http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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