https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
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http://bugs.winehq.org/show_bug.cgi?id=33397
Bug #: 33397
Summary: World of Warcraft 5.x, openSUSE 12.3 & Wine 1.5 very
low fps
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fakemoth(a)gmail.com
Classification: Unclassified
Wine has very poor performance in World of Warcraft 5.x Mists of Pandaria,
Wine 1.5.x any recent version on high end ATI/AMD graphic cards (D3D or OpenGL,
both 32 and 64bit client), 4 to 5 times slower than reported usually in forums,
to the limit of unplayable, for example 6 frames/s in intensive fights like
Sha, 14 frames/s in major cities on busy realms, with an overal media of 20 fps
on a ATI/AMD Radeon HD 6950/2GB (13.1 vendor driver), 6 core AMD CPU 1055T, 8GB
RAM DDR3, 10krpm WD Raptor, OpenSUSE 12.3 x86_64.
Confirmed also for Ubuntu 12.10 x86_64. No other problems it installs and runs
fine except the FPS issue.
Nothing seems to help. More here:
http://forum.winehq.org/viewtopic.php?f=8&t=17703&p=84834#p84834
and here
http://forums.opensuse.org/english/get-technical-help-here/games/480599-wor…
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http://bugs.winehq.org/show_bug.cgi?id=32097
Bug #: 32097
Summary: hover menu of QQ2012 contact flushes and randomly
disapears
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
This is a follow up of Bug 32066.
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. open the main UI of QQ, move the mouse to the "My Profile icon" or one of
the contacts' icon, such as qq-myprofile-hover-menu.png and
qq-contact-hover-menu.png
At this time, a hover menu will popup, such as the two screenshot showing.
9. move the mouse from one icon to anonther icon, for example, move from "My
Profile icon" to "winedebug", or move from "winedebug" to "fracting", and so
on.
Expect Result:
Different hover menu shoud be displayed for each related icon.
Actual Result:
The hover menu usually flushes in a moment and disappears.
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http://bugs.winehq.org/show_bug.cgi?id=31714
Bug #: 31714
Summary: AutoCAD 2005 pan became unacceptably slow in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Classification: Unclassified
After updating to 1.5.13 the pan command became very slow and jerky.
To reproduce, simply open a drawing and try to pan with middle mouse button.
Up to wine 1.5.12 it was quite smooth and fast, now it's jerky and very slow.
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http://bugs.winehq.org/show_bug.cgi?id=31291
Bug #: 31291
Summary: Unable to input german umlaut characters with certain
locales
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldm(a)gmx.at
Classification: Unclassified
I can not type german Umlaut characters äöü when i have the locale
en_DK.utf8
however if I set it to
en_US.utf8 or de_DE
it works! This is independet from the keyboard layout. Copy-pasting into the
wine application works in any case and the characters are displayed correctly.
Inputing german characters should work equaly well in any locale and only
depend on the keyboard layout. In any case it should work in en_DK.utf8 just as
well as in en_US.utf8 since both are english and both are unicode. Tested with
wine-1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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http://bugs.winehq.org/show_bug.cgi?id=24234
Summary: Huge flicker problem when playing Dragon Age
fullscreen with ATI card
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rig9919hd(a)gmail.com
I am trying to play Dragon Age Origins using ATI Catalyst driver with Radeon HD
4870.
I will just list the combinations of settings and their results rather than try
explaining whats happening.
TEST 1
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: launches fine and things are ok until I alt-tab (to hide the taskbar,
because it still has focus) to give full focus to the game window and then
massive flicker occurs with weird color changes. unplayable
TEST 2
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen off, 1600x900
command used to launch: wine daorigins.exe
result: everything's fine, but not ideal because when mouse goes to bottom of
screen while playing, taskbar pops up if
TEST 3
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: huge flicker problem, unplayable
TEST 4
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1024x768
command used to launch: wine daorigins.exe
result: playable but not ideal because my screen is 1600x900
TEST 5
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: huge flicker, unplayable
TEST 6
winecfg: desktop emulation on, 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: best result so far, no flicker, good resolution, but about 20 pixels
are cut off the bottom because of desktop emulation being on
It seems like anytime the game is played at "real fullscreen" the flicker
problem occurs.
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http://bugs.winehq.org/show_bug.cgi?id=23825
Summary: Default charset for help files does not in sync with
the default charset for the system
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aceler(a)gmail.com
Created an attachment (id=29902)
--> (http://bugs.winehq.org/attachment.cgi?id=29902)
screenshot
The system can have a default charset for the files, including html files, like
cp-1251 for Russian, cp-1254 for Turkish and so on.
Some of the people, writing help files assume that the codepage for these files
is the default, but wine help browser shows it in iso-8859-1.
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http://bugs.winehq.org/show_bug.cgi?id=23437
Summary: winevdm.exe crashes in Discovering Endangered Wildlife
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29235)
--> (http://bugs.winehq.org/attachment.cgi?id=29235)
Console output on crash
Discovering Endangered Wildlife is a multimedia CD-ROM originally produced by
Lyriq International Corporation. It was more recently marketed by
GSP/Avanquest, at least in the UK as David Bellamy's Endangered Wildlife.
It's a Win16 application. There are several sub-games which cause a crash when
you exit them.
Run DISCOVER.EXE. Click the Discovery Game button. Enter your name and click OK
if asked. Click on an animal. When the grid screen appears, click the jigsaw,
word finder or picture scramble icons. Click the Done button at the lower right
of the screen. Wine shows a Program Error dialog box saying "The program
winevdm.exe has encountered a serious problem and needs to close. ..."
Console output begins (the read access address varies from run to run):
wine: Unhandled page fault on read access to 0x00001698 at address 0x683a67fc
(thread 001a), starting debugger...
Unhandled exception: page fault on read access to 0x00001698 in 32-bit code
(0x683a67fc).
fixme:dbghelp:addr_to_linear Failed to linearize address 005a:ab08 (mode 0)
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http://bugs.winehq.org/show_bug.cgi?id=22268
Summary: SWKOTOR: Fails to detect installed graphic drivers
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27198)
--> (http://bugs.winehq.org/attachment.cgi?id=27198)
What happens after clicking scan hardware in configurator
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect installed graphic drivers. I click on the scan hardware in configurator
and I get what I showed in attachment
In terminal there are only these lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=21852
Summary: word 2007 loses bold and italic formatting on some
fonts when printing to file
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26457)
--> (http://bugs.winehq.org/attachment.cgi?id=26457)
output when starting word, opening document then printing to file
I open a document in Word 2007.
The font used is DoulosSIL - installed from the Ubuntu (Karmic) repositories.
I select print -> print to file and save a file as .pdf.
What should happen:
PDF should retain formatting of bold and italic type. This works fine with the
Garamond font (which Word comes with??).
What actually happens:
All bold and italic formatting is lost.
Possibly linked to http://bugs.winehq.org/show_bug.cgi?id=16121 ??
Terminal output when performing this action attached.
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http://bugs.winehq.org/show_bug.cgi?id=21683
Summary: AutoCAD 2002: installation of Service Pack 1 fails
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
My Linux is Fedora 12 32 bit. My problem is that i can't install Service Pack 1
for AutoCAD 2002.
1. delete "~/.wine"
2. install AutoCAD 2002
5. run k030rc2_k044_acad_swl_r4.exe or run k030rc2_k044_acad_unl_r4.exe from
www.autodesk.com
6. get an error 114 for k030rc2_k044_acad_swl_r4.exe or 1612 for
k030rc2_k044_acad_unl_r4.exe
Both errors do say that sp for AutoCAD 2002 wasn't applied, it didn't even
start.
In first case there is no terminal output. In second case terminal output is:
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
Two fixmes appear before error message and two after closing error message.
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http://bugs.winehq.org/show_bug.cgi?id=20955
Summary: Adobe CS4 - License not shown
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25120)
--> (http://bugs.winehq.org/attachment.cgi?id=25120)
Screenshot
During setup of Adobe CS4, the license is not shown. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=20868
Summary: MusicTime 2.0 prints files incorrectly.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=25009)
--> (http://bugs.winehq.org/attachment.cgi?id=25009)
Correctly printed PDF-file (Windows XP, PDF Creator)
When printing sheet music with MusicTime 2.0 some graphics are not printed
correctly. Ties between notes are the most noticeable errors. Some of the ties
are placed at the upper left corner of the sheet, others don't have staff lines
behind them when they should. Both software PDF printer and HP DeskJet printer
where tested, and both had similar results.
I'm currently using ArchLinux rolling release which is up to date, though I
have encountered previously these same problems with Gentoo Linux and various
releases of Ubuntu Linux.
I'm also attaching two PDF-files. One is a correctly printed music file
(Windows XP, PDF Creator), the other is an incorrectly printed PDF-file (CUPS
PDF printer).
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http://bugs.winehq.org/show_bug.cgi?id=18543
Summary: Text input form and pulldown menu stop functioning in
wine 1.1.x release
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gjin(a)ubicom.com
The application is a MS WINDOW configuration tool, which uses a number of
widgets,
like checkbox, text input filed (form), pulldown menu, etc.
The last working version I used is wine-0.9.61 with FreeBSD 6.3-R/6.4-R. All
those widgets work well.
Since FreeBSD 7.x is no longer to compile wine-0.9.61, so I built from
wine-1.1.x to 1.1.18 in past a couple of months, the most things work well
except the "text input field (form)" and the "pulldown menu" stop working.
In a working case, when clicking on the text input field, it will concaved in
and waiting for input. In wine-1.1.x, concaving will not happen and it is not
accept any typing.
In working wine-0.9.61, the pulldown menu will concave in and show a upside
down triangle button for choosing a pulldown items. In wine-1.1.x, this will
not happen either -- see attached GIF image for non working case.
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http://bugs.winehq.org/show_bug.cgi?id=17956
Summary: BGII: Sluggish performance with fixpack installed
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: casperbruun(a)gmail.com
Installing the BGII Fixpack causes some very annoying slow downs while playing
Baldur's Gate II: Shadows of Amn and the expansion Throne of Bhaal.
Small thread about the issue on the official fixpack forum:
http://forums.gibberlings3.net/index.php?showtopic=14537&st=0
Installing the core component of the fix pack will make the game overall less
responsive (opening menus, clicking on "Cast spell", etc), longer load times
when loading a new game and a 1-2 second freeze when selecting the main
character.
Running other mods on your BGII installation causes no such issues, it is only
this specific part of the Fixpack. As can be read by following the link, no
such issues occur while playing the game from Windows. I can verify that as
well.
I am honestly at a loss as to what is causing the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16816
Summary: Fallout 3 slowdowns dramatically when using VATS
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
Seems like dialogs and hit animation from combat resolved using VATS
dramaticaly decrease your FPS.
It has been reported that FPS slowdowns in VATS are only occurred with nVidia
GeForce 7XXX or older, If you have nVidia GeForce 8XXX, 9XXX or even newer it
should work better.
It has been suggested that special shader replacements(smb30->smb20) for older
cards could help as the new shaders seem to be mostly involved in vats and
dialog sequences...
I think the game works flawlessly on the native windows system also on the
older cards (GeForce 7XXX and older), so this is a bug in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=16285
Summary: Miranda IM with History++ plugin not showing history
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Created an attachment (id=17566)
--> (http://bugs.winehq.org/attachment.cgi?id=17566)
Terminal log
Hi, I tried Miranda IM 0.8 build 24 with History++ plugin and I don't see
contacts history.
Miranda IM download link:
http://files.miranda-im.org/builds/miranda-v080a24w.zip
History++ plugin download link: http://themiron.mirandaim.ru/alpha
Look the screenshot attached to see how history is working.
Look terminal log attached to see the erros.
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http://bugs.winehq.org/show_bug.cgi?id=10354
Summary: Microsoft Office 2003 installer is missing a portion of
the dialog on finish
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When I finish installing Microsoft Office 2003 on Windows there are 2
checkboxes, one to check for updates and another to delete the installation
files. When reaching the finishing prompt on wine only the checkbox for check
for updates is present.
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https://bugs.winehq.org/show_bug.cgi?id=37573
Bug ID: 37573
Summary: Blank windows in captvty
Product: Wine
Version: 1.7.31
Hardware: x86
URL: http://captvty.fr/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guy.roussin(a)teledetection.fr
Distribution: Debian
Created attachment 49994
--> https://bugs.winehq.org/attachment.cgi?id=49994
Blank screen on telecast window
Hi
Problem :
Blank screen on telecast window (see attachment)
Reproduce :
1) compile wine on debian sid amd64 from git
2) download captvty :
wget -O captvty-2.3.3.zip http://captvty.fr/?captvty-2.3.3.zip
3) remove wine prefix :
mv ~/.wine ~/.wine.old
4) install dotnet40
winetricks dotnet40
5) install captvty :
unzip captvty-2.3.3.zip -d ~/.wine/drive_c/captvty
6) run captvty :
wine $HOME/.wine/drive_c/captvty/Captvty.exe
I can see a lot of fixme :
fixme:gdiplus:GdipGetNearestColor (0x6a2fb88, 0x32e478): Passing color
unmodified
...
fixme:thread:NtQueryInformationThread info class 16 not supported yet
...
fixme:listview:LISTVIEW_PrintClient Partial Stub: (hdc=0x2c0084
options=0x00000000)
I can use the software with the keys but not very easy ...
installing native gdiplus with winetrick do not fix the problem
Thank you.
Guy
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https://bugs.winehq.org/show_bug.cgi?id=39079
Bug ID: 39079
Summary: The Settlers: Rise of an Empire: missing object
shadows
Product: Wine
Version: 1.7.49
Hardware: x86
URL: http://www.gamershell.com/download_20703.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52066
--> https://bugs.winehq.org/attachment.cgi?id=52066
terminal output
Shadows (cast by buildings, characters, vegetation) are completely missing from
the 3d world in Settlers VI: Rise of an Empire game, tested with game version
1.7.1.
Reproduced with nouveau/mesa git and nvidia binary drivers 340.76 too.
Disabling in-game anti aliasing, changing graphical detail level or disabling
GLSL doesn't make it better.
The problem can be reproduced in the demo version too. Install and start the
demo, then launch any of the available missions to observe the issue.
The problem is present in Wine 1.4/1.6 too.
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http://bugs.winehq.org/show_bug.cgi?id=32843
Bug #: 32843
Summary: Box Sync installer fails with no internet connection.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeeper74(a)msn.com
Classification: Unclassified
Box sync installer fails with no internet connection. Tried in POL 1.5.22 and
just the regular wine install of 1.4.1 with the same results in both. I tried
to follow directions for updating ect/hosts with my IP and still no results.
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https://bugs.winehq.org/show_bug.cgi?id=36170
Bug ID: 36170
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c (WCMD_output_asis_len)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==4054== Use of uninitialised value of size 4
==4054== at 0x40416D4: wcstombs_sbcs_slow (wctomb.c:246)
==4054== by 0x4041E49: wine_cp_wcstombs (wctomb.c:452)
==4054== by 0x7B850EDC: WideCharToMultiByte (locale.c:2142)
==4054== by 0x4EF85DE: WCMD_output_asis_len (wcmdmain.c:113)
==4054== by 0x4EF88A5: WCMD_output_stderr (wcmdmain.c:173)
==4054== by 0x4EF51AA: WCMD_assoc (builtins.c:4758)
==4054== by 0x4EFC2F7: WCMD_execute (wcmdmain.c:1594)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EE6FD0: WCMD_batch (batch.c:95)
==4054== by 0x4EFB0A0: WCMD_run_program (wcmdmain.c:1187)
==4054== by 0x4EFC383: WCMD_execute (wcmdmain.c:1618)
==4054== by 0x4EFDE52: WCMD_process_commands (wcmdmain.c:2294)
==4054== by 0x4EFECE7: wmain (wcmdmain.c:2590)
==4054== by 0x4EFF24A: __wine_spec_exe_wentry (exe_wentry.c:36)
==4054== by 0x7B8641DB: ??? (process.c:1045)
==4054== by 0x7B864328: start_process (process.c:1097)
==4054== by 0x7BC87017: ??? (signal_i386.c:2571)
==4054== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==4054== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==4054== by 0x7BC5A14C: start_process (loader.c:2840)
==4054== Uninitialised value was created by a stack allocation
==4054== at 0x4EF4BBA: WCMD_assoc (builtins.c:4619)
==4054==
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https://bugs.winehq.org/show_bug.cgi?id=37195
Bug ID: 37195
Summary: windows cmd does not accept wild cards when used in
Wine
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: jj.wauters(a)hotmail.com
Created attachment 49444
--> https://bugs.winehq.org/attachment.cgi?id=49444
batch example
Running a batch file where wild cards are used does not succeed as wild cards
are not recognized.
Example with attached batch:
when running in Windows it shows the files
when running in Wine it does not shows the files
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http://bugs.winehq.org/show_bug.cgi?id=19895
Summary: C&C 95 tfd exits with unhandled priviliged instruction
error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco.siemonsma(a)gmail.com
Created an attachment (id=23347)
--> (http://bugs.winehq.org/attachment.cgi?id=23347)
Error log including register dump and stack dump
When starting C&C 95 from the first decade menu it errors and exits.
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https://bugs.winehq.org/show_bug.cgi?id=37744
Bug ID: 37744
Summary: msvcrt: signal() should set errno to EINVAL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
http://msdn.microsoft.com/en-us/library/xdkz3x12.aspxhttp://source.winehq.org/git/wine.git/blob/HEAD:/dlls/msvcrt/except.c#l190
According to MSDN, signal() will be set errno to EINVAL when passed signal is
unexpected.
I guess Wine should do too, shouldn't it?
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http://bugs.winehq.org/show_bug.cgi?id=35002
Bug #: 35002
Summary: Grand Touring crashes silently with "Stuff It."
MessageBox error.
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Classification: Unclassified
Created attachment 46643
--> http://bugs.winehq.org/attachment.cgi?id=46643
Grand Touring debug output using +seh,+relay options.
The Game "Grand Touring" crashes after a selection menu for a videocard and
displaying for a few seconds the intro screen, without any recognizable error
message from wine.
The application crashes displaying a MessageBox showing a rather cryptic "Stuff
It" error message. Yet, only a single error regarding a missing implementation
of directplay is shown on the debug output, and disappears by using "sh
winetricks direct play" (the game keeps crashing, of course).
I've attached the output of running the application with the
"WINEDEBUG=+seh,+relay" debug options.
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http://bugs.winehq.org/show_bug.cgi?id=26475
Summary: Homefront (Steam) crashes at launch
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=33712)
--> (http://bugs.winehq.org/attachment.cgi?id=33712)
Crash dump for Homefront
Homefront downloads and installs correctly from Steam, but upon launching the
game an crash dialog appears. I've attached the crash dump.
Sorry I don't have much more info than that. Maybe it's related to the
Steamworks DRM?
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https://bugs.winehq.org/show_bug.cgi?id=39238
Bug ID: 39238
Summary: mscft:inputprocessor fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following errors systematically happen when running the test without
elevated privileges on a Windows 7 box such as the fg-win7u64-1spie9adm and
fg-win7u64-1spie9usr WineTest boxes.
inputprocessor.c:947: Test failed: Registered text service not found
inputprocessor.c:1241: Test failed: Failed to Activate text service
inputprocessor.c:1633: Test failed: ITfCategoryMgr_IsEqualTfGuidAtom failed
inputprocessor.c:1634: Test failed: Equal value invalid
inputprocessor.c:1660: Test failed: Id for CLSID_FakeService not matching tid
inputprocessor.c:1197: Test failed: ITfKeystrokeMgr_AdviseKeyEventSink failed
inputprocessor.c:1198: Test failed: KeyEventSink_OnSetFocus not fired as
expected, in state 1
inputprocessor.c:1200: Test failed: Wrong return, expected
CONNECT_E_ADVISELIMIT
inputprocessor.c:1208: Test failed: ITfKeystrokeMgr_PreserveKey failed
inputprocessor.c:1211: Test failed: ITfKeystrokeMgr_PreserveKey inproperly
succeeded
inputprocessor.c:1215: Test failed: ITfKeystrokeMgr_IsPreservedKey failed
inputprocessor.c:1219: Test failed: ITfKeystrokeMgr_UnpreserveKey failed
inputprocessor.c:1229: Test failed: ITfKeystrokeMgr_UnadviseKeyEventSink failed
The tests regression were introduced in the following commits:
commit 7d1952b68908515fde391894f30b6d78a1660302
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Feb 20 13:53:06 2009 -0600
msctf: Implement ITfInputProcessorProfiles::EnumLanguageProfiles.
commit 94624ee307e46c952c73e192f9a6d168743cb008
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Tue Apr 21 11:02:24 2009 -0500
msctf/tests: Test activation and deactivation of a text service.
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https://bugs.winehq.org/show_bug.cgi?id=39222
Bug ID: 39222
Summary: mstask:task_scheduler fails if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mstask
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failure only happens if the test is run in a restricted/limited
user account.
task_scheduler.c:187: Test failed: got 0x80070005 (expected S_OK)
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in regular user accounts on Windows 7 (see
fg-win7u64-1spie9usr).
See:
https://test.winehq.org/data/tests/mstask:task_scheduler.html
These tests were introduced by the following commit:
commit 0c8dc0090b0166ab17cd1b84fdd511cab9086d77
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Thu Nov 8 00:12:48 2012 +0100
mstask/tests: Add tests for SetTargetComputer.
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https://bugs.winehq.org/show_bug.cgi?id=38689
Bug ID: 38689
Summary: Duke Nukem Forever: intense flickering, screen covered
with grey
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When I get in the game the screen is filled with solid grey color, only the HUD
and subtitles can be seen (menus and the loading screen are not affected).
Moreover the screen is flickering so badly that it's unbearable to look at.
Enabling StrictDrawOrdering helps get rid of the grey overlay, but the
flickering still remains.
Neither the grey overlay nor the heavy flickering is present with the CSMT
patchset.
Native d3dx9_36 is installed.
Relevant lines in the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33a718,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33ab58,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x18049590,
software 0 stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x27924280 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279243e0 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x279242d8 Wrong thread,
returning 1.
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
wine-1.7.44-69-g8d4f568
Fedora 21 x86
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=36798
Bug ID: 36798
Summary: kernel32/change.c fails on fedora rawhide
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
[austin@localhost tests]$ make change.ok
../../../tools/runtest -q -P wine -T ../../.. -M kernel32.dll -p
kernel32_test.exe.so change && touch change.ok
change.c:557: Test failed: ov.InternalHigh wrong
change.c:560: Test failed: offset wrong
change.c:561: Test failed: action wrong
change.c:562: Test failed: len wrong
change.c:563: Test failed: name wrong
Makefile:240: recipe for target 'change.ok' failed
make: *** [change.ok] Error 5
[austin@localhost tests]$ git describe
wine-1.7.20-122-gd2d62cf
I suspect it's related to a newer kernel (haven't tested an older one yet):
[austin@localhost tests]$ uname -a
Linux localhost.localdomain 3.16.0-0.rc1.git3.1.fc21.x86_64 #1 SMP Thu Jun 19
23:08:43 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=34365
Bug #: 34365
Summary: Splinter Cell: Blacklist error with
d3d_texture:wined3d_texture_apply_state_changes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Clean wineprefix
err:d3d:wined3d_debug_callback 0xc203108: "GL_INVALID_VALUE error generated.".
err:d3d_texture:wined3d_texture_apply_state_changes >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT,
aniso) @ texture.c / 394
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http://bugs.winehq.org/show_bug.cgi?id=34916
Bug #: 34916
Summary: cmd:batch fails on Windows 8 and 8.1
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Windows
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The following test failure is systematic on Windows 8 and 8.1:
http://test.winehq.org/data/tests/cmd.exe:batch.html
batch.c:312: Test failed: unexpected char 0x27 position 0 in line 315 (got
''--a--------'', wanted ''--a------'@or_broken@'%~ai'')
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http://bugs.winehq.org/show_bug.cgi?id=20986
Summary: err:ntdll:RtlpWaitForCriticalSection with
Euler/maxima.exe
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaleksf(a)umich.edu
I am running wine-1.1.34 on Ubuntu-9.10-x64 on my Dell Inspiron 1420 laptop
which has a Intel(R) Core(TM)2 Duo CPU T8300 @ 2.40GHz processor. I have
installed Euler Math Toolbox (v8.7 at http://eumat.sourceforge.net/index.html)
and the installation went flawlessly. Euler launches and runs (performs
computations) with only the following errors which are generally invisible to
the user (no problem running Euler):
$ wine euler
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f778,0x00000000), stub!
However, once the Euler user attempts to have Euler make a computation with
maxima.exe (included with Euler), maxima.exe fails to start ('Could not start
Maxima!' message in the user window after long delay) and the following error
occurs:
err:ntdll:RtlpWaitForCriticalSection section 0x4eb0ac "?" wait timed out in
thread 001c, blocked by 001d, retrying (60 sec)
Rene Grothmann (Euler developer) indicates he can run this current version of
Euler on Linux/Wine without any issues. I have tried running Euler/maxima.exe
on several different versions of Wine with the same results (v1.0.1, 1.1.32).
Please let me know what I can do to correct this, or if there is any more
information I can send to you.
Regards
Steve Zalek
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http://bugs.winehq.org/show_bug.cgi?id=30910
Bug #: 30910
Summary: Lighting incorrectly drawn in Alien Shooter
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)karaluh.pl
Classification: Unclassified
As in summary, see atached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=35706
Bug ID: 35706
Summary: Splinter Cell: Blacklist crashes with Vista version
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47681
--> http://bugs.winehq.org/attachment.cgi?id=47681
log
Crashes when version set to Vista. Use native d3dx9_36 solves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=29325
Bug #: 29325
Summary: Stranded II: laggy mouse pointer in the inventory
screen
Product: Wine
Version: 1.3.32
Platform: x86
URL: http://www.strandedonline.de/s2_download.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
I came across the problem while checking bug #21238.
The problem: movement of the mouse pointer becomes extremely slow/laggy if I
open the inventory screen in Stranded 2. Other screens (diary, character info)
don't exhibit the problem.
Terminal output doesn't reveal anything interesting.
The problem appeared in 1.3.32 and is still present in
wine-1.3.34-202-gb0f704d.
The result of the regression test:
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit
commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(),
if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to
GPU
surfaces.
:040000 040000 de2e083e774b6605b4330430830583b12fb510f4
16fd239dcdf7e70872e0ff77f91e66b135638d2b M dlls
git checkout 2da4f87a7e7551f17cd650ef6d8596f595efc13b >>slow mouse pointer
git reset --hard HEAD^ >>smooth mouse movement
Steps to reproduce the problem:
In the main menu select <Adventure>, skip the intro. Press 'c' to open the
inventory screen. You can observe that the mouse pointer becomes very sluggish
(compared to the rest of the game).
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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https://bugs.winehq.org/show_bug.cgi?id=39218
Bug ID: 39218
Summary: advpack:advpack fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted or
limited user account.
advpack.c:427: Test failed: Expected S_OK, got 80004005
advpack.c:436: Test failed: Expected C:\Program Files\Application Name, got
%49001%\Application Name
advpack.c:437: Test failed: Expected size 34, got 25
advpack.c:445: Test failed: Expected S_OK, got 80070057
advpack.c:446: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:448: Test failed: Expected size 17, got 260
advpack.c:456: Test failed: Expected S_OK, got 80070057
advpack.c:457: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:459: Test failed: Expected size 17, got 260
advpack.c:472: Test failed: Expected S_OK, got 80070057
advpack.c:473: Test failed: Expected C:\, got aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:475: Test failed: Expected size 4, got 260
advpack.c:481: Test failed: Expected S_OK, got 80070057
advpack.c:522: Test failed: Expected S_OK, got 80004005
advpack.c:530: Test failed: Expected S_OK, got 80070057
advpack.c:531: Test failed: Expected C:\Program Files, got
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
advpack.c:533: Test failed: Expected size 17, got 260
advpack.c:538: Test failed: Expected S_OK, got 80070057
In particular one can notice this bug on the following WineTest boxes:
fg-win2000-rusr: Windows 2000 with a Restricted user account
fg-winxp-lusr: Windows XP with a Limited user account.
Note however that it succeeds in non-Restricted/Limited user accounts on the
following boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
See:
https://test.winehq.org/data/tests/advpack:advpack.html
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https://bugs.winehq.org/show_bug.cgi?id=38599
Bug ID: 38599
Summary: Heroes of Might & Magic III HD Edition becomes
unresponsive after starting a scenario
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51496
--> https://bugs.winehq.org/attachment.cgi?id=51496
terminal output
This bug affects the "HD Edition" of HoMM III, released by Ubisoft in 2015. No
demo version has been released.
The intro videos play properly albeit a bit choppy.
I face the first problems in the main menu: the 'flame' animation is glitchy as
it comes to a complete halt for a couple of seconds then it renders at double
speed. The same jerky animation can be observed when I open the high score
table or the credits.
The bottom-most option in the menu <Quit> doesn't work at all, the game simply
ignores when I click on it.
Still I can start a scenario from the main menu but as soon as the map is
loaded the game doesn't respond to mouse or keyboard events any more, unit
animations are frozen (music keeps on playing though).
Workaround: enable StrictDrawOrdering in the registry -> 'winetricks
strictdrawordering=enabled'
Also, the problem doesn't exist when using the CSMT patchset from wine-staging.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=18560
Summary: No crosshairs in Starfleet Academy
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=21222)
--> (http://bugs.winehq.org/attachment.cgi?id=21222)
wine-1.1.21 output
Hello,
the targets have no crosshairs in Star Trek: Starfleet Academy.
My OS:
Ubuntu 9.04 amd64
Intel Core2Duo T7300
Nvidia Quadro NVS140M
NVIDIA 180.44 drivers
Attached are a screenshot and the wine output.
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https://bugs.winehq.org/show_bug.cgi?id=39457
Bug ID: 39457
Summary: "for /R tests" fail when run in a directory containing
spaces
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: us(a)edmeades.me.uk
Distribution: ---
cmd "for /R" tests fail when run in a directory containing spaces.
E.g. (run in 'C:\test space' directory)
batch.c:417: running TEST_BUILTINS.CMD test...
batch.c:312: Test failed: unexpected char 0x47 position 0 in line 708 (got 'Got
unexpected result: "C:\test"', wanted 'Plain directory enumeration from
provided
root')
"for /R" support was added in commit 9dde62cb96b8f423f8cfe4f095eb10ec65ea7d72
Currently, wine testbot XP image runs in a directory with spaces (Documents and
Settings)
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http://bugs.winehq.org/show_bug.cgi?id=23048
Summary: UT3 Fails due to glPointSize invalid values.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=28595)
--> (http://bugs.winehq.org/attachment.cgi?id=28595)
Output log from wine.
Latest Patch from unreal tournament 3 fails and locks up before allowing me to
enter the key.
Attached is the log for wine version 1.2-rc2
Test System:
Ubuntu 10.04 (64-bit)
Radeon HD 5770
Athlon II x4 620
4gb ddr3 1600 memory.
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https://bugs.winehq.org/show_bug.cgi?id=39228
Bug ID: 39228
Summary: House of Caravan light sources are broken with ARB
shaders enabled
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52289
--> https://bugs.winehq.org/attachment.cgi?id=52289
log
Candles don't cast light around themselves.
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http://bugs.winehq.org/show_bug.cgi?id=35427
Bug ID: 35427
Summary: Wine crashes when running Diplomacy (1999)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lordpeyre(a)yahoo.com
Classification: Unclassified
Created attachment 47280
--> http://bugs.winehq.org/attachment.cgi?id=47280
Backtrace
Diplomacy (the 1999 version) runs great on Wine, except that it suddenly
crashes at seemingly random points in the middle of the game.
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http://bugs.winehq.org/show_bug.cgi?id=34067
Bug #: 34067
Summary: Sherlock Holmes: The Mystery of the Mummy demo black
screen after launch
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.fileplanet.com/118624/110000/fileinfo/The-M
ystery-of-the-Mummy-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45287
--> http://bugs.winehq.org/attachment.cgi?id=45287
+d3d
Clean wineprefix.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f618,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18ceb8, last error 0x591
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x18cea0, last error 0x591
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
sha1sum c1e2565371b4f5c1cb52f654f55aab34617ef74d
demo_Mystery_of_the_mummy.zip
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http://bugs.winehq.org/show_bug.cgi?id=26712
Summary: Syberia 1 Demo: Fading in virtual desktop affects the
entire screen
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.adventurespiele.net/CmodsDownload-index-req
-viewdownloaddetails-lid-337.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=34023)
--> (http://bugs.winehq.org/attachment.cgi?id=34023)
wine 1.3.17 output
The demo runs in a virtual desktop here.
Always when it fades between scenes (means turning black for a moment) this
fade does not only affect the virtual desktop but my entire screen/monitor gets
black.
Just start the demo (use wine taskmgr to bring the game to foreground and
adjust the window size). Then quit the game and you should see a fade there
which affects your entire screen.
Video card: GeForce GTX 460
Drivers: 270.29
Ubuntu 10.10 amd64
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http://bugs.winehq.org/show_bug.cgi?id=18915
Summary: FAR Manager: crashes shortly after startup
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://farmanager.com/nightly/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurivkhan(a)gmail.com
Ubuntu 9.04 Jaunty Jackalope
wine-1.1.17-123-g8e12ad4 and newer
FAR Manager 2.0 builds 908 and newer
When started in wineconsole, FAR displays empty file panels and over them an
access violation error message:
> Internal error
> "Access violation (read from 0x00000004)"
> Exception address: 0x00000004 in module:
(addresses vary depending on Wine version, but are close to zero)
FAR has to be killed then.
In Wine 1.0.1 FAR starts normally.
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http://bugs.winehq.org/show_bug.cgi?id=34936
Bug #: 34936
Summary: Sky flickers in War Thunder
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fasteddie05(a)gmx.de
Classification: Unclassified
When playing War Thunder Version 1.35. the sky is flickering using no extra
(native) dlls.
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http://bugs.winehq.org/show_bug.cgi?id=14916
Summary: Dameware NTutilities crashes
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Created an attachment (id=15493)
--> (http://bugs.winehq.org/attachment.cgi?id=15493)
crash log
Reported by a user on user-list. Crashes in comctl32. I'll attach the crash
log.
After winetricks cc580, it crashes in unimplemented function in activeds. I'll
send a patch for the latter crash to wine-patches. After that, the main gui is
up fine
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http://bugs.winehq.org/show_bug.cgi?id=12544
Summary: Adobe Acrobat Pro 6 -- Save As Certified Document fails
Product: Wine
Version: 0.9.59.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Acrobat Pro offers a feature to digitally sign documents.
Under the File menu, selecting Save As Certified Document produces a msgbox
that prompts user to Get Digital ID From Adobe Partner. Clicking on the button
shown makes the msgbox go away, but then nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=36231
Bug ID: 36231
Summary: SfcIsFileProtected function unimplented
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://www.gamershell.com/download_36990.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
sha1sum Drakensang_DEMO_setup_ENGLISH.exe
2e47a2fbc7307e736394bf1d2b1a2f09c497c7a1
Size 500,7Mb.
I installed the demo into clean prefix and noticed at command line:
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program Files\\Drakensang -
DEMO\\unins000.exe") stub
Which lead me here
http://msdn.microsoft.com/en-us/library/windows/desktop/aa382536%28v=vs.85%…
SfcIsFileProtected function
Determines whether the specified file is protected. Applications should avoid
replacing protected system files.
Syntax
C++
BOOL SfcIsFileProtected(
_In_ HANDLE RpcHandle,
_In_ LPCWSTR ProtFileName
);
Parameters
RpcHandle [in]
This parameter must be NULL.
ProtFileName [in]
The name of the file.
Return value
If the file is protected, the return value is a nonzero value.
If the file is not protected, the return value is zero.
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https://bugs.winehq.org/show_bug.cgi?id=39452
Bug ID: 39452
Summary: WNetGetUniversalName() returns ERROR_NO_NETWORK
(0x000004c6)
Product: Wine
Version: 1.7.52
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexey.pushkin(a)mererand.com
Distribution: ---
WNetGetUniversalName() is a stub function and it returns ERROR_NO_NETWORK
(0x000004c6).
I believe it should instead return ERROR_NOT_CONNECTED, which would mean that
Wine treats the path argument as a _local_ path.
See
https://msdn.microsoft.com/en-us/library/windows/desktop/aa385474%28v=vs.85…
According to WINEDEBUG=relay Intel MPI
(https://software.intel.com/en-us/intel-mpi-library) pmi_proxy.exe exits after
receiving ERROR_NOT_CONNECTED from WNetGetUniversalName().
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https://bugs.winehq.org/show_bug.cgi?id=38172
Bug ID: 38172
Summary: Smite: Hi-Rez Studios Authenticate and Update Service
fails
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50922
--> https://bugs.winehq.org/attachment.cgi?id=50922
Smite - installer (InstallSmite.exe) terminal output
The game is not installable due to this issue. The Hi-Rez Studios Update
Service tries to open itself but instead, throws bunch of ole errors in
terminal and fails.
Short terminal output as an attachment.
Long ole backtrace uploaded on dropbox (Wine Bugzilla file size limit
exceeded):
https://www.dropbox.com/s/a56idpskq5hw550/wine_smite_oledebug?dl=1
Windows mode: Win7
Fresh 32-bit wineprefix
winetricks vcrun2008 (required by the game)
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https://bugs.winehq.org/show_bug.cgi?id=37245
Bug ID: 37245
Summary: Can't execute cmd /c "script.bat" "argument"
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mhlavink(a)redhat.com
Created attachment 49533
--> https://bugs.winehq.org/attachment.cgi?id=49533
trace
I'm trying to make Profili 2 Pro work in wine. So far I reached the point where
it works, but there is an issue when application tries to execute is *.bat
wrapper.
I get this error (more complete trace is attached):
Can't recognize 'C:\ProfiliProV2\xf.bat" "C:\ProfiliProV2\XFoil.exe' as an
internal or external command, or batch script.
With trace enabled, I get:
wmain Full commandline 'L"C:\\windows\\system32\\cmd.exe /c
\"C:\\ProfiliProV2\\xf.bat\" \"C:\\ProfiliProV2\\XFoil.exe\""'
WCMD_DumpCommands Parsed line:
WCMD_DumpCommands 0x121c18 0 00 (nil) L"C:\\ProfiliProV2\\xf.bat\"
\"C:\\ProfiliProV2\\XFoil.exe" Redir:L""
command has stripped first and last \" but the quotes in the middle remained
WCMD_process_commands Executing command: 'L"C:\\ProfiliProV2\\xf.bat\"
\"C:\\ProfiliProV2\\XFoil.exe"'
WCMD_execute param1: L":\\ProfiliProV2\\xf.bat\"", param2:
L"C:\\ProfiliProV2\\XFoil.exe"
param1 is missing 'C' as first character and has surplus \" at the end
WCMD_run_program first param='L"C:\\ProfiliProV2\\xf.bat
C:\\ProfiliProV2\\XFoil.exe"'
and looking for the command in that composed path fails (as expected):
Searching in 'L"C:\\ProfiliProV2\\xf.bat C:\\ProfiliProV2\\"' for
'L"XFoil.exe"'
The problem related to wcmdmain.c:wmain(...) around line 2590:
/* strip first and last quote characters if opt_s; check for invalid
* executable is done later */
if (opt_s && *cmd=='\"')
WCMD_strip_quotes(cmd);
before this, cmd is:
"C:\ProfiliProV2\xf.bat" "C:\ProfiliProV2\XFoil.exe"
after this, cmd is
C:\ProfiliProV2\xf.bat" "C:\ProfiliProV2\XFoil.exe
the quotes in the middle remains.
opt_s was not specified, but was triggered on by checks around 2450: there is
at least one quote (pass), there is a second quote(pass) and there is no more
quotes(fail) - the last one fails and sets opt_s. My guess would be that those
checks should be done on first argument, not all of them together.
The xf.bat is very simple wrapper:
%1 <XFoil.cmd >XFoil.out
exit
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http://bugs.winehq.org/show_bug.cgi?id=35533
Bug ID: 35533
Summary: Make it possible to see the sent patch files inline
without extra download step
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently clicking on a patch file attached to a job leads to a save file
dialog, it would be preferable (at least to me) to be able to see it inline.
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https://bugs.winehq.org/show_bug.cgi?id=38009
Bug ID: 38009
Summary: winex11.drv does not set NET_WM_STATE_FULLSCREEN if
the display mode was changed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Winex11.drv only sets NET_WM_STATE_FULLSCREEN on a fullscreen game window if
the game uses the monitor resolution that was set when winex11.drv was loaded.
The cause of this is that is_window_rect_fullscreen compares the window
rectangle against the monitor size reported by Xinerama when winex11.drv was
loaded.
This appears to trigger bugs inside Metacity clones and Compiz when creating a
window at a lower resolution. It also breaks the fix that was proposed by a
Marco developer to fix the bug that currently prevents fullscreen windows from
being iconified.
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http://bugs.winehq.org/show_bug.cgi?id=23310
Summary: Mouse pointer prevented from leaving virtual desktop
window when it shouldn't be
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_1721.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
With some programs which use full-screen mode, Wine stops the mouse pointer
from leaving the window, even when virtual desktop mode is enabled and "Allow
DirectX apps to stop the mouse leaving their window" is not selected. I'll
describe two such programs.
Airport Tycoon 2 is an airport management simulation game. A demo can be
downloaded from http://www.gamershell.com/download_1721.shtml
This bug applies to the full game and the demo.
[An alternative version can be downloaded from
http://d.trymedia.com/dm/take2/60m_d/t_07om/AirportTycoon2Setup.exe
That is apparently a time-limited full version which can be unlocked on
payment. Installing IE6 using winetricks could get that to work, but as the
demo shows the problem it's not necessary.]
Use winecfg to enable virtual desktop mode, and make sure "Allow DirectX apps
to stop the mouse leaving their window" is not checked. Running the game, the
pointer is captured so it cannot leave the virtual desktop window. It is
therefore difficult or impossible to e.g. move the Wine virtual desktop window.
There are also issues when you have another window open and active in front of
the virtual desktop (e.g. Alt-Tab to a terminal window). Moving the mouse in
that non-Wine window, when the pointer is about to leave it, the pointer is
moved to the position corresponding to the centre of the virtual desktop
window.
The only console output which might be relevant is this:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (108,70)-(916,697)
A second program which has this problem is 101 Bunny Pets. A time-limited demo
can be downloaded from http://www.selectsoftnow.com/software/info.php?ID=5858
You'll need to install IE6 using winetricks to run the demo after installing
it.
This game can be set to run in a window in its options menu, but the default is
full-screen. Notice the pointer is captured and the same issue with non-Wine
window in front as with Airport Tycoon 2. There didn't seem to be any relevant
console output when I ran it.
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http://bugs.winehq.org/show_bug.cgi?id=33658
Bug #: 33658
Summary: Warcraft 3: Crash on missing sound permissions
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 44555
--> http://bugs.winehq.org/attachment.cgi?id=44555
Crash if no sound is available
If I'm not having the permissions as the audio group Warcraft 3 will crash if
it starts (after the splash screen appeared). Adding my account to the audio
group solves the problem. In the attachments is a log of such a crash.
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https://bugs.winehq.org/show_bug.cgi?id=38564
Bug ID: 38564
Summary: Rush for Berlin Gold crashes after starting
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51449
--> https://bugs.winehq.org/attachment.cgi?id=51449
terminal output
DRM-free version from Gamersgate.
The game shows the loading screen for a brief moment then Wine crashes
somewhere in avifil32.
Installing ffdshow or xvid doesn't make it any better.
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https://bugs.winehq.org/show_bug.cgi?id=37594
Bug ID: 37594
Summary: World of Warcraft in-game browser does not work
Product: Wine
Version: 1.7.31
Hardware: x86
URL: https://eu.battle.net/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ArchLinux
Created attachment 50030
--> https://bugs.winehq.org/attachment.cgi?id=50030
Screenshot of browser
The new in-game browser from 5.x has never worked. Screenshot attached.
No relevant output. Can easily be tested with a trial account going in game
menu -> Help -> Knowledge Base.
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http://bugs.winehq.org/show_bug.cgi?id=29999
Bug #: 29999
Summary: Bloodrayne 2: text in the menus misplaced
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/147598/140000/fileinfo/Blood
Rayne-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39061
--> http://bugs.winehq.org/attachment.cgi?id=39061
terminal output
Now that bug #8871 has been fixed, text in the menus and in mid-game does
appear.
The problem is that text in the menus is misplaced (see the attached
screenshot).
This doesn't affect gameplay as text in mid-game appears fine.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=36843
Bug ID: 36843
Summary: "Read only"checkbox on Save As dialog
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: tulio150(a)mailinator.com
On Windows, the "Save as" common dialog lacks the "Read Only" check box under
the file type combo box, it is restricted to "Open" dialogs that does not set
the OFN_HIDEREADONLY flag.
On Wine, it is shown on both "Open" and "Save as" dialogs when the flag is not
set
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http://bugs.winehq.org/show_bug.cgi?id=15350
Summary: [Regression] dinput wrong keyboard layout in Tomb Raider
Anniversary / Legend
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
CC: aric(a)codeweavers.com
Hi,
Today I upgraded wine from 1.1.0 to 1.1.5 on a gentoo system which have a
french keyboard layout (AZERTY).
When I run Tomb Raider Anniversary or Legend, the keyboard auto-magically
switch to an english layout (QWERTY).
But, I have no problem in World of Warcraft for example.
I made some tests, and I discovered that this behaviour is here since 1.1.3.
Then I made some regression tests from 1.1.2 to 1.1.3, and found that the
guilty commit is :
http://source.winehq.org/git/wine.git/?a=commit;h=304ff3c7280a53b7cbadfa83e…
Reversing this patch on the 1.1.5 release fix the problem.
Please let me know if you want more infos or tests.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30611
Bug #: 30611
Summary: Lazarus browser sample exits, because
ieframe:ViewObject_Draw is unimplemented
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://netikka.net/dev/lazbrowser.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
http://netikka.net/dev/lazbrowser.exe
Quits without showing anything. Terminal has only 2 lines:
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x3c8
0x15bf65c 0x15bf65c (nil) 00000000)
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x61c
0x15bf128 0x15bf128 (nil) 00000000)
I modified that function to return S_OK, and sample works.
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http://bugs.winehq.org/show_bug.cgi?id=26574
Summary: Homefront: no sound in menu unless Hardware
acceleration = emulation
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Terminal doesn't show much, just:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16a1d8,0x16a148): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bcd8,0x16bbf8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bd00,0x16bc20): stub
changing driver emulation from full to emulation gives me sound.
Note: the sound works fine in the intro videos, either way.
Gentoo 32-bit, no pulseaudio. Using winealsa driver.
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http://bugs.winehq.org/show_bug.cgi?id=22080
Summary: Wine removes custom drive mappings
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sub.mesa(a)gmail.com
Wine appears to be forgetting or removing my drive mappings. I have an NFS
filesystem mouned on /nfs, i am the owner of that directory with appropriate
write permissions. I do something like this:
# create new wine directory
mkdir /nfs/winetest
# populate wine directory
WINEPREFIX=/nfs/winetest/ winecfg
# Now i go to Drives tab, make a new D-drive, set it to /nfs, then click Apply
# close winecfg
# when i launch winecfg again, the /nfs D-drive is still there
# so far so good
# now launch some random application on the NFS-mount
cd /nfs/
WINEPREFIX=/nfs/winetest/ wine "D:\\prip\\setup.exe"
# result: wine: module not found; application does not start properly
# now check winecfg again:
WINEPREFIX=/nfs/winetest/ winecfg
# now our D-drive mapping isn't set to anything; its empty.
So it appears wine removes my custom drive mappings whenever an application is
launched or tries to access its DLLs located there. If i did something wrong,
i'm not aware of it. Wine should just accept the D-drive and launch the
application, not removing my drive mapping.
I also tested without using NFS; on my home directory.
mkdir ~/winetest
mkdir ~/driveD
WINEPREFIX=/home/<user>/winetest winecfg
# set drive D to map to /home/<user>/driveD/ type Local Disk
# click apply & close winecfg
cp -p ~/nfs/prip/setup.exe ~/driveD/
WINEPREFIX=/home/<user>/winetest/ wine "D:\\setup.exe"
# result: fails again, drive D gone.
I'm using Ubuntu 9.10 64-bit, wine 1.1.40 per winehq.org PPA; no modifications.
The latest .41 versions is not in your PPA yet, so i can't test. Can anyone
confirm this bug?
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https://bugs.winehq.org/show_bug.cgi?id=38513
Bug ID: 38513
Summary: Unimplemented function GetSystemTimePreciseAsFileTime
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.winuae.net/files/b/winuae_test.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
I noticed a problem running the latest pre-beta version of WinUAE in Wine
1.7.38.
On running winuae.exe, Wine reports this (repeated many times):
wine: Call from 0x7b83b6ae to unimplemented function
api-ms-win-core-sysinfo-l1-2-1.dll.GetSystemTimePreciseAsFileTime, aborting
and eventually:
err:seh:setup_exception_record stack overflow 1072 bytes in thread 0009 eip
f73a3061 esp 053e0f00 stack 0x53e0000-0x53e1000-0x5660000
GetSystemTimePreciseAsFileTime is Windows 8+ only. This bug isn't to report
that GetSystemTimePreciseAsFileTime is unimplemented (though that's true). The
problem is that winuae.exe tries to call it even when Wine is set to Windows XP
mode.
On native Windows winuae.exe only calls it when running on Windows 8+; the
program works fine on native Windows XP, Windows Vista 32-bit and Windows 7
32-bit.
The problem could be related to Visual Studio 2015 RC. The developer said:
'Probably any msvc 2015 rc compiled program has same problem, I guess..
Platform Toolset is set to "Visual Studio 2015 - Windows XP (v140_xp)" (plain
v140 drops XP support)'
To reproduce:
- Download the WinUAE 3.0.0 installer from
http://www.winuae.net/files/InstallWinUAE3000.msi or the zip archive from
http://www.winuae.net/files/WinUAE3000.zip
- Run the installer or unpack the zip archive.
- Download the pre-beta executable from
http://www.winuae.net/files/b/winuae_test.zip
- Replace the v3.0.0 winuae.exe with that version.
- Run winuae.exe
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http://bugs.winehq.org/show_bug.cgi?id=31533
Bug #: 31533
Summary: Copy from Onenote 2010 to linux native or even wine
apps fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atulkakrana(a)gmail.com
Classification: Unclassified
Hello All,
I am using Wine 1.5 and have installed Microsoft office 2010 X86 version. The
problem is that when I copy something from onenote and try to paste on linux
application i.e gedit, open office or even on Wine apps i.e MS word, ONENOTE
crashes and restarts.
This makes it impossible to copy anything (mainly text) from ONENOTE to any
other app. Same bug has been reported before (Bug 18242) for ONENOTE 2007 but
it is abandoned at this moment.
It is because of this bug smoothly working ONENOTE becomes unusable. Strange
this is but no such problem occurs with other products such as MS word,
presentation 2010.
I hope that this bug is fixed ASAP.
Thanks
Atul
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http://bugs.winehq.org/show_bug.cgi?id=35898
Bug ID: 35898
Summary: When I search in a pdf document in pdf xchange viewer
the app crashes
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giannismich90(a)gmail.com
Created attachment 47934
--> http://bugs.winehq.org/attachment.cgi?id=47934
backtrace
PDF Xchange viewer 64-bit crashes when searching for a word in a PDF document.
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http://bugs.winehq.org/show_bug.cgi?id=29586
Bug #: 29586
Summary: Tumblebugs 2 demo: insects render black
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.heavygames.com/tumblebugs2/gameinfo.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38317
--> http://bugs.winehq.org/attachment.cgi?id=38317
terminal output
A user asked about it in #winehq. Trying it myself, I saw the same problem:
OpenGL renderer string: GeForce GTX 295/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 285.05.05
d3e47a42ca069a174735adcd4d17b6289d9416e6 tumblebugs2_at_c3tb1.exe
same in 1.2, didn't try any other wine versions. disabling glsl/ddr=gdi did not
make a difference.
Screenshot/terminal output attached.
wine-1.3.36-271-g1444983
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http://bugs.winehq.org/show_bug.cgi?id=31403
Bug #: 31403
Summary: bad exe format for mingw binary that works fine on
windows.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pluto(a)agmk.net
Classification: Unclassified
i'm trying to run binaries produced by i686-w64-mingw (gcc-4.7.x)
and getting following error:
$ LANG=C wine debugtoolsTest.exe
wine: Bad EXE format for
Z:\home\users\(...)\build-debug-i686-w64-mingw32\debugtoolsTest.exe.
this is weird becuase win7/x64 runs this 32-bit binary without any errors.
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http://bugs.winehq.org/show_bug.cgi?id=33364
Bug #: 33364
Summary: AMD HD 6650 is recognized as HD 2900XT1
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrosha(a)list.ru
Classification: Unclassified
Created attachment 44142
--> http://bugs.winehq.org/attachment.cgi?id=44142
lspci
Hi!
I use Asus K43Ta laptop
(http://www.asus.com/Notebooks_Ultrabooks/K43TA/#specifications)
It has dualgraphics videocard AMD Radeon HD 6720G2
(http://www.amd.com/us/products/technologies/dual-graphics/Pages/dual-graphi…)
which consists of two cards:
Integrated HD 6520G
Discrete HD 6650M
For gaming I use Discrete and Catalyst 13.1
Catalyst says that it is "AMD Radeon 6600M and 6700M Series"
But Eve-Online in wine says it is AMD Radeon 2900 XT1
LOTRO in wine says the same as EveOnline.
It seems to be the same problem as in this closed bug but for another card
http://bugs.winehq.org/show_bug.cgi?id=31590
I am not sure that I can write a patch but will provide any needed info
Thanx
Petr Shatunov
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http://bugs.winehq.org/show_bug.cgi?id=34686
Bug #: 34686
Summary: Neverwinter Nights 2 fails on startup, claiming:
"Unable to detect a video card with hardware 3D
acceleration."
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Hello folks,
continuation of bug 23839
Message box text now: "Unable to detect a video card with hardware 3D
acceleration. Neverwinter Nights 2 requires a video card that supports then
please make sure that it's enabled."
There are still some property "holes" to be filled until reaching
"bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip ---
"szDisplayModeLocalized"
"szDisplayModeEnglish"
"szMonitorName"
"szMonitorMaxRes"
"szDriverAttributes"
"szDriverLanguageEnglish"
"szDriverLanguageLocalized"
"szDriverDateEnglish"
"szDriverDateLocalized"
"lDriverSize"
"szMiniVdd"
"szMiniVddDateLocalized"
"szMiniVddDateEnglish"
"lMiniVddSize"
"szVdd"
"bCanRenderWindow"
"bDriverBeta"
"bDriverDebug"
"bDriverSigned"
"bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion"
"szDDIVersionEnglish"
"szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware"
"bDDAccelerationEnabled"
"b3DAccelerationExists"
"b3DAccelerationEnabled"
--- snip ---
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and
probably helps various other games that currently require the native version
;-)
You can find countless dumps of those properties in various Internet forums if
you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip ---
szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control
\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n
vwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407
:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
--- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default
values.
$ wine --version
wine-1.7.3-313-gf46137f
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38816
Bug ID: 38816
Summary: XBOX controller not working on Brothers: A Tale of Two
Sons
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
It seems the game "Brothers: A Tale of Two Sons" does not support XBOX
controllers on Wine. It's a real shame since it was designed specifically for a
controller.
Tested on Wine 1.7.45.
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https://bugs.winehq.org/show_bug.cgi?id=36789
Bug ID: 36789
Summary: "Could not find a Direct3D device that supports the
XNA Framework HiDef profile" in "One Finger Death
Punch"
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dragonfax(a)gmail.com
Focht fixed a similar issue with another game. But that fix doesn't work for in
my case. I'm not sure if its the game or its my hardware that is the different
variable this time around.
I whipped up a quick patch to fix this, but someone will have to redo it. I
have the skills to find the issue, and make the game work. But I don't have the
skills to do it properly in a redistributable way.
Steps to reproduce.
1. with wine 1.7.20 (latest at the time of writing)
2. create a win32 WINEPREFIX
3. use winetricks to install dotnet20 xna and steam
4. install One Finger Death Punch with steam
5. launch the game.
The game will popup a dialog giving the error message "Could not find a
Direct3D device that supports the XNA Framework HiDef profile"
You can launch the game with Steam or from the command line.
In https://bugs.winehq.org/show_bug.cgi?id=35444 Focht used the "XNA Graphics
Profile checker" to determine what was insufficient in the WINE emulation for a
game to run.
I did similar and found that on my hardware, even with his patch, the Profile
Checker still complained about
"No DestBlendCaps.D3DPBLENDCAPS_SRCALPHASAT"
If I modify directx.c to put D3DPBLENDCAPS_SRCALPHASAT into DestBlendCaps all
the time, instead of just when gl_info->supported[ARB_BLEND_FUNC_EXTENDED],
then the game starts and runs fine. But I can't say whether thats a good idea
or not.
I'm running this on a mid-2013 MacBook Air, with an integrate Intel HD 4000
The game runs great once this fix is applied.
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http://bugs.winehq.org/show_bug.cgi?id=30103
Bug #: 30103
Summary: Static controls with bitmap do not display correct
background.
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Classification: Unclassified
Created attachment 39234
--> http://bugs.winehq.org/attachment.cgi?id=39234
Screenshot with difference between Windows and WINE
An image static control does not seem painting the background around the image
with the right color.
The default color used for filling the area around the image is not
COLOR_BTNFACE (I guess you selected that one) but instead it seems to be filled
with a solid brush created with the color in the origin of the image, at
coordinates (0,0).
I attached a screenshot that it shows the difference between the expected
result and the current result obtained in WINE.
This is a trick tipically used to reduce the size of the bitmap since the image
control "expands" the color we want without any additional work.
Sometimes you can see this artifact in some "about box" of some software,
however I also attached a demo programme that you can use to reproduce the
defect.
Sincerely,
Carlo Bramini
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http://bugs.winehq.org/show_bug.cgi?id=10722
Summary: Error message when attempting to install games in Steam
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spokehedz(a)gmail.com
Created an attachment (id=9560)
--> (http://bugs.winehq.org/attachment.cgi?id=9560)
Console output when running Steam
After installing Steam and letting it update, when attempting to install games
an error message appears.
Steam.exe (main exception): Win32 StructuredException at 7A9C8C95 :
Attempt to read from virtual address 0 without appropriate access rights.
And then Steam disappears. A dump of the output to the console is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35155
Bug ID: 35155
Summary: PDF-Xchange Viewer chrashes when a lot of documents
opened
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.yellow.eyes(a)gmail.com
Classification: Unclassified
Created attachment 46899
--> http://bugs.winehq.org/attachment.cgi?id=46899
back trace of crash
PDF-Xchange Viewer works fine until I upon too much PDFs, then it crashes. In
my case this happens when I opened 5 PDFs.
I tried to install PDF-Xchange Viewer with 64 bit and with "export
WINEARCH=win32", but it didn't changed anything to this behavior. I attach the
back trace.
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http://bugs.winehq.org/show_bug.cgi?id=25756
Summary: Cannot change input keys in Nestopia
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
The input in Nestopia cannot be changed when it's run under Wine.
If you click Options > Input... and try changing the keyboard controls, such as
changing "K" and "L" to "Z" and "X" for example, it won't work. If using
Nestopia in Windows, the controls can be remapped.
Nestopia otherwise runs perfectly in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=35342
Bug ID: 35342
Summary: Office 2013 full offline install setup crash at
startup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: romain(a)chantereau.fr
Classification: Unclassified
Created attachment 47144
--> http://bugs.winehq.org/attachment.cgi?id=47144
wine 64bits backtrace on setup.exe invocation
Just launching setup.exe from the content of
“OfficeProfessionalPlus_x86_fr-fr.img”.
It is certainly related to #34869, but crashing in kernel32.
With the 32 bits version, it is the same behavior.
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http://bugs.winehq.org/show_bug.cgi?id=37042
Bug ID: 37042
Summary: Rocksmith requires exclusive mode access to the cable.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: laguest(a)archeia.com
Rocksmith fails to open the microphone device (the cable) because it's trying
to open it in exclusive mode.
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http://bugs.winehq.org/show_bug.cgi?id=35200
Bug ID: 35200
Summary: Knytt Stories level editor crashes when trying to save
a compressed level
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://nifflas.ni2.se/content/Knytt%20Stories/Knytt%20
Stories%20121.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46951
--> http://bugs.winehq.org/attachment.cgi?id=46951
terminal output
Steps to reproduce the problem:
1. after unpacking the game start 'Level Editor.exe'
2. click on <Load level> at the left bottom corner.
3. from the menu choose <Level> -> <Compress> and click on the Save button in
the Save as file dialog...the level editor crashes with the following
backtrace:
...
Backtrace:
=>0 0x6666694e (0x0033f9d8)
1 0x7ea31828 GetSaveFileNameA+0x27(ofn=0x33fa08)
[/home/gyebro/sources/wine-1.7.9/dlls/comdlg32/filedlg.c:4159] in comdlg32
(0x0033f9f8)
...
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http://bugs.winehq.org/show_bug.cgi?id=34594
Bug #: 34594
Summary: Context menus stay on the screen in Chessmaster 10
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46076
--> http://bugs.winehq.org/attachment.cgi?id=46076
Chessmaster log
In Chessmaster 10, if you evoke the game context menu with the right click, it
does not disappear when you click with the left mouse button on the empty
space. The similar problem affects drop-down menus, when choosing options from
the game menu bar.
Can be reproduced in the demo (check out the link).
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=24851
Summary: Explorer++ treeview shows plus signs even when a
folder contains no subfolders
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31446)
--> (http://bugs.winehq.org/attachment.cgi?id=31446)
terminal output
On Windows, the little plus signs for expanding folders in the treeview don't
appear next to folders that contain no subfolders (and thus, nothing to
expand). In Wine, such folders still have the plus sign even though it doesn't
do anything.
Native comctl32 didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=22764
Summary: Runtime error
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Created an attachment (id=28074)
--> (http://bugs.winehq.org/attachment.cgi?id=28074)
Error message
I downloaded
http://www.garmin.com/software/ChartplottersUpdatewithSDcard_20100511.exe
to update the software of a chart plotter. This is done via a SD-card.
While Wine 1.1.9 was not able to find the device (mapped to K:), an upgrade to
1.1.44 terminates even earlier: After unpacking the file it terminates with a
runtime error. See attachment
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http://bugs.winehq.org/show_bug.cgi?id=9512
Summary: Hint style pop-ups block access to objects beneath
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler uses 'hint-style' pop-ups when you hover over a data item that is
not fully displayed using the SetWindowLong API call (e.g. where a name is to
long to fit in the space allocated, a small window showing the full information
appears when your cursor points to the name). Although this is very useful
under Windows, in wine the pop-ups block access to the underlying data
preventing the record from being selected.
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http://bugs.winehq.org/show_bug.cgi?id=17367
Summary: BizAgi Modeler does not start
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: potter67(a)yahoo.com
Created an attachment (id=19412)
--> (http://bugs.winehq.org/attachment.cgi?id=19412)
Error log while starting up
BizAgi Modeler does not start
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http://bugs.winehq.org/show_bug.cgi?id=35682
Bug ID: 35682
Summary: Direct3D10 doesn`t work with mesa-10.2 drivers
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: commiethebeastie(a)gmail.com
Created attachment 47645
--> http://bugs.winehq.org/attachment.cgi?id=47645
DirectX
I installed latest mesa build with opengl 3.3 support. But AIDA64 did not show
support Direct3D10 and geometry shaders. Just opengl test shows only compatible
profile.
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD BARTS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel
(git-bb9c807 trusty-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.2.0-devel (git-bb9c807 trusty-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
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http://bugs.winehq.org/show_bug.cgi?id=10352
Summary: fonts/text do not appear in Civilization Call to Power
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=9024)
--> (http://bugs.winehq.org/attachment.cgi?id=9024)
picture of buttons with no text
All of the buttons in Civilization Call to Power are missing text.
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https://bugs.winehq.org/show_bug.cgi?id=39514
Bug ID: 39514
Summary: Sentinel HASP protection system: Debugger detected
(E0030)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleromex(a)gmail.com
Distribution: ---
Created attachment 52656
--> https://bugs.winehq.org/attachment.cgi?id=52656
Trace file
Hello,
I've successfully installed 64bit windows application, protected by "Sentinel
HASP protection system", but can't start it, it say:
"Debugger detected (E0030)". I've USB protection key installed.
I've run it on:
- Opensuse 13.2/13.1 x86_64
- wine64 --version wine-1.7.53-156-gf8d78b0
- wine compiled with this params:
./configure --enable-win64 --prefix=/usr/local --with-openal
--x-libraries=/usr/X11R6/lib64/
command line:
env WINEDEBUG=+tid,+seh,+relay WINEARCH=win64 WINEPREFIX=/home/user/.wine64
/usr/local/bin/wine64 ~/.wine64/drive_c/Program\ Files/QuantorForm/QForm\
V8/x64/QForm.exe
Trace file in attachment
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http://bugs.winehq.org/show_bug.cgi?id=12242
Summary: PhoenixRC: HID controller does not work
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
PhoenixRC comes with an adapter to connect a remote controller via USB. The
controller and adapter show up as an HID under windows, but they aren't
detected under WINE. I'm working on this bug, and have created this to track
progress.
The first thing to fix seems to be a bug in SetupDiGetDeviceInterfaceDetailW
which is causing a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=20950
Summary: Excel 2007 changes .xls modification date on shutdown
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Test:
Launch Office 2007 Excel and save an empty .xlsx file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xlsx file with Excel 2007.
Close Excel and look, the dates are the same. Awesome.
Now do the same with a .xls file.
Launch Office 2007 Excel and save an empty .xls file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xls file with Excel 2007.
It doesn't matter now if you just read the document and then shutdown Excel or
if you edit the document but you DON'T save the changes when Excel shuts down.
However, when you close Excel the file will get new modification and access
dates.
What would have happened:
Excel would respect the date of modification when no editing is done in .xls
JUST the way it does with .xlsx. This affects only Excel, while Word respects
the date with both .doc and .docx and Powerpoint with .ppt and .pptx.
Can anyone else reproduce this?
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https://bugs.winehq.org/show_bug.cgi?id=37406
Bug ID: 37406
Summary: eve online shows garbled textures
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
When switching from Fullscreen to Windowed I get the following errors
and the 3d objects look like a mess of colors.
err:d3d_surface:surface_load_location Surface 0x1f834240 does not have
any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x1f834240 does not
have any up to date location.
I have bisected the following commit to be the offender:
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
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http://bugs.winehq.org/show_bug.cgi?id=30266
Bug #: 30266
Summary: Cygnus Fractal eXtreme crashes after trial dialog
(expects gdi32 GetDIBits() returning number of scan
lines when bits parameter is NULL)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I sometimes peek into Winehq forum to look for interesting bugs :-)
http://forum.winehq.org/viewtopic.php?t=15117 (no answer)
--- quote ---
i cannot seem to get this app to run properly in wine.
Bruce, who is the programmer of it, told me he would be happy to make whatever
changes are necessary to make it work with wine, so if it's something on his
end, could somebody on the team reach out to him and help him get it going?
his website is:
http://cygnus-software.com/
I love fractals, and want to take full advantage of my i7 on my imac and would
really love to use his software but i absolutely will not go running windows to
do so...
--- quote ---
Download: ftp://ftp.cygnus-software.com/pub/fxsetup.msi
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Cygnus Software/Fractal eXtreme 32-bit
$ WINEDEBUG=+tid,+seh,+relay,+snoop,+bitmap wine ./FractalX.exe >> log.txt 2>&1
--- snip ---
Trace log reveals:
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d3b8 "C:\\Program Files\\Cygnus
Software\\Fractal eXtreme
32-bit\\Plugins\\Mandelbrot.dll",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebc4
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=0044ebc4
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebde
0024:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0044ebde
0024:Call KERNEL32.CloseHandle(000001c8) ret=0044ec2c
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=0044ec2c
0024:CALL MSVCR100.memset() ret=004529bd
0024:RET MSVCR100.memset() retval=00557be0 ret=004529bd
0024:Call gdi32.CreateDCA(004b80f8 "Display",00000000,00000000,00000000)
ret=00452a23
0024:Ret gdi32.CreateDCA() retval=0000119c ret=00452a23
0024:Call
gdi32.CreateDIBSection(0000119c,00557be0,00000000,00557bd0,00000000,00000000)
ret=00452a45
0024:trace:bitmap:CreateDIBSection format (110,110), planes 1, bpp 8, BI_RGB,
size 12320 RGB
0024:Ret gdi32.CreateDIBSection() retval=000011a0 ret=00452a45
0024:Call gdi32.CreateCompatibleDC(0000119c) ret=00452a59
0024:Ret gdi32.CreateCompatibleDC() retval=000011a4 ret=00452a59
0024:Call gdi32.SelectObject(000011a4,000011a0) ret=00452a6b
0024:Ret gdi32.SelectObject() retval=0000006c ret=00452a6b
0024:Call gdi32.DeleteDC(0000119c) ret=00452a75
0024:Ret gdi32.DeleteDC() retval=00000001 ret=00452a75
0024:CALL Mandelbrot.CalcPointFloat(00000000,0032cf88) ret=0040449a
0024:RET Mandelbrot.CalcPointFloat() retval=00000000 ret=0040449a
...
0024:CALL MSVCR100.fopen_s(<unknown, check return>) ret=0044f90a
...
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",40000000,00000000,0032cdb4,00000002,00000080,00000000)
ret=78b27359
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=78b27359
...
0024:RET MSVCR100.fopen_s() retval=00000000 ret=0044f90a
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(0032ced0,00000001,0000000e,78b53068) ret=00448091
0024:Call ntdll.RtlAllocateHeap(00547000,00000000,00001000) ret=78ab0269
0024:Ret ntdll.RtlAllocateHeap() retval=00558020 ret=78ab0269
0024:RET MSVCR100.fwrite() retval=0000000e ret=00448091
0024:Call
gdi32.GetDIBits(000011a4,000011a0,00000000,0000006e,00000000,0032caa4,00000000)
ret=0044f6b6
0024:Ret gdi32.GetDIBits() retval=00000001 ret=0044f6b6
0024:CALL MSVCR100.fwrite(0032caa4,00000001,00000028,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000028 ret=00448091
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(00557c08,00000001,00000400,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000400 ret=00448091
0024:CALL MSVCR100.fwrite(00000000,00000001,00003020,78b53068) ret=00448091
0024:Call KERNEL32.GetLastError() ret=78ab0706
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=78ab0706
0024:Call ntdll.RtlDecodePointer(fdf9bfb0) ret=78b2af62
0024:Ret ntdll.RtlDecodePointer() retval=00000000 ret=78b2af62
0024:Call KERNEL32.IsDebuggerPresent() ret=78b2aee6
0024:Ret KERNEL32.IsDebuggerPresent() retval=00000000 ret=78b2aee6
0024:Call KERNEL32.SetUnhandledExceptionFilter(00000000) ret=78b2aef0
0024:Ret KERNEL32.SetUnhandledExceptionFilter() retval=004a62b6 ret=78b2aef0
0024:Call KERNEL32.UnhandledExceptionFilter(0032c690) ret=78b2aefd
wine: Unhandled exception 0xc0000417 at address 0x320023:0x78b2af3e (thread
0024), starting debugger...
--- snip ---
The second fwrite() has a NULL ptr which causes the page fault.
Relevant app code leading to failure, annotated:
--- snip ---
...
0044F6B0 FF15 88C04A00 CALL DWORD PTR DS:[<&GDI32.GetDIBits>]
0044F6B6 8B7E 08 MOV EDI,DWORD PTR DS:[ESI+8] ;
bmi.bmiHeader.biHeight
0044F6B9 3BC7 CMP EAX,EDI
0044F6BB 75 4C JNE SHORT 0044F709
0044F6BD 8B85 D0FBFFFF MOV EAX,DWORD PTR SS:[LOCAL.268] ;
bmi.bmiHeader.biSizeImage
0044F6C3 85C0 TEST EAX,EAX
0044F6C5 74 42 JE SHORT 0044F709
0044F6C7 50 PUSH EAX
0044F6C8 FF15 48C44A00 CALL DWORD PTR DS:[<&MSVCR100.malloc>
0044F6CE 83C4 04 ADD ESP,4
0044F6D1 8985 B0FBFFFF MOV DWORD PTR SS:[LOCAL.276],EAX
0044F6D7 85C0 TEST EAX,EAX
0044F6D9 74 2E JE SHORT 0044F709
...
--- snip ---
The problem seems to be that the app expects GetDIBits() to return the number
of scan lines (comparison of return value against bmi.bmiHeader.biHeight).
MSDN: http://msdn.microsoft.com/en-us/library/dd144879%28v=vs.85%29.aspx
--- quote ---
int GetDIBits(
__in HDC hdc,
__in HBITMAP hbmp,
__in UINT uStartScan,
__in UINT cScanLines,
__out LPVOID lpvBits,
__inout LPBITMAPINFO lpbi,
__in UINT uUsage
);
...
Return value
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is nonzero.
If the function fails, the return value is zero.
This function can return the following value.
--- quote ---
"return value is nonzero" Ah how precise. Roll a dice?
Digging further it seems Microsoft dropped the Win9x part of API documentation.
Some websites carry the "old" API documentation that states:
--- quote ---
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
Windows 95:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is the total number of scan lines in the
bitmap.
Windows NT:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is non-zero.
If the function fails, the return value is zero.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/71ea68b65727a7abac8f179035fe895f…
--- snip ---
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [out] Address of structure with bitmap data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1380 if (bits)
1381 {
1382 if(dst_info->bmiHeader.biHeight > 0)
1383 dst_info->bmiHeader.biHeight = src.height;
1384 else
1385 dst_info->bmiHeader.biHeight = -src.height;
1386
1387 convert_bitmapinfo( src_info, src_bits.ptr, &src, dst_info, bits,
FALSE );
1388 if (src_bits.free) src_bits.free( &src_bits );
1389 ret = lines;
1390 }
1391 else
1392 ret = empty_rect ? FALSE : TRUE;
1393
1394 if (coloruse == DIB_PAL_COLORS)
1395 {
1396 WORD *index = (WORD *)dst_info->bmiColors;
1397 for (i = 0; i < dst_info->bmiHeader.biClrUsed; i++, index++)
1398 *index = i;
1399 }
1400
1401 copy_color_info( info, dst_info, coloruse );
1402 if (info->bmiHeader.biSize != sizeof(BITMAPCOREHEADER))
info->bmiHeader.biClrUsed = 0;
1403
1404 done:
1405 release_dc_ptr( dc );
1406 GDI_ReleaseObj( hbitmap );
1407 return ret;
1408 }
--- snip ---
For testing I changed the code for line 1392 to also return the number of scan
lines in case of "NULL" bits parameter.
It lets the app successfully render/save fractals and the crash is gone.
$ du -sh fxsetup.msi
6.0M fxsetup.msi
$ sha1sum fxsetup.msi
44a9ff9779596205f25d6d00051f594a4cc599b0 fxsetup.msi
$ wine --version
wine-1.5.0
Regards
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https://bugs.winehq.org/show_bug.cgi?id=39458
Bug ID: 39458
Summary: The Club demo crashes at launch
Product: Wine
Version: 1.7.52
Hardware: x86-64
URL: http://www.gamewatcher.com/mods/the-club-mod/the-club-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52574
--> https://bugs.winehq.org/attachment.cgi?id=52574
+d3d9
Backtrace:
=>0 0x7e51acb3 d3d9_texture_2d_UnlockRect+0x53(iface=<couldn't compute
location>, level=<couldn't compute location>) [/winep/dlls/d3d9/texture.c:378]
in d3d9 (0x0907e698)
1 0x0087c040 in theclub (+0x47c03f) (0x05345830)
0x7e51acb3 d3d9_texture_2d_UnlockRect+0x53 [/winep/dlls/d3d9/texture.c:378] in
d3d9: call *0x38(%edx)
378 hr =
IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
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https://bugs.winehq.org/show_bug.cgi?id=39294
Bug ID: 39294
Summary: iTunes 12 does not start anymore
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: af(a)muc.de
Distribution: ---
iTunes 12 does not start anymore. A window comes up stating there is a severe
error and it has to close now.
It worked before 1.7.41.
For more details please see in the wine-staging bugzilla:
https://bugs.wine-staging.com/show_bug.cgi?id=285
I put many information into this bug report and would like to get a hint,
how i can help and proceed myself as i guess someone with experience can
give me a hint and push me notably forward with little effort. This does
not happen, my bug report over there is very inactive. Today i received
a mail from the FSF, that today is the software freedom day and i'm
encouraged to post a bug report of one of my favourite pieces of software.
So i dare to report this issue here and hope someone can give me an
effective hint.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=38946
Bug ID: 38946
Summary: RebelBetting: Arb details help link opens Explorer
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51892
--> https://bugs.winehq.org/attachment.cgi?id=51892
wine-1.7.47-118-ga90592c +exec
Clicking on the Help link on the Arb details panel in Rebelbetting opens Wine
Explorer.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install and log in.
3. Click on the Help link in the Arb details panel on the left (NOT the Help
link in the top right).
4. Wine Explorer opens.
trace:exec:SHELL_execute mask=0x00000540 hwnd=(nil) verb=(null)
file=L"explorer.exe"
parm=L"\"http://rebelbetting.com/manual#The_Arb_Details_panel\"" dir=(null)
show=0x00000001 class=not used
fixme:exec:SHELL_execute flags ignored: 0x00000100
trace:exec:ShellExecute_FromContextMenu L"explorer.exe"
trace:exec:ShellExecute_GetClassKey ext = L".exe"
trace:exec:ShellExecute_GetClassKey class = L"exefile"
trace:exec:SHELL_execute
execute:L"explorer.exe",L"\"http://rebelbetting.com/manual#The_Arb_Details_panel\"",L""
trace:exec:SHELL_ExecuteW Execute L"\"explorer.exe\"
\"http://rebelbetting.com/manual#The_Arb_Details_panel\"" from directory L""
trace:exec:SHELL_ExecuteW returning 33
trace:exec:ShellExecuteW
trace:exec:SHELL_execute mask=0x00000400 hwnd=(nil) verb=(null)
file=L"manual#The_Arb_Details_panel\"" parm=(null) dir=(null) show=0x0000000a
class=not used
trace:exec:ShellExecute_FromContextMenu L"manual#The_Arb_Details_panel\""
trace:exec:ShellExecute_GetClassKey ext = L""
trace:exec:ShellExecute_GetClassKey class = (null)
trace:exec:SHELL_execute execute:L"manual#The_Arb_Details_panel\"",L"",L""
trace:exec:SHELL_ExecuteW Execute L"\"manual#The_Arb_Details_panel\"\"" from
directory L""
trace:exec:SHELL_ExecuteW returning 2
trace:exec:SHELL_FindExecutable L"manual#The_Arb_Details_panel\""
trace:exec:SHELL_FindExecutable Returning SE_ERR_FNF
trace:exec:SHELL_execute retval 2
It looks like SHELL_execute messes up the URL.
Under Windows 8.1 the help page opens in the default browser.
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https://bugs.winehq.org/show_bug.cgi?id=38944
Bug ID: 38944
Summary: RebelBetting: Arb browser uses incorrect stakes
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51888
--> https://bugs.winehq.org/attachment.cgi?id=51888
wine-1.7.47-118-ga90592c console output
The arb browser in RebelBetting 5.5 incorrectly inputs a very large number in
the "total stakes" editbox. Trying to correct it reports "We're very sorry but
a serious error have occured." [sic]
The default stakes are set in the options. In both cases I have left them as
the default of 100.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in. (Login required)
3. Pick an arb and click Bet.
4. The total stake will be wildly off and any attempt to change it results in
an error.
Attaching two screenshots: one under Windows 8.1 (behaving correctly) and one
under wine-1.7.47-118-ga90592c (behaving incorrectly).
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37736
Bug ID: 37736
Summary: Photoshop Elements 11 Installer hangs when installing
common shared technologies
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50245
--> https://bugs.winehq.org/attachment.cgi?id=50245
Console output - Wine 1.7.32
Hello everyone,
I found a trial version of "Photoshop Elements" on a CD and was eager to
install it. I created a clean wineprefix and installed it there. Starting the
installer works fine but the installer eventually hangs when installing "common
shared technologies". I cancelled the installation by pressing CTRL-C and have
attached what I got as console output so far. It's an openSUSE
"Factory"/"Tumbleweed" system with wine 1.7.32 (32-Bit).
Still an icon with "Photohop Elements 11" is being created on the desktop as
well as a .lnk file. Double-clicking the icon starts up Photoshop Elements.
Will let you know how I get along.
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https://bugs.winehq.org/show_bug.cgi?id=39299
Bug ID: 39299
Summary: Arkanoid++ crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
URL: http://www.opensource-dvd.de/cgi-bin/download_spiele.p
l?file=s127
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 52381
--> https://bugs.winehq.org/attachment.cgi?id=52381
stacktrace (?)
When I try to start Arkanoid++ with wine, it shows a black screen and
subsequently crashes wine.
$ openssl sha1 arkanoid.exe
SHA1(arkanoid.exe)= 6f96aa89ed41c90cb5767d2eb71556969010d412
I am not sure if the stacktrace is even part of the program or whether that
shows an internal wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=37776
Bug ID: 37776
Summary: iTunes 12.0.1 crashes on startup, with wine-gecko2.34
installed.
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzs.112000(a)gmail.com
Distribution: ---
Created attachment 50313
--> https://bugs.winehq.org/attachment.cgi?id=50313
Backtrace
I installed iTunes 12.0.1 64Bit on Wine 1.7.33 on Linux Mint 17.1 64Bit.
With wine-gecko2.34 installed it crashes on startup.
Without wine-gecko2.34 installed it loads up but I cant see any text or
icons(random clicking does give occasional dialog boxes).
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https://bugs.winehq.org/show_bug.cgi?id=38945
Bug ID: 38945
Summary: RebelBetting: Collapsing the top arb row reports an
error
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51891
--> https://bugs.winehq.org/attachment.cgi?id=51891
wine-1.7.47-118-ga90592c console output
Expanding then collapsing the top arb row with the +/- button results in an
error, but only if it is the top row. Other rows open and close without
incident.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in. (Login required)
3. Expand the top arb details with the + button.
4. Collapse the top arb details with - button.
5. Error: "We're very sorry but a serious error have occured." [sic]
Nothing new is printed in the console.
Native gdiplus makes no difference.
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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http://bugs.winehq.org/show_bug.cgi?id=18078
Summary: Godfather: game will crash right after copyright notice
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
When i try to start godfather game it will die right after copyright notice
screen.
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https://bugs.winehq.org/show_bug.cgi?id=37916
Bug ID: 37916
Summary: Anno 1602 first CD release (1998) installer fails to
copy file(s)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documenting the issue.
A user in #winehq wanted to install Anno 1602 and it failed for him.
I've investigated some Anno 1602 bugs in the past (bug 13754 for example) but
never encountered this.
I bought the original game cheaply, CD Cover says "Windows 95/98".
Date of files on CD is November, 2001
Installs fine in 32-bit WINEPREFIX using Wine 1.6, 1.7.x
UBISoft provides an installer fix for Windows 2000 and Windows XP, indicating
that the 1998 installer can't work on modern Windows OS (various 'Anno' online
forums mention this).
It's also unlikely that MS provides a shim for this otherwise the installer
would work for Windows 2K/XP users.
UBISoft website: http://anno.de.ubi.com/downloads.php
--- quote ---
ANNO 1602
Win 2000 / Win XP Installationsfix - 1,6 MB (14.12.2001)
--- quote ---
Link is dead, mirror here:
http://www.annomuseum.de/webseiten/SF/download.sunflowers.de/anno1602_windo…
>From the Anno 1602 forums I gathered that the actual (german) error message
might be:
--- quote ---
"Datei kann nicht kopiert werden: Der angegebene Dateiname ist ungültig oder zu
lang. Geben Sie einen anderen Dateinamen an."
--- quote ---
Wine-Staging has a hack/workaround:
https://github.com/wine-compholio/wine-staging/tree/master/patches/shell32-…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24721
Summary: Explorer++ crashes when choosing to view large icons
or extra large icons
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31230)
--> (http://bugs.winehq.org/attachment.cgi?id=31230)
Don't return E_FAIL
To reproduce, set Windows version to Win7 or Vista (otherwise these options are
hidden by the program) and then go to view -> large icons (or extra large
icons). Depending on which of those options is selected, it outputs one of the
following lines:
fixme:shell:SHGetImageList Unsupported image list 2 requested
fixme:shell:SHGetImageList Unsupported image list 4 requested
...then crashes immediately. Hacking SHGetImageList to stop returning a failure
after that fixme prevents the crash.
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http://bugs.winehq.org/show_bug.cgi?id=32104
Bug #: 32104
Summary: KwMusic: crashes during installing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42329
--> http://bugs.winehq.org/attachment.cgi?id=42329
the log of installing
I installed KwMusic(酷我音乐) in wine and it crashed during installing.
my test environment:
- Ubuntu 12.04.1 32bit ;
- Wine 1.5.16 ;
- KwMusic: https://www.dropbox.com/s/ck5pmoc5ls9sk5m/kwmusic2012.exe .
you can reproduce the bug follow:
0. download KwMusic: https://www.dropbox.com/s/ck5pmoc5ls9sk5m/kwmusic2012.exe
1. 'wine kwmusic2012.exe' to begin the installing.
attachment:
kwmusic.log is the log of installing
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http://bugs.winehq.org/show_bug.cgi?id=25138
Summary: Black and White 2 demo crashes on startup
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Download from http://lionhead.com/Games/BW2/Demo.aspx and install.
Decline installing directx9.
For me, the game crashed on startup; the log said
trace:d3d:IWineD3DDeviceImpl_CreateVertexShader Created vertex shader 0x1ad220.
...
fixme:d3dx:D3DXCreateEffectEx (0x132510, 0x5e7ccd5, 1804, (nil), (nil), (nil),
0, (nil), 0x269f214, 0x269f258): semi-stub
fixme:d3dx:ID3DXEffectImpl_DeleteParameterBlock (0x207678)->(0x132510): stub
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
'winetricks d3dx9_36' got rid of the effect stub warnings, but didn't affect
the crash.
'winetricks dinput8' didn't seem to affect the crash.
'winetricks directx9' worked around the problem, and let the game run.
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http://bugs.winehq.org/show_bug.cgi?id=32802
Bug #: 32802
Summary: Janetter fails to start properly and gives an error
saying, "Backend server cannot init"
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://janetter.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atarifanatic(a)gmail.com
Classification: Unclassified
When loading Janetter 4.1.1.0 (can be downloaded at
http://janetter.net/desktop.html) in wine64 mode, the Janetter window shows and
stays at a screen with a spinning wheel, where it is trying to load the client.
Eventually, a message box shows saying "Backend server cannot init" (probably
referring to JanetterSvr.exe?) and upon closing the message box, it continues
to attempt to load.
I am currently using Arch Linux x86_64 with the wine 1.5.22 package.
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https://bugs.winehq.org/show_bug.cgi?id=37217
Bug ID: 37217
Summary: wine builtin iexplore couldn't load local pages
correctly in chinese named folders
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49487
--> https://bugs.winehq.org/attachment.cgi?id=49487
test files (has Chinese characters in the path name)
this bug was found in a finanical securities software.
program downloaded some html/css/img contents from the internet, and show these
contents in a pop window with builtin mshtml. But actually the pop window's
mshtml just load the html file (like index.html), the img/css/js resources were
not loaded.
I tested builtin iexplore and found the same problem.
finally I found there are some Chinese characters in the path. if I remove them
or change them to English characters, It will be all fine.
Please see the test files in attached test.tar.gz. After uncompress it, use
native ie to open index.html, for example:
wine iexplore "file:///c:/测试用/index.html"
if css/js load success, the background color of the window will be black, text
will be white, and you will see "you should see me!" which writen by js. if
failed, you will just see black "Hello World" in a white background.
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http://bugs.winehq.org/show_bug.cgi?id=23033
Summary: Runaway 2 can't run.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: majorandras(a)freemail.hu
Created an attachment (id=28552)
--> (http://bugs.winehq.org/attachment.cgi?id=28552)
The error window.
After I started Runaway 2 : The Dream Of The Turtle, a windows appears with an
error message: DLL not found shell.dll16.dll
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https://bugs.winehq.org/show_bug.cgi?id=36718
Bug ID: 36718
Summary: Mind Manager installation fails
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignas2526(a)gmail.com
Created attachment 48764
--> https://bugs.winehq.org/attachment.cgi?id=48764
Console log
MindJet Mind Manager 14.2.321 fails to install with a message 'Mindjet
MindManager 14 requires the Microsoft .Net Framework version 4.0.30319 or
higher. Please download and install "dotNetFx40_Full_setup.exe" from
Microsoft...'
I've tried clean prefix and I've tried clean prefix with './winetricks dotnet40
corefonts'. It fails in both cases. After installing dotnet40, I've ran
'dotnet_verifier' which told me that my .Net installation is fine.
Any ideas why it fails?
Or at least which debugging options to enable to find out more?
Demo can be downloaded here: http://now.mindjet.com/mm-win-exe-en
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37809
Bug ID: 37809
Summary: C runtime dlls can't link with uclibc (bessel
functions missing)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
Distribution: ---
math.c can be build, but linking fails.
building e.g.:
math.c: In function 'MSVCRT__j0':
math.c:1267:3: warning: implicit declaration of function 'j0'
[-Wimplicit-function-declaration]
return j0(num);
^
math.c:1267:10: warning: incompatible implicit declaration of built-in function
'j0' [enabled by default]
return j0(num);
^
linking:
math.o: In function `MSVCRT__j0':
math.c:(.text+0x1901): undefined reference to `j0'
math.o: In function `MSVCRT__j1':
math.c:(.text+0x1931): undefined reference to `j1'
math.o: In function `MSVCRT__jn':
math.c:(.text+0x1963): undefined reference to `jn'
math.o: In function `MSVCRT__y0':
math.c:(.text+0x19b6): undefined reference to `y0'
math.o: In function `MSVCRT__y1':
math.c:(.text+0x1a3d): undefined reference to `y1'
math.o: In function `MSVCRT__yn':
math.c:(.text+0x1ac8): undefined reference to `yn'
We use the bessel functions unconditionally.
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http://bugs.winehq.org/show_bug.cgi?id=35529
Bug ID: 35529
Summary: Uninstaller: application list doesn't fit
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47441
--> http://bugs.winehq.org/attachment.cgi?id=47441
Screenshot
The list of applications in Wine's Uninstaller doesn't fit in the list box. The
bottom scrollbar obscures the final application, and nothing can be resized.
See screenshot.
Nothing printed in the console.
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http://bugs.winehq.org/show_bug.cgi?id=23639
Summary: iTunes 7.7.1.11 downloading podcasts hang with Wine
1.1.42 in Ubuntu 10.04
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29578)
--> (http://bugs.winehq.org/attachment.cgi?id=29578)
wine C:\\Program\ Files\\iTunes\\iTunes.exe
What I expected to happen is when I install and run iTunes 7.7.1.11 it would
flawlessly install and download iTunes Store podcasts.
What happened instead is that after successfully installing and starting iTunes
GUI, was in middle of downloading podcasts from iTunes Store and it just
stopped downloading. In attached CLI-output.txt it seems to be correlated with
Distnoted.exe failing to launch.
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.42-0ubuntu4
Candidate: 1.1.42-0ubuntu4
Version table:
*** 1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
100 /var/lib/dpkg/status
Downstream bug:
https://bugs.launchpad.net/ubuntu/+source/wine1.2/+bug/605141
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http://bugs.winehq.org/show_bug.cgi?id=16523
Summary: iTunes 8 states registry keys are missing for cd burning
support
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.apple.com/itunes/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When launching iTunes 7 - 8.01 it displays an error stating that cd burning
will not be enabled due to missing registry keys. In iTunes 8.02 it states that
iTunes was improperly installed and cd burning and importing will not function.
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http://bugs.winehq.org/show_bug.cgi?id=9649
Summary: iTunes 7 doesn't recognize iPod
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.apple.com/itunes/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=8051)
--> (http://bugs.winehq.org/attachment.cgi?id=8051)
Console log
Steps to reproduce: two options, actually:
1. Plug an iPod into your computer, and start iTunes.
2. Start iTunes without your iPod plugged in, and after it's running, plug
your iPod in.
Expected behavior: An icon with the text "Juan's iPod" would show up in the
tree view on the left side of the main window.
Actual behavior: no iPod icon.
I'm attaching a log, though these lines are especially suspicious:
fixme:setupapi:SetupDiGetClassDevsW returning empty list
fixme:setupapi:SetupDiEnumDeviceInterfaces 0x145388, (nil),
{53f56307-b6bf-11d0-94f2-00a0c91efb8b}, 0x00000000, 0x7baed8a0
That GUID is GUID_DEVINTERFACE_DISK, defined in ddk/ntddstor.h.
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https://bugs.winehq.org/show_bug.cgi?id=37626
Bug ID: 37626
Summary: Metal Gear Rising Revengeance crashes with page fault
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nioroso_x3(a)hotmail.com
Distribution: ---
Created attachment 50073
--> https://bugs.winehq.org/attachment.cgi?id=50073
Page fault backtrace
Metal Gear Rising Revengeance crashes with page fault.
System is Ubuntu 14.10, using the xorg edgers(Mesa 10.5-devel) and wine ppa,
and with kernel 3.17.3.
Hardware is AMD FX-8320 and Radeon HD 7950.
Steam is running with WINEARCH=win32, no native libraries were installed,
directwrite is disabled.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=35363
Bug ID: 35363
Summary: Several ERRs in WoW when outdoors
Product: Wine
Version: 1.7.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
The following spams when outdoors (easy to test in stormwind)
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine-multimedia/dlls/wined3d/state.c / 1572
err:d3d:wined3d_debug_callback 0x886c0: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
(Filed for Stefan)
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http://bugs.winehq.org/show_bug.cgi?id=34701
Bug #: 34701
Summary: Sound choppy and slow game responses in most Steam
games
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidygus(a)yahoo.com
Classification: Unclassified
I'm having a problem playing some of my steam games with choppy sound and very
slow responses.
Hardware is an intel i5 3750k overclocked to 4.2ghz, USB MS LifeChat headset.
OS is Mint 15 Olivia (64bit)
In particular the problem is manifested in GTA IV, Mass effect 2 and papers
please. PP is hardly playable with the sound stuttering and the game it's self
grinding along as if I was playing on an amiga.
At first wine was using the pulseaudio driver so I got it to switch to the alsa
driver but they both have the same effect.
I stared Papers please with these debug options :
WINEDEBUG="+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio"
And the output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=33247
Bug #: 33247
Summary: StarCraft II: HotS crash random after a while
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Classification: Unclassified
Reported by many people in appdb discussion for me is
Both for 1.5.24 and 1.5.26 i'm experiencing crashes.
Log always is in the same place when crash. It ends with
Request Issued: POST /game/s2_ruru
{"region":"EU"}
Response: 200
{}
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event:
Full log: pastebin.com/d0baF2Rn
Other reports:
- Set VideoMemorySize=1024 (even though my card has 2GB), and lowered texture
quality to Max (not Ultra), and was able to play though several missions
without crashing.
- Lovering texture details from Ultra to Medium seems to help delaying the
crash but not to avoid it.
- is your GPU set to Adaptive or Max Performance? SC2 has issues with dynamic
frequencies, so i switched from Adaptive to Max Performance and that seems to
have helped a lot.
i haven't crashed yet since doing it. hope it holds.
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http://bugs.winehq.org/show_bug.cgi?id=33216
Bug #: 33216
Summary: Fallout New Vegas freezes at "dsoundrender.c:
DSoundRenderImpl.csFilter"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Classification: Unclassified
Created attachment 43942
--> http://bugs.winehq.org/attachment.cgi?id=43942
Crash message of "FalloutNV.exe".
FNV crashes reproducibly when playing the ending of the "Old World Blues"
add-on. I played around with some of the settings of the game, like disabling
sound, but to no avail.
Please see the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9484
Summary: Program refuses to run because of ProtectCD/ProtectDISC
copy-protection
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=7825)
--> (http://bugs.winehq.org/attachment.cgi?id=7825)
+all trace
Mathetrainer is a german educational software. It installs fine on Wine, but
after starting it insists on inserting the original CD in the CD drive although
it is in the drive. A scan of the main executable with a copy protection
scanner reveals
Scanning -> c:\Programme\Klett\Mathetrainer 5\Mathetrainer.exe
File Type : Exe, Size : 1231923 (012CC33h) Bytes
-> File has 46094 (0B40Eh) bytes of appended data starting at offset 0121825h
[!] Protect DiSC v6.2 - v6.8 (Build 12-07-2005) detected !
[!] exact version: Protect DiSC v6.2.5 !
[!] protection level: Basic
According to
http://www.cdmediaworld.com/hardware/cdrom/cd_protections_protectcd.shtml this
protection also refered as ProtectCD is a commonly used protection scheme.
Other titles like "Need For Speed" and "Quake 3" make use of this protection
scheme too.
The application Mathetrainer seems to be based on Delphi and flash would
probably run if the copy protection check would succeed on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=38333
Bug ID: 38333
Summary: Adobe Creative Cloud setup encounters serious error
and needs to close
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonzalodangelo(a)yahoo.com
Distribution: ---
Created attachment 51173
--> https://bugs.winehq.org/attachment.cgi?id=51173
backtrace windows 7
I have downloaded the adobe creative cloud installer wich during its
installation will return error and will not install. I have tested the
installer under windows seven, windows 8 and xp, all of them fail.
I have saved the backtrace files for windows 7 and windows 8, backtrace2 and
backtrace 3 respectively, I have attached to this ticekt.
Thank you for any guidance you can provide me with.
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http://bugs.winehq.org/show_bug.cgi?id=29941
Bug #: 29941
Summary: Microsoft Project 2010 Professional fails to install
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
When trying to install MS Project Professional 2010 the installation fails
halfway with the installer displaying 'Microsoft Project Professional 2010
encountered an error during setup' .
I am able to validate the installation key online, select 'Install now', and at
about 50% during the installation part the error is shown.
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http://bugs.winehq.org/show_bug.cgi?id=27943
Summary: iTunes 10.4 (64 bit): doesn't run, incomplete install
?
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35745)
--> (http://bugs.winehq.org/attachment.cgi?id=35745)
installation log
It installs. But when you run it, it either reports, that components aren't
installed, or it hangs.
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http://bugs.winehq.org/show_bug.cgi?id=30449
Bug #: 30449
Summary: GDIPaint does not paint (works with native gdiplus)
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 39806
--> http://bugs.winehq.org/attachment.cgi?id=39806
screenshot with builtin gdiplus
Doodle is a basic paint package in GDI+
Project page with source and binary:
http://www.codeproject.com/Articles/1160/Doodle-a-basic-paint-package-in-GDI
Press LMB and moving the mouse does not paint at all:
0024:fixme:gdiplus:GdipDrawLineI graphics object has no HDC
The window background is wrong (unimplemented hatch style 45),
but that's for a different bug.
Infopage for GDIplus Hatch Styles with examples:
http://www.mitov.com/wiki/index.php?title=Enum_IGDIPlus.TGPHatchStyle
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http://bugs.winehq.org/show_bug.cgi?id=21530
Summary: Tooltip message TTN_NEEDTEXT not being sent to
application
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Created an attachment (id=25937)
--> (http://bugs.winehq.org/attachment.cgi?id=25937)
Example program to show tooltip failure on wine.
In a Win32 .c program, the TTN_NEEDTEXT is normally sent when text is needed
for the display of a toolbar tip message. Wine does not send this message. I
have included a sample Microsoft program that will clearly show the
TTN_NEEDTEXT message is sent on all Microsoft based computers, but not on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=38073
Bug ID: 38073
Summary: GdipDrawPath graphics object has no HDC ( graphical
glitches in Adobe Premiere Pro)
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 50722
--> https://bugs.winehq.org/attachment.cgi?id=50722
gdiplus trace log sample (Adobe Premiere Pro CS3)
Current GDIPlus library functionality makes some program windows to be rendered
in a wrong way or not rendered at all (black areas). One affected program is
Adobe Premiere Pro CS3. See sample images provided.
Terminal output (without tracing):
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
fixme:gdiplus:GdipDrawPath graphics object has no HDC
Trace log is provided as an attachment, too.
Some practical examples described below.
Bug example 1:
If you right click to get a popup settings window in the program, the window is
black until you move your cursor on it. Cursor movement makes features such as
texts inside the popup window rendered correctly (though the popup window
borders still stay black). This is repeatable every time.
Bug example 2:
If you shrink the main application window (do not minimize it to the toolbar)
and then maximize it again, some features which were previously rendered
correctly, are now either unrendered (black areas) or rendered in a wrong way.
Bug example 3:
Wrong GUI rendering leads also to partially or completely disabled
functionality in Premiere Pro, such as:
Video & audio tracks are not rendered correctly in the timeline sequence. You
can't see important information of your project audio/video tracks on the left
side as you normally would do, thus preventing you to change any settings
relevant to the tracks themselves.
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http://bugs.winehq.org/show_bug.cgi?id=23757
Summary: Free Pascal 2.4.0 segfaults on Wine 1.2
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saempylae(a)gmail.com
I downloaded the Free Pascal 2.4.0 installer (file fpc-2.4.0.i386-win32.exe)
and installed it. Running:
wine C:\\FPC\\2.4.0\\bin\\i386-win32\\fp.exe
from the command line results in a segmentation file.
Attaching a log extracted using:
WINEDEBUG=+all wine C:\\FPC\\2.4.0\\bin\\i386-win32\\fp.exe > fp.out 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=37741
Bug ID: 37741
Summary: Photoshop CS4 crashes
Product: Wine
Version: 1.7.32
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seann.giffin(a)gmail.com
Distribution: ---
Created attachment 50254
--> https://bugs.winehq.org/attachment.cgi?id=50254
Backtrace from "Add Text" crash
When creating an image, Photoshop CS4 crashes when attempting to use various
layer related functions (in this case, add text to layer).
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https://bugs.winehq.org/show_bug.cgi?id=37514
Bug ID: 37514
Summary: Photoshop CS6 crash on File - New
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gosha.say(a)gmail.com
Distribution: ---
Created attachment 49924
--> https://bugs.winehq.org/attachment.cgi?id=49924
backtrace.txt
Ubuntu 14.04
Intel® Core™ i5-3470 CPU @ 3.20GHz × 4
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https://bugs.winehq.org/show_bug.cgi?id=37696
Bug ID: 37696
Summary: Adobe Reader 11 edit file error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrus(a)life.pl
Distribution: ---
Created attachment 50176
--> https://bugs.winehq.org/attachment.cgi?id=50176
Adobe Reader Problem
Adobe Reader 11 edit file error
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http://bugs.winehq.org/show_bug.cgi?id=36988
Bug ID: 36988
Summary: CANNOT USE ADOBE READER WITH FILLABLE FIELDS AND
DIGITAL SIGNATURES
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: ddrraaqqll(a)gmail.com
Created attachment 49128
--> http://bugs.winehq.org/attachment.cgi?id=49128
BACKTRACE.TXT FROM WINE AFTER CRASH
FILLABLE AND DIGITAL SIGNABLE PDF CRASHES UNDER WINE
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http://bugs.winehq.org/show_bug.cgi?id=32283
Bug #: 32283
Summary: Adobe Reader XI crashes on opening interactive form
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles(a)mcevoy.com
Classification: Unclassified
Created attachment 42606
--> http://bugs.winehq.org/attachment.cgi?id=42606
Backtrace
Installs fine (albeit no protected mode) and opens simple documents but crashes
when a complex interactive document is opened.
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http://bugs.winehq.org/show_bug.cgi?id=34680
Bug #: 34680
Summary: Photoshop CS6 crashes whenever I open PSD
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roseblood(a)gmail.com
Classification: Unclassified
Photoshop crashes whenever I try to open a PSD file. Regardless of the file or
its location
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http://bugs.winehq.org/show_bug.cgi?id=25835
Summary: Adobe Reader X crashes when opening complex pdf
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.crackjack(a)spamgourmet.com
When opening a test file from http://www.dor.state.wi.us/wi_efile/index.html
Adobe Reader X crashes
log file attached
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http://bugs.winehq.org/show_bug.cgi?id=24976
Summary: Wine Adobe Photoshop Elements 8.0 crashes on
Photomerge
Product: Wine
Version: 20050930
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivor(a)sarifu.com
Photoshop Elements 8.0, free trial download from:
https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop_elements&loc…
The following errors occur after install:
Error message pop-up when Editor first clicked from the elements Welcome Screen
" The Program PhotoshopElementsEditor.exe has encountered a serious problem and
needs to close... this can be caused by a problem in the program or a
deficiency in wine..." On the second attempt the Elements Welcome Screen
crashes and, after a minute long wait, the Editor opens.
All Photomerge functions cause the Elements to crash (File>New>Photomerge>)
using Ubuntu 10.10, wine 1.3.5
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http://bugs.winehq.org/show_bug.cgi?id=9408
Summary: Irfanview cannot scan images
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.irfanview.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
This is different from bug 9406.
With the sane test backend, Irfanview still crashes when attempting to scan.
The test backend works just fine with Picasa though.
To scan, select File -> Acquire/batch scanning. You can bypass bug 9404 by
removing gphoto2.ds.so.
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http://bugs.winehq.org/show_bug.cgi?id=31994
Bug #: 31994
Summary: AquadelicGT: Socket error, code=10013
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starous(a)volny.cz
Classification: Unclassified
Created attachment 42173
--> http://bugs.winehq.org/attachment.cgi?id=42173
Wine log - WINEDEBUG="-all,+winsock"
Hello,
I am trying to play AquadelicGT game under wine for long time - the game works
fine approx. from version 1.5.8 in single player mode if msxml4.dll is replaced
by native Windows DLL (As I wrote in AppDB -
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18692 ).
But the game is still not working in multiplayer mode - there is displayed
message box "Socket error, code=10013" and game freezes every time when I try
to start "Join multiplayer game".
First I thought it can be related to CAP_NET_RAW problem - I tried set this
capability to game EXE files - Launcher.exe and Run.exe - but this does not
help.
Then I found bug 7929 - it looks similarly like my problem, so I waited for fix
of this bug. Bug 7929 was fixed in latest release 1.5.15, so I tried it today -
but the problem is still the same.
Wine log with debug setting WINEDEBUG="-all,+winsock" is included in
attachment.
(Note: The game itself is Run.exe file - but it (probably) cannot be started
directly, it is started via Launcher.exe file.)
Best regards,
Ales
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http://bugs.winehq.org/show_bug.cgi?id=30465
Bug #: 30465
Summary: BridgeCentral: Invalid floating point operation in
mozjs.dll (fldcw in JSDOUBLE_IS_INT32)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: u.dickow(a)gmail.com
Classification: Unclassified
When BridgeCentral 2.2.3 is logged in to a club database on the Internet, it
will be fatally hit by an "Invalid floating point operation" dialog box after
at most (and often exactly) 9 minutes of operation, i.e. 9 minutes after
opening of the main window displaying the very simple web page
http://bridge.dk/bridgecentral/nyheder/Welcome/Welcome.html . When you press
OK to the dialog box, the application is either completely confused and
unusable, or it immediately crashes with 2 more dialog boxes about Access
violation in mozjs.dll for read of an address, and the general wine "Serious
problem" box. The crash happens completely reproducibly if you just let the
application wait at the Welcome window after login and don't touch it.
"Unfortunately" (from a debugging point of view) the bug does _not_ appear when
BridgeCentral 2.2.3 uses only a local database, without any Firebird TCP
connection. So although anyone can download BridgeCentral from
http://bridgecentral.dk/ , you cannot easily reproduce the bug without being a
privileged member of a Danish DBf bridge club.
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http://bugs.winehq.org/show_bug.cgi?id=35721
Bug ID: 35721
Summary: Black and White: Unhandled page fault on read access
to 0x00000138 at address 0x37f204
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 47710
--> http://bugs.winehq.org/attachment.cgi?id=47710
Complete output from wine runblack.exe
When trying to run Black and White on wine 1.7.13 it crashes when starting with
the following error:
wine: Unhandled page fault on read access to 0x00000138 at address 0x37f204
(thread 003e), starting debugger...
This does NOT happen when using wine 1.7.5.
My computer takes forever just to build one version of wine so I haven't had
the time for regression testing yet. If someone could do it for me I would be
very thankful.
Attached is the complete output from `wine runblack.exe`.
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http://bugs.winehq.org/show_bug.cgi?id=30762
Bug #: 30762
Summary: msxml3/domdoc tests flaky
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
ca48dac8821e128db8991dc54b4dedc8c321e816 and
9c0486d7a802c2f618a56a2074c5d790d329e3cf
both seem to have introduced some flaky tests in msxml3/domdoc.
Here's the result of 455 runs in a loop on ubuntu 12.04 (though I
also saw these on Centos 6):
342 domdoc.c:11537: Test failed: got L"http://blahblah.org"
342 domdoc.c:11542: Test failed: got L"http://blah.org"
350 domdoc.c:11647: Test failed: got L"http://blahblah.org"
350 domdoc.c:11652: Test failed: got L"http://blah.org"
3 domdoc.c:2098: Test failed: can't create file
C:\users\dank\Temp\leading_spaces.xml: 32
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http://bugs.winehq.org/show_bug.cgi?id=28578
Bug #: 28578
Summary: Editing a wiki page strips out carriage returns from
all preformatted text on that page
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
This most recently happened with the Regression Testing page (bug 28575), but
I've seen it before on other pages: carriage returns are removed from
preformatted text, even if that part is not edited directly, and the
preformatted text turns into an unreadable mess. It used to be possible to
avoid this by staying in GUI mode and not previewing, but that seems to no
longer work.
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http://bugs.winehq.org/show_bug.cgi?id=33470
Bug #: 33470
Summary: Don't allow to create wiki pages with external links
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
CC: dimi(a)lattica.com
Classification: Unclassified
Just have a look at http://wiki.winehq.org/RecentChanges, it really starts
to take quite a bit of an effort to clean Wine wiki from spam.
Apparently, spammers can't be stopped by keywords listed in the stop list
http://wiki.winehq.org/LocalBadContent, and that's another problem.
Disallowing to create wiki pages with external links is considered main and
very efficient way to stop wiki spam, there are many resources explaining how
to do that for various wiki engines.
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https://bugs.winehq.org/show_bug.cgi?id=37105
Bug ID: 37105
Summary: PortableApps 11.2 - Chrome 36 crashes on startup
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: grendal74.geo(a)yahoo.com
Created attachment 49327
--> https://bugs.winehq.org/attachment.cgi?id=49327
Unhandled exception: unimplemented function USERENV.dll.GetAppliedGPOListW
chrome Version 36.0.1985.143 crashes (does not load) . It is a portable app
http://portableapps.com/apps/internet/google_chrome_portable
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https://bugs.winehq.org/show_bug.cgi?id=35697
Bug ID: 35697
Summary: Comodo Dragon, can't start.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giorgosk67(a)gmail.com
Comodo Dragon can be installed, but can't be run.
My system is Open SUSE 13.1 x64 KDE.
Comodo Dragon can be download from here:
http://www.comodo.com/home/browsers-toolbars/browser.php
DragonSetup.exe SHA1: ded820f6e3f8e9b43b124138d53081ed6d54c43b
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https://bugs.winehq.org/show_bug.cgi?id=37791
Bug ID: 37791
Summary: Midnight castle: unhandled exception on exit
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lainme993(a)gmail.com
Distribution: ---
Created attachment 50335
--> https://bugs.winehq.org/attachment.cgi?id=50335
Terminal output
There is no problem in launching and running the game. But when I exit it, an
error window appears and the terminal shows an unhandled exception occurs.
Here is the download link of the game (It will first install a game manager):
http://www.bigfishgames.com/download-games/25388/midnight-castle/index.html
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https://bugs.winehq.org/show_bug.cgi?id=37760
Bug ID: 37760
Summary: Several .Net applications fail under wine-mono with
System.TimeZoneNotFoundException
Product: Wine
Version: 1.7.33
Hardware: x86
URL: http://dlm.cypress.com.edgesuite.net/akdlm/downloadman
ager/software/PSoCDesignerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I noticed this in
http://dlm.cypress.com.edgesuite.net/akdlm/downloadmanager/software/PSoCDes…
while looking at bug 31369, but it's also been reported in bug 28177 (and I
recall seeing it in some other applications, but I don't have a note of which
ones they were).
Native .Net via winetricks works around it. (dotnet20sp2 in the case of PSoC
Designer)
Unhandled Exception:
System.TimeZoneNotFoundException: Exception of type
'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TimeZoneNotFoundException: Exception
of type 'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
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http://bugs.winehq.org/show_bug.cgi?id=15984
Summary: Black and White: crashes with page fault on temple
completion
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Created an attachment (id=17170)
--> (http://bugs.winehq.org/attachment.cgi?id=17170)
log of entire Black and White run
Black and White runs pretty well (some textures are black) up until completion
of the temple at which point it appears to hang. I've logged the entire run
from start to the hang. The apparent hang appears to be due to an exception,
specifically:
wine: Unhandled page fault on read access to 0xffffffff at address 0x7deff986
(t
hread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7
deff986).
Full details are in the attached log file.
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http://bugs.winehq.org/show_bug.cgi?id=22545
Summary: ubuntu user
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27652)
--> (http://bugs.winehq.org/attachment.cgi?id=27652)
error appears when WinDVD starts in terminalmode
When WinDVD starts, it can find entree SQPlus.dll this file do exist in the
folder.
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http://bugs.winehq.org/show_bug.cgi?id=22210
Summary: HTML-Kit Tools trial installer produces an error
message in Win7 mode
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://www.html-kit.com/tools/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27103)
--> (http://bugs.winehq.org/attachment.cgi?id=27103)
Terminal output
If the installer for the trial version of HTML-Kit Tools is run with Wine's
Windows version set to Windows 7, it produces an error dialog after creating
shortcuts:
IPropertyStore::SetValue failed, code 0x80004002
After this, the installer doesn't offer to start the program automatically, but
there appears to be no other impact on the installation. (That may not be
related to this message anyway for all I know.) This doesn't happen in
WinXP/Vista/2k mode.
This is a .NET app, but the installer doesn't seem to use it; behavior is the
same whether the .NET Framework is installed or not.
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http://bugs.winehq.org/show_bug.cgi?id=31630
Bug #: 31630
Summary: BlueStacks App Player fails to install
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.bluestacks.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
Classification: Unclassified
Created attachment 41596
--> http://bugs.winehq.org/attachment.cgi?id=41596
Unhandled exception backtrace
After running the BlueStacks Install Wizard (
BlueStacks_HD_AppPlayerPro_setup_REL.msi ), accepting the license agreement and
starting the installation the following dialog appears: "Program Error
The program rundll32.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.".
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http://bugs.winehq.org/show_bug.cgi?id=20958
Summary: Photoshop CS4 fails to install in Vista mode
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25124)
--> (http://bugs.winehq.org/attachment.cgi?id=25124)
Screenshot
In Vista mode, Photoshop CS4's setup stops doing anything. The setup is
responsive, but there are no buttons and closing isn't possible due to Bug
19571. Setup has to be killed.
To get this far, need to workaround Bug 18070.
Attached screenshot shows the point in which the installation stops.
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http://bugs.winehq.org/show_bug.cgi?id=20954
Summary: Adobe CS4 installer crashes when going back, then
continuing
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25119)
--> (http://bugs.winehq.org/attachment.cgi?id=25119)
wine-1.1.34-99-g8da7a00 console output
To recreate:
1. Run setup.
2. Click "I wish to trial..." and click next.
3. At the license screen click back.
4. Click next again.
Setup causes a page fault and has to be killed.
Backtrace:
=>0 0x7b73d27f call_cp_func+0x55(disp=(nil), dispid=-600)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:771] in mshtml (0x0033e634)
1 0x7b73d95d call_event_handlers+0x519(doc=0x3f55218, event_obj=0x110276f8,
event_target=0x4421a68, cp_container=0x3ec1390, eid=EVENTID_CLICK,
this_obj=0x3f5524c) [/home/test/wine-git/dlls/mshtml/htmlevent.c:867] in mshtml
(0x0033e6f4)
2 0x7b73de2e fire_event+0x3a4(doc=0x3f55218, eid=EVENTID_CLICK,
target=0x412eab4, nsevent=0x12222a24)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:934] in mshtml (0x0033e764)
3 0x7b77e334 handle_htmlevent+0x1b4(iface=0x3f553b8, event=0x12222a24)
[/home/test/wine-git/dlls/mshtml/nsevents.c:292] in mshtml (0x0033e7d4)
Tested in latest git.
Obvious workaround: don't click back.
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http://bugs.winehq.org/show_bug.cgi?id=20436
Summary: Toolbars in Photoshop CS3 do not render correctly with
wine's gdiplus
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mareko(a)mit.edu
Created an attachment (id=24261)
--> (http://bugs.winehq.org/attachment.cgi?id=24261)
Image showing the toolbars rendered incorrectly
When using wine's gdiplus, Photoshop CS3's toolbars are completely broken (see
attached screenshot). Things are slightly better when using a version of
gdiplus from windows (see second screenshot).
While photoshop cs3 is not easy to install currently (there is a bug that
prevents the setup from installing), there are workarounds to get the setup
going so it might be time to start fixing photoshop itself.
Note: I was able to install it using "winetricks msxml6 gecko vcrun2005 ie6"
and the attached patch (forward ported from the patch offered on
http://bugs.winehq.org/show_bug.cgi?id=18070) applied to
47ec8ab0f3fcd66e0a9b8000b0826066a7bdca8a.
Thank you!
Diffident
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http://bugs.winehq.org/show_bug.cgi?id=19572
Summary: Photoshop CS4's installer's Quit window has no buttons
most of the time
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22809)
--> (http://bugs.winehq.org/attachment.cgi?id=22809)
Quit window
Adobe Photoshop CS4's intaller has a Welcome screen with a Quit button, but
clicking on Quit brings up a window with no buttons (screenshot attached) most
of the time...
Trying the same thing a number of times is eventually successful in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=19571
Summary: Photoshop CS4 can not be closed with the X button
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Adobe Photoshop CS4 brings up a Welcome screen during installation.
Normally, clicking on the X at the top-right of any window closes it. This
does not work for CS4's installer.
Clicking on the X prints a new line in the console, but does nothing:
fixme:mshtml:HTMLWindow2_execScript (0x2536c30)->(L"if(gWizardControl)
gWizardControl.NavCancel();" L"javascript" 0x33f6b0)
Workaround is native IE6.
Testing native jscript and mshtml separately is not possible due to other
errors.
Workaround to Bug 18070 required to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=15584
Summary: Adobe Dreamweaver CS3: Cancel button in the installer
does nothing
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you press the cancel button during the installation wont happen anything.
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http://bugs.winehq.org/show_bug.cgi?id=15582
Summary: Adobe Dreamweaver CS3 Installer crash if you reject the
license
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16585)
--> (http://bugs.winehq.org/attachment.cgi?id=16585)
Console output
The summary says everithing. Tested in Wine Ubuntu 8.10.
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http://bugs.winehq.org/show_bug.cgi?id=15583
Summary: Adobe Dreamweaver CS3 Installer looks really bad
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16586)
--> (http://bugs.winehq.org/attachment.cgi?id=16586)
Screenshot
Buttons are misplaced, and shows extra symbols. And also, the fonts in the
installer are rendered really bad.
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https://bugs.winehq.org/show_bug.cgi?id=37681
Bug ID: 37681
Summary: add required windows files for accessibility and
screen reader support along with NVDA screen reader
microsoft sapi5 with ESpeak.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshknnd1982(a)gmail.com
Distribution: ---
It is currently very difficult for visually impaired people who use screen
readers to install and use applications in wine. Please add a winetricks
package that installs microsoft accessibility components, installs and enables
the NVDA screen reader with speech. make it somehow so whenever say you are
visually impaired when ever you run something in wine NVDA will talk so people
can use whatever windows apps they want with the free NVDA screen reader.
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=14721
Summary: cannot host multiplayer games for Giants Citizen Kabuto,
DirectPlay Failed to Initialize (Code 80040111)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liebundartig(a)freenet.de
I installed Giants: Citizen Kabuto and the 1.4 patch it works like a charm.
However, when trying to host multiplayer games gives an error screen. That is
white background and text (that is below) in 3 blue boxes.
--8<--
Giants Citizen Kabuto
Wintry Cool Game Error Screen
DirectPlay Failed to Initialize (Code 80040111). Is DirectX Version 8 or better
installed?
Enter to Continue
Escape to Exit Game
--8<--
Both keys do not seem to work. I have to kill the program.
I have not used native DLLs or changed any other setting in Wine after
installation of wine.
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