http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37959
Bug ID: 37959
Summary: Guild Wars 2 freezes on startup
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50572
--> https://bugs.winehq.org/attachment.cgi?id=50572
Terminal output when running Guild Wars 2.
The launcher starts, but when I login and click Play, the music from the game
begins to play but nothing is visible. Also I can't alt-tab out as GW2 keeps
the focus, so I have to switch to a new tty in order to terminate it. With a
virtual desktop, as recommended on the AppDB, it still won't start, but it does
become easier to terminate it without a tty switch.
Using Arch Linux with KDE Plasma 5.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30801
Bug #: 30801
Summary: need for speed underground 2 [full version] unusable
because of incorrect graphics render
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaktus9(a)gmail.com
Classification: Unclassified
Created attachment 40339
--> http://bugs.winehq.org/attachment.cgi?id=40339
screen shown after pressing enter after intro movie and my system specs by
hardinfo program in a zip
after installing need for speed underground 2 into wine [game installs ok] on
startup either invalid parameters passed wine error window appears, or after
multiple tries game starts, but after intro movie splash screen shown is
lacking any form of text/fonts. after pressing enter to get into main menu of
need for speed underground 2 either black screen is shown, or after another
enter press game goes to state shown by screenshot attached below, only1 car
image no ui whatsoever that makes game unusable
tested both under wine default for ubuntu 12.04 -1.4 and wine 1.5.5 in both
versions bug occurs
i'm using a HP 6735b laptop with raden 3200 HD on board, when tested on exact
same machine with windows 7 game runs perfectly on max settings so it is not
cause of too weak hardware
this was tested under FULL version v.1.0
demo may be found here http://www.gamefront.com/files/3673931
i use drivers as follows stated bny hardinfo program
-Version-
Kernel : Linux 3.2.0-24-generic-pae (i686)
Distribution : Ubuntu 12.04 LTS
my computer full specification can be found at
http://h10010.www1.hp.com/wwpc/us/en/sm/WF06b/321957-321957-64295-321838-39…
below i attach in zip archive screenshot and hardinfo program html report on my
system
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35675
Bug ID: 35675
Summary: Bad textures in World of Tanks
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzettik(a)gmail.com
Created attachment 47636
--> http://bugs.winehq.org/attachment.cgi?id=47636
Screenshots of bad textures on tanks
I'm running World of Tanks with latest wine 1.7.13.
WoT after update to 8.11 sometimes bad show textures on tanks (in garage and in
game too). In 8.10 no problems. I wrote to WoT bugs, but they not officialy
support linux and I cannot send info from dxdiag - not works.
I test completly reinstall WoT (via Play on Linux) and still bad textures
Screenshots in attachements...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35862
Bug ID: 35862
Summary: d3d{8,9}/visual tests fail on mesa 10.0.4
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
wine-1.7.15-32-gebd5f96
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37317
Bug ID: 37317
Summary: Tomb Raider 2013 (on Steam) crashes after launch
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vpc.bopingouin(a)gmail.com
Created attachment 49629
--> https://bugs.winehq.org/attachment.cgi?id=49629
Error log
Tomb Raider 2013 crashes quickly after launch (can't reach game menu), and
generates erros about OLE objects and LLVM librairies (cf. attachment).
In particular, some errors seem to be critical:
- '[0926/151316:ERROR:gpu_info_collector_win.cc(103)] Can't retrieve a valid
WinSAT assessment.'
- '[0926/151324:ERROR:renderer_main.cc(227)] Running without renderer sandbox'
- 'LLVM ERROR: ran out of registers during register allocation'
Additional information:
- Linux kernel 3.16.2
- mesa 10.3.0
- libLLVM 3.4.2
Hardware:
- AMD APU A8-7600 with Radeon R7 Graphics
- 8 GB of DDR3
Driver:
- Free radeon driver. A portion of the result of 'glxinfo' is as follows:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-rc1
OpenGL core profile shading language version string: 3.30
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.