http://bugs.winehq.org/show_bug.cgi?id=26432
Summary: Winefile: Currently selected folder 'open folder' icon
switches to 'closed folder' icon when file pane
selected.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flymypg(a)gmail.com
While browsing the file system using winefile, when a folder is selected in the
left pane, the folder icon switches from the 'closed folder' icon to the 'open
folder icon', and the files contained in the selected directory are displayed
in the right pane.
Incorrect behavior #1: When an item (file or directory) is selected in the
right pane by single-clicking on it, the 'open folder' icon in the left pane
switches to 'closed folder' icon.
Correct behavior: The icon for the current folder in the left pane should not
be affected by single-click selections made in the right pane.
Incorrect behavior #2: When a folder is double-clicked in the right pane, the
content of the selected folder is shown in the right pane, but the icon for the
folder is not changed to the 'open folder' icon in the left pane.
Correct behavior: The icon for the current folder in the left pane should
change when a folder is double-clicked in the right pane.
The window title continues to correctly display the correct current folder.
Only the open status icon in the left pane is lost.
Note: I am using wine from a headless 32-bit x86 Fedora 14 system, remotely
displayed on a 32-bit x86 Ubuntu 10.10 system.
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https://bugs.winehq.org/show_bug.cgi?id=37210
Bug ID: 37210
Summary: 2D Fighter Marker 2nd: Menu Bar is not properly hidden
in fullscreen mode
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mennydrives(a)icdabj.com
Created attachment 49462
--> https://bugs.winehq.org/attachment.cgi?id=49462
2D Fighter Maker 2nd Fullscreen menu bar bug
When 2D Fighter Marker 2nd goes to full screen, the "Window Option About" menu
bar should no longer be visible. As this does not happen, it ends up obscurtion
the topmost portion of the screen in this mode.
Screenshot of this issue here (also attached):
http://i.imgur.com/9e4aUXj.png
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http://bugs.winehq.org/show_bug.cgi?id=34410
Bug #: 34410
Summary: Big blotch in the center of the screen in Might And
Magic 7,8
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry.risenberg(a)gmail.com
Classification: Unclassified
Created attachment 45802
--> http://bugs.winehq.org/attachment.cgi?id=45802
Might and Magic 7 screenshot
How to reproduce - install Might and Magic 7, skip through movies and start a
new game. You will see something like the atteched screenshot.
I have intel i915 video driver vrsion 2.21.6
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http://bugs.winehq.org/show_bug.cgi?id=23294
Summary: Eudora 7.1.0.9: The Icons of the minimized mailboxes
stack on top of each other
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.eudora.com/download/eudora/windows/7.1/Eudo
ra_7.1.0.9.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=29033)
--> (http://bugs.winehq.org/attachment.cgi?id=29033)
Two minimized mailboxes create overlapping icons
- Open the "In" mailbox, minimize it, notice the icon appears in the
bottom-left corner;
- Open the "Out" mailbox, minimize it, notice the icon is over the icon of the
"In" mailbox (see attachment). It should be near it.
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https://bugs.winehq.org/show_bug.cgi?id=36183
Bug ID: 36183
Summary: valgrind shows a potential leaks in atl100/tests/atl.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13578== 8 bytes in 1 blocks are possibly lost in loss record 37 of 602
==13578== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13578== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13578== by 0x7B8457FF: HeapAlloc (heap.c:271)
==13578== by 0x7B845AD4: GlobalAlloc (heap.c:376)
==13578== by 0x4E29357: OLEClipbrd_Initialize (clipboard.c:1732)
==13578== by 0x4E626C6: OleInitialize (ole2.c:215)
==13578== by 0x4DE5CA0: AtlAxWinInit (atl_ax.c:108)
==13578== by 0x4C9708E: test_ax_win (atl.c:600)
==13578== by 0x4C97273: func_atl (atl.c:627)
==13578== by 0x4C98072: run_test (test.h:584)
==13578== by 0x4C98460: main (test.h:654)
==13578==
==13578== 32 bytes in 1 blocks are possibly lost in loss record 208 of 602
==13578== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==13578== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==13578== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==13578== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==13578== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==13578== by 0x4DE4213: AtlWinModuleInit (atl.c:436)
==13578== by 0x4C950D9: test_winmodule (atl.c:89)
==13578== by 0x4C9725A: func_atl (atl.c:622)
==13578== by 0x4C98072: run_test (test.h:584)
==13578== by 0x4C98460: main (test.h:654)
==13578==
==1611== 32 bytes in 1 blocks are possibly lost in loss record 217 of 629
==1611== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==1611== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==1611== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==1611== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==1611== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==1611== by 0x4E62252: test_winmodule (atl.c:101)
==1611== by 0x4E6425A: func_atl (atl.c:622)
==1611== by 0x4E65072: run_test (test.h:584)
==1611== by 0x4E65460: main (test.h:654)
==1611==
==1611== 32 bytes in 1 blocks are possibly lost in loss record 218 of 629
==1611== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==1611== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==1611== by 0x5B300B4: alloc_bstr (oleaut.c:162)
==1611== by 0x5B3044A: SysAllocStringLen (oleaut.c:324)
==1611== by 0x5B535E8: TLB_MultiByteToBSTR (typelib.c:1753)
==1611== by 0x5B580A8: ITypeLib2_Constructor_MSFT (typelib.c:3706)
==1611== by 0x5B57398: TLB_ReadTypeLib (typelib.c:3460)
==1611== by 0x5B4F6BC: LoadTypeLibEx (typelib.c:478)
==1611== by 0x5B4F5F8: LoadTypeLib (typelib.c:454)
==1611== by 0x4E639C1: Dispatch_GetTypeInfo (atl.c:520)
==1611== by 0x4F853FA: AtlGetObjectSourceInterface (oaidl.h:811)
==1611== by 0x4E63D58: test_source_iface (atl.c:576)
==1611== by 0x4E6426E: func_atl (atl.c:626)
==1611== by 0x4E65072: run_test (test.h:584)
==1611== by 0x4E65460: main (test.h:654)
==1611==
==1659== 32 bytes in 1 blocks are possibly lost in loss record 218 of 630
==1659== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==1659== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==1659== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==1659== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==1659== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==1659== by 0x4E62252: test_winmodule (atl.c:101)
==1659== by 0x4E6425A: func_atl (atl.c:622)
==1659== by 0x4E65072: run_test (test.h:584)
==1659== by 0x4E65460: main (test.h:654)
==1659==
==1986== 80 bytes in 1 blocks are possibly lost in loss record 348 of 630
==1986== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==1986== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==1986== by 0x5B040B4: alloc_bstr (oleaut.c:162)
==1986== by 0x5B045F5: SysAllocStringByteLen (oleaut.c:413)
==1986== by 0x5B29DA8: MSFT_ReadAllStrings (typelib.c:2879)
==1986== by 0x5B2B9F0: ITypeLib2_Constructor_MSFT (typelib.c:3581)
==1986== by 0x5B2B398: TLB_ReadTypeLib (typelib.c:3460)
==1986== by 0x5B236BC: LoadTypeLibEx (typelib.c:478)
==1986== by 0x5B235F8: LoadTypeLib (typelib.c:454)
==1986== by 0x4A349C1: Dispatch_GetTypeInfo (atl.c:520)
==1986== by 0x4F553FA: AtlGetObjectSourceInterface (oaidl.h:811)
==1986== by 0x4A34D58: test_source_iface (atl.c:576)
==1986== by 0x4A3526E: func_atl (atl.c:626)
==1986== by 0x4A36072: run_test (test.h:584)
==1986== by 0x4A36460: main (test.h:654)
==1986==
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http://bugs.winehq.org/show_bug.cgi?id=35278
Bug ID: 35278
Summary: KindleforPC crashes with big books
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)staerk.de
Classification: Unclassified
Created attachment 47052
--> http://bugs.winehq.org/attachment.cgi?id=47052
backtrace when clicking onto a large book in Amazon Kindle reader for PC
When starting Kindle.exe to read my e-books, wine crashes with the attached
backtrace. I tried with SUSE 13.1 and SUSE 12.2, in both cases it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=35142
Bug ID: 35142
Summary: Lara Croft and the Guardian of Light: screen filled
with artefacts when StrictDrawOrdering disabled
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46879
--> http://bugs.winehq.org/attachment.cgi?id=46879
terminal output
Strange polygons are flashing in and out in the game, cutscenes are affected
too.
'winetricks strictdrawordering=enabled' makes those artefacts go away (but
performance suffers).
Demo version is available on Steam:
http://store.steampowered.com/app/35130/
Nvidia binary drivers 325.15
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http://bugs.winehq.org/show_bug.cgi?id=33301
Bug #: 33301
Summary: FeiQ can't display its window, the client area is
black.
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fangendoucg(a)gmail.com
Classification: Unclassified
Hi, forks
I tested a LAN chat app called FeiQ, it can't run normally under wine.
Just do as follow:
1. Download FeiQ.exe from http://www.feiq18.com/forum.php or the attachment
I've uploaded here.
sha1sum:
2. It has only one .exe file, so you can save it to anywhere. Then run it: $
wine FeiQ.exe
3. When FeiQ runs for the first time, you'll see a window displayed normally.
You can just click on the default focused button or wait a minute until it
disappears.
4. Then you can see a small window with black client area. After clicking on
the close button, another one comes out. Click on the close button again, the
main window of FeiQ displays. It also has a black client area.
Under Ubuntu 12.04 & wine-1.5.27.
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http://bugs.winehq.org/show_bug.cgi?id=30020
Bug #: 30020
Summary: Tribes Ascend does not connect to the authentication
service
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Tribes Ascend installs successfully, but the launcher never connects to the
update service. The only thing that shows up in the console is
fixme:thread:NtQueryInformationThread info class 16 not supported yet
spammed over and over again.
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https://bugs.winehq.org/show_bug.cgi?id=37299
Bug ID: 37299
Summary: Smite does not connect to the authentication service
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: correo.cuervo(a)gmail.com
Created attachment 49608
--> https://bugs.winehq.org/attachment.cgi?id=49608
Smite failed to start
I'm trying to run Smite on wine but the installation process is aborted.
I'm attaching screenshots and console messages.
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http://bugs.winehq.org/show_bug.cgi?id=19201
Summary: don't delete accounts after 6 months of inactivity
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nlmdejonge(a)telfort.nl
Please do not delete accounts after 6 months of inactivity.
-----
Warning: inactivity detected
-------------------------------------------------------
You didn't log in in the past six months to the AppDB.
Please log in or your account will automatically be deleted in one month.
http://appdb.winehq.org/account.php?sCmd=login
Best regards.
The AppDB team
http://appdb.winehq.org/
-----
Six months isn't that much, and accounts that are barely used don't hurt
anyone, do they? People shouldn't have to login every 6 months just to keep
their accounts.
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http://bugs.winehq.org/show_bug.cgi?id=17613
Summary: Add tags to AppDB.
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
The current category system is quite inflexible. How about a standardized
tagging system? The possibilities are endless, for example, which Wine
components does the app depend on. This could completely replace categories.
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http://bugs.winehq.org/show_bug.cgi?id=17896
Summary: Cups not detected on OpenBSD
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Compile script is:
#!/bin/sh
export CFLAGS="-I/usr/local/include -I/usr/local/include/libpng"
export LDFLAGS="-lm -lz -lcrypto -L/usr/local/lib"
export X_EXTRA_LIBS="-lXau -lXdmcp"
export CPPFLAGS="-I/usr/local/include"
./configure
>From config.log:
configure:16073: checking for -lcups
configure:16108: gcc -o conftest -I/usr/local/include
-I/usr/local/include/libpng -I/usr/local/include -I/usr/local/include -lm -lz
-lcrypto -L/usr/local/lib conftest.c -lcups -Wl,-R/usr/local/lib
-L/usr/local/lib -lossaudio -li386 >&5
/usr/local/lib/libcups.so.3.0: warning: strcpy() is almost always misused,
please use strlcpy()
/usr/local/lib/libcups.so.3.0: warning: sprintf() is often misused, please use
snprintf()
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_getspecific'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_once'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_key_create'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_mutex_unlock'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_mutex_lock'
/usr/local/lib/libcups.so.3.0: undefined reference to `pthread_setspecific'
collect2: ld returned 1 exit status
perhaps we need to #include pthread.h?
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http://bugs.winehq.org/show_bug.cgi?id=36975
Bug ID: 36975
Summary: Printing to PDF using cups-pdf as default always
prints as USA letter.
Product: Wine
Version: 1.7.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedro.m.ferreira(a)gmail.com
Im using a software called AIRC, it is a portuguese townhall management
software.
With wine version 1.4 i could create A4 pdf files directly from the software,
but now with wine 1.6 or wine 1.7 the pdf are always size usa letter.
It is not a cups-pdf problem because printing directly to the printer it prints
only as usa letter and a little part of the data.
How can i troubleshoot the bug ? Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33694
Bug #: 33694
Summary: AppDB need a lot of time to commit a screenshot and
shows an error message
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mywine(a)schiermeier-it.de
Classification: Unclassified
Created attachment 44612
--> http://bugs.winehq.org/attachment.cgi?id=44612
AppDB commit fails (or not?)
I got a message about a new qued screenshot. Proccessing it I got
acontradictory message. At least the screenshot was commited to the database.
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http://bugs.winehq.org/show_bug.cgi?id=36179
Bug ID: 36179
Summary: New bug links are automatically added even before
review occurs
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
When you add a bug link to an AppDB entry, you get a message
"The Bug Link you submitted will be added to the database after being
reviewed."
while it gets automatically added anyway.
Either the bug link shouldn't be added automatically, but only upon an "OK"
review, or the message should disappear.
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http://bugs.winehq.org/show_bug.cgi?id=27807
Summary: Multiplicity when adding bugs to 'Show apps affected
by this bug'
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
Linking a bug to an application works fine as long as the user or mantainer
links only one affected version, but when he or she adds more than one, they
are spread and randomly arranged in the "Show apps affected by this bug", which
doesn't give a clear image at first glance so the user/mantainer have to search
and reread to get a clear image of the status.
So my proposal is, when multiple versions of the same app are added, display
only one time the app, and every version in the versions column. Example:
app name | desc | versions
msn | program to chat | 1.0
| with friends | 4.0
| | 7.0
| | 8.0
| | live
| | live 2.0
If isn't too dificult or time consuming, can it be fixed that way?
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http://bugs.winehq.org/show_bug.cgi?id=31859
Bug #: 31859
Summary: Delete button in User Admin doesn't do anything
Product: WineHQ Apps Database
Version: unspecified
Platform: x86-64
URL: http://appdb.winehq.org/admin/adminUsers.php
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Delete button in User Admin asks to confirm. Clicking yes doesn't do anything.
There is currently a huge amount of spam on the AppDB and it is growing, this
feature would be very useful right now...
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http://bugs.winehq.org/show_bug.cgi?id=27656
Summary: Deus Ex: Human Revolution - Severe graphical glitches
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shazzner(a)gmail.com
Created an attachment (id=35366)
--> (http://bugs.winehq.org/attachment.cgi?id=35366)
Output when running in terminal
Menu & cutscenes work fine, upon loading the 3d level there are graphical
anomalies. When moving camera the world disappears except for a few nearby
objects. Attached are the terminal output and a screenshot displaying glitch.
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http://bugs.winehq.org/show_bug.cgi?id=19160
Summary: Orly's Draw-A-Story demo crashes on startup
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.tjande.com/orly/orlydemo.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22147)
--> (http://bugs.winehq.org/attachment.cgi?id=22147)
Orly's Draw-A-Story demo backtrace
With today's Git (wine-1.1.24-537-gfb0275d), when attempting to start the
Orly's Draw-A-Story demo, the application immediately crashes in CreateDCA
instead of starting as expected. A backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in
midrange background
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053).
Starting single-player campaign works fine, too,
but there is some annoying flickering, usually covering only the middle quarter
of the screen, but occasionally affecting the sky as well.
It's as if buildings are flickering in and out.
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http://bugs.winehq.org/show_bug.cgi?id=32233
Bug #: 32233
Summary: Battlefield Bad Company 2 weapons/items hold by player
distorted/invisible
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
No matter i'm reporting this bug as for WINE 1.5.17 it actually it affects
previous version also since BFBC2 can be played in WINE.
This issue is playing in MULTIPLAYER in non-punkbuster servers.
I don't play the single player of this game.
Also, this bug happens no matter the settings , only varies in severity
according to settings
This report will have 3 points (1st 2 in this post, 3rd point in next posts):
1. My WINE settings for this game.
2. Description of bug.
3. Screenshots
1.My WINE settings for this game.
These settings are needed to avoid several textures problems related with
explosions, shooting, smoke, fires and even completely random textures
problems.
With these settings all that is solved...remaining only the issues that
are the reason for this report:
MultiSampling Disabled
StrictDrawOrdering ENABLED (MANDATORY to avoid issues above)
UseGLSL Disabled
MouseWarpOverRide Disabled (not relevant for bug)
d3dx10 DISABLED (avoids 1st launch lock up)
Virtual Desktop 1024x768 (not relevant for bug)
GrabFullScreen y (not relevant for bug)
2. Description of bug.
Textures of Weapons/Items hold by player can be , or NOT, distorted.
This distortion reaches sometimes level so high that makes weapon or item
completely useless and impossible to play with it.
These distortions don't affect all weapons/items when we (re)spawn but only
a part of them.
Just because a weapon/item is not distorted when we (re)spawn once,
doesn't mean that next time we (re)spawn is not distorted and vice-versa.
Changing class before respawn and going back to previous class in next respawn
can solve the problem...OR NOT...OR MAKE IT EVEN WORSE.
Sometimes distortion only happens in normal standing and not in ADS.
Sometimes distortion only happens in ADS and not in normal standing.
Sometimes distortion only shows when running/moving.
Very rare but sometimes distortion only happens when standing still.
MAJORITY of times it will happen in all those circumstances.
Sometimes is not distorted....it's INVISIBLE !!!
Sometimes is...distorted AND invisible !!!
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http://bugs.winehq.org/show_bug.cgi?id=24632
Summary: Final Fantasy XIV Characters not rendering properly
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2jp.ebd(a)gmail.com
I was able to get the client installed, patched, log in and able to actually
enter the game. Characters fail to render properly, but scenery and menus seem
to render ok. See attached image for example of what it looks like
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http://bugs.winehq.org/show_bug.cgi?id=28032
Summary: Screenshot entry in user's Queued Items cannot display
a submitted screenshot
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
When submitted a new screenshot, it will appear in user's Queued Items.
When clicking "Edit" on an screenshot item, user could see, and edit it's
description.
But the screenshot image itself is not displayed.
When opening browser to the image address
(http://appdb.winehq.org/appimage.php?bQueued=true&iId=....)
will get an error "Insufficient privileges.".
This might be the issue only when it's an ordinary user (not a maintainer) that
submitted the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=12426
Summary: win16 test suite: listbox test fails
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11965)
--> (http://bugs.winehq.org/attachment.cgi?id=11965)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The listbox test crashes in current git. Attached is the backtrace in current
git.
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