http://bugs.winehq.org/show_bug.cgi?id=33977
Bug #: 33977
Summary: Supreme Commander 1.1.3280 crash on start, likely
something to do with graphics.
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artbot345(a)gmail.com
Classification: Unclassified
When I start the game from terminal I get:
p11-kit: couldn't load module: /usr/lib/pkcs11/p11-kit-trust.so:
/usr/lib/pkcs11/p11-kit-trust.so: cannot open shared object file: No such file
or directory
p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No
such file or directory
err:d3d:wined3d_dll_init VideoMemorySize is 0 but must be >0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32fae0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32f930 1 C) semi-stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:msvcrt:type_info_name_internal_method type_info_node parameter ignored
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:d3d:wined3d_debug_callback ctx 0xa4dd8b0, type 0x8251: "FBO incomplete:
no attachments [-1]\n".
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
Then it gives me:
Please verify video hardware meets minimum specifications.
Please ensure system has current video drivers.
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http://bugs.winehq.org/show_bug.cgi?id=33353
Bug #: 33353
Summary: Resizing of game window "distorts" rendered content
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
For example, run Diablo 3 in windowed mode and resize the game window.
Under Windows 7, the game would adjust the viewport. With wine however, it
seems like the game renders as the same resolution and the window shows some
scaled version of the rendered image.
Basically I can't play Diablo 3 in windowed mode.
This also affects other games, I believe, such as Starcraft 2.
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http://bugs.winehq.org/show_bug.cgi?id=32781
Bug #: 32781
Summary: EVE Online Anti Aliasing Option Can't Be Enabled
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pwthomas95(a)satx.rr.com
Classification: Unclassified
When I click on the anti aliasing option box it only loads one option -
Disabled. I Have ran across a thread in the EVE forums that said to edit the
registry: HKCU -> Software -> Wine -> Direct3D -> Multisampling = enabled.
However I could not even find the Direct3D section.
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http://bugs.winehq.org/show_bug.cgi?id=27973
Summary: Treeviews and listviews of the Starcraft 2 Editor
freeze very often for a few seconds.
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Stacraft 2 Editor is very inresponsive:
For example selecting an item in the top left tree view of the trigger editor
makes the editor freeze for 3 seconds until it becomes responsive again.
It doesn't matter how you select an item in the top left trigger view: Giving
the tree view focus, clicking with the mouse and using up and down arrows to
switch the currently selected item causes all a 3 second freeze. The left top
treeview is a very large but collapsed tree.
Other treeviews of the trigger editor show also a very bad performance.
Response times range from 1 to about 10 seconds. They seem to be depend on the
size of the tree.
The archive browser, which can be used to browse textures or models, takes
about a half minute (!) to open.
Switching to a differnt listview tab in the data editor can also take multiple
seconds. Selecting an item in a long list takes about 2-3 seconds.
Once you reduce the number of items displayed by the data editor by for example
filtering the performance increases and it becomes very responsive. Even the
treeview below the list is faster when the list above is smaller.
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http://bugs.winehq.org/show_bug.cgi?id=14904
Summary: Starcraft Battle.net & Window Manager
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
When you've enabled: "Allow the windows manager to control the windows"
battle.net won't let you connect, saying that it's unable to make out you
client version.
Disabling it works fine, though you can't alt+tab to other apps.
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http://bugs.winehq.org/show_bug.cgi?id=35961
Bug ID: 35961
Summary: shadow wolf mystries cursed wedding
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 45225198k(a)gmail.com
Created attachment 48058
--> http://bugs.winehq.org/attachment.cgi?id=48058
shadow wolf mystries error
error while playing shadow wolf mystries cursed wedding
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http://bugs.winehq.org/show_bug.cgi?id=32339
Bug #: 32339
Summary: Many textures are black in World of Tanks ||
err:d3d_surface:surface_upload_data
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: surfing86(a)live.it
Classification: Unclassified
Many textures does not appear in the game World of tanks. They appear all
black.
In the console there is this error:
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2382
No improvement with or without glsl-disable
Ubuntu 12.04 LTS 64bit
Wine vers. 1.5.18
ATI HD 4850
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http://bugs.winehq.org/show_bug.cgi?id=26190
Summary: Photoshop & Fireworks CS5
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zwicken(a)hotmail.com
The Text-Tools in Photoshop and Fireworks CS5 let the application crash.
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http://bugs.winehq.org/show_bug.cgi?id=26986
Summary: The Sims 3 blacks out the screen immediately when
starting.
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: open.jacob.a.brown(a)gmail.com
Created an attachment (id=34415)
--> (http://bugs.winehq.org/attachment.cgi?id=34415)
Output from terminal
Installed fine on Ubuntu 10.10 but the screen goes black when the game starts
and I can only exit the game by killing the process. I installed Directx 9.0c
and set the Options.ini file to use windowed mode with 800x600 1 resolution and
that didn't fix this. I have seen others with the same concern in the Wine
forum and in at least two other forums related to Ubuntu.
This was my third attempt at installing The Sims 3 on this system having used
Wine, Winetricks and Playonlinux.
My system is a Acer Aspire Timeline X laptop 4820T-7633. It has the bear
minimum hardware to run the game, but I have tested on WinXP and it ran fine.
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http://bugs.winehq.org/show_bug.cgi?id=32457
Bug #: 32457
Summary: Starcraft 2: An application has made an attempt to
load the C runtime library incorrectly.
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debianuser4(a)gmail.com
Classification: Unclassified
This bug has been around since early August but there is still no fix for it.
The launcher opens properly but if you try to launch the game it crashes with
that error.
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http://bugs.winehq.org/show_bug.cgi?id=33802
Bug #: 33802
Summary: Starcraft II: some textures are missing
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
When running Starcraft and starting a game, the following errors appear:
err:d3d:wined3d_debug_callback 0x7b3b960: "GL_INVALID_OPERATION in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @
/var/tmp/portage/app-emulation/wine-1.6_rc1/work/wine-1.6-rc1/dlls/wined3d/surface.c
/ 2337
I'm using nouveau graphics drivers (mesa 9.1.3). Also, libtxc_dxtn 1.0.1 to
enable S3TC. Still this error appears. There is no such error with nvidia's
binary drivers, but I'd like to run nouveau drivers.
Please clarify: is there anything wine could do? Or is this a driver bug that I
should report elsewhere?
If I need to report this elsewhere, I might need some additional information
about what is happening here (I'm a programmer but not an OpenGL expert).
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http://bugs.winehq.org/show_bug.cgi?id=31804
Bug #: 31804
Summary: Distorted Korean font
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AleXoundOS(a)ya.ru
Classification: Unclassified
Created attachment 41844
--> http://bugs.winehq.org/attachment.cgi?id=41844
a screenshot of Korean text with block/bricks instead of Hangul syllables
StarCraft BroodWar shows Korean font like a complex of dots, bricks and blocks.
It is not empty boxes.
However other applications like regedit or notepad show Korean fonts correctly.
Tried batang.tff, gulim.ttf, hline.ttf with same result.
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http://bugs.winehq.org/show_bug.cgi?id=24558
Summary: Wine: Starcraft II - CPU freq. not running at max
performance
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xinamius(a)gmail.com
CPU: AMD Phenon II X4 955
Ubuntu 10.10 64
In Starcraft 2 my framerate increases by 70-80% by setting "cpufreq-selector -g
performance". I haven't tested any other games.
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http://bugs.winehq.org/show_bug.cgi?id=21470
Summary: Starcraft gets slow when you select one and only one
overlord
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
#14373 is reported fixed, but it's not.
Starcraft becomes very slow when you select certain units, most notably 1
overlord. When you select two overlords, it's not slow and when you select one
again it's ok as well. However, if you select something else and then an
overlord, it's slow again.
Problem exists with both GDI and OpenGL renderer, but it shows very severely
only with the GL renderer (whereas gameplay is superfluent otherwise in GL
mode). Most people, especially on modern hardware, might not notice the
slowness in GDI mode, but when you're a gamer and used to snappy response, it
becomes very difficult to "micro" with that slowness.
Points from the other bug:
- It doesn't have to do with the drawing complexity of the overlord, since you
can have a million in your view and more than 1 selected and works fine.
- The new patch of Starcraft introduced CPU throttling, which doesn't help.
- Selecting the default non GL renderer doesn't solve it, it hides it on very
fast machines. Machines faster than mine, anyway.
Hardware: Dual Core Athon X2 3800+ 2 GB memory.
Linux Distro: Gentoo Linux
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http://bugs.winehq.org/show_bug.cgi?id=35094
Bug #: 35094
Summary: the error of running Blade Soul
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mengya325400(a)hotmail.com
Classification: Unclassified
Created attachment 46815
--> http://bugs.winehq.org/attachment.cgi?id=46815
logs and back traces
trying to run Blade Soul,after Enter the account name,error
logs and back traces in the attachment
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http://bugs.winehq.org/show_bug.cgi?id=34714
Bug #: 34714
Summary: Can't activate Office 2010
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnomez.grave(a)gmail.com
Classification: Unclassified
Created attachment 46283
--> http://bugs.winehq.org/attachment.cgi?id=46283
Error Screenshot
I have installed Wine on Arch Linux x64 as a 32bit installation. And I have
installed Microsoft Office 2010 32bit as well. But when I try to activate it
using Internet, it says can't connect to Internet with the error number
0x80072f94. But when I run Internet Explorer, it can connect to Internet
without any problem. Can anyone help me fix it?
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http://bugs.winehq.org/show_bug.cgi?id=34338
Bug #: 34338
Summary: System Shock 2 v2.42 randomly crashes frequently
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saleck(a)saleck.net
Classification: Unclassified
Created attachment 45706
--> http://bugs.winehq.org/attachment.cgi?id=45706
Crash #1 under Wine 1.7.0
I'm using System Shock 2 NewDark 2.42 and the game will constantly, and without
warning, crash.
I've used GOGs version, my own boxed version patched to v2.42, I've used a
variety of Wine versions, PlayOnLinux and normal Wine and changed many many
settings in the game around, on and off but this issue constantly persists to
make the game unplayable.
Intel i7 computer, Ubuntu 13.04, GeForce GTX 680
Asus Xonar D2 sound card
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http://bugs.winehq.org/show_bug.cgi?id=33816
Bug #: 33816
Summary: "Unhandled exception 0xc000000d" and a game installer
crashes
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonymous_temp_mail(a)yahoo.co.jp
Classification: Unclassified
Created attachment 44827
--> http://bugs.winehq.org/attachment.cgi?id=44827
The output after crash
When trying to install a game called "処女はお姉さまに恋してる 2人のエルダー", the installer
failed to start.
The output after crash and +relay log is also attached.
Any suggestion is welcome to debug the problem.
So should I install the debug info of wine try to find the reason?
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http://bugs.winehq.org/show_bug.cgi?id=32944
Bug #: 32944
Summary: Sony Vegas 8 problems
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43504
--> http://bugs.winehq.org/attachment.cgi?id=43504
backtrace
This are the problems I encountered
I am using ubuntu 13.04 x64 alpha I installed dotnet 30 sp1 and visual studio
2005 redistributable
on wine 1.5.23 x32 vegas installed with no problem
But when I tried to run it, it crashed, but when I changed wine version to
1.3.37 it started without any problem after I would change it back to 1.5.23 it
started even better than on 1.3.37 but after I would restart the os 1.5.23
would not start it and I would have to start 1.3.37 all over again
I will attach a video to show the issue
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http://bugs.winehq.org/show_bug.cgi?id=23584
Summary: FXCM FX Trading Station 1.08 freeze at launch
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fxcm.co.uk/forex-software-download.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yleny(a)laposte.net
Created an attachment (id=29473)
--> (http://bugs.winehq.org/attachment.cgi?id=29473)
FXCM FX Trading Station launch log
I have downloaded the FXCM FX Trading Station (Forex client) at
http://download.fxcorporate.com/FXCM/FXTS2InstallFra.EXE.
I use Wine 1.2-rc6 on Mandriva Linux 2010.0.
I clean the /home/user/.wine folder.
I do :
#sh winetricks winxp
#sh winetricks msxml3
and when I launch the FXCM FX Trading Station sofware,
the program freeze during the launch.
I can pass the login step
I add launch log as an attachment.
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http://bugs.winehq.org/show_bug.cgi?id=35036
Bug #: 35036
Summary: wLauncher freezes StarCraft: Brood War in battle.net
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AleXoundOS(a)ya.ru
Classification: Unclassified
Created attachment 46704
--> http://bugs.winehq.org/attachment.cgi?id=46704
standard wine output
wLauncher is a launcher for StarCraft: Brood War, that is required to play
online on popular Korean servers (mostly Fish server). It includes special
plugins that are responsible for antihack, improved latency, etc.
The problem is that the game completely freezes after logging into battle.net
using the launcher (even without any plugins enabled). And after several
minutes the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34685
Bug #: 34685
Summary: I.G.I. Project Slow
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 46232
--> http://bugs.winehq.org/attachment.cgi?id=46232
IGI Project Log from Wine 1.7.1
Hello!
This is probably the "long" bug :P
In Version 1.7.1+ the Game is really slow [menu + game] (fps 15?)
In version 0.9.40 the Game is fast (probably normal FPS)
In Version 1.0.1 the Game is fast (it looks fast, but I think little slow than
0.9.40, but the game doesn't have FPS Counter)
In Version 1.2.3 the Game works slow (menu works fast, but a game is
unplayable)
I have log only from 1.7.1 (because it's normal wine, the rest is from
PlayOnLinux)
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http://bugs.winehq.org/show_bug.cgi?id=30481
Bug #: 30481
Summary: Blizzard Game Downloader Crashes W/Segfault...
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JessePalser(a)GMail.com
Classification: Unclassified
Created attachment 39861
--> http://bugs.winehq.org/attachment.cgi?id=39861
Blizzard Downloader Crash Terminal Output
Running current WINE 1.5.2 on Linux Mint 12 KDE 64Bit. When I try to download
StarCraft 2 game using official Blizzard downloader program, after a few
minutes WINE 1.5.2 crashes with a segfault. Terminal output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35969
Bug ID: 35969
Summary: Microsoft Powerpoint 2007 crashes at start
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grave_123(a)riseup.net
Created attachment 48078
--> http://bugs.winehq.org/attachment.cgi?id=48078
Log of last run
Whenever I execute Powerpoint 2007, it immediately crashes before the splash
screen even appears.
Wine: 1.7.15
OS: Ubuntu GNU/Linux 13.10
Arch: x86_64
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http://bugs.winehq.org/show_bug.cgi?id=35934
Bug ID: 35934
Summary: crash
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: judypepper(a)yahoo.com
Created attachment 47990
--> http://bugs.winehq.org/attachment.cgi?id=47990
Back Trace
Microsoft Money 2007 crashes seconds after opening.
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http://bugs.winehq.org/show_bug.cgi?id=31818
Bug #: 31818
Summary: smooth scroll in notepad++
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: icegood1980(a)gmail.com
Classification: Unclassified
If one press key up/down without release, application doesn't scroll and after
release application scrolls for distance depended on press time. While under
windows no accumulation while pressing present. Instead just smooth scrolling
for small distance for each press event.
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http://bugs.winehq.org/show_bug.cgi?id=30742
Bug #: 30742
Summary: SmartHeap Library reports MEM_BAD_POINTER using
DraftSight
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_mil(a)ukr.net
Classification: Unclassified
Created attachment 40257
--> http://bugs.winehq.org/attachment.cgi?id=40257
Creating new clean Wine directory. Installing and automatically running
DraftSight
In Ubuntu 12.04 x86-64.
I use different versions (including current) of DraftSight on WineHQ x86
(versions from 3 to 4) on Ubuntu 11.04 x64 on multiple PCs
without any problems! The .wine folder by default doesn't have "Program
Files(x86)" folder
See
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11827
But in Ubuntu 12.04 x64 I try different versions of DraftSight with Wine 4 and
Wine 5 (both x64 with "Program Files(x86)" by default) with the same crush:
SmartHeapLibrary - MEM_BAD_POINTER
I press OK, OK ... OK and the window opens. But no response to any click or
key. To close it I must restart Ubuntu.
To reproduce this bug
1. Download DraftSight.exe from direct link:
http://www.draftsight.com/download-windows
2. Copy it to Wine's drive c or any subdirectory of it. If the path is very
long or contains any localized characters the installation process crashes. For
example, I can not start it from "~/Завантаження".
3. Run it on wine x64 (on x86 it works successfully) at Ubuntu 12.04 and
complete install. It is necessary to press Options on first dialogue.
4. Try to start it. This step usually performs automatically after
installation.
I try two versions of WineHQ: Stable 1.4 and latest 1.5.4 with the same result.
I also try to create x86 .wine directory by erasing old .wine directory and use
command:
WINEARCH=win32 winecfg
There are no differences in DraftSight's behaviour.
With best regards.
Viktor.
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http://bugs.winehq.org/show_bug.cgi?id=27867
Summary: StarCraft 1 failed to run mouse pointer under Lion
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ak(a)axet.ru
Unable to use mouse under Wine/Starcraft1/OSX Lion. Mouse pointer running on
screen with light speed and seems only in diagonal direction from upper left to
bottom right...
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http://bugs.winehq.org/show_bug.cgi?id=31324
Bug #: 31324
Summary: Works in windows, crahes in wine, registration problem
Thread32
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kari.torikka(a)saunalahti.fi
Classification: Unclassified
Created attachment 41162
--> http://bugs.winehq.org/attachment.cgi?id=41162
Thread32.ocx not registred
This PovUltima.exe works properly in Windows but crashes in Wine. Some problem
with Thread32's registration. I hope that the attachment helps You.
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http://bugs.winehq.org/show_bug.cgi?id=26527
Summary: The Witcher registration doesn't work
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=33787)
--> (http://bugs.winehq.org/attachment.cgi?id=33787)
+wininet,+chain log
The Witcher (1.0 CZ DVD) online registration doesn't work. I can insert my
account data, however there is an error dialog with "InternetException,12037"
when I click send.
Winetricks wininet works around this.
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http://bugs.winehq.org/show_bug.cgi?id=31502
Bug #: 31502
Summary: Dota 2: switching focus from game corrupts it
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41415
--> http://bugs.winehq.org/attachment.cgi?id=41415
Game gets corrupted after alt-tab
Repro:
1. Launch game
2. Alt-tab out of it
Result:
Viewable area shrinks, showing just small rectangle in the center of the
screen. Game freezes, at least visually (image within this rectangle doesn't
update). See attached screenshot.
Expected:
No game corruption.
Note:
This could be gnome3-specific bug. Using virtual desktop works around it
perfectly fine.
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http://bugs.winehq.org/show_bug.cgi?id=36756
Bug ID: 36756
Summary: EVE Online: short freezes for 2-3 seconds on gates, at
before warp
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.doehn(a)gmail.com
short freezes for 1-2 seconds on gates, and before warp
It semms to load some data and freezes for a short time.
On Windows it was better.
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http://bugs.winehq.org/show_bug.cgi?id=36740
Bug ID: 36740
Summary: Invalid CFLAGS for gstreamer on Fedora 20 x86_64 for
wine 32bit
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.th(a)web.de
Wine 1.7.20's ./configure script on Fedora 20 x86_64 puts
-I/usr/lib64/glib-2.0/include into its gstreamer-app-0.10 CFLAGS. (as assigned
in configure.ac line 1530)
Obviously, this doesn't go well: gint64 has wrong size, the config test fails.
After hacking the correct non-64 glib path into the configure.ac file it works
fine.
If this is related to some upstream (Fedora) weirdness, please tell me so I can
file a bug there.
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http://bugs.winehq.org/show_bug.cgi?id=28173
Summary: Pharaoh (sometimes) fails to start
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charlespigott(a)googlemail.com
see attachment + title
sometimes it fails to start, sometimes it does (generally with terminal) - i
have not properly tested this, all i know is that it worked (from terminal),
shut down computer, tried again - didn't work, rebooted, it did (from terminal)
hope i've made sense! :)
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http://bugs.winehq.org/show_bug.cgi?id=36663
Bug ID: 36663
Summary: mt4 start up issues
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theaaronjo(a)gmail.com
Created attachment 48704
--> http://bugs.winehq.org/attachment.cgi?id=48704
error msg
when i start up mt4 i get an error message saying terminal.exe has experienced
a serious problem and needs to close. the error message says there may be a
deficiency in wine or problem in the program.
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https://bugs.winehq.org/show_bug.cgi?id=36532
Bug ID: 36532
Summary: GTA Vice City crashes after loading a game.
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axledude88(a)Yahoo.com
Created attachment 48620
--> https://bugs.winehq.org/attachment.cgi?id=48620
The logfile.
The introductory movies seem to work fine, and the menu works with full audio
(even if it's a little slow), but the game crashes as soon as it finishes
loading a save.
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http://bugs.winehq.org/show_bug.cgi?id=35923
Bug ID: 35923
Summary: OpenGL Renderer Not Selectable On osu!
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
osu! has a choice between two renderers, OpenGL, and Direct3D. When changing
renderers, osu! has to restart.
When choosing OpenGL, upon restart, the game changes back to Direct3D.
There is no clear reason as to why this happens from Terminal.
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https://bugs.winehq.org/show_bug.cgi?id=35849
Bug ID: 35849
Summary: InterLok does not work
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Ableton Max4Live does not work because InterLok fails to initialize:
This software requires the installation of InterLok(R) device drivers and a
reboot before running. If you have not installed the InterLok drivers, please
download the latest installer from www.paceap.com, run the installer and reboot
your system.
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https://bugs.winehq.org/show_bug.cgi?id=36701
Bug ID: 36701
Summary: Adobe Photoshop Version: 8.0 (8.0x043)
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usef_62(a)yahoo.com
Created attachment 48748
--> https://bugs.winehq.org/attachment.cgi?id=48748
file report crash
with open file, select some file and the program window is closed
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http://bugs.winehq.org/show_bug.cgi?id=36028
Bug ID: 36028
Summary: Installer Crash when trying to install PagePlus X7
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fengshui(a)webleicester.co.uk
Set up a 32bit PlayonLinux virtual drive with Wine 1.7.17
Added components dotnet20SP2, vcrun6, vcrun2005, MSXML, IE6 SP1 (as per page on
codeweavers site for PP demo version)
installer crashed repeatedly when installing from HDD (tried first) & then from
install DVD)
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http://bugs.winehq.org/show_bug.cgi?id=35738
Bug ID: 35738
Summary: LeagueOfLegends: network issues resulting in inability
to log in
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: passionateforchrist(a)gmail.com
Created attachment 47732
--> http://bugs.winehq.org/attachment.cgi?id=47732
Log file
Managed to setup LoL in a win32 wineprefix along with all it's requirements.
The patcher works and pressing play does bring me to the login screen. After
entering credentials and pressing the login button I get a message stating that
there has not been any response from the server and that it is trying again
with a counter for the number of tries. Finally I get the message "The login
server did no respond, you may have connection issues..."
All libraries are installed properly on the arch based system(used to play
using play on linux until a recent update broke it)
I did follow the steps on wineHQ for inatalling LoL with the only difference
being that I installed adobe air manually as winetricks fails with it.
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http://bugs.winehq.org/show_bug.cgi?id=36962
Bug ID: 36962
Summary: Get error on starting Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronmosman(a)gmail.com
Created attachment 49080
--> http://bugs.winehq.org/attachment.cgi?id=49080
backtrace.txt -- report of error on starting Wine
Crashes when trying to run programs.
Gives error (att. report) when starting Wine.
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http://bugs.winehq.org/show_bug.cgi?id=32629
Bug #: 32629
Summary: Oblivion crashes, when using magic
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcfiddich(a)web.de
Classification: Unclassified
Created attachment 43055
--> http://bugs.winehq.org/attachment.cgi?id=43055
bugreport after crash
when character fight against goblin mage and this one use a fireball, oblivion
crashes.
I start the game with "playonlinux"
more information see attachment
thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=35581
Bug ID: 35581
Summary: smart pss crashes as soon as it opens
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigo.g.carme(a)gmail.com
Classification: Unclassified
Created attachment 47507
--> http://bugs.winehq.org/attachment.cgi?id=47507
it shows the error programs details
trying to use smart pss, it crashes as soon as i open the .exe file, i can
install it, and there is no issue, the issue is when i run the program
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http://bugs.winehq.org/show_bug.cgi?id=35118
Bug ID: 35118
Summary: Guild Wars 2 runs slow
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: micet2004-winehq(a)yahoo.de
Classification: Unclassified
Created attachment 46847
--> http://bugs.winehq.org/attachment.cgi?id=46847
logfile
- Ubuntu 13.10
- fglrx-updates
- Opensource driver could not be used because the fog in the game let most of
the screen show in white.
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http://bugs.winehq.org/show_bug.cgi?id=36857
Bug ID: 36857
Summary: Starcraft Crashes with unregistered Process error.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Starcraft Crashes on Victory or defeat screen with unregistered Process errors.
(0008:0009 is not a registered Process, Perhaps a 16 bit one?!)
The game still runs, but if a condition for victory or defeat is met, the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=30667
Bug #: 30667
Summary: MadTracker not playing anymore
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ae_7fam(a)yahoo.com
Classification: Unclassified
I was playing around with the settings in MadTracker 2.6.1, hoping to make it
run better. Namely, the "buffers", "size", and "use callback".
At the same time, I upgraded from Kubuntu 11.10 to 12.04.
I'm not sure what I did, but it no longer is playing anything.
Even after reinstalling MadTracker completely, it still doesn't work.
This is what I get when trying to execute from the terminal:
~$ wine C:\\Program/ Files\\MadTracker\\mt2.exe
wine: cannot find 'C:\Program/'
ammon@ammon-GA-78LMT-S2P:~$ wine C:\\Program\ Files\\MadTracker\\mt2.exe
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
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http://bugs.winehq.org/show_bug.cgi?id=36649
Bug ID: 36649
Summary: Photoshop CS2 fails to load on initializing tools
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tim(a)cierragroup.com
Photoshop CS2 fails to load on initializing tools a workaround for this is to
disable twain_32.dll
Photoshop loads fine once that is disabled.
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http://bugs.winehq.org/show_bug.cgi?id=34453
Bug #: 34453
Summary: .NET 4 - DOLServer
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hunab_ku91(a)hotmail.fr
Classification: Unclassified
I've installed dotnet40 with winetricks to launch dawn of light server. tried
too with playonlinux, same result
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http://bugs.winehq.org/show_bug.cgi?id=30546
Bug #: 30546
Summary: League of Legends' patcher has anormal behavior.
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Hello.
I'm not an expert of wine, but i tried to find how to let the LoL patch (this
window with a big button "Play") always work : because of some error (or not
implemented functions) in wine, the patcher stays blocked at 0% or 33% of
loading and the "Play" button stays in grey. I have to open it ten times to get
it function. But curiously when in write "WINEDEBUG=+ntdll" before the launch
command (wine "rads_user_kernel.exe" run lol_launcher 0.0.0.54
LoLLauncher.exe), the patcher function correctly.
That's why i think there is some error in the ntdll code (can't be sure on
something, i'm not a wine developper) and i report that painful bug (painful
because starting LoL with WINEDEBUG=+ntdll decrases the performances with
freezes of 1 sec or more ingame).
Cordially.
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http://bugs.winehq.org/show_bug.cgi?id=36759
Bug ID: 36759
Summary: winefile: crash when inserting removable media
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: visserthree(a)gmail.com
Created attachment 48813
--> http://bugs.winehq.org/attachment.cgi?id=48813
A backtrace
When I plug in a USB flash memory stick while Winefile is running, it crashes.
Built on Debian 7.5 amd64/multiarch with 32-bit libraries.
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http://bugs.winehq.org/show_bug.cgi?id=24033
Summary: StarCraft2 bad physics issue on non-flat landscape
parts that is unrelated to the physics
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
I've attached few screenshots, illustrating this bug, first of which is most
impressive.
In short: at some parts of map, mostly this is non-flat and non-linear parts on
landscape, units, controlled by player or not, may:
1) Fly above the screen or just a little bit up.
2) Fall underground.
Buildings are also affected with even more funny effects (see first screenshot)
In most of cases units became unselectable with mouse and competely invisible.
Only way to get them out of there - move some big force at same location
(binded to hotkey), pushing them to outside of bug zone. I.e. "collisions" with
ground units just ok. Firing and damaging also works well, so only UI and
graphics are affected. No such bug for air units noticed.
This is done on ATI HD4570, fglrx-10.7, 2.6.35 kernel. wine-1.2 first tested.
Still remains on 1.3.
Settings:
VideoMemorySize=512 (unrelated)
UseGLSL=disabled (unrelated)
OffscreenRenderingMode=pbuffer (unrelated)
Game settings:
Shaders are low (middle with UseGLSL=enabled - unrelated. Without it
(UseGLSL=enabled) can't be tested due to bug #23906)
Textures are high (middle - unrelated)
Physics - middle (unrelated, I even tried to "off" it)
Shadows and other shader-related settings - low
Reflections - on (unrelated)
P.S. "Unrelated" means that changing this settings doesn't help, but no deep
testing was done (mostly due to crashes or heavy lags).
Default log shows nothing new while moving though such locations, so I'm not
posting any log.
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http://bugs.winehq.org/show_bug.cgi?id=12451
Summary: Adobe Acrobat Pro 6 -- "Acrobat Online..." and "Online
Support" do not work
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Acrobat Online and Help --> Online Support both do nothing.
This is interesting, because Help --> Registration will successfully open a new
tab in Firefox in Linux, so Acrobat knows how to communicate to the browser,
but doesn't do so with these two other menu options.
Wishlist item.
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http://bugs.winehq.org/show_bug.cgi?id=19813
Summary: Voddler needs GetSystemTimes to run
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)startwars.org
Created an attachment (id=23212)
--> (http://bugs.winehq.org/attachment.cgi?id=23212)
terminal output from voddler
I tried to run the Voddler client for Windows (www.voddler.com)
A black window is shown and some terminal output shows many
fixme:time:GetSystemTimes (0x32fc84,0x32fc7c,0x32fc74): Stub!
See attachment for the full output
Then the application "hangs"
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http://bugs.winehq.org/show_bug.cgi?id=24299
Summary: Starcraft 2: Custom maps with dialog labels using
style "ABChoiceBackButtonText" crashes game
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.julien+winehq(a)gmail.com
Created an attachment (id=30620)
--> (http://bugs.winehq.org/attachment.cgi?id=30620)
Modified map that doesn't crash
When using some custom map, SC2 may crash. With the latest version of the
Multitasking Trainer by stet_tcl, it does crash as soon as you select the race.
By trial and error, I found out it was the "Enable coach mode:" button that
made it crash. What makes it different fromt other labels is that it has a
style applied to it. That style is ABChoiceBackButtonText. Some other style,
such as ABChoiceButtonText seem to work fine. If I remove that style
specification from all strings in GameString.txt (using Ladik's MPQ Editor)
using some sed command, the map will run fine.
I've attached a version of the map that induces the crash (with a single
ABChoiceBackButtonText label) and a version that doesn't crash. Those should
only work as expected with enUS N.A. retail copies, as the enGB locale has it's
own version of the GameStrings.txt file that I don't think I have modified.
Note that I can't see the ABChoiceBackButtonText style in the list of styles
available from the Starcraft 2 Editor, don't know if it's related.
I've included wine's output for both a run of the crash inducing map and the
one that runs fine. I haven't been able to run it with WINEDEBUG="+all", Sc2
seems to terminate prematurely in that case.
Some other maps also crash for me (ie. The Unit Tester), but I don't know if
it's related.
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http://bugs.winehq.org/show_bug.cgi?id=34684
Bug #: 34684
Summary: RaidCall 7.2.x crashes when joining a group
Product: Wine
Version: 1.7.3
Platform: x86
URL: http://update.raidcall.com/download/raidcall.exe?v=7.2
.8
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ricardo_barbano(a)hotmail.com
Classification: Unclassified
install latest raidcall from the URL above and login.
Create a group, try to join it, raidcall crashes.
The group is created and on a second run you can see it on your groups. still
can't join it though.
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http://bugs.winehq.org/show_bug.cgi?id=11176
Summary: Adobe Reader 6: Searching not possible (riched20.dll)
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=10229)
--> (http://bugs.winehq.org/attachment.cgi?id=10229)
+loaddll,+richedit,+tid
Press "enter" in the edit field does not start the search and the "Search"
Button remain disabled, whe you entered a letter/word to search for.
Search does not start.
1- wine started: "AcroRd32.exe winedev-guide.pdf"
2- (Debug mark #1: ~52% in the log)
3- Press the Search Symbol
=> The Search-Dialog is created
4- (Debug mark #2: ~85% in the log)
5- "w" as word to search for was entered, but the Button "Search" remain
disabled
6- (Debug mark #3: ~89% in the log)
7- Close wine
When you enter a letter in the search field with native "riched20.dll",
the "Search" Button is enabled and when you enter a word in the search field
and press "enter", the document is searched.
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http://bugs.winehq.org/show_bug.cgi?id=35029
Bug #: 35029
Summary: Ancient Gems: Crashes on run
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petercon(a)sdf.lonestar.org
Classification: Unclassified
Created attachment 46691
--> http://bugs.winehq.org/attachment.cgi?id=46691
backtrace of Ancient Gems
Ancient Gems crashes with an error (backtrace attached) on run.
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http://bugs.winehq.org/show_bug.cgi?id=21708
Summary: d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when
driver doesn't support ARB_depth_texture
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suokkos(a)gmail.com
ARB_depth_texture (and ARB_shadow) was moved to opengl core only in 1.4. radeon
r200 cards don't have hw support or depth textures so mesa r200 driver only
supports 1.3.
If I run 3DMark2001 in wine with r200 I get INVALID_ENUM errors for call to
glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB). The problematic demo is the high
detail lobby.
If directx 8 did require something similar to ARB_shadow and ARB_depth_texture
then it would be interesting to know if ati did support them in windows driver.
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http://bugs.winehq.org/show_bug.cgi?id=23174
Summary: Fallout 3: Diologue and Video/sound issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xhrisx(a)gmail.com
On my system, Fallout 3 crashes when the game is played for more that an hour
if I have sound, yet without sound I may play to my hearts content
what occurs is two things:
1) OSS and ALSA cause loop of some kind of loop that eats through resources
causing my entire system to crash after exactly 2mins of the game freezing;
when the game starts out the frames per second are at 60fps and decline quickly
to 5fps or lower.
-Note; the game works Almost perfectly with OSS and ALSA turned off, The game
stays at a steady 20-30fps, Still laggy at points of High Polygon count.
(Washington memorial, Wasteland in general.)
2. I cannot continue the main quest because of a text dialogue error that shows
"..." instead of the initiating dialogue. And nearly all text dialogue is
Lagging in response.
My system:
Ubuntu 10.04
wine 1.2~rc2
AMD Athlon x2 5200
M2N-e
4gb Ram
4650 1gb videocard
sound blaster Live! card
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http://bugs.winehq.org/show_bug.cgi?id=18019
Summary: Mass Effect: Setup crashes when changing install
directory
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=20407)
--> (http://bugs.winehq.org/attachment.cgi?id=20407)
Setup output
If I select custom install in Mass Effect setup and attempt to change the
install directory (I usually mark the install directory as C:\jeu), the setup
crashes with the output attached above. Channels +relay and +seh enabled. Using
Gentoo X64 and latest git.
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http://bugs.winehq.org/show_bug.cgi?id=36704
Bug ID: 36704
Summary: wine cmd uses overwrite mode instead of insert mode
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
When you start 'wine cmd' from gnome-terminal, it launches the wine command
interpreter embedded in gnome-terminal. When you use the arrow keys to modify a
command that you just typed, it is set to overwrite (replace characters)
instead of inserting inbetween. However, gnome-terminal uses insert mode and
that is what the user was using just moments before.
I believe Windows 7 also uses insert mode
(http://technet.microsoft.com/en-us/magazine/ff758104.aspx) and if there is not
a good reason against it, it would make sense to have it as default in wine, or
better to inherit such a setting from the shell/desktop environment.
For an example, see related topic in the forum:
http://forum.winehq.org/viewtopic.php?f=8&t=22727
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http://bugs.winehq.org/show_bug.cgi?id=9473
Summary: Adobe Reader 6: Zoomfactor and Pagenumber are empty
(riched20.dll)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7817)
--> (http://bugs.winehq.org/attachment.cgi?id=7817)
screenshot
Adobe Reader 6.0.1:
There is nothing displayed in the Zoomfactor Field and in the Pagenumber Field
with builtin "riched20.dll"
Both fields works with native "riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=32060
Bug #: 32060
Summary: Guild Wars: Input gets stuck
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Today after a little playing the complete input (mouse and keyboard) hasn't
responded anymore. At the time this happened the w key was pressed (because my
character was still moving) and maybe I was looking around with the right mouse
button. This made my system complete unusable and I had to restart it.
I remember that I had input problems a long time ago. But I'm unsure if at this
time the complete input got stuck too.
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http://bugs.winehq.org/show_bug.cgi?id=19156
Summary: Street Fighter 4 Benchmark: Poor framerate
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17048
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saziel(a)gmail.com
The SF4 Benchmark (and thus, the game itself probably) suffers from a poor
framerate when run under wine. Under windows I can get up to 90fps, while I'm
stuck at 30fps running under wine. As the game logic is based on frames, not
time, anything below 60fps is unusable.
In addition, it does not seem to recognize the video card properly- where the
video card string should be displayed, it says "X11 Windowing System" instead.
Fiddling around with the options can slightly boost framerate. For instance,
with backgrounds disabled the framerate can jump much higher, however most
other options have little effect.
Not much interesting console output, except this which gets spammed:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,7,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
The benchmark can be downloaded below (~400mb):
http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip
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http://bugs.winehq.org/show_bug.cgi?id=21042
Summary: Outlook Express crashes before sending a message
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25237)
--> (http://bugs.winehq.org/attachment.cgi?id=25237)
Wine output with a backtrace at crash point.
Start with clean WINEPREFIX. Install OE using "sh winetricks -q ie6". Then
run: wine 'c:\Program Files\Outlook Express\msimn.exe'
Press Yes to set the default application, fill in some (fake) account info,
press Ctrl-N, type in reciepient and subject.
Press Ctrl-Enter and you will get a crash in dlls/riched20/richole.c:1741
The app is hung up. Return to the console and press Ctrl-C.
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http://bugs.winehq.org/show_bug.cgi?id=23997
Summary: Gridrunner Revolution: doesn't render certain objects
in-game
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30138)
--> (http://bugs.winehq.org/attachment.cgi?id=30138)
terminal output
Gridrunner Revolution is a remake of a classic 'bottom-up' shooter, published
by Llamasoft.
The game doesn't show certain objects during gameplay: your ship is missing,
only some fainted outlines of the ship can be seen. The incoming... er.. sheep
(?) are also not rendered.
You can check the issue with the demo, too. The following components are needed
if you want to try the game: dx9 libs and xact. Alsa must be set to 'Emulation'
to get sounds.
Fedora 13
Nvidia 7600 / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=33592
Bug #: 33592
Summary: Family Tree Builder crashes partway through import of
components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brashley46(a)tfnet.ca
Classification: Unclassified
Created attachment 44470
--> http://bugs.winehq.org/attachment.cgi?id=44470
Crash report created by Wine.
version 7 of Family Tree Builder installs correctly, logs in to myfamily.com,
downloads genealogy information, but then crashes while trying to download
additional components.
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http://bugs.winehq.org/show_bug.cgi?id=11849
Summary: Adobe Acrobat Pro 7 -- Updates fail
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Updates produces the pop up error message:
Update Failed
Updater internal error
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http://bugs.winehq.org/show_bug.cgi?id=20830
Summary: Dameware NTutilities crashes trying yo create AD
object
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Blocks: 14916
Created an attachment (id=24959)
--> (http://bugs.winehq.org/attachment.cgi?id=24959)
DNTU crash log
Hi.
Application tries to create CLSID_DsAdminCreateObj object which isn't
implemented. I believe it causes a crash in richedit code. Crash log attached.
I'm not aware of richedit internals, if someone proves it's a richedit bug feel
free to patch it and change component accordingly.
Log taken with wine-1.1.33-404-gac85305.
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http://bugs.winehq.org/show_bug.cgi?id=32966
Bug #: 32966
Summary: mshtml: crash in get_frame_by_name( "jQuery" ) using
jQuery 1.3.2
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 43544
--> http://bugs.winehq.org/attachment.cgi?id=43544
Full log for the jQuery crash
This url crashes in mshtml/htmlwindow.c:407
wine iexplore http://www.w3.org/2008/06/mobile-test/
0025:trace:jscript:jsdisp_get_id not found L"jQuery"
wine: Unhandled page fault on read access to 0x00000088 at address
0x7fddb8869a04 (thread 0025),
which is:
407 hres =
IHTMLElement_get_id(&window_iter->frame_element->element.IHTMLElement_iface,
&id);
wine-1.5.23-152-gb8d081b
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https://bugs.winehq.org/show_bug.cgi?id=35191
Bug ID: 35191
Summary: make install shouldn't call update-desktop-database
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
Calling update-desktop-database is the package manager's job. Calling it means
that make install cannot be run as root without erroring (even though the error
is ignored).
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http://bugs.winehq.org/show_bug.cgi?id=31896
Bug #: 31896
Summary: Portable Calibre does not add book to library
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
Classification: Unclassified
Created attachment 41985
--> http://bugs.winehq.org/attachment.cgi?id=41985
Console messages after running calibre portable (the first time without trying
to add a book)
When I try to add a book with calibre portable, it correctly opens the window
that let me choose the file and I can select it, but the the process bar
remains fixed at 0% with no disk operation.
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https://bugs.winehq.org/show_bug.cgi?id=36135
Bug ID: 36135
Summary: valgrind shows some errors in ole32/tests/ole2.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==29824== Conditional jump or move depends on uninitialised value(s)
==29824== at 0x5A3F653: order_rect (gdi_private.h:443)
==29824== by 0x5A4539D: ExtTextOutW (font.c:2258)
==29824== by 0x5A44DBB: ExtTextOutA (font.c:2113)
==29824== by 0x5A6BABF: MF_Play_MetaExtTextOut (metafile.c:1437)
==29824== by 0x5A69A00: PlayMetaFileRecord (metafile.c:853)
==29824== by 0x5A68002: PlayMetaFile (metafile.c:429)
==29824== by 0x52D107C: DataCache_Draw (datacache.c:1594)
==29824== by 0x4995F58: test_data_cache (oleidl.h:3818)
==29824== by 0x499BF61: func_ole2 (ole2.c:2387)
==29824== by 0x49BE544: run_test (test.h:584)
==29824== by 0x49BE933: main (test.h:654)
==29824== Uninitialised value was created by a stack allocation
==29824== at 0x5A6B84B: MF_Play_MetaExtTextOut (metafile.c:1397)
==29824==
==29824== Conditional jump or move depends on uninitialised value(s)
==29824== at 0x5A3F67F: order_rect (gdi_private.h:449)
==29824== by 0x5A4539D: ExtTextOutW (font.c:2258)
==29824== by 0x5A44DBB: ExtTextOutA (font.c:2113)
==29824== by 0x5A6BABF: MF_Play_MetaExtTextOut (metafile.c:1437)
==29824== by 0x5A69A00: PlayMetaFileRecord (metafile.c:853)
==29824== by 0x5A68002: PlayMetaFile (metafile.c:429)
==29824== by 0x52D107C: DataCache_Draw (datacache.c:1594)
==29824== by 0x4995F58: test_data_cache (oleidl.h:3818)
==29824== by 0x499BF61: func_ole2 (ole2.c:2387)
==29824== by 0x49BE544: run_test (test.h:584)
==29824== by 0x49BE933: main (test.h:654)
==29824== Uninitialised value was created by a stack allocation
==29824== at 0x5A6B84B: MF_Play_MetaExtTextOut (metafile.c:1397)
==29824==
Also a possible leak:
==29824== 8 bytes in 1 blocks are possibly lost in loss record 47 of 708
==29824== at 0x7BC4C735: notify_alloc (heap.c:255)
==29824== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==29824== by 0x7B84586B: HeapAlloc (heap.c:271)
==29824== by 0x7B845B40: GlobalAlloc (heap.c:376)
==29824== by 0x4994A77: DataObject_DAdvise (ole2.c:1281)
==29824== by 0x52D1933: setup_sink (objidl.h:7541)
==29824== by 0x52D21E9: DataCache_OnRun (datacache.c:2085)
==29824== by 0x49978AA: test_data_cache (oleidl.h:2656)
==29824== by 0x499BF61: func_ole2 (ole2.c:2387)
==29824== by 0x49BE544: run_test (test.h:584)
==29824== by 0x49BE933: main (test.h:654)
==29824==
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http://bugs.winehq.org/show_bug.cgi?id=19588
Summary: Symantec LiveUpdate 3.4 - wrong permissions set on
folder
Product: Wine
Version: 1.1.26
Platform: PC
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.4/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22841)
--> (http://bugs.winehq.org/attachment.cgi?id=22841)
wine-1.1.26-391-g914a9ca installation console output
The installer for Symantec LiveUpdate 3.4 does complete despite this error,
because it is a fairly simple application.
Basically, incorrect permissions are set on a program folder.
$ ls -l /home/test/.wine2/drive_c/users/Public/Application\ Data
total 232
-rw-r--r-- 1 test test 228661 2009-08-05 23:11 LuInstall.LiveUpdate
dr-xrwsr-x 3 test test 4096 2009-08-05 23:11 Symantec
Attempting to remove this folder (without root access) results in PERMISSION
DENIED.
http://en.wikipedia.org/wiki/Setgid#setgid_on_directories
Wine shouldn't be setting setgid, Windows does not support it.
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http://bugs.winehq.org/show_bug.cgi?id=27200
Summary: Crazy Machines Demo crashes on start
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/download_7568.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34757)
--> (http://bugs.winehq.org/attachment.cgi?id=34757)
backtrace
Installs fine. If you decline directx9 setup, you'll want to run 'winetricks
xact d3dx9_36' to get the missing dlls. After that, crashes on start.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=37068
Bug ID: 37068
Summary: XIII: Canyon levels not rendered correctly
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: ba61730daa6a614ef07128a69a0bbca819e716b4
Once there was bug #30194 and the issue was gone between Wine 1.6-rc3 and 1.6.
Sadly, the exact same issue has been re-introduced since Wine 1.7.0, the Canyon
levels are unplayable, because the whole screen is filled with some fog.
This is after
ba61730daa6a614ef07128a69a0bbca819e716b4 is the first bad commit
commit ba61730daa6a614ef07128a69a0bbca819e716b4
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Aug 1 12:25:55 2013 +0200
wined3d: Avoid calculating 1 / (fog_end - fog_start) in the shader.
:040000 040000 def6053aef8ca5551147e39fd1534f68e08ed32b
90db6148516cc12e0a95ca2e2857af700dc0dd83 M dlls
The patch can be reverted cleanly on 1.7.23 and it fixes the problem.
Disabling GLSL doesn't help.
I can't reproduce the problem with the open source nouveau driver, this may be
a bug in the Nvidia driver. I don't have Intel or AMD gfx card to test it.
Terminal output:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32db08,0x00000000), stub!
>fixme:d3d8:ValidateVertexShader (0x17e3900 (nil) (nil) 1 0x32d7d8): stub
>fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Let me know if you need further tests or debug logs.
Fedora 20
Nvidia binary drivers 340.24
wine-1.7.23-90-gbdeb761
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http://bugs.winehq.org/show_bug.cgi?id=29347
Bug #: 29347
Summary: Preview pane in office 2007 file browser does not show
files
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jack(a)codeweavers.com
Classification: Unclassified
>From within an Office 2007 app, going to "open file", and switching the
explorer View to "preview", no Office app except Word will actually generate a
preview (and at that, only with .doc/.docx files - not rtf, for instance).
All other office apps, when looking at files of the type opened by the
respective program, report that the "preview is unavailable."
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http://bugs.winehq.org/show_bug.cgi?id=35640
Bug ID: 35640
Summary: In Game Risen Mouse not right handling
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gipfelsturm111(a)gmx.net
Hello.
In the game Risen I can't turn around endless myself axis. Stop is left and
right about 180°.
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http://bugs.winehq.org/show_bug.cgi?id=36727
Bug ID: 36727
Summary: Skyrim: Mouse not being captured (player cannot fully
turn in game)
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hernejj(a)gmail.com
Skyrim is not properly grabbing the mouse (Limited to about 45 degrees of
character motion is the symptom).
This problem occurs when using Linux Mint 17 which uses Xorg 1.15.1.
The problem does NOT occur on Mint 16 which uses Xorg 1.14.3.
I am running Wine 1.7.2 with the exact same freshly created ".wine" folder in
both cases.
The mouse is properly grabbed on the Mint 17 system when playing The Witcher.
So Skyrim must be doing something different with respect to mouse management.
I've tried many combinations of the usual options:
- Automatically capture mouse in full screen windows
- Allow the window manager to decorate the windows
- Allow the window manager to control the windows
- Emulate a virtual desktop (tried 1920x1200, and 1024x768) in-game res is
always 1920x1200.
- HKCU\Software\Wine\DirectInput\MouseWarpOverride=force
I've also tried running the program under the following desktop environments:
Cinnamon, Cinnamon fallback, LXDE, and Ubuntu Unity. All exhibit this problem.
By default, Linux Mint uses Wine 1.6.2. I've tried this version of Wine and it
does not fix the problem.
I'll provide any debug info needed to assist with this problem.
Thanks for looking.
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http://bugs.winehq.org/show_bug.cgi?id=33927
Bug #: 33927
Summary: Offline rekening overzicht needs OLEDB rowposition
library
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: oledb32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
When jet40 is installed it needs oledb rowposition library to work, this is
need to use providers with builtin oledb32 module.
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http://bugs.winehq.org/show_bug.cgi?id=31770
Bug #: 31770
Summary: Database FindFirst fails to find the correct record
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 41802
--> http://bugs.winehq.org/attachment.cgi?id=41802
Sample Program
On a database server create a new database
Add the following table
CREATE TABLE testing
(
id serial NOT NULL,
name boolean,
id2 integer,
CONSTRAINT testing_pkey PRIMARY KEY (id)
);
INSERT INTO testing(id, name, id2) VALUES (1, false, 2);
INSERT INTO testing(id, name, id2) VALUES (2, false, 3);
winetricks mdac28
Install the mysql or postgres odbc driver
Using odbcad32, create a connecting to the server.
Run DBSample, select the ODBC connection you just made.
You'll get a dialog with "Yipee" if it was successful.
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http://bugs.winehq.org/show_bug.cgi?id=29372
Bug #: 29372
Summary: Chrome exit with "fixme:file:ReplaceFileW Ignoring
flags 2" while dragging tabs
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Downlaod and install Google Chrome
http://www.google.com/chrome/index.html?platform=win&hl=en&standalone=1
sha1sum :
ChromeStandaloneSetup-b6ea56f7a04f9bcee3565687f5aef83695d13b97-2011-12-09.exe
2.
disable "Allow the window manager to decorate the windows." in winecfg
(Reference: Bug 28467 and Bug 28468)
3.
Start chrome
$ cd ~/.wine/drive_c/users/fracting/Local\ Settings/Application\
Data/Google/Chrome/Application
$ wine chrome.exe
4. make sure there is only one tab, drag the chrome tab away from the origin
position, then chrome will exit with following messages:
fixme:file:ReplaceFileW Ignoring flags 2
fixme:file:ReplaceFileW Ignoring flags 2
fixme:file:ReplaceFileW Ignoring flags 2
fixme:iphlpapi:CancelIPChangeNotify (overlapped 0xc8ab1c): stub
fixme:advapi:UnregisterTraceGuids 0: stub
fixme:advapi:UnregisterTraceGuids 0: stub
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http://bugs.winehq.org/show_bug.cgi?id=34930
Bug #: 34930
Summary: Cygwin-compiled Hello World program couldn't display
output
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've recently found that console-based C program
(even a simplest one shown below) that's compiled with
Cygwin x86 1.7.25 (GCC 4.7.3) failed to display output properly in WINE.
/* hello.c */
#include <stdio.h>
int main() {
printf("Hello World\n");
return 0;
}
>From Cygwin shell under Microsoft Windows XP SP3:
cygwin$ gcc -Wall -o hello.exe hello.c
Under Debian GNU/Linux 5.0 "Lenny" i386:
(I copied both hello.exe and cygwin1.dll to my Debian partition)
$ wine hello.exe
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: volume info not supported
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
$
Apart from FIXMEs, there is no "Hello World" printed out.
Attached file contains source code above, the executable and cygwin1.dll.
WINE: 1.7.6 (source) on Debian GNU/Linux 5.0 "Lenny" i386
Cygwin: cygwin1.dll 1.7.25 (x86)
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http://bugs.winehq.org/show_bug.cgi?id=12122
Summary: Notepad ++ hangs when opened file gets updated
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jager49(a)zonnet.nl
For as long as I can remember, Notepad++ (including latest version 4.8.2) hangs
when an opened file gets updated. This bug was present in 0.9.46 and 0.9.57. A
window does get created, asking the user whether to reload the file or not
("Yes" / "No"), however that window is non-responsive. The only way out of this
is to force quit the application.
uname -a;
Linux vostro1400 2.6.22-14-generic #1 SMP Tue Feb 12 07:42:25 UTC 2008 i686
GNU/Linux
Distro is Ubuntu Gutsy Gibbon (7.10), although this behavior was observed on
Feisty as well.
I've attached a screenshot of the window that Notepad++ throws. Dragging it
around just clears it and leaves trails all over the background window.
Amazing job guys & good luck with 1.0 !
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http://bugs.winehq.org/show_bug.cgi?id=33947
Bug #: 33947
Summary: Battle.net desktop app crashes after 15 seconds
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtwyford+wine(a)gmail.com
Classification: Unclassified
Created attachment 45090
--> http://bugs.winehq.org/attachment.cgi?id=45090
Blizz-created logs
The new Battle.net desktop app
(<https://us.battle.net/account/management/battlenetapp/dashboard.html>,
requires beta access) crashes after ~15-20 seconds regardless of action (or
inaction).
Installed into a new 64-bit prefix, using up-to-date git, on F19.
I've got a post up on the Blizzard forum regarding the issue.
<http://us.battle.net/en/forum/topic/9377319465>
Attached are the logs created using a Blizzard-provided tool. The Blizzard
crash agent handles the crash before it makes it to wine.
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http://bugs.winehq.org/show_bug.cgi?id=36539
Bug ID: 36539
Summary: Evernote_5.4.0.3698 .exe: it gives an error and asks
me to close the app
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: upercoco(a)gmail.com
when I open the app gives an error and asks to close the app
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https://bugs.winehq.org/show_bug.cgi?id=36386
Bug ID: 36386
Summary: d3dx9_36/tests/texture.c crashes under valgrind on
i965/mesa 10.1.1
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48438
--> https://bugs.winehq.org/attachment.cgi?id=48438
valgrind log/backtrace
Backtrace:
=>0 0x0400ad42 _vgr20180ZZ_libcZdsoZa_memcpy+0xf2() in
vgpreload_memcheck-x86-linux.so (0x04d6f318)
1 0x0737df14 in i965_dri.so (+0xf1f13) (0x81cd3000)
2 0x073844bd in i965_dri.so (+0xf84bc) (0x04390960)
3 0x07384800 in i965_dri.so (+0xf87ff) (0x04390960)
4 0x07557e0f in i965_dri.so (+0x2cbe0e) (0x0a248408)
5 0x0736d78a in i965_dri.so (+0xe1789) (0x00000de1)
6 0x07371dea in i965_dri.so (+0xe5de9) (0x04d6fa48)
7 0x06dcfbd6 glTexSubImage2D+0x65() in libgl.so.1 (0x04d6fa48)
8 0x05dccd22 wined3d_adapter_init.constprop+0x1451() in wined3d (0x04d6fa48)
9 0x05dd2d79 wined3d_init+0x38(wined3d=0x481e2d8, flags=0xc)
[/home/austin/wine-valgrind-known/dlls/wined3d/directx.c:5272] in wined3d
(0x04d6fa78)
10 0x05e58927 wined3d_create+0x66(flags=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d6fab8)
11 0x05d4e4af d3d9_init+0x3e(d3d9=0x481e2b8, extended=0)
[/home/austin/wine-valgrind-known/dlls/d3d9/directx.c:647] in d3d9 (0x04d6faf8)
12 0x05d41ab1 Direct3DCreate9+0x6b(sdk_version=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/d3d9/d3d9_main.c:45] in d3d9
(0x04d6fb38)
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https://bugs.winehq.org/show_bug.cgi?id=36339
Bug ID: 36339
Summary: valgrind shows a lot of leaks in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18687== 4,096 bytes in 1 blocks are definitely lost in loss record 2,347 of
2,444
==18687== at 0x74446F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x7440378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x70520C9: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x7083710: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E913FD: DirectDrawCreateEx (main.c:342)
==18687== by 0x4D75A3F: func_d3d (d3d.c:100)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
==18687== 4 bytes in 1 blocks are possibly lost in loss record 23 of 2,444
==18687== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==18687== by 0x6DF421F: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DF5C86: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DD3A3A: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x708303E: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E91226: DirectDrawCreate (main.c:309)
==18687== by 0x4D774E5: func_d3d (d3d.c:840)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
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http://bugs.winehq.org/show_bug.cgi?id=25684
Summary: 16 bit ole2 installer hangs
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=32716)
--> (http://bugs.winehq.org/attachment.cgi?id=32716)
interesting threads from bt all
Happens with both 1.1.38 and current git.
To reproduce:
rm -rf ~/.wine
mkdir tmp
cd tmp
wget
http://download.microsoft.com/download/win31/update/2.03/win/en-us/ww1116.e…
unzip ww1116.exe
wine setup.exe
After clicking ok, it hangs here with
err:ntdll:RtlpWaitForCriticalSection section 0x7eb29760 "syslevel.c:
Win16Mutex" wait timed out in thread 000b, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec7c4 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 000b, retrying (60
sec)
and then eventually crashes.
btall says the deadlocked threads are in TASK_ExitTask and LoadLibrary16.
I'll attach the deadlocked thread stacks.
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https://bugs.winehq.org/show_bug.cgi?id=36669
Bug ID: 36669
Summary: ddraw/tests/visual.c crash under valgrind/i965
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48715
--> https://bugs.winehq.org/attachment.cgi?id=48715
valgrind log/backtrace
6 0x0656aba6 glGetTexImage+0x45() in libgl.so.1 (0x04d4f1d8)
7 0x04eb8aa4 match_broken_arb_fog+0xfd6(gl_info=0x8c4ad4c, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:857] in wined3d (0x04d4f1d8)
8 0x04eb9ae9 fixup_extensions+0x57(gl_info=0x8c4ad4c, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d4f218)
9 0x04ebff8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x8c4ad3c)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d4f3f8)
10 0x04ec545e wined3d_adapter_init+0x372(adapter=0x8c4ad3c, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d4f808)
11 0x04ec59b7 wined3d_init+0xb3(wined3d=0x8c4ad30, flags=0x5)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d4f838)
12 0x04f6e918 wined3d_create+0xc3(flags=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d4f8a8)
13 0x04b94e5c ddraw_init+0xa5(ddraw=0x48016c8, device_type=0)
[/home/austin/wine-valgrind/dlls/ddraw/ddraw.c:4874] in ddraw (0x04d4fa88)
Which causes a leak:
==17449== 160 bytes in 1 blocks are definitely lost in loss record 20,330 of
21,127
==17449== at 0x7BC4C75D: notify_alloc (heap.c:255)
==17449== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==17449== by 0x4BA91A2: DDRAW_Create (main.c:267)
==17449== by 0x4BA9424: DirectDrawCreate (main.c:309)
==17449== by 0x4B191E5: D3D1_createObjects (visual.c:1152)
==17449== by 0x4B2413C: func_visual (visual.c:3257)
==17449== by 0x4B24F84: run_test (test.h:584)
==17449== by 0x4B25373: main (test.h:654)
==17449==
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http://bugs.winehq.org/show_bug.cgi?id=34262
Bug #: 34262
Summary: dbghelp: Unhandled Tag type 0x26 for backtraces in
xul.dll
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45607
--> http://bugs.winehq.org/attachment.cgi?id=45607
log
Noticed while testing bug 26485:
fixme:dbghelp_dwarf:dwarf2_load_one_entry Unhandled Tag type 0x3b at
ctx(0x33c3cc,L"xul"), for 107
fixme:dbghelp_dwarf:dwarf2_parse_udt_type Unhandled Tag type 0x26 at
ctx(0x33c3cc,L"xul"), for debug_info(abbrev:0x4cb3a94,symt:0x4fb06c4)
austin@aw25 ~ $ cat debug_log.txt | grep -c "Unhandled"
230703
I'll attach the compressed log, there are other fixme's in there as well.
To reproduce:
$ wget http://zabkat.com/xplorer2_setup.exe
$ wine xplorer2_setup.exe
# install xplorer
# Get gecko debug build:
$ wget http://downloads.sourceforge.net/wine/wine_gecko-2.21-x86-dbg.tar.bz2
$ cd .wine/drive_c/windows/system32/gecko/2.21
$ mv wine_gecko wine_gecko.old
$ tar -jxf ~/wine_gecko-2.21-x86-dbg.tar.bz2
# Disable the crash dialog:
$ winetricks nocrashdialog
$ cd "~/.wine/drive_c/Program Files/zabkat/xplorer2"
$ wine xplorer2_UC.exe
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https://bugs.winehq.org/show_bug.cgi?id=37220
Bug ID: 37220
Summary: valgrind shows an invalid write in
d3dx9_36/tests/core.c
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==23137== Invalid write of size 4
==23137== at 0x400B9BA: memcpy (vg_replace_strmem.c:916)
==23137== by 0x4F01FBA: copy_pixels (surface.c:1514)
==23137== by 0x4F02C47: D3DXLoadSurfaceFromMemory (surface.c:1833)
==23137== by 0x4F02F3A: D3DXLoadSurfaceFromSurface (surface.c:1921)
==23137== by 0x4EF2618: D3DXRenderToSurface_EndScene (render.c:319)
==23137== by 0x4C835EE: test_ID3DXRenderToSurface (core.c:1008)
==23137== by 0x4C846B7: func_core (core.c:1256)
==23137== by 0x4D05704: run_test (test.h:584)
==23137== by 0x4D05AD0: main (test.h:654)
==23137== Address 0x7fece000 is on thread 1's stack
==23137==
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https://bugs.winehq.org/show_bug.cgi?id=36245
Bug ID: 36245
Summary: valgrind shows several warnings in
d3dx9_36/tests/texture.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27653== Invalid read of size 4
==27653== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27653== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27653== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653== by 0x4CB868F: main (test.h:654)
==27653== Address 0xe82f138 is 16 bytes after a block of size 32 alloc'd
==27653== at 0x7BC4C735: notify_alloc (heap.c:255)
==27653== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27653== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==27653== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==27653== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==27653== by 0xE913368: BmpDecoder_Create (bmpdecode.c:1178)
==27653== by 0xE91343A: BmpDecoder_Construct (bmpdecode.c:1197)
==27653== by 0xE9134C6: BmpDecoder_CreateInstance (bmpdecode.c:1208)
==27653== by 0xE9165BB: ClassFactoryImpl_CreateInstance (clsfactory.c:138)
==27653== by 0x5151E26: CoCreateInstance (unknwn.h:226)
==27653== by 0xE929022: BitmapDecoderInfo_CreateInstance (info.c:620)
==27653== by 0xE924090: find_decoder (wincodec.h:3325)
==27653== by 0xE924234: ComponentFactory_CreateDecoderFromStream
(imgfactory.c:208)
==27653== by 0x4FB6EB3: D3DXLoadSurfaceFromFileInMemory (wincodec.h:5956)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653==
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http://bugs.winehq.org/show_bug.cgi?id=34517
Bug #: 34517
Summary: Burnout Paradise on Steam crashes when trying to
connect to server
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45950
--> http://bugs.winehq.org/attachment.cgi?id=45950
Death report
Installs fine, and plays fine, except when "connecting to paradise city
servers". Then it dies with this backtrace.
One workaround is to disconnect the network before playing, so it steps over
the conection and then I can play fine again, but only offline.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=36449
Bug ID: 36449
Summary: Death to Spies: Moment of Truth crashes on mission
start (needs
ID3DXSkinInfo::ConvertToIndexedBlendedMesh
implementation)
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
Prerequisite: 'winetricks -q d3dcompiler_43'
For the intro video crash you need Windows Media Video 9 VCM (bug 32723).
Download:
http://download.microsoft.com/download/9/8/a/98a6cb2d-6659-485e-b1f9-2c0d9b…
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Aspyr/Death to Spies - Moment of Truth
Demo
$ WINEDEBUG=+tid,+seh,+relay,+d3dx,+d3d wine ./Truth.exe >>log.txt 2>&1
...
0046:fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x648d7910,
mesh_in 0x6490f840, options 0, adjacency_in 0x45, adjacency_out 0x5adb248,
face_remap 0x5ae67d8, vertex_remap (nil), max_face_infl (nil),
num_bone_combinations 0x33f1c0, bone_combination_table 0x33f194, mesh_out
0x33f1a0 stub!
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05adb238) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05ae67c8) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:trace:seh:raise_exception code=c0000005 flags=0 addr=0x4e40df ip=004e40df
tid=0046
0046:trace:seh:raise_exception info[0]=00000000
0046:trace:seh:raise_exception info[1]=00000037
0046:trace:seh:raise_exception eax=00000037 ebx=064e1c90 ecx=add05c5b
edx=064e3c00 esi=05adb248 edi=05ae67d8
0046:trace:seh:raise_exception ebp=80004001 esp=0033f138 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0046:trace:seh:call_stack_handlers calling handler at 0x7c9140 code=c0000005
flags=0
...
Unhandled exception: page fault on read access to 0x00000037 in 32-bit code
(0x004e40df).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004e40df ESP:0033f138 EBP:80004001 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000037 EBX:064e1c90 ECX:add05c5b EDX:064e3c00
ESI:05adb248 EDI:05ae67d8
...
Backtrace:
=>0 0x004e40df in truth (+0xe40df) (0x80004001)
0x004e40df: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (149 modules)
PE 400000- 8c9000 Export truth
PE 8d0000- ad7000 Deferred d3dcompiler_43
PE bf0000- d29000 Deferred vorbis
PE 10000000-10022000 Deferred vfs20
...
Threads:
process tid prio (all id:s are in hex)
...
00000045 (D) C:\Program Files\Aspyr\Death to Spies - Moment of Truth
Demo\Truth.exe
00000016 0
0000000d 15
0000000b 0
00000047 0
00000046 0 <==
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174209%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/0a993f14b4e254617e408f961fcb8f94…
'winetricks -q d3dx9_36' works around (also fixes text display issue).
$ sha1sum DTS_Demo_Installer.exe
aa7af641c6e959aa3daf758acf5f6f3b124d0ed1 DTS_Demo_Installer.exe
$ du -sh DTS_Demo_Installer.exe
920M DTS_Demo_Installer.exe
$ wine --version
wine-1.7.18-92-gb01fc1a
Regards
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