http://bugs.winehq.org/show_bug.cgi?id=26318
Summary: Blood 2 The Chosen: mouse-look problem
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.fileplanet.com/47149/40000/fileinfo/Blood-2
:-The-Chosen-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33543)
--> (http://bugs.winehq.org/attachment.cgi?id=33543)
terminal output
Turning (aiming) with the mouse is almost impossible in Blood 2: The Chosen
with Wine-1.3.15.
If you move the mouse, the pointer moves only a couple of degrees on the screen
(or it completely ignores the mouse input).
If you try the demo with 1.3.14 you can see the difference in mouse movement.
02e8174067216e085e2f6a0d1dbbfabad74491b3 is the first bad commit
commit 02e8174067216e085e2f6a0d1dbbfabad74491b3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Feb 25 11:31:47 2011 +0100
server: Store the cursor clip rectangle in the server.
Native dinput.dll doesn't help here, neither the patch from bug #26310.
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http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a
while
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33549)
--> (http://bugs.winehq.org/attachment.cgi?id=33549)
terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer,
both on the opponent selection screen and during races (in the upper-left
corner), becomes corrupted.
It doesn't happen instantly after the first race is started but after I've
played 4-5 races on different tracks.
I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several
times:
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption
occurred, only the timer becomes...smeary.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched
the Appdb page for similar issues reported there: no one wrote something like
that in the test results.
I've tried previous versions of Wine and the issue first appeared in 1.3.15 for
me.
However I failed in a quick regression testing: probably in a hurry I gave a
'good' bisect when it was actually 'bad'. The problem shows itself after a
while (not instantly). I'm gonna give it another try later.
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http://bugs.winehq.org/show_bug.cgi?id=26474
Summary: Wineconsole does not always exit when its child exits
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kp-pav(a)yandex.ru
When I launch vim inside wine using ``wineconsole 'C:\vim73\vim.exe' -c 'sleep
2 | qa!''' (sleep is optional, it just makes described behavior better
reproducible), most of time wineconsole does not exit after vim exits. There is
an additional symptom: when vim exits console window size changes.
Vim version 7.3.138 from here: http://tuxproject.de/projects/vim/.
Wine-1.3.15, Gentoo amd64, USE="X alsa cups dbus gecko jpeg ncurses opengl oss
perl png scanner ssl threads truetype win32 win64".
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http://bugs.winehq.org/show_bug.cgi?id=26501
Summary: IDAfree crashes at launch finding a critical error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33740)
--> (http://bugs.winehq.org/attachment.cgi?id=33740)
Various fixme and errors on ole and uxtheme.dll
After I launch IDAfree it draws the windows and a dialog appear, when I close
it the program crashes and report a critical error.
The program windows freeze and if I want them to close I must force it.
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http://bugs.winehq.org/show_bug.cgi?id=15955
Summary: Tomb Raider underworld demo crashes at startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: julliard(a)winehq.org
Created an attachment (id=17140)
--> (http://bugs.winehq.org/attachment.cgi?id=17140)
Crash log.
Tomb Raider underworld demo crashes at start up. This is a regression with the
following patch.
5e2ed6bfe94eb322efe891c07aa8e58b125f36c2 is first bad commit
commit 5e2ed6bfe94eb322efe891c07aa8e58b125f36c2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 5 20:32:32 2008 +0100
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
:040000 040000 2f0316597d54dc0ee871c80465dc4dac295a0f3e
3e9d23a0110f6767160cda3ad4aadaf376c3e508 M dlls
:040000 040000 e3944bdf24bb46aad3b8266661b79d54336690aa
29feaf47301e9cd65d2c216e6bef96c0ad5612bf M include
:040000 040000 04899ab2458e13db1c7a3357483bfef1b9123fcc
158732825f15930c0d3cdeaddfff4e36b75f3cb5 M server
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http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33850)
--> (http://bugs.winehq.org/attachment.cgi?id=33850)
terminal output
Character animations and scrolling the screen with the mouse become slow during
fightings. As if characters moved in slow motion. As soon as you finished off
your opponents, game speed is back to normal immediately.
It doesn't matter whether you are fighting against a horde of enemies or simply
smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your
character is equipped with a melee weapon (dagger, sword etc.) If you are
fighting with a bow there's no such problem: the gameplay is as smooth as it
should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26917
Summary: Endless Alice Crysis starts with a black screen.
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.g4g.it/2011/04/23/endless-alice-crysis/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=34320)
--> (http://bugs.winehq.org/attachment.cgi?id=34320)
~/wine-git/wine alicry.exe 2> logs.txt
There is only a black screen at start of the game plus the game runs at a low
resolution and thus you have to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=27076
Summary: Darkspore: Character customization screen is dark with
fog
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
The character customization room is noticeably darker with a brown fog that is
not seen in the windows counterpart. The character also drawn darker.
REPRO: To enter the Character Customization Room, after logging in, on the
squad selection screen click on middle Editor button on the navigation console
in the upper right hand corner of the UI.
Log entry when entering:
doing transition
playing sound ui_map_nav_rollover
fixme:thread:SetThreadIdealProcessor (0x318): stub
fixme:thread:SetThreadIdealProcessor (0x328): stub
Scale9Grid has negative width -1021.200000
Scale9Grid has negative height -4.050000
Scale9Grid has negative height -0.050000
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http://bugs.winehq.org/show_bug.cgi?id=15950
Summary: wine won't build with bison 2.4
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
With bison 2.3 installed (using MacPorts), wine bulids, but with bison 2.4, it
doesn't. It says:
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o parser.tab.o parser.tab.c
parser.y: In function 'parser_parse':
parser.y:320: error: parse error before '}' token
make[2]: *** [parser.tab.o] Error 1
make[1]: *** [jscript] Error 2
make: *** [dlls] Error 2
Here is the MacPorts project's ticket about this issue:
http://trac.macports.org/ticket/17135
Here's a description of a backwards-incompatible change made in bison 2.4 by
the developer of pure, another program that won't build with bison 2.4
(actually I don't know if that's the same reason wine won't build):
http://groups.google.com/group/pure-lang/browse_thread/thread/60593b93dc8fc…
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http://bugs.winehq.org/show_bug.cgi?id=27239
Summary: O.R.B. (Off-World Resource Base): build menu
inoperative
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/117383/110000/fileinfo/O.R.B
.-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34819)
--> (http://bugs.winehq.org/attachment.cgi?id=34819)
terminal output
The build menu plays a major role in the game (just like in any other strategy
games): here you can build new ships for your fleet.
Sadly, this part of the game is unusable in Wine simply because you cannot
interact with the build menu in any ways. Clicking on the buttons has no
effect.
Strangely enough, this is the only part of the game that shows such a problem:
all of the other menus (Research, Manpower etc.) work correctly.
To reproduce the problem in the demo:
1) Install the demo as usual. Launch it by orb.exe.
2) In the main menu choose Single Player, skip the tutorials, select Skirmish.
When the map is loaded press 'b' to bring up the build menu (located at the
bottom of the screen). Try to interact with the menu: clicking on anything
inside the menu has no effect.
The same problem in Wine 1.2.3.
Tried it in virtual desktop mode and in fullscreen mode, too.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
Gnome 2.32.0 + Metacity
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http://bugs.winehq.org/show_bug.cgi?id=27246
Summary: Control panel items description truncated
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Open wine control panel with "wine control", and select "View > Details".
The descriptions are truncated, e.g. I get
"Allows you to install new software, or remove existing software"
instead of
"Allows you to install new software, or remove existing software from your
computer."
Same for other descriptions.
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http://bugs.winehq.org/show_bug.cgi?id=27257
Summary: Unimplemented function xmllite.dll.CreateXmlWriter
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=34859)
--> (http://bugs.winehq.org/attachment.cgi?id=34859)
Crash
Function CreateXmlWriter unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=27280
Summary: BHDCInstall_per can not install (unimplemented
function cfgmgr32.dll.CM_Get_Device_ID_List_SizeA )
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34888)
--> (http://bugs.winehq.org/attachment.cgi?id=34888)
Log: install BHDCInstall_per.exe
1. Download BHDCInstall_per
http://www.icbc.com.cn/ICBC/html/download/dkq/BHDCInstall_per.exe
2. install
$ wine BHDCInstall_per.exe &> bhdcinstall.log
An unhandled exception dialog says:
""" Error Number: 0x80040707
Description: DLL function call crashed: HHInst_x86.Install
Setup will now terminate. """
Log:
wine: Call from 0x7b839bb2 to unimplemented function
cfgmgr32.dll.CM_Get_Device_ID_List_SizeA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=27302
Summary: Star Fury doesn't detect 3D device correctly
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34918)
--> (http://bugs.winehq.org/attachment.cgi?id=34918)
screenshot, 3D device selection screen
In the setup menu of the game you can change the screen resolution, detail
level, 3D device etc.
The problem: the 3D device selection screen contains only garbage. If I click
on the <Change> button 3 entries appear but all of them show some unrecognized
strings (see attached screenshot).
A plain terminal output is very sparse, showing only
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
The same problem is present in Wine-1.0.1 and it affects Space Empires V, too.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Start the launcher by StarFury.exe. Click on <Setup>: the game seems to be
hung up for some unknown reasons. Be patient, the configuration window will
appear. On my system it takes more than a minute until the screen appears. See
the garbage text under 3D device.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27327
Summary: Star Fury: unusually long delay when opening the setup
screen
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The launcher of the game offers a setup option where one can change the screen
resolution, detail level of the game etc.
It takes almost a minute until the setup screen appears (after clicking on it
in the launcher).
This doesn't look normal.
The same problem occurs with Wine-1.0.1, 1.2.3 and so on.
This bug afflicts Space Empires V, too (it seems these games have so much in
common).
I have an older Wine (1.3.15) patched with the DIB engine patches (bug #421):
the option screen appears instantly with a patched Wine so my uneducated guess
would be it is a problem with Wine's dib implementation.
Terminal output doesn't reveal too much:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch it by StarFury.exe. In the launcher click on <Setup>...and wait until
the option screen shows up.
Fedora 14 32-bit
Gnome + Metacity
Xserver 1.9.5
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27690
Summary: Just Cause crashes on first level load (texture
resolution 'high')
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35435)
--> (http://bugs.winehq.org/attachment.cgi?id=35435)
terminal output
Just Cause (Steam version here) crashes during the loading stage, after a new
game was started.
The crash occurs if *both* Texture Resolution and Scene Complexity are set to
'high' (can be adjusted via the launcher).
Lowering these two settings to medium (or low) makes the game load the level
correctly (although it is barely playable due to very low framerate).
I can't reproduce the crash in the demo, probably because the demo starts with
a different scene.
The same crash with Wine-1.1.x, 1.2.3, ...
The optimal system requirements for the game (according to Steam):
Pentium D Processor with Dual Core Technology (or Athlon 64 X2 series)
1 GB Ram
nVidia GeForce 7800 series or higher
My system:
AMD Athlon 64 x2 4200+
3 GB Ram
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=15944
Summary: mountmgr only assign drive letters for up to two
removable devices
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
It used to be the case that if hal reports a device as a floppy, it gets
assigned to a: or b:, otherwise, the device gets assigned a drive letter
between c and z.
With the changes in mountmgr just before Wine 1.1.7, all removable devices that
are not cdroms are limited to a: or b:, which means if I hot-plug 3 usb thumb
drives, the third one does not get a drive letter.
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http://bugs.winehq.org/show_bug.cgi?id=27691
Summary: Star Wars Battlefront II renders textures incorrectly
on certain maps
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35436)
--> (http://bugs.winehq.org/attachment.cgi?id=35436)
terminal output
On highly vegetated maps (Dagobah, Felucia) the game renders textures (trees,
flowers, grass) incorrectly. This makes the maps look as an obstacle course
(hard to spot enemies).
With disabled pixel shaders textures appear correctly (please see both attached
screenshots for comparison).
Nvidia GeForce 250 GTS / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=27765
Summary: Injecting mouse events with autohotkey/steam now fails
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Regression, probably introduced by:
austin@aw25 ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
after this commit, the mouse forces itself to the bottom right corner. After:
commit f1a348006872825b1fe4bb583f9019f2c0880672
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 21:29:17 2011 +0100
user32: Handle input injected through SendInput entirely in user32.
though, the mouse stays put, just never moves/clicks the buttons I want.
An example script that worked before this commit:
setworkingdir, %ProgramFiles%\Steam
run, Steam.exe -applaunch 65900
winwait, Sid Meier's Civilization V - Demo - Steam
loop, 10
{
winwait, Sid Meier's Civilization V - Demo - Steam
sleep 100
winactivate, Sid Meier's Civilization V - Demo - Steam
sleep 100
mousemove, 100, 100
sleep 100
click
sleep 100
mousemove, 200, 150
sleep 100
click
}
which runs steam, launches civ5 demo, then chooses directx9 mode, and clicks ok
to run it. After these commits, the move events never occur.
Still present in wine-1.3.24-42-g4ebbd0e.
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http://bugs.winehq.org/show_bug.cgi?id=27940
Summary: Quicktime 7.6.9: crashes on run
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35744)
--> (http://bugs.winehq.org/attachment.cgi?id=35744)
crash log
Installs, but then crashes after a time with
Unhandled exception 0xc000000d
See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28008
Summary: RC Cars fails to start unless network option disabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35855)
--> (http://bugs.winehq.org/attachment.cgi?id=35855)
plain terminal output (only built-in dlls)
When launching RC Cars, the game exception handler kicks in and displays the
following message:
'Hardware exception: Access violation. Exception address: 0x7BC355F5'.
Thus the game fails to start.
I found out that one of the game options, namely 'NET_Init' in the config file
(Config.gm) must be disabled and the game will start normally. Unfortunately
this makes multiplayer unavailable in the game...
Installing native directplay components via winetricks doesn't resolve the
problem.
Maybe it gives a clue on the problem that the game's own debug log file always
ends with:
error: IDirectPlay8Peer_EnumServiceProviders() failed
error: _netProvInit() failed
Probably not only directplay is involved, something else is missing, too.
The demo linked in the URL field can be used for testing the problem but the
installer of the demo hits bug #28006.
You need to install the demo with 1.3.22 (or older) until bug #28006 gets
fixed.
Fedora 15 x86
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http://bugs.winehq.org/show_bug.cgi?id=28056
Summary: [regression] problems with sound under FreeBSD since
1.3.25
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amasterov(a)gmail.com
Created an attachment (id=35926)
--> (http://bugs.winehq.org/attachment.cgi?id=35926)
WINEDEBUG=winmm wine Morrowind.exe output
Hello!
After upgrading to wine 1.3.25 under FreeBSD 8.2-RELEASE there is no sound in
StarCraft and Morrowind in main game i.e. initial sound plays normally but
after loading saved game there is no sound at all.
I found the same problem under this games:
Starcraft
Morrowind
Dune 2000
There is error message on console:
err:winmm:WOD_PushData GetBuffer failed: 88890007
Some games like Warcraft III works OK.
Downgrade to wine-1.3.24 solves this problem.
I use wine under FreeBSD compiled from ports.
Sound configuration:
OSS Driver
Hardware Acceleration: Emulation
Default Sample Rate: 44100
Default Bits per Sample: 16
Here is attached gzipped output of execution
WINEDEBUG=winmm wine Morrowind.exe
I'll post every additional info if it's required.
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http://bugs.winehq.org/show_bug.cgi?id=28069
Summary: Skype 5.5: Fails to launch after installation from msi
with: Failed to get proc address for DnsFree
(DNSAPI.dll)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlmk(a)hotmail.com
After installing skype 5.5 from the msi at http://www.skype.com/go/getskype-msi
the Skype.exe fails to launch with a this Fatal Error: Failed to get proc
address for DnsFree (DNSAPI.dll). No messages in the console.
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http://bugs.winehq.org/show_bug.cgi?id=28076
Summary: altap salamander 2.54 does not start
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.suc(a)googlemail.com
Hi,
I have installed altap salamander version 2.54 and when appears first dialog to
click to ok button when is pressed it dissapeared and nothing happened.
Please let me know if I can more investigate to give more information.
kind regards,
Martin
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http://bugs.winehq.org/show_bug.cgi?id=28087
Summary: foobar 2000: Crashes when editing tags (with
configured media library)
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.nyren(a)gmail.com
When a media library has been added (it does not happen without one) and you
edit tags (Select some tracks and press alt+enter or right click and select
edit tags) it crashes eventually. I'll try to give you a "how-to" to make it
happen, please ask me if anything is unclear:
Select a field (In my case i selected composer) Start entering a composer,
followed by a semicolon and a space (this is how foobar 2000 separates multiple
values) and enter another one. After a while foobar 2000 will now crash and
bring up a requester asking you to send crash information to the developers. In
this report the reason for crashing is always:
Crash location:
Module: libwine.so.1
Offset: 98B5h
Symbol: "wine_compare_string" (+25h)
This did not happen in previous versions of wine. I would have checked exactly
which version introduced it, but I had already cleaned out my package cache and
it's of course not available any longer in the repositories (Arch linux).
Console output does not appear to contain anything of interest.
I tried with both foobar2000 v1.1.2 and v1.1.7 and the crash happens in both.
Happens with both win32 and win64 archs.
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http://bugs.winehq.org/show_bug.cgi?id=28154
Summary: AutoIt - InputBox
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcmaehl(a)aol.com
In wine-1.2.2 and wine-1.3.15 on Ubuntu Inputbox() for autoit does not work.
sample script:
InputBox("meh", "meh")
Expected result:
Input window
Actual result:
Nothing and program exits
Terminal output when compiled:
fixme:win:LockWindowUpdate ((nil)), partial stub
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http://bugs.winehq.org/show_bug.cgi?id=28171
Summary: "Text Service and Input Languages" crash:
Unimplemented function imm32.dll.ImmGetHotKey
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36091)
--> (http://bugs.winehq.org/attachment.cgi?id=36091)
Log: unimplemented function imm32.dll.ImmGetHotKey
1. copy native input.dll, sptip.dll, and sapi.dll
2. regsvr32 sptip.dll for class {dcbd6fa8-032f-11d3-b5b1-00c04fc324a1},
regsvr32 sapi.dll for class {a910187f-0c7a-45ac-92cc-59edafb77b53}
3. import keyboard_layouts.reg with regedit, which is download from
http://www.geekstogo.com/forum/index.php?app=core&module=attach§ion=att…
( referer url:
http://www.geekstogo.com/forum/topic/222396-cant-change-language-settings-f…
)
4. start the "Text Service and Input Languages" :
$ wine control input.dll
(notes: without step 3, there will be an "incompatible keyboard driver
detected" error, and the input.dll control panel can not display complete, I'm
not sure if it this a wine bug)
5. click "Key settings", then crash:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
fixme:msctf:InputProcessorProfiles_GetLanguageList Semi-STUB:(0x13afd0)
wine: Call from 0x7b83a537 to unimplemented function imm32.dll.ImmGetHotKey,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=28199
Summary: Installation of vcrun6 causes undefined function
_set_printf_count_output
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
When I install vcrun6 (using winetricks), then I'm unable to install dotnet20
or vcrun2005 or many other packages. The installers crash or quit.
Many applications in wine then crash with errors something like:
Unimplemented function msvcrt.dll _set_printf_count_output
I ran a regression test and bisect stopped at this commit:
05ddaaf0686a0fcc10c9874a8d3abc9f35459f44 is the first bad commit
commit 05ddaaf0686a0fcc10c9874a8d3abc9f35459f44
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 25 17:20:03 2011 +0200
msvcr80: Add a WinSxS manifest resource.
:040000 040000 7ac83b8722a5fedc4ac881afd2f7fe96f4dc9bc5
555c864d57fed04525a7d8ab5e4081001a55b242 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=28388
Summary: winmm/midi.ok deadlocks and crashes occasionally?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I saw this today on my a8-3850 (on the first, but not second, buildbot run):
../../../tools/runtest -q -P wine -M winmm.dll -T ../../.. -p winmm_test.exe.so
midi.c && touch midi.ok
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic,
disabling mixer
fixme:mci:MCI_SysInfo Don't know how to get # of MCI devices of a given type
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
wine: Critical section 00110060 wait failed at address 0x7bc34357 (thread
003e), starting debugger...
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 003e, blocked by 002e, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr
0x7bc34357
Command exited with non-zero status 148
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http://bugs.winehq.org/show_bug.cgi?id=28423
Summary: ImmGetDescriptionW() from imm32 crashes with certain
parameters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=36436)
--> (http://bugs.winehq.org/attachment.cgi?id=36436)
The test program I did.
When a program calls ImmGetDescriptionW(NULL,NULL,direction), it crashes
instead of returning a direction and the size of it in characters, here is a
test program in the attachments and its source code.
This bug can be solved by adding this or something to allcate memory to imm32,
try it on both windows.
Also, it only occurs in a pointer, not on a finite empty array.
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http://bugs.winehq.org/show_bug.cgi?id=28447
Summary: Can't select lookup field by mouse in application with
DevExpress components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arkinform(a)gmail.com
I try to run native Windows application in Wine.
Compiler Delphi 2010 and DevExpress components for visual interface
(http://www.devexpress.com).
It works ok. But I have one trouble: I can't select value in lookup components
by mouse. By keyboard I can do it. In any Windows it works without problems.
I have attached small test application with different lookup controlls.
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http://bugs.winehq.org/show_bug.cgi?id=28452
Summary: warning: argument to 'sizeof' in 'memcpy' call is the
same expression as the source; did you mean to provide
an explicit length? [-Wsizeof-pointer-memaccess]
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://llvm.org/viewvc/llvm-project?view=rev&revision=
133155
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=36482)
--> (http://bugs.winehq.org/attachment.cgi?id=36482)
full clang make log
A new warning in Clang, see
http://llvm.org/viewvc/llvm-project?view=rev&revision=133155.
There are 13 occurrences in Wine. According to AJ on irc, most look legitimate:
make[1]: Entering directory `/home/austin/wine-git/dlls/dmband'
band.c:176:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmcompos'
chordmap.c:166:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
audiopath.c:276:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
graph.c:241:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
segment.c:567:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
script.c:245:70: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~ ~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmstyle'
style.c:249:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dmusic'
collection.c:213:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/dswave'
clang -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body -Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter
-Wwrite-strings -Wpointer-arith -g -O2 -o dswave.o dswave.c
dswave.c:365:68: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy (This->pDesc->pbMemData, pDesc->pbMemData, sizeof
(pDesc->pbMemData));
~~~~~~~~~~~~~~~~
~~~~~~~^~~~~~~~~
make[1]: Entering directory `/home/austin/wine-git/dlls/msvcrt'
locale.c:103:51: warning: argument to 'sizeof' in 'memcpy' call is the same
expression as the source; did you mean to provide an explicit length?
[-Wsizeof-pointer-memaccess]
memcpy(name, _country_synonyms[i+1], sizeof(_country_synonyms[i+1]));
~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~~~~~~~~~~~~~
winhttp.c:662:89: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_reverse :
test_flag_coalesce, sizeof(reverse ? test_flag_coalesce_reverse :
test_flag_coalesce)) == 0, "WinHttpQueryHeaders returned incorrect string.\n");
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:686:101: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma, sizeof(reverse ? test_flag_coalesce_comma_reverse :
test_flag_coalesce_comma)) == 0,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
winhttp.c:712:109: warning: argument to 'sizeof' in 'memcmp' call is the same
expression as the source; did you mean to dereference it?
[-Wsizeof-pointer-memaccess]
ok(memcmp(buffer, reverse ? test_flag_coalesce_semicolon_reverse :
test_flag_coalesce_semicolon, sizeof(reverse ?
test_flag_coalesce_semicolon_reverse : test_flag_coalesce_semicolon)) == 0,
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http://bugs.winehq.org/show_bug.cgi?id=28483
Summary: Need For Speed Undeground doesn't remember keyboard
config
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Created attachment 36529
--> http://bugs.winehq.org/attachment.cgi?id=36529
Console Log
Every time when I restart game keyboard config resets to default. This bug is
present on every version of wine that I checked (1.3.28, 1.2.3, 1.2 and 1.3.1)
with and without native dinput8.
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http://bugs.winehq.org/show_bug.cgi?id=28551
Bug #: 28551
Summary: Adobe Reader X fails to uninstall
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://ardownload.adobe.com/pub/adobe/reader/win/10.x/
10.0.1/en_US/AdbeRdr1001_en_US.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P3
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36665
--> http://bugs.winehq.org/attachment.cgi?id=36665
Wine 1.3.29 console output
Adobe Reader X fails to uninstall. The installer simply reports it has failed.
In previous versions of Wine uninstall claimed to complete successfully but
didn't actually do anything.
To get this far had to work around Bug 28540 (native mspatcha.dll) to install.
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http://bugs.winehq.org/show_bug.cgi?id=28557
Bug #: 28557
Summary: Notepad++ does not receive drag+drop files in KDE,
seems to work in GNOME
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin(a)virtualroadside.com
Classification: Unclassified
When trying to drag+drop files into notepad++, it doesn't open the file... it
just sits there. Currently using Ubuntu 11.10 with KDE Plasma installed. Some
debugging output..
WINEDEBUG=+channel1,+channel2 wine notepad++.exe
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
fixme:xdnd:X11DRV_XDND_DROPEFFECTToXdndAction unknown drop effect 0, assuming
XdndActionCopy
[the preceding lines happens many many times]
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=28898
Bug #: 28898
Summary: Diablo 3 beta multi-threaded installer freezes
(RtlpWaitForCriticalSection block)
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyon(a)pvfree.net
Classification: Unclassified
Created attachment 37126
--> http://bugs.winehq.org/attachment.cgi?id=37126
winedbg --command 'bt all'
In short:
Diablo 3 beta online installer freezes during the process of downloading files,
repeatedly emitting this error message every minute:
000b:err:ntdll:RtlpWaitForCriticalSection section 0x9500b4 "?" wait timed out
in thread 000b, blocked by 0020, retrying (60 sec)
Longer description:
Diablo 3 uses a multi-threaded akamai-like daemon (Agent.exe) for downloading
files on background.
The installer itself Diablo-III-Beta-enUS-Setup.exe is just a tool that
prepares the basic installation somewhere into c:\users\Public\Application
Data/Battle.net, executes Agent.exe and starts Diablo III Launcher afterwards.
In default 1.3.31-git wine installation Launcher is never started as the
installer progressbar freezes in about 2/3 and RtlpWaitForCriticalSection error
message is being spat out every minute.
As shown in the backtrace, the frozen thread belongs to Agent.exe that usually
has about 10 threads running and it never wakes up.
Anyway, this problem was not present in Wine 1.2 series so I started to
experiment with bisect and found out, that this issue started to appear between
1.3.3 and 1.3.4, specifically these two commits:
cf72f406ec7cdfebbd5135ede6e45547ca82dae0
9c2203123df76a1db1b11b633d0ccab003045fe2
Reverting those against current git snapshot makes the installer working again,
at least in terms of downloading several files and successfully spawning the
launcher.
NOTE: Agent.exe is used by launcher as well for further game data download and
installation, but although it is very unstable and crashes every now and then,
the revert makes it possible to eventually install the game, without thread
blocks. Agent.exe unstability is probably a different bug present already in
Wine 1.2.
During the trace a clean wineprefix was used and no DLL overrides were enabled.
If any more information is needed, just let me know, I'm willing to help.
Additional info:
Diablo-III-Beta-enUS-Setup.exe can be downloaded freely from the internet, it's
just an installer and it does not require any Battle.net account for
installation (would be necessary for gamepaly only). I recommend looking for
links leading to edgesuite.net, which is the official source for Battle.net
akamai service.
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http://bugs.winehq.org/show_bug.cgi?id=28902
Bug #: 28902
Summary: Crash with MS-Money 95
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan.schmidt(a)gmx.de
Classification: Unclassified
Created attachment 37132
--> http://bugs.winehq.org/attachment.cgi?id=37132
crash-log
I copied an installation running on SuSE 11.0 to SuSE 11.2 (wine-1.1.28) which
works fine (just now after the crash testet).
The same installation copied to SuSE 11.4 crashes after asking for
open a file.
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http://bugs.winehq.org/show_bug.cgi?id=29022
Bug #: 29022
Summary: Texture corruption in Mass Effect and Mass Effect 2
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominalien(a)netscape.net
Classification: Unclassified
Somewhere between Wine 1.3.29 and 1.3.32 textures broke in both Mass Effect and
Mass Effect 2. Downgrading Wine (in this case to 1.3.28, as that's what I have
available from the repo) fixes the problem immediately. I know that 1.3.29 also
works correctly.
Please take a look at these comparisons:
http://www.ode2.com/images/me2_001.jpghttp://www.ode2.com/images/me2_002.jpg
This may affect other games; I just checked these two.
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http://bugs.winehq.org/show_bug.cgi?id=29029
Bug #: 29029
Summary: Arabic text does not be highlighted in Notepad
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fahad.alsaidi(a)gmail.com
Classification: Unclassified
After fixing bug 24655 , I notice that arabic text does not be highlighted in
notepad when I use Ctrl + A shortcut. The shortcut works but the text does not
highlighted with blue color as usual. The same thing apply with Ctrl+ x, Ctrl+z
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http://bugs.winehq.org/show_bug.cgi?id=29041
Bug #: 29041
Summary: Star wars : The Old Republic launcher crashes due to
custom cursors
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Classification: Unclassified
The launcher works, trying to move the mouse over it crashes with :
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 6319
Current serial number in output stream: 6323
There's nothing in the trace related to it, I can post a more detailed trace if
needed.
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http://bugs.winehq.org/show_bug.cgi?id=29047
Bug #: 29047
Summary: regsvr32 /i scrrun.dll crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On Windows, people sometimes re-register scrrun.dll to work around problems.
Winetricks does this when installing ie7, but now that wine has a built-in
scrrun.dll, it fails with
wine: Call from 0x7b83a43f to unimplemented function
scrrun.dll.DllRegisterServer, aborting
Wine's scrrun.dll was introduced by 8e74ee58d510eb1c770941a6b0fdca83147aa195
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http://bugs.winehq.org/show_bug.cgi?id=29086
Bug #: 29086
Summary: winhlp32.exe: no readable content
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-software.de
Classification: Unclassified
Created attachment 37483
--> http://bugs.winehq.org/attachment.cgi?id=37483
Main view in winhlp32.exe of win32.hlp
Strange characters produced by 'winhlp32.exe' showing my win32.hlp (Windows-API
SDK: Win32.hlp)
See screenshot and the attached logfiles.
The WINEPREFIX was just newly created and is not customized by anything.
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http://bugs.winehq.org/show_bug.cgi?id=29235
Bug #: 29235
Summary: Worms Armageddon: frontend flickers (regression in
1.3.34 from 1.3.33)
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
The frontend to Worms armageddon (which works perfectly) in 1.3.33 flickers
badly in 1.3.34. The game itself is fine, and the menu renders correctly and is
useable, but somewhat headache-inducing.
It looks as if every other frame is being rendered as a black screen; I have
verified that this is the case both with and without double buffering enabled.
In addition, the console in 1.3.34 prints this line:
err:d3d_surface:surface_load_location Surface 0x15ac48 does not have any up to
date location.
which it did not in 1.3.33 (also some unchanged fixme messages which don't seem
to be causing a problem).
A git bisect produced this output:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=30163
Bug #: 30163
Summary: Wine 1.4 is not displaying Arabic language Correctly
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannysabbagh(a)hotmail.com
Classification: Unclassified
Created attachment 39357
--> http://bugs.winehq.org/attachment.cgi?id=39357
Screenshot-1
hello.
Wine 1.4 Final doesn't display Arabic language Correctly in GUI,it displays the
Arabic letters as an unknown Characters, a screenshot is in attachments..and
"locale" command output too..
any fix for that?
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30168
Bug #: 30168
Summary: GLSL does not work on ATI-based Macs AND disabling
them causes black screen
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.rathbone(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3
GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771
This causes many textures to be semi-transparent/black/stretched crazily
Disabling this setting causes the error to go away, but then you just get a
black screen.
System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)
I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:
http://cl.ly/0o3c1i0I1e1i3E3n1m1x
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http://bugs.winehq.org/show_bug.cgi?id=30205
Bug #: 30205
Summary: Unity Editor is unable to move project files
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockert.fredrick(a)gmail.com
Classification: Unclassified
Created attachment 39433
--> http://bugs.winehq.org/attachment.cgi?id=39433
Console output
When starting Unity with the default example project installed, it loads the
default project during start up. Unity is supposed to move some files during
this stage, but fails doing so.
To recreate this, simply download the Unity Editor and install with the example
project selected. Activate the install and run Unity, it should now load the
default project. After a while, it should output a dialog with "Moving file
failed". The Try Again makes no difference, thus Force Quit is the only option.
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http://bugs.winehq.org/show_bug.cgi?id=30213
Bug #: 30213
Summary: Screen obscured by black box when game changes
resolution
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)lacewing-project.org
Classification: Unclassified
Created attachment 39438
--> http://bugs.winehq.org/attachment.cgi?id=39438
Black screen problem with Baldur's Gate II
When I launch a full screen 800x600 game when my desktop is running at
1920x1080, only a strip at the bottom of the screen is visible (screenshots
attached of Age of Empires II and Baldur's Gate II).
If I change my desktop resolution to 800x600 before launching the game, the
problem doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=30249
Bug #: 30249
Summary: Sanitarium crashes/hangs frequently with OpenGL
renderer
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39508
--> http://bugs.winehq.org/attachment.cgi?id=39508
plain terminal output
Sanitarium is an adventure game, originally released in 1998.
I have the GOG.com version of the game, which is based on the 2002 DVD
re-release version.
I can't reproduce the problem with the demo version, which was an early release
of the upcoming game, containing the first chapter from the game.
The problem: The game is very unstable with the default OpenGL renderer.
Usually the game suddenly quits (without a crash dialog/backtrace). You can see
the terminal output in the attachment.
Other times the game simply hangs, showing
>err:ntdll:RtlpWaitForCriticalSection section 0x7e5c67a0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
in the terminal.
The crashes seem to happen at the same point during gameplay. As if each
chapter in the game has its 'weak spots' where the game tends to crash.
For example, in Chapter 1 (The Tower Cells) the crash occurs when I climb up
the stairs and approaching the statue at the top.
In Chapter 2 it happens when I enter the cemetery and follow down the path.
Workarounds (either of them works for me):
1. ddr=gdi
2. start the game in windowed mode 'wine sntrm.exe -w'
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=30288
Bug #: 30288
Summary: builtin iexplore crashes at loading
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39575
--> http://bugs.winehq.org/attachment.cgi?id=39575
Log: builtin iexplore crash at icbc
wine-1.5.0-147-g4c6a198
=>0 0x7d12f953 str_to_number+0x2d(str=0x0(nil), ret=0x32bd38)
[/home/fracting/wine-git/dlls/jscript/jsutils.c:323] in jscript (0x0032bcb0)
1 0x7d12fcd1 to_number+0x87(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd38) [/home/fracting/wine-git/dlls/jscript/jsutils.c:421] in jscript
(0x0032bd10)
2 0x7d12fef2 to_int32+0x4f(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd98) [/home/fracting/wine-git/dlls/jscript/jsutils.c:481] in jscript
(0x0032bd50)
3 0x7d11c9dd stack_pop_int+0x34(ctx=0x12cc968, r=0x32bd98)
[/home/fracting/wine-git/dlls/jscript/engine.c:179] in jscript (0x0032bd70)
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http://bugs.winehq.org/show_bug.cgi?id=30347
Bug #: 30347
Summary: Can't hand symbol in file "Chessmaster® Grandmaster
Edition Manual.pdf"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: russell.w.shaw(a)gmail.com
Classification: Unclassified
Chessmaster Grandmaster Edition fails to install due to symbol in file name
"Chessmaster® Grandmaster Edition Manual.pdf"
The installation then undoes all files.
I found that if I rename the file in the installation folder, then hexedit the
file name in Chessmaster.msi to match, then the install succeeds (then manually
rename it back)
The error messes up Crossover for Mac and PlayOnMac as they need the installer
to succeed.
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http://bugs.winehq.org/show_bug.cgi?id=30348
Bug #: 30348
Summary: Crash during Galactic Civilization 1 startup
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 56477075c257426575e870a231b23ff582ff6d4e
Created attachment 39668
--> http://bugs.winehq.org/attachment.cgi?id=39668
Log and crash backtrace in wine-1.5.1-92-ge4ad164
Bisect gives:
56477075c257426575e870a231b23ff582ff6d4e is the first bad commit
commit 56477075c257426575e870a231b23ff582ff6d4e
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 2 07:52:15 2012 -0500
strmbase: Remove QualityControlImpl from the general strmbase.h.
Quality Control things are not part of the standard strmbase library set.
:040000 040000 b2070b072ab2e763895a52782f31c7bf48346ab8
d31c6a57e8fc2b2e95b356be727998ac48f0dd68 M dlls
:040000 040000 66d9dcda84911b46c7504052be195d7cf5448e1c
36135ea1ae2a413a7ec8eabe2f6ff135f55d748f M include
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http://bugs.winehq.org/show_bug.cgi?id=30424
Bug #: 30424
Summary: Regression: Framemaker 6.0 only prints blank pages
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjchico(a)gmail.com
Classification: Unclassified
Created attachment 39771
--> http://bugs.winehq.org/attachment.cgi?id=39771
wine 1.3.28 log (good)
Framemaker 6.0 has been working fine with wine for a long time. After updating
my ubuntu distro to 12.04 (beta) it only prints blank pages. My tests
summarizes as:
Wine 1.3.28 (Ubuntu 11.10): works fine
Wine 1.4 (Ubuntu 12.04): only prints blank pages
Wine 1.5.1 (Ubuntu 12.04 + wine-ppa): only prints blank pages (same result)
Same result in different machines (i386 and amd64), printing to postscript file
or PDF (native or with cups-pdf driver).
The program have an option to print to a file. I have tested this by using
Generic Postcript Driver included with the program and other printers
installed. In either case, the PS file is generated and seems to have correct
headers and footers, but lacks the content (so the blank page). I attach some
examples.
notepad.exe prints correctly (I also attach a PS output).
Wine 1.4 and 1.5.1 generate exactly the same PS output. PS output from 1.3.28
has identical headers and footers, but also includes the contents (so it
works).
The program has an option to save as PDF that works fine in wine 1.3.28. But in
1.4 and 1.5.1 it gives a "Internal errors - invalid parameters received" in a
window and only generates a .tps file (a PS pre-elaboration I guess).
wine logs (which I attach) give similar warning messages in good and bad cases.
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http://bugs.winehq.org/show_bug.cgi?id=30474
Bug #: 30474
Summary: Microsoft SQL Server Management Studio Express 2005
(SSMSE): corrupted font in properties window
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 39854
--> http://bugs.winehq.org/attachment.cgi?id=39854
Screenshot of "New database" dialog
In some windows the font used to display properties is displayed incorrectly -
see screenshot. When a property is selected, it is rendered with another
(correct) font.
To reproduce:
Connect to a server
Select New database from context menu on "Databases"
In the appearing dialog box select "Options" page.
winetricks dotnet20 is needed to run the application. A running instance of SQL
Server is needed to reproduce this bug.
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http://bugs.winehq.org/show_bug.cgi?id=30606
Bug #: 30606
Summary: Theatre of War 3 Korea installer crashes when clicking
on Exit (audio related)
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_72474.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8410dd353c9a9d57f0b6892dc737621cf82d215a
Created attachment 40056
--> http://bugs.winehq.org/attachment.cgi?id=40056
terminal output
Some of the games from the publisher 1C Company use a graphical frontend to
their installers.
Clicking on a button in the opening page of the installer produces a clicking
sound.
Installation of the games goes without problem, however, there is a crash when
I click on the <Exit> button.
This can be reproduced with the demo for Theatre of War 3 Korea (download size
~1.3 GB).
To reproduce the problem you need to click on <Exit> in the opening page of the
installer.
The installer exits cleanly with Wine 1.3.29 but crashes on exit with 1.3.30.
Regression testing resulted in:
8410dd353c9a9d57f0b6892dc737621cf82d215a is the first bad commit
commit 8410dd353c9a9d57f0b6892dc737621cf82d215a
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Oct 5 13:39:34 2011 -0500
audio: Change winmm import to delayed import.
:040000 040000 e0c6370aab7f007497626c2366df8eda4fb899c1
2b3ac1f051ce9884fd393452775b0f539afeb6df M dlls
git checkout 8410dd353c9a9d57f0b6892dc737621cf82d215a >>the installer crashes
on exit
git reset --hard HEAD^ >>the installer exits normally
I leave the status of the bug report 'unconfirmed' in case it is a problem with
my setup. I'm also not sure about the component.
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=30616
Bug #: 30616
Summary: 7.62 High Calibre configuration tool unusable (can't
make changes)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40078
--> http://bugs.winehq.org/attachment.cgi?id=40078
screenshot
The configuration tool (E6Config.exe) for the game is unusable as I can't
select or modify any of the available settings. Clicking on the drop-down list,
sliders, checkboxes has no effect. As if mouse clicks were not registering.
Only the 3 command buttons at the bottom of the window (Test, Save, Cancel) and
the close (x) button can be activated .
If I press the <Tab> key only the 3 command buttons are selected.
I see the problem with every Wine version I have (back until 1.1.19) so it
seems to be a long-standing problem.
Terminal output shows only
>fixme:win:EnumDisplayDevicesW ((null),0,0x32e3b4,0x00000000), stub!
when running the configuration tool.
Here I'm attaching a screenshot showing how the application looks like: maybe
someone can find a resemblance to an existing bug report.
There is no demo for the game. Would it be against Bugzilla rule to attach the
executable? It can be started without having the game installed and only ~500
Kbytes in size.
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http://bugs.winehq.org/show_bug.cgi?id=30658
Bug #: 30658
Summary: Rendering artifacts in Anarchy Online
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Classification: Unclassified
Something changed in wine from 1.5.3 to 1.5.4 that results in really bad
rendering artifacts when playing Anarchy Online.
Basically there are huge stray "facets" across the screen that are filled in
with random texture from the play field. I attempted to take a screenshot of
the problem, but the facets flicker in and out.
The problem can be seen quite readily in the Borealis city play field, where
huge triangles of "sidewalk" texture appear and disappear across the middle of
the streets.
Reverting to 1.5.3 makes the problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=30705
Bug #: 30705
Summary: usb joystick not working with virtuanes
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cseba00(a)yahoo.com
Classification: Unclassified
usb joysticks don't seem to be detected by virtuanes. They do work with project
64 (with the N rage direct input8 plugin, it gets detected with jabo controler
plugin but it's impossible to configure).
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http://bugs.winehq.org/show_bug.cgi?id=30743
Bug #: 30743
Summary: hydorah is unbelievable slow
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punx69(a)gmx.net
Classification: Unclassified
The game runs very slow.
The game is available for free at http://www.locomalito.com/hydorah.php
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http://bugs.winehq.org/show_bug.cgi?id=30797
Bug #: 30797
Summary: wine(1) man page should mention running built-in
programs like explorer.exe
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
Classification: Unclassified
It's not obvious how to try out or get started with Wine. The command-line only
says
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
But a stock wine configuration (created by wine 1.4 in Kubuntu amd64 12.04) has
Wine Explorer. You can enter the command
wine explorer.exe
and you're running a Windows executable in wine and you can explore Wine's
default directory layout, etc.
The wine(1) man page should mention this and even suggest it as a form of
troubleshooting, and a way to navigate to programs installed in Wine like
notepad, winmine, etc.
I suggest adding something like the following as the second line under
"PROGRAM/ARGUMENTS":
Wine's default configuration includes several Windows-format executables, so
for example you can just enter
wine explorer.exe
to run the Wine Explorer program from Wine's implementation of the
C:\windows\system32 directory.
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http://bugs.winehq.org/show_bug.cgi?id=30868
Bug #: 30868
Summary: Wine has troubles installing dotnet20 (using
winetricks) and doesn't run some games like osu! or
Path of Exile (which worked before)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morgawr(a)gmail.com
CC: nerv(a)dawncrow.de
Classification: Unclassified
Regression SHA1: 5e5b435e7da091e493a046ccb632e40b98937bee
Created attachment 40441
--> http://bugs.winehq.org/attachment.cgi?id=40441
Output when trying to run either osu or path of exile
I tested new git commits and found out that wine had some problems running
games that worked perfectly before. Mostly, osu! and Path of Exile. Both games
rely on dotnet20, which I tried to reinstall using a clear .wine and winetricks
(winetricks dotnet20). The installation gave some problems (some CRT error
message) and here (attached) is the output when trying to run osu! and path of
exile.
I did some regression testing and found this commit, I think it should be
tested.
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http://bugs.winehq.org/show_bug.cgi?id=31004
Bug #: 31004
Summary: Crysis2 crashes on startup with seh:raise_exception
code=c0000005
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockorequin(a)hotmail.com
Classification: Unclassified
Created attachment 40701
--> http://bugs.winehq.org/attachment.cgi?id=40701
log of crash with various debug channels enabled
Since wine-1.5.2, Crysis 2 no longer starts on my PC, but crashes with
"seh:raise_exception code=c0000005" while trying to display a message box
saying that the video card is unsupported. Sometimes the application crashes
'cleanly' but sometimes the process hangs and the half-drawn message-box
remains on the screen.
A bisect gives this:
Last good version: wine-1.5.2-83-g7468238
bb62ddeba7d98e6839a9513ff995e736f40e65cb is the first bad commit
commit bb62ddeba7d98e6839a9513ff995e736f40e65cb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 18 13:07:17 2012 +0200
winex11: Remove support for server-side fonts.
:040000 040000 ba39baa1f00b626fecdc75330bf0cd800fde55f6
9f882015d071ea132166bf27cf8655b18990724d M dlls
I am building wine on Ubuntu 12.04 x86_64 on kernel 3.5-rc3 using gcc 4.7 (I
have also tried building with gcc 4.5 and 4.6, but they also cause the crash)
and loading the app exe from a btrfs partition.
The log (full log attached) shows the crash:
0009:Call user32.MessageBoxW(00000000,0587bc44 L"Unsupported video card
detected! Continuing to run might lead to unexpected results or crashes. Please
check the manual for further information on hardware requirements.\n\n\"NVIDIA
GeForce GT 540M\" [vendor id = 0x10de, device id = 0x0df4]",0177a8bc
L"CryEngine",00000131) ret=021c3011
...
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ef77f24
ip=7ef77f24 tid=0009
0009:trace:seh:raise_exception info[0]=00000000
0009:trace:seh:raise_exception info[1]=fffffffa
0009:trace:seh:raise_exception eax=00000008 ebx=7efe3ff4 ecx=00000002
edx=00110088 esi=00000010 edi=00110000
0009:trace:seh:raise_exception ebp=0032d6f8 esp=0032d6a0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210202
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http://bugs.winehq.org/show_bug.cgi?id=31064
Bug #: 31064
Summary: built in IE will not login to U-Haul dealer network
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
I am unable to login to the U-Haul Dealer network with built in IE wine 1.5.7
After entering my user name and pass word the login screen hangs for ever.
URL- https://pos.uhaul.net/
Below are the credentials to login to a practice site. You can login with Fire
Fox or Chrome but not fully functional due to lack of VB script and activeX
User Name 950790
Password 950790
Location 950107
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http://bugs.winehq.org/show_bug.cgi?id=31082
Bug #: 31082
Summary: StarTopia: crashes while loading
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntugamingproject(a)gmail.com
Classification: Unclassified
Created attachment 40807
--> http://bugs.winehq.org/attachment.cgi?id=40807
Log of StarTopia running and crash
I start the game, it begins charging the loading bar, then crashes with this
error:
"Something very funny about your video card".
Nothing happens if i click on the "OK" button.
I have to kill the process to exit the game.
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http://bugs.winehq.org/show_bug.cgi?id=31320
Bug #: 31320
Summary: Steam fails to start, needs
dwrite.dll.DWriteCreateFactory
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://cdn.steampowered.com/download/SteamInstall.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 41157
--> http://bugs.winehq.org/attachment.cgi?id=41157
terminal output
The Steam client fails to start in the git version (wine-1.5.9-186-g1f6febe),
it crashes before putting up the login window.
>wine: Call from 0x7b839882 to unimplemented function dwrite.dll.DWriteCreateFactory, aborting
This is after the stubbed implementation of dwrite:
commit 3a724d58eba31666af3886d759371507f8cddd50
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Jul 24 14:05:18 2012 +0400
dwrite: Added initial stub.
I presume it is a work in progress, rather than a regression.
I added Nikolay to CC list.
No such component in bugzilla as dwrite.
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http://bugs.winehq.org/show_bug.cgi?id=31330
Bug #: 31330
Summary: +relay corrupts returns values on win64?
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The little program
#include <float.h>
#include <math.h>
#include <stdio.h>
int main(int argc, char **argv)
{
int log2FLT_RADIX;
double x = frexp((double) FLT_RADIX, &log2FLT_RADIX);
printf("x is %g; wanted == 0.5\n", x);
if (frexp((double) FLT_RADIX, &log2FLT_RADIX) != 0.5)
printf("Trouble! Not equal.\n");
else
printf("Whew! Equal.\n");
}
(attached, with 32 and 64 bit binaries produced with visual c 2010)
prints out "Whew! Equal." normally, but when run with +relay, the 64
bit version prints out "Trouble! Not equal." The 32 bit version is fine.
This is a test case extracted from TCL, which aborts
with "This code doesn't work on a decimal machine!" when that comparison fails
(see http://brlcad.org/xref/source/src/other/tcl/generic/tclStrToD.c#L2176 ).
(You can see that error if you like by starting tclsh.exe from
the 64 bit download at http://www.activestate.com/activetcl/downloads
with +relay on.)
While comparing doubles for equality is not a good idea, in this special
case it ought to be ok, and it seems surprising that +relay would break it.
The output with +relay seems to show random 32 bit values for the return value
0030:Call msvcrt.frexp(4000000000000000,0022fd48) ret=140001020
0030:Ret msvcrt.frexp() retval=ffffffff ret=140001020
...
This code doesn't work on a decimal machine!
...
abnormal program termination
0032:Ret KERNEL32.WriteConsoleA() retval=00000001 ret=7f4a2344372f
0032:Call KERNEL32.ExitProcess(00000003) ret=7f4a23453001
Adding a TRACE to frexp shows it's trying to return the right thing,
and changes the supposed return value:
0036:Call msvcrt.frexp(4000000000000000,100d093c) ret=10082b8c
trace:msvcrt:MSVCRT_frexp (2, 0x100d093c) returning 0.5, storing 2
0036:Ret msvcrt.frexp() retval=00000043 ret=10082b8c
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http://bugs.winehq.org/show_bug.cgi?id=31408
Bug #: 31408
Summary: anarchy online crash new zone
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41278
--> http://bugs.winehq.org/attachment.cgi?id=41278
console output Anarchy online crash
Hi, Having the following problem:
Game = Anarchy online
Problem = Game crashes when entering a new Zone
Console output is attached.
OP System = Linux mint 13
Wine = V1.5.10
PC = Asus laptop K53SJ
Graphics drivers (Vanilla Linux Mint drivers)
Any help would be appreciated. Cheers
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http://bugs.winehq.org/show_bug.cgi?id=31546
Bug #: 31546
Summary: PS3 gamepad analog sticks problem
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
There's a problem with my PS3 gamepad when I try to use it in Windows
applications. Some analog axes seem to be mapped to wrong axis numbers. For
example, vertical movement (accelerometer) is mapped to left analog horizontal
(X), while X itself is not mapped anywhere. Buttons seem to work fine. I tested
with several windows applications (Project 64 with N-Rage plugin, QtJoystick).
Native linux jstest shows that everything work as at should in native linux
environment.
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http://bugs.winehq.org/show_bug.cgi?id=31590
Bug #: 31590
Summary: AMD Radeon HD 7850 with 2GB video memory is recognized
as Radeon HD 3200 with 128MB video memory.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futureway(a)asia.com
Classification: Unclassified
AMD Radeon HD 7850 with 2GB video memory is recognized as Radeon HD 3200 with
128MB video memory by Wine. Some games can't run, because they require a more
advanced graphics card and more video memory. When will Wine add AMD Radeon HD
7000 series to the list of supported graphics cards, and automatically
recognize them and their video memory correctly? I don't think that it is a
good solution to manually add some registry keys such as "VideoMemorySize",
"VideoPciDeviceID" and "VideoPciVendorID".
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http://bugs.winehq.org/show_bug.cgi?id=31659
Bug #: 31659
Summary: Cutscenes (videos) in Jade Empire are black and white
(grayscale)
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Classification: Unclassified
When playing Jade Empire (appID 4978) video cutscenes (not ingame cutscenes)
are played in black and white (grayscale).
Sidenote:
SWKOTOR - a game with nearly identical but slightly older engine works OK
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http://bugs.winehq.org/show_bug.cgi?id=31692
Bug #: 31692
Summary: SQL Server 2000 manager: Tray icon displayed as solid
black square
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=22661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Hello,
SQL Server 2000 Manager displays a tray icon showing the current server state.
Current Git version draws a black square instead of the icon.
The commit that broke it was:
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
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http://bugs.winehq.org/show_bug.cgi?id=31735
Bug #: 31735
Summary: In Circuitmaker 2000 schematic editor some parts are
wrongly displayed. Also slower redrawing in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
In Wine 1.5.13, Circuitmaker 2000 schematic editor strangely displays some
parts like inductors. It looks like one inductor and the other one are
"combined" together.
Very strange.
Also the speed of graphics redrawing is much lower than it used to be.
All that appeared in freshly compiled Wine 1.5.13.
I confirmed it on 2 different laptops equipped with current 32-bitSlackware.
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http://bugs.winehq.org/show_bug.cgi?id=31790
Bug #: 31790
Summary: Compiling with -m32 fails in 64-bit ubuntu 12.04
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jesse.pepper(a)thinkbottomup.com.au
Classification: Unclassified
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
This problem occurs in wine1.4 and wine1.5.
$ winegcc main.c -m32 -o main.exe.so
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (main.0Ipbo4.o) is not supported
winebuild: /usr/bin/ld failed with status 1
winegcc: winebuild failed
Apparently due to distros placing 32-bit libs in /usr/lib/i386-linux-gnu/
instead of /usr/lib32/
See also http://bugs.winehq.org/show_bug.cgi?id=24470
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http://bugs.winehq.org/show_bug.cgi?id=31831
Bug #: 31831
Summary: WinUAE cannot find any raw input devices
(GetRawInputDeviceList stub)
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
The WinUAE Amiga emulator supports raw input for keyboard, mouse and gamepad.
Since raw input support was added in Wine 1.5.13 I thought WinUAE would be able
to use it, but it seems not. WinUAE falls back to using DirectInput.
On running winuae.exe -log, part of the console output is this:
RawInput enumeration..
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x3f0f88c, cbSize=8) stub!
RAWINPUT: found 0 devices
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http://bugs.winehq.org/show_bug.cgi?id=31863
Bug #: 31863
Summary: d3d8/device.c, d3d9/device.c: tests fail on nVidia
chip
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 41929
--> http://bugs.winehq.org/attachment.cgi?id=41929
log from make device.ok in d3d8
On a Toshiba laptop, nVidia GeForce 315M chip, Ubuntu 11.10 64bit + xorg-edgers
PPA, tests fail:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x0
@0! (XRandR 1.2)
device.c:2957: Test failed: Failed to change display mode, ret 0xfffffffe.
Complete log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31865
Bug #: 31865
Summary: Bits of the wow launcher disappear when hovering it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 41931
--> http://bugs.winehq.org/attachment.cgi?id=41931
Play button hovered
<Adys> julliard: Im getting pretty severe regressions with the wow launcher
after your commit f12c1 (bug 15118)
<Adys> julliard: parts of the launcher completely disappear
<Adys> eg when I hover a link, everything else disappears
<Adys> focusing the launcher makes the window reappear
<Adys> and theres something weird going on in the first place. sec
<Adys> julliard: http://i.imgur.com/444ww.png this is the launcher when it just
got focused
<Adys> http://i.imgur.com/x8bw5.png and this is if i hover the play button
<Adys> The invisible parts are not clickable btw
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http://bugs.winehq.org/show_bug.cgi?id=31871
Bug #: 31871
Summary: Photoshop CS5 fails to run
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soar.above.the.skies(a)gmail.com
Classification: Unclassified
Created attachment 41944
--> http://bugs.winehq.org/attachment.cgi?id=41944
Photoshop CS5 fails to run
Photoshop fails to execute and run as expected. Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=31891
Bug #: 31891
Summary: Radeon HD6670 detected as 3200
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deep_silence_fr(a)yahoo.fr
Classification: Unclassified
I noticed in Kerbal game that my video card is detected as a radeon HD3200
instead of a HD6670 (this seems to be the cause of lots of random graphical
lockups).
Both fglrxinfo and lspci detect a 6670, so I assume this is a wine issue. I
noticed that the files below do not list this video card:
http://source.winehq.org/source/dlls/wined3d/directx.c#L1062http://source.winehq.org/source/dlls/wined3d/wined3d_private.h#L1314
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http://bugs.winehq.org/show_bug.cgi?id=31916
Bug #: 31916
Summary: Steam in xfce: xfwm4 windows refuse to relinquish
focus
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
In xfce (or in kde with xfwm4 instead of kwin), Steam has recently started
having an issue where it refuses to relinquish focus. If you were to click
inside a chat window and then try to click back into, for example, a terminal
window to switch focus, it would work for a split second and then the chat
window would pop right back up over it. Ie, it is impossible to switch into
another window via click because the active window won't go away.
It is easy to trigger the problem, but I've had a hard time figuring out
specifically what steps one must follow in order to do so. However, if I have
the main steam window and friends list open and a chat window hovering over a
terminal and tinker with moving and minimizing / changing the focus of the main
and chat windows for a minute or two (and try to click into the terminal), I
can reliably cause it to occur.
This occurs from wine 1.5.12 to 1.5.14, and in both Linux Mint 13 x64 and Arch
Linux x64 in a used or fresh wineprefix. Occurs on my machine and a friend's
machine as well.
A regression test found the following to be the trouble for me:
$ git bisect good
d35fc4369fd9eb7e5fca78cc0d61e241de286ee0 is the first bad commit
commit d35fc4369fd9eb7e5fca78cc0d61e241de286ee0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 29 18:08:37 2012 +0200
user32: Always go through set_window_pos when the WS_VISIBLE style is
changed.
:040000 040000 2181c83f9671eb18ffb3538e627cce5d2b0bf7e0
cdf5240aa47f26a98421467c50979a84b60c68e7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31947
Bug #: 31947
Summary: NVIDIA GeForce GTX 660 Ti detected as GeForce 8300 GS
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Wine detects my NVIDIA GeForce GTX 660 Ti as a GeForce 8300 GS (which is, as
far as I know, the default for undefined NVIDIA cards). I've attached two
patches that fix this.
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http://bugs.winehq.org/show_bug.cgi?id=31977
Bug #: 31977
Summary: YoudaoDict crash at start
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download installer at: http://cidian.youdao.com/download/YoudaoDict.exe
2. install with wine
3.
$ cd '.wine/drive_c/users/fracting/Local Settings/Application
Data/Youdao/Dict/Application'
$ wine YodaoDict.exe
YodaoDict crash but no backtrace printed, there is a deadlock after crashing:
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)
start YodaoDict with winedbg could give us the crashing Backtrace:
Backtrace:
=>0 0x7bc496be HEAP_FindFreeBlock+0x46(heap=0x110000, size=0x28,
ppSubHeap=0x33f188) [/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll
(0x0033f160)
1 0x7bc4b953 RtlAllocateHeap+0x1ac(heap=0x110000, flags=0x2, size=0x24)
[/home/fracting/wine-git/dlls/ntdll/heap.c:1688] in ntdll (0x0033f1c0)
2 0x7bb50d46 heap_alloc+0x2d(len=0x24)
[/home/fracting/wine-git/dlls/msxml3/msxml_private.h:170] in msxml3
(0x0033f1f0)
3 0x7bb52e55 create_attribute+0x1d(attribute=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/attribute.c:675] in msxml3 (0x0033f220)
4 0x7bb83f90 create_node+0xaf(node=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/node.c:1557] in msxml3 (0x0033f270)
5 0x7bb6d760 domelem_get_qualified_item+0x14e(node=0x78705468, name="name",
uri=0x0(nil), item=0x33f384)
[/home/fracting/wine-git/dlls/msxml3/element.c:1573] in msxml3 (0x0033f2c0)
6 0x7bb6d83f domelem_get_named_item+0xcd(node=0x78705468, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/element.c:1592] in msxml3
(0x0033f320)
7 0x7bb85963 xmlnodemap_getNamedItem+0xa6(iface=0x334e560, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/nodemap.c:200] in msxml3
(0x0033f360)
8 0x004cd6dd in yodaodict (+0xcd6dc) (0x006ab640)
0x7bc496be HEAP_FindFreeBlock+0x46
[/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll: movl0x0(%eax),%eax
1003 SIZE_T arena_size = (pArena->size & ARENA_SIZE_MASK) +
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http://bugs.winehq.org/show_bug.cgi?id=31979
Bug #: 31979
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
Created attachment 42134
--> http://bugs.winehq.org/attachment.cgi?id=42134
backtrace
So first off, this is the latest patch as of October 15th, entitled "Riders of
Rohan". This doesn't appear related to bug #24896 by the same name.
Unhandled exception: page fault on write access to 0x00000034 in 32-bit code
(0x006d3fd2)
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http://bugs.winehq.org/show_bug.cgi?id=32015
Bug #: 32015
Summary: [1.5.15 regression] Systray icon is no longer shown
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.10.5
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's Wine 1.5.15 regression - Miranda has an empty transparent icon in the
systray.
Steps to reproduce:
1) Download Miranda
2) Run Miranda
3) Observe the bug
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http://bugs.winehq.org/show_bug.cgi?id=32101
Bug #: 32101
Summary: SSF Saturn Emulator - Crashes with SendMessage() error
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
SSF Saturn emulator crashes with (in a dialog box):
SendMessage() error.
File: ./MainWindows.cpp
Line : 1395
Function: WinMain
Regression test:
5f5f20d6cf7c38f59171b760870d58b8fdf53132 is the first bad commit
commit 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Sep 27 09:42:54 2012 -0500
imm32: Properly separate the IME UI window and the thread default IME
window.
:040000 040000 4232e65da77ca4d003f2b133d4f3c62f3e2ceadc
34a22bef4861ba95808e23fb8688224bb8eeac1d M dlls
Reverting the commit fixes the bug.
There is a second bug with later versions of SSF that can only be seen when
this commit is reverted, should I report that one as all?
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http://bugs.winehq.org/show_bug.cgi?id=32107
Bug #: 32107
Summary: (Regression) Steam overlay corruption (+TF2?)
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
The steam overlay started to have major corruption issues at some point near
the middle of the 1.5.x series. It may or may not be Team Fortress 2 centric.
I thought my nvidia card was just having issues, but a friend on an ATI card
that has no trouble on tf2 in windows had the exact same problem. After loading
TF2 and opening the steam overlay, most text becomes all garbled with random
bits of memory. It is most noticeable and easily identified on the clock in the
upper middle of the screen, as seen in the image attachment. The clock will
count as normal up to a certain point, then just break and display garbage,
count backwards, disappear, or display a random recently-passed (or
soon-to-come?) time stamp for a moment. Peoples' display names and messages
will show up as random bits of data: games, random bits of older messages
probably from memory thrown together, IP addresses, broken pseudo-images.. Some
of it is actually kind of funny. Wine 1.4.1 works fine. Anyway, I ran a
regression test and this seems to be the problem:
67e7eda96c16417526e9659be0eeecf2b6edd4c1 is the first bad commit
commit 67e7eda96c16417526e9659be0eeecf2b6edd4c1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 22:45:28 2012 +0200
gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.
:040000 040000 4ca83835d1da687e0bd19a6dec2314aaaa057bf4
f939689a1fe2430c1020d72167c7a0690561c536 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32123
Bug #: 32123
Summary: Outlook 2010 crashes in versions newer than 1.5.14
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrittenh(a)nd.edu
Classification: Unclassified
Outlook 2010 runs fine under 1.5.14 (with some quirks). When updating to
1.5.15, and now 1.5.16, it becomes unstable. Reverting to 1.5.14 fixes the
issue. Outlook appears to think it's an issue with the reading pane, as it
disables it after a few crashes (unless that's just standard "I crashed a few
times" behavior). I've attached the output log from 1.5.16, which includes a
couple of crashes/restarts of the app.
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http://bugs.winehq.org/show_bug.cgi?id=32134
Bug #: 32134
Summary: KwSing: crashes when installing
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42393
--> http://bugs.winehq.org/attachment.cgi?id=42393
kwsing.txt is the log
I tried to installed KwSing(酷我K歌) in wine, but it carshed when installing.
My test environment:
- Ubuntu 12.04.1
- Wine 1.5.16
- KwSing: http://down.kuwo.cn/kwsing/KwSing.exe
You can reproduce it follow:
0. Download it from: http://down.kuwo.cn/kwsing/KwSing.exe
1. 'wine KwSing.exe' to begin the installing
And I found that had a workaround to pass this bug: 'wine wmp10' to install
wmplayer10.
kwsing.txt in attachment is the log.
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