http://bugs.winehq.org/show_bug.cgi?id=24641
Summary: ProPresenter 4.0.0.1 for Windows doesn't startup -
continued
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
Created an attachment (id=31144)
--> (http://bugs.winehq.org/attachment.cgi?id=31144)
console-20101005.txt
it all began with Bug 24627: http://bugs.winehq.org/show_bug.cgi?id=24627
when trying to run ProPresenter 4.0.0.1, it crashes on startup.
steps to reproduce:
- clean wine compiled from sources of 20100404 (with patch from bug 24627, so
that I could continue installation:
http://bugs.winehq.org/attachment.cgi?id=31130)
- install using winetricks:
winetricks winxp dotnet30
- download ProPresenter & install it from:
http://www.renewedvision.com/downloads/pc/ProPresenter_Windows_4.0.0.1.zip
when trying to run from console, it crashes (want's to send notification to M$)
see attached console output in file console-20101005.txt
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http://bugs.winehq.org/show_bug.cgi?id=28851
Bug #: 28851
Summary: Airstrike (Eagles of WWII) crashes during mission
launch without native d3dx9_28.dll
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 37061
--> http://bugs.winehq.org/attachment.cgi?id=37061
terminal output
The crash only happens when effects quality is set to medium or high (can be
adjusted from the launcher or via game option).
The game requires native d3dx9_36.dll to prevent an early crash, due to
unimplemented function d3dx9_36.dll.D3DXCreateCubeTextureFromFileExA
The problem is present with Wine-1.0.1, 1.2.3...1.3.x
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory. Also install
native d3dx9_36 via winetricks.
2. Start the launcher via AS_launcher.exe and go to <Options>. Make sure
effects are set to either medium or high. Click on <Save and Play>. (You can
also disable in-game music here if you find bug #28850 annoying).
3. When the main menu appears select campaign and initiate a mission. During
the loading stage a crash will happen.
Workaround: native d3dx9_28.dll
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=19102
Summary: Don`t install 3D Studio Max 9
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patsev.anton(a)gmail.com
Don`t install 3D Studio Max 9.
Installation ended prematurely because of an error
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http://bugs.winehq.org/show_bug.cgi?id=31610
Bug #: 31610
Summary: "The Void" page fault
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Classification: Unclassified
Created attachment 41567
--> http://bugs.winehq.org/attachment.cgi?id=41567
console output
The game "The Void" (from Steam) occasionally crashes with a page fault.
Unfortunately I can't say much about what triggers this. It seems to crash
most often in the transition between areas, but sometimes it works.
This is using 1.5.11 from the ubuntu-wine PPA.
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http://bugs.winehq.org/show_bug.cgi?id=33661
Bug #: 33661
Summary: Microsoft SQL Server Management Studio Express 2008 R2
installer fails
Product: Wine
Version: 1.5.31
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 44557
--> http://bugs.winehq.org/attachment.cgi?id=44557
console output
Continuation of bug 33115.
Now the console log ends with:
The following error occurred:
The performance counter registry hive is corrupted. To continue, you must
repair the performance counter registry hive. For more information, see
http://support.microsoft.com/kb/300956.
Error result: -2067922940
Result facility code: 1214
Result error code: 4
Please review the summary.txt log for further details
To reproduce:
Work around bug 33450: winetricks msxml3
winetricks dotnet35sp1
Work around bug 12501: winetricks mspatcha
Work around bug 30681: extract System.Data.SqlXml.dll from dotnet20sp2
installer, overwrite the existing ones in Microsoft.NET/Framework/v2.0.50727
and assembly/GAC_MSIL
Run installer: wine SQLManagementStudio_x86_ENU.exe /q /FEATURES=SSMS
/ACTION=Install /IAcceptSQLServerLicenseTerms
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http://bugs.winehq.org/show_bug.cgi?id=18296
Summary: DInput has issues with KDE4.2 keyboard input repeat.
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://www.coh.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)eternaldusk.com
After upgrading to Kubuntu Jaunty, City of Heroes characters show a horrible
staggering when you try move consistently in any direction. The character
animation resets at the interval equivalent to the keyboard delay.
So, it's as if the application is seeing you press the key over and over -
instead of holding it down.
Turning off keyboard repeat in the system options eliminates this issue.
Modifying the delay only slows the initial staggering.
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http://bugs.winehq.org/show_bug.cgi?id=26016
Summary: xmllite installer crashes about 1 in 30 runs
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
While running the regression test for winetricks-alpha,
I noticed that installing xmllite crashed like this:
fixme:wintrust:CryptCATGetCatAttrInfo 0x13e700, L"SPLevel"
wine: Unhandled page fault on read access to 0xffffffff at address 0x68a4875f
(thread 0013), starting debugger...
Backtrace:
=>0 0x68a4875f SetupCommitFileQueueW+0x3cf(owner=(nil), handle=0x1414f0,
handler=0x68a49040, context=0x33bcdc) [include/wine/unicode.h:200] in setupapi
(0x0033bcec)
1 0x68a49031 SetupCommitFileQueueA+0x40(owner=(nil), queue=0x1414f0,
handler=0x103be4b, context=0x33c228) [dlls/setupapi/queue.c:879] in setupapi
(0x0033f384)
0x68a4875f SetupCommitFileQueueW+0x3cf [include/wine/unicode.h:200] in
setupapi: cmpw $0,0x0(%edx)
I ran the installer in a loop to try to reproduce, and on the 34th run,
I got a different crash at about the same place:
fixme:wintrust:CryptCATGetCatAttrInfo 0x1c8ba8, L"SPLevel"
err:setupapi:SetupDefaultQueueCallbackA copy error 3
"c:\\e64013c352a7bbb4a28da0908ecc09\\SP2QFE\\xmllite.dll" ->
"c:\\windows\\$hf_mig$\\KB915865\\SP2QFE\\xmllite.dll"
fixme:setupapi:pSetupGetGlobalFlags stub
fixme:setupapi:pSetupGetGlobalFlags stub
wine: Unhandled page fault on read access to 0xffffffff at address 0x68c72252
(thread 003f), starting debugger...
Backtrace:
=>0 0x68c72252 StringTableDestroy+0x42(hStringTable=0x13ed98)
[dlls/setupapi/stringtable.c:177] in setupapi (0x0033f384)
0x68c72252 StringTableDestroy+0x42 [dlls/setupapi/stringtable.c:177] in
setupapi: movl 0x0(%edx,%edi,1),%edx
I ran it again in a loop with WINEDEBUG=warn+heap,+setupapi, and on the 28th,
111th, and 114th runs, saw the error:
...
fixme:advapi:RegisterEventSourceW (L"",L"NtServicePack"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0004,0x0000,0x400e1119,0x120df8,0x0002,0x00000000,0x34bcb8,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0004,0x0000,0x400e1119,0x120df8,0x0002,0x00000000,0x118f90,(nil)):
stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x137420 tail overwritten
at 0x137430 (byte 0/32 == 0xff)
28
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http://bugs.winehq.org/show_bug.cgi?id=32554
Bug #: 32554
Summary: XPSEP instalation fails with "Path not found" error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timoteo(a)unimed-agm.com.br
Classification: Unclassified
Created attachment 42963
--> http://bugs.winehq.org/attachment.cgi?id=42963
Backtrace shown in error window
I got an error while trying to install .net framework 3.0 SP1 using winetricks
(winetricks dotnet30sp1).
I tried installing it by hand also (wine msiexec /i "XPSEP XP and Server 2003
32 bit.msi" /qb), but got the same error.
Terminal output shows (among lots of fixmes) the following lines:
err:eventlog:ReportEventW L"Windows"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"Path not found.\r\n"
And After debug information, the following lines:
err:msi:ITERATE_Actions Execution halted, action L"EPUpdateInstallAction"
returned 1627
err:msi:custom_get_thread_return Invalid Return Code 3
Information:
Ubuntu Quantal running on a VirtualBox (I have the same problems running on
physical hardware)
$ uname -a
Linux unimed-box 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:32:08 UTC 2012
i686 i686 i686 GNU/Linux
$ wine --version
wine-1.5.19
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=36387
Bug ID: 36387
Summary: Multiple Microsoft installers crash or hang with heap
corruption (XmlLite, XPSEP, IE7)
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 26016
I did more testing, trying to extract a pattern out of the crashes.
Unfortunately there is no clear pattern.
There was one crash log which gave me another idea though.
--- snip ---
$ WINEDEBUG=+tid,+seh,+relay,+heap wine ./update.exe -q >>log.txt 2>&1
...
0035:Call
setupapi.SetupInitDefaultQueueCallbackEx(00000000,ffffffff,00000000,00000000,00000000)
ret=01053eac
0035:Call ntdll.RtlAllocateHeap(00110000,00000000,0000000c) ret=7e0c34d9
0035:trace:heap:RtlAllocateHeap (0x110000,70000062,0000000c): returning
0x1b70c0
0035:Ret ntdll.RtlAllocateHeap() retval=001b70c0 ret=7e0c34d9
0035:Ret setupapi.SetupInitDefaultQueueCallbackEx() retval=001b70c0
ret=01053eac
...
0035:Call setupapi.SetupCommitFileQueueA(00000000,001f3908,7e09e35c,001b70c0)
ret=01053f55
0035:Ret setupapi.SetupCommitFileQueueA() retval=00000001 ret=01053f55
...
0035:Call setupapi.SetupCommitFileQueueA(00000000,0011c5a0,0103be4b,0034c1b8)
ret=01055f68
0035:Call
setupapi.SetupDefaultQueueCallbackA(001b70c0,00000001,00000000,00000000)
ret=0103bf44
0035:Ret setupapi.SetupDefaultQueueCallbackA() retval=00000001 ret=0103bf44
0035:Call ntdll.RtlFreeHeap(00110000,00000000,00000000) ret=7e0bf759
0035:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7e0bf759
0035:Call ntdll.RtlAllocateHeap(00110000,00000000,00000080) ret=7e0bf782
0035:err:heap:HEAP_ValidateInUseArena Heap 0x110000: free block 0x1b70e0
overwritten at 0x1b70f0 by ffffffff
...
--- snip ---
There was a damaged heap block located near the context structure for the
default queue callback.
MSDN: http://msdn.microsoft.com/en-us/library/aa376956%28v=vs.85%29.aspx
--- quote ---
The SetupInitDefaultQueueCallback function builds the context structure that is
used by the default queue callback routine. It returns a void pointer to that
structure. This structure is essential for the default callback routine's
operation and must be passed to the callback routine. You do can this either by
specifying the void pointer as the context in a call to SetupCommitFileQueue,
or by specifying the void pointer as the context parameter when calling
SetupDefaultQueueCallback from a custom callback routine. This context
structure must not be altered or referenced by the setup application.
--- quote ---
What if these guys writing the update installers, distributing their own copy
of setupapi (updspapi) give a damn about MSDN and treat the context callback
structure not as opaque, possibly peek/modify structure members?
The context structured started at 0x001b70c0 .. the damaged part was at
0x1b70f0.
Unfortunately, I could not replicate the corruption pattern at this offset with
more tests.
I gave the callback context structure a larger block - 0x40 bytes to be safe.
The block was allocated with HEAP_ZERO_MEMORY to make sure that even if the
installer code peeks into structure it doesn't see garbage.
The current structure layout (member offsets) is most likely different from
their layout but that doesn't seem to play a role here.
With that change in place the crashes were gone.
I got a random heap crit sec hang out of several hundred tries though (maybe
unrelated?).
Austin, can you pad the structure here up to 0x40 bytes:
http://source.winehq.org/git/wine.git/blob/4d796458d0ed517d45adc57a1aedaf1c…
--- snip ---
39 /* context structure for the default queue callback */
40 struct default_callback_context
41 {
42 HWND owner;
43 HWND progress;
44 UINT message;
45 };
--- snip ---
zero init alloc (HEAP_ZERO_MEMORY) here:
http://source.winehq.org/git/wine.git/blob/4d796458d0ed517d45adc57a1aedaf1c…
--- snip ---
1480 PVOID WINAPI SetupInitDefaultQueueCallbackEx( HWND owner, HWND progress,
UINT msg,
1481 DWORD reserved1, PVOID reserved2 )
1482 {
1483 struct default_callback_context *context;
1484
1485 if ((context = HeapAlloc( GetProcessHeap(), 0, sizeof(*context) )))
1486 {
1487 context->owner = owner;
1488 context->progress = progress;
1489 context->message = msg;
1490 }
1491 return context;
1492 }
--- snip ---
and retest?
Thanks.
Regards
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