http://bugs.winehq.org/show_bug.cgi?id=35941
Bug ID: 35941
Summary: ncurses is installed but not detected by configure.
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
The configure script does not find the ncurses includes and libraries, although
they are installed. This happens because the script simply checks for
ncurses.h, while it stays in ncurses/ncurses.h in my system.
Instead of doing this "raw" test, configure must use pkgconfig for checking the
presence of ncurses and getting its CFLAGS and LIBS options.
The "raw" test could be eventually left as last resort, if pkgconfig won't
provide the package.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37894
Bug ID: 37894
Summary: EarthQuake3D fails on update data connection: Error:
Server Connection Problem
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n9bk(a)yahoo.com
Distribution: ---
Created attachment 50474
--> https://bugs.winehq.org/attachment.cgi?id=50474
window displaying error code.
Earthquake3D starts normally in Wine.
Can not establish Network connection to download data.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22922
Summary: Black and White 2 1.2 slow on WINE, gives GL errors
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Getting ~10 FPS on Black and White 2 with GL error "err:d3d:state_pscale
>>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c /
1511" continually spammed into the console.
Using Wine 1.2-rc2, nvidia 195.36.15, B&W 2 1.2, and GeForce 6150SE.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20480
Summary: Soldier of Fortune II Multiplayer Main Menu won't show
up
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
This problem was already corrected probably in Wine version 1.0.1 according to
Roland Haeder. It has been around at least in 1.1.31 and 1.1.32.
When launching Sof2mp.exe, "Loading..."-text appears normally, but when
entering the menu, text flashes once, but won't go away. Menu is still working:
music is hearable, mouse movements can be heard, etc.
What has been tested:
- Using a Virtual Desktop. (Has worked earlier (1.0.1 case).)
Thought of a possible temporary workaround:
- Playing the intro movies before the menu (if possible). In single player
mode, menus do work, though disabling the movies haven't been tested yet.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9919
Summary: Microsoft Access Snapshot Viewer 10.0 install fails
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=B73DF33F-6D74-423D-8274-8B7E6313EDFB&displaylang=en
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
md5sum: 2aec4a3c7a1c928deeb7d1e9b8779bb2 snpvw.exe
The installer aborts with "A setup initialization file has been corrupted."
The installer seems to be a win16 app.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39693
Bug ID: 39693
Summary: SQLBindCol wrong declaration
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: blake1024(a)gmail.com
Distribution: ---
When I use SQLBindCol under 64 bit Wine, I get:
Database.c: In function ‘pReadAllTables’:
Database.c:574:3: warning: passing argument 6 of ‘SQLBindCol’ from incompatible
pointer type [enabled by default]
r = SQLBindCol(stmt, 2, SQL_C_CHAR, owner, (int)sizeof(owner) - 1,
&pcbValueOwner);
^
In file included from Database.d:39:0:
/usr/include/wine/windows/sql.h:507:20: note: expected ‘SQLINTEGER *’ but
argument is of type ‘SQLLEN *’
It compiles without warnings under Windows 32 and 64 bit. Microsoft docs state
that that argument is SQLLEN *
Blake McBride
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38974
Bug ID: 38974
Summary: Red Faction Guerilla: texture smearing at the side of
the screen
Product: Wine
Version: 1.5.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 152a09ce75b97b1139e358428cea2c371a8b6804
Distribution: ---
Textures in the game get smeared at the bottom and the right side of the screen
in a width of ~50 pixels. This corruption appears only in mid-game, neither
menus nor cutscenes are affected.
This screencast demonstrates the problem:
https://drive.google.com/open?id=0B-tTbLKBl-tOQnRvQXdOUDJ2ckU
Reproducible with nouveau/mesa-git and with Nvidia blob 340.76 as well.
Disabling GLSL or reducing graphical detail level/running the game in windowed
mode doesn't help.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33eda8,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x294): stub
fixme:thread:SetThreadIdealProcessor (0x2a0): stub
The problem is present since
commit 152a09ce75b97b1139e358428cea2c371a8b6804
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Aug 15 00:38:23 2012 +0200
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
No demo available, please let me know if you need debug logs or further tests.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39564
Bug ID: 39564
Summary: Paranormal State: Poison Spring (Steam) crashes on
exit with built-in msctf.dll
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://store.steampowered.com/app/268810/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: ---
Created attachment 52712
--> https://bugs.winehq.org/attachment.cgi?id=52712
terminal output
This is a hidden object game that I have it on Steam. I tried the demo version
available from BigFishGames.com, but couldn't reproduce the same problem with
that version, so this bug could affect only the Steam version. Steam doesn't
offer a demo for this game, though. Let me know if you need certain debug logs.
The game starts and runs properly except for one thing: there is a crash after
exiting the game.
Installing native msctf.dll via winetricks works around the crash.
The game exits properly if I revert those 2 commits on current git version:
http://source.winehq.org/git/wine.git/commit/585028be180ad2062cf4a938811e58…http://source.winehq.org/git/wine.git/commit/ccff353a0b366b5e44c06cb00b4a98…
wine-1.7.54-179-ga0d0d0d
Fedora 23
I have corefonts installed and gameoverlayrenderer.dll disabled in the prefix.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15866
Summary: MechCommander 2: DSERR_CONTROLUNAVAIL errors
Product: Wine
Version: 1.0.1
Platform: PC
URL: http://www.mechcommander.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
Starting the game with
WINEDLLOVERRIDES="dpnet=n" wine MC2Rel.exe -window /gosnoblade /gosusehw
it will display many
FAILED (0x8878001e - DSERR_CONTROLUNAVAIL) - SetPan(0x8fa89a0: 0)
errors. These errors occur each time a sound notification or similar (e.g.
hovering the mouse over a button in the menu or firing a weapon inside the
game) is played.
The reason is the function
IDirectSoundBufferImpl_SetPan
inside buffer.c from dsound dll.
The following code is the reason:
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Is the logic here correct?
Shouldn't "if(!A || B)" really be if(!(A || B)) ?
However the comment "You cannot use both pan and 3D controls" doesn't make any
sense in both cases, I think.
If I change it accordingly, it will work (not display these errors any more):
/* You cannot use both pan and 3D controls */
if (!((This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Changing it according to the comment to if(A && B) doesn't work.
I hope I provided enough information. I don't really know what I did there.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38633
Bug ID: 38633
Summary: SiN Gold (GOG.com) intro videos get frozen
Product: Wine
Version: 1.5.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: e2da590a8550292182b96562cd20f11cfe94ce2b
Distribution: ---
Created attachment 51543
--> https://bugs.winehq.org/attachment.cgi?id=51543
terminal output
I have this problem with SiN Gold from GOG, the original demo version doesn't
contain videos to reproduce it.
The game starts with a still image which looks like a loading screen displayed
@640x480 then the screen flashes rapidly as the game changes resolution a few
times, then the intro video begins to play @1440x900, but the video is frozen
with the first frame from the video (music keeps playing).
If I press and hold a mouse button or a key then the video resumes playing
normally. As soon as I release the mouse button/key the video is frozen again.
Reproducible in fullscreen and virtual desktop mode as well.
The problem is present since
e2da590a8550292182b96562cd20f11cfe94ce2b is the first bad commit
commit e2da590a8550292182b96562cd20f11cfe94ce2b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 28 14:40:13 2012 +0100
winex11: Don't bother waiting for XShmPutImage to finish.
wine-1.7.43-123-g90ed96a
Fedora 21 x86
Nvidia binary drivers 340.76
XOrg 1.16.3
XFCE 4.10
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.