http://bugs.winehq.org/show_bug.cgi?id=32297
Bug #: 32297
Summary: dwChannelMask, nAvgBytesPerSec and nBlockAlign handled
incorrectly by mmdevapi drivers in IsFormatSupported.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Classification: Unclassified
Created attachment 42628
--> http://bugs.winehq.org/attachment.cgi?id=42628
mmdevapi render test patch, passes on a win7 machine
Each driver currently handles IsFormatSupported in an inconsistent manner, so I
did some tests against win7 to see what happens.
Attached testcase is the result, and currently fails on all drivers.
nAvgBytesPerSec and nAvgBytesPerSec seem to be ignored for WAVE_FORMAT_PCM,
as I sort of expected, and gets an E_INVALIDARG for WAVE_FORMAT_EXTENSIBLE.
dwChannelMask seems to be ignored for shared mode, and strictly validated on
exclusive mode.
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http://bugs.winehq.org/show_bug.cgi?id=30261
Bug #: 30261
Summary: Imperial Glory - Creating multi-player game causes
crash
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39534
--> http://bugs.winehq.org/attachment.cgi?id=39534
Console output of crash
When launching a multiplayer game on either LAN or internet. The game crashes.
I'll attach console output.
Also, +all causes game not to load but will gladly retest with any request
debug channels.
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http://bugs.winehq.org/show_bug.cgi?id=30344
Bug #: 30344
Summary: Windows 8 consumer preview setup crashes due to
unimplemented function msi.dll.MsiEnumClientsExW
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://windows.microsoft.com/en-US/windows-8/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Windows 8 Consumer Preview Setup (which doesn't install Windows directly, but
downloads the installation files and can create an ISO/DVD from them) aborts
after a program called wicainventory.exe crashes while checking for
compatibility issues. The terminal shows:
wine: Call from 0x7b83bec2 to unimplemented function msi.dll.MsiEnumClientsExW,
aborting
wine: Unimplemented function msi.dll.MsiEnumClientsExW called at address
0x7b83bec2 (thread 000d), starting debugger...
Prerequisite: winetricks vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=36882
Bug ID: 36882
Summary: Modern Era Touhou Games run at abnormally low FPS
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
In later Touhou Project games (tested 14 and 14.3) in Wine 1.7.20 (and 1.7.21
and most likely before as well, but starting after 1.7.3), the FPS of the games
suddenly drops abnormally to about 20-30 for an inexplicable reason.
The following seemed especially prevalent in the Terminal Window during the
problematic FPS areas (which include the main menu)
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x30004.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
The former is unfamiliar to me, while I have seen the latter before in Touhou
games.
Also, when quitting and exiting the game, the following appeared:
wine(526,0x405d6000) malloc: *** error for object 0x401ca000: pointer being
freed was not allocated
*** set a breakpoint in malloc_error_break to debug
I will be adding bug links and may perform a git bisect if wine-git compiles
for me.
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http://bugs.winehq.org/show_bug.cgi?id=24331
Summary: [NI Circuit Design Suite] fails to install, keeps
repeating "fixme:volume:GetVolumePathNameW (....),
stub!"
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11033
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
When installing NI Circuit Design Suite it fails to install, and keeps
repeating "fixme:volume:GetVolumePathNameW (....), stub!" in the terminal
output. (see attached)
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http://bugs.winehq.org/show_bug.cgi?id=34806
Bug #: 34806
Summary: Brothers in Arms Road to Hill 30 demo: Clicking sounds
in audio
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 46417
--> http://bugs.winehq.org/attachment.cgi?id=46417
+dsound,+dsound3d,+sound log
There are clicking noises in main menu. They repeat at random intervals, every
~0.5 seconds.
Not a regression, I have tested on wine-1.3.7+.
Arch Linux x64.
Using default alsa drivers.
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http://bugs.winehq.org/show_bug.cgi?id=30432
Bug #: 30432
Summary: UpdateResource doesn't update PE checksum neither
Resource Table virtual address
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kervala(a)gmail.com
Classification: Unclassified
Hi,
I'm implementing a mt.exe clone which only can add a manifest to an EXE or DLL
file.
When I call BeginUpdateResource, UpdateResource and EndUpdateResource under
Windows to add a .manifest to a .exe the modified .exe has a valid checksum and
its Resource Table virtual address in PE header is defined.
Later if I call LoadLibrary and FindResourceEx with the resulting, it returns a
correct pointer on the manifest resource.
But if I call the same functions under Linux with WINE, the manifest seems to
be added to the EXE but the EXE checksum is set to 0 and Resource Table virtual
address too, so if I check the Manifest with FindResourceEx it returns NULL
because it can't find it.
I have some .exe with and without manifest and the corresponding .manifest if
you're interested to compare PE header.
I also have a test case to check if manifest is found.
Please could you fix that ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=37691
Bug ID: 37691
Summary: Regression: problems with internal windows in IDA (Qt)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: public.avatar(a)gmail.com
Distribution: ---
Application: IDA
URL for demo: http://out7.hex-rays.com/files/idademo66_windows.exe
How to reproduce:
1. Open any file
2. Detach any window (output, idaview - doesn't matter)
3. Try to attach it back somewhere
4. Window couldn't be attached, application crashes. It shouldn't
On stable version (1.6.2) there is no this bug.
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http://bugs.winehq.org/show_bug.cgi?id=32524
Bug #: 32524
Summary: mmdevdrv assertion failure on FarCry3 loading screen
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kug3lblitz(a)gmail.com
Classification: Unclassified
When playing FarCry 3, my wine crashes with the following assertion failure:
xe: mmdevdrv.c:534: pulse_wr_callback: Assertion `oldpad >= This->pad' failed.
wine: Assertion failed at address 0xf7753425 (thread 0039), starting
debugger...
So far, this has happened every time at the same loading screen (3/3) but not
on other loading screens. The loading screen in question is the first one in
the middle of the mission to pirate cove.
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https://bugs.winehq.org/show_bug.cgi?id=37749
Bug ID: 37749
Summary: Parts of .ogg files played in Touhou Danmakufu ph3
(Wine 1.7.33) are skipped
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
***Regression - this was not present in 1.7.31
Long Description: When .ogg files (and perhaps .wav - haven't checked since few
people use them for this purpose) are played as BGM in Touhou Danmakufu ph3
(latest version: .1 pre4a), every few seconds, a large chunk of the bgm will be
skipped entirely.
Currently, time points for which parts are cut out are unknown. Tested on two
scripts using .ogg files. .wav sound effects did not exhibit this, but since
the .ogg issue occurred ~every 5 seconds and since all the .wav files were
under that length, nothing can be concluded about .wav files from this alone.
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http://bugs.winehq.org/show_bug.cgi?id=18357
Summary: MyHeritage Family tree builder crashes in the begining
of the installtion (NSIS installer)
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://www.myheritage.com/family-tree-builder
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kohen.d(a)gmail.com
Created an attachment (id=20913)
--> (http://bugs.winehq.org/attachment.cgi?id=20913)
Terminal output
The splash screen appears, but afterwards the installation crashes with an X
related error (X_ChangeProperty).
Tested on Ubuntu Jaunty AMD64.
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http://bugs.winehq.org/show_bug.cgi?id=30016
Bug #: 30016
Summary: OleSavePictureFile not implemented - iWin Games
Manager installer crashes
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.iwin.com/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39083
--> http://bugs.winehq.org/attachment.cgi?id=39083
backtrace
The installer for iWin Games Manager crashes right after starting.
>wine: Call from 0x7b839342 to unimplemented function oleaut32.dll.OleSavePictureFile, aborting
For some reason the crash is not fatal when using Wine versions>1.3.37: after
closing the error reporting dialog, the installer resumes the installation.
With previous Wine versions the installer hangs after the crash.
Can be reproduced by downloading and installing the trial version of any game
from iWin.
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https://bugs.winehq.org/show_bug.cgi?id=37970
Bug ID: 37970
Summary: Photoshop CS6 printing crahes due to missing
prntvpt.dll.PTQuerySchemaVersionSupport
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Open new image
2. File -> Print
Using a 32-bit wine prefix with the following winetricks overrides: msxml3,
atmlib, gdiplus_winxp
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https://bugs.winehq.org/show_bug.cgi?id=37953
Bug ID: 37953
Summary: stack overwrite in msvcrt functions
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: orion(a)cora.nwra.com
Distribution: ---
Created attachment 50562
--> https://bugs.winehq.org/attachment.cgi?id=50562
buffer length patch
On Fedora, which is compiled with -fstack-protector-strong I was seeing:
trace:msvcrt:pf_printf_w Format is:
L"\3577\6000\357e\6000\12d0\7704\eac4i\b53ci"
trace:msvcrt:_lock (29)
*** stack smashing detected ***: /export/home/orion/.wine/drive_c/Program
Files/Adobe/Reader 10.0/Reader/AcroRd32.exe terminated
======= Backtrace: =========
/lib/libc.so.6(+0x4fd49ad9)[0xf73fdad9]
/lib/libc.so.6(__fortify_fail+0x37)[0xf749c3d7]
/lib/libc.so.6(+0x4fde839a)[0xf749c39a]
/lib/wine/msvcr90.dll.so(+0x893f4)[0xf6e423f4]
/lib/wine/msvcr90.dll.so(+0x453a5)[0xf6dfe3a5]
/lib/wine/msvcr90.dll.so(+0x4547f)[0xf6dfe47f]
/lib/wine/msvcr90.dll.so(+0x81e69)[0xf6e3ae69]
/lib/wine/msvcr90.dll.so(MSVCRT_vfwprintf_s+0x7e)[0xf6e00fae]
/lib/wine/msvcr90.dll.so(MSVCRT_vwprintf_s+0x35)[0xf6e01205]
/lib/wine/msvcr90.dll.so(MSVCRT_wprintf_s+0x28)[0xf6e01828]
The attached patch fixes this by synchronizing the expected buffer length for
MSVCRT__wctomb().
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https://bugs.winehq.org/show_bug.cgi?id=37941
Bug ID: 37941
Summary: msvcr100.dll lacks two functions: iswpunc_l and
iswspace_l needed for Dragon Naturally Speaking
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
I tried install Dragon NaturallySpeaking 12.5 with the latest wine: 1.7.34.
It successfully installed and trained without my having installed any windows
libraries. (For the past couple of years I've needed vcrun2010.)
Anyway, I can't get the program to run successfully, although I've had some
near-misses and then freezes.
The missing link seems to be this.
fixme:thread:GetThreadPreferredUILanguages 52, 0xf12dc60, 0xf12dcd0 0xf12dc68
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenSessionId,
...) semi-stub
fixme:shell:InitNetworkAddressControl stub
wine: Call from 0x7b83b4ee to unimplemented function msvcr100.dll._iswpunct_l,
aborting
wine: Call from 0x7b83b4ee to unimplemented function msvcr100.dll._iswspace_l,
aborting
fixme:dbghelp:elf_search_auxv can't find symbol in module
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http://bugs.winehq.org/show_bug.cgi?id=11117
Summary: youtubedownloader hits "unimplemented
shdocvw.DoFileDownload"
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp1.volftp.tiscali.it/pub/pc/windows/win98/utilit
y/graphic/video/youtubedownloader.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Guess the title says it all. The application is pretty useless because of this
:(
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http://bugs.winehq.org/show_bug.cgi?id=32943
Bug #: 32943
Summary: GOG.com Uru Complete Chronicles
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.ortmayr(a)gmx.at
Classification: Unclassified
Hi at all
I´m a noob with wine but i have a problem with Uru!
When i start the game everything is normal - the two intro videos from ubisoft
and cyanworld plays and than the game chrashes with this message:
Exception type: Access violation
Call stack (14 levels):
0x7BC4C6BE
0x7BC7185E
0x7BC71ADD
0x7BC71880
0x7B85EA2B
0x7B85B4FC
0x00869D54
0x00484338
0x004753F3
0x0050FA53
0x00854191
0x00994750
0x0099471A
Can anyone help me please
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https://bugs.winehq.org/show_bug.cgi?id=37880
Bug ID: 37880
Summary: Don't run Watchtower Library 2014 on ubuntu 14.04LTS
wine 1.6.2
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ansaf1914(a)gmail.com
Distribution: ---
Created attachment 50449
--> https://bugs.winehq.org/attachment.cgi?id=50449
Don't run Watchtower Library 2014 on ubuntu 14.04LTS wine 1.6.2
Don't run Watchtower Library 2014 on ubuntu 14.04LTS wine 1.6.2
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http://bugs.winehq.org/show_bug.cgi?id=29289
Bug #: 29289
Summary: Sharepod crash
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ic_einstein(a)yahoo.co.uk
Classification: Unclassified
Created attachment 37884
--> http://bugs.winehq.org/attachment.cgi?id=37884
everything the terminal has to show
Sharepod just crashes on opening it.
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https://bugs.winehq.org/show_bug.cgi?id=37987
Bug ID: 37987
Summary: Medieval 2: Total War crashes with built-in msvcp71
Product: Wine
Version: 1.7.7
Hardware: x86
URL: http://www.gamershell.com/download_15886.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 949a8afdaf394a588209c3ee7692630c90b32e22
Distribution: ---
The demo version is loading to the menu but crashes when starting a battle.
The full version crashes while loading to the menu.
Both produce the same error message:
"Medieval 2: Total War encountered an unspecified error and will now exit."
Regression from Wine 1.7.7:
commit 949a8afdaf394a588209c3ee7692630c90b32e22
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 12 12:51:51 2013 +0100
msvcp71: Share part of the implementation with msvcp90.
Using native msvcp71 makes the crash go away.
The submitted patch fixes the issue:
http://source.winehq.org/patches/data/108871
wine-1.7.35-24-g3873c93
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http://bugs.winehq.org/show_bug.cgi?id=16373
Summary: Adobe Reader 8.1 can't open "Beyond Adobe Reader"
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8988
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17687)
--> (http://bugs.winehq.org/attachment.cgi?id=17687)
+mshtml,-msimtf
Install Adobe, try to open "Beyond Adobe Reader". Fails to open. Looks like
embedded html, as winebrowser isn't involved.
+mshtml,-msimtf attached
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http://bugs.winehq.org/show_bug.cgi?id=14448
Summary: Spectaculator: menu icons do not show properly when not
fullscreen
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://www.spectaculator.com/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Spectaculator is a Sinclair ZX-Spectrum emulator. When running it
non-fullscreen, menu icon widgets are only shown when getting the pointer over
them, and then they flicker.
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http://bugs.winehq.org/show_bug.cgi?id=21327
Summary: Weird behaviour with Alt+Tab and wine fullscreen
applications
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause(a)informatik.uni-halle.de
i have witnessed this for quite a while now, and i'm not sure if it's a bug in
wine or in kwin, or somewhere completely different.
the symptoms are:
when i start a game in wine in fullscreen mode, i can alt-tab out of it, but
only if the window i alt-tab to is not maximised. as soon as i switch to a
maximised window, or the whole screen is covered with non-maximised windows,
the full screen game jumps to front display-wise, if i click with the mouse,
the clicks go to the windows (that i don't see anymore)
it has been like this for several wine and kde versions, but not since the very
beginning. i could not isolate when it started behaving this way.
KDE version is 4.3.4
wine version is 1.1.35
Graphics card is a Radeon 9700Pro, with fglrx driver 9.3 (last one that
supports the card)
i have also reported this in the KDE bugzilla here:
https://bugs.kde.org/show_bug.cgi?id=222210
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http://bugs.winehq.org/show_bug.cgi?id=24384
Summary: Program Error - My Heritage Family Tree Builder
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: physicsmichael(a)yahoo.com
My Heritage Family Tree Builder is a free program which can be downloaded from
this link : http://www.myheritage.com/family-tree-builder . I have used it for
a long time on windows and recently tried to install and use it on Ubuntu. The
installation process went smoothly and completed just fine. But after starting
to run the program a window pops up and states :
Program Error
The program MyHeritage.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. You
may want to check http://appdb.winehq.org for tips about running this
application.
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org.
If more information is required please provide me with instructions to retreive
it, as I am new to UNIX (plus I'm using Ubuntu, so I don't often use the
terminal). Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=28142
Summary: GODS-Lands of Infinity: NPCs have multiple shadows
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/156544/150000/fileinfo/GODS:
-Lands-of-Infinity-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36056)
--> (http://bugs.winehq.org/attachment.cgi?id=36056)
terminal output
Each NPC casts multiple shadows in GODS: Lands of Infinity. (6-8 shadows appear
in the vicinity of each NPC).
I can reproduce the problem with Wine-1.0.1, 1.2.3, too.
Changing texture/shadow quality in the launcher has no effect.
Disabling GLSL/shaders also doesn't help.
Notes when testing the problem in the demo:
1) You can rotate the camera by pressing and holding the right mouse button.
You can move your character using the standard WSAD method.
2) If you get too bright display after the game was started, you need to type
'xgamma -gamma 1.0' in another terminal after the game was launched. This
restores the brightness of the screen.
Fedora 15 x86
Gnome 3
Nvidia GeForce 250 / driver 280.13
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https://bugs.winehq.org/show_bug.cgi?id=37951
Bug ID: 37951
Summary: KERNEL32.dll.GetSystemFirmwareTable is not implemented
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dgadelha(a)live.com
Distribution: ---
Created attachment 50557
--> https://bugs.winehq.org/attachment.cgi?id=50557
Backtrace
Trying to run ASUS PC Link, crash at startup.
Unhandled exception: unimplemented function KERNEL32.dll.GetSystemFirmwareTable
called in 32-bit code (0x7bc54ae0).
Details:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724379%28v=vs.85…
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http://bugs.winehq.org/show_bug.cgi?id=36684
Bug ID: 36684
Summary: fRo game ( Ragnarok ) : loop bug while installing
Product: Wine
Version: unspecified
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabien.trinh(a)yahoo.fr
Hello,
I am a Wine newbie, please be easy on me and tell everything I need to
understand bugs.
On a VirtualBox hardware ( x86 ), I tried to install the fRo Ragnarok client on
my FreeBSD system with Wine :
Logged on as normal user, I used the following command "wine ROSetup.exe" in a
x11 interface. After Wine configures ( it uses the default folder ~/.wine )
, the installation setup freezes after a few "Next" and the console displays
"fixme:uniscribe:GSUB_apply_ChainContextSubst TODO: subtype 2 (Class-based
Chaining Context Glyph Substitution)" on a endless loop.
Wine is at 1-7.19,1 version and was installed by port system ( port wine-devel
on www.freshports.org; with CUPS=off, DOSBOX=on, GECKO=on, GNUTLS=off, HAL=on,
LDAP=on, LIBXSLT=off, MONO=on, OPENAL=on, WINEMAKER=on )
A warning "configure: WARNING: prelink not found" was displayed while FreeBSD
installed Wine, I don't know if it is important or not.
ROSetup.exe was fetched on www.ragnarokeurope.com/top/download-r36.html
Before, I also tried Wine 1-6.2, the installation was finished but the game
crashes immediately ( on Windows, the Ragnarok client launchs after a update of
the client. on FreeBSD & Wine, the update wasn't even finished ).
Winetrick was used to install Visual C++ 6 and Visual C++ 2008 but those
haven't effect on the installation with Wine 1-6.2 or Wine 1-7.19,1.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=37940
Bug ID: 37940
Summary: Invalid file buffering behavior causes data corruption
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: ho-rr-or(a)mail.ru
Distribution: ---
Created attachment 50543
--> https://bugs.winehq.org/attachment.cgi?id=50543
Compiled binary to reproduce
msvcrt file routines sometimes corrupt file data by invalid buffer flushing.
Reproduced by following code (compiled binary attached):
char data[68200];
char buf[sizeof(data)];
for (int i = 0; i < sizeof(data); i++)
data[i] = rand();
FILE* f = _wfsopen(L"test.bin", L"wb+", 64);
rewind(f);
fwrite(data, 1, 68100, f);
// Following calls possible corrupt buffer
rewind(f);
fread(buf, 1, 40000, f);
fread(buf, 1, 40000, f);
// Following call causes wrong buffer flushing
fwrite(&data[68100], 1, 100, f);
fclose(f);
f = fopen("test.bin", "rb");
fread(buf, 1, sizeof(buf), f);
fclose(f);
printf("Memcmp: %d\n", memcmp(data, buf, sizeof(buf)));
Windows output:
Memcmp: 0
Wine output:
Memcmp: -1
Windows file size: 68200
Wine file size: 72296
Bug causes at least cl.exe in Microsoft Visual Studio 2008/2010. Reproduced
when cl.exe generates precompiled header.
test.h:
#pragma once
#include "Windows.h"
#include <iostream>
test.cpp:
#include "test.h"
int main()
{
std::cout << "WORKS!" << std::endl;
return 0;
}
Command to reproduce:
rm test.pch; wine cl.exe /Yctest.h test.cpp
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http://bugs.winehq.org/show_bug.cgi?id=34603
Bug #: 34603
Summary: Trainsimulator 2014 crash at start/fails to start
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
Created attachment 46088
--> http://bugs.winehq.org/attachment.cgi?id=46088
steam supplied overrides via winetricks install
Train simulator fails to start/crashes. New steam install in a new overlay.
First with overrides provided by steams install via winetricks, then with d3dx9
override. Also have output from WINEDEBUG="-all,d3d". Also debug output with
d3d11 disabled in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=30050
Bug #: 30050
Summary: Supreme Commander 2 mouse pointer not visible
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: reza12127(a)yahoo.com
Classification: Unclassified
when i was moving the mouse, elements on the screen responsed to it but mouse
pointer was not visible
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http://bugs.winehq.org/show_bug.cgi?id=24162
Summary: Youtube downloader fails to download videos
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://download.cnet.com/YouTube-Downloader/3000-2071_
4-10647340.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30407)
--> (http://bugs.winehq.org/attachment.cgi?id=30407)
Log
When attempting to download a video with Youtube Downloader, the download fails
and a window displays HTTP errors (303).
Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23199
Summary: Dominion Wars main menu cannot be displayed
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yochenhsieh(a)gmail.com
Created an attachment (id=28864)
--> (http://bugs.winehq.org/attachment.cgi?id=28864)
console output of Dominion Wars
While using wine to run the game "Star Trek: Deep Space Nine - Dominion Wars",
the main menu cannot be displayed correctly. Therefore I cannot test other
parts of the game.
The attached console output is copied while playing Dominion Wars in a desktop
window of 800x600 resolution.
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http://bugs.winehq.org/show_bug.cgi?id=35634
Bug ID: 35634
Summary: i do not know
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superviveur(a)gmail.com
Created attachment 47589
--> http://bugs.winehq.org/attachment.cgi?id=47589
when should start lobby ... crash
from www.multigioco.it i've downloaded client to play poker that is:
mgmultigioco.it.exe
it is ok run installation, after upgrade automaticly than crash... :-/
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http://bugs.winehq.org/show_bug.cgi?id=16958
Summary: Exiting Diablo II running in windowed mode, resets
xrandr display setup
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kdekorte(a)yahoo.com
Running Fedora 10 (x86-64) with wine 1.1.12 (32bit). Screen setup is dual head
I run Diablo II in a window
wine .wine/drive_c/Diablo\ II/Diablo\ II.exe -w
And after exiting the game, the DVI-0 output is set to off, the display is fine
and active during the playing of the game.
Apps like notepad or winefile do not do this, so it might be something with the
DirectX layer.
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http://bugs.winehq.org/show_bug.cgi?id=34039
Bug #: 34039
Summary: Unity Editor - Asset Store Broken
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d10sfan(a)gmail.com
Classification: Unclassified
Trying to use the asset store in Unity Editor dosen't work. The window comes
up, but just shows gray. When I try and load the asset store, I get this in the
console:
err:wgl:interal_SetPixelFormat Couldn't set format of the window, returning
failure
err:d3d:context_create Failed to set pixel format on device context 0x21bc
err:wgl:internal_SetPixelFormat Can't find a suitable iPixelFormat
fixme:d3d:wine3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN
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http://bugs.winehq.org/show_bug.cgi?id=34882
Bug #: 34882
Summary: F.E.A.R 2 crashes when loading, after initial loading
spinner
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: walt(a)relnor.com
Classification: Unclassified
Created attachment 46488
--> http://bugs.winehq.org/attachment.cgi?id=46488
wine crash output
Please see attached wine crash info.
FEAR 2 launched from linux Mint 15 running lxde. wine 1.7.2 64-bit via
PlayOnLinux 4.2.1
FEAR 2 initially launched to a 640x480 and could not interract with UI, had to
alt-tab to desktop and manually restore to 1366x768 in LXDE Monitor Settings.
Could navigate UI in FEAR2 OK, and game crashed upon launch. Successive
launches crash before initial UI.
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http://bugs.winehq.org/show_bug.cgi?id=32649
Bug #: 32649
Summary: Updating DotA2 on steam, update window opens but does
not begin updating, after a short time the error
window pops up stating that a critical error has
occurred and that the program must be closed.
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jenkins.allan(a)hotmail.com
Classification: Unclassified
Created attachment 43076
--> http://bugs.winehq.org/attachment.cgi?id=43076
Back trace log.
Updating DotA2 on steam, update window opens but does not begin updating, after
a short time the error window pops up stating that a critical error has
occurred and that the program must be closed.
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http://bugs.winehq.org/show_bug.cgi?id=18366
Summary: LEGO STARWARS: Unable to cancel level intros
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
At the beginning of each level in LEGO STARWARS there is a scrolling text just
like in the movies. A text "Press the ESC key" appears which normally lets you
skip straight to the level. This does not work in wine most of the time. "Most
of the time" means it works if you are lucky, about once every 10 or 15 tries
maybe.
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http://bugs.winehq.org/show_bug.cgi?id=14945
Summary: Intro movies can't be skipped in Raven Shield
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
The intro movies in Raven Shield can't be skipped by pressing space (if I
remember correctly the key).
The single player also suffers from this problem and is downloadable from:
http://www.fileshack.com/file.x?fid=2382
Though I'm not sure if it should even be possible to skip them in the demo,
someone should confirm this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=33372
Bug #: 33372
Summary: winmm:midi fails on systems with no sound card
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
See the results for the new TestBot's Windows 2008 64-bit VM:
http://newtestbot.winehq.org/JobDetails.pl?Key=589
winmm:
midi.c:290: Test failed: midiOutOpen(dev=0) rc=MMSYSERR_NODRIVER
midi.c:489: Test failed: midiStreamOpen(dev=-2) rc=MMSYSERR_NODRIVER
midi.c:290: Test failed: midiOutOpen(dev=-1) rc=MMSYSERR_NODRIVER
midi.c:489: Test failed: midiStreamOpen(dev=-2) rc=MMSYSERR_NODRIVER
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http://bugs.winehq.org/show_bug.cgi?id=34475
Bug #: 34475
Summary: Access Minimized Windows (MacDriver)
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
Created attachment 45901
--> http://bugs.winehq.org/attachment.cgi?id=45901
Error shown after reentering the game.
Some applications (old games), which support fullscreen but do not support the
full resolution (like RollerCoaster Tycoon 2 [max 1280*800 for 16:10]) crash
when leaving and reentering the program (I have 1440*900).
That's the whole printout from the LastRunWine.log:
------
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6c4,0x00000000), stub!
------
It also throws an error after trying to enter the game (see attachment).
This usually does not happen when using xquartz, only when using the latest
engine with the D3D patch, boosting the fps.
This also does not happen when using a monitor with the supported resolution
(1280*800).
In those cases the Game Windows only moves to the back while in the other case
the window already disappears when leaving the game.
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http://bugs.winehq.org/show_bug.cgi?id=16920
Summary: Automatic download of dotnetfx installer doesn't work
anymore
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.snelstart.nl/download/SetupDemoSnelStart.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
CC: jacek(a)codeweavers.com
After todays commit round the automatic download of the dotnetfx installer
(when running 'wine SetupDemoSnelStart.exe' doesn't work any more. Regression
testing shows:
12931062fbf5387cfcb0bdb65a110c503728bd6b is first bad commit
commit 12931062fbf5387cfcb0bdb65a110c503728bd6b
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Tue Jan 13 00:28:25 2009 +0100
wininet: Make sure that we have data buffered before sending
INTERNET_STATUS_REQUEST_COMPLETE notification.
:040000 040000 0259bff5b0c7b873797e53eab4fb90c50c7e0dcc
29233a4b1c6fa332cefe07757221086eee775afa M dlls
The installation doesn't work btw but upto today it at least did something (it
downloaded the dotnetfx installer).
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http://bugs.winehq.org/show_bug.cgi?id=19781
Summary: Visual C++ 2005 Express: -Zi option doesn't work;
breaks Firefox build's configure script
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Firefox's configure script quite reasonably tries cl -Zi to
see if -Zi works. Under Wine, sadly, it doesn't.
To reproduce, you have to get past bug 19779 by copying
C:/Program Files/Microsoft Visual Studio 8/Common7/IDE/mspdb*
to
C:/windows/system32.
Then try
cd ~/.wine/drive_c/Program Files/Microsoft Visual Studio 8/Common7/Tools
cp ~/hello.c .
wine cmd
vsvars32.bat
cl -Zi hello.c
This causes mspdbsrv.exe -start -spawn to run and persist,
but it seems that cl can't talk to that service properly;
repeating the command
cl -Zi hello.c
yields
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.42 for 80x86
Copyright (C) Microsoft Corporation. All rights reserved.
hello.c
fixme:ole:NdrCorrelationInitialize (0x33e48c, 0x33e08c, 1024, 0x0): stub
fixme:netapi32:NetWkstaUserGetInfo Level 1 processing is partially implemented
fixme:advapi:LsaOpenPolicy ((null),0x33dc98,0x00000001,0x33dcb4) stub
fixme:advapi:LsaClose (0xcafe) stub
MSPDBSRV: fatal error: Unable to start server: server already exist
fixme:ole:NdrCorrelationInitialize (0x33e48c, 0x33e08c, 1024, 0x0): stub
fixme:netapi32:NetWkstaUserGetInfo Level 1 processing is partially implemented
fixme:advapi:LsaOpenPolicy ((null),0x33dc98,0x00000001,0x33dcb4) stub
fixme:advapi:LsaClose (0xcafe) stub
hello.c : fatal error C1902: Program database manager mismatch; please check
your installation
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http://bugs.winehq.org/show_bug.cgi?id=35325
Bug ID: 35325
Summary: Couldn't launch Ableton Live 9
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Created attachment 47116
--> http://bugs.winehq.org/attachment.cgi?id=47116
backtrace
$ wine --version
wine-1.7.8
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Robert Walker <bob.mt.wya(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bob.mt.wya(a)gmail.com
--- Comment #108 from Robert Walker <bob.mt.wya(a)gmail.com> ---
(In reply to Sebastian Lackner from comment #98)
> A fix for this issue was added to Wine Staging:
> https://github.com/wine-compholio/wine-staging/blob/master/patches/dinput-
> Events/0001-dinput-Ensure-X11-input-events-are-handled-even-with.patch
I've tested patch with Wine staging on Gentoo today. Sorts out the problem with
Battlefield 2 & key remapping in the menus (long-standing). I'll just leave it
in my User patches till it's merged... No regressions observed. Great stuff!!
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
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CC| |doomrevx(a)gmail.com
--- Comment #107 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
*** Bug 29868 has been marked as a duplicate of this bug. ***
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--- Comment #15 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Still present in 1.7.35
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http://bugs.winehq.org/show_bug.cgi?id=32601
Bug #: 32601
Summary: switching keyboard layout also sends key press events
to application
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: basinilya(a)gmail.com
Classification: Unclassified
When I switch layout using keyboard, if the key combination is Ctrl-Menu, then
the application displays the context menu; if the combination is Ctl-Alt, the
window menu gets focus.
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http://bugs.winehq.org/show_bug.cgi?id=33545
Bug #: 33545
Summary: Dragon Age 2 : Problem with azerty keyboard type
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
When playing with my azerty keyboard, some of the keys aren't recognized in the
game.
For example the "2" key, "4" key and most other number keys (because 2 does "é"
symbol)
That's a problem because in this game, it controls what spell you use (one of
the key you must hit the most to play...)
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