http://bugs.winehq.org/show_bug.cgi?id=14522
Summary: Spellforce has bad quality ground textures
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Like the title says.
This is likely due some LOD malfunction.
The ground which is farther from the players view looks more detailed and high
res, this leads me to the conclusion that the LOD of the game operates the
exact opposite what it should. Also this explains the slowness of the game.
With ground I mean the grass and hills which are basically just one big
surface. However the textures of the buildings and trees, which are complex 3d
models, are looking great.
In the console there are some of these messages:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not
supported for scratch textures
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http://bugs.winehq.org/show_bug.cgi?id=25420
Summary: XIII Century-Death or Glory: text is unreadable
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32352)
--> (http://bugs.winehq.org/attachment.cgi?id=32352)
screenshot showing the good text
The text becomes unreadable in the game after you start a mission, tutorial
etc.
The text is fully readable right after starting the game, both in the menu and
in the tutorial screen.
The fonts become unreadable on the loading screen, as soon as you start a
mission. From then on, even if you go back to the main menu, no text is
displayed correctly (until you restart the game).
I'm experiencing the same issue with the fonts in Wine-0.9.46, 1.0.1 and so on.
The game has a 'fonts' directory, containing such pairs of files as:
font.arial.10.bmp
font.arial.10.dds
...
font.tahoma.7.bmp
font.tahoma.7.dds
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=36368
Bug ID: 36368
Summary: MicrosoftFixit50588 tool raises a vbscript parsing
error
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://download.microsoft.com/download/5/C/9/5C94F2F4-
9F1E-490A-894E-049A626C3D1F/MicrosoftFixit50588.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: Stefan.Leichter(a)camLine.com
Created attachment 48419
--> http://bugs.winehq.org/attachment.cgi?id=48419
+vbscript log
While trying to get the Network Level Authentication going with remote desktop
client an parsing error occured:
trace:vbscript:VBScriptParse_ParseScriptText (0x18b630)->(L"On Error Resume
Next\r\n\r\n'**********************************************************************************************\r\n'
Global
Var\r\n'**********************************************************************************************\r\nDim
slog:Set slog=New Logger ' log file obj\r\nDim Wi"... (null) (nil) (null)
0 0 0 (nil) (nil))
comand line: wine msiexec /i MicrosoftFixit50588.msi
Native credssp.dll (WinXP) was placed in the system32 folder
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http://bugs.winehq.org/show_bug.cgi?id=26202
Summary: SoulSeek
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.luna-rox(a)hotmail.com
Try to run it, download it from www.slsknet.org and try pressing "Search File"
double I mean, open two search bars and it prompts an error... which wasn't
happening on windows thanks will I recieve an answer?
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http://bugs.winehq.org/show_bug.cgi?id=28951
Bug #: 28951
Summary: Nitro PDF Reader crashes in Preferences->Commenting
menu
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37217
--> http://bugs.winehq.org/attachment.cgi?id=37217
plain terminal output
The application crashes when clicking on the Commenting option in the
Preferences menu.
Other options in the Preferences menu don't trigger the crash.
Steps to reproduce the problem:
Before launching the application you might need to set a virtual desktop to
avoid bug #26605 .
When the application is fully loaded, click on the File tab and select
Preferences. Click on the Commenting option >>first comes an error reporting
dialog then kicks in the Wine crash dialog. I couldn't get a meaningful
backtrace even with Wine's crash dialog disabled.
Native msvc* dlls don't help.
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http://bugs.winehq.org/show_bug.cgi?id=24861
Summary: Evil Genius (GOG version): Crashes randomly on
autosave
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sofox(a)foxplace.tk
Created an attachment (id=31458)
--> (http://bugs.winehq.org/attachment.cgi?id=31458)
Log file I used. NOTE: The last two lines of the file come AFTER I forcibly
close the Wine error dialog using the xkill command.
Evil Genius autosaves about every 10 minuites. When it does, the entire program
sometimes crashes (rendering the save file it was making corrupt).
This seems to most likely hapen when there are several enemies in the base and
a fight has broken out (ie. some agents dead, others battling minions, etc.)
When it crashes, sometimes all you get is the last image from the game and
while you can move your mouse cursor about and have it change its cursor, you
can't see what it's interacting with.
However, a dialog does pop up (even if you can't always see it) which says:
Program Error
The program EvilGeniusExeStup-RElease.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.(then 2 paragraphs about
checking appdb.winehq.org or submitting a bug to bugs.winehq.org)
There is a close button in the dialog, but whenever I move the cursor over the
button, the cursor becomes invisible and I can't seem to click.
Attached is the log I obtained by using "wine EvilGeniusExeStub-Release.exe &>
~/eg.log"
I'll be playing this game more over the next while so if anyone has any
questions or things they want me to try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=31181
Bug #: 31181
Summary: Unity3D first run internet registration fails
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The installer from http://unity3d.com/unity/download/ seems to work,
but when you run Unity.exe for the first time, it fails after you click
'Register online' on the initial dialog. A +chain,+crypt,+wininet log shows:
...
trace:chain:CRYPT_BuildSimpleChain Couldn't find issuer, halting chain creation
t
...
trace:chain:CertGetCertificateChain error status: 00010000
trace:crypt:CertGetCertificateChain returning 1
warn:wininet:netconn_verify_cert ERROR_INTERNET_SEC_CERT_REV_FAILED
...
err:wininet:NETCON_secure_connect SSL_connect failed: 12057
Tested with
52fa106840fc747b7d8dbcd902b587de17a1f8b7 UnitySetup-3.5.3.exe
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https://bugs.winehq.org/show_bug.cgi?id=36009
Bug ID: 36009
Summary: secur32/schannel test fails with WINEDEBUG=warn+heap
Product: Wine
Version: 1.7.16
Hardware: x86
URL: https://test.winehq.org/data/7e874aed75765f3c017673178
cfd64301b7ba3ed/linux_ae-fedora64-heap/secur32:schanne
l.html
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48140
--> https://bugs.winehq.org/attachment.cgi?id=48140
WINEDEBUG=warn+heap,secur32
schannel.c:707: Test failed: Expected SEC_E_INVALID_TOKEN, got 80090318
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http://bugs.winehq.org/show_bug.cgi?id=33976
Bug #: 33976
Summary: Spin Tires needs native quartz for launching
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.oovee.co.uk/spintire-download-mirrors/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45134
--> http://bugs.winehq.org/attachment.cgi?id=45134
logout
Demo crashes without native quartz.
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http://bugs.winehq.org/show_bug.cgi?id=35244
Bug ID: 35244
Summary: Blood Bowl: Legendary Edition crashes in full-screen
mode when shaders enabled
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 47003
--> http://bugs.winehq.org/attachment.cgi?id=47003
terminal output
To overcome bug #35243 I enabled full screen mode in
~/BloodBowlLegendary/Config.xml, so the relevant part of the configuration file
looks like this:
<Config.xml>
<Options>
<Video>
<Resolution>(1440,900)</Resolution>
<Depth>32</Depth>
<Frequency>75</Frequency>
<Adapter>0</Adapter>
<Fullscreen>1</Fullscreen>
<Shaders>2</Shaders>
</Video>
...
<Shadows>
<Quality>2</Quality>
</Shadows>
....
With these settings the game crashes on start as can be seen in the attached
log file. Disabling gameoverlayrenderer or native d3dx9 libraries don't solve
the problem.
To work around the crash I have to either disable shaders completely
(shaders=0) or reduce shadows quality to 0 or 1.
To sum up, the following configuration results in a crash:
Fullscreen=1
Shaders=1 or 2
Shadows=2
Fedora 19 x86
Nvidia GeForce 250 (512 MB VRAM) / binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=32205
Bug #: 32205
Summary: YoukuDesktop error in initializing
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://desktop.youku.com/youkuclient/youkuclient_setup
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42480
--> http://bugs.winehq.org/attachment.cgi?id=42480
Log: start youkudesktop
YoukuDesktop is a download manager and player for www.youku.com's video.
Steps to reproduce:
1. install Youku Client:
$ wine youkuclient_setup.exe
The installer will ask you to install flash, click "yes"/"确定"
2. start youku desktop:
$ cd ~/.wine/drive_c/Program\ Files/YouKu/YoukuClient
$ wine YoukuDesktop.exe
Expect result:
Start youku client
Actual result:
An error window pupup with message "初始化错误, 是否重试?", means "error in
initializing, would you like to retry?" in English.
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http://bugs.winehq.org/show_bug.cgi?id=32166
Bug #: 32166
Summary: RebelBetting: "Serious error" when selecting a listing
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 42435
--> http://bugs.winehq.org/attachment.cgi?id=42435
wine-1.5.16-262-gb036ee6 console output
When selecting a listing in RebelBetting (log-in required), a dialog pops up
reporting a "Serious error" but is not more specific than that.
To get this far:
1. Revert commit af08a2f6ba2fb0d65f1a1d3b7720216860fc9456 (Bug 32156)
2. Patch winetricks with patch from
http://code.google.com/p/winetricks/issues/detail?id=286
3. winetricks -q msxml6 dotnet35sp1 (order is important) (Bug 32164)
I would *guess* that these have something to do with it:
fixme:shell:URL_ParseUrl failed to parse
Tried msxml3 and msxml4 but they made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=32125
Bug #: 32125
Summary: RebelBetting exits silently
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 42375
--> http://bugs.winehq.org/attachment.cgi?id=42375
Wine 1.5.16 install log
Following a successful installation, RebelBetting exits silently. Nothing in
the console.
"winetricks dotnet35" doesn't work yet.
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http://bugs.winehq.org/show_bug.cgi?id=24967
Summary: Oxygen AVCHD player crashes when failling opening a
.mov & .mts source
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pacosanta(a)gmail.com
Created an attachment (id=31621)
--> (http://bugs.winehq.org/attachment.cgi?id=31621)
This is the .MTS file as example
An error happens when trying to open any .MOV file source with Oxygen AVCHD
playere installed through wine (installation results sucessful but it always
happens this error).
It also happens when trying to open de .MTS file attached, but it first
indicates that the program cannot create the overlay surface, but probably that
ins a different problem related to the file itself which I am not sure to have
extracted from the camera the right way,
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http://bugs.winehq.org/show_bug.cgi?id=33776
Bug #: 33776
Summary: UPlay games does not work into 64Bits prefix and Wine
set to Vista/Win7
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
There is a problem with Wine 1.6-rc1. It's impossible to launch games from
UPlay if wine is set to Vista/7 ... Explaination :
---- 32 Bits Wineprefix ----
UPlay does not work without the workaround in the bug #33742. Even with it, all
Ubisoft games in UPlay works without problem if i set "crypt32=native" only for
UPlay.exe.
The Windows version in the 32bits prefix is set to Win7 to workaround the bug
#32500 for FarCry 3.
---- 64 Bits Wineprefix ----
UPlay works with the same workaround (bug #33742). But my Uplay games don't
work, they start and stop immediatly. I tried with no-Uplay games too and i
have these results :
If Wine is set to XP : UPlay games and no-Uplay games runs correctly.
FarCry 3 still does not work (bug #32500)
If Wine is set to Vista/Seven : All UPlay games that i have don't work. Only
no-UPlay games runs.
----------------------------
UPlay games for my tests : Assassin's Creed : Brotherhood/Revelations and
FarCry3
No-UPlay games : Anno 1404, Freedom Fighters
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http://bugs.winehq.org/show_bug.cgi?id=33494
Bug #: 33494
Summary: It's not possible to use tempfile module in python
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Created attachment 44338
--> http://bugs.winehq.org/attachment.cgi?id=44338
backtrace
Not tested in real python. I used cx_freeze tool (also py2exe tested) and run
compiled program under wine.
Just two simple lines:
#!/usr/bin/env python
import tempfile
print tempfile.gettempdir()
And I get crash.
In attachments log from wine and compiled program.
Wine 1.5.24 and 1.4.1
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http://bugs.winehq.org/show_bug.cgi?id=21767
Summary: JLC's Internet TV crashes on startup
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.cnet.com/JLC-s-Internet-TV/3000-2139_4
-10630045.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26315)
--> (http://bugs.winehq.org/attachment.cgi?id=26315)
JLC's Internet TV backtrace
With wine-1.1.39, after installing JLC's Internet TV, the application crashes
with:
Backtrace:
=>0 0x6f3af97c ServiceProviderVtbl() in shdocvw (0x0032f4d0)
1 0x6851a569 call_window_proc+0xc8(hwnd=0x10074, msg=0x0030, wp=0x0088,
lp=0x0001, result=0x32f550, arg=0x6f3af97c)
[/home/arethusa/wine32/dlls/user32/../../../wine.git/dlls/user32/winproc.c:242]
in user32 (0x0032f520)
2 0x6851c98f CallWindowProcW+0x64(func=0x6f3af97c, hwnd=0x10074, msg=0x0030,
wParam=0x0088, lParam=0x0001)
[/home/arethusa/wine32/dlls/user32/../../../wine.git/dlls/user32/winproc.c:980]
in user32 (0x0032f560)
3 0x2ce13281 IOCS_OnWndProc+0xb8(This=0x166b78, hWnd=0x10074, uMsg=0x0030,
wParam=0x0088, lParam=0x0001)
[/home/arethusa/wine32/dlls/atl/../../../wine.git/dlls/atl/atl_ax.c:850] in atl
(0x0032f5b0)
4 0x2ce132cc AtlHost_wndproc+0x46(hWnd=0x10074, wMsg=0x0030, wParam=0x0088,
lParam=0x0001)
[/home/arethusa/wine32/dlls/atl/../../../wine.git/dlls/atl/atl_ax.c:857] in atl
(0x0032f5f0)
...
Using native atl.dll allows the application to start up.
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http://bugs.winehq.org/show_bug.cgi?id=19723
Summary: Trouble continuing the installation of NordicBet
Poker-client
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
I have never had any problems earlier installing the client & using
wine-1.1.27-1mdv2009.1 makes it impossible to move forward to the next page
when executing the exe-file from the desktop when running wine
/home/kristoffer/Skrivbord/NordicBet.exe.
The result is that I just see a white window and nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=36767
Bug ID: 36767
Summary: iexplore http://whatsmyuseragent.com crashes in
jscript
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48827
--> http://bugs.winehq.org/attachment.cgi?id=48827
Crash..
wine iexplore http://whatsmyuseragent.com
Workaround native jscript.dll
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http://bugs.winehq.org/show_bug.cgi?id=35270
Bug ID: 35270
Summary: Slingplayer 1.5 installer fails in a WOW64 prefix
Product: Wine
Version: 1.7.9
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47041
--> http://bugs.winehq.org/attachment.cgi?id=47041
wine-1.7.9-68-gb8e9bbd +msi +msiexec [1.8 MB]
The installer for SlingPlayer 1.5 fails in a WOW64 prefix, but works fine in a
32-bit prefix with error:
1608: Unable to created InstallDriver instance,
Return code: -2147221164
Googling around suggests it can be caused my registry corruption on 64-bit
Windows. Tried installing Windows Installer 4.5 but that failed too.
http://support.microsoft.com/kb/942288
Console log:
fixme:shell:SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000180
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:msi:ITERATE_DuplicateFiles We should track these duplicate files as well
err:ole:create_server class {d5641912-e47a-429c-879e-cfe13eac7a13} not
registered
err:ole:CoGetClassObject no class object {d5641912-e47a-429c-879e-cfe13eac7a13}
could be created for context 0x4
Workaround:
WINEARCH=win32
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https://bugs.winehq.org/show_bug.cgi?id=37017
Bug ID: 37017
Summary: KEY_WOW64_32KEY doesn't work properly after opening
HKLM\Software key.
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Created attachment 49185
--> https://bugs.winehq.org/attachment.cgi?id=49185
proof of concept
I noticed that following scenario doesn't work properly on 64-bit executable.
Step 1. Open or create HKEY_LOCAL_MACHINE\\Software with KEY_WOW64_32KEY.
e.g. RegOpenKeyEx( HKEY_LOCAL_MACHINE, "Software", 0,
KEY_WOW64_32KEY | KEY_ALL_ACCESS, &key).
Step 2. Open or create a subkey of the above key with KEY_WOW64_32KEY.
e.g. RegOpenKeyEx( key, "Wine\\Winetest", 0, KEY_WOW64_32KEY |
KEY_ALL_ACCESS, &subkey)
Step 3. Get the value of the key.
Expected behavior is obtaining 32-bit view value in step 3.
But, currently wine returns 64-bit view value then.
Opening directly, i.e. RegOpenKeyEx(HKLM, "Software\Wine\Winetest", 0,
KEY_WOW64_32KEY...), works as expected.
I wrote proof of concepts for 1.7.23. See the attachment for details.
I'm working on this issue.
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http://bugs.winehq.org/show_bug.cgi?id=20490
Summary: Tower crashes when rendering 3d-objects
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.scenery.org/atc_sims.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=24391)
--> (http://bugs.winehq.org/attachment.cgi?id=24391)
try with binary version of winedbg
Tower, an ATC simulator for windows 3.1 systems or newer (NT not supported),
crashes when objects to render change. (e.g. an airplane has to be loaded and
rendered in tower view on landing or takeoff)
It can be downloaded here: http://www.scenery.org/atc_sims.htm [8MB]
(simply get all 6 zip-files from the dropdown menu and extract to one single
directory; installation will pause about one minute before proceeding after
files are copied)
--
wine: Unhandled page fault on write access to 0x0000093c at address 0x7ef93924
(thread 0009), starting debugger...
--
I'm using wine 1.1.32 from ubuntu and debian sources as well as a self-compiled
one. Trying to use winedbg with my version fails, the output using the ubuntu
one gives me this.
This is the only default output from the application. I have no hint what to
look for, so I attached an +relay log, too.
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http://bugs.winehq.org/show_bug.cgi?id=16526
Summary: Angels Online Doesn't Update
Product: Wine
Version: 1.1.10
Platform: All
URL: http://ao.igg.com/
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmaiku(a)gmail.com
It connects fine to the update server, but then it displays the message:
"Update file missing, online update failed, please download the latest update
pack from the official website (http://ao.igg.com) and update manually".
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https://bugs.winehq.org/show_bug.cgi?id=37185
Bug ID: 37185
Summary: DirectPlayCreate fails to create instance in the game
"Swing"
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.verriest(a)remoteloop.net
Created attachment 49422
--> https://bugs.winehq.org/attachment.cgi?id=49422
relay trace
The DirectPlay IPX/Modem/Serial multiplayer mode doesn't work in the
Software2000 game `Swing' and `Swing Plus'.
In the German release of the game, the game just throws two error boxes:
...
0009:Call dplayx.DirectPlayCreate(0032f74c,0044d958,00000000) ret=0041322f
^^^^^^^^ ^^^^^^^^
|lpGUIDSP |ref to IDirectPlay interface
...
err:dplay:DirectPlayCreate Failed to get Enum for SP: DP_OK
0009:Ret dplayx.DirectPlayCreate() retval=887700fa ret=0041322f
^^^^^^^^
!!! DPERR_UNAVAILABLE !!!
0009:Call user32.MessageBoxA(0001005c,0032f728 "Fehler beim Starten von
DirectPlay. (Error 3)",00434168 "Attention",00000000) ret=00411c89
...
0009:Call user32.MessageBoxA(0001005c,0032f738 "Fehler beim Starten von
DirectPlay. (Error 1)",00434168 "Attention",00000000) ret=00411c89
The complete trace can be found in the attachment.
This error can be reproduced, either by starting the game without cdrom (in
which case it starts in network-mode), or by starti
nt the game normally, and then trying to launch a new network game.
Unfortunately there are no demo or free versions of this game to include here
(Software 2000 doesn't exist anymore, but distributing abandonware is probably
not legal in all countries).
This error might be related to Bug 4066, but the dplay error is different in
this case.
Installing the native DirectPlay stack with winetricks (sh winetricks
directplay) does not help.
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http://bugs.winehq.org/show_bug.cgi?id=37023
Bug ID: 37023
Summary: winhttp: HEAD-requests are not handled correctly
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: anduchs(a)gmail.com
Created attachment 49194
--> http://bugs.winehq.org/attachment.cgi?id=49194
Test case for this issue
When opening a HEAD-request, winhttp tries to read response-contents even
though there is none coming. #29715 mentioned the same problem as fixed, but it
does still happen / happen again. Regression or new case ?
Attached are a testcase and a patch.
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https://bugs.winehq.org/show_bug.cgi?id=37113
Bug ID: 37113
Summary: Cannot move (drag n drop) objects in Illustrator CS6
using the selection tool (V)
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)translucide.ca
The selection tool in Illustrator CS6 Tryout version allows one to move objects
by drag n dropping those.
Expected behavior : Dragging and dropping an object should make that object
retain its position when "dropped".
Actual behavior : Dropping the object results in the object returning to its
original position before dragging it. Drag n drop does not work with selection
tool (V, black arrow icon) but does work with the Free Transform Tool (E).
This is a regression : in Wine 1.5.27 that was working. In wine 1.7.22 it is
not working anymore.
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http://bugs.winehq.org/show_bug.cgi?id=35527
Bug ID: 35527
Summary: RebelBetting: maximised window is not fully drawn
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47435
--> http://bugs.winehq.org/attachment.cgi?id=47435
Screenshot
When the RebelBetting (currently version 14) main window is maximised, the
right-hand side is not drawn correctly. It's hard to tell if this is a
show-stopper for the application or not as Bug 32166 very quickly rears its
ugly head.
Log-in required.
HOWTO:
----------------------------------
There are some show-stopping bugs in Winetricks for the dotnet packages so a
fully-automated install is not possible. If any step fails (which most do) then
repeat the installation until it completes.
export WINEARCH=win32
winetricks -q dotnet30
wine NetFx20SP1_x86.exe /q
wine NetFx20SP2_x86.exe /q
wine msiexec /i XPSEP\ XP\ and\ Server\ 2003\ 32\ bit.msi /q
wine dotnetfx35sp1.exe /q
wine RebelBettingSetup.exe
----------------------------------
Tried native gdiplus but it still occurs (though it's black instead of white).
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http://bugs.winehq.org/show_bug.cgi?id=23208
Summary: MS Money 2000: shows wrong/huge total amounts in
accounts section of main page
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrea.vai(a)unipv.it
Created an attachment (id=28885)
--> (http://bugs.winehq.org/attachment.cgi?id=28885)
Screenshot of main Money2k page with odd totals
In the main page, the total amounts displayed next to each account name are
incorrect, odd and huge: some of them are around 557.117.561.448.000€, some
others are around -557.117.561.448€.
If I click on an account, though, the full list of operation related to the
account are displayed correctly, and the total showed is also correct.
If I create a new account, it is not affected by the problem, i.e., the bug
seems to apply only to existing accounts.
The mny files affected by the problem used to work fine with wine 1.1.15
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http://bugs.winehq.org/show_bug.cgi?id=30520
Bug #: 30520
Summary: Zona crash when play video files with mplayer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kruvalig(a)gmail.com
Classification: Unclassified
I use program zona (http://zona.ru/). This is a good torrent client.
when i press "play" film, it fail. As i understand it use mplayer for play
downloaded files. But zona crash when it start play.
In windows this programm work fine.
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http://bugs.winehq.org/show_bug.cgi?id=30017
Bug #: 30017
Summary: iWin Games Manager can't display html pages (without
native ie)
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.iwin.com/games/game-3d-mahjong-deluxe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39085
--> http://bugs.winehq.org/attachment.cgi?id=39085
terminal output
The launcher for iWin Games Manager doesn't display html pages when only
Gecko-1.4 installed.
After 'winetricks ie7' those pages appear correctly in the launcher.
Steps to reproduce the problem:
1. Download and install the trial version of any game available on iWin. The
installer hits bug #30016, but it shouldn't be a problem with a recent Wine, as
the installer resumes after the crash.
2. After a successful installation, the Game Manager starts automatically and
begins to download the game. You can observe that most of the window is empty,
showing 'Please wait while your page loads...'.
Some functions of the launcher work, even without native ie: downloading and
starting the games is possible from inside the launcher.
Not sure about the component: either ieframe or mshtml.
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http://bugs.winehq.org/show_bug.cgi?id=37055
Bug ID: 37055
Summary: Tesla Effect: A Tex Murphy Adventure: green screen
during video playback
Product: Wine
Version: 1.7.23
Hardware: x86
URL: http://store.steampowered.com/app/261510/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49245
--> http://bugs.winehq.org/attachment.cgi?id=49245
terminal output
You can hear audio from in-game FMVs, but the screen is green during video
playback. This kills gameplay as the game relies heavily on FMVs.
The game was built with Unity engine and it uses the newer Bink2 codecs to play
videos.
The same problem with the open source nouveau driver.
According to the test results on Appdb the problem is reproducible with AMD and
Intel video cards as well.
wine-1.7.23-82-g0703567
Fedora 20
Nvidia binary drivers 340.24
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http://bugs.winehq.org/show_bug.cgi?id=34520
Bug #: 34520
Summary: Spin Tires needs native d3dx9_36
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.oovee.co.uk/spintire-download-mirrors/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45958
--> http://bugs.winehq.org/attachment.cgi?id=45958
+d3dx
Without native d3dx9_36 has an issue with rendering.
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https://bugs.winehq.org/show_bug.cgi?id=36181
Bug ID: 36181
Summary: valgrind shows several potential leaks in
atl/tests/module.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13406== 32 bytes in 1 blocks are possibly lost in loss record 67 of 264
==13406== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13406== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13406== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==13406== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==13406== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==13406== by 0x4E0546E: AtlModuleInit (atl30.c:69)
==13406== by 0x4CB1610: test_winmodule (module.c:71)
==13406== by 0x4CB1F77: func_module (module.c:158)
==13406== by 0x4CB36A7: run_test (test.h:584)
==13406== by 0x4CB3A96: main (test.h:654)
==13406==
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http://bugs.winehq.org/show_bug.cgi?id=33369
Bug #: 33369
Summary: eLicense Control Center eLCC.exe
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azeone123(a)aol.com
Classification: Unclassified
Created attachment 44154
--> http://bugs.winehq.org/attachment.cgi?id=44154
terminal output during installation
Hi,
Im trying to get the elicenser software from steinberg running on my system.
Here is the link: http://www.elicenser.net/en/
eLicenser Control Center need dotnet20 to start up fine, i installed it with
winetricks.
Generally there are two ways to store your licenses. You are able to choose to
store them on the USB-Dongle or on the Soft-eLicenser. For the Soft-eLicenser a
file named "SeLicenser.sel" on the hard disk is created and is used as a
container to store licenses instead of using the USB device. This container
file has a serialnumber just like a normal USB-eLicenser (2 x 10 digits).
This file the SeLicenser.sel is created during the installation of the
eLicenser Control Center and should be showed up on the control center.
But it seems that in wine there is no Soft-eLicenser installed during the
installation.
If i do a quick search on the PREFIX for SeLicenser.sel it doesnt show up.
I would try to copy and paste my SeLicenser.sel from windows to my winepath but
im not sure where to put it. Normally its stored in
C:\ProgramData\eLicenser\SeLicenser.sel (which is hidden by default in windows)
Can someone try to install the control center to see if the software
SeLicenser.sel installation failes also on another system?
I also tried to use my USB-eLicenser but that fails due to the not working
USB-Dongles in wine.
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http://bugs.winehq.org/show_bug.cgi?id=31566
Bug #: 31566
Summary: Fallout 3: regression causes block at critical section
when radio is enabled
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 54eafc73e51666c3edf9fa78a0534ea7b1fa23c9
I recently decided to go back and finish Fallout 3 and I discovered a
regression when the radio is enabled:
err:ntdll:RtlpWaitForCriticalSection section 0x1e0f60 "renderer.c:
BaseRenderer.csRenderLock" wait timed out in thread 0009, blocked by 0025,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1e0e10 "dsoundrender.c:
DSoundRenderImpl.csFilter" wait timed out in thread 0025, blocked by 0009,
retrying (60 sec)
It's worth noting that this was rather hard to track down, as the problem does
not occur immediately, so attempting to reproduce this requires some patience.
Anyway, regression testing results are:
54eafc73e51666c3edf9fa78a0534ea7b1fa23c9 is the first bad commit
commit 54eafc73e51666c3edf9fa78a0534ea7b1fa23c9
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 2 07:52:08 2012 -0500
strmbase: Implement renderer quality control into the base renderer.
:040000 040000 6f88eb37386f4c2aed6e0ba842cca351f91b55ce
019588c74722acabbe36f65f3844aeb9f59639b5 M dlls
:040000 040000 93eb4271ec29bde5578982a4d5def889cc9494c2
66d9dcda84911b46c7504052be195d7cf5448e1c M include
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http://bugs.winehq.org/show_bug.cgi?id=26228
Summary: WINE doesnt build when dev-libs/libxml2 is build with
+icu useflag
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berg.sascha(a)web.de
Wine can't compile when dev-libs/libxml2 is installed with useflag [+icu].
The compile breaks without an error message.
When i install dev-libs/libxml2 without the [-icu] useflag, then compiles wine
fine.
I have test wine-1.3.9 up to 1.3.14 and the git reposority. No one can compile
with the icu useflag.
Here is an Pastebin from wine-1.3.9
http://pastebin.com/sNWcGMR0
and wine-1.3.14
http://pastebin.com/cMcSs1NW
and another user with the problem
http://forums.gentoo.org/viewtopic-t-864657.html?sid=b7cec6ade64bc848c63ff1…
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http://bugs.winehq.org/show_bug.cgi?id=26201
Summary: wineboot fails to install gecko automatically
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: crypt32
AssignedTo: julliard(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Easy to see, just do:
$ rm -rf ~/.wine ; wineboot
(make sure you have gecko installed in /usr/share/wine/gecko or another
appropriate location)
This used to automatically install gecko during wineboot. After
austin@midna:~/wine-git$ git bisect bad
3dc669ffb5a2005f5cb47a1ddac66227ae63f678 is the first bad commit
commit 3dc669ffb5a2005f5cb47a1ddac66227ae63f678
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Feb 19 12:50:09 2011 +0100
cabinet: Fix the remaining todo_wine tests in fdi.c.
:040000 040000 b86953a4dd8683a898c32198209a7a2388604ddb
fe13cba0ef9846b23bb874ee683f2f9b20fdb5b2 M dlls
it fails with:
wine: created the configuration directory '/home/austin/.wine'
err:appwizcpl:install_cab Could not extract package: 80070002
err:appwizcpl:install_cab Could not extract package: 80070002
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http://bugs.winehq.org/show_bug.cgi?id=26133
Summary: d3dx9_36: surface and texture tests shows an invalid
read under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
surface test:
Invalid read of size 4
at point_filter_simple_data (surface.c:737)
by D3DXLoadSurfaceFromMemory (surface.c:842)
by D3DXLoadSurfaceFromFileInMemory (surface.c:402)
by D3DXLoadSurfaceFromResourceA (surface.c:513)
by test_D3DXLoadSurface (surface.c:272)
by func_surface (surface.c:540)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f0228f0 is 0 bytes inside a block of size 16 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by BITMAP_CopyBitmap (bitmap.c:548)
by CreateBrushIndirect (brush.c:117)
by CreatePatternBrush (brush.c:221)
by SYSPARAMS_Init (sysparams.c:956)
by process_attach (user_main.c:276)
by DllMain (user_main.c:332)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
texture test:
Invalid read of size 4
at point_filter_simple_data (surface.c:737)
by D3DXLoadSurfaceFromMemory (surface.c:842)
by D3DXLoadSurfaceFromFileInMemory (surface.c:402)
by D3DXCreateTextureFromFileInMemoryEx (texture.c:605)
by D3DXCreateTextureFromResourceExA (texture.c:810)
by D3DXCreateTextureFromResourceA (texture.c:759)
by test_D3DXCreateTexture (texture.c:576)
by func_texture (texture.c:1106)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f0171b8 is 32 bytes inside a block of size 56 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by update_reg_entries (freetype.c:2027)
by WineEngInit (freetype.c:2877)
by DllMain (gdiobj.c:582)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=26091
Summary: Finale 2010 - lines that are supposed to be dashed are
solid
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
To reproduce:
1. Start Finale 2010 and create a new document or open an existing one.
2. Click on the menu option Tool --> Smart Shape --> Dashed Line.
3. Draw the dashed line on your score.
There are a variety of methods to reproduce this, this is only an example.
Both on windows & Mac, this produces a dashed line, but on-screen and when
printing. From Wine, it produces a solid line in both of these circumstances
(I've printed to both a real CUPs printer and the CUPS-PDF printer, producing
the same result each time).
While I haven't done a trace, I'm guessing it has to do with the brush. I hope
this isn't a dupe, I've searched some, but couldn't find anything similar. If
it is a dupe and Finale isn't mentioned, please be sure and add Finale to the
affected apps (probably should be added to appdb as well).
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http://bugs.winehq.org/show_bug.cgi?id=26114
Summary: gdi32/mapping tests shows a couple memory leaks in
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by DC_UpdateXforms (dc.c:331)
by SetMapMode (mapping.c:189)
by test_world_transform (mapping.c:190)
by func_mapping (mapping.c:724)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by DC_UpdateXforms (dc.c:331)
by SetWorldTransform (dc.c:1257)
by test_gettransform (mapping.c:671)
by func_mapping (mapping.c:728)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26123
Summary: mshtml/protocol shows several leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
30 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:601)
by test_about_protocol (protocol.c:798)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
30 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:601)
by test_about_protocol (protocol.c:799)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
38 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:611)
by test_about_protocol (protocol.c:798)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
38 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:611)
by test_about_protocol (protocol.c:799)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26127
Summary: msvcrt/locale tests show a few uninitialized variables
under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:123)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:123)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:135)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:135)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:412)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:412)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:805)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:731)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26126
Summary: msvcrt/printf test shows an invalid/read write under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid write of size 1
at vsnprintf (in /lib/libc-2.11.2.so)
by snprintf (in /lib/libc-2.11.2.so)
by _ecvt_s (math.c:1319)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00e82f is 0 bytes after a block of size 7 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by _ecvt_s (math.c:1309)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
...
Invalid read of size 1
at memmove (mc_replace_strmem.c:765)
by _ecvt_s (math.c:1322)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00e82f is 0 bytes after a block of size 7 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by _ecvt_s (math.c:1309)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26125
Summary: msvcrt/cpp tests show a few memory leaks under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
5 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by EXCEPTION_ctor (cpp.c:142)
by MSVCRT_exception_ctor (cpp.c:160)
by do_call_func2 (cpp.c:170)
by test_rtti (cpp.c:816)
by func_cpp (cpp.c:1078)
by run_test (test.h:556)
by main (test.h:624)
...
5 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by EXCEPTION_ctor (cpp.c:142)
by MSVCRT_bad_typeid_ctor (cpp.c:301)
by do_call_func2 (cpp.c:170)
by test_rtti (cpp.c:817)
by func_cpp (cpp.c:1078)
by run_test (test.h:556)
by main (test.h:624)
...
330 bytes in 6 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by __unDNameEx (undname.c:1474)
by __unDName (undname.c:1491)
by test_demangle_datatype (cpp.c:862)
by func_cpp (cpp.c:1079)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=36976
Bug ID: 36976
Summary: Unity3D: Autodesk's "Beast" lightmapping engine
freezes/crashes Unity Editor when baking lightmaps
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Pendrokar(a)gmail.com
Created attachment 49099
--> http://bugs.winehq.org/attachment.cgi?id=49099
Wine log for opening an almost empty project and baking maps
Unity Editor uses Autodesk's Beast(formely Illuminated Labs's Beast)
lightmapping engine to generate lightmaps for objects within the scene. But it
either crashes or freezes when baking maps.
Steps to reproduce:
1. Add a light and a cube to the empty scene
2. Open Window -> Lightmapping
3. Bake -> Mode (Single Lightmaps)
4. Bake Selected -> Bake Scene
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http://bugs.winehq.org/show_bug.cgi?id=33553
Bug #: 33553
Summary: dragon age 2 : keyboard disabled when losing focus
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
The same bug exist with dragon age 2 with keyboard when losing focus (alt + tab
or change desktop), the keyboard is disabled.
I think this not a duplicate of bug 21564 because this one concerns Dragon age
2 (even if it looks like a similar bug)
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http://bugs.winehq.org/show_bug.cgi?id=30597
Bug #: 30597
Summary: Google Chrome does not maximize
Product: Wine
Version: 1.1.6
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
There was a bug filed for this (bug 15673), but it was under compiz, so marked
invalid. I'm seeing the same with Chrome 11.0.696.68, plain gnome2.
Install chrome, run. Maximize it, minimize it, then restore. Chrome still shows
a maximized icon, but it's shrunk down to a smaller size. Clicking that icon
restores the proper icon, and clicking it again maximizes it, until minimized.
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http://bugs.winehq.org/show_bug.cgi?id=30595
Bug #: 30595
Summary: Google Chrome: can't reach update server
Product: Wine
Version: 1.5.3
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 40032
--> http://bugs.winehq.org/attachment.cgi?id=40032
terminal output
Install chrome (use offline installer). Run with --no-sandbox, then go to
tools, 'About Google Chrome'. It will say that the update server is not
available.
Terminal output attached.
Native winhttp does not help.
Google's help on the subject:
http://support.google.com/chrome/bin/answer.py?hl=en&answer=111996
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http://bugs.winehq.org/show_bug.cgi?id=30596
Bug #: 30596
Summary: Google chrome: status bar shows over native windows
which have focus
Product: Wine
Version: 1.5.3
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Install chrome, run it. Open a random url. Then switch to a native app. The
status bar in the bottom left overlaps the native app. Minimizing chrome works
around it.
Chrome version I have is 11.0.696.68, fwiw.
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https://bugs.winehq.org/show_bug.cgi?id=37318
Bug ID: 37318
Summary: installing LogiLink Wireless N 150Mbps USB Adapter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: colette.sauzede(a)laposte.net
Created attachment 49630
--> https://bugs.winehq.org/attachment.cgi?id=49630
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00403dc5)
bug when installing LogiLink Wireless N 150Mbps USB Adapter
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http://bugs.winehq.org/show_bug.cgi?id=31432
Bug #: 31432
Summary: Keyboard not working in Sonic R
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franciscogm32(a)gmail.com
Classification: Unclassified
Created attachment 41318
--> http://bugs.winehq.org/attachment.cgi?id=41318
Terminal's output while running SonicR.exe
So, I've bought a Sonic R CD some days ago, and I wanted to run it in my iMac
with Ubuntu. After installing it in another PC and copying it thru LAN (as
InstallShield didn't work), the SEGA logo and the main menu appears, but I
can't do anything with my two keyboards (USB and Bluetooth). What should I do?
Also, it worked fine with OS X Lion, so it's not the game.
Details:
Sonic R 2004 Edition (PC)
Compatible with Windows 95/98/Me/XP
Runs with DirectX 8 fine
iMac 21'5'' Late 2009
Intel Core 2 Duo 3.06 GHz
Ubuntu 12.04 64 bits
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http://bugs.winehq.org/show_bug.cgi?id=31112
Bug #: 31112
Summary: WORD 2010 crasches while selecting printer
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lviggiani(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Open word 2010
2) type something in the new document created
3) Select file -> print
4) In most cases here it crashes. If so, select "recover document and re open
word", create new document and type somethig, then repeat from point 3
5) Once you get to the printing form, click on the drop down menu to select a
printer
6) Here it crashes again. Repeat from point 4
7) the third/fourth time you try to print, you can finally select a printer and
print out.
If you then close word, next time you re-open it and try to print, you've to
start all over again and try three / four times before you can actually print.
I've noticed that every time word restarts after a crash, the zoom level of the
recovered or new document is set to 10%.
Also, the same story happen when you try to open a saved document: first time
it crashes, then you reopen / recovery word, and finally you can open the saved
document successfully.
Please notice that I had created a clean wine prefix and re-installed office
2010 professional plus after installing wine 1.5.7
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http://bugs.winehq.org/show_bug.cgi?id=26859
Summary: Segmentation Fault when attempting to run Cronos.exe
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: client902(a)mail.ru
Attempting to run Cronos.exe (Russian DBMS, http://www.cronos.ru) causes
Segmentation Fault.
I discovered that the mentioned error occurs during windows libraries loading
(according their dependencies).
More precisely description (See file dlls/ntdlls/loader.c; function
find_forwarded_export()):
Finding the final function pointer for a forwarded function
OleCreateFontIndirect() in oleaut32.dll leads to loading this library in memory
followed by its initialization through calling attach_process(). But this
happens during a recursive call of fixup_imports(), i.e. before switching to an
alternative stack (in the functions call_on_stack() and switch_to_stack()).
Thus, we have a case when the DllMain() function executed on improper stack,
causing its overflow.
PS
If it happens that the unswitched stack size is large enough for normal
operation of process_attach(), then the program looks like working correctly.
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https://bugs.winehq.org/show_bug.cgi?id=36229
Bug ID: 36229
Summary: With some french keymap, when hitting the numeric
pad's key ". Del", both the "." and the "Del" events
are performed
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.bellec(a)gmail.com
Description of problem:
If I use the numeric pad's key ". Del" in a notepad for instance, then both the
events "." and "Del" are performed.
This is the case when the numeric pad "Num Lock" is enabled. If not enabled,
then only the "Del" event is performed, as expected.
Other keys, for instance "0 Ins" or "1 End" works well. Onyl ". Del" as this
problem.
Version-Release number of selected component (if applicable):
wine 1.7.16-2.fc20.i686
Steps to Reproduce:
1. Open a notepad (tested with the embedded wine notepad and also notepad++)
2. Type 'abc'
3. Place now your cursor between the 'a' and 'b', like this => "a|bc"
4. Check the "Num Lock" is enabled
5. Hit the key ". Del"
Actual results:
a.c
Expected results:
a.bc
Additional info:
I'm using a french keyboard, azerty. The setting is enabled in Gnome 3. Only
some french keymap have the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35458
Bug ID: 35458
Summary: iTunes 11.1.4 64-bit fails to start
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.apple.com/itunes/download/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Classification: Unclassified
I had to set the version to Windows Vista to get iTunes to install in a 64-bit
prefix.
When starting iTunes, I get a message box saying:
"Apple Application Support was not found.
Apple Application Support is required to run iTunes. Please uninstall iTunes,
then install iTunes again."
Shortly before the error is a failed registry read, so I suspect the installer:
0024:Call advapi32.RegOpenKeyExW(80000002,00407a70 L"Software\\Apple
Inc.\\Apple Application Support",00000000,00000001,0033f954) ret=00401042
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00401042
I can't test in a 32-bit prefix because the download page seems to only want to
give me the 64-bit version.
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http://bugs.winehq.org/show_bug.cgi?id=33260
Bug #: 33260
Summary: Dracula 3: The Path of the Dragon shows a black screen
after launch
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43991
--> http://bugs.winehq.org/attachment.cgi?id=43991
logout
After launch and intro have a black screen and version of the game in the left
bottom corner.
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http://bugs.winehq.org/show_bug.cgi?id=21510
Summary: Ogre3D based game doesn't get any (mouse/keyboard)
user input
Product: Wine
Version: 0.9.11.
Platform: x86
URL: http://193.219.43.130/~winetester/bin/win32/SpaceBandi
ts/space_bandits_game.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Pseudo-game called "Space Bandits" start's up and then I can only Ctrl-C it via
the console terminal. The game outputs own debug data to stderr, so I've added
+tid channel to make difference. Then wine prints only 2 lines, so there are
they:
0009:err:reg:SCSI_getprocentry SCSI type line scan count error (fscanf
returns 1, expected 2)
0009:fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported.
This is regression (or revealed bug) from quite old times [1]:
commit e66e34ef7b5ad61bda09067e6ea8f8990017b5de
Author: Vitaliy Margolen <wine-patch(a)kievinfo.com>
Date: Sat Mar 18 11:26:37 2006 -0700
dinput: Create single thread for mouse and keyboard hook.
Put keyboard & mouse hook callbacks into separate thread.
Move few global variables into object. Delete no longer used crit
section.
For hooks to work properly hook callback have to be in a thread
with message loop. Some games create separate threads just to handle
mouse and/or keyboard events that do not have message loop.
I know about bug 8854 where *both* keyboard and mouse input doesn't work. But
in it we have different offending patch.
This game has it's cpp-source in zip, but the main loop comes probably from
Ogre3D lib which version used to build the game was quite old.
[1] http://source.winehq.org/git/wine.git/?a=commit;h=e66e34ef7b5ad61b
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http://bugs.winehq.org/show_bug.cgi?id=31523
Bug #: 31523
Summary: WinZip 16.5 fails to install
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.winzip.com/win/en/downwz.htm
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 41458
--> http://bugs.winehq.org/attachment.cgi?id=41458
terminal output
A user in #winehq asked for it. The installer starts, then hangs on
initializing. The terminal output indicated mshtml and friends, so I tried
installing native ie7. After that, it quickly initializes then gets a fatal
error, so I'm not sure if it's related to ie or not.
The last fixme is from jscript, but winetricks wsh57 doesn't help, still hangs.
austin@debian:~$ sha1sum WinZip165.exe
3427282da505b8c158d0f8b7275f6bc30cd09826 WinZip165.exe
austin@debian:~$ du -h WinZip165.exe
348K WinZip165.exe
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http://bugs.winehq.org/show_bug.cgi?id=16411
Summary: Origin 8 - Some dialogs crash when activated
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.originlab.com/index.aspx?s=12&lm=+62
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 3538
Install Origin 8.
Launch.
File, Import, Multiple ASCII
CRASH!
wine: Unhandled page fault on read access to 0x69736f70 at address 0x7d91bf96
(thread 0009), starting debugger...
Backtrace:
=>1 0x7d91bf96 priv_from_xmlDocPtr+0x6(doc=0x69736f70)
[/home/austin/wine-git/dlls/msxml3/domdoc.c:119] in msxml3 (0x0066ea70)
2 0x7d91bfb8 xmldoc_release+0x1e(doc=0x69736f70)
[/home/austin/wine-git/dlls/msxml3/domdoc.c:159] in msxml3 (0x0066eac0)
3 0x7d92a5ee Internal_Release+0x55(iface=0x181a8d54)
[/home/austin/wine-git/dlls/msxml3/node.c:1560] in msxml3 (0x0066eaf0)
4 0x7d92399b Internal_Release+0x50(iface=0x1816bffc)
[/home/austin/wine-git/dlls/msxml3/element.c:762] in msxml3 (0x0066eb20)
5 0x7d921fcc domelem_Release+0x2a(iface=0x1816bff8)
[/home/austin/wine-git/dlls/msxml3/element.c:88] in msxml3 (0x0066eb40)
0x7d91bf96 priv_from_xmlDocPtr+0x6
[/home/austin/wine-git/dlls/msxml3/domdoc.c:119] in msxml3: movl
0x0(%eax),%eax
119 return doc->_private;
+msxml attached
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http://bugs.winehq.org/show_bug.cgi?id=34917
Bug #: 34917
Summary: Error launching Defiance
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wessnyder(a)comcast.net
Classification: Unclassified
New install, cannot get Defiance to launch. Error is Failed to parse
configuration file. Other error is the big message box with back trace. I will
attach this error message along with two debugs. I am not sure where the error
is at this moment. The game worked a long time ago before an update on Trion's
side.
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http://bugs.winehq.org/show_bug.cgi?id=18795
Summary: YAMB (Yet another mp4box ui) memory error in some
circumstances
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://yamb.unite-video.com/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
I was able to repeat this bug all the times I tried the operations descripted;
it doesn't happen on Windows environments.
I tested YAMB for extracting tracks from an MP4 file, containing an audio and a
video track.
Operations:
Editing => Click to extract streams => Select the file => Click on one of the
two streams => Tick "Extract all streams to raw format" => Click "Next".
The demuxing now went fine.
Click on "Back" => Choose another file and repeat the same operation => BUG!
Access violation occurs.
I don't see anything relevant in the terminal log.
Application download address: http://yamb.unite-video.com/download.html
O/S: Ubuntu Karmic Alpha 1
HW: Dell XPS 1530
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http://bugs.winehq.org/show_bug.cgi?id=10777
Summary: Le Grand Robert v2 demo crashes on "copy"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://lerobert.customers.artful.net/editions-
electroniques/catalogue/gr/grand_robert_demo.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo installs and starts nicely.
All the italics are illegible unless you install corefonts' times,
but that's not what this report is about.
Selecting "copy" (either by ^C, File / Copy, or the Copy button
in the toolbar on the right) crashes the app. The stack is
simplest if you press ^C, but all seem to be a null
pointer reference in the same function.
Native msvcrt doesn't help.
The log doesn't seem too illuminating, but warn+heap
has the spectacular effect of changing the stack
completely to lots of 5555's.
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http://bugs.winehq.org/show_bug.cgi?id=26400
Summary: Wings over Europe freezes during campaign generation
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33620)
--> (http://bugs.winehq.org/attachment.cgi?id=33620)
plain terminal output
The game (Wings over Europe: Cold War gone Hot) hangs while generating a
campaign mission. Instant action and single missions have no such problem.
After selecting Campaign from the main menu you can create a campaign. Pressing
on the <Accept> button will pop up a window: 'Please enter campaign savename:'.
However the game seems to be frozen at that point, neither mouse nor keyboard
respond any more.
The same problem occurs with Wine-0.9.33, 1.0.1, 1.2.2 and so on.
Tested in a clean Wine prefix, only native d3dx9_36.dll was placed into the
game directory.
No demo available.
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=23976
Summary: The Scourge Project: freezes when changing screen
resolution
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://demos.gamersgate.com/17041
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30110)
--> (http://bugs.winehq.org/attachment.cgi?id=30110)
console log
The Scourge Project freezes when I change the screen resolution in the game.
The issue happens both in virtual desktop mode and in fullscreen, w/o audio
enabled. A similar (if not the same) freezing occurs when you exit the game.
The game uses the Unreal Engine v3.0.
How to reproduce the issue in the demo:
1. Install the demo; the following components are required to start the game:
vcrun2005, vcrun2008, physx, xact, DX 9/10 libraries. ALSA needs to be set to
'Emulation' to play sounds.
2. Start the demo by ../Binaries/Win32/ScourgeGame.exe. In the main menu click
on 'Play offline' > Options > change the resolution to a different one, click
on 'Apply' then 'Apply resolution' >> the game will freeze.
The following line in the log seems to be suspicious:
'fixme:d3d:IWineD3DEventQueryImpl_GetData (0x1791e8) Wrong thread, reporting
GPU idle.'
It has been reported in bug #19748.
Fedora 13
Wine-1.3.0
Nvidia 7600 GT / driver 195.36.31
Link to the demo added to URL (download size is 1.5 GB)
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http://bugs.winehq.org/show_bug.cgi?id=34554
Bug #: 34554
Summary: i can't install microsoft office 2003 in whine 1.6
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ismailkimiawan22(a)gmail.com
Classification: Unclassified
Created attachment 46003
--> http://bugs.winehq.org/attachment.cgi?id=46003
bug
when i want to install microsoft office 2013 i can't do it
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http://bugs.winehq.org/show_bug.cgi?id=28614
Bug #: 28614
Summary: Love Story: Letters from the Past reports corrupted
profile on first run
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
The game reports "Your profile data has become corrupted and unusable. A new
game must be started." the first time it's run. Clicking OK allows the player
to proceed to the name entry dialog, and subsequent runs work as expected.
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http://bugs.winehq.org/show_bug.cgi?id=19229
Summary: Chrome: Most of the buttons have the wrong sizes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
While doing some translation work for Wine I tested Chrome (2.0 stable). Most
of the buttons have the wrong size (width). This is most obvious when checking
out the Options page. The text on some of the buttons is partly visible but on
Windows the buttons are larger and contain the full text.
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http://bugs.winehq.org/show_bug.cgi?id=17266
Summary: Intro video plays extremely slow in Safecracker
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=19256)
--> (http://bugs.winehq.org/attachment.cgi?id=19256)
Terminal output
Trying to run the game Safecracker but the intro video plays extremely slow and
then just blinks between black screen and a video frame every other second.
Same issue appears in Wine version 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=34765
Bug #: 34765
Summary: SlingPlayer 2.0: crashes when starting remote viewing
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k3park(a)gmail.com
Classification: Unclassified
Wine crashes when I start remote view in Slingplayer 2.0
9294948a0e7ed269c3a9bad0e6d89a0f652b7387 SlingPlayer_2.0.4522_Setup-Global.exe
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http://bugs.winehq.org/show_bug.cgi?id=34272
Bug #: 34272
Summary: Cannot run EA Origin (Trouble with MSVCP100.dll and
MSVCR100.dll?)
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45629
--> http://bugs.winehq.org/attachment.cgi?id=45629
Error log of installing and executing Origin.
Here I am on Fedora 19 with fully updated wine-1.6-1.fc19.x86_64.
This seems to be the important part of the error log:
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:import_dll Loading
library MSVCP100.dll (which is needed by L"C:\\Program Files
(x86)\\Origin\\Origin.exe") failed (error c000007b).
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:import_dll Loading
library MSVCR100.dll (which is needed by L"C:\\Program Files
(x86)\\Origin\\Origin.exe") failed (error c000007b).
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:LdrInitializeThunk
Main exe initialization for L"C:\\Program Files (x86)\\Origin\\Origin.exe"
failed, status c0000135
However, see the attachment for full logs.
Any help?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30068
Bug #: 30068
Summary: Terrapin Logo (programming language): Sliders on
windows Frozen or Erratic.
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin_eby(a)hotmail.com
Classification: Unclassified
The sliders on the sides of the windows and at the bottom of the app don't
move, or act erratic. Also the slider from the largest window hides the
sliders from the two smaller windows. Also, the cursor in the "Listener"
window does not move properly...ends up leading ahead of the typed text. Also,
the fonts look god awful...but at least it runs and I can use it, for which I
am thankful :-)
Oh, I almost forgot, the sound doesn't work either. You can test the sound by
typing
play [c d e]
into the Listener window. Terrapin Logo can be reached through there website
at www.terrapinlogo.com
Thanks again,
Benjamin
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http://bugs.winehq.org/show_bug.cgi?id=23088
Summary: Simcoaster: crashes with internal error
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travismcgeehan(a)gmail.com
Created an attachment (id=28674)
--> (http://bugs.winehq.org/attachment.cgi?id=28674)
debug log from crash
Simcoaster and at least one other very old game I have are crashing during or
shortly after startup with the message: Internal errors: invalid parameters
received. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36819
Bug ID: 36819
Summary: Needs to reinstall vcrun2010 before to launch the
application at each time
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Hi,
Sorry for two things :
- I don't know if the problem msvcrt is the real component for this bug.
- The title, i don't know which summary is very explicit for this bug.
The application is "Valiant Hearts: The Great War". Unfortunatly, there is no
demo for this game. After to install it on Uplay and launch it, the game
install Directx9 and vcrun2010 and the game crash.
Actually, the only solution that i found is this way :
- Launch wine uninstaller and uninstall Visual C++ 2010
- Reinstall vcrun2010 with/without winetricks before to launch Uplay
After to reinstall vcrun2010, launch Uplay and the game, i can play it, it
works. But, if i close UPlay and relaunch it + the game, i have the crash and i
must to do the solution ...
With winetricks vcrun2010 does not resolv the bug. The game works the first
time but still crash after to close/relaunch Uplay.
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http://bugs.winehq.org/show_bug.cgi?id=36622
Bug ID: 36622
Summary: activation.dll loading failed in origin
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
I used the two patches (Qt5Network + the EA Origin needs job objects one) so
download speed is fine and no proxy hang stuff. However I still can't launch
any game. I get a Activation dll loading failed message on every attempt to
play a game. I am so close....please help.
OSX 10.8.5 (Macbook) + OSX 10.9.3 (iMac with Nvidia 640M + Macbook Nvidia
9400M + iMac AMD Radeon 6770M)
Test debug says this:
fixme:msg:ChangeWindowMessageFilterEx 0x30074 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x30074 112 1 0x0
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msg:ChangeWindowMessageFilterEx 0x10096 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x10096 112 1 0x0
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msg:ChangeWindowMessageFilterEx 0x100a6 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100a6 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100b0 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100b0 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ba 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ba 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100c4 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100c4 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ce 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ce 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100d8 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100d8 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x2009c 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x2009c 112 1 0x0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0xf8fd99c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0xf8fd73c 1 C) semi-stub
fixme:netprofm:list_manager_GetConnectivity 0x1e6888, 0x32d658
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:msg:ChangeWindowMessageFilterEx 0x100f2 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f2 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f8 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f8 112 1 0x0
err:ole:CoCreateInstance apartment not initialised
fixme:shell:IShellLinkW_fnGetPath (0x21d8c0): WIN32_FIND_DATA is not yet
filled.
fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
fixme:netprofm:list_manager_GetConnectivity 0x1e6888, 0x32d658
err:ole:CoCreateInstance apartment not initialised
fixme:shell:IShellLinkW_fnGetPath (0x3acf1a0): WIN32_FIND_DATA is not yet
filled.
When more info is needed let me know. Many thanks!
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http://bugs.winehq.org/show_bug.cgi?id=36738
Bug ID: 36738
Summary: VectorMagic crashes when launched
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wollac11(a)gmail.com
Created attachment 48788
--> http://bugs.winehq.org/attachment.cgi?id=48788
Backtrace error log produced by Wine as given by the crash alert.
VectorMagic (v1.15) installs but the shortcut in the dash does nothing.
Locating the shortcut or executable manually and running it results in the
program crashing straight away. This did not happen with old versions of Wine
according to previous appdb reports where it was given a gold rating.
Tested running on Ubuntu 14.04 64-bit with Wine installed from repositories
(1.7.18).
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http://bugs.winehq.org/show_bug.cgi?id=31740
Bug #: 31740
Summary: Multi-threaded Windows App Crashes Upon Threads Being
Launched
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bam__margera67(a)hotmail.com
Classification: Unclassified
Created attachment 41734
--> http://bugs.winehq.org/attachment.cgi?id=41734
Backtrace with 1.4
The application crashes after it attempts to launch 5 additional threads.
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http://bugs.winehq.org/show_bug.cgi?id=24418
Summary: wine-1.3.2-225-g5815b63 has no ip access
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=30783)
--> (http://bugs.winehq.org/attachment.cgi?id=30783)
Error msg of WisoSparbuch
For some reasons, I had to install wine by using the git version from September
15, 2010:
git clone git://source.winehq.org/git/wine.git <target>
Installation (version 1.3.2-225-g5815b63) has performed, but it seems
that this wine has no access to the internet.
An installed WisoSparbuch (german tax program) fails if I try an update via
internet (Error message: see attachment).Or using a ping inside cmd.exe (from
WinXP) lets the ping hang.
My platform: Fedora 14, all updates applied
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http://bugs.winehq.org/show_bug.cgi?id=18656
Summary: Scrolling Map In Civilization:Call To Power crashes
game
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eridenour(a)gmail.com
A lot of map scrolling is done in Civilization:Call To Power. The map starts
scrolling when the mouse nears the edge of the game window.
The problem is that once the game starts scrolling it immediately locks up and
just continues to scroll around the map until you close the game. It does not
respond to any more input past the time it goes into a scrolling freeze.
As for wine settings, I have tried every combination of Window settings:
(un)emulated windows, (dis)allowing directx to stop the mouse from leaving the
window, and so on. In the past I have tried many different dlls from a windows
installation without any luck but i would not be able to tell you which ones as
it was several months ago and i forget.
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http://bugs.winehq.org/show_bug.cgi?id=32999
Bug #: 32999
Summary: Star Trek Online hotkey problem
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ziktofel(a)gmail.com
Classification: Unclassified
Occurence:
In Star Trek Online there is a problem with hotkeys in wine versions 1.5.6
onwards (the last non-affected version is 1.5.5, it doesn't happen in 1.4
series too). It affects the last version (1.5.24 now)
Problem description:
While I press hotkey "1", everything is ok, "2"-"5" aren't working (hotkey
system doesn't recognize them at all), "6"-"8" are remapped as "F13"-"F15"
(when I press key "6" on my keyboard, it is displaying as "F13" in hotkey
system), "9" is remapped as "pov1_Up", "0" as "pov1_Down" (same effects as
"6"-"8"). All to this, whenewer I press key "5" it activates an ability #3
regardless are both #3 and #5 abilities hotkeys are set to. It affects both
ground and space regions
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http://bugs.winehq.org/show_bug.cgi?id=29076
Bug #: 29076
Summary: Critical section deadlock occurs when windows
application receives SIGINT during reading from stdin
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Chaos.A.D88(a)gmail.com
Classification: Unclassified
Critical section deadlock occurs when windows application receives SIGINT
during reading from stdin.
It is very strange, but the more complex my tests are - the easier to reproduce
the hangup.
Example 1 hangs in ~10% of cases when I press Ctrl+C in terminal:
#include <iostream>
int main() { char c; std::cin >> c; }
Example 2 hangs more often, but also only when i press Ctrl+C:
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); }
Example 3 hangs almost always when pressing Ctrl+C, and in ~50% of cases when I
simply pass SIGINT to the application
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); std::cout << s <<
std::endl; }
All examples compiled by Visual Studio 2010.
Running just with `wine test.exe`
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http://bugs.winehq.org/show_bug.cgi?id=31936
Bug #: 31936
Summary: FIFA Online 2 (Launcher): Unclickable Play Button
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 42065
--> http://bugs.winehq.org/attachment.cgi?id=42065
Wine Console
Hello!
When I try to run Fifa Online 2 - I run Launcher
http://gmclan.org/uploader/6184/Przechwycenie_obrazu_ekranu___10.png
I Accept licence (where is it? :P) And try to press Play.
I didn't Play Fifa Online 2, so maybe I should click somewhere else.
Fervi
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http://bugs.winehq.org/show_bug.cgi?id=30971
Bug #: 30971
Summary: Powerpoint 2010 - Slideshow won't show slides
containing equations
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)mschiegg.de
Classification: Unclassified
When creating a new MS Powerpoint 2010 document and inserting an equation
(Insert->Equation) and then running presentation mode, the slideshow won't show
this slide.
Instead, the console outputs:
[quote]
fixme:hlink:IHlinkBC_Register (0x1a43a8)->(0 0x6348b20 0x152d78 0x6348b34)
fixme:ole:ItemMonikerImpl_Construct lpszDelim is NULL. Using empty string which
is possibly wrong.
fixme:hlink:IHlink_fnNavigate Semi-Stub:(0x18b730)->(0 (nil) 0x6315fb0
0x1a43a8)
fixme:hlink:IHlinkBC_OnNavigateHlink (0x1a43a8)->(0 0x1ec5e8 L"257,2,Slide 2"
L"Slide 2" (nil))
fixme:hlink:IHlinkBC_Revoke (0x1a43a8)->(5)
[/quote]
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http://bugs.winehq.org/show_bug.cgi?id=29111
Bug #: 29111
Summary: Problem Pegasus.exe close msn .. Help me!
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hugo-eletronica2(a)hotmail.com
Classification: Unclassified
I'm having trouble every time I close the msn Pegasus.exe (business management
software, with online chat between computers on the network) everything works
fine, just give close the msn problem, and its use is essential because there
180 staff to communicate with each other .. Of course I appreciate the help!
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http://bugs.winehq.org/show_bug.cgi?id=27870
Summary: Blip & Blop hangs when accessing main menu
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
When trying to run Blip & Blop, the game loads, terminal output complains of
color depth issues, and the intro is shown. If uninterrupted, the intro will
finish and high scores will display, but after that the game hangs. An attempt
to skip the intro will freeze the game at whatever frame the intro was at at
the moment. The music will keep playing after the game hangs.
Bug remains persistent across multiple systems, both on intel and nvidia
graphic cards, and WINE 1.3.24 (marked version also tested, obviously).
Setting color depth to 16 causes the game to not complain about depth but does
not remove the bug.
Pastebin of terminal output:
http://pastebin.com/7sFEmkRE
Sometimes there's also a steady stream of the following line:
"fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit."
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http://bugs.winehq.org/show_bug.cgi?id=32429
Bug #: 32429
Summary: Bad Piggies: hangs on splash screen
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://shop.angrybirds.com/us/games/pc-games/bad-piggi
es-pc-version.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
A user asked about it in #winehq. While looking at it, I noticed it never
actually got past the splash screen (using the demo). Trying it in 1.2, it
does. Regression test shows:
austin@aw25 ~/wine-rt $ git bisect good
dd1a47093e7577a705d64355ac01136edd90f255 is the first bad commit
commit dd1a47093e7577a705d64355ac01136edd90f255
Author: Louis Lenders <xerox_xerox2000(a)yahoo.co.uk>
Date: Thu Sep 2 13:10:44 2010 +0200
shell32: Add stubbed SHGetKnownFolderPath.
:040000 040000 e3900b30739f44fa2a26fa259f939bf03f3656bd
8d1b340cc28cefdd680cd7b10f837cb368702b53 M dlls
:040000 040000 0327d47095a5324869292ff5f64a1e408e657674
da06093d3a4294da9606a848440f275ff8009872 M include
The stub has since been implemented, but it still fails in the same way
(infinite loop on the splash screen with the pig and rocket). I've attached a
+shell,+tid trace.
CC'ing Hans, since he implemented the function, perhaps he's got an idea..
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http://bugs.winehq.org/show_bug.cgi?id=32690
Bug #: 32690
Summary: capella7.1 crashes when saving or opening file .capx
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buc_m2(a)ymail.com
Classification: Unclassified
Created attachment 43133
--> http://bugs.winehq.org/attachment.cgi?id=43133
capella7.1 crash
capella7.1 crash when save or open .capx - file
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http://bugs.winehq.org/show_bug.cgi?id=30952
Bug #: 30952
Summary: winemsibuilder page fault on importing tables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
Created attachment 40610
--> http://bugs.winehq.org/attachment.cgi?id=40610
backtrace of "winedbg winemsibuilder -i wine-mono-0.0.4.msi msi-tables/*.idt"
On building wine-mono (0.0.4) winemsibuilder (1.5.6 32bit) page faults on
importing the tables on the following call in build-winemono.sh
"$WINE" winemsibuilder -i "${MSIFILENAME}" msi-tables/*.idt
with the attached backtrace.
wine-mono: http://wiki.winehq.org/Mono
msi-table files: http://fedora.lowlatency.de/review/wine-mono-pagefault.tar.bz2
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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http://bugs.winehq.org/show_bug.cgi?id=24284
Summary: The Google Earth Plugin (5.1.7938.4346) crashes when
interacting with javascript API
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30590)
--> (http://bugs.winehq.org/attachment.cgi?id=30590)
debug log from running plugin in firefox +heap+relay
I ran it in the windows version of Firefox 3.0.4.
The Google Earth plugin has a javascriptAPI that loads the plugin and allows to
manipulate certain features or display models. Simply loading the plugin works
[see registry key in Bug 24083] with this example site:
http://earth-api-samples.googlecode.com/svn/trunk/demos/helloearth/index.ht…
When using a more complex example site, it crashes.
http://sketchup.google.com/3dwarehouse/details?mid=3c00e40f9bc77cc358eed258…
(click on map, then earth, loads 3d collada model)
command for debug log:
WINEDEBUG=+heap+relay wine "C:\Programme\Mozilla Firefox/firefox.exe" &>
~/Desktop/winedebug_ff_geplugin_heap+relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raskarcapac(a)yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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https://bugs.winehq.org/show_bug.cgi?id=35679
Bug ID: 35679
Summary: Defiance patcher doesn't work
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.defiance.com/en/my-ego/profile/pc-free-tria
l/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 35678
Blocks: 34917
austin@aw25 ~ $ sha1sum DefianceSetup.exe
28bcd7e0f59022f3d575ef9fb7ea8e676c9f4b3a DefianceSetup.exe
austin@aw25 ~ $ du -h DefianceSetup.exe
11M DefianceSetup.exe
austin@aw25 ~ $ wine --version
wine-1.7.13-53-g37e0a1a
installed Defiance, then tried to run it:
$ cd "$HOME/.wine/drive_c/users/$LOGNAME/Local Settings/Application
Data/Defiance"
$ wine Patcher.exe
fixme:thread:GetThreadPreferredUILanguages 52, 0x33f9c8, 0x33fc44 0x33f9d0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:thread:GetThreadPreferredUILanguages 52, 0x33bf9c, 0x33c218 0x33bfa4
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:wincodecs:PngDecoder_Block_GetCount stub
The patcher launches, but doesn't do anything, just shows a blank window.
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http://bugs.winehq.org/show_bug.cgi?id=25165
Summary: Wrong wine* icons loaded in kmenu (winefile, winecfg,
...)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31921)
--> (http://bugs.winehq.org/attachment.cgi?id=31921)
screenshot illustrating the issue
Instead of the icon specified in the .desktop-file (ex: Icon=wine-winecfg), the
wrong icon is loaded for each of these wine* apps. Instead we get the default
wine icon (the simple glass of wine). My screenshot will illustrate this issue.
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http://bugs.winehq.org/show_bug.cgi?id=24279
Summary: starting a wine application spins up external hard
drive
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
When my external hard drive is sleeping, starting a wine app causes it to spin
up.
It should only spin up when I select that partition via the file selector not
when starting the app.
I don't think this used to happen in previous releases so will run a regression
test.
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http://bugs.winehq.org/show_bug.cgi?id=34592
Bug #: 34592
Summary: Round option indicator stays "pressed" in Chessmaster
10
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46074
--> http://bugs.winehq.org/attachment.cgi?id=46074
Chessmaster 10 Log
When in Chessmaster 10 I click on an empty round circle to choose another
option (from the two or more listed), the color-filled round circle indicating
the previous option's "on" state, does not disappear. In the result, there can
be two or more active indicators at once.
Can be reproduced in the demo (check out the link).
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=34203
Bug #: 34203
Summary: Call of Duty 4: screen turns into white
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardy.schumacher(a)gmx.de
Classification: Unclassified
Screen turns into white when enabling sights within Call of Duty 4.
This behavior appears always when sight view is activated.
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http://bugs.winehq.org/show_bug.cgi?id=29436
Bug #: 29436
Summary: Carbonite: does not install
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply try to install Carbonite with Wine 1.3.35 and you will encounter this
bug. The bug is that it doesn't install, in fact, the installer fails very
early. Nothing visible happens except for terminal output, which it spews out
seemingly endlessly.
Carbonite not installing is not a new thing to Wine. I have never witnessed any
Wine version successfully install Carbonite. I'm just now writing the bug
report.
Anyone can go to carbonite.com and download a free trial installer, though you
do have to create an account (it's free to make an account) to download it, and
they send you one e-mail. They have not harassed me in any way for giving them
my e-mail address.
lahmbi5678 said:
This seems like a bug/missing functionality in wine:
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"Z:\\home\\shjake\\Desktop\\CarboniteSetup-en.exe" failed with error 0
Carbonite is an online backup solution. It backs up files on your computer to a
secure offsite place.
Things potentially relevant to the Wine development team:
* Carbonite's installer is an exe, and this exe file is an archive. Many of the
files in the archive are java files (plain text). You can open the exe with an
archive program and view its contents.
* Carbonite integrates with Windows Explorer (yes, the file browser, not IE).
It puts an icon in the Start Bar that is yellow when getting the backup caught
up with what's actually on the computer and green when the backup is in sync
with what is actually on the computer.
Furthermore, files that are backed up have a green dot by them in Windows
Explorer and files that aren't yet backed up have a yellow dot by them.
Also, Windows Explorer's right-click menu and file properties dialogue are
augmented with Carbonite stuff.
* Carbonite tries to only let you backup what it considers "internal hard
drives." I'm pretty sure it just goes by the controller type the hard drive is
connected to. I'm not spilling any beans by saying that an external hard drive
connected by SATA, just like an internal, is seen by Carbonite as an "internal
hard drive". So, I am speculating, Carbonite must be able to communicate with
hardware to see the connection type of a hard drive (USB, IDE, SATA, whatever).
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http://bugs.winehq.org/show_bug.cgi?id=30226
Bug #: 30226
Summary: PC-LINK.exe datalogger for DVM1200 multimeter can't
select com port to work with
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silvio.caggia(a)tiscali.it
Classification: Unclassified
DVM1200 multimeter is sold with a windows software for datalogging on PC
througt a usb port.
software is freely downloable from here:
http://www.rise.com.hk/ebayproducts/software/VA40B.zip
it works on all windows till windows7
installing instructions and wine results are these:
a. install software (run setup.exe) -> success
b. install USB driver (run USB_DriverInstaller_v110.exe) -> success but I don't
know if you need really to do this step in linux because usb-com ports are
natively accessible...
c. restart Windows on PC -> I restarted Linux... :-)
d. PLUG the USB cable to the PC USB port. -> success (not necessary to do a
test)
e. PC detected the COM (find com port number assigned from Windows Device
Manager) -> I did this: ln -s /dev/usb/ttyUSB0 ~/.wine/dosdevices/comX (with
X=1,2 and 3)
f. run the PC-LINK.exe software. -> success, it opens.
g. set the right COM number in the software (menu > Set > System Set; List item
"Serial Port Select" shows only the default value COM1 and you cannot change
it, the software doesn't see the com ports! -> FAIL TO GO ON!
Other suggestion read on installation manual that I am not able to use in WINE:
1. Login with administrators right in PC system. -> ???
2. If in the vista / window 7, must be disable UAC (User Account Control). ->
???
3. It might be required to reduce the security level for WINDOW 7 when using
this software -> ???
can anyone help me to use this software?
regards
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http://bugs.winehq.org/show_bug.cgi?id=30916
Bug #: 30916
Summary: WriteFileGather with IoCompletionPort bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liumaliang.cs(a)gmail.com
Classification: Unclassified
This api name WriteFileGather implement by wine has bug, when working with
IoCompletionPort, will not get notify after this io complete.
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