http://bugs.winehq.org/show_bug.cgi?id=22922
Summary: Black and White 2 1.2 slow on WINE, gives GL errors
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Getting ~10 FPS on Black and White 2 with GL error "err:d3d:state_pscale
>>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c /
1511" continually spammed into the console.
Using Wine 1.2-rc2, nvidia 195.36.15, B&W 2 1.2, and GeForce 6150SE.
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http://bugs.winehq.org/show_bug.cgi?id=20480
Summary: Soldier of Fortune II Multiplayer Main Menu won't show
up
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
This problem was already corrected probably in Wine version 1.0.1 according to
Roland Haeder. It has been around at least in 1.1.31 and 1.1.32.
When launching Sof2mp.exe, "Loading..."-text appears normally, but when
entering the menu, text flashes once, but won't go away. Menu is still working:
music is hearable, mouse movements can be heard, etc.
What has been tested:
- Using a Virtual Desktop. (Has worked earlier (1.0.1 case).)
Thought of a possible temporary workaround:
- Playing the intro movies before the menu (if possible). In single player
mode, menus do work, though disabling the movies haven't been tested yet.
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http://bugs.winehq.org/show_bug.cgi?id=9919
Summary: Microsoft Access Snapshot Viewer 10.0 install fails
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=B73DF33F-6D74-423D-8274-8B7E6313EDFB&displaylang=en
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
md5sum: 2aec4a3c7a1c928deeb7d1e9b8779bb2 snpvw.exe
The installer aborts with "A setup initialization file has been corrupted."
The installer seems to be a win16 app.
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http://bugs.winehq.org/show_bug.cgi?id=15866
Summary: MechCommander 2: DSERR_CONTROLUNAVAIL errors
Product: Wine
Version: 1.0.1
Platform: PC
URL: http://www.mechcommander.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
Starting the game with
WINEDLLOVERRIDES="dpnet=n" wine MC2Rel.exe -window /gosnoblade /gosusehw
it will display many
FAILED (0x8878001e - DSERR_CONTROLUNAVAIL) - SetPan(0x8fa89a0: 0)
errors. These errors occur each time a sound notification or similar (e.g.
hovering the mouse over a button in the menu or firing a weapon inside the
game) is played.
The reason is the function
IDirectSoundBufferImpl_SetPan
inside buffer.c from dsound dll.
The following code is the reason:
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Is the logic here correct?
Shouldn't "if(!A || B)" really be if(!(A || B)) ?
However the comment "You cannot use both pan and 3D controls" doesn't make any
sense in both cases, I think.
If I change it accordingly, it will work (not display these errors any more):
/* You cannot use both pan and 3D controls */
if (!((This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Changing it according to the comment to if(A && B) doesn't work.
I hope I provided enough information. I don't really know what I did there.
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http://bugs.winehq.org/show_bug.cgi?id=24388
Summary: Exposure crashes while creating exposure image
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.nimisis.com/projects/exposure.php
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
this handy little app creates an image out of a webcamcapture or avi-file, as
if you would take a picture with a camera with a long shuttertime.
Steps to reproduce: i did:
1.winetricks allcodecs
2.Run exposure, and choose "From AVI --> Browse"
3. Select an AVI-file , then do "Load from AVI"
It crashes right away; with native avifil32 the crash is gone. There is no
avifil32 component in bugzilla. I'll attach a +relay,tid,+seh log
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http://bugs.winehq.org/show_bug.cgi?id=27165
Summary: ffdshow A/V config tool: drop-down list doesn't appear
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://sourceforge.net/projects/ffdshow-tryout/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
In ffdshow's audio/video configuration window you can choose which decoder you
want to use for different A/V formats.
A drop-down menu should appear automatically when you select a decoder for the
desired format.
The menu doesn't appear in current Wine.
Actually, there is a way to make the menu appear: press and hold left mouse
button on the selected field (under Decoder tab). While LMB is still pressed,
move the mouse up or down by a couple of pixels.
Workaround: native comctl32.
This 'feature' worked correctly in Wine-1.1.2:
098dc7b3302f39c5500d644615a6f4c37d328ce0 is the first bad commit
commit 098dc7b3302f39c5500d644615a6f4c37d328ce0
Author: Lei Zhang <thestig(a)google.com>
Date: Mon Aug 18 16:05:27 2008 -0700
comctl32: Set listview focus on WM_LBUTTONUP instead of WM_LBUTTONDOWN.
:040000 040000 ab9cd9294cee7fd398296c68872b1661d28953c2
e40db8f62a0588aac662bc68d5f6b1aafe86e42e M dlls
To reproduce the issue in the application:
1) Install the app as usual: at the end of installation choose the option to
run the config tool automatically.
2) Under the Decoder tab select a field (containing either disabled or
libavcodec) >> the drop-down list doesn't appear.
The config tool can also be launched by:
wine rundll32.exe ffdshow.ax configure
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http://bugs.winehq.org/show_bug.cgi?id=35330
Bug ID: 35330
Summary: Typo: "in a separate windows" on the Man Page (at
http://www.winehq.org/docs/wine )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: shlomif(a)shlomifish.org
Classification: Unclassified
Hi all,
there's a typo in the man page (at http://www.winehq.org/docs/wine and "man
wine" from wine-1.6.1):
[QUOTE]
For running CUI executables (Windows console programs), use wineconsole
instead of wine. This will display all the output in a separate
windows (this requires X11 to run). Not using wineconsole for CUI
programs
will only provide very limited console support, and your program might
not function properly.
[QUOTE]
"in a separate windows" should be "in a separate window".
Regards,
-- Shlomi Fish
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http://bugs.winehq.org/show_bug.cgi?id=9491
Summary: CListCtrl:GetSubItemRect doesn't work for the label row
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgp(a)cs.elte.hu
When I call CListCtrl::GetSubItemRect with m_item = -1, it supposed to handle
the label row. It works in windows. Under wine, it doesn't work, ref will
contain garbage.
res = CListCtrl::GetSubItemRect(m_item,m_subitem,LVIR_BOUNDS,ref);
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http://bugs.winehq.org/show_bug.cgi?id=36345
Bug ID: 36345
Summary: TGB Dual 8.3: A Windows Videogame emulator that
crashes when loading a ROM.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swordofsilence(a)gmail.com
Created attachment 48413
--> http://bugs.winehq.org/attachment.cgi?id=48413
The backlog provided after TGB Dual 8.3 crashed.
When loading a videogame ROM with TGB Dual V8.3 open, such as Pokemon Crystal,
it crashes. If I attempt to load the Pokemon Crystal ROM directly, it will fail
to load with the message "There is no Windows program configured to open this
type of file."
Pokemon Crystal File was this type: Pokemon - Crystal Version (USA,
Europe).gbc.
The log that appears when I try to load it while TGB Dual V8.3 is open is
provided as an attachment.
Link for TGB Dual V8.3 Download:
http://www.emuparadise.me/Nintendo_Gameboy_Advance_Emulators/Windows/TGB_Du…
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http://bugs.winehq.org/show_bug.cgi?id=15083
Summary: ReadConsoleInputW() returns wrong values for CTRL+SPACE
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dg(a)cowlark.com
On the Windows console, if I use ReadConsoleInputW() to read user input and the
user types CTRL+SPACE, wine returns wVirtualKeyCode=VK_SPACE, UnicodeChar=0
where Windows XP returns wVirtualKeyCode=VK_SPACE, UnicodeChar=32.
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