http://bugs.winehq.org/show_bug.cgi?id=35957
Bug ID: 35957
Summary: Neverwinter Nights 1.69 crashes on startup since
1.7.16
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saif1988(a)gmail.com
Created attachment 48041
--> http://bugs.winehq.org/attachment.cgi?id=48041
I usually launch .exe files from gnome gui (right click launch with wine) but
ehre is the terminal output after running: wine
'/ntfsdisk/NeverwinterNights/NWN/game.exe' > nwnwinelog.txt
It worked properly in 1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=30974
Bug #: 30974
Summary: No backtrace with Visual C++ 2010 .pdb files in large
app; "Unsupported type 1404 in STRUCT field list"
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
When trying to get a backtrace from a large proprietary app built with
Visual C++ 2010, wine's backtracer issues the errors seen in bug 30973
along with a few more, e.g.
fixme:dbghelp_msc:codeview_add_type_struct_field_list Unsupported type 1404 in
STRUCT field list
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
and fails to generate a useful backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=26321
Summary: Star Wars: Galactic Battlegrounds Clone Campaigns:
1.0x - Exit DataBank will crash game.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug.me(a)comcast.net
Created an attachment (id=33546)
--> (http://bugs.winehq.org/attachment.cgi?id=33546)
Log file with err:dplay
When you exit DataBank back to the main game menu the game will crash.
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https://bugs.winehq.org/show_bug.cgi?id=36379
Bug ID: 36379
Summary: valgrind shows several possible leaks in light tests
in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,615 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x4ACD12B: d3d_device7_SetLight (device.c:5412)
==5234== by 0x4ACD169: d3d_device7_SetLight_FPUSetup (device.c:5420)
==5234== by 0x50D7C81: LightTest (d3d.c:229)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,616 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x54F92C4: wined3d_device_set_light_enable (device.c:1596)
==5234== by 0x4AC9BDB: d3d_device7_LightEnable (device.c:6269)
==5234== by 0x4AC9C19: d3d_device7_LightEnable_FPUSetup (device.c:6277)
==5234== by 0x50D7E80: LightTest (d3d.c:260)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
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https://bugs.winehq.org/show_bug.cgi?id=36592
Bug ID: 36592
Summary: valgrind shows several leaks in wbemprox/tests/query.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9559== 0 bytes in 1 blocks are definitely lost in loss record 1 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA354D: test_Win32_Process (wbemcli.h:1932)
==9559== by 0x4CA66E5: func_query (query.c:679)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
==9559== 16 bytes in 1 blocks are definitely lost in loss record 115 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA4311: test_StdRegProv (wbemcli.h:1932)
==9559== by 0x4CA66FB: func_query (query.c:681)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
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https://bugs.winehq.org/show_bug.cgi?id=36246
Bug ID: 36246
Summary: valgrind shows several warnings in
d3dx9_36/tests/xfile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27811== 28 bytes in 1 blocks are definitely lost in loss record 152 of 570
==27811== at 0x7BC4C735: notify_alloc (heap.c:255)
==27811== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27811== by 0x511866A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27811== by 0x511A1AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27811== by 0x49EAD9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27811== by 0x4CE674B: test_getname (xfile.c:202)
==27811== by 0x4CE74A3: func_xfile (xfile.c:386)
==27811== by 0x4CE82A0: run_test (test.h:584)
==27811== by 0x4CE868F: main (test.h:654)
==27811==
==27834== 28 bytes in 1 blocks are definitely lost in loss record 150 of 570
==27834== at 0x7BC4C735: notify_alloc (heap.c:255)
==27834== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27834== by 0x50F166A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27834== by 0x50F31AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27834== by 0x4FB3D9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27834== by 0x4CA6005: test_lock_unlock (xfile.c:134)
==27834== by 0x4CA749E: func_xfile (xfile.c:385)
==27834== by 0x4CA82A0: run_test (test.h:584)
==27834== by 0x4CA868F: main (test.h:654)
==27834==
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https://bugs.winehq.org/show_bug.cgi?id=36244
Bug ID: 36244
Summary: valgrind shows several warnings in
d3dx9_36/tests/surface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27327== Invalid read of size 4
==27327== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27327== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327== Address 0x4723c60 is 0 bytes inside a recently re-allocated block of
size 3 alloc'd
==27327== at 0x7BC4C735: notify_alloc (heap.c:255)
==27327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27327== by 0x4FB6FF4: D3DXLoadSurfaceFromFileInMemory (surface.c:1136)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27327== 148 bytes in 1 blocks are possibly lost in loss record 564 of 850
==27327== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==27327== by 0x7ABA6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x7AB5294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x75C6078: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x75C64E1: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x73422FA: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x70EBBFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==27327== by 0x5DC9265: surface_prepare_buffer (surface.c:563)
==27327== by 0x5DC9759: surface_prepare_map_memory (surface.c:608)
==27327== by 0x5DD23A9: wined3d_surface_map (surface.c:3049)
==27327== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27327== by 0x4FB91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27327== by 0x4FB770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27327== by 0x4C9E94F: test_D3DXLoadSurface (surface.c:648)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27405== 327,680 bytes in 1 blocks are definitely lost in loss record 848 of
850
==27405== at 0x7AAA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x7AA6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x75B7114: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x7333D3E: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x70EBFAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==27405== by 0x5DD257F: wined3d_surface_map (surface.c:3086)
==27405== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27405== by 0x4FA91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27405== by 0x4FA73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27405== by 0x4FA788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27405== by 0x4FA770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27405== by 0x4C9294F: test_D3DXLoadSurface (surface.c:648)
==27405== by 0x4C986AF: func_surface (surface.c:1328)
==27405== by 0x4CA82A0: run_test (test.h:584)
==27405== by 0x4CA868F: main (test.h:654)
==27405==
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http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=36659
Bug ID: 36659
Summary: valgrind shows a definite leak in
ddraw/tests/d3d.c:CapsTest()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9737== 160 bytes in 1 blocks are definitely lost in loss record 1,563 of
2,082
==9737== at 0x7BC4C6EB: notify_alloc (heap.c:255)
==9737== by 0x7BC50F2F: RtlAllocateHeap (heap.c:1716)
==9737== by 0x4DF6181: DDRAW_Create (main.c:267)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737==
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https://bugs.winehq.org/show_bug.cgi?id=36352
Bug ID: 36352
Summary: valgrind shows a ton of leaks in
d3dcompiler_43/tests/hlsl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48415
--> https://bugs.winehq.org/attachment.cgi?id=48415
valgrind log
==5735== 2,722,848 bytes in 1 blocks are possibly lost in loss record 1,795 of
1,796
==5735== at 0x4008B6E: memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x4008C55: posix_memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x6E2A809: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6EF75EA: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6F562E1: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70880A0: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70179B4: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6A4AB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x6A1A2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x66A7DF2: create_glxcontext.isra.0 (opengl.c:1254)
==5735== by 0x66A8127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==5735== by 0x5451C29: wglCreateContextAttribsARB (wgl.c:268)
==5735== by 0x4FA39D8: context_create (context.c:1543)
==5735== by 0x5039866: wined3d_swapchain_create (swapchain.c:914)
==5735== by 0x4F38F1F: d3d9_swapchain_create (swapchain.c:333)
==5735== by 0x4F29669: device_parent_create_swapchain (device.c:3515)
==5735== by 0x4FB7A8B: wined3d_device_init_3d (device.c:896)
==5735== by 0x4F335B5: device_init (device.c:3632)
==5735== by 0x4F33E63: d3d9_CreateDevice (directx.c:465)
==5735== by 0x4A5D7D9: func_hlsl (hlsl.c:108)
==5735==
etc.
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http://bugs.winehq.org/show_bug.cgi?id=30328
Bug #: 30328
Summary: Arx Fatalis: portrait missing on the character
creation screen
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Created attachment 39631
--> http://bugs.winehq.org/attachment.cgi?id=39631
terminal output
Steps to reproduce the problem with the demo version:
1. Install the demo.
2. Start the game with ARX.exe. You can skip the intro video by pressing <Esc>.
In the main menu choose <New Quest>. You should see that the portrait of the
character is missing on the character generation screen.
For me, the problem appeared in Wine-1.5.1:
439097c810bdcb2bd3f838d2ee47369d1f4d7e8a is the first bad commit
commit 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 28 13:52:11 2012 +0200
wined3d: Update the correct draw buffers mask.
:040000 040000 a75b4bc6948f6fabc49710be4abe72a10e9ffae0
7d9ca1f018b013dfe324fdc382c02fab8ff8694f M dlls
Reverting the patch fixed the problem.
Fedora 16
Nvidia 250 / driver 295.33
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=36925
Bug ID: 36925
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (bestBtreeIndex)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Thread 23:
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81258BAA: bestBtreeIndex (sqlite3.c:107585)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x8125A351: bestOrClauseIndex (sqlite3.c:106141)
==14107== by 0x8125948C: bestBtreeIndex (sqlite3.c:108056)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107==
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http://bugs.winehq.org/show_bug.cgi?id=36773
Bug ID: 36773
Summary: Game playing, black squares on screen Ubuntu 14.04
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vboldizsar24(a)mailbox.hu
Black squares game playing on screen with Ubuntu 14.04 (full screen mode)
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http://bugs.winehq.org/show_bug.cgi?id=35358
Bug ID: 35358
Summary: Age of Empires II HD: Crashes shortly after game
starts.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snpukwana(a)gmail.com
Classification: Unclassified
Created attachment 47165
--> http://bugs.winehq.org/attachment.cgi?id=47165
AOE2 HD Backtrace from Crash
I've been using AOE2HD through Steam for some months now without a problem for
the most part (except that one that was fixed by the 1.7.8 update). After the
Steam update of a couple days ago, the game has started crashing a few seconds
after starting an actual game (getting out of the menu section) whether a
single player or multiplayer game. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36355
Bug ID: 36355
Summary: valgrind shows a couple uninitialized variables in
ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
dsurface && touch dsurface.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x50ff528,0x00000000), stub!
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB924E: SrcColorKey32BlitTest (dsurface.c:240)
==8690== by 0x4DC79D4: func_dsurface (dsurface.c:3949)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB9191: SrcColorKey32BlitTest (dsurface.c:217)
==8690==
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB8D44: PaletteTest (dsurface.c:2225)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB8627: PaletteTest (dsurface.c:2137)
==8690==
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http://bugs.winehq.org/show_bug.cgi?id=34249
Bug #: 34249
Summary: SogouExplorer(搜狗浏览器) crashes
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45574
--> http://bugs.winehq.org/attachment.cgi?id=45574
terminal_output.txt
0. winetricks -q cjkfonts
1. download installer from
http://download.ie.sogou.com/se/sogou_explorer_4.1_0724.exe
$ sha1sum sogou_explorer_4.1_0724.exe
fdd12c6b4e24b54705c5bea597fe2ac5b6215f29 sogou_explorer_4.1_0724.exe
2. cd ~/.wine/drive_c/Program Files/SogouExplorer
wine SogouExplorer.exe
3. it will crash few seconds later
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http://bugs.winehq.org/show_bug.cgi?id=34073
Bug #: 34073
Summary: Need For Speed Most Wanted : buffer keys then crash
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_aly7(a)ymail.com
Classification: Unclassified
Created attachment 45299
--> http://bugs.winehq.org/attachment.cgi?id=45299
wine crash back trace
Running Need for Speed Most Wanted on linux (ubuntu 12.10 64bit) wine-1.6-rc4
I feel that the keys are buffered and released with a speed slower than the
game speed. This is very obvious when in a race, when pressing a right or left
arrow, the car steers after a while and keep steering for a period longer than
it should be.
After a while the game crashes. (NFSMW frequent crash is reported in bug 9359
and fixed).
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http://bugs.winehq.org/show_bug.cgi?id=30045
Bug #: 30045
Summary: Arcanum: objects flickering, periodically disappear
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: f20e07b77bec5863e71141cfe623f1ef8ef28c60
Created attachment 39139
--> http://bugs.winehq.org/attachment.cgi?id=39139
screenshot (comparison)
Certain objects, game characters disappear frequently in Arcanum: Of Steamworks
& Magick Obscura during gameplay.
Sometimes they reappear for a short period only to vanish again. They're either
completely missing or only partially drawn.
This happens only when the game is running with hardware rendering. Using the
software renderer (-no3d command line argument) the problem is non-existent.
A plain terminal output doesn't reveal anything interesting.
This is a regression between 1.4-rc4 and 1.4-rc5, caused by
f20e07b77bec5863e71141cfe623f1ef8ef28c60 is the first bad commit
commit f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
:040000 040000 3a4b5dc1da94b07b08f7ad7d57be18d3e128882f
1ae6afde9ec90129d70c7feac04bd30a2980e82c M dlls
The reverted patch fixed the problem.
Steps to reproduce the problem with the demo:
Install the demo. Start the demo with Arcanum.exe. In the main menu choose
<Single Player>, <New Game>, then <Pick Character>. Skip the intro video. The
game opens with a conversation. You can observe that during the conversation
game characters are missing.
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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https://bugs.winehq.org/show_bug.cgi?id=36384
Bug ID: 36384
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5763== 24 bytes in 1 blocks are definitely lost in loss record 213 of 832
==5763== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5763== by 0x4AC28A9: ddraw7_CreatePalette (ddraw.c:3385)
==5763== by 0x4AC2CD9: ddraw1_CreatePalette (ddraw.c:3458)
==5763== by 0x515DF42: PaletteTest (dsurface.c:2247)
==5763== by 0x516E484: func_dsurface (dsurface.c:3962)
==5763== by 0x50CC30B: main (test.h:584)
==5763==
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http://bugs.winehq.org/show_bug.cgi?id=31885
Bug #: 31885
Summary: Mohaa demo hang and crash
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41974
--> http://bugs.winehq.org/attachment.cgi?id=41974
Log: mohaa hang and crash
This is a follow up of Bug 31730
1. Download the Mohaa demo from
http://compactiongames.about.com/od/demos/p/mohaa.htm
4a0c431ed52c4c340b9c883ef859f1d3e7e4ab2e mohaaspdemo.exe
2. install the demo
3. Ctrl+Alt+F1, switch to the text console
4. export MESA_EXTENSION_MAX_YEAR=2003 , work around Bug 31730
5. start the demo with winedbg
$ export DISPLAY=:0.0
$ cd ~/.wine/drive_c/Program Files/EA\ GAMES/MOHAADemo$
$ winedbg MOHAADemo.exe
type 'c' to continue
The above steps is the only way I found to get the backtrace without any helper
machine. (I don't have helper machine to ssh to my testing machine right now)
Actual result:
- The app crash once I type 'Ctrl+Alt+F7' to switch back to GUI.
- The desktop hangs, mouse can move but clicking doesn't work, "alt+tab" can
call out the switching dock but switching doesn't work.
- after `wineserver -k`, the desktop get normal again, expect the screen
resolution which still stay at 800X600.
Backtrace:
=>0 0x700a5453 (0x01bdfa9c)
1 0x0047f25f in mohaademo (+0x7f25e) (0x01bdfe40)
2 0x7b862cc0 call_process_entry+0xb() in kernel32 (0x01bdfe58)
3 0x7b862e06 start_process+0x143(peb=0x7ffdf000)
[/home/fracting/wine-git/dlls/kernel32/process.c:1083] in kernel32 (0x01bdfea8)
4 0x7bc81184 call_thread_func_wrapper+0xb() in ntdll (0x01bdfeb8)
5 0x7bc811cd call_thread_func+0x3e(entry=0x7b862cc2, arg=0x7ffdf000,
frame=0x1bdffb8) [/home/fracting/wine-git/dlls/ntdll/signal_i386.c:2522] in
ntdll (0x01bdff98)
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http://bugs.winehq.org/show_bug.cgi?id=36947
Bug ID: 36947
Summary: Battle for middle earth II not working on wine 1.7.x
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fc.freax(a)gmail.com
Battle for middle earth II and Rise of Witch-King not working wine 1.7.x but
working wine 1.6.x I tryed on Fedora and Ubuntu.
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http://bugs.winehq.org/show_bug.cgi?id=26143
Summary: pcsx2 0.9.7 (beta) r4268: Failed to load GSdx plugins
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark-vlados(a)mail.ru
Created an attachment (id=33303)
--> (http://bugs.winehq.org/attachment.cgi?id=33303)
Logs of terminal and pcsx2 log.
Linux version of pcsx2 don't have gsdx plugin (because it used directx). Gsdx -
best video plugin. Almost all games runs only with him!
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http://bugs.winehq.org/show_bug.cgi?id=15936
Summary: Rollercoaster Tycoon 3 : crashes when start up
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://fenopy.com/torrent/Rollercoaster_Tycoon_3__Full_G
ame_Crack_Cd_Key__Thaboo/MTE4MDM5NA==/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beansoft(a)163.com
Rollercoaster Tycoon 3 crashes when start. I got this output.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1280x960x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x0 @0! (desktop)
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
wine: Unhandled page fault on write access to 0x40157bb6 at address
0x140a6f (thread 0009)
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http://bugs.winehq.org/show_bug.cgi?id=19076
Summary: Create glyphs for U+2660, 2663, 2665, 2665
Product: Wine
Version: 1.1.21
Platform: PC
URL: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+b
ug/80963
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad:
I use wine to execute Windows program "Marriage" (http://www.marriage.ru).
All is OK except the special character (suits: spider etc. U+2660, 2663,2665,
2665).
Choosing another font does not help.
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http://bugs.winehq.org/show_bug.cgi?id=35078
Bug #: 35078
Summary: Sonic All-Stars Racing Transformed Steam Version black
screen at start
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46785
--> http://bugs.winehq.org/attachment.cgi?id=46785
wine log
Hello,
when I launch the Steam version of Sonic All-Stars Racing Transformed, I obtain
only a black screen, nothing else.
Thanks for your help.
LGDN
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http://bugs.winehq.org/show_bug.cgi?id=31457
Bug #: 31457
Summary: Dark Screen while playing, orcs must die and portal
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.thomas.rogerson(a)googlemail.com
Classification: Unclassified
Created attachment 41348
--> http://bugs.winehq.org/attachment.cgi?id=41348
This is the game.
I am quite sorry if for the lack of information with this issue im a luinx
neewbie so i am unsure what infromation is important.
I have been trying to run "Orcs Must Die 2" on my Ubuntu 12.04 84bit, useing
wine 1.5. On a ivy brige desktop chip set.
When i launch the game every thing is fine, i can see the logo and even the
cinematic. but in the main menu and more importaly while runing the game most
of it is very dark. Its not black its really dark gray. I have uploaded some
screen shots.
The game does not crash and i can play it.
Thank you for taking the time to read this.
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http://bugs.winehq.org/show_bug.cgi?id=34626
Bug #: 34626
Summary: Train Simulator 2014 fail to load
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianrothwell787(a)gmail.com
Classification: Unclassified
Running Steam with Crossover. Been using Train Simulator 2013 for some time now
with no issues. Unable to launch Train Simulator 2014 from Steam after
download. Keep receiving the following errors as per attachment bug report.
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http://bugs.winehq.org/show_bug.cgi?id=31894
Bug #: 31894
Summary: End of Nations - Unable to connect to shard
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 942sam(a)gmail.com
Classification: Unclassified
Installed End of Nations beta (build #384978), the game opens correctly. When
selecting the shard in main menu and pressing join shard I get "Unable to
connect to shard" error message after a few seconds. The game runs correctly in
windows.
The game requires constant internet connection, and adding many debug output
slows it down which results in kick/disconnect.
There is no console output when this error happens. Attached log output before
this error.
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https://bugs.winehq.org/show_bug.cgi?id=37285
Bug ID: 37285
Summary: Techne.exe Crashing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjzabele(a)gmail.com
Created attachment 49588
--> https://bugs.winehq.org/attachment.cgi?id=49588
Program Error Details
When i open Techne.exe it opens up and right when it goes to enter it says it
crashed.
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http://bugs.winehq.org/show_bug.cgi?id=35590
Bug ID: 35590
Summary: Wine crashes when trying to launch simcity3000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bull_(a)live.fr
Classification: Unclassified
Wine crashes when trying to launch simcity3000
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http://bugs.winehq.org/show_bug.cgi?id=30034
Bug #: 30034
Summary: Adobe Edge Preview 4 fails to install
Product: Wine
Version: 1.4-rc5
Platform: Other
URL: https://www.adobe.com/cfusion/entitlement/index.cfm?e=
labs_edge
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer fails to complete its execution. It initialises successfully and
allows me to select an install location. Afterwards it presents a generic error
message : your installation has failed.
The installation fails with WINEARCH=win32 as well.
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http://bugs.winehq.org/show_bug.cgi?id=34691
Bug #: 34691
Summary: CTD in Flashback steam edition after introduction
videos
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidygus(a)yahoo.com
Classification: Unclassified
Created attachment 46239
--> http://bugs.winehq.org/attachment.cgi?id=46239
After last animation, the elf_search_auxv is given followed by the attached
When I attempt to play the game, the introduction animations play out but then
after the "Unreal Engine" one it crashes out back to Uplay.
Terminal output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=30525
Bug #: 30525
Summary: OEC Trader unable to run
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tprzemek(a)gmail.com
Classification: Unclassified
I was able to install it, it asked later for dotnet 2.0 SP2 which installed
successfully. First execution of Trader.exe gave me a pop up with updates
available which I proceeded with.
After updating and running Trader.exe again it gave me two pop ups with Errors
and app failed to start.
Please look at the console output:
$ wine Trader.exe
Dynamic session lookup supported but failed: launchd did not provide a socket
path, verify that org.freedesktop.dbus-session.plist is loaded!
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"OECAPIUI"
fixme:shell:URL_ParseUrl failed to parse L"OECUI"
fixme:shell:URL_ParseUrl failed to parse L"API"
fixme:shell:URL_ParseUrl failed to parse L"Plugins"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"Trader.XmlSerializers"
fixme:shell:URL_ParseUrl failed to parse L"Trader"
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x18c794,0x32ea58,0x32ea50):
stub
fixme:shell:URL_ParseUrl failed to parse L"CommLib"
fixme:time:GetCalendarInfoW flag CAL_NOUSEROVERRIDE used, not fully implemented
fixme:imm:ImmDisableIME (-1): stub
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime 2.0 Error Reporting"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00001388,0x0,0x000b,0x000000d8,0x3009b09c,0x6ed254):
stub
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"trader.exe"
err:eventlog:ReportEventW L"3.5.0.40"
err:eventlog:ReportEventW L"4f8dda7b"
err:eventlog:ReportEventW L"trader"
err:eventlog:ReportEventW L"3.5.0.40"
err:eventlog:ReportEventW L"4f8dda7b"
err:eventlog:ReportEventW L"72"
err:eventlog:ReportEventW L"f1"
err:eventlog:ReportEventW L"system.typeinitialization"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'OEC.UI.CultureManager' threw an exception. ---> System.ArgumentException:
Culture name 'ga-ie' is not supported.
Parameter name: name
at System.Globalization.CultureTableRecord..ctor(String cultureName, Boolean
useUserOverride)
at System.Globalization.CultureTableRecord.GetCultureTableRecord(String
name, Boolean useUserOverride)
at System.Globalization.CultureTableRecord.GetCultureTableRecord(Int32
cultureId, Boolean useUserOverride)
at System.Globalization.CultureInfo..ctor(Int32 culture, Boolean
useUserOverride)
at System.Globalization.CultureInfo..ctor(Int32 culture)
at System.Globalization.CultureTable.GetCultures(CultureTypes types)
at OEC.UI.CultureManager.IsValidCultureName(String cultureName)
at OEC.UI.CultureManager..cctor()
--- End of inner exception stack trace ---
at OEC.UI.CultureManager.set_RequireRestart(Boolean value)
at OEC.Trader.Program.Main()
wine: Unhandled exception 0xe0434f4d at address 0x7b82c7f2 (thread 0009),
starting debugger...
Unhandled exception: 0xe0434f4d in 32-bit code (0x7b82c7f2).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:7b82c7f2 ESP:0032ec34 EBP:0032eca8 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b818345 EBX:7b82c77e ECX:00000000 EDX:00000000
ESI:00000001 EDI:001416f0
Stack dump:
0x0032ec34: 0032ecec 00000004 0000003c e0434f4d
0x0032ec44: 00000001 00000000 7b82c7f2 00000001
0x0032ec54: 80131534 0032ec64 79e7ff53 00000038
0x0032ec64: 0032ec80 79e7ff9c 00000038 001416f0
0x0032ec74: 0032ecec 003a2010 02000038 0032ec90
0x0032ec84: 79e80024 0032ec98 02000038 0032ec9c
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c7f2 in kernel32 (+0x1c7f2) (0x0032eca8)
1 0x79eda91c in mscorwks (+0x6a91b) (0x0032ed14)
2 0x7a097ad1 in mscorwks (+0x227ad0) (0x0032ed2c)
3 0x7a097b43 in mscorwks (+0x227b42) (0x0032ed54)
4 0x7a097b74 in mscorwks (+0x227b73) (0x0032ed80)
5 0x7a097b82 in mscorwks (+0x227b81) (0x0032ed90)
6 0x79fb9225 in mscorwks (+0x149224) (0x0032f288)
7 0x79e81043 in mscorwks (+0x11042) (0x0032f2d8)
8 0x79e81363 in mscorwks (+0x11362) (0x0032f328)
9 0x0074e1be (0x0032f340)
10 0x031a9058 (0x0032f370)
11 0x79e71b4c in mscorwks (+0x1b4b) (0x0032f380)
12 0x79e821b1 in mscorwks (+0x121b0) (0x0032f400)
13 0x79e96501 in mscorwks (+0x26500) (0x0032f538)
14 0x79e96534 in mscorwks (+0x26533) (0x0032f554)
15 0x79e96552 in mscorwks (+0x26551) (0x0032f56c)
16 0x79eefa45 in mscorwks (+0x7fa44) (0x0032f6d0)
17 0x79eef965 in mscorwks (+0x7f964) (0x0032f938)
18 0x79eefeb5 in mscorwks (+0x7feb4) (0x0032fe08)
19 0x79ef009f in mscorwks (+0x8009e) (0x0032fe58)
20 0x79eeffcf in mscorwks (+0x7ffce) (0x0032fea0)
21 0x79007c24 in mscoree (+0x7c23) (0x0032feb0)
22 0x7b84e13c in kernel32 (+0x3e13b) (0x0032fec8)
23 0x7b851197 in kernel32 (+0x41196) (0x0032ff08)
24 0x7bc64cbc (0x0032ff28)
25 0x7bc65dba (0x0032ffa8)
26 0x7bc64c82 (0x0032ffc8)
27 0x7bc3e2de (0x0032ffe8)
0x7b82c7f2: subl $4,%esp
Modules:
Module Address Debug info Name (38 modules)
PE 400000- 63e000 Deferred trader
PE 37b0000- 38c6000 Deferred oecui
PE 3a60000- 3a6a000 Deferred plugins
PE 3f90000- 4382000 Deferred oecapiui
PE 4c30000- 4c62000 Deferred commlib
PE 11000000-1105e000 Deferred api
PE 40590000-40594000 Deferred advapi32
PE 40790000-40794000 Deferred version
PE 41c90000-41c98000 Deferred shlwapi
PE 41d10000-41d4a000 Deferred user32
PE 41e60000-41e66000 Deferred gdi32
PE 41fb0000-41fb4000 Deferred imm32
PE 43fb0000-43fb4000 Deferred winex11
PE 443f0000-443f8000 Deferred ole32
PE 44530000-44534000 Deferred rpcrt4
PE 44700000-44857000 Deferred shell32
PE 44950000-4497e000 Deferred comctl32
PE 44a60000-44a64000 Deferred uxtheme
PE 44aa0000-44aa4000 Deferred rsaenh
PE 44ae0000-44b19000 Deferred crypt32
PE 44ba0000-44ba4000 Deferred gdiplus
PE 44c30000-44cc2000 Deferred oleaut32
PE 44d50000-44d56000 Deferred windowscodecs
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-63998000 Deferred system.xml
PE 64890000-648fc000 Deferred system.configuration
PE 78000000-78044000 Deferred msvcrt
PE 78130000-781cb000 Deferred msvcr80
PE 79000000-79046000 Export mscoree
PE 79060000-790bb000 Deferred mscorjit
PE 790c0000-79518000 Deferred mscorlib
PE 79e70000-7a400000 Export mscorwks
PE 7a440000-7a744000 Deferred system
PE 7ade0000-7ae7c000 Deferred system.drawing
PE 7afd0000-7b49e000 Deferred system.windows.forms
PE 7b810000-7b987000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\OEC\Trader Demo 3.5\Trader.exe
00000025 2
00000024 0
00000009 0 <==
0000000e services.exe
00000020 0
0000001f 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
00000021 0
0000001e 0
0000001b 0
00000022 explorer.exe
00000023 0
$
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http://bugs.winehq.org/show_bug.cgi?id=16316
Summary: Vademecum Przedsiębiorcy 2009 NS displays incorrectly
(unusable)
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.netsystem.info.pl/download/vademecumdemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=17621)
--> (http://bugs.winehq.org/attachment.cgi?id=17621)
How it looks in Wine
Vademecum Przedsiębiorcy 2009 NS is a software for small companies to manage
their documents and work. It installs and launches fine, but the interior of
its window is displayed completely wrong. It's gray with random stuff (read
from a bad memory sector?), while there should be a folder tree on the left and
list of documents on the right. You can click on menu buttons on top, but only
when the cursor is above them, not directly on them. I've attached screenshots
of how it should look and how it is in Wine.
You can download a demo from here -
http://www.netsystem.info.pl/download/vademecumdemo.exe
Ubuntu 8.10, Metacity / Compiz (same look), Wine 1.1.9-340-g934aa49.
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http://bugs.winehq.org/show_bug.cgi?id=35195
Bug ID: 35195
Summary: UN-handled wine exception - at run time after program
starts running
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mylaguar(a)gmail.com
Classification: Unclassified
Created attachment 46947
--> http://bugs.winehq.org/attachment.cgi?id=46947
back trace file
Running a new program self extracting windows program called
AzonAutoBuilder.exe it requires .NET framework 4 which i installed in my bottle
AzonAutoBuilder.exe. The program starts ok. And does some file downloading of
itself then aborts with an un-handled exception as seen in the trace
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http://bugs.winehq.org/show_bug.cgi?id=31394
Bug #: 31394
Summary: Loading Serious Sam HD the second encounter loads into
a black screen then drops to a bug fault.
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_carran(a)yahoo.co.nz
Classification: Unclassified
Loading Serious Sam HD the second encounter loads into a black screen then
drops to a bug fault.
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http://bugs.winehq.org/show_bug.cgi?id=25310
Summary: Bugs in RtlUnwindEx
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkoegler(a)auto.tuwien.ac.at
MSDN (http://msdn.microsoft.com/en-us/library/ms680615(VS.85).aspx) describes
the passed context as scratch-space, not something that the application has to
initialize. The wine implemetation expect a valid context.
Looking at the debug output, it is also clearly visible, that the wine
implementation unwinds the stack pointer one stack frame to far.
The attached patch fixes these problems:
* RtlUnwindEx is called via DEFINE_REGS_ENTRYPOINT and the new context is used
as starting point.
* Stay at the same context, if the target stack frame has been reached.
There have been more infomation about the internal of RtlUnwindEx published:
http://www.nynaeve.net/?p=113
The patch make RtlUnwindEx more compilant with this description - it is still
incomplete.
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http://bugs.winehq.org/show_bug.cgi?id=31453
Bug #: 31453
Summary: Witcher: Enhanced Edition -- Crashed at map point in
chapter 1
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nrdcoupon(a)gmail.com
Classification: Unclassified
Downloaded Witcher:Enhanced Edition for Mac from Steam. Working within Chapter
I and the game crashed due to wine every time when crossing a certain part of
the map.
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http://bugs.winehq.org/show_bug.cgi?id=31345
Bug #: 31345
Summary: Vampire The Masquerade: Bloodlines crashes on new game
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: almaron(a)gmail.com
Classification: Unclassified
Created attachment 41190
--> http://bugs.winehq.org/attachment.cgi?id=41190
The terminal log
The game starts normaly, options are working, but when I try to start a new
game, wine crashes in just couple seconds. All the needed dlls are installed
from winetricks.
Tried to use the advice from AppDB
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4949 but it did
not change anything.
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http://bugs.winehq.org/show_bug.cgi?id=30630
Bug #: 30630
Summary: Java: chrome plugin installer fails
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.java.com/en/download/manual.jsp
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26725
Classification: Unclassified
Install chrome (you'll probably need native winhttp to work around bug 30023).
Then, go to install java (http://java.com/en/download/chrome.jsp?locale=en):
78a4d33f4cb87e2c63a272bb2c4e13f6b4cdeef3 chromeinstall-7u4.exe
run that, the download will fail. Workaround, winetricks wininet (bug 26725).
Retry:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:shell:SHFlushSFCacheWrap : stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x33a084,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesA ((nil),(null),0x3375f4,0x337db0,0x337dac),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0x3375f4,0x337db0,0x337dac),stub!
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:DownloadBSC_OnStopBinding No cache file
Error opening file C:\users\austin\Application
Data\Sun\Java\jre1.7.0_04\Java3BillDevices.jpg
Error: 2
fixme:ras:RasEnumEntriesA ((nil),(null),0x8cd1c0,0x8cd97c,0x8cd978),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0xccd1b8,0xccd974,0xccd970),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0x339514,0x339cd0,0x339ccc),stub!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesA ((nil),(null),0x3388a4,0x339060,0x33905c),stub!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x151038)
fixme:wintrust:HTTPSFinalProv (0x151038)
perhaps cryto related?
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http://bugs.winehq.org/show_bug.cgi?id=24828
Summary: Unhandled Exception running JRWorker.exe
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)live.at
The following application includes an DLNA service:
http://www.jriver.com/
version 15
wich causes an unhandled exception.
log files attached.
thx
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http://bugs.winehq.org/show_bug.cgi?id=32804
Bug #: 32804
Summary: Ace of Spades fails to launch from Steam
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
When one tries to launch Ace of Spades retail from Steam, the following thing
is emitted: fixme:msvcrt:__clean_type_info_names_internal (0x1e2225c0) stub,
and nothing else happens. The exe runs briefly and silently exits. Steam
doesn't provide the typical "Preparing to launch Ace of Spades..." window.
Have tried after installing vcrun2008 with no effect.
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http://bugs.winehq.org/show_bug.cgi?id=25673
Summary: Garry's Mod 12 crashes to desktop on startup
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunderphon(a)gmail.com
Created an attachment (id=32701)
--> (http://bugs.winehq.org/attachment.cgi?id=32701)
Log of crash to desktop Garry's Mod 11 bug
Upon running Garry's Mod it crashes to desktop after a few seconds (before any
loading screen is shown)
Attached bug log shows the output when run via terminal.
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http://bugs.winehq.org/show_bug.cgi?id=33850
Bug #: 33850
Summary: cTrader installation abort
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
try to install ctrader from Spotware, but get that error pushed by
Windows-installer 4.5 : "There is no Windows program configured to open this
type of file" , so the installation abort.
http://www.spotware.com/
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http://bugs.winehq.org/show_bug.cgi?id=33263
Bug #: 33263
Summary: simcity 3000 unlimited crash on installer finish
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Created attachment 43993
--> http://bugs.winehq.org/attachment.cgi?id=43993
backtrace
Installer gets to the end, then crashes on termination.
alex@e7300:/media/SIMCITY3000/SETUP/ENGLISH$ err:heap:validate_block_pointer
Heap 0x110000: bad flags 00000001 for in-use arena 0x140b10
wine: Unhandled page fault on write access to 0x00000059 at address 0x7bc4948e
(thread 0009), starting debugger...
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=14911
Summary: Unable to run Drakensang demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
Created an attachment (id=15483)
--> (http://bugs.winehq.org/attachment.cgi?id=15483)
Screenshot of dialog box containing error message.
I am able to start the Drakensang demo with the "patch" suggested in bug
#14758. I see a loading screen with a progress bar. When the bar is full, the
game crashes and shows a dialog box (screenshot attached together with wine
output).
I am using Debian GNU/Linux unstable, Linux kernel version 2.6.26-1-amd64
(Debian package) on x86_64 with the Git version of Wine
(wine-1.1.2-406-ge1e6caf). Graphics card is a NVIDIA GeForce 9600 GT with
driver version 173.14.12.
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http://bugs.winehq.org/show_bug.cgi?id=19296
Summary: "Uru: Ages beyond myst" fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NJT(a)fishlegs.co.uk
Created an attachment (id=22344)
--> (http://bugs.winehq.org/attachment.cgi?id=22344)
Debug output from Uru setup.exe
Launch window looks fine, but choosing the install option results in unhandled
page fault (see attachment).
This bug (or similar) may have previously been closed when I was unable to
supply test information after my original Uru CD became a coaster. I have
recently acquired a non-coaster version.
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https://bugs.winehq.org/show_bug.cgi?id=36353
Bug ID: 36353
Summary: valgrind shows a few leaks in d3dx9_43/tests/core.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6376== 5,242,880 bytes in 1 blocks are definitely lost in loss record 935 of
935
==6376== at 0x7BDA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x7BD6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x77E7114: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7563D3E: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7323FAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==6376== by 0x6046F9B: wined3d_surface_map (surface.c:3086)
==6376== by 0x5F5E388: d3d9_surface_LockRect (surface.c:269)
==6376== by 0x4ABEFC3: D3DXLoadSurfaceFromMemory (surface.c:1814)
==6376== by 0x4AC08AF: D3DXLoadSurfaceFromSurface (surface.c:1905)
==6376== by 0x4AB0B96: D3DXRenderToSurface_EndScene (render.c:319)
==6376== by 0x4D271F2: check_ID3DXRenderToSurface (core.c:762)
==6376== by 0x4D2D219: func_core (core.c:1029)
==6376== by 0x4DA6A94: run_test (test.h:584)
==6376== by 0x4DA6E83: main (test.h:654)
==6376==
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http://bugs.winehq.org/show_bug.cgi?id=15269
Summary: Microsoft Office 2007: language settings dialog is
useless
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16062)
--> (http://bugs.winehq.org/attachment.cgi?id=16062)
screenshot with builtin
See screenshots/traces. The language settings dialog is squashed not of any
use. Native richedit fixes it.
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