http://bugs.winehq.org/show_bug.cgi?id=33760
Bug #: 33760
Summary: Jagged edges on most text and art in the Touhou 14
demo
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
Classification: Unclassified
Created attachment 44705
--> http://bugs.winehq.org/attachment.cgi?id=44705
windows 7 main menu 960x720
When running the "Touhou 14 ~ Double Dealing Character" demo (ver 0.01a) on any
resolution other than the highest (1280x960), pretty much all text displays
varying degrees of aliasing. Same goes for the edges of all the 2D art and UI
elements from the loading screen, to the main menu, to the game proper. Here's
the title screen on windows 7 in 960x720 (windowed).
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https://bugs.winehq.org/show_bug.cgi?id=37010
Bug ID: 37010
Summary: DYMO Stamps "Unable to connect to postage transaction
server" with wine-mono
Product: Wine
Version: 1.7.23
Hardware: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 31686
Follow up to bug 31687.
You'll need native gdiplus for bug 31686. Optionally, apply
https://source.winehq.org/patches/data/105843.
The app installs fine, and with native gdiplus, starts up. But when you try to
login, the application cannot connect to the server.
Terminal shows one mscoree fixme:
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
With native dotnet20, it will attempt to connect, then fails with 'This account
is not active'. Trying to login via the website shows the same problem, so
that's okay. But wine-mono should fail the same way.
I'm using an archived installer:
austin@aw25 ~/oldbugs/31687 $ sha1sum DYMOstampsWebSetup.exe
6f96fbdc9806effa499edba7e89329534b5901a7 DYMOstampsWebSetup.exe
austin@aw25 ~/oldbugs/31687 $ du -h DYMOstampsWebSetup.exe
3.5M DYMOstampsWebSetup.exe
the current version of the program appears to have other .Net/Mono issues
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http://bugs.winehq.org/show_bug.cgi?id=31687
Bug #: 31687
Summary: DYMO Stamps can't connect to its server
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 31685, 31686
Classification: Unclassified
Created attachment 41656
--> http://bugs.winehq.org/attachment.cgi?id=41656
WINEDEBUG=crypt,chain,context,secur32
Install the app. You'll need native gdiplus for bug 31686.
After that, you can get native hid, for bug 31685. I also installed dotnet20,
to verify that it wasn't a mscoree fixme to blame, but the problem happens
either way.
Start it up, and it asks for your credentials. Put them in, and click next.
That gives an error:
The remote certificate is invalid according to the validation procedure.
terminal output doesn't show much relevant. Tried native wininet/winhttp, which
then in turns shows a few fixme's for crypt32/secur32/winsock.
If you add in native crypt32, you get:
Attempted to read or write protected memory. This is often an indication that
other memory is corrupt.
and with native secur32 as well:
The requested security package is not supported.
Not sure what to try next. The initial problem seems to indicate crypt32 or
secur32, so hopefully this log will help:
WINEDEBUG=crypt,chain,context,secur32
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https://bugs.winehq.org/show_bug.cgi?id=39350
Bug ID: 39350
Summary: Alone in the Dark: The New Nightmare (GOG.com) hangs
on start when WRITECOPY enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.gog.com/game/alone_in_the_dark_the_new_nigh
tmare
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I have this problem with the GOG.com version of the game, but can't reproduce
it with the original demo version.
After starting the game with alone4.exe, it switches screen resolution then
hangs with an empty black screen and 100% CPU usage.
Plain terminal output doesn't show anything.
The game starts properly when STAGING_WRITECOPY variable is unset.
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=39487
Bug ID: 39487
Summary: Make step dependencies more flexible
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot jobs are split into steps and tasks.
* The steps are numbered and must be executed in order. Each step has an
associated file.
* Each step has one or more tasks which can all be run in parallel.
Typically the first step is the build step associated to the patch. It produces
the 32 and 64 bit executables for the following steps hence why it has to be
executed first. When it fails the other steps are skipped which is not the case
for the other steps.
So the general structure is:
Step 1 - patch.diff - Build
Step 2 - test_32.exe - One task per VM
Step 3 - test_64.exe - One task per VM
So one source of inefficiency is that the 64 bit tests cannot start until all
the 32 bit tests have completed. It does not necessarily make the overall job
execution longer but it can leave a VM host idle while it waits for the
remaining 32 bit tests to complete. And if a developer is watching the job's
page he will not know of 64 bit failures until then.
So while the build step has to come before all others, that condition should be
relaxed for the other steps.
The database schema presented in bug 39412 adds a DependencyNo field to the
Step table so that step dependencies can be made explicit. This would allow
making both test steps depend on build one. Note that with this scheme a given
step could not directly depend on multiple other steps but that does not seem
needed.
It would also make more explicit the fact that test steps cannot be run if the
build one fails instead of hard-coding that behavior in Jobs::UpdateStatus().
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https://bugs.winehq.org/show_bug.cgi?id=39425
Bug ID: 39425
Summary: Improve resilience to VM host outages
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently the WineTestBot gets stuck when the connection to the libvirt server
on the VM hosts is broken. This includes cases where the libvirt server is
restarted, the VM hosts is rebooted or cases where there's a network outage.
The reason is that the Engine queries the status of the VMs itself in some
circumstances. This creates a TCP connection which is never recreated in case
it breaks.
The proper fix is to banish all such queries from the Engine: not just to fix
this issue but also because some of these operation can be long (a few seconds)
and block the main loop of the single-threaded Engine, which can in turn cause
the website to lag.
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https://bugs.winehq.org/show_bug.cgi?id=39385
Bug ID: 39385
Summary: Make the VM descriptions visible
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Each VM has a long description of its hardware and software configuration. They
are meant to help developers figure out what's special about a specific VM and
how it may explain its results. The long descriptions can be found on the
test.winehq.org site by looking at individual reports information.
But they cannot be seen on the testbot.winehq.org site except by the
administrator when editing the VM configuration.
They should be visible as a tooltip/infotip in most places when the VM's name
is displayed.
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https://bugs.winehq.org/show_bug.cgi?id=39414
Bug ID: 39414
Summary: Add a partway job status
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If a task is completed the corresponding job's status is 'Running' even if none
or the remaining tasks is actually Running. So one can sometimes end up with
dozens of 'Running' jobs when only one or two among them actually has an active
task.
So the idea would be to reserve the 'Running' status to jobs for which one task
is actually running. Jobs where some tasks but not all have completed would
instead have the 'Partway' status (suggestions for another name welcome).
Another issue is that when multiple jobs are in the 'Running' or 'Partway'
state it's hard to know which ones have been modified the most recently because
the 'Ended' field is not set. This is probably less important though and a
waterfall like presentation would help (see bug 39413).
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https://bugs.winehq.org/show_bug.cgi?id=39413
Bug ID: 39413
Summary: Make it easier to monitor the TestBot activity
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
At the bottom of the main page there is a list of the VMs and their status.
However the information there is incomplete:
* When a VM is reverting there is no way to know for how long it has been
reverting.
* When a VM is running a task there is no link to the corresponding task.
* There is no history of events so if someone reports that something strange
happened there is no way to check(*).
So it would be nice to have something like BuildBot's Waterfall display.
http://buildbot.buildbot.net/waterfall
(*) Actually one could check the WineTestBot log but that has its own problems
and requires poring over lots of traces. See bug 39410.
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