https://bugs.winehq.org/show_bug.cgi?id=38605
Bug ID: 38605
Summary: Games stopped working after upgrading from Wine 1.4 to
1.6/1.7
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kbon(a)gmx.com
Distribution: ---
Created attachment 51500
--> https://bugs.winehq.org/attachment.cgi?id=51500
Backtrace log
Hi, I just recently upgraded my install of Linux Mint Debian Edition from
version 1 to v2, which made Wine upgrade from 1.4x to 1.6 (the latest found on
debian jessie repos), and with it several games (Age of Empires 2, Herts of
Iron 2) which did run flawlessly before the upgrade stopped working altogether.
The error I get on the command line is:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7dc3a0f0
(thread 0009), starting debugger...
I tried recreating the wine prefix, running it with a 32-bit prefix, and
upgrading to wine 1.7 following this guide:
http://forums.linuxmint.com/viewtopic.php?f=238&t=193804
Attached is the backtrace of the error.
My OS: LMDE 2 (Debian 8 )
Kernel: 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt9-3~deb8u1 (2015-04-24) x86_64
GNU/Linux
Video / Driver: [AMD/ATI] Trinity [Radeon HD 7480D] using latest propietary
drivers (fglrx-14.501.1003)
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http://bugs.winehq.org/show_bug.cgi?id=30376
Bug #: 30376
Summary: Baldurs Gate II (GOG.com version) crashes on loading
specific save games
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpranevich(a)gmail.com
Classification: Unclassified
Created attachment 39718
--> http://bugs.winehq.org/attachment.cgi?id=39718
Crash info
Baldurs Gate II (GOG.com version) crashes on loading specific save games from
certain areas of the game, especially Chapter 7. The identical save games work
on Windows install.
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http://bugs.winehq.org/show_bug.cgi?id=31933
Bug #: 31933
Summary: GOG.com installer displays the options menu poorly
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42059
--> http://bugs.winehq.org/attachment.cgi?id=42059
screenshot
Here's an example with the Heroes of Might and Magic 5 Bundle. The console
displays these lines in loop.
fixme:uniscribe:GPOS_apply_lookup We do not handle SubType 5
fixme:uniscribe:GPOS_apply_PairAdjustment Pair Adjustment Positioning: Format 2
Unhandled
I suspect that all the games from GOG have this issue. Marking the issue to
fonts, as I suspect this has to do with a font that Linux does not have.
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https://bugs.winehq.org/show_bug.cgi?id=38802
Bug ID: 38802
Summary: error when playing a game
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pdaut01(a)hotmail.com
Distribution: ---
Created attachment 51744
--> https://bugs.winehq.org/attachment.cgi?id=51744
error report from Wine
when I try to play the Pokemon fan game Pokemon Fusion Generation the game
crashes when it asks for my name in that game
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https://bugs.winehq.org/show_bug.cgi?id=38574
Bug ID: 38574
Summary: Heroes of the Storm 64-bit crashes on launch
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 51470
--> https://bugs.winehq.org/attachment.cgi?id=51470
Crash logs
Heroes of the Storm crashes if launching the 64-bit client. Setting it to
32-bit fixes the issue. This has been widely reported outside of Wine.
The game attaches its own debugger so wine's backtraces arent available.
Attached is the game's crash logs including .dmp file.
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http://bugs.winehq.org/show_bug.cgi?id=29434
Bug #: 29434
Summary: Picasa 3.9 fails to authenticate with Google
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihai(a)mihaic.ro
Classification: Unclassified
Created attachment 38101
--> http://bugs.winehq.org/attachment.cgi?id=38101
Output from running Picasa 3.9 in a terminal.
Picasa 3.9 fails to authenticate with Google. Picasa 3.8 works with the same
setup (Ubuntu 11.10).
The problem is known to Google:
http://www.google.com/support/forum/p/Picasa/thread?tid=1c3f770cc876aeb9&fi…
"[...] we've switched to using OAuth in Picasa 3.9 and our implementation isn't
supported on WINE."
I'm attaching the output I get when running in a terminal (wine Picasa3.exe).
When I try to connect to Google, the following line is output:
"err:ntdll:RtlpWaitForCriticalSection section 0xe10440 "?" wait timed out in
thread 0033, blocked by 0009, retrying (60 sec)"
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http://bugs.winehq.org/show_bug.cgi?id=36896
Bug ID: 36896
Summary: Audiosurf Quest 3D error
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Created attachment 49003
--> http://bugs.winehq.org/attachment.cgi?id=49003
steam terminal output
I installed Steam on fresh wineprefix and then downloaded Audiosurf and started
it I got an error here is a screenshot of it
http://i.imgur.com/RTXFHoD.png
and terminal outputs
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http://bugs.winehq.org/show_bug.cgi?id=35997
Bug ID: 35997
Summary: Polar Websync 2.8.1 not recognizing USB device ( RC3
GPS )
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: evorster(a)gmail.com
Hi there.
Thanks for fixing bug 35284 above.
I installed Websync on my Arch Linux box, and it installed beautifully.
Unfortunately, Websync does not seem to recognize my RC3.
I launch the Websync app, and whether I click on "Training Computer" or
"Synchronize" the app never gets past the "Connect" bit, and the dot next to it
stays red, instead of turning green like it does in Windows boxes when I have
the device plugged in.
I am happy to follow instructions on getting more information for you, and also
building applications from source code and applying patches in testing, as I
used to use a sources-based distrobution before.
Kind regards,
Evert Vorster
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http://bugs.winehq.org/show_bug.cgi?id=33019
Bug #: 33019
Summary: PDH does not support the 'Object Index' when creating
strings
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: pdh
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
PDH allows for performance counters to be specified to address a particular
object. For example, on a machine with multiple processors one uses the
index-specific string:
\Processor(_Total#0)\% Processor Time
rather than the generic string:
\Processor(_Total)\% Processor Time
Silverlight uses these index-specific strings to construct the processor time
string, which poses a problem since this is not currently implemented.
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