https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787
Summary: Heroes of Might and Magic V Map Editor takes minutes
to start up (winver>=Win2000)
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40316
--> http://bugs.winehq.org/attachment.cgi?id=40316
winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows
version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35
profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears.
There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy
with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same
backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course
I have no proof if they're about the same problem, but the similarities are
striking.
Fedora 16 x86
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
Kernel 3.3.7-1.fc16.i686.PAE
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=30641
Bug #: 30641
Summary: wine silently replaces requests for thexture formats
not supported by hardware with invalid requests
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
When running a d3d application using s3tc on drivers that don't have support
for that texture format wine gives lots of complaints like:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2566
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2349
GL trace shows:
37923 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_ZERO,
width = 64, height = 64, border = 0, format = GL_ZERO, type = GL_ZERO, pixels =
NULL)
37923: warning: glGetError(glTexImage2D) = GL_INVALID_VALUE
This is totally useless and bogus.
1) no message is logged about the application using a format that is not
supported.
2) bogus format is used instead so nobody outside of wine can figure out WTF it
is the application tried to do that did not work.
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https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
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http://bugs.winehq.org/show_bug.cgi?id=33397
Bug #: 33397
Summary: World of Warcraft 5.x, openSUSE 12.3 & Wine 1.5 very
low fps
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fakemoth(a)gmail.com
Classification: Unclassified
Wine has very poor performance in World of Warcraft 5.x Mists of Pandaria,
Wine 1.5.x any recent version on high end ATI/AMD graphic cards (D3D or OpenGL,
both 32 and 64bit client), 4 to 5 times slower than reported usually in forums,
to the limit of unplayable, for example 6 frames/s in intensive fights like
Sha, 14 frames/s in major cities on busy realms, with an overal media of 20 fps
on a ATI/AMD Radeon HD 6950/2GB (13.1 vendor driver), 6 core AMD CPU 1055T, 8GB
RAM DDR3, 10krpm WD Raptor, OpenSUSE 12.3 x86_64.
Confirmed also for Ubuntu 12.10 x86_64. No other problems it installs and runs
fine except the FPS issue.
Nothing seems to help. More here:
http://forum.winehq.org/viewtopic.php?f=8&t=17703&p=84834#p84834
and here
http://forums.opensuse.org/english/get-technical-help-here/games/480599-wor…
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http://bugs.winehq.org/show_bug.cgi?id=32097
Bug #: 32097
Summary: hover menu of QQ2012 contact flushes and randomly
disapears
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
This is a follow up of Bug 32066.
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. open the main UI of QQ, move the mouse to the "My Profile icon" or one of
the contacts' icon, such as qq-myprofile-hover-menu.png and
qq-contact-hover-menu.png
At this time, a hover menu will popup, such as the two screenshot showing.
9. move the mouse from one icon to anonther icon, for example, move from "My
Profile icon" to "winedebug", or move from "winedebug" to "fracting", and so
on.
Expect Result:
Different hover menu shoud be displayed for each related icon.
Actual Result:
The hover menu usually flushes in a moment and disappears.
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http://bugs.winehq.org/show_bug.cgi?id=31714
Bug #: 31714
Summary: AutoCAD 2005 pan became unacceptably slow in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Classification: Unclassified
After updating to 1.5.13 the pan command became very slow and jerky.
To reproduce, simply open a drawing and try to pan with middle mouse button.
Up to wine 1.5.12 it was quite smooth and fast, now it's jerky and very slow.
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http://bugs.winehq.org/show_bug.cgi?id=31291
Bug #: 31291
Summary: Unable to input german umlaut characters with certain
locales
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldm(a)gmx.at
Classification: Unclassified
I can not type german Umlaut characters äöü when i have the locale
en_DK.utf8
however if I set it to
en_US.utf8 or de_DE
it works! This is independet from the keyboard layout. Copy-pasting into the
wine application works in any case and the characters are displayed correctly.
Inputing german characters should work equaly well in any locale and only
depend on the keyboard layout. In any case it should work in en_DK.utf8 just as
well as in en_US.utf8 since both are english and both are unicode. Tested with
wine-1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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http://bugs.winehq.org/show_bug.cgi?id=24234
Summary: Huge flicker problem when playing Dragon Age
fullscreen with ATI card
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rig9919hd(a)gmail.com
I am trying to play Dragon Age Origins using ATI Catalyst driver with Radeon HD
4870.
I will just list the combinations of settings and their results rather than try
explaining whats happening.
TEST 1
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: launches fine and things are ok until I alt-tab (to hide the taskbar,
because it still has focus) to give full focus to the game window and then
massive flicker occurs with weird color changes. unplayable
TEST 2
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen off, 1600x900
command used to launch: wine daorigins.exe
result: everything's fine, but not ideal because when mouse goes to bottom of
screen while playing, taskbar pops up if
TEST 3
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: huge flicker problem, unplayable
TEST 4
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1024x768
command used to launch: wine daorigins.exe
result: playable but not ideal because my screen is 1600x900
TEST 5
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: huge flicker, unplayable
TEST 6
winecfg: desktop emulation on, 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: best result so far, no flicker, good resolution, but about 20 pixels
are cut off the bottom because of desktop emulation being on
It seems like anytime the game is played at "real fullscreen" the flicker
problem occurs.
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http://bugs.winehq.org/show_bug.cgi?id=23825
Summary: Default charset for help files does not in sync with
the default charset for the system
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aceler(a)gmail.com
Created an attachment (id=29902)
--> (http://bugs.winehq.org/attachment.cgi?id=29902)
screenshot
The system can have a default charset for the files, including html files, like
cp-1251 for Russian, cp-1254 for Turkish and so on.
Some of the people, writing help files assume that the codepage for these files
is the default, but wine help browser shows it in iso-8859-1.
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http://bugs.winehq.org/show_bug.cgi?id=23437
Summary: winevdm.exe crashes in Discovering Endangered Wildlife
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29235)
--> (http://bugs.winehq.org/attachment.cgi?id=29235)
Console output on crash
Discovering Endangered Wildlife is a multimedia CD-ROM originally produced by
Lyriq International Corporation. It was more recently marketed by
GSP/Avanquest, at least in the UK as David Bellamy's Endangered Wildlife.
It's a Win16 application. There are several sub-games which cause a crash when
you exit them.
Run DISCOVER.EXE. Click the Discovery Game button. Enter your name and click OK
if asked. Click on an animal. When the grid screen appears, click the jigsaw,
word finder or picture scramble icons. Click the Done button at the lower right
of the screen. Wine shows a Program Error dialog box saying "The program
winevdm.exe has encountered a serious problem and needs to close. ..."
Console output begins (the read access address varies from run to run):
wine: Unhandled page fault on read access to 0x00001698 at address 0x683a67fc
(thread 001a), starting debugger...
Unhandled exception: page fault on read access to 0x00001698 in 32-bit code
(0x683a67fc).
fixme:dbghelp:addr_to_linear Failed to linearize address 005a:ab08 (mode 0)
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http://bugs.winehq.org/show_bug.cgi?id=22268
Summary: SWKOTOR: Fails to detect installed graphic drivers
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27198)
--> (http://bugs.winehq.org/attachment.cgi?id=27198)
What happens after clicking scan hardware in configurator
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect installed graphic drivers. I click on the scan hardware in configurator
and I get what I showed in attachment
In terminal there are only these lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=21852
Summary: word 2007 loses bold and italic formatting on some
fonts when printing to file
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26457)
--> (http://bugs.winehq.org/attachment.cgi?id=26457)
output when starting word, opening document then printing to file
I open a document in Word 2007.
The font used is DoulosSIL - installed from the Ubuntu (Karmic) repositories.
I select print -> print to file and save a file as .pdf.
What should happen:
PDF should retain formatting of bold and italic type. This works fine with the
Garamond font (which Word comes with??).
What actually happens:
All bold and italic formatting is lost.
Possibly linked to http://bugs.winehq.org/show_bug.cgi?id=16121 ??
Terminal output when performing this action attached.
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http://bugs.winehq.org/show_bug.cgi?id=21683
Summary: AutoCAD 2002: installation of Service Pack 1 fails
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
My Linux is Fedora 12 32 bit. My problem is that i can't install Service Pack 1
for AutoCAD 2002.
1. delete "~/.wine"
2. install AutoCAD 2002
5. run k030rc2_k044_acad_swl_r4.exe or run k030rc2_k044_acad_unl_r4.exe from
www.autodesk.com
6. get an error 114 for k030rc2_k044_acad_swl_r4.exe or 1612 for
k030rc2_k044_acad_unl_r4.exe
Both errors do say that sp for AutoCAD 2002 wasn't applied, it didn't even
start.
In first case there is no terminal output. In second case terminal output is:
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
Two fixmes appear before error message and two after closing error message.
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http://bugs.winehq.org/show_bug.cgi?id=20955
Summary: Adobe CS4 - License not shown
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25120)
--> (http://bugs.winehq.org/attachment.cgi?id=25120)
Screenshot
During setup of Adobe CS4, the license is not shown. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=20868
Summary: MusicTime 2.0 prints files incorrectly.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=25009)
--> (http://bugs.winehq.org/attachment.cgi?id=25009)
Correctly printed PDF-file (Windows XP, PDF Creator)
When printing sheet music with MusicTime 2.0 some graphics are not printed
correctly. Ties between notes are the most noticeable errors. Some of the ties
are placed at the upper left corner of the sheet, others don't have staff lines
behind them when they should. Both software PDF printer and HP DeskJet printer
where tested, and both had similar results.
I'm currently using ArchLinux rolling release which is up to date, though I
have encountered previously these same problems with Gentoo Linux and various
releases of Ubuntu Linux.
I'm also attaching two PDF-files. One is a correctly printed music file
(Windows XP, PDF Creator), the other is an incorrectly printed PDF-file (CUPS
PDF printer).
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http://bugs.winehq.org/show_bug.cgi?id=18543
Summary: Text input form and pulldown menu stop functioning in
wine 1.1.x release
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gjin(a)ubicom.com
The application is a MS WINDOW configuration tool, which uses a number of
widgets,
like checkbox, text input filed (form), pulldown menu, etc.
The last working version I used is wine-0.9.61 with FreeBSD 6.3-R/6.4-R. All
those widgets work well.
Since FreeBSD 7.x is no longer to compile wine-0.9.61, so I built from
wine-1.1.x to 1.1.18 in past a couple of months, the most things work well
except the "text input field (form)" and the "pulldown menu" stop working.
In a working case, when clicking on the text input field, it will concaved in
and waiting for input. In wine-1.1.x, concaving will not happen and it is not
accept any typing.
In working wine-0.9.61, the pulldown menu will concave in and show a upside
down triangle button for choosing a pulldown items. In wine-1.1.x, this will
not happen either -- see attached GIF image for non working case.
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http://bugs.winehq.org/show_bug.cgi?id=17956
Summary: BGII: Sluggish performance with fixpack installed
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: casperbruun(a)gmail.com
Installing the BGII Fixpack causes some very annoying slow downs while playing
Baldur's Gate II: Shadows of Amn and the expansion Throne of Bhaal.
Small thread about the issue on the official fixpack forum:
http://forums.gibberlings3.net/index.php?showtopic=14537&st=0
Installing the core component of the fix pack will make the game overall less
responsive (opening menus, clicking on "Cast spell", etc), longer load times
when loading a new game and a 1-2 second freeze when selecting the main
character.
Running other mods on your BGII installation causes no such issues, it is only
this specific part of the Fixpack. As can be read by following the link, no
such issues occur while playing the game from Windows. I can verify that as
well.
I am honestly at a loss as to what is causing the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16816
Summary: Fallout 3 slowdowns dramatically when using VATS
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
Seems like dialogs and hit animation from combat resolved using VATS
dramaticaly decrease your FPS.
It has been reported that FPS slowdowns in VATS are only occurred with nVidia
GeForce 7XXX or older, If you have nVidia GeForce 8XXX, 9XXX or even newer it
should work better.
It has been suggested that special shader replacements(smb30->smb20) for older
cards could help as the new shaders seem to be mostly involved in vats and
dialog sequences...
I think the game works flawlessly on the native windows system also on the
older cards (GeForce 7XXX and older), so this is a bug in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=16285
Summary: Miranda IM with History++ plugin not showing history
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Created an attachment (id=17566)
--> (http://bugs.winehq.org/attachment.cgi?id=17566)
Terminal log
Hi, I tried Miranda IM 0.8 build 24 with History++ plugin and I don't see
contacts history.
Miranda IM download link:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
History++ plugin download link: http://themiron.mirandaim.ru/alpha
Look the screenshot attached to see how history is working.
Look terminal log attached to see the erros.
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http://bugs.winehq.org/show_bug.cgi?id=10354
Summary: Microsoft Office 2003 installer is missing a portion of
the dialog on finish
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I finish installing Microsoft Office 2003 on Windows there are 2
checkboxes, one to check for updates and another to delete the installation
files. When reaching the finishing prompt on wine only the checkbox for check
for updates is present.
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https://bugs.winehq.org/show_bug.cgi?id=37573
Bug ID: 37573
Summary: Blank windows in captvty
Product: Wine
Version: 1.7.31
Hardware: x86
URL: http://captvty.fr/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guy.roussin(a)teledetection.fr
Distribution: Debian
Created attachment 49994
--> https://bugs.winehq.org/attachment.cgi?id=49994
Blank screen on telecast window
Hi
Problem :
Blank screen on telecast window (see attachment)
Reproduce :
1) compile wine on debian sid amd64 from git
2) download captvty :
wget -O captvty-2.3.3.zip http://captvty.fr/?captvty-2.3.3.zip
3) remove wine prefix :
mv ~/.wine ~/.wine.old
4) install dotnet40
winetricks dotnet40
5) install captvty :
unzip captvty-2.3.3.zip -d ~/.wine/drive_c/captvty
6) run captvty :
wine $HOME/.wine/drive_c/captvty/Captvty.exe
I can see a lot of fixme :
fixme:gdiplus:GdipGetNearestColor (0x6a2fb88, 0x32e478): Passing color
unmodified
...
fixme:thread:NtQueryInformationThread info class 16 not supported yet
...
fixme:listview:LISTVIEW_PrintClient Partial Stub: (hdc=0x2c0084
options=0x00000000)
I can use the software with the keys but not very easy ...
installing native gdiplus with winetrick do not fix the problem
Thank you.
Guy
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https://bugs.winehq.org/show_bug.cgi?id=39079
Bug ID: 39079
Summary: The Settlers: Rise of an Empire: missing object
shadows
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.gamershell.com/download_20703.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52066
--> https://bugs.winehq.org/attachment.cgi?id=52066
terminal output
Shadows (cast by buildings, characters, vegetation) are completely missing from
the 3d world in Settlers VI: Rise of an Empire game, tested with game version
1.7.1.
Reproduced with nouveau/mesa git and nvidia binary drivers 340.76 too.
Disabling in-game anti aliasing, changing graphical detail level or disabling
GLSL doesn't make it better.
The problem can be reproduced in the demo version too. Install and start the
demo, then launch any of the available missions to observe the issue.
The problem is present in Wine 1.4/1.6 too.
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http://bugs.winehq.org/show_bug.cgi?id=32843
Bug #: 32843
Summary: Box Sync installer fails with no internet connection.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeeper74(a)msn.com
Classification: Unclassified
Box sync installer fails with no internet connection. Tried in POL 1.5.22 and
just the regular wine install of 1.4.1 with the same results in both. I tried
to follow directions for updating ect/hosts with my IP and still no results.
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https://bugs.winehq.org/show_bug.cgi?id=36170
Bug ID: 36170
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c (WCMD_output_asis_len)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4054== Use of uninitialised value of size 4
==4054== at 0x40416D4: wcstombs_sbcs_slow (wctomb.c:246)
==4054== by 0x4041E49: wine_cp_wcstombs (wctomb.c:452)
==4054== by 0x7B850EDC: WideCharToMultiByte (locale.c:2142)
==4054== by 0x4EF85DE: WCMD_output_asis_len (wcmdmain.c:113)
==4054== by 0x4EF88A5: WCMD_output_stderr (wcmdmain.c:173)
==4054== by 0x4EF51AA: WCMD_assoc (builtins.c:4758)
==4054== by 0x4EFC2F7: WCMD_execute (wcmdmain.c:1594)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EE6FD0: WCMD_batch (batch.c:95)
==4054== by 0x4EFB0A0: WCMD_run_program (wcmdmain.c:1187)
==4054== by 0x4EFC383: WCMD_execute (wcmdmain.c:1618)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EFECE7: wmain (wcmdmain.c:2590)
==4054== by 0x4EFF24A: __wine_spec_exe_wentry (exe_wentry.c:36)
==4054== by 0x7B8641DB: ??? (process.c:1045)
==4054== by 0x7B864328: start_process (process.c:1097)
==4054== by 0x7BC87017: ??? (signal_i386.c:2571)
==4054== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4054== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4054== by 0x7BC5A14C: start_process (loader.c:2840)
==4054== Uninitialised value was created by a stack allocation
==4054== at 0x4EF4BBA: WCMD_assoc (builtins.c:4619)
==4054==
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https://bugs.winehq.org/show_bug.cgi?id=37195
Bug ID: 37195
Summary: windows cmd does not accept wild cards when used in
Wine
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: jj.wauters(a)hotmail.com
Created attachment 49444
--> https://bugs.winehq.org/attachment.cgi?id=49444
batch example
Running a batch file where wild cards are used does not succeed as wild cards
are not recognized.
Example with attached batch:
when running in Windows it shows the files
when running in Wine it does not shows the files
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http://bugs.winehq.org/show_bug.cgi?id=19895
Summary: C&C 95 tfd exits with unhandled priviliged instruction
error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
Created an attachment (id=23347)
--> (http://bugs.winehq.org/attachment.cgi?id=23347)
Error log including register dump and stack dump
When starting C&C 95 from the first decade menu it errors and exits.
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https://bugs.winehq.org/show_bug.cgi?id=37744
Bug ID: 37744
Summary: msvcrt: signal() should set errno to EINVAL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
http://msdn.microsoft.com/en-us/library/xdkz3x12.aspxhttp://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcrt/except.c#l190
According to MSDN, signal() will be set errno to EINVAL when passed signal is
unexpected.
I guess Wine should do too, shouldn't it?
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http://bugs.winehq.org/show_bug.cgi?id=35002
Bug #: 35002
Summary: Grand Touring crashes silently with "Stuff It."
MessageBox error.
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Classification: Unclassified
Created attachment 46643
--> http://bugs.winehq.org/attachment.cgi?id=46643
Grand Touring debug output using +seh,+relay options.
The Game "Grand Touring" crashes after a selection menu for a videocard and
displaying for a few seconds the intro screen, without any recognizable error
message from wine.
The application crashes displaying a MessageBox showing a rather cryptic "Stuff
It" error message. Yet, only a single error regarding a missing implementation
of directplay is shown on the debug output, and disappears by using "sh
winetricks direct play" (the game keeps crashing, of course).
I've attached the output of running the application with the
"WINEDEBUG=+seh,+relay" debug options.
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http://bugs.winehq.org/show_bug.cgi?id=26475
Summary: Homefront (Steam) crashes at launch
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=33712)
--> (http://bugs.winehq.org/attachment.cgi?id=33712)
Crash dump for Homefront
Homefront downloads and installs correctly from Steam, but upon launching the
game an crash dialog appears. I've attached the crash dump.
Sorry I don't have much more info than that. Maybe it's related to the
Steamworks DRM?
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https://bugs.winehq.org/show_bug.cgi?id=39238
Bug ID: 39238
Summary: mscft:inputprocessor fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following errors systematically happen when running the test without
elevated privileges on a Windows 7 box such as the fg-win7u64-1spie9adm and
fg-win7u64-1spie9usr WineTest boxes.
inputprocessor.c:947: Test failed: Registered text service not found
inputprocessor.c:1241: Test failed: Failed to Activate text service
inputprocessor.c:1633: Test failed: ITfCategoryMgr_IsEqualTfGuidAtom failed
inputprocessor.c:1634: Test failed: Equal value invalid
inputprocessor.c:1660: Test failed: Id for CLSID_FakeService not matching tid
inputprocessor.c:1197: Test failed: ITfKeystrokeMgr_AdviseKeyEventSink failed
inputprocessor.c:1198: Test failed: KeyEventSink_OnSetFocus not fired as
expected, in state 1
inputprocessor.c:1200: Test failed: Wrong return, expected
CONNECT_E_ADVISELIMIT
inputprocessor.c:1208: Test failed: ITfKeystrokeMgr_PreserveKey failed
inputprocessor.c:1211: Test failed: ITfKeystrokeMgr_PreserveKey inproperly
succeeded
inputprocessor.c:1215: Test failed: ITfKeystrokeMgr_IsPreservedKey failed
inputprocessor.c:1219: Test failed: ITfKeystrokeMgr_UnpreserveKey failed
inputprocessor.c:1229: Test failed: ITfKeystrokeMgr_UnadviseKeyEventSink failed
The tests regression were introduced in the following commits:
commit 7d1952b68908515fde391894f30b6d78a1660302
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Feb 20 13:53:06 2009 -0600
msctf: Implement ITfInputProcessorProfiles::EnumLanguageProfiles.
commit 94624ee307e46c952c73e192f9a6d168743cb008
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Apr 21 11:02:24 2009 -0500
msctf/tests: Test activation and deactivation of a text service.
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https://bugs.winehq.org/show_bug.cgi?id=39222
Bug ID: 39222
Summary: mstask:task_scheduler fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mstask
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failure only happens if the test is run in a restricted/limited
user account.
task_scheduler.c:187: Test failed: got 0x80070005 (expected S_OK)
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in regular user accounts on Windows 7 (see
fg-win7u64-1spie9usr).
See:
https://test.winehq.org/data/tests/mstask:task_scheduler.html
These tests were introduced by the following commit:
commit 0c8dc0090b0166ab17cd1b84fdd511cab9086d77
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Thu Nov 8 00:12:48 2012 +0100
mstask/tests: Add tests for SetTargetComputer.
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https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689
Summary: Duke Nukem Forever: intense flickering, screen covered
with grey
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD
and subtitles can be seen (menus and the loading screen are not affected).
Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the
flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT
patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ab58,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590,
software 0 stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=36798
Bug ID: 36798
Summary: kernel32/change.c fails on fedora rawhide
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost tests]$ make change.ok
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so change && touch change.ok
change.c:557: Test failed: ov.InternalHigh wrong
change.c:560: Test failed: offset wrong
change.c:561: Test failed: action wrong
change.c:562: Test failed: len wrong
change.c:563: Test failed: name wrong
Makefile:240: recipe for target 'change.ok' failed
make: *** [change.ok] Error 5
[austin@localhost tests]$ git describe
wine-1.7.20-122-gd2d62cf
I suspect it's related to a newer kernel (haven't tested an older one yet):
[austin@localhost tests]$ uname -a
Linux localhost.localdomain 3.16.0-0.rc1.git3.1.fc21.x86_64 #1 SMP Thu Jun 19
23:08:43 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=34365
Bug #: 34365
Summary: Splinter Cell: Blacklist error with
d3d_texture:wined3d_texture_apply_state_changes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Clean wineprefix
err:d3d:wined3d_debug_callback 0xc203108: "GL_INVALID_VALUE error generated.".
err:d3d_texture:wined3d_texture_apply_state_changes >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT,
aniso) @ texture.c / 394
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http://bugs.winehq.org/show_bug.cgi?id=34916
Bug #: 34916
Summary: cmd:batch fails on Windows 8 and 8.1
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The following test failure is systematic on Windows 8 and 8.1:
http://test.winehq.org/data/tests/cmd.exe:batch.html
batch.c:312: Test failed: unexpected char 0x27 position 0 in line 315 (got
''--a--------'', wanted ''--a------'@or_broken@'%~ai'')
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http://bugs.winehq.org/show_bug.cgi?id=20986
Summary: err:ntdll:RtlpWaitForCriticalSection with
Euler/maxima.exe
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaleksf(a)umich.edu
I am running wine-1.1.34 on Ubuntu-9.10-x64 on my Dell Inspiron 1420 laptop
which has a Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz processor. I have
installed Euler Math Toolbox (v8.7 at http://eumat.sourceforge.net/index.html)
and the installation went flawlessly. Euler launches and runs (performs
computations) with only the following errors which are generally invisible to
the user (no problem running Euler):
$ wine euler
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
However, once the Euler user attempts to have Euler make a computation with
maxima.exe (included with Euler), maxima.exe fails to start ('Could not start
Maxima!' message in the user window after long delay) and the following error
occurs:
err:ntdll:RtlpWaitForCriticalSection section 0x4eb0ac "?" wait timed out in
thread 001c, blocked by 001d, retrying (60 sec)
Rene Grothmann (Euler developer) indicates he can run this current version of
Euler on Linux/Wine without any issues. I have tried running Euler/maxima.exe
on several different versions of Wine with the same results (v1.0.1, 1.1.32).
Please let me know what I can do to correct this, or if there is any more
information I can send to you.
Regards
Steve Zalek
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http://bugs.winehq.org/show_bug.cgi?id=30910
Bug #: 30910
Summary: Lighting incorrectly drawn in Alien Shooter
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)karaluh.pl
Classification: Unclassified
As in summary, see atached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=35706
Bug ID: 35706
Summary: Splinter Cell: Blacklist crashes with Vista version
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47681
--> http://bugs.winehq.org/attachment.cgi?id=47681
log
Crashes when version set to Vista. Use native d3dx9_36 solves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=29325
Bug #: 29325
Summary: Stranded II: laggy mouse pointer in the inventory
screen
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.strandedonline.de/s2_download.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
I came across the problem while checking bug #21238.
The problem: movement of the mouse pointer becomes extremely slow/laggy if I
open the inventory screen in Stranded 2. Other screens (diary, character info)
don't exhibit the problem.
Terminal output doesn't reveal anything interesting.
The problem appeared in 1.3.32 and is still present in
wine-1.3.34-202-gb0f704d.
The result of the regression test:
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit
commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(),
if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to
GPU
surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4
16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls
git checkout 2da4f87a7e7551f17cd650ef6d8596f595efc13b >>slow mouse pointer
git reset --hard HEAD^ >>smooth mouse movement
Steps to reproduce the problem:
In the main menu select <Adventure>, skip the intro. Press 'c' to open the
inventory screen. You can observe that the mouse pointer becomes very sluggish
(compared to the rest of the game).
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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https://bugs.winehq.org/show_bug.cgi?id=39218
Bug ID: 39218
Summary: advpack:advpack fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted or
limited user account.
advpack.c:427: Test failed: Expected S_OK, got 80004005
advpack.c:436: Test failed: Expected C:\Program Files\Application Name, got
%49001%\Application Name
advpack.c:437: Test failed: Expected size 34, got 25
advpack.c:445: Test failed: Expected S_OK, got 80070057
advpack.c:446: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:448: Test failed: Expected size 17, got 260
advpack.c:456: Test failed: Expected S_OK, got 80070057
advpack.c:457: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:459: Test failed: Expected size 17, got 260
advpack.c:472: Test failed: Expected S_OK, got 80070057
advpack.c:473: Test failed: Expected C:\, got aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:475: Test failed: Expected size 4, got 260
advpack.c:481: Test failed: Expected S_OK, got 80070057
advpack.c:522: Test failed: Expected S_OK, got 80004005
advpack.c:530: Test failed: Expected S_OK, got 80070057
advpack.c:531: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:533: Test failed: Expected size 17, got 260
advpack.c:538: Test failed: Expected S_OK, got 80070057
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in non-Restricted/Limited user accounts on the
following boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
See:
https://test.winehq.org/data/tests/advpack:advpack.html
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https://bugs.winehq.org/show_bug.cgi?id=38599
Bug ID: 38599
Summary: Heroes of Might & Magic III HD Edition becomes
unresponsive after starting a scenario
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51496
--> https://bugs.winehq.org/attachment.cgi?id=51496
terminal output
This bug affects the "HD Edition" of HoMM III, released by Ubisoft in 2015. No
demo version has been released.
The intro videos play properly albeit a bit choppy.
I face the first problems in the main menu: the 'flame' animation is glitchy as
it comes to a complete halt for a couple of seconds then it renders at double
speed. The same jerky animation can be observed when I open the high score
table or the credits.
The bottom-most option in the menu <Quit> doesn't work at all, the game simply
ignores when I click on it.
Still I can start a scenario from the main menu but as soon as the map is
loaded the game doesn't respond to mouse or keyboard events any more, unit
animations are frozen (music keeps on playing though).
Workaround: enable StrictDrawOrdering in the registry -> 'winetricks
strictdrawordering=enabled'
Also, the problem doesn't exist when using the CSMT patchset from wine-staging.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=18560
Summary: No crosshairs in Starfleet Academy
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=21222)
--> (http://bugs.winehq.org/attachment.cgi?id=21222)
wine-1.1.21 output
Hello,
the targets have no crosshairs in Star Trek: Starfleet Academy.
My OS:
Ubuntu 9.04 amd64
Intel Core2Duo T7300
Nvidia Quadro NVS140M
NVIDIA 180.44 drivers
Attached are a screenshot and the wine output.
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https://bugs.winehq.org/show_bug.cgi?id=39457
Bug ID: 39457
Summary: "for /R tests" fail when run in a directory containing
spaces
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: us(a)edmeades.me.uk
Distribution: ---
cmd "for /R" tests fail when run in a directory containing spaces.
E.g. (run in 'C:\test space' directory)
batch.c:417: running TEST_BUILTINS.CMD test...
batch.c:312: Test failed: unexpected char 0x47 position 0 in line 708 (got 'Got
unexpected result: "C:\test"', wanted 'Plain directory enumeration from
provided
root')
"for /R" support was added in commit 9dde62cb96b8f423f8cfe4f095eb10ec65ea7d72
Currently, wine testbot XP image runs in a directory with spaces (Documents and
Settings)
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http://bugs.winehq.org/show_bug.cgi?id=23048
Summary: UT3 Fails due to glPointSize invalid values.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=28595)
--> (http://bugs.winehq.org/attachment.cgi?id=28595)
Output log from wine.
Latest Patch from unreal tournament 3 fails and locks up before allowing me to
enter the key.
Attached is the log for wine version 1.2-rc2
Test System:
Ubuntu 10.04 (64-bit)
Radeon HD 5770
Athlon II x4 620
4gb ddr3 1600 memory.
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https://bugs.winehq.org/show_bug.cgi?id=39228
Bug ID: 39228
Summary: House of Caravan light sources are broken with ARB
shaders enabled
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52289
--> https://bugs.winehq.org/attachment.cgi?id=52289
log
Candles don't cast light around themselves.
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http://bugs.winehq.org/show_bug.cgi?id=35427
Bug ID: 35427
Summary: Wine crashes when running Diplomacy (1999)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lordpeyre(a)yahoo.com
Classification: Unclassified
Created attachment 47280
--> http://bugs.winehq.org/attachment.cgi?id=47280
Backtrace
Diplomacy (the 1999 version) runs great on Wine, except that it suddenly
crashes at seemingly random points in the middle of the game.
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http://bugs.winehq.org/show_bug.cgi?id=34067
Bug #: 34067
Summary: Sherlock Holmes: The Mystery of the Mummy demo black
screen after launch
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.fileplanet.com/118624/110000/fileinfo/The-M
ystery-of-the-Mummy-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45287
--> http://bugs.winehq.org/attachment.cgi?id=45287
+d3d
Clean wineprefix.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f618,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18ceb8, last error 0x591
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18cea0, last error 0x591
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
sha1sum c1e2565371b4f5c1cb52f654f55aab34617ef74d
demo_Mystery_of_the_mummy.zip
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http://bugs.winehq.org/show_bug.cgi?id=26712
Summary: Syberia 1 Demo: Fading in virtual desktop affects the
entire screen
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.adventurespiele.net/CmodsDownload-index-req
-viewdownloaddetails-lid-337.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=34023)
--> (http://bugs.winehq.org/attachment.cgi?id=34023)
wine 1.3.17 output
The demo runs in a virtual desktop here.
Always when it fades between scenes (means turning black for a moment) this
fade does not only affect the virtual desktop but my entire screen/monitor gets
black.
Just start the demo (use wine taskmgr to bring the game to foreground and
adjust the window size). Then quit the game and you should see a fade there
which affects your entire screen.
Video card: GeForce GTX 460
Drivers: 270.29
Ubuntu 10.10 amd64
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http://bugs.winehq.org/show_bug.cgi?id=18915
Summary: FAR Manager: crashes shortly after startup
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://farmanager.com/nightly/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurivkhan(a)gmail.com
Ubuntu 9.04 Jaunty Jackalope
wine-1.1.17-123-g8e12ad4 and newer
FAR Manager 2.0 builds 908 and newer
When started in wineconsole, FAR displays empty file panels and over them an
access violation error message:
> Internal error
> "Access violation (read from 0x00000004)"
> Exception address: 0x00000004 in module:
(addresses vary depending on Wine version, but are close to zero)
FAR has to be killed then.
In Wine 1.0.1 FAR starts normally.
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http://bugs.winehq.org/show_bug.cgi?id=34936
Bug #: 34936
Summary: Sky flickers in War Thunder
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fasteddie05(a)gmx.de
Classification: Unclassified
When playing War Thunder Version 1.35. the sky is flickering using no extra
(native) dlls.
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http://bugs.winehq.org/show_bug.cgi?id=14916
Summary: Dameware NTutilities crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=15493)
--> (http://bugs.winehq.org/attachment.cgi?id=15493)
crash log
Reported by a user on user-list. Crashes in comctl32. I'll attach the crash
log.
After winetricks cc580, it crashes in unimplemented function in activeds. I'll
send a patch for the latter crash to wine-patches. After that, the main gui is
up fine
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http://bugs.winehq.org/show_bug.cgi?id=12544
Summary: Adobe Acrobat Pro 6 -- Save As Certified Document fails
Product: Wine
Version: 0.9.59.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Acrobat Pro offers a feature to digitally sign documents.
Under the File menu, selecting Save As Certified Document produces a msgbox
that prompts user to Get Digital ID From Adobe Partner. Clicking on the button
shown makes the msgbox go away, but then nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=36231
Bug ID: 36231
Summary: SfcIsFileProtected function unimplented
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1
Size 500,7Mb.
I installed the demo into clean prefix and noticed at command line:
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program Files\\Drakensang -
DEMO\\unins000.exe") stub
Which lead me here
http://msdn.microsoft.com/en-us/library/windows/desktop/aa382536%28v=vs.85%…
SfcIsFileProtected function
Determines whether the specified file is protected. Applications should avoid
replacing protected system files.
Syntax
C++
BOOL SfcIsFileProtected(
_In_ HANDLE RpcHandle,
_In_ LPCWSTR ProtFileName
);
Parameters
RpcHandle [in]
This parameter must be NULL.
ProtFileName [in]
The name of the file.
Return value
If the file is protected, the return value is a nonzero value.
If the file is not protected, the return value is zero.
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https://bugs.winehq.org/show_bug.cgi?id=39452
Bug ID: 39452
Summary: WNetGetUniversalName() returns ERROR_NO_NETWORK
(0x000004c6)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexey.pushkin(a)mererand.com
Distribution: ---
WNetGetUniversalName() is a stub function and it returns ERROR_NO_NETWORK
(0x000004c6).
I believe it should instead return ERROR_NOT_CONNECTED, which would mean that
Wine treats the path argument as a _local_ path.
See
https://msdn.microsoft.com/en-us/library/windows/desktop/aa385474%28v=vs.85…
According to WINEDEBUG=relay Intel MPI
(https://software.intel.com/en-us/intel-mpi-library) pmi_proxy.exe exits after
receiving ERROR_NOT_CONNECTED from WNetGetUniversalName().
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https://bugs.winehq.org/show_bug.cgi?id=38172
Bug ID: 38172
Summary: Smite: Hi-Rez Studios Authenticate and Update Service
fails
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50922
--> https://bugs.winehq.org/attachment.cgi?id=50922
Smite - installer (InstallSmite.exe) terminal output
The game is not installable due to this issue. The Hi-Rez Studios Update
Service tries to open itself but instead, throws bunch of ole errors in
terminal and fails.
Short terminal output as an attachment.
Long ole backtrace uploaded on dropbox (Wine Bugzilla file size limit
exceeded):
https://www.dropbox.com/s/a56idpskq5hw550/wine_smite_oledebug?dl=1
Windows mode: Win7
Fresh 32-bit wineprefix
winetricks vcrun2008 (required by the game)
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http://bugs.winehq.org/show_bug.cgi?id=35533
Bug ID: 35533
Summary: Make it possible to see the sent patch files inline
without extra download step
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently clicking on a patch file attached to a job leads to a save file
dialog, it would be preferable (at least to me) to be able to see it inline.
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https://bugs.winehq.org/show_bug.cgi?id=38009
Bug ID: 38009
Summary: winex11.drv does not set NET_WM_STATE_FULLSCREEN if
the display mode was changed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Winex11.drv only sets NET_WM_STATE_FULLSCREEN on a fullscreen game window if
the game uses the monitor resolution that was set when winex11.drv was loaded.
The cause of this is that is_window_rect_fullscreen compares the window
rectangle against the monitor size reported by Xinerama when winex11.drv was
loaded.
This appears to trigger bugs inside Metacity clones and Compiz when creating a
window at a lower resolution. It also breaks the fix that was proposed by a
Marco developer to fix the bug that currently prevents fullscreen windows from
being iconified.
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http://bugs.winehq.org/show_bug.cgi?id=23310
Summary: Mouse pointer prevented from leaving virtual desktop
window when it shouldn't be
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_1721.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
With some programs which use full-screen mode, Wine stops the mouse pointer
from leaving the window, even when virtual desktop mode is enabled and "Allow
DirectX apps to stop the mouse leaving their window" is not selected. I'll
describe two such programs.
Airport Tycoon 2 is an airport management simulation game. A demo can be
downloaded from http://www.gamershell.com/download_1721.shtml
This bug applies to the full game and the demo.
[An alternative version can be downloaded from
http://d.trymedia.com/dm/take2/60m_d/t_07om/AirportTycoon2Setup.exe
That is apparently a time-limited full version which can be unlocked on
payment. Installing IE6 using winetricks could get that to work, but as the
demo shows the problem it's not necessary.]
Use winecfg to enable virtual desktop mode, and make sure "Allow DirectX apps
to stop the mouse leaving their window" is not checked. Running the game, the
pointer is captured so it cannot leave the virtual desktop window. It is
therefore difficult or impossible to e.g. move the Wine virtual desktop window.
There are also issues when you have another window open and active in front of
the virtual desktop (e.g. Alt-Tab to a terminal window). Moving the mouse in
that non-Wine window, when the pointer is about to leave it, the pointer is
moved to the position corresponding to the centre of the virtual desktop
window.
The only console output which might be relevant is this:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (108,70)-(916,697)
A second program which has this problem is 101 Bunny Pets. A time-limited demo
can be downloaded from http://www.selectsoftnow.com/software/info.php?ID=5858
You'll need to install IE6 using winetricks to run the demo after installing
it.
This game can be set to run in a window in its options menu, but the default is
full-screen. Notice the pointer is captured and the same issue with non-Wine
window in front as with Airport Tycoon 2. There didn't seem to be any relevant
console output when I ran it.
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https://bugs.winehq.org/show_bug.cgi?id=38564
Bug ID: 38564
Summary: Rush for Berlin Gold crashes after starting
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51449
--> https://bugs.winehq.org/attachment.cgi?id=51449
terminal output
DRM-free version from Gamersgate.
The game shows the loading screen for a brief moment then Wine crashes
somewhere in avifil32.
Installing ffdshow or xvid doesn't make it any better.
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https://bugs.winehq.org/show_bug.cgi?id=37594
Bug ID: 37594
Summary: World of Warcraft in-game browser does not work
Product: Wine
Version: 1.7.31
Hardware: x86
URL: https://eu.battle.net/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ArchLinux
Created attachment 50030
--> https://bugs.winehq.org/attachment.cgi?id=50030
Screenshot of browser
The new in-game browser from 5.x has never worked. Screenshot attached.
No relevant output. Can easily be tested with a trial account going in game
menu -> Help -> Knowledge Base.
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