http://bugs.winehq.org/show_bug.cgi?id=31999
Bug #: 31999
Summary: program crashes when selecting the word fall away in
the program Scripture Direct.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom.in.okinawa(a)gmail.com
Classification: Unclassified
When selecting the word in Hebrews 6:6 "forsaken", and in 2 Tim 1:15 "fall
away" the program crashes. All the other words in the Scripture Direct program
work fine.
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http://bugs.winehq.org/show_bug.cgi?id=18703
Summary: Gizmo5: crashes on call start if dsnoop is used as
audio input
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://gizmo5.com/pc/download/#gizmo31
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: novakyu(a)novakyu.net
If dsnoop is set to audio input device, using the following .asoundrc:
pcm.dmixed { type dmix ipc_key 1024 slave { pcm "hw:2,0" } }
pcm.dsnooped { type dsnoop ipc_key 2048 slave { pcm "hw:2,0" } }
pcm.asymed { type asym playback.pcm "dmixed" capture.pcm "dsnooped" }
pcm.!default { type plug slave.pcm "asymed" }
Gizmo5 crashes on call attempt with error message "fixme:wave:widRecorder
Recovering from XRUN!" (full strace output attached).
It works fine if instead of 'capture.pcm "dsnooped"', 'capture.pcm "hw:2,0"' is
used for audio input.
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https://bugs.winehq.org/show_bug.cgi?id=36531
Bug ID: 36531
Summary: Cannot use menubar buttons in Mojang's Scrolls
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamdawe(a)gmail.com
Created attachment 48619
--> https://bugs.winehq.org/attachment.cgi?id=48619
my entire log of running scrolls in wine
Once you login to Scrolls (from the guys that made Minecraft) you cannot do
anything else, buttons are unresponsive.
This is in a clean wine install.
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http://bugs.winehq.org/show_bug.cgi?id=35852
Bug ID: 35852
Summary: Sound plays too fast, alsa underruns
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan-vola(a)hotmail.com
Created attachment 47867
--> http://bugs.winehq.org/attachment.cgi?id=47867
Log of the audio during bug
When playing Guild Wars 2, occasionally the sound will bug out and start
playing the audio extremely quickly (2 to 5 times as fast by the sound of it)
with a lot of static.
Pavucontrol shows the "ALSA plug-in [wine-preloader]" being recreated very
quickly (It flickers into and off the window, looks like it's being recreated
every time)
wineserver -k doesn't fix it
The only way to stop it is to kill pulseaudio and start again. This requires
restarting any other program playing audio (Not the most useful workaround)
I've attached the output of this command from when the bug was happening:
WINEDEBUG="+alsa,+sound" wine Gw2.exe -dx9single 2>&1 | tail -n 1000 >
gw2audio.log
(The final line is where I stopped it with xkill)
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http://bugs.winehq.org/show_bug.cgi?id=16614
Summary: Babylon 7: Main window is a small empty box
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2benny(a)gmail.com
Created an attachment (id=18170)
--> (http://bugs.winehq.org/attachment.cgi?id=18170)
Shell output for Babylon 7 on wine-1.1.11
In Babylon 7 the main window either in trail mode or normal is a small empty
box, this makes the program useless.
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http://bugs.winehq.org/show_bug.cgi?id=16925
Summary: Star Trek: Borg does not run
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hatta(a)softhome.net
Created an attachment (id=18690)
--> (http://bugs.winehq.org/attachment.cgi?id=18690)
console output of borg.exe
This is an old interactive movie for windows 95. It installs fine.
Runborg.exe fails silently. Borg.exe outputs a short error message (attached)
and quits. Credits.exe gives the same error. The key line seems to be:
wine: Call from 0x7b844e30 to unimplemented function
msvcrt20.dll.??0ostrstream@@QAE@PADHH@Z, aborting
Any clues? Need more info? Unfortunately, there doesn't seem to be a demo for
this game.
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http://bugs.winehq.org/show_bug.cgi?id=29412
Bug #: 29412
Summary: Right click on system tray icon not work with Qt
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, the right click on system tray icon don't show menu under wine with Qt
4.8 (work under windows).
Example application:
http://files.first-world.info/ultracopier/tp/Ultracopier-0.3.0.0-portable-w…
Thanks to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=32672
Bug #: 32672
Summary: Rainbow Six: Only the sky is rendered
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Created attachment 43103
--> http://bugs.winehq.org/attachment.cgi?id=43103
Screenshot of the bug
When playing Rainbow Six the 2D interface is rendered correctly, but the 3D is
not, all you see is the sky (see the screenshot).
Also, the planning interface (which is 3D) is completely blue.
The terminal is flooded with:
fixme:ddraw:d3d_device7_SetClipStatus iface 0x192660, clip_status 0x32f9b8
stub!
Also, when you fire, this line is printed:
fixme:d3d:state_stippleenable Render state WINED3D_RS_STIPPLEENABLE not
implemented yet.
Tested on a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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http://bugs.winehq.org/show_bug.cgi?id=31338
Bug #: 31338
Summary: Max Payne 2 shows white screen and nothing else
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Classification: Unclassified
When starting Max Payne 2 (The Fall of Max Payne) from Steam after the video
mode selection and the initial logo the entire screen goes white and stays
white. The Steam in-game popup appears at the bottom right, but there is no
text, only white boxes, and when the game gets to what is presumably the
initial menu all that is visible apart from the white screen is three small
greyish rectangles. Nothing appears to work.
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http://bugs.winehq.org/show_bug.cgi?id=36205
Bug ID: 36205
Summary: TrySim v5.0 demo doesn't exit cleanly (crashes/hangs
on exit)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.trysim.de/de/downloads/tsdemogl.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 48327
--> http://bugs.winehq.org/attachment.cgi?id=48327
terminal output
When you close the application (Projekt -> Beenden) it doesn't shut down but a
crash occurs. Winedbg starts but never terminates and no backtrace is
generated. I can't get a backtrace even if I launch TrySim.exe with 'wine
winedbg TrySim.exe'.
Fedora 20 x86
wine-1.7.17-148-g2e5cb7a
TrySimSetup.exe
md5sum 42d8aca0ada4ca25fe474638027a323a
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https://bugs.winehq.org/show_bug.cgi?id=39364
Bug ID: 39364
Summary: LFS.exe (Live for Speed) crash on copy/paste (Ctrl+C)
operation on chat history
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuel.rakitnican(a)gmail.com
Distribution: ---
LFS.exe (Live for Speed) crash on copy/paste (Ctrl+C) operation on chat
history.
Steps to reproduce:
1. Open chat message window (T) and use arrow up on keyboard to select previous
message.
2. Copy message with Ctrl+C
3. Paste message into some other application outside wine
More info:
https://www.lfs.net/forum/post/1877157#post1877157
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http://bugs.winehq.org/show_bug.cgi?id=29174
Bug #: 29174
Summary: L2German.net: Lineage II installer crashes
Product: Wine
Version: 1.3.33
Platform: x86-64
URL: http://forum.l2german.net/etc/l2german_setup16.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Classification: Unclassified
Download the installer from the URL linked.
It downloads some files into the specified directory (I have chosen C:\L2) and
then starts lineageii.exe and then it crashes in ieframe.
Tested with wine version 1.3.33 in a clean wine prefix.
(http://www.l2german.net is a German private server).
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http://bugs.winehq.org/show_bug.cgi?id=36690
Bug ID: 36690
Summary: Rockman 7FC has issues with Shade Man Easter Egg
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Due to an unimplemented function, this game crashes when entering Shade Man's
Level.
fixme:time:GetCalendarInfoW Unimplemented caltype 3
fixme:time:GetCalendarInfoW Unimplemented caltype 4
The issue is that there is a time sensetive Easter Egg in Shade Man's level.
Triggered properly, the game says: Mystery! The Horror! Music from Ghost and
Goblins plays when you enter Shade Man's level.
Only because of this issue, the game throws a Divide by Zero issue, and boots
you out. So you can play all the other Robot Masters except for Shade Man.
Making the game not completable. All other robot Master levels are playable.
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http://bugs.winehq.org/show_bug.cgi?id=35630
Bug ID: 35630
Summary: SHCreateSessionKey is unimplemented
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gonzomdx(a)gmail.com
While testing the new upcoming shell from ReactOS I found out that the
following function is unimplemented: SHCreateSessionKey()
I know that you don't like to use ROS Code but maybe this would be usefull:
http://doxygen.reactos.org/d4/d5c/base_2shell_2explorer_2services_2startup_…
I also attached a Backtrace for the case that there is something else wrong
too.
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http://bugs.winehq.org/show_bug.cgi?id=24519
Summary: Fractal Time!: cannot select an area in the generated
image to zoom in
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://webs.ono.com/fractaltime/application/Fractal%20
Time.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Fractal Time! is a freeware fractal generator.
I cannot use the mouse to select an area in the generated image to zoom in. In
Wine there are two windows opened when you generate a new fractal. One of them
is completely black, the other one displays the actual image but cannot be
activated (the window title is always greyed out).
In Windows only one window is opened which shows the image and the mouse can be
used to draw a rectangle and zoom in. That's not working in Wine.
How to reproduce the issue:
1. Unzip the application then run it. Make sure you're running it in Wine's
fullscreen mode; in virtual desktop mode the various windows in the application
are drawn behind the main window.
2. Click on Generation >> New in the Control window; a new fractal is
generated.
3. Now you should be able to draw a rectangle on the generated image,
highlighting an area to zoom in but that's ineffective in Wine.
There's no a single line in the terminal while running the application.
The same behaviour in Wine-1.0.1.
Fedora 13
Wine-1.3.3 was compiled from source
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http://bugs.winehq.org/show_bug.cgi?id=20569
Summary: Winamp's next page in the shoutcast radio/tv list
doesn't respond
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.winamp.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hello.adri(a)gmail.com
When you click the next page in the Shoutcast Radio or Shoutcast TV listing,
nothing happens, it doesn't respond.
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http://bugs.winehq.org/show_bug.cgi?id=35281
Bug ID: 35281
Summary: KCleaner hangs up in system tray
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 47062
--> http://bugs.winehq.org/attachment.cgi?id=47062
WINEDEBUG=+relay on wine-1.7.8-69-gcc978c9
Steps to reproduce:
1) remove ~/.wine
2) wine KCleaner.exe
Behaviour:
Application goes to system tray and cannot be recovered from there.
Expected behaviour:
Application should show its main window.
Terminal output:
fixme:systray:wine_notify_icon unhandled tray message: 4
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http://bugs.winehq.org/show_bug.cgi?id=22671
Summary: Gestan does not run
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hi everybody,
I'm trying to use Gestan (http://www.ics-informatique.com/html/gestan.html) but
it's not running.
I've got the following error when I dbl-click on my (installed) program:
"Internal error on WDHF DLL <WD120HF.DLL>".
It is not a database problem as I'm virtualising "Gestan" using VMware and the
same database.
Any idea ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=37410
Bug ID: 37410
Summary: Might & Magic Heroes VI crashes on startup
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgmmaker(a)gmail.com
Distribution: ---
Created attachment 49755
--> https://bugs.winehq.org/attachment.cgi?id=49755
Wine output in terminal when starting heroes4.exe
Using terminal command: "wine heroes4.exe", it throws one error:
"> wine heroes4.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f728,0x00000000), stub!"
And exists the game.
I started the game right after installing wine, without any changes made to
wine.
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http://bugs.winehq.org/show_bug.cgi?id=35452
Bug ID: 35452
Summary: Warhammer 40,000: Dawn of War II: does not start,
unhandled exception
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Classification: Unclassified
Created attachment 47319
--> http://bugs.winehq.org/attachment.cgi?id=47319
The console output
I use, on opensuse 13.1
~/> wine --version
wine-1.7.11
I used winetricks to by pass bug Bug 23532
winetricks xlive msasn1
and I disabled dwrite to be able to see some fonts to register on Steam as
stated in appdb
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
Then when I launch the game within Steam I have after a few seconds a box to
send data/files to the provider.
I don't see anything in the terminal output that would explain (to me) the
reason of the error.
Log of the crash handler shows an exception unhandled
drive_c/users/guest/Temp:
total used in directory 16876 available 34674068
drwxr-xr-x 2 guest users 4096 20 janv. 21:39 .
-rw-r--r-- 1 guest users 4658 20 janv. 21:03 bugsplat.log
-rw-r--r-- 1 guest users 1143106 20 janv. 21:03 DOW2UUCD10N0.dmp
tail bugsplat.log
2014-01-20 21:03:43 Entered Unhandled Exception Filter
2014-01-20 21:03:48 Minidump file successfully saved
C:\users\guest\Temp\DOW2UUCD10N0.dmp
2014-01-20 21:03:48 Launching BsSndRpt.exe
"BsSndRpt.exe" /i "C:\users\guest\Temp\BsSndRpt.ini"
In addition in :
My Games/Dawn of War 2/Logfiles:
total used in directory 16 available 34674016
-rw-r--r-- 1 guest users 1028 20 janv. 21:08 warnings.txt
I found:
21:08:32.23 -- DOW2 Warnings Log --
21:08:32.23 C:\Program Files (x86)\Steam\SteamApps\common\Dawn of War
2\DOW2.exe started at 2014-01-20 21:08
21:08:32.23 OS NT 5.1, 3958 MB Physical Memory, 1685 Mb Physical Available,
4096 Mb Virtual Available
21:08:32.25 RUN OPTIONS: -logs
21:08:32.25 WORKING DIR: 'C:\Program Files (x86)\Steam\SteamApps\common\Dawn
of War 2'
21:08:32.25 USER: 'guest'
21:08:32.29 MOD -- Initializing mod 'DOW2', version '2.6.0', locale
'french'.
21:08:32.33 APP - Multi-threading Enabled
21:08:32.33 XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
21:08:32.34 ParentalControls: Games Explorer found.
21:08:32.34 ParentalControls: Module found.
21:08:32.34 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess()
call succeeded (0x00000000).
21:08:32.34 ParentalControls: Dawn of War II access granted.
21:08:32.75 MOD -- Failed to verify content catalog integrity.
21:08:32.75 Content management system isn't properly initialized.
This fits the text in the appdb of the "retribution" expansion pack of DoW2
http://appdb.winehq.org/objectManager.php?sClass=version&iId=22942&iTesting…
This seems to indicate a wintrust issue. As there is no winetricks for it, I
tried to trace it with:
WINEDEBUG=+relay,+wintrust wine Steam.exe 2>&1 | tee logfile
And it showed a few lines before opening the log file named bugsplat.log, a
call to CryptCATOpen:
002d:Call wintrust.CryptCATOpen(0033e784 L"C:\\Program Files
(x86)\\Steam\\SteamApps\\common\\Dawn of War
2\\content.cat",00000002,001c3500,00000000,00000000) ret=00734750
trace:wintrust:CryptCATOpen L"C:\\Program Files
(x86)\\Steam\\SteamApps\\common\\Dawn of War 2\\content.cat", 2, 1c3500, 0, 0
002d:Call KERNEL32.CreateFileW(0033e784 L"C:\\Program Files
(x86)\\Steam\\SteamApps\\common\\Dawn of War
2\\content.cat",80000000,00000001,00000000,00000007,00000000,00000000)
ret=7dcf72f9
002d:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7dcf72f9
002d:Ret wintrust.CryptCATOpen() retval=ffffffff ret=00734750
002d:Call ntdll.RtlFreeHeap(06272000,00000000,0627c268) ret=003e82f1
002d:Ret ntdll.RtlFreeHeap() retval=00000001 ret=003e82f1
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
002d:Call KERNEL32.GetSystemTimeAsFileTime(0033f270) ret=7818114c
002d:Ret KERNEL32.GetSystemTimeAsFileTime() retval=01cf1618 ret=7818114c
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
0048:Call KERNEL32.WaitForSingleObject(000002c8,00000000) ret=3f01037b
002d:Call KERNEL32.WriteFile(0000023c,0033f790,00000041,0033f2ec,00000000)
ret=0153bdf8
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Ret KERNEL32.WriteFile() retval=00000001 ret=0153bdf8
0048:Call KERNEL32.WaitForSingleObject(000003c4,00000000) ret=3f01037b
002d:Call KERNEL32.WriteFile(0000023c,0033f31c,00000002,0033f314,00000000)
ret=0153bdf8
002d:Ret KERNEL32.WriteFile() retval=00000001 ret=0153bdf8
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Call KERNEL32.GetSystemTimeAsFileTime(0033f330) ret=7818114c
002d:Ret KERNEL32.GetSystemTimeAsFileTime() retval=01cf1618 ret=7818114c
0048:Call KERNEL32.WaitForSingleObject(000003c4,00000000) ret=3f01037b
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
002d:Call KERNEL32.WriteFile(0000023c,0033f850,00000044,0033f3ac,00000000)
ret=0153bdf8
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Ret KERNEL32.WriteFile() retval=00000001 ret=0153bdf8
0048:Call KERNEL32.WaitForSingleObject(00000434,00000000) ret=3f01037b
002d:Call KERNEL32.WriteFile(0000023c,0033f3dc,00000002,0033f3d4,00000000)
ret=0153bdf8
002d:Ret KERNEL32.WriteFile() retval=00000001 ret=0153bdf8
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
0048:Call KERNEL32.WaitForSingleObject(00000434,00000000) ret=3f01037b
002d:Call KERNEL32.GetLastError() ret=78132dba
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=78132dba
002d:Call KERNEL32.UnhandledExceptionFilter(0033f7b8) ret=7bc974c5
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Call KERNEL32.InterlockedExchange(10037e34,10000000) ret=10004fe0
0048:Call KERNEL32.WaitForSingleObject(0000044c,00000000) ret=3f01037b
002d:Ret KERNEL32.InterlockedExchange() retval=10000000 ret=10004fe0
002d:Call KERNEL32.GetSystemTimeAsFileTime(0033f52c) ret=1000c08a
002d:Ret KERNEL32.GetSystemTimeAsFileTime() retval=01cf1618 ret=1000c08a
002d:Call KERNEL32.GetLastError() ret=10012c58
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=10012c58
002d:Call KERNEL32.GetLastError() ret=10012c58
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=10012c58
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Call KERNEL32.GetLastError() ret=10012c58
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=10012c58
0048:Call KERNEL32.WaitForSingleObject(0000044c,00000000) ret=3f01037b
002d:Call KERNEL32.GetTimeZoneInformation(10038250) ret=10014da3
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
0048:Call KERNEL32.WaitForSingleObject(0000050c,00000000) ret=3f01037b
002d:Ret KERNEL32.GetTimeZoneInformation() retval=00000001 ret=10014da3
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Call KERNEL32.WideCharToMultiByte(00000000,00000000,10038254 L"Central
Europe Standard Time",ffffffff,10034d08,0000003f,00000000,0033f4a4)
ret=10014e1d
0048:Call KERNEL32.WaitForSingleObject(0000050c,00000000) ret=3f01037b
002d:Ret KERNEL32.WideCharToMultiByte() retval=0000001d ret=10014e1d
002d:Call KERNEL32.WideCharToMultiByte(00000000,00000000,100382a8 L"Central
Europe Daylight Time",ffffffff,10034d48,0000003f,00000000,0033f4a4)
ret=10014e51
002d:Ret KERNEL32.WideCharToMultiByte() retval=0000001d ret=10014e51
002d:Call KERNEL32.GetLastError() ret=10012c58
0048:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=3f01037b
002d:Ret KERNEL32.GetLastError() retval=00000057 ret=10012c58
002d:Call KERNEL32.GetTempPathA(00000104,0033f590) ret=1000507c
002d:Ret KERNEL32.GetTempPathA() retval=00000014 ret=1000507c
0048:Call KERNEL32.QueryPerformanceCounter(0208e480) ret=3f00e506
002d:Call shlwapi.PathAppendA(0033f590 "C:\\users\\guest\\Temp\\",1002c794
"bugsplat.log") ret=1000508b
0048:Ret KERNEL32.QueryPerformanceCounter() retval=00000001 ret=3f00e506
And then I found the following extract from wiki.winehq.org/Wintrust:
CryptCATOpen attempts to get the attribute cert portions of the catalog file,
which is a CMS signed message containing a CTL. Attribute certs are
unimplemented in Crypt32, so this is essentially dead code at the moment.
So I would imagine it comes from an issue in CryptCATOpen.
In addition when I look at the code, I see that In CryptCATOpen there should
have been more than only a call to CreateFileW (line 866)
842 * CryptCATOpen (WINTRUST.@)
843 */
844 HANDLE WINAPI CryptCATOpen(LPWSTR pwszFileName, DWORD fdwOpenFlags,
HCRYPTPROV hProv,
845 DWORD dwPublicVersion, DWORD dwEncodingType)
846 {
847 HANDLE file, hmsg;
848 BYTE *buffer = NULL;
849 DWORD size, flags = OPEN_EXISTING;
850 struct cryptcat *cc;
851
852 TRACE("%s, %x, %lx, %x, %x\n", debugstr_w(pwszFileName), fdwOpenFlags,
853 hProv, dwPublicVersion, dwEncodingType);
854
855 if (!pwszFileName)
856 {
857 SetLastError(ERROR_INVALID_PARAMETER);
858 return INVALID_HANDLE_VALUE;
859 }
860
861 if (!dwEncodingType) dwEncodingType = X509_ASN_ENCODING |
PKCS_7_ASN_ENCODING;
862
863 if (fdwOpenFlags & CRYPTCAT_OPEN_ALWAYS) flags |= OPEN_ALWAYS;
864 if (fdwOpenFlags & CRYPTCAT_OPEN_CREATENEW) flags |= CREATE_NEW;
865
866 file = CreateFileW(pwszFileName, GENERIC_READ, FILE_SHARE_READ, NULL,
flags, 0, NULL);
867 if (file == INVALID_HANDLE_VALUE) return INVALID_HANDLE_VALUE;
868
869 size = GetFileSize(file, NULL);
870 if (!(buffer = HeapAlloc(GetProcessHeap(), 0, size)))
871 {
872 CloseHandle(file);
873 SetLastError(ERROR_OUTOFMEMORY);
874 return INVALID_HANDLE_VALUE;
875 }
876 if (!(hmsg = CryptMsgOpenToDecode(dwEncodingType, 0, 0, hProv, NULL,
NULL)))
877 {
878 CloseHandle(file);
879 HeapFree(GetProcessHeap(), 0, buffer);
880 return INVALID_HANDLE_VALUE;
881 }
So I checked it the file existed, and it does.
ll DoW2/drive_c/Program\ Files\ \(x86\)/Steam/SteamApps/common/Dawn\ of\ War\
2/content.cat
-rw-r--r-- 1 guest users 5861 22 janv. 21:46 DoW2/drive_c/Program Files
(x86)/Steam/SteamApps/common/Dawn of War 2/content.cat
guest@linux-w330:~>
So I don't know what to do anymore.
I can perform any trace needed.
May be the CryptCATopen is a red herring, so I can trace anything else if
needed
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http://bugs.winehq.org/show_bug.cgi?id=27553
Summary: Reservoir Dogs: no videos and black menu right after
starting
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35222)
--> (http://bugs.winehq.org/attachment.cgi?id=35222)
plain terminal output
The game doesn't display the intro videos correctly after starting (the screen
is black, only audio is playing).
After skipping the videos one can get to the main menu but the menu screen is
mostly black, only the highlighted menu options can be seen in red.
Strangely, this is only temporary: after you started a new game (or loaded a
saved game) everything is back to normal: the videos are playing fine and the
menu appears correctly from then on... until you quit and restart the game.
Movies and the animated menus are played through Bink videos. I've no idea why
they don't appear correctly right after the game was started but playing fine
when you start a mission.
No demo available.
The same with Wine-1.0.1, 1.2.3 etc.
Fedora 15
Nvidia GeForce / driver 275.09.07
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http://bugs.winehq.org/show_bug.cgi?id=32098
Bug #: 32098
Summary: Z order incorrect between QQ system tray menu and QQ
main UI
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. Move the main UI close to the system tray icon
9. Right click on the system tray icon
Expect result:
The popup menu should covers QQ main UI
Actual result:
The popup menu is covered by QQ main UI, as screenshot shows.
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http://bugs.winehq.org/show_bug.cgi?id=28942
Bug #: 28942
Summary: Watchtower Library: Problem while copying text to the
clipboard
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yvesdaeschle(a)gmail.com
Classification: Unclassified
Created attachment 37205
--> http://bugs.winehq.org/attachment.cgi?id=37205
Log of clipboard traces while copying text via the program.
When I copy selected text it is not transferred to Macs clipboard.
Perhaps there is a timing problem.
What I can see is, that a special type is registered for the text, but also
rich text and normal text is copied to wine's clipboard.
For details see attached trace output of wine.
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https://bugs.winehq.org/show_bug.cgi?id=37678
Bug ID: 37678
Summary: Unhandled exception: page fault on read access to
0xf6779b4f in 32-bit code
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagen_elf(a)freenet.de
Distribution: ---
Created attachment 50152
--> https://bugs.winehq.org/attachment.cgi?id=50152
Fritz 11-error
Fritz 11 (chess-program) stops with an error and send the attached backtrace.
Please help me to get Fritz 11 to run.
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http://bugs.winehq.org/show_bug.cgi?id=24534
Summary: YY-CHR unable to use clipboard
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rudyvalencia(a)gmail.com
I am trying to use this program called "YY-CHR" (available from
http://www.smwcentral.net/download.php?id=313&type=tools) and the clipboard
does not work as expected under Windows.
I can cut and copy, but pasting is not available, as it is always greyed out.
Please look into this issue, as I have no alternative program to use under
Linux.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=28471
Summary: wine chromium display strange at browser tab bar
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created attachment 36513
--> http://bugs.winehq.org/attachment.cgi?id=36513
Screenshot: chrome browser tab repeat displaying
The browser tab bar has been drawn twice, repeat in vertical. Other issues is
hard to describe, please see the screenshot.
Chromium 14.0.785.0 (Developer Build 87816) is the latest version I can
download from web that works well;
Chromium 14.0.834.0 (Developer Build 93874) is the first version I can download
from web that doesn't work.
I can't find where to download revisions between 87816 and 93874 ...
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http://bugs.winehq.org/show_bug.cgi?id=33647
Bug #: 33647
Summary: PKSFX installers does not show screen
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Created attachment 44532
--> http://bugs.winehq.org/attachment.cgi?id=44532
windows screenshot
When trying to install ftp://ftp.bam.de/Powder_Cell/pcw23.exe instead of
opening the extraction screen the installer will prompt for a file (win 3.11
style). Independent of the file selected the installer will close. The
screenshot attached shows the correct screen in Windows.
Console output:
fixme:commdlg:GetOpenFileName16 custom templates no longer supported, using
default
fixme:commdlg:GetOpenFileName16 custom hook 0x11e74ce2 no longer supported
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http://bugs.winehq.org/show_bug.cgi?id=23898
Summary: Adobe Photoshop CS5 tool windows stay visible after
switching to another program
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)scotthinton.com
If you have an open tool window(layers, info, color picker, etc) open in CS5
and you switch to another program. The tool window stays visible on screen.
Minimizing via the program bar on the bottom of the screen reproduces the
effect.
Minimizing using the actual minimize button in the program window will hide the
tool window as normal.
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http://bugs.winehq.org/show_bug.cgi?id=35723
Bug ID: 35723
Summary: Outlook 2010 crashes on window redraw
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Rainmaker52(a)gmail.com
Created attachment 47711
--> http://bugs.winehq.org/attachment.cgi?id=47711
backtrace
When starting Outlook 2010 in Wine 1.7.13, Outlook crashes at "random" moments.
The crashes are most commonly seen when either:
- Receiving email
- Scrolling through mail
- Switching between mail folders
- A calender event is scheduled to pop up.
All these crashes seem to generate a similar backtrace.
Please see the attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=26645
Summary: PAF5 throws exception after canceling print from help
viewer
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Created an attachment (id=33920)
--> (http://bugs.winehq.org/attachment.cgi?id=33920)
stdout/stderr showing the exception
The application, Personal Ancestral File 5 (PAF5), is downloadable--with
registration depending on how you get to the download page.
An exception is thrown and the application basically locks up after canceling a
print command from the application's help viewer. In bug #25873, Erich Hoover
asked to be CCed on this new report.
Steps to reproduce:
1. Start PAF5.
2. Select 'New' from the dialog (or the menu bar if you don't see a dialog).
3. Click on the yellow question mark on the right-hand end of the menu bar.
This brings up the help viewer.
4. Click on 'Print'.
5. In the print dialog, click on 'Cancel'.
6. Back in the help viewer, click on a couple of chapter titles in the
left-hand pane.
7. Observe that the help viewer and application have become unresponsive and
that an exception has been printed to stdout/stderr. I'll try to attach the
log.
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http://bugs.winehq.org/show_bug.cgi?id=21591
Summary: IShellView Drag/Drop does not work
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
The IShellView does not accept files dropped on it by another program such as
the Windows explorer. In addition, the header bar above the filelist is not
being displayed correctly. You have to move the mouse over the area where the
head is normally displayed, then areas of it will be painted.
A sample application that shows both of these problems can be obtained at:
http://www.codeproject.com/KB/shell/explorer/explorer.zip
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http://bugs.winehq.org/show_bug.cgi?id=15967
Summary: Unsigned v1.2.1.93 installer window is hidden by
installer background
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.unsigned-game.com/releases/Unsigned_v_1_2_1_93_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When starting the Unsigned v1.2.1.93 installer, the installer window is
supposed to appear in front of the installer background, but instead it remains
under the installer background, making the installer unusable. The window
manager I am using is:
metacity 2.24.0
Copyright (C) 2001-2008 Havoc Pennington, Red Hat, Inc., and others
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
No messages were emitted to standard error, although any relevant WINEDEBUG
traces can be produced on request.
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https://bugs.winehq.org/show_bug.cgi?id=36019
Bug ID: 36019
Summary: Heroes of Might & Magic 2: the screen before a battle
turns black for a while
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
This bug affects the GOG.com Gold Windows version as well as the standard demo
version.
There's nothing in the logs.
TESTED ON:
Windows Vista (here the game works fine)
Mac OS X 10.9.2, ATI HD 2600 Pro, the Mac Driver and X11
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https://bugs.winehq.org/show_bug.cgi?id=36840
Bug ID: 36840
Summary: Tron 2.0 Demo crashes with "Out of memory" error
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 48930
--> https://bugs.winehq.org/attachment.cgi?id=48930
Debug log
I tried running the Tron 2.0 Demo that is available here:
http://www.fileplanet.com/126966/120000/fileinfo/TRON-2.0-Single-&-Multipla…
The game needs a native msvcirt.dll to even do something, but it crashes with
an out of memory error after switching the resolution.
Setting the VideoMemorySize in the registry does not fix the problem.
Full debug log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=21733
Summary: The install program seems to work, but directx9c in a
windows does not work.
Product: Wine
Version: unspecified
Platform: x86
URL: http://laurent.horus.free.fr/dead_deer_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurentcance(a)free.fr
The install program seems to work, but directx9c in a windows does not work.
My software 3d modeler : using dx9c
http://laurent.horus.free.fr/dead_deer_setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=39638
Bug ID: 39638
Summary: Program is not work. No responsed. (O2Jam)
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zaqzaq0802(a)naver.com
Hello.
I am using Wine on Windows 10 from http://wined3d.adolfintel.com/
O2Jam is really old game, and i am really thank you to make this game playable.
But it have some bugs and those are not fixed long time.
So i decide to report you to solve about this.
--------------------------------------------------------------------
I was using 1.3.7 version first time.
But it have many bugs.
- Windows key is not work.
- nvidia is really fine, but AMD have some frame drops.
- When i take some other action like a chat, it have frame drop a lot.
So i found 1.6.2 version.
1.6.2 version was most great to play this game at AMD graphics.
But it have some bugs also.
- It cannot record to use those program : Bandicam, Dxtory, Action!, and etc..
maybe cannot hook the program.
- Windows key is not work perfectly. Only start list are rise up, Program
always locate on top of display.
- Framerate is relatively low with 1.3.7 at nvidia.
- 8bit color setting at property menu is essential one at AMD graphics (Game
not work)
After 1.7.30 version is not have error about Windows key.
But it also have those bugs
1.7.30 ~ 1.7.48
- When the playing, graphic has crashed pink color.
- Same frame rate with 1.6.2 about nvidia, amd graphics.
1.7.49 ~ 1.7.54
- When play songs, if i entry keyboard input, it have frame drop and input
delay. That is really important problem about rhythm games..
- That problem was intensified at 49->50->51->52->53->54 each release.
1.7.55, 1.8-rc1
- Game is not work perfectly at AMD graphics.
Please check about this problem.
You can download at this page :
https://drive.google.com/a/dpjam.me/file/d/0B8KffDfrBgy5bFI4aEdqQ0V3Nzg/view
Account : winetest, Pw : winetest
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=31906
Bug #: 31906
Summary: Steinbergs HALionOne crashes as VSTi Plugin and
Standalone
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azeone123(a)aol.com
Classification: Unclassified
Created attachment 42003
--> http://bugs.winehq.org/attachment.cgi?id=42003
Terminaloutput Cubase HALionOne VSTi
Good morning,
the last few weeks im trying to get Steinberg Cubase 5 running well. See
details here http://www.steinberg.net/de/products/cubase/start.html (i only got
a early copy of the 5th version)
Finally i figured out how i can run the software with all its features but
there is still one problem with one of the VSTi-Plugins named HALionOne. This
is the only PlugIn (VSTi) which crashes with the console output in the
attachment.
After the "60sec (stub)" which you can see in the terminal output the Plugin
crashes the full software without any other message.
If i restart the app, Cubase ignores the PlugIn and set it to "failed while
loading" so you can run Cubase without the HALionOne PlugIn.
I tried also to use a clean prefix where i only installed HALionOne as
standalone and VSTi from the url of steinbergs website (see below) with the
same problem.
**System Informations**
OS= opensuse 12.2 64b
Kernel: Linux 3.1.10-1.16-desktop x86_64
wine= 1.5.13
winetricks installed to get Steinberg Cubase running: gdiplus, vcrun2005,
vcrun2008, vcrun6, dotnet20, fontfix, dotnet20, wmp9, corefonts, mfc42
A free copy of the latest HALionOne Software can be found here
https://shop.steinberg.net/cgi-bin/dlreg?ID=H4TR_WIN
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https://bugs.winehq.org/show_bug.cgi?id=39471
Bug ID: 39471
Summary: Elminage Gothic freezes after clicking on "New Game"
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 52601
--> https://bugs.winehq.org/attachment.cgi?id=52601
Terminal output for "wine Elminage.exe"
I am using the GOG version of Elminage Gothic on 32-bit Wine 1.7.53 compiled
from source.
This issue is reproducible 100% of the time.
Elminage Gothic has two movies it plays:
One movie is the Ghostlight logo and then it plays an intro to the game once
you click on "New Game".
The game freezes when attempting to play the second movie. You can hear sound
play in the background and all but the game is locked up completely. I've
attached the terminal output from when you run the game via the "wine
Elminage.exe" command in terminal.
I have found a temporary workaround until this issue is somehow fixed:
Rename the two movie files so that the intro shows up in the logo's place. This
involves renaming "logo.wmv" to "intro.wmv" and "intro.wmv" to "logo.wmv".
After that, you need to start pressing the Escape button just as you click on
"New Game" to skip the second movie and get into the game proper.
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https://bugs.winehq.org/show_bug.cgi?id=39263
Bug ID: 39263
Summary: RichEdit should hide selection when it is unfocused
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: vvort(a)yandex.ru
Distribution: ---
Created attachment 52335
--> https://bugs.winehq.org/attachment.cgi?id=52335
Test exe
When riched20 control do not have input focus, it's text selection must be
hidden.
(Unless ES_NOHIDESEL is in effect)
Test files (exe and sources) and screenshots are attached.
This bug produces graphical glitch in ReactOS Application Manager.
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http://bugs.winehq.org/show_bug.cgi?id=22317
Summary: Motocross madness demo has wrongly projected smoke
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.microsoft.com/games/Motocross/downloads.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=27294)
--> (http://bugs.winehq.org/attachment.cgi?id=27294)
Smoke in Wine vs. WinXP
Motocross madness demo has wrongly projected smoke. Normally it should come
from behind the bike, but instead it comes from center of the screen, thus it
becomes unplayable (key F9 turns this graphical effect off).
Tested since 1.0-rc4 till now, but it isn't a regression. (Versions 1.1.18 and
lower needs to apply commit fc87182d191a2b3daabf260d1ad4b12b157e3cd1 to be able
to run mcm.exe)
Demo is quite small: 19MB
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https://bugs.winehq.org/show_bug.cgi?id=38530
Bug ID: 38530
Summary: unimplemented function
msvcp100.dll.?_Mtx_new@threads@stdext@@YAXAAPAX@Z
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xqwerty123(a)luukku.com
Distribution: ---
Direct download.
http://download.esignal.com/products/esignal/eSignal_12.1.3756_x86.exe
You only need to install it, all default.
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http://bugs.winehq.org/show_bug.cgi?id=28193
Summary: wineconsole does not support RTL locales
Product: Wine
Version: 1.3.26
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
I am entering this bug on behalf of Yaron Shahrabani because I did not find any
other bug describing this issue.
So the issue is that wineconsole does not support the RTL languages such as
Hebrew and Arabic. To test this do the following:
* xcopy is a tool that is Unicodified and properly accesses the console. So we
are going to use it for testing.
* Make sure your system is configured with support for the Hebrew locale
('dpkg-reconfigure locales' on Debian).
* Hack po/he.po to add a Hebrew string with a trailing '.\n' for the xcopy
usage message (it does not matter what it says).
* Recompile xcopy.
* First check that 'xcopy /?' shows the right string, very likely with the
wrong orientation, in the terminal emulator:
LANG=he_IL.utf8 ./wine programs/xcopy/xcopy.exe.so /?
If it still shows the English usage it may be because you are missing
libgettextpo. Other display issues may be because you are missing the right
fonts or because your terminal emulator is buggy (Gnome terminal >= 3.0.1 and
xterm >= 271 should show the string at least).
Remember that the Unix terminal emulators are known to have a buggy RTL
implementation and thus will display the message with the wrong orientation.
* Then check that the right string shows up in wineconsole:
LANG=he_IL.utf8 ./wine wineconsole cmd
then type
xcopy /?
In my test the line where the Hebrew string should appear is almost empty (I
only see the '32' and trailing '.' that were part of the translated string).
It's possible there are two problems:
* A font selection issue which could explain the 'invisible' characters.
* An LTR vs. RTL issue: the '.' at the end of the PO string appears at the end
of the wineconsole line which seems wrong since the same dot appears at the
start of the line in a MessageBox().
The same test can be done with an Arabic locale by editing the po/ar.po file
and setting LANG=ar_MA.utf8 for instance.
As a last data point, a similar test with the left-to-right Telugu locale
(LANG=te_IN.utf8, po/te.po) gets me squares in the Gnome terminal (proving my
system has a font issue for that locale), but also in wineconsole. So unlike
for Hebrew I did not get 'invisible characters'.
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https://bugs.winehq.org/show_bug.cgi?id=38936
Bug ID: 38936
Summary: Stardock games need terrain/model height coordinate
correction
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: unsuspicious.fakename+wine(a)gmail.com
Distribution: ---
Created attachment 51871
--> https://bugs.winehq.org/attachment.cgi?id=51871
WINEDEBUG=+d3d wine SorcererKing (first and last 5k lines; cropped ~1GB in the
middle)
Same problem in Stardock's "Fallen Enchantress" and successor game "Sorcerer
King" (seems to use the same engine).
Draws the terrain above everything else. The tops of some models actually stick
out of the floor, doesn't flicker or anything, so this does not just look like
a typical problem with buffers / drawing order or something.
>From the otherwise "cleanness" of the rendering it looks a bit like a well
contained coordinate system conversion error or something like that. As if
terrain and models use different methods of adjusting their z or centres in the
vertex shaders... and one of them has an offset +/-1 that doesn't work in wine
for some reason.
( Tested using wine versions starting from ~2 years ago up to & including
1.7.47. I used "staging" for the log only - because I don't have debug symbols
for vanilla wine at all )
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http://bugs.winehq.org/show_bug.cgi?id=30944
Bug #: 30944
Summary: Regression: Tray icon for furcadia is invisible and
non-responsive
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lethalfalcon(a)endlessrealities.com
Classification: Unclassified
Regression SHA1: 5d570706c6aca9acbff855c3ae497b35bdde4648
Starting from version 1.3.7, Furcadia's pounce icon disappears from the tray.
The space is allocated to it, but the actual icon isn't visible, nor does
right-clicking in the space do anything. The icon disappears as well.
Running a bisect results in this patch being the culprit:
5d570706c6aca9acbff855c3ae497b35bdde4648 is the first bad commit
commit 5d570706c6aca9acbff855c3ae497b35bdde4648
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Nov 8 15:28:09 2010 +0100
winex11: Create Win32 windows corresponding to all the ancestors of
embedded windows.
This is needed to keep track of the embedded window position by
handling ConfigureNotify received by ancestors.
:040000 040000 7c3171d11930ae3e1dd7965245f6a90a2b115c7f
c30937343ef6532a80879e808f118219e267030c M dlls
z
If I revert this patch in master, the icon shows up. However, the right-click
menu appears at the top of my screen instead of right above the icon as
expected. I can assume this is due to one or more of the hunks that failed to
patch.
I'm not sure what channels I should enable to get a useful log. I tried x11drv,
but didn't see anything other than traces, and they looked very similar between
versions.
Tested using a new profile and an existing profile with identical results. No
extra winetricks used on the new profile.
This may be related to bug 24719, but the version reported in there is earlier
than where I find the issue, so not sure.
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http://bugs.winehq.org/show_bug.cgi?id=30407
Bug #: 30407
Summary: Improve web page translations accessibility in front
page
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
On the main page, a user has to hit "Change Language" to have a translated
website.
Problem is (s)he already has to know some English (i.e. what "Change Language"
means), which can't be assumed.
It would be preferable (and clearer) to put instead a list of flags (as shown
in the 'lang' page), which would all take to the 'lang' page.
Even better would be to get rid of that page entirely, and make the front-page
flags change the language automatically when clicked on.
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http://bugs.winehq.org/show_bug.cgi?id=32543
Bug #: 32543
Summary: unhandled exception
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonhowardkaiser(a)gmail.com
Classification: Unclassified
I was running Airplayit media server...while watching a stream, it suddenly
stopped and when I got home I noticed there was an error that stopped the app.
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http://bugs.winehq.org/show_bug.cgi?id=13821
Summary: The steam in-game community doesn't work
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moose.g(a)baskvill.bham.sch.uk
The steam in-game community doesn't work. This could be problematic when
receiving messages or joining friends game's in full-screen mode.
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http://bugs.winehq.org/show_bug.cgi?id=32365
Bug #: 32365
Summary: raw input: WinUAE does not detect presses of Pause key
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2500.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
I'm testing with wine-1.5.18-234-gb1d9d43, Lubuntu 11.10 x86-64.
The WinUAE Amiga emulator uses raw input by default. When using raw input,
WinUAE is unable to detect when the user presses the Pause key. WinUAE can
detect presses of the Pause key when using DirectInput.
To reproduce:
- Download and run the WinUAE installer
- Run WinUAE. By default it uses raw input. When the settings window opens
click Start.
- Press the Pause key several times. Each press should be reflected in the
status bar at the bottom of the window and should pause/unpause emulation. But
nothing happens. There is some Wine console output on each press, something
like this:
fixme:win:DefRawInputProc (paRawInput=0x4ccf240, nInput=1, cbSizeHeader=16)
stub!
fixme:win:DefRawInputProc (paRawInput=0x4ccf240, nInput=1, cbSizeHeader=16)
stub!
- Quit WinUAE and run it again, this time passing a -norawinput argument on the
command line. That causes WinUAE to use DirectInput instead.
- Click Start and press Pause several times. This time WinUAE does detect
presses of the Pause key.
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http://bugs.winehq.org/show_bug.cgi?id=32934
Bug #: 32934
Summary: PortableApps.com Launcher icon no longer shows up as
tray icon in notification area or in Unity launcher.
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rocksinboxes(a)gmail.com
Classification: Unclassified
The PortableApps.com Launcher task manager icon shows up in KDE 4.10 but no
longer shows tray icon. In Unity. PortableApps.com Launcher shows neither the
tray nor the launcher icon. The program disappears once focus is lost in Unity
on Ubuntu 12.10, but wine is still running. Wine then has to be killed and
restarted.
Error Message:
rocksinboxes@deathscythe:/media/004B-E405$ wine Start.exe
rocksinboxes@deathscythe:/media/004B-E405$
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x83fb2 0x00000000
fixme:win:WINNLSEnableIME hwnd 0x63e86 enable -1: stub!
fixme:advapi:RegisterTraceGuidsA (0x7721212f, 0x7724bfc0,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x33f3a8, (null), (null),
0x7724bfc8,): stub
fixme:advapi:RegisterTraceGuidsA (0x7721212f, 0x7724bfe0,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x33f3a8, (null), (null),
0x7724bfe8,): stub
fixme:advapi:EventRegister {43d1a55c-76d6-4f7e-995c-64c711e5cafe}, 0x7723dc30,
(nil), 0x7724b738
fixme:advapi:EventEnabled (deadbeef, 0x771caa28): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c2068): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c1a48): stub
fixme:advapi:EventEnabled (deadbeef, 0x771bcc98): stub
fixme:ras:RasEnumEntriesW ((nil),(null),0x1dc6b8,0x27dd600,0x1dc5a4),stub!
fixme:ras:RasConnectionNotificationW (0xffffffff,0xf4,0x00000003),stub!
fixme:ras:RasEnumEntriesW ((nil),(null),0x1dc8a8,0x27dd2b8,0x1dc5d4),stub!
fixme:winsock:WSALookupServiceBeginW (0x27dd60c 0x00000210 0x2099d8) Stub!
fixme:ras:RasConnectionNotificationW (0xffffffff,0xf4,0x00000003),stub!
fixme:ras:RasEnumEntriesW ((nil),(null),0x20a850,0x27dd120,0x1dcabc),stub!
fixme:advapi:EventEnabled (deadbeef, 0x771cd968): stub
fixme:advapi:EventEnabled (deadbeef, 0x771ce998): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c7990): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c5150): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c4778): stub
fixme:advapi:EventEnabled (deadbeef, 0x771db750): stub
fixme:advapi:EventEnabled (deadbeef, 0x771d0c48): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventUnregister deadbeef: stub
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http://bugs.winehq.org/show_bug.cgi?id=28680
Bug #: 28680
Summary: yetisports6 fails with ole error 80040154.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damianatorrpm(a)gmail.com
Classification: Unclassified
The game Yetisports6 fails with ole error 80040154.
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not
registered
err:ole:create_server class {d27cdb6e-ae6d-11cf-96b8-444553540000} not
registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000}
could be created for context 0x5
Here you can download it:
http://www.acid-play.com/download/yeti-sports-part-6-bigwave
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http://bugs.winehq.org/show_bug.cgi?id=35442
Bug ID: 35442
Summary: LISTVIEW_GetItemOrigin: assertion "nItem >= 0 && nItem
< infoPtr->nItemCount" failed
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.borille(a)gmail.com
Classification: Unclassified
Created attachment 47303
--> http://bugs.winehq.org/attachment.cgi?id=47303
Terminal ouput log
Program suddenly crashes, while drawing a mask containing user details.
The application is a CORBA client, interfaced with an Oracle database instance.
On windows native, the application runs succesfully.
In the attachmet you'll find how the mask is drawn in Windows and in Linux. On
Linux it lacks the bottom and right side.
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https://bugs.winehq.org/show_bug.cgi?id=38310
Bug ID: 38310
Summary: Trackbar control (msctls_trackbar32) does not send
WM_CTLCOLORSTATIC as it does in Windows
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zenden2k(a)gmail.com
Distribution: ---
Trackbar control just fills background with COLOR_BTNFACE
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http://bugs.winehq.org/show_bug.cgi?id=33398
Bug #: 33398
Summary: Clicking on links will crash Office 2010 products
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremy.s(a)ceecg.com
Classification: Unclassified
Created attachment 44192
--> http://bugs.winehq.org/attachment.cgi?id=44192
backtrace.txt
Hello,
When we click on links in documents, (Maybe about the 2nd or third click) the
application crashes.
This happens in Word and Excel.
We have the latest version of Office 2010 sp1
Thank you, I hope this backtrace helps!
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https://bugs.winehq.org/show_bug.cgi?id=39181
Bug ID: 39181
Summary: "When Monster Strikes" requires
msvcr120.dll._set_FMA3_enable
Product: Wine
Version: 1.7.44
Hardware: x86-64
URL: http://anvilbear.itch.io/when-monster-strikes
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Program crashes on startup with a call to unimplemented function.
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http://bugs.winehq.org/show_bug.cgi?id=19538
Summary: Publisher 2007 crashes
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22746)
--> (http://bugs.winehq.org/attachment.cgi?id=22746)
wine-1.1.26-231-gfe9d360 console output
Publisher 2007 crashes, apparently in the same way when opening a non-blank
template, or when resizing a text box. There are probably a number of ways to
cause the same crash, but the app is unusable.
DW20.EXE catches the crash, so I've made a trace with it enabled and with it
disabled (attached), not sure if this is any help though.
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http://bugs.winehq.org/show_bug.cgi?id=31913
Bug #: 31913
Summary: EasyPal version August 6 2012 does not start with Wine
1.5.14 Ubuntu 12.04
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardjwolf1(a)gmail.com
Classification: Unclassified
Created attachment 42015
--> http://bugs.winehq.org/attachment.cgi?id=42015
Terminal output when starting EasyPal
EasyPal digital SSTV does not start under Wine 1.5.14
Ubuntu 12.04 (Kubuntu) , 32bit, wine downloaded as deb.package for Ubuntu from
wine repository
Program: Easy Pal version August_6_2012, download at www.kc1cs.com
Apparently older versions of EasyPal worked with older versions of wine, but I
could not find anything newer than wine 1.1 on the digital ham radio message
boards. Also could not find any test results for this current version of
EasyPal.
Terminal output attached
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http://bugs.winehq.org/show_bug.cgi?id=23298
Summary: RELOG.exe crashes
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnfolkers(a)yahoo.com
Created an attachment (id=29043)
--> (http://bugs.winehq.org/attachment.cgi?id=29043)
Application RELOG Wine debugger output
Dell dualcore running 64bit Ubuntu 10.04 LTS.
Fresh install of Ubuntu as of a few weeks ago. Fresh install of wine1.2 from
package manager.
Expecting to use the c:\windows\system32\relog.exe built-in windows utility to
convert performance monitor counters from one format to another.
wine relog.exe > output works OK. I can read the output.
However, actually using the program relog.exe in production fails and crashes.
The command I used:
wine relog.exe Windows27Counters_000003.blg -f csv -o relogtest_1.csv >
~/relog_out.txt
wine: Call from 0x7b836712 to unimplemented function
pdh.dll.PdhGetLogFileTypeW, aborting
wine: Unimplemented function pdh.dll.PdhGetLogFileTypeW called at address
0x7b836712 (thread 0009), starting debugger...
... see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32491
Bug #: 32491
Summary: dbghelp doesn't support DW_FORM_flag_present
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: eric.pouech(a)orange.fr
Classification: Unclassified
Occurs under newer clang:
austin@debian-home:~/wine-tmp/dlls/dbghelp$ cat ~/log.txt | grep dbghelp | sort
-u
fixme:dbghelp_dwarf:dwarf2_fill_attr Unhandled attribute form 19
fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 19
austin@debian-home:~/wine-tmp/dlls/dbghelp$ grep -c dbghelp ~/log.txt
18884
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https://bugs.winehq.org/show_bug.cgi?id=39034
Bug ID: 39034
Summary: SuperTux 0.3.5a crashes on startup
Product: Wine
Version: 1.7.48
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Download SuperTux 0.3.5a from https://github.com/SuperTux/supertux/releases
I used the 32 bit version you can download here:
https://github.com/SuperTux/supertux/releases/download/v0.3.5a/supertux-0.3…
Install it, then try to open the supertux2.exe file in the installation
directory.
$ openssl sha1 supertux-0.3.5a-win32-setup.exe
SHA1(supertux-0.3.5a-win32-setup.exe)= 86bc3b11cef73cfc2e52bca4aa12f57981341d4f
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http://bugs.winehq.org/show_bug.cgi?id=34286
Bug #: 34286
Summary: dinput doesn't report DIDOI_ASPECT* for joystick axes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45644
--> http://bugs.winehq.org/attachment.cgi?id=45644
Patch
Wine's dinput.dll returns 0 in the dwFlags field when enumerating joystick
objects, but some programs (at least Final Fantasy XIV) expect to see one of
the DIDOI_ASPECT* values for an axis object and ignore the axis if none are
present.
Simple patch attached -- it just reports DIDOI_ASPECTPOSITION for all axes
(which may or may not be correct, but at least lets FFXIV recognize joystick
axis input).
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http://bugs.winehq.org/show_bug.cgi?id=34281
Bug #: 34281
Summary: PlotSoft PDFill 10: on startup displays a message box,
then quits
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
Name: PlotSoft PDFill 10.0 (build 4)
Executables: "PDFill.exe" or "PDFill_PDF_Tools.exe" (they are two independent
executables)
Download page: http://www.pdfill.com/download.html
Installation steps:
1. install GhostScript 8.63 from http://www.plotsoft.com/download/gs863w32.exe
( http://goput.it/vz9v.png )
2. install Sun Java Virtual Machine 1.6 from
http://www.plotsoft.com/download/jre-6-windows-i586.exe ( typical installation
)
3. install PDFill from http://www.plotsoft.com/download/PDFill.exe (
http://goput.it/39j9.png ) (md5sum: c64ad2db2153af1d4ef69b88d34ec2a9)
I tested some Wine versions on some GNU/Linux distributions:
- wine-1.4.1 on Kubuntu 13.04 x64
both executables work perfectly ( http://goput.it/str/kk7d.png )
- wine-1.6 (build from ppa:ubuntu-wine/ppa) on Kubuntu 13.04 x64
- wine-1.6 (build from ppa:ubuntu-wine/ppa) on Ubuntu 13.04 x86
- wine-1.7 (compiled from
http://sourceforge.net/projects/wine/files/Source/wine-1.7.0.tar.bz2 source) on
Ubuntu 13.04 x86
1. I launch "wine ./PDFill_PDF_Tools.exe" or "wine ./PDFill.exe" (their bad
behaviours are the same)
2. on startup it displays a message box complaining "No Fonts found" (
http://goput.it/str/t9es.png )
3. I click "Ok" button
4. it displays the window "Browse folders" ( http://goput.it/str/6cv6.png )
5. I select "C:\windows\Fonts" or "/usr/share/wine/fonts"
("/home/luca/.wine/drive_c/windows/Fonts" or "Z:\home\luca\.wine\ etc." cannot
be selected because hidden folders are not visible)
6. I click "Ok" or "Cancel" button
7. it quits without warnings or errors (except for a fixme)
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https://bugs.winehq.org/show_bug.cgi?id=39475
Bug ID: 39475
Summary: PhysX-9.15.0428-SystemSoftware.exe installer does not
run
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Attempting to run "wine PhysX-9.15.0428-SystemSoftware.exe" gives no output in
terminal and only returns the user to their command prompt.
I am using Wine 1.7.53 compiled from source on Mint 17.2.
I know that using "winetricks physx" will get me the previous version of PhysX
(9.14) but I thought I'd try to get the latest version in case it fixed any
potential bugs with a PhysX game I am currently running on Wine.
Steps to reproduce:
1. Download the PhysX 9.15 installer from
http://www.nvidia.com/object/physx-9.15.0428-driver.html
2. Open a terminal and type "wine PhysX-9.15.0428-SystemSoftware.exe" or
right-click on the file and select "Open with Wine Windows program loader".
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http://bugs.winehq.org/show_bug.cgi?id=24645
Summary: pdfFactory fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31148)
--> (http://bugs.winehq.org/attachment.cgi?id=31148)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine pdf405std.exe
3) Setup->I accept the terms
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=34504
Bug #: 34504
Summary: __unDName doesn't support function pointer with type
"P8"
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
??$run@XVTask_Render_Preview@@@QtConcurrent@@YA?AV?$QFuture@X@@PEAVTask_Render_Preview@@P82@EAAXXZ@Z
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https://bugs.winehq.org/show_bug.cgi?id=39195
Bug ID: 39195
Summary: msvcr120.dll.nextafter is needed by Sonkwo
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
http://www.sonkwo.com is a game store in China.
0. Download http://www.sonkwo.com/installer/SonkwoInstaller.exe
$ sha1sum SonkwoInstaller.exe
0ef9ccba21b0b00ebeb312a40f2f5ce752fadd16 SonkwoInstaller.exe
2. wine SonkwoInstaller.exe
wine: Call from 0x7b83c2b3 to unimplemented function msvcr120.dll.nextafter,
aborting
wine: Unimplemented function msvcr120.dll.nextafter called at address
0x7b83c2b3 (thread 002a), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=33457
Bug #: 33457
Summary: Will the multiplication suffers from integer overflow
@line 268?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunxs(a)is.iscas.ac.cn
Classification: Unclassified
We notice that the multiplication at line 268 may overflow in some condition,
and is not checked.
We think it is necessary to check it as the DSA_InsertItem is an exported
function. It is not guaranteed that all the parameters will be in the valid
range.
The related codes are shown below.
Xiaoshan Sun
TCA, ISCAS
============== related source codes ========================================
Implemented in "dlls/comctl32/dsa.c".
source.winehq.org/source/dlls/comctl32/dsa.c
251 INT WINAPI DSA_InsertItem (const HDSA hdsa, INT nIndex, LPVOID pSrc)
252 {
253 INT nNewItems, nSize;
254 LPVOID lpTemp, lpDest;
255
256 TRACE("(%p %d %p)\n", hdsa, nIndex, pSrc);
257
258 if ((!hdsa) || nIndex < 0)
259 return -1;
260
261 /* when nIndex >= nItemCount then append */
262 if (nIndex >= hdsa->nItemCount)
263 nIndex = hdsa->nItemCount;
264
265 /* do we need to resize ? */
266 if (hdsa->nItemCount >= hdsa->nMaxCount) {
267 nNewItems = hdsa->nMaxCount + hdsa->nGrow;
268 nSize = hdsa->nItemSize * nNewItems;
// if ( nSize/nNewItems != hdsa->nItemSize){ overflow detected;}
269
270 lpTemp = ReAlloc (hdsa->pData, nSize);
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http://bugs.winehq.org/show_bug.cgi?id=35286
Bug ID: 35286
Summary: Borderlands needs msvcr90.dll._crt_debugger_hook
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: debian(a)carbon-project.org
Classification: Unclassified
Boderlands (Steam version) needs msvcr90.dll._crt_debugger_hook and fails to
launch. Disabling mmdevapi works around this issue.
> wine: Call from 0x7b83aabe to unimplemented function msvcr90.dll._crt_debugger_hook, aborting
Note: this might be a clone of bug 34870
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http://bugs.winehq.org/show_bug.cgi?id=34507
Bug #: 34507
Summary: __unDName doesn't support data type "$$B"
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
??_E?$TStrArray@$$BY0BAA@D$0BA@@@UAEPAXI@Z
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http://bugs.winehq.org/show_bug.cgi?id=20896
Summary: Use-after-free in DdeClientTransaction in user32 dde
tests
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-30-19.16/vg-user32_dde.txt
says
Invalid read of size 2
at GlobalFree (heap.c:767)
by WDML_FreeTransaction (dde_misc.c:2439)
by DdeClientTransaction (dde_client.c:1228)
by test_ddeml_client (dde.c:392)
by func_dde (dde.c:2357)
by run_test (test.h:535)
by main (test.h:585)
Address 0x7f075e80 is not stack'd, malloc'd or (recently) free'd
It's a little hard to see what's going on, but it
appears that the memory in question was indeed recently freed,
judging by the attached log, which was generated by the command
WINEDEBUG=+relay,+heap valgrind --trace-children=yes wine user32_test.exe.so
dde.c
and edited to show just the area of interest.
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http://bugs.winehq.org/show_bug.cgi?id=36625
Bug ID: 36625
Summary: can't set text background color in richedit
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: lostcoderhaley(a)gmail.com
Created attachment 48673
--> http://bugs.winehq.org/attachment.cgi?id=48673
Add support for changing the background color of text in a richedit controll
In Living Cookbook, when a user is capturing a recipe they select some text
then choose what that text is (ingredients, instructions, etc.). Then LC
changes the background color of that text so the user can see which parts of
the recipe have been imported and what type they are. Currently wine does not
allow changing the background color of only some of the text.
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http://bugs.winehq.org/show_bug.cgi?id=32936
Bug #: 32936
Summary: SmartMusic crashed wine1.4 upon startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rgncqcll(a)sharklasers.com
Classification: Unclassified
Created attachment 43491
--> http://bugs.winehq.org/attachment.cgi?id=43491
Backtrace.txt from Wine 1.4 crash with SmartMusic install
Running Wine 1.4, default installed with Ubuntu 12.04 LTS as on date.
SmartMusic installer (available here:
http://www.smartmusic.com/download/default.aspx?mode=download&platform=Wind…)
ran smoothly and finished without error. Upon starting SmartMusic, however,
Wine immediately crashed with a backtrace as shown in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=34870
Bug #: 34870
Summary: msvcr100.dll _crt_debugger_hook not found - ArchiCAD
16
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)tirian.net
Classification: Unclassified
ArchiCAD 16 does not run - crashes with:
msvcr100.dll _crt_debugger_hook not found
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https://bugs.winehq.org/show_bug.cgi?id=39677
Bug ID: 39677
Summary: Zararadio crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
Created attachment 52902
--> https://bugs.winehq.org/attachment.cgi?id=52902
Error generated by Zararadio
ZaraRadio (a radio automation software for Windows) crashes when it has to
change from a playlist to another.
I use Wine 1.6.2 into Ubuntu Studio 15.10.
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https://bugs.winehq.org/show_bug.cgi?id=39074
Bug ID: 39074
Summary: IXMLDOMDocument::cloneNode crash
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 52061
--> https://bugs.winehq.org/attachment.cgi?id=52061
domdoc.txt
IXMLDOMDocument::cloneNode will crash if it is called
0. Apply domdoc.txt to wine-git
1. cd dlls/msxml3/tests; make domdoc.ok
2. crash
My patch works fine on testbot[1], so it showed a wine bug
[1]: https://testbot.winehq.org/JobDetails.pl?Key=15939
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http://bugs.winehq.org/show_bug.cgi?id=35938
Bug ID: 35938
Summary: ARGO Electude EDT Internet Edition fails to launch
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.g.tob(a)gmail.com
Created attachment 47997
--> http://bugs.winehq.org/attachment.cgi?id=47997
crash log
you can get it from here (trial only)
http://www.electude.com/files/setup_edt_latest.php
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http://bugs.winehq.org/show_bug.cgi?id=30098
Bug #: 30098
Summary: Photoshop CS5, broken Paintbrusch Tool
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)timroes.de
Classification: Unclassified
In Photoshop CS5.1 the Paintbrush Tool is broken. If you press down the mouse
button and drag the mouse, the expected output would be a line. Instead you get
a dot, where you pressed the mouse and no line is drawn.
Around every 10th time the drawing works normal (as long as you don't release
the mouse button). Its not exactly every 10th time and the interval is random.
I narrowed it down to the first wine version where it occurred. In 1.3.34 it
works all fine, and from 1.3.35 till the current release candidate 1.4-rc5 it
shows the same behavior.
While you move the mouse, the navigation panel inside Photoshop shows the
correct mouse positions, so it seems that the mouse coordinate is passed
correctly to Photoshop. During the few times the line is drawn the coordinates
in the navigation panel are refreshed quite slower.
The same behavior is described in the following test, by another user:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20158&iTesting…
Please tell me what logs you need especially from which wine versions, and I
will be glad to help fixing that bug.
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http://bugs.winehq.org/show_bug.cgi?id=11832
Summary: App scans folders with charts but fails to display them
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
As part of normal startup, Coastal Explorer (CE) scans designated (either by
default or user choice) specific folders within all drives, building an XML
document with descriptions of each chart found. At the end of the process,
however, CE announces there are no charts to be found and asks if the user
wants to download charts from web sites.
It was found that interrupting the scan process (there is a "Stop" button
available) will make charts visible and usable. This is, however, a rather
inelegant solution and one which poses problems when using the "Chart
Portfolio" tool (e.g., duplication of charts).
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http://bugs.winehq.org/show_bug.cgi?id=30035
Bug #: 30035
Summary: metapad - use of special characters in replace mode
does not work
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://liquidninja.com/metapad/downloads/metapad36.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Metapad is a free and very efficient notepad replacement, one file executable.
The author states, that metapad has NO dependencies of win32 DLLs, so one
should expect metapad to behave identical in WINE and Windows platform.
Unfortunately, this is not the case.
Steps to reproduce the error:
- download metapad.exe from URL given in header and unpack it (no install
required)
- open metapad.exe
- choose Menu->Edit->Replace (or just press CTRL-H)
- click on the second right button with down arrow, which enable user to enter
some special characters like \t for Tab or \n for Newline.
- On wine it is ALWAYS disabled, and you can not enable any of the special
characters. On WIN32 you can enable use of the special characters.
You can think about this bug as completely unimportant, but in my company it is
widely used function - like add some new lines after closing tags in html.
One note: on the terminal, wine complaints:
$ wine metapad.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
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http://bugs.winehq.org/show_bug.cgi?id=18800
Summary: Debugger goes into race condition after 123 crash on
bug 18324
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Please reference bug 18324 on this bug. This is bug is on the debugger and
18324 in on Lotus 123.
Basically, when you try to copy from two cell into the clip board in Lotus 123,
123 will crash (bug 18324). And, the debugger goes into a race condition,
eating up as much CPU as the OS will give it. It never finished. The only way
to stop the race is tho do a "kill -9" on 123's process ID.
-T
Steps to reproduce:
1) open the 123 attachment on 18324
(http://bugs.winehq.org/attachment.cgi?id=20865)
2) highlight across two cell horizontally
3) press <ctrl><c> or go to "Edit", "Copy"
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http://bugs.winehq.org/show_bug.cgi?id=27236
Summary: Lego Pirates of the Carribean demo: psychadelic
rendering artifacts
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens with or without native dlls, it seems.
(Either winetricks alldlls=builtin or winetricks --force d3dx9 gives same
results. Similar results with wine-1.3.5 or wine-1.3.15, tested with native
d3dx9.)
It's quick to reproduce; the game shows a splash screen
or two, then jumps right into a rendered cinematic
which shows the problem nicely. The sky and some foreground
objects are show with very wrong colors.
See attached screenshots.
This is on a nvidia gtx 470 with 270.26 drivers. The log shows lots of
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawArrays @ drawprim.c / 48
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x211360)
WINED3DFMT_B8G8R8A8_UNORM 256x256
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https://bugs.winehq.org/show_bug.cgi?id=39353
Bug ID: 39353
Summary: Wine-staging product in bugzilla needs to have same
version information field as Wine
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
It's very important to indicate which version of wine-staging the report
is referring to. When time passes it's going to take some efforts to figure
out whether the bug is reported for an old version or it's already supposed
to be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=38835
Bug ID: 38835
Summary: Shared Searches in the sidebar has wrong theming
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
Distribution: ---
Created attachment 51770
--> https://bugs.winehq.org/attachment.cgi?id=51770
compressed screenshot
Enable a shared search in bugzilla to see the problem:
Preferences -> Saved Searches -> Choose a shared search and enable it
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https://bugs.winehq.org/show_bug.cgi?id=35846
Bug ID: 35846
Summary: Mark http://testbot.winehq.org/ as deprecated
Product: Wine-Testbot
Version: unspecified
Hardware: x86
URL: http://testbot.winehq.org/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
When visiting http://testbot.winehq.org/ versus http://newtestbot.winehq.org/,
there is no indication that http://testbot.winehq.org/ is deprecated / running
the old server. There should be a note/redirect link at the top of the page.
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http://bugs.winehq.org/show_bug.cgi?id=32556
Bug #: 32556
Summary: application can not find default printer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patcomfort(a)yahoo.com
Classification: Unclassified
Created attachment 42964
--> http://bugs.winehq.org/attachment.cgi?id=42964
debug log file
Captools is a financial management (stocks) program. It once had a version for
individual investors, but long ago. It still runs well on Win XP. An upgrade
is not available. It also runs beautifully on Linux with wine, with one
exception. When the program starts, a message pops up which says that a
default printer for windows (not the program) has not been selected. A Printer
Setup menu item produces the same message. Reports can NOT be generated (even
on screen) because there is no recognized printer. The message never happened
on Win XP.
There is almost no information in the registry for Captools, either on XP or
wine. With grep, there is no reference at all to any printer in any file in
the program directory, either on XP or in wine. Debug tracing indicates that
the CUPS printers are seen. They are properly in the registry.
Printing with notebook in wine is perfect. It is also available in regedit.
The hardware (2 computers) does not have LPT or COM ports, only USB connections
to printers.
I have no idea what the program is checking on startup, but something is needed
to avoid the default printer message. A debug log is attached. The last few
lines of win.ini are:
[devices]
HL5340=wineps.drv,CUPS:HL5340
HL5340dup=wineps.drv,CUPS:HL5340dup
[PrinterPorts]
HL5340=wineps.drv,CUPS:HL5340,15,45
HL5340dup=wineps.drv,CUPS:HL5340dup,15,45
[windows]
device=hl5340,wineps.drv,CUPS:HL5340
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http://bugs.winehq.org/show_bug.cgi?id=10886
Summary: RTS_CONTROL_TOGGLE doesn't work
Product: Wine
Version: 0.9.51.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
in WINE, setting DCB.fRtsControl to RTS_CONTROL_TOGGLE and doing SetCommState()
sets RTS line always high. (btw, this is the same as described to be bug in
win95, see http://support.microsoft.com/kb/140030 ). According to MSDN, RTS
should be set to high before data transmission, then data should be sent, and
then RTS should go back to low.
The workaround is to toggle RTS manually.
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http://bugs.winehq.org/show_bug.cgi?id=18887
Summary: document is solid black during drag-select in
PowerPoint 2007
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paint007(a)cs.duke.edu
In PowerPoint 2007, when doing a drag-select (clicking and dragging the mouse
cursor to select items on the page), the document goes solid black, making it
impossible to see which objects are currently in the selection rectangle.
When run using winedbg, this fixme appears during drag-select operations, seems
relevant:
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 176 for
AC_SRC_ALPHA
Found this link to a possible patch, but have not yet installed all of the
libraries necessary to build and test:
http://www.winehq.org/pipermail/wine-patches/2008-June/056030.html
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http://bugs.winehq.org/show_bug.cgi?id=33752
Bug #: 33752
Summary: Final Draft 8: crash during startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://demo.finaldraft.com/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 44693
--> http://bugs.winehq.org/attachment.cgi?id=44693
Terminal log & crash - wine 1.6-rc1
SHA1 2163d93ca8c7d59f0a91186cca5e00e3e487a601 Final Draft.exe
Install and start the app.
Hit the "Demo" button.
Crash happens while the "Opening Screenplay.fdxt" is displayed in the "launch
progress bar" (approximately 20% filled)
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http://bugs.winehq.org/show_bug.cgi?id=25729
Summary: Dead Space joypad always looks up
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When the game starts while a joypad is plugged in, the character will always
look up. Other that that the gamepad works fine.
Unplugging the gamepad after starting the game doesn't stop the looking up.
Someone else reported a similar problem in the first post here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
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https://bugs.winehq.org/show_bug.cgi?id=38644
Bug ID: 38644
Summary: Ruscell 1B: The cards aren't animated
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldshifftyone(a)gmail.com
Distribution: ---
When you run Ruscell 1B in Windows the cards are shown moving from place to
place and also as the cards are moved to the end location.
When you run this game in wine the cards are not animated. Instead the game
pauses, the cards are moved, then the game resumes.
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http://bugs.winehq.org/show_bug.cgi?id=23195
Summary: wine notepad: Bugged scrolling with long files
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Download attachment 28858 from bug 23193 and uncompress it. Open it in wine
notepad.
Scroll down the window by DRAGGING the scroll handle.
Around the end of file (~10 pixels on a 800px window), scrolling bugs out and
stops while the window shows the top of the file. Scrolling back towards the
top "fixes" it. It's like an additional dead area.
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http://bugs.winehq.org/show_bug.cgi?id=33747
Bug #: 33747
Summary: App error when catch Webservices response
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d3wsvh(a)gmail.com
Classification: Unclassified
Hi
I try to run an application "app1" it calls a webservice, the request is
received in the WS because all requests are stored, but the app1 fails to
receive the response from the WS.
This is the backtrace.
http://pastebin.com/pPahqmgU
Regards
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http://bugs.winehq.org/show_bug.cgi?id=20284
Summary: Fingerprint software for encrypted USB stick (APDisk)
doesn't work, likely due to unsupported hard disk
ioctl
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muehlenhoff(a)univention.de
We're trying to make an encrypted USB stick with an integrated fingerprint
scanner work with Linux. The stick comprises of two sections, the actual
storage partition which is encrypted by firmware and a user-visible partition
containing a Windows application to unlock the secured section. The password
tool allows the checking of a fingerprint through an integrated scanner or
entering a password.
Tests were done with Wine 1.1.29 built on Debian Lenny:
When running the unlock tool, the following error messages are given:
root@scratch:/media/APdisk$ wine AutoVerify.exe
err:rpc:I_RpcGetBuffer no binding
root@scratch:/media/APdisk$ err:rpc:I_RpcGetBuffer no binding
fixme:netapi32:NetUserGetLocalGroups ((null), L"root", 0, 00000001, 0x33e7c0
-1, 0x33e7b4, 0x33e7b0) stub!
fixme:advapi:LookupAccountNameW L"" L"Everyone" (nil) 0x33e110 (nil) 0x33e114
0x33e108 - stub
fixme:advapi:LookupAccountNameW L"" L"Everyone" 0xa12674 0x33e110 0x15f1a0
0x33e114 0x33e108 - stub
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
I suppose the error stems from the unsupported ioctl? Judging from some Google
searces it normally seems to be used for low-level access, especially for copy
protection and tools doing bit-exact copies of CDROMs.
Are there plans to implement this functionality or do you need further debug or
logging information?
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http://bugs.winehq.org/show_bug.cgi?id=11991
Summary: Wine Windows OpenGL support regression
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imamdxl8805(a)yahoo.com
Dear Wine developers,
This is wine version 0.9.56 and 0.9.57
There are two games that support OpenGL rendering as well as Direct3D redering.
Here are the games:
1. Hitmen 2 Silent Assasin
2. Hitmen 3 Contracts
When I have updated my wine version to 0.9.57, then these games are not playing
anymore with OpenGL rendering. But when I start these games with Direct3D
rendering they are playing fine.
These games played properly with wine version 0.9.55 with OpenGL rendering as
well as Direct3D rendering.
Then I have decided to reinstall wine 0.9.55.
Sorry for the err message printed in the command line. Because I do not have
Internet connection in my home PC.
Best regards,
DXL
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https://bugs.winehq.org/show_bug.cgi?id=37259
Bug ID: 37259
Summary: Simple Direct2D application fails to work with newer
d3d10_1.dll
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
BUG: When you run simple Direct2D application (application that I attached
"p010.exe"), Direct2D test fails with newer d3d10_1.dll(Wine 1.7.26) and
doesn't draw anything. When you paste older d3d10_1.dll(Wine 1.7.25) to
\windows\system32 directory, the application p010.exe able to draw simple
vectors but with
error message, that function D3D10CreateStateBlock wasn't found.
Precondition: d2d1.dll, d3d10.dll, d3d10core.dll, d3d10_1.dll, dxgi.dll,
wined3d.dll, libwine.dll should be compiled for Windows and pasted into
\Windows\Sysem32 or to the application environment, real hardware with OpenGL
support seems to be required.
Steps to repro:
1) Run p010.exe app
2) Choose Direct2D
3) Press key with two squares at the left
Expected result: Application should draw simple vectors.
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http://bugs.winehq.org/show_bug.cgi?id=10643
Summary: WInUAE settings window reappears after being dismissed
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
WinUAE is an open source (GPL) emulator of Amiga computers. After running
WinUAE and starting the emulation, pressing F12 brings up the settings window.
When this is dismissed by pressing Reset, Quit, Restart, OK, or Cancel, the
window closes and reopens. It should not reopen. That repeats if you press one
of those buttons again. If you press Quit, then Cancel a few times after the
window closes and reopens, the program does eventually quit.
Steps to demonstrate the problem:
(Typical usage of WinUAE involves obtaining an Amiga ROM image file, however it
is possible to use some software without.)
- Download WinUAE 1.4.4 from http://www.winuae.net/. Direct URL for the
installer is http://www.winuae.net/files/InstallWinUAE1440.exe
- Run the installer.
- For an example disk image, you can download e.g.
ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- Start WinUAE. The settings/configuration window appears. Click the "Floppy
drives" entry in the left side of the window, then the "..." button for drive
DF0:. Select the rsi1.adf.gz file.
- Click Start to start emulation.
- Press F12 to bring up the settings window.
- Try to dismiss the window by pressing one of the buttons at the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37628
Bug ID: 37628
Summary: Unable To Start Korg Legacy Collection due to Crash in
Authorizer
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tjwebb(a)osakared.com
Distribution: ---
Created attachment 50076
--> https://bugs.winehq.org/attachment.cgi?id=50076
Backtrace from MS-20 Authorizer.exe
Exiting the MS-20 Authorizer.exe, which is triggered by MS-20.exe in any way
(cancel, or entering the license key) causes an attempt to read address 0. The
GUI looks like they used JUCE if that helps. This pretty much prevents me from
even being able to get into the app or even using the plugin.
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https://bugs.winehq.org/show_bug.cgi?id=39246
Bug ID: 39246
Summary: user32:edit fails in Japanese and Korean locales
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following error only happens on the WineTest's Japanese and Korean boxes:
edit.c:1521: Test failed: got 1, 1
More specifically one can see this error on the following boxes:
fg-win7u64-1spie9-ja - Japanese locale
fg-win7u64-1spie9-ko - Korean locale
fg-win7u64-1spie9-mx - Japanese locale as far as this test is concerned
newtb-w7u - Japanese locale
This test regression was introduced by the following commit:
commit ba3a6d1f4b9db64c12301d0d83d559dd6f1e83b4
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Apr 4 21:45:28 2014 +0400
user32: Fix Edit margins calculation for empty client area case.
See:
https://test.winehq.org/data/tests/user32:edit.html
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http://bugs.winehq.org/show_bug.cgi?id=24644
Summary: AstroburnLite fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31146)
--> (http://bugs.winehq.org/attachment.cgi?id=31146)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine AstroburnLite130-0100.exe
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=32106
Bug #: 32106
Summary: Caps Lock doesn't work correctly with WinUAE with
DirectInput
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42334
--> http://bugs.winehq.org/attachment.cgi?id=42334
Dummy/empty bootable Amiga floppy disk image
This issue shows up with the WinUAE Amiga emulator.
For keyboard and mouse input, WinUAE uses raw input if available, falling back
to DirectInput otherwise. This bug only shows up when WinUAE is using
DirectInput. Raw input was first working in Wine 1.5.16, so if using 1.5.16 or
later, run WinUAE with the -norawinput argument.
Pressing Caps Lock does not affect typed letters properly. For example,
repeatedly mashing the d-f-g letters on the keyboard, and occasionally pressing
Caps Lock might result in something like this (where [CL] denotes Caps Lock
being pressed and released):
gfd [CL] gfd [CL] gFDgFDgFD [CL] GFDGFDGFD [CL] GdGfDGfd [CL] gfdgdgfd [CL]
gFDgdFgdF [CL] GDFGFDGFD [CL] GfdGfDGDf
That should actually look like:
gfd [CL] GFD [CL] gfdgfdgfd [CL] GFDGFDGFD [CL] gdgfdgfd [CL] GFDGDGFD [CL]
gfdgdfgdf [CL] GDFGFDGFD [CL] gfdgfdgdf
I tested using Wine 1.5.16 built from source on Lubuntu 11.10 x86-64.
To reproduce:
- Download and run the WinUAE installer.
- You need to obtain an Amiga ROM image. Try googling for "kick12.rom" OR
"kick13.rom" and you should find the required file easily. Download the file
and copy to a directory accessible by Wine.
- Run wine winuae.exe -norawinput
- When the WinUAE Properties window appears, click ROM under Hardware in the
tree-view at the left side. Click the "..." button to the right of "Main ROM
file" and select the ROM image file.
- Click Floppy drives under Hardware in the tree-view. Click the "..." button
at the upper right of the window to select a floppy disk image. Select the
test.adf file attached to this bug report. (That's a dummy/empty bootable disk;
its only purpose is to leave you in a CLI window where you can type text.)
- Click Start at the bottom of the window. The emulation will start. After a
few seconds you should be presented with a CLI window.
- While mashing various letter keys on the keyboard, press and release Caps
Lock from time to time. Notice the issue described above.
- You can quit WinUAE and run it again without the -norawinput argument.
Repeating the same steps as above, pressing the keys should give the
correct/expected result.
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http://bugs.winehq.org/show_bug.cgi?id=30406
Bug #: 30406
Summary: WinUAE crashes when the emulation window is resized
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39747
--> http://bugs.winehq.org/attachment.cgi?id=39747
Backtrace output for crash when resizing window
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. The default is
DirectDraw (at least when installed under Wine in XP mode). I get a crash on
resizing the emulation window. In my testing, it seems to happen more often
when graphics API is set to Direct3D.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Click the middle mouse button to un-capture the mouse, then resize the
emulation window several times. You may get a crash at this point.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- Repeatedly resize the window. You should get a crash sooner or later.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38204
Bug ID: 38204
Summary: WriteFileEx/ReadFileEx C Ubuntu 14.04 LTS
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kotomixkyou(a)gmail.com
Distribution: ---
Created attachment 50995
--> https://bugs.winehq.org/attachment.cgi?id=50995
Full description of bug
Previously posted here:
https://forum.winehq.org/viewtopic.php?f=8&t=24271
or see attached document
General problem:
Wine 1.6.2
Ubuntu 14.04 LTS
ReadFileEx CompletionRoutine does not take the expected
dwNumberOfBytesTransfered in Ubuntu-Wine compared with windows. In windows
dwNumberOfBytesTransfered is less than or equal to nNumberOfBytesToRead
corresponding to the amount of data available to be read from an external
device, but in Ubuntu-Wine nNumberOfBytesTransfered is always equal to
nNumberOfBytesToRead/Write. Changing COMMTIMEOUTS.ReadIntervalTimeout to be
MAXDWORD does return a smaller chunk of data but does not remedy the problem as
it cuts off the packet.
When attempting to write into an external device that isn't turned on but
connected by USB, WriteFileEx returns success in both windows and Ubuntu-Wine,
but does not create the correct windows error 87, and the CompletionRoutine
does not execute after the second WriteFileEx.
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http://bugs.winehq.org/show_bug.cgi?id=37047
Bug ID: 37047
Summary: MAC OSX: Add mac app's information
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
It would be great if wine had mac app's information as described here:
https://developer.apple.com/library/mac/documentation/general/Reference/Inf…
This would allow modifying "Command" to "Control" easily with "Karabiner" and
allow a much nicer wine experience.
Issue in "Karabiner" explaining the requirement:
https://github.com/tekezo/Karabiner/issues/250
Hope this is possible...
Thank you guys for all your hard work, it is very much appreciated!
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https://bugs.winehq.org/show_bug.cgi?id=38260
Bug ID: 38260
Summary: Battle.net client show Traditional Chinese or
Simplified Chinese is dot when into news page and
shop page
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hark110(a)163.com
Distribution: ---
Battle.net client show Traditional Chinese or Simplified Chinese is dot when
into News page and Shop page
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http://bugs.winehq.org/show_bug.cgi?id=34257
Bug #: 34257
Summary: Continent of the Ninth Seal: Launcher crashes when
clicking on Login
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickam(a)mail.ru
Classification: Unclassified
Hello, as mentioned in the description the game keeps crashing after clicking
on the Login-Button in the Launcher.
All i get is this window, which doesn't load any information, it just keeps
like this
http://i.imgur.com/qUK6jBr.png
followed by this output in the terminal:
see attachment
Thanks for every help i can get.
If you need anything more informations, please let me know and i'll provide.
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https://bugs.winehq.org/show_bug.cgi?id=38873
Bug ID: 38873
Summary: When running 3DMark06 Wine fails to properly change
display resolution
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51802
--> https://bugs.winehq.org/attachment.cgi?id=51802
xrandr and xdpyinfo infos for Wine (incorrect) and xrandr (proper)
I've no idea how Wine changes display resolution under X11/Linux but it does
that absolutely incorrectly:
--- bad-xrandr.txt
+++ good-xrandr.txt
@@ -1,7 +1,7 @@
-Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
+Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 16384 x 16384
DVI-I-0 disconnected primary (normal left inverted right x axis y axis)
DVI-I-1 disconnected (normal left inverted right x axis y axis)
-HDMI-0 connected 1280x1024+0+56 (normal left inverted right x axis y axis)
510mm x 290mm panning 1920x1080+0+0
+HDMI-0 connected 1280x1024+0+0 (normal left inverted right x axis y axis)
510mm x 290mm
1920x1080 60.0 + 59.9 50.0 60.1 60.0 50.0
1680x1050 60.0
1600x900 60.0
diff -u bad-xdpyinfo.txt good-xdpyinfo.txt
--- bad-xdpyinfo.txt
+++ good-xdpyinfo.txt
@@ -51,7 +51,7 @@
number of screens: 1
screen #0:
- dimensions: 1920x1080 pixels (513x291 millimeters)
+ dimensions: 1280x1024 pixels (342x276 millimeters)
resolution: 95x94 dots per inch
depths (7): 24, 1, 4, 8, 15, 16, 32
root window id: 0x205
It looks like the screen changes to 1280x1024 resolution but at the same time
it's stretched to 1920x1080 (so part of the screen gets lost/cut out). Please,
fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
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http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=38504
Bug ID: 38504
Summary: powersaves3dspro crashes when being loaded but
installed fine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holden.moore.motf(a)gmail.com
Distribution: ---
Created attachment 51355
--> https://bugs.winehq.org/attachment.cgi?id=51355
crash error message
there is a 3ds game cheating program known as 3ds powersaves pro, It installed
fine, but when I tried to load it, it crashes wine.
the attachment is the crash message
error code ( I think this is it. )
0x0049b56c
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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http://bugs.winehq.org/show_bug.cgi?id=31654
Bug #: 31654
Summary: Couldnt connect to server and then crash
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mishatrishunkin(a)mail.ru
Classification: Unclassified
Created attachment 41614
--> http://bugs.winehq.org/attachment.cgi?id=41614
Backtrace
Couldnt connect to server and then crash
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http://bugs.winehq.org/show_bug.cgi?id=34239
Bug #: 34239
Summary: MicroStation V8i SELECTseries 2: rendering problems
(Direct3D 9)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius.schwartzenberg(a)gmail.com
Classification: Unclassified
Created attachment 45557
--> http://bugs.winehq.org/attachment.cgi?id=45557
MicroStation running on Windows showing the correct rendering
MicroStation V8i SELECTseries 2 has some rendering issues when it runs in Wine.
It uses a Direct3D 9 based renderer.
I have attached screenshots of an example drawing of MicroStation running on MS
Windows and multiple shots of MicroStation running in Wine. In Wine only part
of the drawing is displayed properly at a given time. When moving the view
around in MicroStation, some parts disappear and other appear properly. At the
same the I get a huge amount of these messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two different swapchains
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
My GPU is an NVIDIA Corporation GF106GL [Quadro 2000]. I'm using Ubuntu 12.04
AMD64 with kernel version 3.8.0-25-generic and NVIDIA driver version 304.88. I
tested with Wine 1.6.0 and current GIT, both have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=36806
Bug ID: 36806
Summary: Program crashed almost right after load. Clicked View
Program files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmeyer1993(a)gmail.com
Created attachment 48881
--> http://bugs.winehq.org/attachment.cgi?id=48881
Crash log from Corona Simulator
Launched program and crashed on click
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http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
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http://bugs.winehq.org/show_bug.cgi?id=35726
Bug ID: 35726
Summary: Ever17 Retail crashes at intro movie
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acerbuswings(a)gmail.com
The game will work with Wine and load but as soon as it passes the intro logos
it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34653
Bug #: 34653
Summary: Need For Speed: Shift 2 Unleashed - Crash on game load
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Swater96(a)hotmail.com
Classification: Unclassified
Created attachment 46191
--> http://bugs.winehq.org/attachment.cgi?id=46191
Crash log
No matter what graphical settings I tried, I get an Unhandled exception error
when I try to begin playing the game. This happens in the Quick Load option, or
Career option and this bug is obviously game breaking because you cannot even
play it. The game will show the loading screen for a few seconds and then hit
the error of which I have attached to the bug report.
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http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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https://bugs.winehq.org/show_bug.cgi?id=38762
Bug ID: 38762
Summary: floating point exception while rendering font
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
A font on my system has zero face->size.height and Wine divides by it.
warn:font:freetype_SelectFont font face L"Misaki Mincho" file
L"/home/hramrach/.wine/dosdevices/c:/windows/Fonts/misakimn.ttf" has zero face
height!
Attaching patch that produces the above warning and ignores the value when
zero.
There is a branch for ignoring it under some other conditions already, anyway.
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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https://bugs.winehq.org/show_bug.cgi?id=39486
Bug ID: 39486
Summary: Unused value in CFn_WMCommand (Coverity #1225886)
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
CID 1225886 (#1 of 1): Unused value (UNUSED_VALUE)
returned_value: Assigning value from GetDlgItemTextW(hDlg, 1136, str, 256) to i
here, but that stored value is overwritten before it can be used.
value_overwrite: Overwriting previous write to i with value from
SendDlgItemMessageW(hDlg, 1137, 327U, 0UL, 0L).
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http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
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https://bugs.winehq.org/show_bug.cgi?id=38963
Bug ID: 38963
Summary: unimplemented function
msvcp120.dll.??0_Pad@std@@QAE@XZ
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeanmarc.leroux(a)aerys.in
Distribution: ---
Created attachment 51906
--> https://bugs.winehq.org/attachment.cgi?id=51906
backtrace for unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
I guess it's similar to https://bugs.winehq.org/show_bug.cgi?id=37694 but it's
always good to know it's probably (obviously ?) not relatd to a specific
application.
In this case, it happens with an app my company is building (the Windows 32bit
native app for our 3D platform http://minko.io). The app starts fine (which is
incredible considering it uses CEF3...). But whenever I try to load a file the
error occurs.
Back trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
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http://bugs.winehq.org/show_bug.cgi?id=36378
Bug ID: 36378
Summary: wsus won't run wget from dos box
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Hi All,
Scientific Linux 6.5, 64 bit
Wine 1.6.1
Xfce 4.8
wsusoffline-9.2
Would you guys fix WSUS (http://www.wsusoffline.net/) so that it works in Wine?
Currently, you can configure the GUI, but when it goes to run, the DOS box with
wget in it fails to run. No crashing, WSUS just tells you it is finished,
almost instantly, without downloading anything.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=34428
Bug #: 34428
Summary: Cannot switch window while running full-screen program
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 710214093(a)qq.com
Classification: Unclassified
When I'm play games running full screen mode, I cannot switch to any other
windows until the full-screen game is closed.
Contrary to Bug 33324, the problem is that I cannot switch "out of" the
full-screen game, not switch "in to" it.
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http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
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http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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https://bugs.winehq.org/show_bug.cgi?id=39579
Bug ID: 39579
Summary: iNode 3.6 client needs
ndis.sys.NdisAllocateMemoryWithTag
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://web.gdut.edu.cn/~nic/8021x/802.1x-v360-E6202.ex
e
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ndis.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 39574.
austin@austin1:~$ sha1sum 802.1x-v360-E6202.exe
710ec6f7954970780d434968565ac50bf0d8c083 802.1x-v360-E6202.exe
austin@austin1:~$ du -h 802.1x-v360-E6202.exe
41M 802.1x-v360-E6202.exe
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http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
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https://bugs.winehq.org/show_bug.cgi?id=39543
Bug ID: 39543
Summary: Multiple games and applications crash on unimplemented
function KERNEL32.dll.FreeUserPhysicalPages (Microsoft
Office 2007 diagnosis service, Eden Eternal)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
continuation of bug 36527
'Word options' -> 'Resources' -> 'Microsoft Office diagnosis'
>From command line as follows:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Common Files/Microsoft Shared/OFFICE12
$ WINEDEBUG=+tid,+seh,+loaddll,+process wine ./OFFDIAG.EXE /SOURCE 2
...
fixme:heap:AllocateUserPhysicalPages stub: 0xffffffff 0x33fd28 0x710020
wine: Call from 0x7b846105 to unimplemented function
KERNEL32.dll.FreeUserPhysicalPages, aborting
wine: Unimplemented function KERNEL32.dll.FreeUserPhysicalPages called at
address 0x7b846105 (thread 0065), starting debugger...
--- snip ---
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa366566%28v=vs.85…
$ wine --version
wine-1.7.19-56-gee13e10
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38137
Bug ID: 38137
Summary: WBaduk: "Could not obtain OLE control window handle"
regression
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: Ubuntu
Created attachment 50855
--> https://bugs.winehq.org/attachment.cgi?id=50855
wine log
Greetings and a big thanks to the wine team,
WBaduk is a windows client to play the game of go on wbaduk go servers.
It used to work like a charm with wine 1.2 (ubuntu lucid, package version
1.2.2-0ubuntu2~lucid1) except for a harmless "Floating point exception" popup
when logging in.
It's unuseable however with the latest ubuntu dev build (1.7.34, ubuntu
trusty):
We can login no problem, but keep getting
"Could not obtain OLE control window handle"
popups when trying to observe a game.
Here's the steps I used to reproduce:
- Installed wine 1.7.34 on ubuntu trusty from the wine ppa.
- Download wbaduk (21Mb) from www.wbaduk.com using the "download" button on
the top left. Currently it points to:
http://www.wbaduk.com/download/WBaduk_20140410A.exe
- Installed in brand new account (no previous .wine directory)
$ wine WBaduk_20140410A.exe
- And run:
$ wine '.wine/drive_c/Program Files/WBaduk/OrO20.exe'
- Login with test account, username: grumly2, pass: foobar
Pick any server.
- Left click on any of the active games in the list on the left,
and choose "observe after joining" from the menu.
- Wbaduk tries to join the game but we keep getting
"Could not obtain OLE control window handle"
popups forever. Terminal output looks like:
...
fixme:ieframe:PersistStreamInit_InitNew (0x5ea3c28)
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -701
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -703
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -704
fixme:ieframe:OleControl_OnAmbientPropertyChange Unknown dispID -702
It's also broken with the default wine ubuntu packages on ubuntu precise and
trusty (wine 1.4)
If there's some useful info missing please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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https://bugs.winehq.org/show_bug.cgi?id=38102
Bug ID: 38102
Summary: Process Hacker 2.x needs
winsta.dll.WinStationEnumerateW
Product: Wine
Version: 1.7.0
Hardware: x86
URL: http://processhacker.sourceforge.net/downloads.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: abolte(a)systemsaviour.com, dmex04(a)gmail.com,
teras(a)luukku.com, winebug(a)mailinator.com
Depends on: 34318, 34317
Distribution: ---
You'll need winetricks comctl32 to work around bug 34465.
I used the portable binaries. Extract, run the x86 version, then click the
users tab. Boom.
austin@debian-home:~$ sha1sum processhacker-2.33-bin.zip
2738c909fa6b37a22a4aa256e5d7e733449b905e processhacker-2.33-bin.zip
austin@debian-home:~$ du -h processhacker-2.33-bin.zip
2.7M processhacker-2.33-bin.zip
austin@debian-home:~$ wine --version
wine-1.7.36-28-ga679cae
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https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
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https://bugs.winehq.org/show_bug.cgi?id=38962
Bug ID: 38962
Summary: expr.c:234 and 235 attempted computation of 1 << 31
should be 1u << 31
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
Running widl, in tools/widl/expr.c lines 234 and 235:
cast_mask = ((1 << (cast_type_bits - 1)) - 1) |
1 << (cast_type_bits - 1);
cast_type_bits is 32 thus causing computation of 1 << 31 which cannot be
represented in type 'int'.
This is illegal and undefined.
It should be
cast_mask = ((1u << (cast_type_bits - 1)) - 1) |
1u << (cast_type_bits - 1);
instead.
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
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https://bugs.winehq.org/show_bug.cgi?id=39465
Bug ID: 39465
Summary: Gif Movie Gear 2.63 about window's gif only animates
when mouse is moving
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamani.com/download/gmvgr26.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
To reproduce just install the program and go to help->about. In the top right
corner there is an animation that only runs when mouse is moving over the
window.
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https://bugs.winehq.org/show_bug.cgi?id=39541
Bug ID: 39541
Summary: Rollercoaster Tycoon - X Error of failed request:
BadValue (integer parameter out of range for
operation)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mitch9654(a)gmail.com
Distribution: ---
Created attachment 52692
--> https://bugs.winehq.org/attachment.cgi?id=52692
Error published on game start
Rollercoaster Tycoon Deluxe (the first RCT) won't start. Upon running the game
(`wine RCT.EXE`), the attached error appears in the console.
When running the game, nothing happens. The resolution doesn't change, the
screen doesn't flicker, the error just appears in the console.
This is with the GOG version of Rollercoaster Tycoon Deluxe
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=37433
Bug ID: 37433
Summary: Game dont run and show dont have winsock2 correct
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: Mint
Once game launched, show loading screen and after this show winsock 2 error,
non proper winsock 2
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https://bugs.winehq.org/show_bug.cgi?id=39662
Bug ID: 39662
Summary: Printing problem when CUPS printer description
contains spaces
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ragaconi(a)hotmail.com
Distribution: ---
It seems that "win.ini" is auto generated every time I run wine program. In
win.ini CUPS printer seems to be named by its description in CUPS. When this
description contains spaces a problem printing does not work.
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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https://bugs.winehq.org/show_bug.cgi?id=37503
Bug ID: 37503
Summary: Bad reflow in joystick control panel
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 49892
--> https://bugs.winehq.org/attachment.cgi?id=49892
Screenshot
See attachment. The word "applet" is cut. If I change tab and go back, the word
applet is on a newline as it should be.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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http://bugs.winehq.org/show_bug.cgi?id=30581
Bug #: 30581
Summary: Dialog windows can get hidden by the main window in
IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10, which uses the Openbox
window manager.
When "Allow the window manager to control the windows" is enabled in winecfg,
dialog boxes can get hidden behind the main window. The dialogs are modal, so
the main window doesn't accept any input while a dialog is open. If you
accidentally click in the main window while a dialog is open, the dialog
disappears but the main window does not accept any input.
To reproduce:
- Use winecfg to disable virtual desktop mode and enable "Allow the window
manager to control the windows" if necessary; those are the default settings.
- Download and run the IDA Free 5.0 installer.
- Run the program. Click OK at the About dialog and Go in the Welcome to IDA!
window.
- The maximised main window opens. Bring up a dialog box, e.g. by selecting
Help-> About program... or File -> Open...
- When the dialog opens, click in the main window. The dialog window disappears
behind the main window. (You can reveal it by un-maximising the main window and
moving it out of the way.)
For what it's worth, this problem doesn't happen with the IDA Pro 6.2 demo, but
that uses different GUI code (QT?).
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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http://bugs.winehq.org/show_bug.cgi?id=34662
Bug #: 34662
Summary: Unhandled exception: page fault on read access to
0x0000001c in 32-bit code (0x1002faf3)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rjchaves93(a)gmail.com
Classification: Unclassified
Created attachment 46206
--> http://bugs.winehq.org/attachment.cgi?id=46206
backtrace generated by wine
on a screen change a game caught the wine.
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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http://bugs.winehq.org/show_bug.cgi?id=29598
Bug #: 29598
Summary: eRacer demo: no text displayed
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38346
--> http://bugs.winehq.org/attachment.cgi?id=38346
terminal output
Text is missing from the game. Neither menu options nor in-game HUD are
displayed.
The game was developed by Rage Software in 2001. Some other titles released at
that time from this developer are also affected, e.g. Eurofighter Typhoon.
Hostile Waters is another game developed by Rage. When using the default gfx
options offered by the launcher, text in the game is shown correctly. However
there is a compatibility option in the launcher, named 'Use Compatible Upload'
(disabled by default).
No idea what does this option do, but enabling it results in the same problem
as with eRacer: text is missing in the game.
Unfortunately this option is not used by either eRacer or Eurofighter Typhoon
so there is no way to work around the problem.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Before starting the game remove/rename intro.avi located in eRacer/Gui/Avi
directory. Start the game by eracer.exe
3. You can see that the menu is displayed without any text.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=34243
Bug #: 34243
Summary: Automatically closes after a single duel/replay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yazzie.alden(a)yahoo.com
Classification: Unclassified
Created attachment 45565
--> http://bugs.winehq.org/attachment.cgi?id=45565
program error to YGOPro Percy
Closes application after a single duel or replay.
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https://bugs.winehq.org/show_bug.cgi?id=36828
Bug ID: 36828
Summary: Multiple DirectX11 games need D3D11CreateDevice
implementation with D3D_FEATURE_LEVEL_11_x support
(Sniper Elite 3)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug to capture all games that require/request
D3D_FEATURE_LEVEL_11_x support through 'D3D11CreateDevice'.
Bug 34008 is about D3D_FEATURE_LEVEL_10_x support
'Sniper Elite 3' requires DirectX 11, it complains with 'Failed to initialise
D3D11; Error Code 0' message box.
--- snip ---
...
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 0x33fd10,
levels 0x3, sdk_version 7, device 0xd712f4, feature_level (nil), context
0xd712f8
55 return E_OUTOFMEMORY;
Wine-dbg>bt
Backtrace:
=>0 0x7edfd01b D3D11CreateDevice+0xb4(adapter=(nil),
driver_type=D3D_DRIVER_TYPE_HARDWARE, swrast=(nil), flags=0,
feature_levels=0x33fd10, levels=0x3, sdk_version=0x7, device=0xd712f4,
feature_level=(nil), context=0xd712f8)
[/home/focht/projects/wine/wine.repo/src/dlls/d3d11/d3d11_main.c:55] in d3d11
(0x0033fcd4)
1 0x0040cd00 in sniperelite3 (+0xccff) (0x0033fd20)
2 0x00958919 in sniperelite3 (+0x558918) (0x0033fd2c)
3 0x009f7429 in sniperelite3 (+0x5f7428) (0x0033fd54)
4 0x00937a07 in sniperelite3 (+0x537a06) (0x0033fd70)
5 0x00631ef1 in sniperelite3 (+0x231ef0) (0x0033fd8c)
6 0x00a1d9c1 in sniperelite3 (+0x61d9c0) (0x0033fe20)
7 0x7b863ddc call_process_entry+0xb() in kernel32 (0x0033fe38)
...
Wine-dbg>p *feature_levels
D3D_FEATURE_LEVEL_11_0
--- snip ---
Interestingly, the call site looks like it's able to pass
D3D_FEATURE_LEVEL_10_x too but currently there is no way to influence this from
command line (the global variable responsible for this is only read).
Maybe there will be a command line option with a later game update, that allows
to force the game into 'DirectX10' feature level.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28932
Bug #: 28932
Summary: Screamer Radio, language selection works incorrectly
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
It suggests "Turkish" for default language. When I select English, it still
selects something else?
Works fine in WinXP
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https://bugs.winehq.org/show_bug.cgi?id=37903
Bug ID: 37903
Summary: Winzip 6: Unable to install. Controls are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50482
--> https://bugs.winehq.org/attachment.cgi?id=50482
Screenshot of flawed setup window: wizard or classic interface
While trying out some abandonware, I tried out to install Winzip 6.
Installation is impossible because I'm unable to select "Wizard or Classic
Interface"
during install (See attached screenshot).
Some controls are missing.
Console output isn't showing anything related to the problem:
$ wine WINZIP31.EXE
fixme:font:freetype_SelectFont Untranslated charset 255
Winzip 6 can be downloaded from https://winworldpc.com/product/winzip/6x
I used the "Winzip 6" 627.56 KB version.
$ du WinZip\ 6.7z
620 WinZip 6.7z
$ sha1sum WinZip\ 6.7z
3a3d2aa6ee643d4de89ccf1b4951a357db5a52d8 WinZip 6.7z
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https://bugs.winehq.org/show_bug.cgi?id=37919
Bug ID: 37919
Summary: Spellforce 2 needs
d3dx9_36.dll.D3DXCreateTextureShader
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50506
--> https://bugs.winehq.org/attachment.cgi?id=50506
terminal output
Some time after a skirmish map is loaded I'm getting an access violation error
message and the game quits. This doesn't happen with native d3dx9_36.
Fedora 21
Nvidia binary drivers 340.65
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http://bugs.winehq.org/show_bug.cgi?id=21985
Summary: Devil May Cry 3: Black screen when playing game, but
special effects are seen
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Menu in game works fine. When I start game, black screen appears, I can see
only eyes of enemies, special effects and health bar.
The game Intro, that appears when I do nothing in menu for a while, don't work
too. Just black screen appears and then game menu again.
I thing is a Video Mixing Renderer Filter 9 problem. Or trouble somewhere
around it. As I read, games use it to mix video and 3D. It's look like
background of the game rendered using it.
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http://bugs.winehq.org/show_bug.cgi?id=19051
Summary: Myst V installer will not run.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21975)
--> (http://bugs.winehq.org/attachment.cgi?id=21975)
Debug Trace Log
When running the Myst V installer it comes up with a message saying that it
cannot run in graphical mode and exits.
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