http://bugs.winehq.org/show_bug.cgi?id=35069
Bug #: 35069
Summary: Patrol Falcon runs without sound
Product: Wine
Version: 1.7.8
Platform: x86
URL: http://www.onlinegamesector.com/onlinefull/6129/patrol
-falcon.htm
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: fdfff7cf6013a030f2b240b13b02831e502d49e7
Created attachment 46775
--> http://bugs.winehq.org/attachment.cgi?id=46775
audio debug log
This regression causes loss of audio in 2 games of mine: Patrol Falcon and
Eschalon: Book I (Steam version). These games are running without any sound
since
fdfff7cf6013a030f2b240b13b02831e502d49e7 is the first bad commit
commit fdfff7cf6013a030f2b240b13b02831e502d49e7
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Aug 21 10:14:59 2013 -0500
winmm: Increase mmdevapi buffer sizes.
The tiny buffer size caused audio capture glitches on OSX, where the OS
often returns audio in half-second chunks.
Reverting the patch on 1.7.8 fixes the problem.
Fedora 19
Alsa 1.0.27 (Pulseaudio is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=36257
Bug ID: 36257
Summary: Gears of War fails on startup, reporting 'binkw32.dll:
You cannot run the game with modified executable code.
Please reinstall the game.' (WINTRUST_FILE_INFO file
handle member not reset on cleanup when opened
internally)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
No, this is not the infamous mess up that hit everyone who bought this game in
Jan 2009: https://support.microsoft.com/kb/967644
(the original PE executables carry an Authenticode Signature with an expiry
date Jan 29, 2009)
Unfortunately, even with the re-signed/updated executables the message is still
shown.
Relevant part of trace log:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Gears of War/Binaries
$ WINEDEBUG=+tid,+seh,+relay,+wintrust wine ./Startup.exe >>log.txt 2>&1
...
0027:Call wintrust.WinVerifyTrust(00000000,024af720,024af6f0) ret=00f78780
0027:trace:wintrust:WinVerifyTrust ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
0027:trace:wintrust:dump_wintrust_data 0x24af6f0
0027:trace:wintrust:dump_wintrust_data cbStruct: 48
0027:trace:wintrust:dump_wintrust_data pPolicyCallbackData: (nil)
0027:trace:wintrust:dump_wintrust_data pSIPClientData: (nil)
0027:trace:wintrust:dump_wintrust_data dwUIChoice: 2
0027:trace:wintrust:dump_wintrust_data fdwRevocationChecks: 00000000
0027:trace:wintrust:dump_wintrust_data dwUnionChoice: 1
0027:trace:wintrust:dump_file_info 0x24af6d4
0027:trace:wintrust:dump_file_info cbStruct: 16
0027:trace:wintrust:dump_file_info pcwszFilePath: L"C:\\Program Files\\Gears of
War\\Binaries\\WarGame-G4WLive.exe"
0027:trace:wintrust:dump_file_info hFile: (nil)
0027:trace:wintrust:dump_file_info pgKnownSubject: (null)
0027:trace:wintrust:dump_wintrust_data dwStateAction: 0
0027:trace:wintrust:dump_wintrust_data hWVTStateData: (nil)
0027:trace:wintrust:dump_wintrust_data pwszURLReference: (null)
0027:trace:wintrust:dump_wintrust_data dwProvFlags: 00000100
0027:trace:wintrust:dump_wintrust_data dwUIContext: 0
...
0027:Call
wintrust.CryptSIPGetSignedDataMsg(0016c5b8,0016c3e8,00000000,024af420,00000000)
ret=7de26f02
0027:trace:wintrust:CryptSIPGetSignedDataMsg (0x16c5b8 0x16c3e8 0 0x24af420
(nil))
0027:trace:wintrust:WINTRUST_GetSignedMsgFromPEFile (0x16c5b8 0x16c3e8 0
0x24af420 (nil))
...
0027:trace:wintrust:WINTRUST_GetTimeFromSigner returning time from message
1/29/2009
0027:trace:wintrust:WINTRUST_AddSgnr (0x16c3b0, 0, 0, 0x24af414)
...
0027:trace:wintrust:WINTRUST_AddCert (0x16c3b0, 0, 0, 0, 0x4eda754)
...
0027:Call
crypt32.CertVerifyCertificateChainPolicy(00000002,04ed8ac0,024af440,024af464)
ret=7debb243
0027:Ret crypt32.CertVerifyCertificateChainPolicy() retval=00000001
ret=7debb243
0027:trace:wintrust:SoftpubAuthenticode returning 0 (00000000)
0027:Ret wintrust.SoftpubAuthenticode() retval=00000000 ret=7debc27a
0027:trace:wintrust:WINTRUST_DefaultVerify returning 00000000
0027:trace:wintrust:WINTRUST_DefaultClose ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
0027:Call wintrust.SoftpubCleanup(0016c3b0) ret=7debc7a4
...
0027:trace:wintrust:WINTRUST_DefaultClose returning 00000000
0027:trace:wintrust:WINTRUST_DefaultVerifyAndClose returning 00000000
0027:trace:wintrust:WinVerifyTrust returning 00000000
0027:Ret wintrust.WinVerifyTrust() retval=00000000 ret=00f78780
--- snip ---
The first file 'C:\\Program Files\\Gears of War\\Binaries\\WarGame-G4WLive.exe'
is successfully validated.
The second file 'binkw32.dll' fails ...
--- snip ---
0027:Call wintrust.WinVerifyTrust(00000000,024af720,024af6f0) ret=00f78780
0027:trace:wintrust:WinVerifyTrust ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
0027:trace:wintrust:dump_wintrust_data 0x24af6f0
0027:trace:wintrust:dump_wintrust_data cbStruct: 48
0027:trace:wintrust:dump_wintrust_data pPolicyCallbackData: (nil)
0027:trace:wintrust:dump_wintrust_data pSIPClientData: (nil)
0027:trace:wintrust:dump_wintrust_data dwUIChoice: 2
0027:trace:wintrust:dump_wintrust_data fdwRevocationChecks: 00000000
0027:trace:wintrust:dump_wintrust_data dwUnionChoice: 1
0027:trace:wintrust:dump_file_info 0x24af6d4
0027:trace:wintrust:dump_file_info cbStruct: 16
0027:trace:wintrust:dump_file_info pcwszFilePath: L"binkw32.dll"
0027:trace:wintrust:dump_file_info hFile: 0x12c
0027:trace:wintrust:dump_file_info pgKnownSubject: (null)
0027:trace:wintrust:dump_wintrust_data dwStateAction: 0
0027:trace:wintrust:dump_wintrust_data hWVTStateData: (nil)
0027:trace:wintrust:dump_wintrust_data pwszURLReference: (null)
0027:trace:wintrust:dump_wintrust_data dwProvFlags: 00000100
0027:trace:wintrust:dump_wintrust_data dwUIContext: 0
0027:trace:wintrust:WINTRUST_DefaultVerifyAndClose ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
0027:trace:wintrust:WINTRUST_DefaultVerify ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
...
0027:Call wintrust.SoftpubInitialize(0016cc90) ret=7debc27a
0027:trace:wintrust:SoftpubInitialize (0x16cc90)
0027:trace:wintrust:SoftpubInitialize returning 00000000
0027:Ret wintrust.SoftpubInitialize() retval=00000000 ret=7debc27a
0027:Call wintrust.SoftpubLoadMessage(0016cc90) ret=7debc27a
0027:trace:wintrust:SoftpubLoadMessage (0x16cc90)
0027:Call KERNEL32.GetFileTime(0000012c,0016ccf0,00000000,00000000)
ret=7deb8a5c
0027:Ret KERNEL32.GetFileTime() retval=00000000 ret=7deb8a5c
0027:trace:wintrust:SOFTPUB_OpenFile returning 0
0027:Call crypt32.CryptSIPRetrieveSubjectGuid(03a618c0
L"binkw32.dll",0000012c,0016e2dc) ret=7deb8b27
0027:Call
KERNEL32.SetFilePointerEx(0000012c,00000000,00000000,024af328,00000001)
ret=7de25ce2
0027:Ret KERNEL32.SetFilePointerEx() retval=00000000 ret=7de25ce2
0027:Call KERNEL32.SetFilePointer(0000012c,00000000,00000000,00000000)
ret=7de25d08
0027:Ret KERNEL32.SetFilePointer() retval=ffffffff ret=7de25d08
0027:Call KERNEL32.ReadFile(0000012c,024af324,00000004,024af338,00000000)
ret=7de25d37
0027:Ret KERNEL32.ReadFile() retval=00000000 ret=7de25d37
0027:Call
KERNEL32.SetFilePointerEx(0000012c,7bcd1000,7bc3b401,00000000,00000000)
ret=7de265e5
0027:Ret KERNEL32.SetFilePointerEx() retval=00000000 ret=7de265e5
0027:Ret crypt32.CryptSIPRetrieveSubjectGuid() retval=00000000 ret=7deb8b27
0027:Call KERNEL32.GetFileSizeEx(0000012c,024af420) ret=7deb8b58
0027:Ret KERNEL32.GetFileSizeEx() retval=00000000 ret=7deb8b58
0027:trace:wintrust:SOFTPUB_GetFileSubject returning 6
0027:trace:wintrust:SoftpubLoadMessage returning 1 (00000006)
0027:Ret wintrust.SoftpubLoadMessage() retval=00000001 ret=7debc27a
0027:trace:wintrust:WINTRUST_DefaultVerify returning 00000006
0027:trace:wintrust:WINTRUST_DefaultClose ((nil),
{00aac56b-cd44-11d0-8cc2-00c04fc295ee}, 0x24af6f0)
0027:Call wintrust.SoftpubCleanup(0016cc90) ret=7debc7a4
...
0027:trace:wintrust:WINTRUST_DefaultClose returning 00000000
0027:trace:wintrust:WINTRUST_DefaultVerifyAndClose returning 00000006
0027:trace:wintrust:WinVerifyTrust returning 00000006
0027:Ret wintrust.WinVerifyTrust() retval=00000006 ret=00f78780
...
0027:Call user32.MessageBoxW(00000000,024a773c L"binkw32.dll: You cannot run
the game with modified executable code. Please reinstall the game.",01915d30
L"Message",00001000) ret=00f78081
--- snip ---
The data structure passed to WinVerifyTrust() is fully reused on subsequent
calls.
Only the filename is changed, all other members remain untouched - including
the file handle value.
Wine's wintrust set the 'hFile' member during processing of the first file but
forgot to reset the value upon return (in non-error case).
Since Wine checks the handle for NULL or INVALID_HANDLE_VALUE it assumes the
client passed a valid handle (which is not true because the client never dealt
with handles).
All file related API calls subsequently fail on the second PE image (returning
'FALSE'), indicated by lasterror 0x6 (invalid handle).
Source:
http://source.winehq.org/git/wine.git/blob/ba78b54820b5a5cdb4cdcfb5556b3578…
--- snip ---
76 /* Assumes data->pWintrustData->u.pFile exists. Makes sure a file handle is
77 * open for the file.
78 */
79 static DWORD SOFTPUB_OpenFile(CRYPT_PROVIDER_DATA *data)
80 {
81 DWORD err = ERROR_SUCCESS;
82
83 /* PSDK implies that all values should be initialized to NULL, so
callers
84 * typically have hFile as NULL rather than INVALID_HANDLE_VALUE. Check
85 * for both.
86 */
87 if (!data->pWintrustData->u.pFile->hFile ||
88 data->pWintrustData->u.pFile->hFile == INVALID_HANDLE_VALUE)
89 {
90 data->pWintrustData->u.pFile->hFile =
91 CreateFileW(data->pWintrustData->u.pFile->pcwszFilePath,
GENERIC_READ,
92 FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL,
NULL);
93 if (data->pWintrustData->u.pFile->hFile != INVALID_HANDLE_VALUE)
94 data->fOpenedFile = TRUE;
95 else
96 err = GetLastError();
97 }
98 if (!err)
99 GetFileTime(data->pWintrustData->u.pFile->hFile,
&data->sftSystemTime,
100 NULL, NULL);
101 TRACE("returning %d\n", err);
102 return err;
103 }
--- snip ---
Problem:
http://source.winehq.org/git/wine.git/blob/ba78b54820b5a5cdb4cdcfb5556b3578…
--- snip ---
1180 HRESULT WINAPI SoftpubCleanup(CRYPT_PROVIDER_DATA *data)
1181 {
...
1206
1207 CryptMsgClose(data->hMsg);
1208
1209 if (data->fOpenedFile &&
1210 data->pWintrustData->dwUnionChoice == WTD_CHOICE_FILE &&
1211 data->pWintrustData->u.pFile)
1212 CloseHandle(data->pWintrustData->u.pFile->hFile);
1213
1214 return S_OK;
1215 }
--- snip ---
If you close the handle you need to reset the handle value too.
I already tested a fix which lets the signature validation of all PE files
succeed.
This allows the game to run further - only to run into next problem.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34888
Bug #: 34888
Summary: OriginPro 8 freezes in a new installation of Wine (via
MacPorts) after Lion->Mavericks upgrade
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ph.schaefe(a)gmail.com
Classification: Unclassified
Wine was running OriginPro 8 quite okay even until after I upgraded from OSX
Lion to Mavericks.
I use MacPorts and Wine. Under Mavericks, MacPorts refused to upgrade outdated
ports, so I had to delete and reinstall MacPorts and all its ports, including
Wine. I'm not sure if that was a good or a bad idea.
After the re-install of Wine, OriginPro 8 stopped working. At first, it crashed
(it freezes) after clicking five or six times on the "File" menu. Then it
crashed/froze instantly when I clicked on the "File" menu. Clicking on other
menu items, e.g. "Edit" or "Help" or "Window" did not elicit a crash.
Upon freezing/crashing, it says only:
>fixme:storage:create_storagefile Storage share mode not implemented.
>Assertion failed at address 0x000b:0x9938f952 (thread 0009), starting debugger...
But the debugger neither ever finishes nor does it tell me anything.
I tried also OriginPro 8.51, but it showed exactly the same freezing behavior
when clicking on "File".
It was still ok to work with, as it started fine, and the button bar allows
most of the "File" menu's commands. But now, the freezing occurs already during
starting it. :evil:
I read from this ticket
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5834 and from
other sources that this might have something to do with msiexec, especially
when something freezes. I tried to install msiexec version 4 and 6,
additionally, with winetricks, but both fail to install.
I do not understand what is going on there. Do I need Wine-devel instead of
Wine? Which components of Wine did I forgot to install?
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http://bugs.winehq.org/show_bug.cgi?id=19019
Summary: Perry Rhodan Operation Eastside missing menu labels
and other menu parts
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ch.assfalg(a)gmx.de
Created an attachment (id=21925)
--> (http://bugs.winehq.org/attachment.cgi?id=21925)
Screenshot of Menu without labels
I am trying to run an old Win95 / DirectX 5 Game on Ubuntu 9.04: Perry Rhodan,
Operation Eastside. The system is 32 bit and uses a Nvidia 7600 with Nvidia
Drivers Version 180. I tried the current Wine Version from Ubuntu (1.0.1 I
think) and the current Ubuntu Package from winehq (1.1.23). Both seem to have
the same Problem:
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x14ac30,(nil),0),stub!
I think that this function is used to draw the Menu Items (labels and stuff) in
the Game. The result is that all Text is missing in the menus, and various
other areas are only partly there while the mouse hovers over them, you click
someplace special (edge of screen?) or by chance.
I have added a small log of the Game start into menu, and a screenshot.
Visual Effects have been disabled, I tried configuring the X-Server for 8 bit
and without font antialiasing, all without effect.
Is there anything else I can do, any more info I can Provide?
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http://bugs.winehq.org/show_bug.cgi?id=33003
Bug #: 33003
Summary: running TaxAct 2012 leads to bunches of popup windows
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 43608
--> http://bugs.winehq.org/attachment.cgi?id=43608
Terminal output
When starting the TaxAct 2012 program (winetricks ie7 was used before
installing the program), there are many popup boxes. These boxes do not have a
title and there is nothing written in them. In the terminal, these lines are
repeated many times. See attachment.
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
fixme:wininet:GetUrlCacheEntryInfoExW ignoring unsupported flags: 100
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http://bugs.winehq.org/show_bug.cgi?id=23421
Summary: unimplemented function
SHLWAPI.dll.AssocGetPerceivedType (affects Windows
Live Photo Gallery)
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=29210)
--> (http://bugs.winehq.org/attachment.cgi?id=29210)
Live Photo Gallery Crash
Windows Live Photo Gallery crashes with unimplemented function.
Can install a couple of Windows Live programs after winetricks msxml3 ie6
Live Photo gallery then requires winetricks wmp9
After this it crashes with unimplemented function.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=19254
Summary: Fractal Mapper: some symbols disappear over bitmap
backgrounds
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.nbos.com/products/mapper/mapper.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goeran(a)uddeborg.se
Certain combinations of symbols and backgrounds fail. It appears to happen to
the ones called "battlemap" in Fractal Mapper. It can be reproduced with the
free trial version (http://www.nbos.com/nox/index.php?action=1001&id=144) and
the instructions below assume the defaults in that installation. But the
problem is not limited to the trial version, it does also happen to the latest
8.10f version of Fractal Mapper.
1. Install Fractal Mapper according to my instructions in the AppDB
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=10813)
2. Start Fractal Mapper.
3. Select "Rectangle" in the "Standard tools" in the top left.
4. Select "Battlemap" as "Fill Style" in the top right. The default desert
fill is fine.
5. Draw a large rectangle on the map. It gets the desert fill.
6. Select the chessboard from the "Mapping Symbols" in the lower left.
7. Click-move-release a rectangle over the desert area.
The last step should show the chessboard, but it doesn't.
To illustrate that this has to do with the background, one can
8. Select the "Pointer" in the Standard tools".
9. Click in the large sandy rectangle. (But not where you put the chessboard
in it.)
10. Select "Solid Fill" in the "Fill Style".
11. Click "Apply"
The chessboard now appears.
To illustrate that this also depends on what kind of symbol is choosen, one can
instead
8. Select "Standard Fantasy Symbols" in the "Mapping Symbols" area.
9. Click on the sea monster.
10. Draw an area in the sandy rectangle.
The sea monster (desert monster?) DOES appear.
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http://bugs.winehq.org/show_bug.cgi?id=33108
Bug #: 33108
Summary: Lego Harry Potter (Years 1-4) crashes instantly when
trying to load.
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sayno2quat(a)gmail.com
Classification: Unclassified
Created attachment 43778
--> http://bugs.winehq.org/attachment.cgi?id=43778
Log File of crash
System Info:
OS: Linux Mint 13 64-bit
Wine: Wine 1.5.25
Graphics card: Nvidia 9800 GTX+
Other: Using PlayOnLinux to manage prefixes and Wine versions
I am able to install Lego Harry Potter (Years 1-4) from the DVD with no
problems. When I try to run the game, the screen resolution changes and the
game launches in full-screen mode, but it crashes after displaying the
copyright warning.
Attached is the log of the crash.
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http://bugs.winehq.org/show_bug.cgi?id=26831
Summary: MLB 2k11 "hangs" during gameplay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpeirce(a)sourcecode.com
Created an attachment (id=34187)
--> (http://bugs.winehq.org/attachment.cgi?id=34187)
terminal output from wine
While playing a game, almost exclusively while controlling the pitching team,
the game "hangs" for anywhere between a few seconds and a minute. The problem
seems to get worse the longer the game has been running.
The device clear render targets message seems to coincide with the game
resuming from a hang but I'm not 100% sure on that. I also get a few errors in
dmesg that seem to refer to my NVIDIA driver.
The drawStridedFast message is spammed to my terminal constantly during
gameplay, but doesn't seem to have an effect on performance.
I am using current git master up to date as of 04/18/11 18:27 MST.
NVIDIA UNIX x86_64 Kernel Module 260.19.44
Linux springs 2.6.38.2-ck3-jackson #2 SMP PREEMPT Wed Apr 13 21:46:11 MDT 2011
x86_64 x86_64 x86_64 GNU/Linux
When compiling wine it noted I don't have support for OpenCL, Gstreamer, and
libgphoto2. But I don't think those would be the cause.
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http://bugs.winehq.org/show_bug.cgi?id=22850
Summary: Jade Dynasty - Render bug
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
Created an attachment (id=28218)
--> (http://bugs.winehq.org/attachment.cgi?id=28218)
Image with the Render bug
When I try to enter in game Jade Dynasty (provided by Perfect World at
http://www.jd.perfectworld.com) the render is not viewed normal.
Take screeshot here: http://img408.imageshack.us/img408/8454/errowine.png (or
view the attachment)
How to solve this problem?
Tks for your help.
Ricardo Muramatsu
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