http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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https://bugs.winehq.org/show_bug.cgi?id=36059
Bug ID: 36059
Summary: Multiple Steam games fail to install DirectX runtime
prerequisite, resulting in repeated install attempt on
startup ('xinput1_3.dll' locked by client)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
splitting this issue off from various Steam related bug reports for reference.
Many Steam games require DirectX runtime, usually stated in game folder
'installscript.vdf'.
Example VDF:
--- snip ---
"Run Process"
{
...
"directx"
{
"hasrunkey" "HKEY_LOCAL_MACHINE\\Software\\Valve\\Steam\\Apps\\110800"
"process 1" "%INSTALLDIR%\\3rd\\DXSETUP.exe"
"command 1" "/silent"
}
...
}
--- snip ---
For various games the DirectX runtime install fails, resulting in repeated
install attempt on startup of the game.
To illustrate how common this problem is, just a small list of some games I
installed for tests:
NOTE: non-zero 'Exit Code' indicates the installer failed
'installscript_log.txt' from 'c:\\Program Files\\Steam\\logs' folder
--- snip ---
...
04/15/14 00:08:33 [AppID 50280] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Mafia II - Public Demo\3rd\DirectX\DXSETUP.exe"
/silent GLE 0
...
04/17/14 10:58:48 [AppID 17470] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Dead Space\installers\DirectX\DXSETUP.exe" /silent
GLE 0
...
04/17/14 19:55:11 [AppID 55230] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Saints Row the Third\DirectX\DXSetup.exe" /silent
GLE 0
04/17/14 21:36:35 [AppID 72850] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Skyrim\DirectX10\DXSETUP.exe" /silent GLE 0
...
04/22/14 17:28:29 [AppID 49520] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Borderlands
2\Binaries\Redist\DXRedistCutdown\DXSETUP.exe" /silent GLE 0
...
04/22/14 22:18:15 [AppID 34330] Exit Code (-9) : "C:\Program
Files\Steam\steamapps\common\Total War SHOGUN 2\redist\DirectX\DXSETUP.exe"
/silent GLE 0
--- snip ---
The DirectX runtime installer can't overwrite a dll that is locked by the Steam
client/launcher in memory.
You can check 'c:\\windows\\logs\\DirectX.log'.
--- snip ---
...
04/17/14 11:03:38: dxupdate: DirectXUpdateGetSetupInformation(): Section
[4.09.00.0904.0-4.09.00.0904.0_WinXP] is being installed.
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.cat from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86.inf from cab
04/17/14 11:03:38: dxupdate: Extracted file
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf from cab
04/17/14 11:03:38: dxupdate: Files: 5
04/17/14 11:03:38: dxupdate: Size: 498688
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): Installing:
xinput1_3_x86_xp.inf - [x86_Install]
04/17/14 11:03:38: dxupdate: Target file: 'C:\windows\system32\xinput1_3.dll'
Target file is Version 9.18.944.0
Source file is Version 9.18.944.0
04/17/14 11:03:38: dxupdate: InUse: C:\windows\system32\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: CabCallback(): Unable to copy
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3.dll.
04/17/14 11:03:38: dxupdate: ExecuteInf(): SetupInstallFromInfSection() failed,
error = 183.
04/17/14 11:03:38: dxupdate: ExecuteInf(): Unable to install
C:\windows\system32\DirectX\DX7536.tmp\xinput1_3_x86_xp.inf:[x86_Install]. The
file may be damaged.
04/17/14 11:03:38: dxupdate: DirectXUpdateInstallPlugIn(): ExecuteInf() failed.
04/17/14 11:03:38: dsetup32: CSetup::InstallPlugIn():
DirectXUpdateInstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: CSetup::SetupForDirectX(): InstallPlugIn() failed.
04/17/14 11:03:38: dsetup32: start finalizing: phase: 5 - 5, total: 0 - 2
04/17/14 11:03:38: dsetup32: Installation ended with value -9 = Internal or
unsupported error
--- snip ---
In many cases it's 'xinput1_3.dll'.
This kind of error is also encountered on Windows (lots of reports).
A reboot in between starts will fix it because the locked dll will be replaced
on next Windows startup.
There are multiple ways to handle this problem (apart from adding support for
SP_COPY_IN_USE_NEEDS_REBOOT to Wine itself):
1) install DX runtime without starting Steam in the Steam WINEPREFIX (make sure
you don't auto-run Steam services)
-> app folder -> 'installers' -> 'DirectX'
--- snip ---
$ wine DXSETUP.exe /silent
--- snip ---
2) remove the dll from 'system32' folder (or 'SysWOW64' on 64-bit prefix) prior
running Steam in the prefix
3) fake successful installation by adding registry key (see '17470_install.vdf'
where the registry key is located -> 'DirectX' DWORD:1)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=36949
Bug ID: 36949
Summary: Sql Native Clent 2005 Can't authenticate
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: chepaika(a)gmail.com
Created attachment 49059
--> http://bugs.winehq.org/attachment.cgi?id=49059
secur32 DEBUG log file
On Ubuntu 14.04 x86 with samba 4.1.6 and Wine 1.7.21-22
On Debian 7.5 x64 with samba 3.6.6 and Wine 1.7.15, 21-22
1. Install Sql Native Client 2005
(http://www.microsoft.com/en-us/download/details.aspx?id=24793)
2. Start odbcad32.exe
3. Try add new system DSN with SQL Native Client as driver
4. On authentication step get Microsoft SQL Server Login error (on screenshot
http://prntscr.com/44id7y)
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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http://bugs.winehq.org/show_bug.cgi?id=32337
Bug #: 32337
Summary: FineReader 11 trial version crash when trying to
activate the production
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32336
Classification: Unclassified
Created attachment 42680
--> http://bugs.winehq.org/attachment.cgi?id=42680
Log: FineReader crashes
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer and extract the inner installer
$ ABBYY_FineReader_11_Chinese.exe
3. run the inner installer with DISABLEROLLBACK=1 (work around Bug 32336)
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
4. start FineReader:
$ cd ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 11
$ wine FineReader.exe
There will be an activation wizard, the program crashes when clicking on the
'next' button of the wizard.
Workaround by `winetricks -q riched20`
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http://bugs.winehq.org/show_bug.cgi?id=34495
Bug #: 34495
Summary: Total War: Shogun 2 character models are fixed
sideways
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebenj88(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
All the in-game character (Advisers, generals, agents, in-battle units) models
are fixed sideways. I've uploaded several screenshots of the issue here:
http://imgur.com/a/RQnRM
I'm currently using a NVIDIA GTX 660ti with the 325.15 driver, and wine 1.7.1,
though I have tried other wine versions with no success (1.4, 1.5.28, 1.6rc3,
1.6).
Several other users have also reported this same issue, though all have
reported using NVIDIA cards. I've not heard from any AMD users about this
issue.
Aside from that, suspect that this issue may be a regression, as previous test
data from NVIDIA users did not mention this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12845
Summary: Mono 1.9.1 installer EULA is not rendered due to
richedit regression
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ftp.novell.com/pub/mono/archive/1.9.1/windows-
installer/2/mono-1.9.1-gtksharp-2.10.4-win32-2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: a_villacis(a)palosanto.com
When running the Mono 1.9.1 installer with today's Git
(wine-0.9.60-354-g4055751), the EULA text box is rendered blank. Regression
testing showed the bad commit in question to be:
4f95cf707254653a3199caff3553fd0f732f23df is first bad commit
commit 4f95cf707254653a3199caff3553fd0f732f23df
Author: Alex Villacís Lasso <a_villacis(a)palosanto.com>
Date: Thu Apr 24 10:07:12 2008 -0500
riched20: Reject RTF that is recognized as invalid.
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http://bugs.winehq.org/show_bug.cgi?id=31095
Bug #: 31095
Summary: When I load Team Fortress 2 the opening credits go by
fine...then the screen turns black my mouse appears
and this error message pops up. It happens if i run it
through steam or through the command line. Anyone help
me please?
Product: Wine
Version: 1.3.28
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headshot9557(a)yahoo.com
Classification: Unclassified
Happens everytime i load up the game
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http://bugs.winehq.org/show_bug.cgi?id=27332
Summary: richedit EM_STREAMIN handler needs to return the
number of characters read (Dirt3 installer shows error
instead of EULA text)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
another bug while looking at "Dirt 3" game installer ...
When the installer is about to display the EULA, the whole EULA text can be
seen a very short time only to be immediately replaced by the message "Could
not read the EULA file <path>\\EULA\\English\\EULA.txt."
The EULA is a plain text file.
--- snip ---
0009:Call KERNEL32.CreateFileW(004bfa40
L"Z:\\mnt\\iso\\EULA\\English\\EULA.txt",80000000,00000001,00000000,00000003,00000000,00000000)
ret=00403177
0009:Ret KERNEL32.CreateFileW() retval=00000078 ret=00403177
...
0009:Call user32.SendMessageW(0003006a,00000449,00000001,0032f90c) ret=004031b9
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1
...
0009:trace:richedit:ME_StreamIn stream==0x32f90c editor==0x5ca8e8 format==0x1
0009:trace:richedit:ME_StreamInText 00000001 0x32e0a0
0009:Call KERNEL32.ReadFile(00000078,0032e0ac,00001000,0032e0a4,00000000)
ret=0040225c
0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040225c
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0032e0ac "THE
CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE
AGREEMENT\r\n\r\nIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN
PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTIT"...,00001000,00329c8e,00001000) ret=2001ba68
0009:Ret KERNEL32.MultiByteToWideChar() retval=00001000 ret=2001ba68
...
0009:trace:richedit:RichEditWndProc_common exit hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1 -> 0
0009:Ret window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=004031b9
...
0009:Call user32.SetWindowTextW(0003006a,004bfaf0 L"Could not read the EULA
file Z:\\mnt\\iso\\EULA\\English\\EULA.txt.") ret=00403219
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_SETTEXT,wp=00000000,lp=004bfaf0)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 000c () 0
4bfaf0, unicode 1
...
--- snip ---
Upon return of EM_STREAMIN message handler, the installer checks the return
value and if zero it assumes the text file (EULA) wasn't properly read.
http://msdn.microsoft.com/en-us/library/bb774302.aspx
--- quote ---
Return Value
This message returns the number of characters read.
--- quote ---
If this is done, the EULA is correctly displayed in richedit control.
Currently ME_StreamIn -> ME_StreamInText unconditionally return zero, relying
on the caller to look at inStream.editstream->dwError value.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29669
Bug #: 29669
Summary: Dragon Age: Origins DVD authenticity checks fail
(descriptor structures returned by DVD_READ_STRUCT
need a descriptor header prepended)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29667
Now that DVD_LAYER_DESCRIPTOR data is properly verified, the game loader
retrieves DvdManufacturerDescriptor using IOCTL_DVD_READ_STRUCTURE.
The interesting part is that the game loader copies the returned buffer bytes
starting from offset 4 (throwing the first _four_ bytes away).
Remembering these four bytes, I went back here:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
--- quote ---
/* The documented format of DVD_LAYER_DESCRIPTOR is wrong. Even the format in
the
* DDK's header is wrong. There are four bytes at the start defined by
* MMC-5. The first two are the size of the structure in big-endian order as
* defined by MMC-5. The other two are reserved.
*/
--- quote ---
Actually all descriptor structures handled by DVD_READ_STRUCTURE have a
DVD_DESCRIPTOR_HEADER prepended - not just DVD_LAYER_DESCRIPTOR.
This forum posts give some useful information:
http://forums.techguy.org/software-development/812384-scsi-read-disc-struct…
--- snip ---
typedef struct
{
USHORT Length; /* bigEndian */
UCHAR Reserved[2];
} DVD_DESCRIPTOR_HEADER, *PDVD_DESCRIPTOR_HEADER;
--- snip ---
Because of the missing DVD_DESCRIPTOR_HEADER, the first four bytes get lost
hence the extraction of specific fields from manufacturer buffer gives wrong
values.
With the DVD_DESCRIPTOR_HEADER in place, all DVD authenticity checks pass and
the game successfully runs using original media.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32854
Bug #: 32854
Summary: Winedbg on ARM: gdb proxy mode lacks support for
reading CPSR
Product: Wine
Version: 1.5.22
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Any command will show the problem:
--- snip ---
$ winedbg --gdb ./foo-arm.exe
...
Wine-gdb> bt
#0 0x4025202c in kill () from /lib/arm-linux-gnueabi/libc.so.6
Register 25 is not available
--- snip ---
Making winedbg more verbose yields:
--- snip ---
...
Packet: g
Reply :
000000000500000000c00840103e00003c969f40300002408988000025000000000000000000000000000840fcfdcf408cc13e40f4fdcf4054a83a402c202540
Packet: p19
Register out of bounds 19
Reply :
...
--- snip ---
GDB reads standard registers using the "g" command ('get all registers').
Special purpose registers like CPSR are read using "p" command ('get individual
register').
This is currently not supported by winedbg but essential when running proxy
mode.
Source:
http://source.winehq.org/git/wine.git/blob/d62d7474d43949d71ac34e2157c2fdb8…
--- snip ---
372 #elif defined(__arm__)
373 static struct cpu_register cpu_register_map[] = {
374 REG(R0, 4),
375 REG(R1, 4),
376 REG(R2, 4),
377 REG(R3, 4),
378 REG(R4, 4),
379 REG(R5, 4),
380 REG(R6, 4),
381 REG(R7, 4),
382 REG(R8, 4),
383 REG(R9, 4),
384 REG(R10, 4),
385 REG(Fp, 4),
386 REG(Ip, 4),
387 REG(Sp, 4),
388 REG(Lr, 4),
389 REG(Pc, 4),
390 };
--- snip ---
Side note: For future it might be useful to add support for XML register set
definitions (newer GDB versions are XML-aware = more flexible).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32990
Bug #: 32990
Summary: Wine on ARM: relay tracing is broken with entry points
having an odd number of arguments, calling into glibc
code that makes use of alloca()
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
relay tracing doesn't work properly on ARM :(
Example app (others have similar problem):
WINEDEBUG=+tid,+seh,+relay,+time,+file
--- snip ---
...
002e:Call KERNEL32.LZOpenFileW(408baf68
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",40d1fb8c,00000000)
ret=40f17cec
002e:trace:file:LZOpenFileA
(Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe,0x40d1fb8c,0)
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe OF_READ
OF_SHARE_COMPAT
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe 0000
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b8 (nil))
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f740,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f4c0 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b4 (nil))
002e:trace:file:OpenFile found
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
002e:trace:file:_lopen
("Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0000)
002e:trace:file:CreateFileW
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f900,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f670 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:CreateFileW returning 0x2c
002e:trace:seh:raise_exception info[0]=00000000
002e:trace:seh:raise_exception info[1]=30435454
002e:trace:seh:raise_exception Pc:30435454 Sp:40d1f884 Lr:0a30 Cpsr:600f0030
r0:0004 r1:401f3005 r2:0000 r3:168f8
002e:trace:seh:raise_exception r4:0004 r5:40d1f880 r6:168f8 r7:40d1f894
r8:0004 r9:81a3f10 r10:0000 Fp:4033a950 Ip:0000
002e:trace:seh:call_stack_handlers calling handler at 0x403f487c code=c0000005
flags=0
002e:Call KERNEL32.UnhandledExceptionFilter(40d1f6d8) ret=403f48e0
wine: Unhandled page fault on read access to 0x30435454 at address 0x30435454
(thread 002e), starting debugger...
002e:trace:seh:start_debugger Starting debugger "winedbg --auto 45 48"
--- snip ---
First approach was using winedbg with Cpsr-fixed (=usable) gdbstub:
--- snip ---
Wine-gdb> b FileTimeToDosDateTime
...
Wine-gdb> bt
#0 FileTimeToDosDateTime (ft=0x40d5fac8, fatdate=0x40d5fad0,
fattime=0x40d5fad2) at /home/linaro/wine/wine-git/dlls/kernel32/time.c:1053
#1 0x40a5f378 in OpenFile (name=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/file.c:2596
#2 0x40a785a8 in LZOpenFileA (fn=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:540
#3 0x40a7871c in LZOpenFileW (fn=0x40901598, ofs=0x40d5fbe4, mode=0) at
/home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:566
#4 0x4046bcec in GetFileVersionInfoSizeW (filename=0x40901598,
handle=0x40d5fc8c) at /home/linaro/wine/wine-git/dlls/version/version.c:590
#5 0x0041cd82 in ?? ()
#6 0x0041cd82 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
--- snip ---
--- snip ---
1052 unixtime = t;
>1053 tm = gmtime( &unixtime );
1054 if (fattime)
=> 0x40aa363c <+144>: sub r3, r11, #12
0x40aa3640 <+148>: mov r0, r3
0x40aa3644 <+152>: bl 0x40a1f1dc
0x40aa3648 <+156>: str r0, [r11, #-8]
0x40aa364c <+160>: ldr r3, [r11, #-40] ; 0x28
0x40aa3650 <+164>: cmp r3, #0
0x40aa3654 <+168>: beq 0x40aa36b0 <FileTimeToDosDateTime+260>
--- snip ---
Thumb veneer to glibc code because my userland is thumb2:
--- snip ---
0x40a1f1dc add r12, pc, #0, 12
0x40a1f1e0 add r12, r12, #729088 ; 0xb2000
0x40a1f1e4 ldr pc, [r12, #3932]! ; 0xf5c
--- snip ---
Arriving at gmtime() code (in thumb mode):
--- snip ---
0x402b60bc <gmtime> ldr r2, [pc, #8] ; (0x402b60c8 <gmtime+12>)
0x402b60be <gmtime+2> movs r1, #0
0x402b60c0 <gmtime+4> add r2, pc
0x402b60c2 <gmtime+6> b.w 0x402b7210
0x402b60c6 <gmtime+10> nop
0x402b60c8 <gmtime+12> b.n 0x402b64ac
0x402b60ca <gmtime+14> movs r7, r0
--- snip ---
Unfortunately winedbg crashed all time while trying to dig deeper into glibc
code.
So I switched over to a commercial JTAG debugger solution - not these toys ;-)
After some hours of debugging I finally nailed it ...
The problem appears here:
gmtime() -> __tz_convert() -> tzset_internal() -> __tzfile_read()
http://www.eglibc.org/cgi-bin/viewvc.cgi/trunk/libc/time/tzfile.c?revision=…
--- snip ---
void
__tzfile_read (const char *file, size_t extra, char **extrap)
{
static const char default_tzdir[] = TZDIR;
size_t num_isstd, num_isgmt;
register FILE *f;
...
/* Read the POSIX TZ-style information if possible. */
if (sizeof (time_t) == 8 && tzspec != NULL)
{
/* Skip over the newline first. */
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzspec, 1, tzspec_len - 1, f)
!= tzspec_len - 1))
tzspec = NULL;
else
tzspec[tzspec_len - 1] = '\0';
}
else if (sizeof (time_t) == 4 && tzhead.tzh_version[0] != '\0')
{
/* Get the TZ string. */
...
tzspec_len = st.st_size - off - 1;
char *tzstr = alloca (tzspec_len);
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzstr, 1, tzspec_len - 1, f) != tzspec_len - 1))
goto lose;
tzstr[tzspec_len - 1] = '\0';
tzspec = __tzstring (tzstr);
}
...
--- snip ---
"fread_unlocked (tzstr, 1, tzspec_len - 1, f)" didn't come back, as it
overwrote parts of the stack in fread_unlocked() -> _IO_sgetn().
The interesting part is the call to alloca() which looks like gcc builtin
alloca code used to get a stack-based buffer for "tzstr" argument.
It seems that alloca() depends on proper stack alignment in caller.
In relay case it always resulted in less than stack pointer during aligning of
buffer.
= Without relay:
tz_convert entry: r13 = 0x409CFA58
__tzfile_read+0x714: r13 = 0x409CF938 -> r5 = 0x409CF938 (tzstr aligned)
= With relay:
tz_convert entry: r13 = 0x40A3F9A4
__tzfile_read+0x714: r13 = 0x40A3F884 -> r5 = 0x40A3F880 (tzstr aligned)
The ARM ABI requires that the stack be aligned to 8 bytes as it is noted in
Procedure Call Standard for the ARM Architecture:
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/index.html
"SP must be 8-byte aligned on entry to AAPCS-conforming functions"
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0046b/IHI0046B_ABI_Advi…
The origin of the problem (misaligned stack) can be traced back to Wine's relay
debugging, specifically the "call_entry_point" function for ARM.
Source:
http://source.winehq.org/git/wine.git/blob/1ceec8c78982d7ef5124e86a8da53166…
--- snip ---
358 #elif defined(__arm__)
359 __ASM_GLOBAL_FUNC( call_entry_point,
360 "push {r4, r5, LR}\n\t"
361 "mov r4, r0\n\t"
362 "mov r5, SP\n\t"
363 "lsl r3, r1, #2\n\t"
364 "cmp r3, #0\n\t"
365 "beq 5f\n\t"
366 "sub SP, SP, r3\n\t"
367 "bic SP, SP, #15\n\t"
368 "1:\tsub r3, r3, #4\n\t"
369 "ldr r0, [r2, r3]\n\t"
370 "str r0, [SP, r3]\n\t"
371 "cmp r3, #0\n\t"
372 "bgt 1b\n\t"
373 "cmp r1, #1\n\t"
374 "bgt 2f\n\t"
375 "pop {r0}\n\t"
376 "b 5f\n\t"
377 "2:\tcmp r1, #2\n\t"
378 "bgt 3f\n\t"
379 "pop {r0-r1}\n\t"
380 "b 5f\n\t"
381 "3:\tcmp r1, #3\n\t"
382 "bgt 4f\n\t"
383 "pop {r0-r2}\n\t"
384 "b 5f\n\t"
385 "4:\tpop {r0-r3}\n\t"
386 "5:\tblx r4\n\t"
387 "mov SP, r5\n\t"
388 "pop {r4, r5, PC}" )
--- snip ---
After the stack area for entry point register arguments has been reserved, the
stack is aligned to 16 bytes (why here?).
The entry point r0-rN values get written to the stack.
Finally these values are put into r0-rN through "pop" instructions before
calling the real entry point.
Unfortunately if the entry point has an odd number of arguments the "pop"
instructions cause a misalignment of the stack.
While this is not a problem for "pure" Wine code this is bad for glibc.
If you make sure that the stack is at least 8-byte aligned before "blx" then
relay tracing works properly for ARM.
Already tested ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21924
Summary: Unhandled privileged instruction at address 0x49acb7
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)raccoonfink.com
Created an attachment (id=26605)
--> (http://bugs.winehq.org/attachment.cgi?id=26605)
crash log
Interstate '76 Arsenal (from GOG:
http://www.gog.com/en/gamecard/interstate_’76_arsenal/) fails with an unhandled
privileged instruction.
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http://bugs.winehq.org/show_bug.cgi?id=20345
Summary: 13103
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24082)
--> (http://bugs.winehq.org/attachment.cgi?id=24082)
13103
13103
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http://bugs.winehq.org/show_bug.cgi?id=20346
Summary: 13104
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13104
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http://bugs.winehq.org/show_bug.cgi?id=20347
Summary: 13107
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24088)
--> (http://bugs.winehq.org/attachment.cgi?id=24088)
13107
13107
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http://bugs.winehq.org/show_bug.cgi?id=20556
Summary: What do I write in here?
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordronin(a)vcsweb.com
Ah sorry for this being so disjointed and such. I am a real newbie lamer to
the world of linux, and did not come from a windrone background but Commodore
128 has been my PC of choice till just recently. Saying that to explain that I
don't know the what to look for here, or the how to present the information
with the above click on things.
Situation is this, I googeld for adult rpg with linux. Got a place called Red
l.ight Center. Looks good to me. Did the DL, wine started operating and doing a
collection of long drawn out things. Which defy description as I don't follow
the entire spectrum of the terms presented as the wine thing dissolved and
stored the files.
Anyway, all is fine till I try to enter the game. Hmm, get a DB {Dialog Box}
About a critical error in operations with the file "Utherverse.exe" That DB
gave two places to report this bug. OK it didn't tell me what was the problem.
Just to contact you guys. Sorry I am a real lamer at this, and the first time
that I have even used wine. Any direction or help that can be directed to/for
me?
BCNU
Lord Ronin from Q-Link
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http://bugs.winehq.org/show_bug.cgi?id=20344
Summary: 13102
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13102
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http://bugs.winehq.org/show_bug.cgi?id=34246
Bug #: 34246
Summary: @@
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwangtw(a)kimo.com
Classification: Unclassified
@@
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http://bugs.winehq.org/show_bug.cgi?id=23451
Summary: VMWare Thinapps (packaged with version >4.5) don't run
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://rapidshare.com/files/393576825/notepad__.exe.ht
ml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug #22429
Uli created a VMWare thinapped version of notepad++ here:
http://rapidshare.com/files/393576825/notepad__.exe.html.
He used Thinapp trial version 4.5. Apps created with thinapp versions below
4.5 seem to work fine now in current git, but this one doesn't:
It aborts with :
fixme:advapi:LookupAccountNameW (null) L"louis" 0x32c46c 0x32c264 0x32c86c
0x32c25c 0x32c268 - stub
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDefaultHardErrorMode
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
(Juan added some patches for the Unimplemented information class:
ProcessDefaultHardErrorMode here:
http://bugs.winehq.org/show_bug.cgi?id=22429#c25
but they don't fix this bug)
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31438
Bug #: 31438
Summary: [EA Origin]Unable to download game since the new
version
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41324
--> http://bugs.winehq.org/attachment.cgi?id=41324
Output console EA Origin
Since few days, EA Origin had an update to pass to the version 9.0.2.2064 -
185387. With this new version, it's impossible to download a game to install
and play.
Actually, i have 2 games (Battlefield 2 / Bad Company 2) bought only on Origin
store so i have not the DVD. With Origin v8.*, i haven't this problem but now,
i can't download the game with Wine.
I add the output console when i launch Origin and try to download a game.
You could see an error with "{dcb00c01-570f-4a9b-8d69-199fdba5723b}".
On Windows 7 regedit, this class object is for "netprofm" dll but this dll does
not exist in Win XP.
I already tried to add this class object in wine regedit but i have always this
message so i don't know if this error is the cause of my problem.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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http://bugs.winehq.org/show_bug.cgi?id=36388
Bug ID: 36388
Summary: error in russian localization
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimon_ukr(a)mail.ru
Error in russian localization
"right" against "top"
Вместо "Справа" должно быть "Верхняя",
ну и остальные хорошо было бы просклонять соответственно слову "Границы"
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http://bugs.winehq.org/show_bug.cgi?id=22030
Summary: LegoLand: Page fault on read access.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26791)
--> (http://bugs.winehq.org/attachment.cgi?id=26791)
wine: Unhandled page fault on read access to 0x00000000 at address 0x492ecc
(thread 002a), starting debugger...
On game launch, the indeo codecs fail to work - avi is scrambled - followed by
a page fault at main menu.
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http://bugs.winehq.org/show_bug.cgi?id=11998
Summary: Lunia Installer displays almost nothing; hangs
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://lunia.nexon.co.jp/beginner/down.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=11330)
--> (http://bugs.winehq.org/attachment.cgi?id=11330)
Commandline output of the installer before accepting the license
The installer to the free (as in beer) Japanese online game Lunia Senki shows
only an almost white window and hangs after accepting the (undisplayed)
license. This happens when using a clean 0.9.57 install. I'll attach the
commandline output from before and after accepting the license agreement.
For reproducing the bug simply download the installer at the included URL (use
the right download button). When running the installer the left option is the
"Accept license" button.
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http://bugs.winehq.org/show_bug.cgi?id=12406
Summary: document explorer (part of win doc kit) won't run
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://download.microsoft.com/download/3/3/c/33cfef4d-
21da-4229-bc17-3eac7a7eabe1/WDKDocs_02222008.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
follow up to bug 12331 (which was about installation, and is fixed in current
git). document explorer dies with a note saying it wants to contact microsoft
to send a bug report.
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http://bugs.winehq.org/show_bug.cgi?id=20465
Summary: Brothers In Arms Hell's Highway : Setup asks for DVD
for every .cab file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24342)
--> (http://bugs.winehq.org/attachment.cgi?id=24342)
log
During the file copy process, the setup program asks for the DVD location (eg.
Z:\mnt\cdrom\...) everytime it has to extract files from a .cab archive. It
does not prevent the install process to work, but this behaviour seems quite
unusual for a game that uses a single DVD disc. I browsed the web and have not
found users whom had this issue under Windows. Console output is attached
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http://bugs.winehq.org/show_bug.cgi?id=24529
Summary: TSDoctor 1.0.58 fails to run
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Created an attachment (id=30960)
--> (http://bugs.winehq.org/attachment.cgi?id=30960)
Wine output while starting or installing TSDoctor-1.0.58
Trying to run or install a recent version of TSDoctor
(http://www.cypheros.de/tsdoctor.html Trial Version 1.0.58 in my case) I get
an application error,
The original message in the Windows?-Message-box:
Exception EAccesViolation in Modul TSDocter.exe bei 001D0586.
Zugriffsverletzung bei Adresse 005D0586 in Modul 'TSDocor.exe'. Lesen von
Adresse 00000000.
I guess this suggests an access violation while reading from 00000000.
The output of the command line is given with the attachment.
Kind regards
bernd_b
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http://bugs.winehq.org/show_bug.cgi?id=19306
Summary: visual bugs on Trackmania in 1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoann.laissus(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=22351)
--> (http://bugs.winehq.org/attachment.cgi?id=22351)
without the bug
Since wine 1.1.19 with the fbo mode and the GLSL enabled, Trackmania Nations
Forever have importants visual bugs. For example, the car are not displayed.
I attached the screen of the main menu with the bug and without the bug.
The regression test :
commit 3e099d014750fa5fc2a10c6aa4bf23ddc80a1fc6
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Feb 25 21:20:39 2009 +0100
wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
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http://bugs.winehq.org/show_bug.cgi?id=27032
Summary: Gnome Shell does not show Wine program names in dash
and panel
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)googlemail.com
In the Gnome (3.0) shell, all running Wine applications share the same
nondescript icon, and their title in the panel is always given as "Wine Windows
Program Loader". Switching between Wine apps using the Dash requires a
right-click on the shared icon.
I have filed a bug report on this in the Gnome bugzilla, and it seems the issue
occurs because Wine sets the WM_CLASS of its Windows differently than Gnome
Shell expects. Gnome Shell expects WM_CLASS to match the .desktop file of the
application, while Wine sets it to "Wine" and the name of the Windows
executable. E.g. for Word 2007, xprop gives me:
WM_CLASS(STRING) = "WINWORD.EXE", "Wine"
while the .desktop file for Word 2007 is "Microsoft Office Word 2007.desktop"
I'm using Wine 1.3.19 on Arch Linux i686.
Relevant bug report in the Gnome bugzilla:
https://bugzilla.gnome.org/show_bug.cgi?id=649087
Might be related to this Wine bug:
http://bugs.winehq.org/show_bug.cgi?id=26950
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http://bugs.winehq.org/show_bug.cgi?id=25015
Summary: Pando downloader hangs
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running the downloader for a game that uses the Pando peer to peer
system, I noticed the UI had hang, the app was still using lots of CPU,
the downloaded file didn't seem to be growing (it was at 1GB out of 4GB),
and the console showed
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
lsof showed that PMB.exe has two listening sockets, 25 ESTABLISHED sockets,
96 pipes, one UDP socket, 7 UNIX sockets, 97 regular files, 3 directories,
and one device, for a grand total of 233. 233 is way below ulimit -n (1024).
Perhaps the app had closed lots of peer connections in the hour after
the warning? Which makes it sound like there isn't a bad leak.
No idea what it's doing with all those pipes, though.
It's possible Pando just needs a higher ulimit. Or perhaps it can
operate fine with this "low" ulimit, and the hang is not related to
running out of fds.
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http://bugs.winehq.org/show_bug.cgi?id=29708
Bug #: 29708
Summary: Wine processes take ages to start on Solaris
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Winetest takes ages to complete on Solaris, particularly on Solaris 10: about
80 minutes.
I instrumented winetest to trace the time it takes to run each test and the
result is eloquent: starting a Wine process takes 4 to 5 seconds on Solaris 10.
With some grepping of the logs I built the following table which shows this
issue. Note that all operating systems are running inside VMware on the same
machine (one at a time of course), so they should all have the same
performance.
Seconds freebsd81 solaris1111 solaris10u9
0 401 169 0
1 48 220 0
2 8 43 0
3 10 16 15
4 2 6 123
5 4 2 190
6 2 3 45
7 3 4 21
8 3 2 9
9 2 1 8
10-29 17 24 34
30-59 3 4 8
60-99 1 1 3
100-119 0 0 1
120- 1 8 9
Also note that this is not the first-process start delay since winetest.exe is
already running. I took a trace with +timestamp but it only showed the last 0.6
seconds of execution so more digging is needed.
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http://bugs.winehq.org/show_bug.cgi?id=36088
Bug ID: 36088
Summary: mansion88 poker
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrhi2ean(a)gmail.com
Created attachment 48274
--> http://bugs.winehq.org/attachment.cgi?id=48274
mansion88 poker doesnt work on my pc
program doesnt work
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http://bugs.winehq.org/show_bug.cgi?id=28858
Bug #: 28858
Summary: Pangya cursor movement lacks precision
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
When trying to move the cursor on pangya, it moves faster than it should.
Judging by its movement, some variable is increased while other is not
decreased. When you move to the right it moves incredibly fast, so you have to
move the mouse slow to select an option and even in that way it lacks
precision.
Pangya version tested: http://pangyachaos.com/
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http://bugs.winehq.org/show_bug.cgi?id=24499
Summary: Crestron Toolbox
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironiridis(a)gmail.com
Created an attachment (id=30915)
--> (http://bugs.winehq.org/attachment.cgi?id=30915)
Log with backtrace
Install fails here:
wine: Unhandled page fault on read access to 0x06000087 at address 0x6000087
(thread 0032), starting debugger...
May be related to attempting to install USB drivers for connecting to Crestron
products. It'd be nice if those driver install attempts could be stubbed out
since practically all Crestron products are managed via TCP.
$ uname -a
Linux chariot 2.6.35-gentoo-r5 #1 SMP Mon Aug 30 17:43:45 CDT 2010 i686
Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.3.3
$ emerge -pv wine
[ebuild R ] app-emulation/wine-1.3.3 USE="X gecko gnutls jpeg png ssl
threads truetype xml -alsa -capi -cups -custom-cflags -dbus -esd -fontconfig
-gphoto2 -gsm -hal -jack -lcms -ldap -mp3 -nas -ncurses -openal -opengl -oss
-perl -pulseaudio -samba -scanner -test -win32 (-win64) -xcomposite -xinerama"
0 kB
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http://bugs.winehq.org/show_bug.cgi?id=29530
Bug #: 29530
Summary: ZubuReader failed to login
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ZubuReader from
http://image.zubunet.com/site/ZubuReader2.3setup.exe
2. Install with LANG=en_US.utf8 ( this env will provide us an English Version
of Installation GUI )
3. Start Delivery.exe
$ cd .wine/drive_c/Program\ Files/Zubu\ Reader/
$ wine Delivery.exe
type in username and password, but failed to login
fixme:mshtml:JSProtocolInfo_ParseUrl PARSE_SECURITY_URL
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:JSProtocolFactory_CreateInstance (0x7d8e85b0)->((nil)
{79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x32cbac)
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32cb18
fixme:ieframe:handle_navigation_error Navigate to error page
fixme:ieframe:DocObjectService_IsErrorUrl 0x18d798
L"javascript:check_form();%20void(0);" 0x32ccc8
fixme:ieframe:handle_navigation_error Navigate to error page
err:mshtml:on_stop_nsrequest RemoveRequest failed: 80004005
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https://bugs.winehq.org/show_bug.cgi?id=35834
Bug ID: 35834
Summary: America's Army 3 setup crashes before entering game
Product: Wine
Version: 1.7.14
Hardware: x86
URL: http://www.americasarmy.com/downloads/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Only happens on the first run:
Backtrace:
=>0 0x7822a6f1 in mfc80 (+0x5a6f1) (0x00339a8c)
1 0x004249a0 in aa3loader (+0x2499f) (0x00339ab8)
2 0x7d9e16a5 call_event_handlers.isra+0x414() in mshtml (0x00339b88)
3 0x7d9e1c6e fire_event_obj+0x10d(doc=<is not available>, eid=<is not
available>, event_obj=0x2cab370, target=0x63127c4, script_this=(nil))
[/home/austin/wine-git/dlls/mshtml/htmlevent.c:1141] in mshtml (0x00339c18)
4 0x7d9e26f9 fire_event+0x88(doc=0x63845b8, eid=EVENTID_CLICK, set_event=0x1,
target=0x63127c4, nsevent=0x1c8c20, script_this=(nil))
[/home/austin/wine-git/dlls/mshtml/htmlevent.c:1217] in mshtml (0x00339c48)
5 0x7da34fa1 handle_htmlevent+0x110(iface=<couldn't compute location>,
event=<couldn't compute location>)
[/home/austin/wine-git/dlls/mshtml/nsevents.c:322] in mshtml (0x00339ca8)
I'll attach a log (mshtml,relay,seh,tid, trimmed to the appropriate sections
and with ntdll.RtlFreeHeap removed).
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http://bugs.winehq.org/show_bug.cgi?id=15405
Summary: Problem with wrc 1.0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quinlan(a)rulequest.com
I have a .rc file that compiles perfectly with wrc 0.9.40 (and with VisualC++)
but gives a syntax error with wrc 1.0.
wrc -I. -fowindows.res windows.rc
windows.rc:102:15: Error: syntax error
Lines 102 and following are
CONSTRDB DIALOG DISCARDABLE 20, 20, 148, 266
STYLE WS_POPUP | WS_CAPTION
CAPTION "Classifier Construction Options"
FONT 9, "MS Sans Serif"
BEGIN
....
Using the .res file produced by wrc 0.9.40 with wine 1.0 seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=18934
Summary: Free PDF to Word Doc converter's installer reports
wrong ClassNN (appinstall)
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Free PDF to Word Doc converter with appinstall, I usually click
buttons by their ClassNN. The first window that pops up is:
Setup
This will install Free PDF to Word Doc Converter. Do you wish to continue?
Yes / No
On windows, the Yes has a ClassNN of 'Button1', and No is 'Button2'.
On wine, they're 'Button6' and 'Button7'.
The rest of the installer's buttons are reported correctly, though.
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http://bugs.winehq.org/show_bug.cgi?id=30981
Bug #: 30981
Summary: Skyrim: Keys "stick" occasionally
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
While playing Skyrim, one of the directional keys will occasionally stick. This
usually happens when entering a new area (after the loading screen) or coming
out of character management and equipment screens. The stuckedness can be
undone by holding the stuck key for a few seconds and releasing. This happen
semi-frequently.
Also, occasionally something sticks that makes the character move in a very
halted manner. The character will run for three or four steps before he is
forced to walk again. After 6-8 steps, the character will resume running for
3-4 steps. This behavior loops until both Skyrim and WINE are completely
closed. It is not resolved simply by relaunching Skyrim. It may be that this
occurs when a different key gets stuck, but I do not know which key would stick
that way.
These behaviors witnessed in Wine 1.5.6 - 4c7f6f6. I have not played enough
with 1.5.7 to know if it occurs there, but it mostly likely does.
nvidia GTX285 w/ blob 302.17
Linux 3.4.3
Core i7-2600K
16G RAM
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http://bugs.winehq.org/show_bug.cgi?id=25838
Summary: winepath outputs garbage (really, escape sequences)
before desired output
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Eric's console changes, circa
http://www.winehq.org/pipermail/wine-cvs/2011-January/074495.html
seem to have broken winepath (and possibly other
wine console utilities that output plain text
strings for use inside user scripts).
wine winepath -u c:/ | cat -v
used to output
/home/dank/.wine/dosdevices/c:/
but now it outputs
^[[?1h^[=/home/dank/.wine/dosdevices/c:/
This breaks winetricks and probably any number of user scripts that depend on
winepath outputting a valid path.
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http://bugs.winehq.org/show_bug.cgi?id=14838
Summary: TMPDIR environment variable is not used at all
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://en.wikipedia.org/wiki/TMPDIR
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killertux(a)suomi24.fi
Tested on Wine 1.1.2-307-g520ab5c
Wine simply does not use TMPDIR environment variable and as far as I know Wine
has never used this environment variable... it just defaults to /tmp
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http://bugs.winehq.org/show_bug.cgi?id=33906
Bug #: 33906
Summary: Minimising Photoshop CS2 and restore it doesn't
restore the draws
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When photoshop CS2 is minimised (or switching to "desktop 2" and back to one)
makes the main draw windows still minimised. I have to restore them manually.
To reproduce the bug, it's easy.
1. Open Photoshop CS2
2. Open a picture
3. minimise PS CS2
4. Restore PS CS2
The picture stay minimised. Others windows (tools or layers) are correctly
restored.
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http://bugs.winehq.org/show_bug.cgi?id=35805
Bug ID: 35805
Summary: "Open file..." box doesn't display image preview in
Photoshop CS6
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff.artik(a)gmail.com
In photoshop CS6 (don't know for olders releases), the "open file" window
doesn't display picture preview when I select a file. It worked well under CS2.
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http://bugs.winehq.org/show_bug.cgi?id=30972
Bug #: 30972
Summary: Fallout New Vegas Bug
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: japsenater(a)gmail.com
Classification: Unclassified
Everytime I play Fallout New Vegas randomly it let me stop playing and said
that I can't play because there is a problem.
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http://bugs.winehq.org/show_bug.cgi?id=17686
Summary: Silkypix 3.0 has some bugs
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
I installed Silkypix 3.0 that came with my Panasonic G1 camera - latest version
3.0.1.6 (which I used in my tests) can be downloaded from here:
http://www.isl.co.jp/SILKYPIX/english/p/
Overall it seems to work, more or less. There are a few issues:
1. The installer seems to hang at the very end. I waited for a while, then I
killed it. I'm not sure if this has caused some of the other issues.
2. The menus are invisible, unless I blindly click on one of them, then move
the mouse left-right. After a while they disappear again.
3. The file selector doesn't work very well. E.g., I click Open File, then I
try to move into another directory in the file selector window - except it
won't do anything. I click on the folder, it won't navigate to it. I have to
drop down the top "Look In" element and select the directory there.
Developing the files seems to work fine. Example:
- Open File, choose RAW file
- mess with the menus on the left side if you want to choose different
parameters (or don't, if the defaults are fine)
- go to Development menu, click Development, save as TIFF
Voila, the RAW file is developed.
I have not made any comparisons yet with files developed on Windows, to see if
there are any differences under Wine.
System is ThinkPad T61 running Ubuntu 8.10 32 bit fully updated.
Wine version is 1.1.16
Silkypix 3.0.1.6
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http://bugs.winehq.org/show_bug.cgi?id=36203
Bug ID: 36203
Summary: Wargames demo crashes when starting a new game (using
hardware renderer)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48325
--> http://bugs.winehq.org/attachment.cgi?id=48325
terminal output
Steps to reproduce the problem with the demo:
1. install the demo and start the game with wargames.exe. On multicore systems
the game must be started with 'taskset -c 0' otherwise it hangs during the
opening screen.
2. select DirectDraw HAL in the launcher.
3. in the menu start a new game. Here comes the first problem when using the
hw. renderer: the red and blue logos are missing (invisible?). Click on
somewhere in the middle of the empty screen where the blue spinning logo should
appear.
4. click on the start button on the briefing screen. The game crashes at this
point. The crash doesn't happen when using the software renderer.
I see the same crash with Wine 1.4.1, 1.6.2, 1.7.17 etc.
Fedora 20
Nvidia binary drivers 337.12
Alsa 1.0.27 (pulseaudio is not running)
X.Org X Server 1.14.4
wine-1.7.17-148-g2e5cb7a
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http://bugs.winehq.org/show_bug.cgi?id=35184
Bug ID: 35184
Summary: Mini Ninjas: some textures missing without native
d3dx9_31
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/203860/200000/fileinfo/Mini-
Ninjas-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46930
--> http://bugs.winehq.org/attachment.cgi?id=46930
terminal output
The game needs native d3dx9_36 to run otherwise it crashes early with
>err:d3dcompiler:compile_shader HLSL shader parsing failed.
With native d3dx9_36 the game starts but you will notice that many things are
missing from the game:
- the menu is empty, only background image is drawn
- the user interface (health bar) as well as pop-up game tips, hints are not
displayed (from time to time the game pauses to display those hints and you
have to press <Space> to proceed)
- water is not rendered correctly
You have to install native d3dx9_31 beside native d3dx9_36 to display the
missing objects in the game.
One more thing worth mentioning: the game generates many files under
'drive_c/users/<username>/Temp'. They contain compiled shaders or something
alike. These files have different size when using native d3dx9_31 compared to
the ones generated with the built-in d3dx9_31.
Make sure to clean this directory after you installed native d3dx9_31 and want
to switch back to the built-in to reproduce the bug, because the game re-uses
the already generated files.
Fedora 19
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=14026
Summary: Installshield does not exit after install
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://uk.slingmedia.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=14216)
--> (http://bugs.winehq.org/attachment.cgi?id=14216)
Executables highlighted
After installing SlingPlayer, the InstallShield wizard remains in memory.
Killing IDriverT.exe causes the remaining .exes to quit.
After so long, some of the .exes quit themselves, but IDriver.exe and
IDriverT.exe remain.
Killing the processes causes no issues.
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http://bugs.winehq.org/show_bug.cgi?id=20629
Summary: Wargames crashes a few minutes into the game
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.kazade.co.uk/downloads/wargames.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
Created an attachment (id=24599)
--> (http://bugs.winehq.org/attachment.cgi?id=24599)
Relay log
Wargames crashes after a few minutes of play. The same error occurs with the
demo version (which I've tracked down and uploaded for this report). To
reproduce, start the game, right-click the building and click the tank icon at
the bottom several times to buy 6 or 7 tanks. After a while a tip will appear
on the screen that says click to continue. Click the mouse and then wait for
more tanks to arrive, after 4 or 5 tanks have arrived the program will crash.
I've attached a truncated relay log (hopefully leaving the relevant part, the
original was 3 millions lines long!).
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http://bugs.winehq.org/show_bug.cgi?id=30489
Bug #: 30489
Summary: Can't install "SmartDeviceMonitor for Admin" from
ricoh
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
I download the tool "SmartDeviceMonitor for Admin" from ricoh.
http://support.ricoh.com/html_gen/util/SDM/SDM.html
At the and of the installation i get a flood of lines :
fixme:reg:RegSetKeySecurity :(0xdc,4,0x319688): stub
http://support.ricoh.com/bb/pub_e/dr_ut_e/0001214/0001214665/V8210/z52276L1…
The installation is never finished (i wait around an hour)
Thank you,
Guy
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http://bugs.winehq.org/show_bug.cgi?id=25863
Summary: Direct Sound Card Access
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: musto102(a)gmail.com
I am running Ubuntu 10.10 and Wine 1.3.12
This relates to Voiceshaper, a speech processing programme for Ham Radio. It
requires direct sound card access using WDM.
The programme launches and runs ok, but it is not possible to configure the
sound card setup and therefore it will not operate. It has drop down boxes to
select the soundcard hardware, but these are empty.
Please note I am no expert on these things, but is there a WDM driver or
component that can be added to get this working?
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http://bugs.winehq.org/show_bug.cgi?id=18454
Summary: Rosetta Stone Online trial speech recognition component
doesn't work
Product: Wine
Version: 1.1.21
Platform: Other
URL: http://trial3.rosettastoneclassroom.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current Rosetta Stone Online offering (a real web app, not the
downloadable win32 client in bug 18433) works in Linux Firefox except
for the speech recognition part, which is a downloadable .exe or .msi,
so I tried it in Firefox on Wine. The speech package will download
and install, but doesn't seem to function. The console shows
The RosettaStoneDaemon service is starting.
The RosettaStoneDaemon service was started successfully.
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
recv failed with error 28 for socket 160
...
and then the app says the speech component has a problem. Tried
to get a +relay log without luck.
The trial was free because I am evaluating it for a school.
I only have it for another six days.
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http://bugs.winehq.org/show_bug.cgi?id=15228
Summary: LEGO Chess crashes after using
avifil32.AVIStreamGetFrame()
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Created an attachment (id=15992)
--> (http://bugs.winehq.org/attachment.cgi?id=15992)
wine debug output with crash
LEGO Chess runs withour a crash if "Animated advisors" turned off, and crashes
when they are turned on. Those advisors seem to use avifil32.AVIStream*
functions,after calling them wine crashes with
0009:Ret avifil32.AVIStreamGetFrameOpen() retval=00000000 ret=004010f4
0009:Call avifil32.AVIStreamGetFrame(00000000,0000004b) ret=0040111f
0009:Ret avifil32.AVIStreamGetFrame() retval=00000000 ret=0040111f
0009:Call KERNEL32.UnhandledExceptionFilter(0032f528) ret=0046b7ca
wine: Unhandled page fault on read access to 0x0000c027 at address 0x4012c3
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=25807
Summary: Cant convert from WINED3DFMT_YV12 to
WINED3DFMT_B8G8R8X8_UNORM
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ljerabek(a)cox.net
Created an attachment (id=32882)
--> (http://bugs.winehq.org/attachment.cgi?id=32882)
Short dump of logged output
Trying to use GANZ DVR remote viewer software from an Ubuntu 10.04 workstation.
After installing MFC42 and SPR32X60.ocx it was possible to load and configure
the remote viewer software. However once a connection was made to the DVR none
of the video would display. It seems to be an issue with the
"surface_convert_format" function which prevents the video from displaying. The
function can't find a conversion from WINED3DFMT_YV12 to
WINED3DFMT_B8G8R8X8_UNORM.
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http://bugs.winehq.org/show_bug.cgi?id=35222
Bug ID: 35222
Summary: Fiesta Online: can't connect to server
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anakin.cs(a)gmail.com
Classification: Unclassified
Since Wine 1.7.9, I am finally able to launch Fiesta Online
(http://fiesta.gamigo.com/en/).
The connection to the game server with the client is done in 3 steps:
1) Enter your account name/password
2) Select the server you want to connect on
3) Select your character
Step 1 & 2 works fine, but when I select my character at step 3, it tries to
connect, and it just fails saying "connection failed" and brings me back to the
first menu (step 1).
I have tested on both openSUSE and ArchLinux, and the issue is the same. It
works fine on Windows on the same machine.
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http://bugs.winehq.org/show_bug.cgi?id=35559
Bug ID: 35559
Summary: Mac driver: add a way for forcing useful graphical
options for gaming (v-sync, anti-aliasing, anisotropic
filtering, etc.)
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
There is no GPU card control panel on Mac OS X (at least as of OS X 10.9.1), so
if there was a way to force at least some graphical options (I understand that
not everything might be possible) through Wine, it could really useful for Mac
gamers.
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http://bugs.winehq.org/show_bug.cgi?id=21423
Summary: Visual C++ 2005 slow?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
See http://bugs.winehq.org/show_bug.cgi?id=21410 for recipe.
Building chromium's base_unittests.exe seems to take longer
in wine than in vista, so I profiled a bit with oprofile:
583087 43.4516 no-vmlinux
320289 23.8679 c1xx.dll
149572 11.1461 ntdll.dll.so
80027 5.9636 libc-2.10.1.so
48005 3.5773 libwine.so.1.0
32901 2.4518 msvcr80.dll
25959 1.9345 advapi32.dll.so
22550 1.6804 rpcrt4.dll.so
13959 1.0402 c2.dll
13660 1.0179 wineserver
Good Lord, that's a lot of kernel time...
I'll see if I can get a breakdown of the kernel time, have to work around
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/289087
first.
In the meantime, here's the breakdown inside ntdll:
54636 17.9328 RtlUpcaseUnicodeString
52607 17.2668 hash_short_file_name
37324 12.2506 RtlIsNameLegalDOS8Dot3
15680 5.1465 RtlUpcaseUnicodeStringToCountedOemString
14684 4.8196 find_file_in_dir
11546 3.7897 HEAP_CreateFreeBlock
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http://bugs.winehq.org/show_bug.cgi?id=32196
Bug #: 32196
Summary: eSignal 11.5 crashes on startup
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A user complained that 'esgnal' didn't work
( http://forum.winehq.org/viewtopic.php?f=2&t=17627&p=81557 ).
Testing
aac4c0bdb9375c2dcffb54c4d07d5f2a05e0a7fb esignal_11.5.2838_x86.exe
from
http://www.esignal.com/trading-software/download.aspx
I see the same error:
0029:Call KERNEL32.GetProcAddress(7ec40000,655dc5d4 "CloseTouchInputHandle")
ret=6508cd4d
0029:Ret KERNEL32.GetProcAddress() retval=00000000 ret=6508cd4d
...
0029:Call KERNEL32.GetModuleHandleW(00bbef20 L"allocator.dll") ret=69be6748
0029:Ret KERNEL32.GetModuleHandleW() retval=10000000 ret=69be6748
0029:Call KERNEL32.GetProcAddress(10000000,69e1a950
"?registerCrashCalback@@YAXP6AXUAllocatorCrashData@@@Z@Z") ret=69be676c
0029:Ret KERNEL32.GetProcAddress() retval=100076c0 ret=69be676c
trace:seh:raise_exception code=c0000005 flags=0 addr=0x10006567 ip=10006567
tid=0029
...
wine: Unhandled page fault on read access to 0x8964c935 at address 0x10006567
(thread 0029), starting debugger...
Backtrace:
=>0 0x10006567 in allocator (+0x6567) (0x00bbed08)
1 0x00000501 (0x00bbdf38)
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http://bugs.winehq.org/show_bug.cgi?id=25761
Summary: "Everything is blue" in Far Cry Demo using Direct3D
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_4929.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32833)
--> (http://bugs.winehq.org/attachment.cgi?id=32833)
Terminal output, wine 1.3.11
Found this bug while testing bug 13165.
When going in game in the Far Cry Demo, a lot of the game is incorrectly
rendered with a bright blue color (like the water).
I've attached a tar.bz2 file with a screenshot and terminal output.
I'm willing to test patches and assist troubleshooting.
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http://bugs.winehq.org/show_bug.cgi?id=28268
Summary: Wininet doesn't know what to do with Ashen Empires
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liamdawe(a)gmail.com
Ashen empires seems to dislike the current implementation of wininet (and the
built in IE - had to use IE7 + native wininet for it to work)
Here is a link to the infolog:
http://pastebin.com/JdarGjEh
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http://bugs.winehq.org/show_bug.cgi?id=20710
Summary: Street Fighter IV (Steam) doesn't start
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: signup+winehq(a)cshadowrun.com
Unlike the retail version of the game , the steam version's launcher seems to
start.
After the launcher starts and you click "Launch Street Fighter IV" I get
fixme:advapi:UnregisterTraceGuids 0: stub
fixme:wtsapi:WTSUnRegisterSessionNotification Stub (nil)
err:ole:CoUninitialize Mismatched CoUninitialize
And the game does not start.
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http://bugs.winehq.org/show_bug.cgi?id=35761
Bug ID: 35761
Summary: CES Edupack (Cambridge Engineering Selector): Installs
fine, but fails to run because of write error
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jjohassan(a)gmail.com
Created attachment 47757
--> http://bugs.winehq.org/attachment.cgi?id=47757
CES-Backtrace
Try to run and a window pops up declaring a serious error in CES.exe
I regularly have the error:
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so:
/usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so: cannot open shared object
file: No such file or directory
Although, I'm not sure if this is simply a problem with running Wine on amd64
architecture.
It looks like the error is write access to a particular piece of memory.
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http://bugs.winehq.org/show_bug.cgi?id=27860
Summary: BearShare: Crash at startup
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35640)
--> (http://bugs.winehq.org/attachment.cgi?id=35640)
Terminal output on wine-1.3.24-216-gd385675
Steps to reproduce:
1) remove ~/.wine
2) install BearShareV9pl.exe (default installation)
3) wine BearShare.exe
Behaviour:
Main window appears and crash.
Expected behaviour:
No crash.
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http://bugs.winehq.org/show_bug.cgi?id=37085
Bug ID: 37085
Summary: Mindmanager 2002 crashes on startup
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrian(a)apthorpia.com
Created attachment 49288
--> http://bugs.winehq.org/attachment.cgi?id=49288
Program Error Details
Mindmanager 2002 crashes on startup with the error
"The program MindMan.exe has encountered a serious problem and needs to
close...."
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http://bugs.winehq.org/show_bug.cgi?id=24129
Summary: Bonnie's Bookstore Deluxe: can't start game without
native ie6
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.soe.com/downloadProduct.vm?Id=001
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30369)
--> (http://bugs.winehq.org/attachment.cgi?id=30369)
bad screenshot
Game installs fine, but when you run it, you get a webpage..in straight html.
Native ie6 works around it and lets you play.
Screenshot/terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=35243
Bug ID: 35243
Summary: Blood Bowl: Legendary Edition fails to show up in
windowed mode
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 47002
--> http://bugs.winehq.org/attachment.cgi?id=47002
terminal output
I don't have Windows installed on my machine so can't tell how the game behaves
under real Windows when it is started in windowed mode, therefore I'm leaving
this bug unconfirmed until someone can confirm that the problem exists under
Windows too.
By default the game would start in windowed mode and with cinematics enabled.
When starting the game in Wine the splash screen is shown then I can hear the
music from the menu, but no visible window is created, the game is running
somewhere in the background and I can't switch to the game window.
I tested this bug under Gnome 3, XFCE 4.10 and Openbox window managers, the
problem exists in Wine 1.4.1, 1.6.1 too.
Disabling gameoverlayrenderer or native d3dx9 dlls won't help.
I have to change the settings in ~/BloodBowlLegendary/Config.xml to enable full
screen mode that lets the game start, except for a crash which would be the
subject of my next bug report.
Fedora 19 x86
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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