https://bugs.winehq.org/show_bug.cgi?id=36281
Bug ID: 36281
Summary: valgrind shows an invalid read in gdi32/tests/path.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
/../../tools/runtest -q -P wine -T ../../.. -M gdi32.dll -p gdi32_test.exe.so
path && touch path.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==28057== Invalid read of size 4
==28057== at 0x514DE49: CreatePolyPolygonRgn (region.c:2672)
==28057== by 0x5141376: PATH_PathToRegion (path.c:412)
==28057== by 0x5141AF7: PATH_FillPath (path.c:677)
==28057== by 0x51484EF: nulldrv_FillPath (path.c:2149)
==28057== by 0x5141DB7: FillPath (path.c:746)
==28057== by 0x49D4380: test_path_state (path.c:230)
==28057== by 0x49D6160: func_path (path.c:740)
==28057== by 0x49DBCE0: run_test (test.h:584)
==28057== by 0x49DC0CF: main (test.h:654)
==28057== Address 0x4712ac8 is 16 bytes after a block of size 16 alloc'd
==28057== at 0x7BC4C735: notify_alloc (heap.c:255)
==28057== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28057== by 0x5140945: alloc_gdi_path (path.c:122)
==28057== by 0x5141122: PATH_FlattenPath (path.c:339)
==28057== by 0x5141240: PATH_PathToRegion (path.c:377)
==28057== by 0x5141AF7: PATH_FillPath (path.c:677)
==28057== by 0x51484EF: nulldrv_FillPath (path.c:2149)
==28057== by 0x5141DB7: FillPath (path.c:746)
==28057== by 0x49D4380: test_path_state (path.c:230)
==28057== by 0x49D6160: func_path (path.c:740)
==28057== by 0x49DBCE0: run_test (test.h:584)
==28057== by 0x49DC0CF: main (test.h:654)
==28057==
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http://bugs.winehq.org/show_bug.cgi?id=31826
Bug #: 31826
Summary: warning: implicit declaration of function ‘isatty’
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Classification: Unclassified
Reported by Gentoo QA tools:
* macro.lex.yy.c:1420:9: warning: implicit declaration of function ‘isatty’
[-Wimplicit-function-declaration]
* debug.yy.c:2420:9: warning: implicit declaration of function ‘isatty’
[-Wimplicit-function-declaration]
If you need it, I can build again and attach the build.log, but that would take
a while.
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http://bugs.winehq.org/show_bug.cgi?id=26122
Summary: mscoree/msocree tests show several uninitialized
values under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Use of uninitialised value of size 4
at mbstowcs_sbcs (mbtowc.c:87)
by wine_cp_mbstowcs (mbtowc.c:269)
by MultiByteToWideChar (locale.c:1920)
by CompareStringA (locale.c:2868)
by StrCmpNIA (string.c:422)
by SHLWAPI_StrStrHelperA (string.c:554)
by StrStrIA (string.c:684)
by test_loadlibraryshim (mscoree.c:167)
by func_mscoree (mscoree.c:253)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_loadlibraryshim (mscoree.c:144)
...
That repeats for mbstowcs_sbcs / mbtowc.c, lines 86-92
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http://bugs.winehq.org/show_bug.cgi?id=27526
Summary: Field of view spins uncontrollably after switching
from menu screen in Half Life
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running Half Life in the Wine "virtual desktop" the game runs fine, but after
switching to the menu screen (by hitting Escape) and resuming the game the
field of view spins uncontrollably. As far as I can tell my viewpoint is point
to the ground.
This has been an issue for a long time now.
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http://bugs.winehq.org/show_bug.cgi?id=17543
Summary: Halo 2 Vista: Installer will not launch
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anomalydetected(a)gmail.com
When attempting to launch the installer the game Halo 2 Vista, nothing much
happens. There is a window that briefly appears entitled "Microsoft Visual C++
Runtime Library", but it immediately closes and then nothing more happens.
Terminal output shows a flurry of FIXME's, a few ERR's, and finally ends with
an Unhandled Exception Error.
I am running Ubuntu 8.10 32-bit.
Compiled the latest git as of today (2/26/2009). Wine --version shows
wine-1.1.15-445-g5e0d4c7. GCC is version 4.3.2.
In winecfg, I set the Windows Version to "Windows Vista". (Note that the game
requires Windows Vista to play, but does not use any Vista-specific functions
such as DirectX10. In fact, there is a 3rd party application that allows this
exact game to run successfully under Windows XP. It is commonly believed that
Microsoft made the requirement of Vista purely to help push the OS.)
The command I am using to launch it is "wine /media/cdrom0/Startup.exe".
Attaching output of terminal with WINEDEBUG=+relay
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http://bugs.winehq.org/show_bug.cgi?id=32181
Bug #: 32181
Summary: linux/videodev.h header is deprecated and unavailable
on newer kernels
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
There are places in Wine where linux/videodev.h is included, however this file
is not available on newer systems. I think it's a deprecated library, but I'm
not sure about what the proper transition is supposed to be.
I think the options are:
- port to the newer libv4l2 header, ie linux/videodev2.h
- update includes to build with the older library (ie libv4l-videodev.h)
Some quick googling shows that Wine isn't the only app affected, but that other
projects have made a transition in their source (rather than, say, relying on
distro symlinks).
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https://bugs.winehq.org/show_bug.cgi?id=37814
Bug ID: 37814
Summary: NotePad++ freeze/crash when I copy text
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicorelay(a)gmail.com
Created attachment 50360
--> https://bugs.winehq.org/attachment.cgi?id=50360
Sample of Wine PROCESS
I use NotePad++ on Mac OS X 10.9 with Wine (WineBottle).
But I have a problem when I copy some text inside notepad++ : Wine process
freeze. I select 2 or 3 lines of text, right click, copy => it freeze and wine
process go to 70%.
This is my config :
MacBook Pro Retina 2014 - SSD with OS X 10.9.5
NotePad++ 6.6.8 onWine 1.6.1 (WineBottler)
I make a « sample » of wine process in OS X Activity Monitor in attachement.
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http://bugs.winehq.org/show_bug.cgi?id=33481
Bug #: 33481
Summary: Solidworks crashes on mouse action after 1 minute
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
The application is working quite well during the first minute after launch.
Then it crashes on the first mouse or keyboard action.
If the application window is left alone, with no mouse over it, it doesn't
crashes. It crashes instantly when mouse is put over, or if window is focused
via wm shortcut.
There are nothing useful in logs, but the application is generating its own
coredump, but I don't know how to analyse it.
this bug was previously related to bug 32978
This regression appeared approximately in 1.5.24, but regression didn't show
anything. So the issue is probably triggered by some changes in ubuntu's
compiz, or nivida's driver.
Will try it on an intel-graphics based computer, running ubuntu 12.04 to see if
the issue is related to ubuntu upgrade.
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http://bugs.winehq.org/show_bug.cgi?id=36367
Bug ID: 36367
Summary: 16 bit dos support with Mac OS X 10.9 (Mavericks) and
Homebrew
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralbrightii(a)gmail.com
Created attachment 48418
--> http://bugs.winehq.org/attachment.cgi?id=48418
Backtrace file
I am trying to install an application that configures an older matrix mixer for
my church buildings (Ivie 884+), this application was designed for Windows
95/98 and utilizes the 16-bit code architecture. (The application is located
here: http://www.ivie.com/download/w95_answ.exe).
While I was able to modify the home-brew version of WINE to turn off
--disable-win16 which caused the installer program to crash immediately. There
is now a brand-new set of errors that occur that I cannot seem to figure out.
This program cannot run from in a dosbox.
I have attached the backtrace.txt file to help figure this out. Thank you for
your help, I have spent 3 days searching this bug reporting forum and the
internet to make this work and I am ripping my hair out as I cannot seem to
find an answer.
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https://bugs.winehq.org/show_bug.cgi?id=36626
Bug ID: 36626
Summary: dxgi/tests/device.c crashes under valgrind on
i965/mesa
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48674
--> https://bugs.winehq.org/attachment.cgi?id=48674
backtrace
../../../tools/runtest -q -P wine -T ../../.. -M dxgi.dll -p dxgi_test.exe.so
device && touch device.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
Backtrace:
=>0 0x0400ae14 _vgr20180ZZ_libcZdsoZa_memcpy+0x1c4() in
vgpreload_memcheck-x86-linux.so (0x04d0eeb8)
1 0x0681ab84 in i965_dri.so (+0xf2b83) (0x81de1000)
2 0x0682114d in i965_dri.so (+0xf914c) (0x09d5f118)
3 0x06821490 in i965_dri.so (+0xf948f) (0x09d5f118)
4 0x069f589f in i965_dri.so (+0x2cd89e) (0x0bbe6888)
5 0x0680a33a in i965_dri.so (+0xe2339) (0x00000de1)
6 0x0680e9ea in i965_dri.so (+0xe69e9) (0x04d0f2c8)
7 0x063d1c96 glTexSubImage2D+0x65() in libgl.so.1 (0x04d0f2c8)
8 0x04ebac32 match_fbo_tex_update+0x639(gl_info=0x47459f4, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:722] in wined3d (0x04d0f2c8)
9 0x04ebdae9 fixup_extensions+0x57(gl_info=0x47459f4, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d0f308)
10 0x04ec3f8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x47459e4)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d0f4e8)
11 0x04ec945e wined3d_adapter_init+0x372(adapter=0x47459e4, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d0f8f8)
12 0x04ec99b7 wined3d_init+0xb3(wined3d=0x47459d8, flags=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d0f928)
...
I'll attach the full backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33877
Bug #: 33877
Summary: AutoRun.exe for SimCity 4 Deluxe segfaults when trying
to install program
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belfrancis2001(a)yahoo.ca
Classification: Unclassified
Created attachment 44943
--> http://bugs.winehq.org/attachment.cgi?id=44943
The backtrace saved from the AutoRun.exe's segfault
Downloaded SimCity 4 Deluxe from Gamer's Gate and then wine-executed the
AutoRun.exe to start installation. Clicked the Install and the install program
segfaults.
I am using Fedora 18 linux distribution on a Lenovo Laptop T60p running kernel
version 3.9.6-200. The graphics card is an ATI Mobility FireGL V5250 (graphics
chip set M66 or M56GL) and using the open source video drivers.
It is believed that a deficiency in the video subsystem (ie: possibly
r300_dri.so or WINE's use of the resource) might be causing problems since a
preliminary scan of the backtrace seem to indicate possible termination in the
video portion of the code.
I decided to file this backtrace before I try using the proprietary AMD/ATI
Catalyst video drivers to see if they resolve the problem. In which case, if
they do then it might confirm that there is a deficiency in the open source
video driver.
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http://bugs.winehq.org/show_bug.cgi?id=33376
Bug #: 33376
Summary: Stick soldier 2 crash on startup
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 44166
--> http://bugs.winehq.org/attachment.cgi?id=44166
Stick Soldier 2 Debug
Hello!
Stick Soldier is a freeware game and it doesn't work on Wine (Nvidia / Intel) -
Debug in Start
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http://bugs.winehq.org/show_bug.cgi?id=22067
Summary: paleoreconstruction software c2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincentberthon(a)gmail.com
I don't know exactly what I have to say there...
I work on mac os 10.5 and I use winebottler and wine. I want to use the windows
xp software "c2"
When I run "c2", all seems ok : the software appears on the screen but when I
just clic on a command a message appear from wine saying that "c2" got a
serious problem... i don't how to translate it from french...
could you help me ?
you can find the software on :
http://www.staff.ncl.ac.uk/staff/stephen.juggins/software.htm
it's the first one.
"c2" is free and very light
many thanks
regards
vincent
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http://bugs.winehq.org/show_bug.cgi?id=36876
Bug ID: 36876
Summary: Incorrect check for bad points in draw_poly()
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: maksqwe1(a)ukr.net
graphics.c 1751
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 1] & PathPointTypeBezier)) {
I think should be:
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 2] & PathPointTypeBezier)) {
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https://bugs.winehq.org/show_bug.cgi?id=36422
Bug ID: 36422
Summary: valgrind shows several possible leaks in
qcap/tests/qcap.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25903== 28 bytes in 1 blocks are possibly lost in loss record 174 of 618
==25903== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25903== by 0x52FCBB8: apartment_getclassobject (compobj.c:526)
==25903== by 0x52FFFC6: get_inproc_class_object (compobj.c:2894)
==25903== by 0x5302D2F: CoGetClassObject (compobj.c:3032)
==25903== by 0x53034B7: CoCreateInstance (compobj.c:3197)
==25903== by 0x4D577C2: test_smart_tee_filter (qcap.c:108)
==25903== by 0x4D5BF82: func_qcap (qcap.c:2088)
==25903== by 0x4D5D4AC: run_test (test.h:584)
==25903== by 0x4D5D89A: main (test.h:654)
==25903==
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http://bugs.winehq.org/show_bug.cgi?id=34750
Bug #: 34750
Summary: Eleusis Demo some landscape parts are black rendered
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46329
--> http://bugs.winehq.org/attachment.cgi?id=46329
screenshot
See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=36032
Bug ID: 36032
Summary: Colin McRea Rally 2005 - graphic glitches on second
run/carrier mode
Product: Wine
Version: 1.7.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 48184
--> http://bugs.winehq.org/attachment.cgi?id=48184
Screenshots to show the issue (jpg)
Colin McRea Rally 2005 nearly works perfectly with wine.
Still there is a wired issue: May be related to, but still distinguishes from
bug 14988 (http://bugs.winehq.org/show_bug.cgi?id=14988)
After launching it works "normally" (like it's supposed to do), and if you
enter a time trial race everything runs smooth and graphics is rendered nicely.
After the race is finished and you get back to the main menu/you directly enter
carrier mode after launch glitches appear and the frame-rate drops
significantly (like one, up to two thirds). The menus background animation now
draws big triangular figures and when entering a race/the car-park non-static
elements (shadows, moving banners/plants (in the wind) and similar object are
rendered in a white tint. Reflection does not work anymore, either.
This is related to ANY wine version colin mcrea works with.
Only exception so far is a custom compiled CrossOver 12.1.2 engine, while it's
broken again with CrossOver 12.5/13.X. I couldn't build 12.2.X.
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http://bugs.winehq.org/show_bug.cgi?id=32234
Bug #: 32234
Summary: Missing dependencies on static / import libraries
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
strmbase is a static library which is used by amstream, qcap, quartz and
others. This means functions defined in strmbase end up being included
in amstream.dll.so and other places.
However modifying the strmbase code does not result in a relink of the
dlls that depend on it. Note that this is true even if running make from
the top-level directory. That makes it very painful to work with it.
The same issue could happen with other static libraries like
dxguid, uuid, etc, though those don't contain code and have little
reason to change so that that's probably why the problem did not surface
until now. This could also happen with import libraries though again the impact
tends to be minimal (or at least manifest itself with a build error).
See also the discussion on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2012-November/097792.html
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http://bugs.winehq.org/show_bug.cgi?id=37018
Bug ID: 37018
Summary: Viber : Crash when trying to make a video call. New
Wine installation only with new Viber
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49186
--> http://bugs.winehq.org/attachment.cgi?id=49186
Crash log
I have just installed Wine from the Program administration menu.
After this I installed Viber for Windows as I have only a 32 bit system.
My PC is an ACER ONE model KAV60
Writing Viber message is working fine.
/ Henning
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http://bugs.winehq.org/show_bug.cgi?id=35716
Bug ID: 35716
Summary: File not found although file-select window shows file.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Application 'Oblivion Mod Manager' cannot find the archive manager provided
(installed) along with the app. It posts the following message in it's
crashlog;
Error message: ApplicationName='obmm\7za.exe', CommandLine='x
"C:\users\bob\Desktop\Animated-Lighting\Animated Window Lighting System
v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory='', Native error= File not found.
The 'file not found' refers to the file obmm/7za.exe
With a bash shell in the same directory as Oblivion Mod Manager, I issued the
same command and got the same result;
COMMAND LINE ENTRY
wine obmm\7za.exe 'x "C:\users\bob\Desktop\Animated-Lighting\Animated Window
Lighting System v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory=''
RESULT
wine: cannot find L"C:\\windows\\system32\\obmm7za.exe"
The directory structures involved are;
Oblivion Mod Manager;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/OblivionModManager.exe
7za.exe;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/obmm/7za.exe
This application has worked correctly in the past.
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http://bugs.winehq.org/show_bug.cgi?id=34607
Bug #: 34607
Summary: When quitting the first area in Oddworld Munch's
Oddysee CD, the game crashes
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46109
--> http://bugs.winehq.org/attachment.cgi?id=46109
OMO log+error
When quitting the first area, through the large gate, the game crashes.
Installing directmusic fixes the problem. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=29646
Bug #: 29646
Summary: Microsoft Wine Guide crashes after playing one video
clip
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 38424
--> http://bugs.winehq.org/attachment.cgi?id=38424
+mci log
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995.
There are various video clips which should play when the user clicks the
appropriate icon. The clips are AVI files with names ending .CP, e.g.
ACIDITY.CP, ALLABOUT.CP, INTRO.CP. Wine MCI (or msvfw32?) refuses to play them,
since the file extension is not .avi. On Windows the videos play as they
should.
After adding a registry key to associate the .cp extension with AVI files (in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\MCI Extensions), it is
possible to play one video clip. However, after doing that, clicking on any
link causes the program to crash. Navigating between links/pages works fine
before playing a video clip.
The attached +mci log was created (after adding the registry key mentioned
above) like this:
- Start Microsoft Wine Guide
- Click on icon to play introductory video clip
- Click again on the video to stop it playing
- Click "Wine tasting with Oz"
An extract from the log:
trace:mci:MCIWndProc MCIWNDM_SENDSTRINGA (invalid)
wine: Unhandled page fault on read access to 0x12772fce at address 0xf7559bc6
(thread 0026), starting debugger...
...
Backtrace:
=>0 0xf7559bc6 in libc.so.6 (+0x7cbc6) (0x007bcfa8)
1 0x7bc687fc RtlInitAnsiString+0x2b(target=0x7bcfc8, source="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:105] in ntdll (0x007bcfa8)
2 0x7bc69ce9 RtlCreateUnicodeStringFromAsciiz+0x28(target=0x7bd50c, src="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:301] in ntdll (0x007bcfd8)
3 0x7e1fddd8 MCIWndProc+0xbd7(hWnd=0x2002a, wMsg=0x465, wParam=0,
lParam=0x12772fc6) [/build/buildd/wine1.3-1.3.37/dlls/msvfw32/mciwnd.c:980] in
msvfw32 (0x007bd578)
4 0x7ecc776a WINPROC_wrapper+0x19() in user32 (0x007bd5a8)
...
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https://bugs.winehq.org/show_bug.cgi?id=37301
Bug ID: 37301
Summary: Fail during installation. Fault on read access
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49612
--> https://bugs.winehq.org/attachment.cgi?id=49612
Error log
Crash during installation.
According to MyPhoneExplorer it should work on Ubuntu but seems not to work og
Mint 16
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http://bugs.winehq.org/show_bug.cgi?id=32582
Bug #: 32582
Summary: WideCharToMultiByte: incorrectly handling of user
specified DBCS "default character"
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thtfpcuser(a)126.com
Classification: Unclassified
for function WideCharToMultiByte,
when there are unmapped uncode characters in target codepage,
and the user specified lpDefaultChar is DBCS character,
the default characters occured in conversion result is incorrect.
the problem is in this function:
wctomb.c
/* slow version of wcstombs_dbcs that handles the various flags */
static int wcstombs_dbcs_slow( const struct dbcs_table *table, int flags,
const WCHAR *src, unsigned int srclen,
char *dst, unsigned int dstlen,
const char *defchar, int *used )
{
const unsigned short * const uni2cp_low = table->uni2cp_low;
const unsigned short * const uni2cp_high = table->uni2cp_high;
WCHAR defchar_value = table->info.def_char;
WCHAR composed;
int len, tmp;
if (defchar) defchar_value = defchar[1] ? ((defchar[0] << 8) | defchar[1])
: defchar[0];
defchar[0] has only 8 bits. left shifts 8 bits, its value is lost.
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