https://bugs.winehq.org/show_bug.cgi?id=39311
Bug ID: 39311
Summary: VCDS Diagnostics crashes
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 52390
--> https://bugs.winehq.org/attachment.cgi?id=52390
Backtrace Slackware wine 1.7.51
Hello everyone,
I would like to submit a backtrace I got after installing a German diagnostics
software for cars. The software can be downloaded from the following URL:
http://vcdspro.de/download/1/
The software installs fine but crashes when launching it.
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https://bugs.winehq.org/show_bug.cgi?id=37587
Bug ID: 37587
Summary: Farm Frenzy 2: Fails to start -
err:seh:setup_exception_record stack overflow
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
After installing Farm Frenzy 2, it fails to start.
Only thing in the terminal output is:
err:seh:setup_exception_record stack overflow 1472 bytes in thread 002a eip
7bc4626f esp 00230d70 stack 0x230000-0x231000-0x330000
Upon closer inspection it appears the .exe is obfusicated using ASProtect.
A tool known as "ASPrINFO" says the following:
[Farm Frenzy 2], [1.0], [1.4 build 02.26 Beta], [Alawar Entertainment, Inc.].
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https://bugs.winehq.org/show_bug.cgi?id=39358
Bug ID: 39358
Summary: Various crashes in LotRO launcher
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cigydd(a)gmail.com
Distribution: ---
Created attachment 52453
--> https://bugs.winehq.org/attachment.cgi?id=52453
Lord of the Rings Online crashes at several points, this is a random example
Dear developers,
I play Lord of the Rings Online maybe for a year on my notebook (Lenovo IdeaPad
Flex 10, x86-64, Linux Mint 17.2 Rafaela).
Reporting for Wine 1.6.2 as this is the official release for my distro but also
experienced very similar crashes still with Wine-Staging 1.7.51.
The crashes occur in the launcher _before_ the login screen. The game client
runs just without problems AFAIK (except of performance) but the original
launcher I think is more complex. I've read that people don't need PyLotRO any
more but I'm forced to use it.
Maybe in ca. 1/6 of the launcher runs it completes to the launch of the game.
In ca. 5/6 of the cases there is a crash or freeze. The points where the
crashes occur are various. Just attaching here the output of the first crash I
just caught.
I have a theory that the launcher detects the previous crash somehow and by the
next launch it gets a bit further and by the next one yet further until it
recovers completely - but this could be my speculation only.
I can make a collection of the various crash kinds if you want but I don't know
if I should file separate bugs. Let's start with this one.
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https://bugs.winehq.org/show_bug.cgi?id=39332
Bug ID: 39332
Summary: PhotoShop CC 2014: Opening a window from the Windows
menu causes program crash
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mhubbard(a)acromediainc.com
Distribution: ---
Created attachment 52411
--> https://bugs.winehq.org/attachment.cgi?id=52411
Backtrack with crash information
When trying to access a window through the Windows menu dropdown, any time a
window is selected to open it causes the program to crash.
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https://bugs.winehq.org/show_bug.cgi?id=39301
Bug ID: 39301
Summary: Carmageddon Reincarnation dxgi_device_init Direct3D 10
is not supported with the current shader backend
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: thanoulas(a)gmail.com
Created attachment 52382
--> https://bugs.winehq.org/attachment.cgi?id=52382
err+all, fixme+all, +loaddll, +d3d11, +dxgi
With the latest Wine from git, when starting Carmageddon Reincarnation (Win
Vista mode, on Macbook Pro with discrete nVidia GT750m) dxgi complains that the
card doesn't support Shader Model 4, but the card supports up to 4.1.
I've attached a log.
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https://bugs.winehq.org/show_bug.cgi?id=38636
Bug ID: 38636
Summary: Golang programs hang
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.tiller(a)gmail.com
Distribution: ---
Created attachment 51547
--> https://bugs.winehq.org/attachment.cgi?id=51547
Log file with WINEDEBUG=+all
I've tried on several occasions to run Golang compiled programs. I've tried
cross-compiled programs and programs compiled directly under Windows. The
results are the same. Things that involve "asynchronous" interaction
frequently hang.
Here is a dirt simple example:
package main
import (
"log"
"net/http"
)
func main() {
log.Printf("Hello");
resp, err := http.Get("http://www.google.com/")
if err!=nil {
log.Printf("Error: %v", err)
} else {
log.Printf("Response: %v", resp)
}
log.Printf("Done");
}
I'm attaching a log for this program with WINEDEBUG set to +all (since I have
no idea how to filter it down). Since the output was enormous, I truncated it
to the last 1000 lines. If you need more, let me know.
Any suggestions on how to workaround this or help to debug it? I don't know
much about WINE, but I'll gladly help since this issue has really been a thorn
in my side.
If you want to build the executables under Linux, I posted a short guide to
making this work at:
https://groups.google.com/forum/#!searchin/golang-nuts/tiller/golang-nuts/A…
I set the following environment variables before compiling:
export GOOS=windows;
export GOARCH=386;
export CGO_ENABLED=1;
export CXX=i686-w64-mingw32-g++;
export CC=i686-w64-mingw32-gcc
I hope I covered everything.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=35992
Bug ID: 35992
Summary: Heroes of Might & Magic II Gold (GOG.com, Windows
version) doesn't allow you to choose/play CD music (in
the GOG.com version these are Ogg Vorbis files)
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 48116
--> https://bugs.winehq.org/attachment.cgi?id=48116
HoMM 2 debug trace +relay,+seh,+tid
The MIDI music plays instead of the CD music. If you try to change the MIDI
music into the CD music in the game's settings, it tells you "Unable to set up
CD stereo music. Your CD player might be in use by another program, or your
sound driver might not support CD stereo."
This the GOG.com Windows version of HoMM 2 Gold
(http://www.gog.com/forum/heroes_of_might_and_magic_series/heroes_of_might_a…).
They use Ogg Vorbis files instead of the original CD music, and you can found
these libraries in the game folder: libogg-0.dll, libvorbis-0.dll,
libvorbisfile-3.dll.
I can't see anything in the logs, so I'm attaching a debug trace, and a sound
trace.
winetricks "dsound" and "directmusic" do not help.
Tested on:
Windows Vista (here everything works fine)
Mac OS X 10.9.2
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http://bugs.winehq.org/show_bug.cgi?id=18844
Summary: Neuro-Programmer v2.5 fails to map registry entries
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.transparentcorp.com/downloads/NP2_Installer
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Depends on: 18798
After getting over bug 18798 Neuro-Programmer starts till splash screen and
hangs on it unable to access .net related registry entries.
Quoting A. Focht:
---
The problem is related to registry part of native API which is also completely
sandboxed/hooked (managing its own virtualized registry hives), I had a brief
look at it but not the time yet to dig deeper.
---
Installing dotnet with winetricks doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=21787
Summary: incredimail program crash
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.incredimail.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joenewbob(a)live.co.uk
Hi
see bug id 20223
After finding a workaround for bug 20223 ,which meant the installer crashed .
I found that when i ran the program nothing happened in The appDB it said that
incredimail needs Direct X to run .
please can anyone help ?
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https://bugs.winehq.org/show_bug.cgi?id=38323
Bug ID: 38323
Summary: Lemmings for Windows crashes on exit or after
rendering the level completion screen
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.mobygames.com/game/windows/lemmings-oh-no-m
ore-lemmings
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: from_wine_bugzilla(a)ssokolow.com
Distribution: Ubuntu
Created attachment 51164
--> https://bugs.winehq.org/attachment.cgi?id=51164
backtrace.txt as saved by the Wine crash handler
In Wine 1.7.38 (32-bit prefix), Lemmings for Windows crashes after drawing the
"you rescued all the lemmings" screen or after the user selects Exit from the
menu.
(Lemmings for Windows is a Win32s-based Windows 3.1 port of Lemmings and Oh No!
More Lemmings)
I didn't have time to teach myself how to bisect down to the specific commit
causing the problem (tutorial URLs welcome), but quick tests using the various
Wine builds available via PlayOnLinux indicate that it's a regression that
appeared somewhere between Wine 1.3.37 and 1.4.0.
NOTE: I only use POL as a convenient multi-WINEPREFIX launcher. It's a fresh,
plain-vanilla Wine prefix and the copy of Wine 1.7.38 comes from the Ubuntu
PPA.
Also, notes to anyone else who has the game and wants to do some testing:
1. The buttons on the lemming job-selection toolbar at the bottom of the game
window only started responding to mouse clicks somewhere between Wine 1.7.15
and 1.7.16. Use the numeric row of the keyboard (1 through +) to select
on-screen buttons in older versions of Wine.
2. The animated credits footer in the title screen and the in-game fast-forward
functionality run normally in 1.3.24 but are already at least twice as fast as
intended 1.3.37, so their "speed-limiter is a no-op" misbehaviour on 1.7.38 is
unrelated.
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