileTimeToDosDateTime
...
Wine-gdb> bt
#0 FileTimeToDosDateTime (ft=0x40d5fac8, fatdate=0x40d5fad0,
fattime=0x40d5fad2) at /home/linaro/wine/wine-git/dlls/kernel32/time.c:1053
#1 0x40a5f378 in OpenFile (name=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/file.c:2596
#2 0x40a785a8 in LZOpenFileA (fn=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:540
#3 0x40a7871c in LZOpenFileW (fn=0x40901598, ofs=0x40d5fbe4, mode=0) at
/home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:566
#4 0x4046bcec in GetFileVersionInfoSizeW (filename=0x40901598,
handle=0x40d5fc8c) at /home/linaro/wine/wine-git/dlls/version/version.c:590
#5 0x0041cd82 in ?? ()
#6 0x0041cd82 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
--- snip ---
--- snip ---
1052 unixtime = t;
>1053 tm = gmtime( &unixtime );
1054 if (fattime)
=> 0x40aa363c <+144>: sub r3, r11, #12
0x40aa3640 <+148>: mov r0, r3
0x40aa3644 <+152>: bl 0x40a1f1dc
0x40aa3648 <+156>: str r0, [r11, #-8]
0x40aa364c <+160>: ldr r3, [r11, #-40] ; 0x28
0x40aa3650 <+164>: cmp r3, #0
0x40aa3654 <+168>: beq 0x40aa36b0 <FileTimeToDosDateTime+260>
--- snip ---
Thumb veneer to glibc code because my userland is thumb2:
--- snip ---
0x40a1f1dc add r12, pc, #0, 12
0x40a1f1e0 add r12, r12, #729088 ; 0xb2000
0x40a1f1e4 ldr pc, [r12, #3932]! ; 0xf5c
--- snip ---
Arriving at gmtime() code (in thumb mode):
--- snip ---
0x402b60bc <gmtime> ldr r2, [pc, #8] ; (0x402b60c8 <gmtime+12>)
0x402b60be <gmtime+2> movs r1, #0
0x402b60c0 <gmtime+4> add r2, pc
0x402b60c2 <gmtime+6> b.w 0x402b7210
0x402b60c6 <gmtime+10> nop
0x402b60c8 <gmtime+12> b.n 0x402b64ac
0x402b60ca <gmtime+14> movs r7, r0
--- snip ---
Unfortunately winedbg crashed all time while trying to dig deeper into glibc
code.
So I switched over to a commercial JTAG debugger solution - not these toys ;-)
After some hours of debugging I finally nailed it ...
The problem appears here:
gmtime() -> __tz_convert() -> tzset_internal() -> __tzfile_read()
http://www.eglibc.org/cgi-bin/viewvc.cgi/trunk/libc/time/tzfile.c?revision=…
--- snip ---
void
__tzfile_read (const char *file, size_t extra, char **extrap)
{
static const char default_tzdir[] = TZDIR;
size_t num_isstd, num_isgmt;
register FILE *f;
...
/* Read the POSIX TZ-style information if possible. */
if (sizeof (time_t) == 8 && tzspec != NULL)
{
/* Skip over the newline first. */
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzspec, 1, tzspec_len - 1, f)
!= tzspec_len - 1))
tzspec = NULL;
else
tzspec[tzspec_len - 1] = '\0';
}
else if (sizeof (time_t) == 4 && tzhead.tzh_version[0] != '\0')
{
/* Get the TZ string. */
...
tzspec_len = st.st_size - off - 1;
char *tzstr = alloca (tzspec_len);
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzstr, 1, tzspec_len - 1, f) != tzspec_len - 1))
goto lose;
tzstr[tzspec_len - 1] = '\0';
tzspec = __tzstring (tzstr);
}
...
--- snip ---
"fread_unlocked (tzstr, 1, tzspec_len - 1, f)" didn't come back, as it
overwrote parts of the stack in fread_unlocked() -> _IO_sgetn().
The interesting part is the call to alloca() which looks like gcc builtin
alloca code used to get a stack-based buffer for "tzstr" argument.
It seems that alloca() depends on proper stack alignment in caller.
In relay case it always resulted in less than stack pointer during aligning of
buffer.
= Without relay:
tz_convert entry: r13 = 0x409CFA58
__tzfile_read+0x714: r13 = 0x409CF938 -> r5 = 0x409CF938 (tzstr aligned)
= With relay:
tz_convert entry: r13 = 0x40A3F9A4
__tzfile_read+0x714: r13 = 0x40A3F884 -> r5 = 0x40A3F880 (tzstr aligned)
The ARM ABI requires that the stack be aligned to 8 bytes as it is noted in
Procedure Call Standard for the ARM Architecture:
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/index.html
"SP must be 8-byte aligned on entry to AAPCS-conforming functions"
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0046b/IHI0046B_ABI_Advi…
The origin of the problem (misaligned stack) can be traced back to Wine's relay
debugging, specifically the "call_entry_point" function for ARM.
Source:
http://source.winehq.org/git/wine.git/blob/1ceec8c78982d7ef5124e86a8da53166…
--- snip ---
358 #elif defined(__arm__)
359 __ASM_GLOBAL_FUNC( call_entry_point,
360 "push {r4, r5, LR}\n\t"
361 "mov r4, r0\n\t"
362 "mov r5, SP\n\t"
363 "lsl r3, r1, #2\n\t"
364 "cmp r3, #0\n\t"
365 "beq 5f\n\t"
366 "sub SP, SP, r3\n\t"
367 "bic SP, SP, #15\n\t"
368 "1:\tsub r3, r3, #4\n\t"
369 "ldr r0, [r2, r3]\n\t"
370 "str r0, [SP, r3]\n\t"
371 "cmp r3, #0\n\t"
372 "bgt 1b\n\t"
373 "cmp r1, #1\n\t"
374 "bgt 2f\n\t"
375 "pop {r0}\n\t"
376 "b 5f\n\t"
377 "2:\tcmp r1, #2\n\t"
378 "bgt 3f\n\t"
379 "pop {r0-r1}\n\t"
380 "b 5f\n\t"
381 "3:\tcmp r1, #3\n\t"
382 "bgt 4f\n\t"
383 "pop {r0-r2}\n\t"
384 "b 5f\n\t"
385 "4:\tpop {r0-r3}\n\t"
386 "5:\tblx r4\n\t"
387 "mov SP, r5\n\t"
388 "pop {r4, r5, PC}" )
--- snip ---
After the stack area for entry point register arguments has been reserved, the
stack is aligned to 16 bytes (why here?).
The entry point r0-rN values get written to the stack.
Finally these values are put into r0-rN through "pop" instructions before
calling the real entry point.
Unfortunately if the entry point has an odd number of arguments the "pop"
instructions cause a misalignment of the stack.
While this is not a problem for "pure" Wine code this is bad for glibc.
If you make sure that the stack is at least 8-byte aligned before "blx" then
relay tracing works properly for ARM.
Already tested ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21924
Summary: Unhandled privileged instruction at address 0x49acb7
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)raccoonfink.com
Created an attachment (id=26605)
--> (http://bugs.winehq.org/attachment.cgi?id=26605)
crash log
Interstate '76 Arsenal (from GOG:
http://www.gog.com/en/gamecard/interstate_’76_arsenal/) fails with an unhandled
privileged instruction.
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http://bugs.winehq.org/show_bug.cgi?id=20345
Summary: 13103
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24082)
--> (http://bugs.winehq.org/attachment.cgi?id=24082)
13103
13103
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http://bugs.winehq.org/show_bug.cgi?id=20346
Summary: 13104
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13104
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http://bugs.winehq.org/show_bug.cgi?id=20347
Summary: 13107
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24088)
--> (http://bugs.winehq.org/attachment.cgi?id=24088)
13107
13107
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http://bugs.winehq.org/show_bug.cgi?id=20556
Summary: What do I write in here?
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordronin(a)vcsweb.com
Ah sorry for this being so disjointed and such. I am a real newbie lamer to
the world of linux, and did not come from a windrone background but Commodore
128 has been my PC of choice till just recently. Saying that to explain that I
don't know the what to look for here, or the how to present the information
with the above click on things.
Situation is this, I googeld for adult rpg with linux. Got a place called Red
l.ight Center. Looks good to me. Did the DL, wine started operating and doing a
collection of long drawn out things. Which defy description as I don't follow
the entire spectrum of the terms presented as the wine thing dissolved and
stored the files.
Anyway, all is fine till I try to enter the game. Hmm, get a DB {Dialog Box}
About a critical error in operations with the file "Utherverse.exe" That DB
gave two places to report this bug. OK it didn't tell me what was the problem.
Just to contact you guys. Sorry I am a real lamer at this, and the first time
that I have even used wine. Any direction or help that can be directed to/for
me?
BCNU
Lord Ronin from Q-Link
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http://bugs.winehq.org/show_bug.cgi?id=20344
Summary: 13102
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13102
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http://bugs.winehq.org/show_bug.cgi?id=34246
Bug #: 34246
Summary: @@
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwangtw(a)kimo.com
Classification: Unclassified
@@
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http://bugs.winehq.org/show_bug.cgi?id=23451
Summary: VMWare Thinapps (packaged with version >4.5) don't run
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://rapidshare.com/files/393576825/notepad__.exe.ht
ml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug #22429
Uli created a VMWare thinapped version of notepad++ here:
http://rapidshare.com/files/393576825/notepad__.exe.html.
He used Thinapp trial version 4.5. Apps created with thinapp versions below
4.5 seem to work fine now in current git, but this one doesn't:
It aborts with :
fixme:advapi:LookupAccountNameW (null) L"louis" 0x32c46c 0x32c264 0x32c86c
0x32c25c 0x32c268 - stub
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDefaultHardErrorMode
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
(Juan added some patches for the Unimplemented information class:
ProcessDefaultHardErrorMode here:
http://bugs.winehq.org/show_bug.cgi?id=22429#c25
but they don't fix this bug)
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31438
Bug #: 31438
Summary: [EA Origin]Unable to download game since the new
version
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41324
--> http://bugs.winehq.org/attachment.cgi?id=41324
Output console EA Origin
Since few days, EA Origin had an update to pass to the version 9.0.2.2064 -
185387. With this new version, it's impossible to download a game to install
and play.
Actually, i have 2 games (Battlefield 2 / Bad Company 2) bought only on Origin
store so i have not the DVD. With Origin v8.*, i haven't this problem but now,
i can't download the game with Wine.
I add the output console when i launch Origin and try to download a game.
You could see an error with "{dcb00c01-570f-4a9b-8d69-199fdba5723b}".
On Windows 7 regedit, this class object is for "netprofm" dll but this dll does
not exist in Win XP.
I already tried to add this class object in wine regedit but i have always this
message so i don't know if this error is the cause of my problem.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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