http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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https://bugs.winehq.org/show_bug.cgi?id=38235
Bug ID: 38235
Summary: Blindwrite 7 does not detect any CD/DVD drive.
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://de.vso-software.fr/products/Blindwrite/blindwri
te.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 51041
--> https://bugs.winehq.org/attachment.cgi?id=51041
Save user mode accessible device in HKLM\SYSTEM\MountedDevices "\DosDevices\X:"
Having a CD in the drive and that one mounted it is accessible through e.g.
cmd.
But Blindwrite (7.0.0.0) does not show any drive in its user interface.
When looking into a "WINEDEBUG=+reg,+file,+debugstr" an access to
HKLM\SYSTEM\MountedDevices
appears.
There is for any device an entry e.g. "\DosDevices\E:".
This entry holds in my case the mount point of the CD as ASCII.
Blindwrite tries now to access the drive by opening this interpreted as
unicode string, which fails.
trace:file:CreateFileW
L"\6d2f\6465\6169\622f\7265\686e\7261\2f64\4642\3931\3234\325f1" GENERIC_READ
GENERIC_WRITE FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x0
...
trace:file:CreateFileW returning 0xffffffff
...
trace:file:DeviceIoControl
(0xffffffff,4d014,0x33f3a4,80,0x33f3a4,80,0x33f3f8,(nil))
...
warn:debugstr:OutputDebugStringA "IOCTL_CDROM_GET_INQUIRY_DATA - Ung\xfcltiges
Handle.\r\n Error 0x00000006 - Ung\xfcltiges Handle.\r\n"
Blindwrite even tries to access this invalid file handle and silently fails.
-----------------
Changing HKLM\SYSTEM\MountedDevices "\DosDevices\E:" to an unicode
representation of "\\.\E:" makes Blindwrite happy and the drive shows up,
and successfully create an image.
Attached is a patch that tries to do this automatically for "DosDevices"
with a drive letter.
(But I am not sure about any side effects or if it could already be
sent to wine-patches.)
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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http://bugs.winehq.org/show_bug.cgi?id=27668
Summary: SecuROM 4.X: SpellForce won't recognize original CD
during install/play
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=35387)
--> (http://bugs.winehq.org/attachment.cgi?id=35387)
The basic log while running wine on a copied installation of Spellforce
While trying to install Spellforce - the Order of the Dawn v1.01 a window pops
up notifying "Incompatible system configuration", followed by "Please insert
the original Spellforce CD1 into your CD/DVD-drive.".
After this, install immediately aborts and thus leaves the game uninstallable.
Copying it from a windows installation and running it generates the same error
message.
Wine produces this fixme which I think is the cause:
fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
I ran Protection ID v0.6.4.0 July and it detects SecuROM 4.88.00
This is why I did not add my comment to bug #21448, since that one is clearly
about SecuROM 5.x.
I added the log as attachement, please let me know if I can run additional
DEBUG logs for more information.
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http://bugs.winehq.org/show_bug.cgi?id=34658
Bug #: 34658
Summary: Bioshock 2 runs out of GL memory quickly
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: descent1(a)gmx.net
Classification: Unclassified
Created attachment 46195
--> http://bugs.winehq.org/attachment.cgi?id=46195
Console output
Note: This is about the new Bioshock 2 version on Steam (1.5.0.019) which has
GFWL and SecuROM officially removed - no cracks have been used!
When playing single player in Bioshock 2 on highest settings, the game runs out
of memory with this message: "err:d3d:resource_init Failed to allocate system
memory."
I'm sure that I got this message as well a lot of times, but for some reason,
the message is now different:
"err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY"
I've set my video RAM amount in the registry to 1024 MB which is correct for my
GPU. If i decrease it to e.g. 768 MB, the game crashes a lot sooner.
See console output attached.
I tried those wine versions: 1.5.12, 1.6, 1.7.3
Tested on openSUSE 12.2 x86
NVidia GeForce GTX 460 (1024 MB RAM) using driver version 319.49
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http://bugs.winehq.org/show_bug.cgi?id=28863
Bug #: 28863
Summary: SecuROM 8.xx: games require activation on each start
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: obfuscation
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37073
--> http://bugs.winehq.org/attachment.cgi?id=37073
7zipped +relay,+tid,+file,+reg log (uncompressed 118 MB)
Two of my games obtained via Gamersgate digital distribution service are damned
with Securom 8.03.xxxx protection (online activation). The games are
Tomb Raider: Legend
GTA San Andreas
After installation the Securom activation dialog kicked in, requesting the
serial number. Activation was successful and the games started fine.
Much to my surprise, next time I launched these games, Securom required a new
activation. This happens on each game start (I didn't alter the wineprefix
where the games are installed in any way).
I installed one of the games in Win XP SP3 (running under Vbox): Securom works
there, requiring activation only on the first launch.
Here I'm attaching a +relay,+tid,+file,+reg debug log, hopefully someone will
find some clues in it. The log was created by getting through the activation
process (the game wasn't started at the end of activation).
I'm totally dumb at reading such logs but here's what I found:
1. Securom tries to open certain files under 'C:\users\<username>\Application
Data\DSS\Product Activation\ User Data\<very long sequence\'
The files named dss_v8_01.dat and dss_v8_01.bak. These files as well as the
whole directory structure are missing in both Wine and Windows so this can't be
the problem.
2. The corresponding Securom registry entry is located under HKCU/Software/DSS.
This contains several subkeys, most of them contain binary data, but one of
them (Meta Data\Information) contains strange things. Although this subkey can
be exported via Wine regedit, it cannot be re-imported correctly.
Here is an excerpt what this sub key contains (obtained via Process Monitor
under Windows):
Type: REG_SZ, Length: 2,600, Data: <?xml version="1.0"?>
<UserData>
<ExeResource>
<Path>C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe</Path>
</ExeResource>
<CPA>e358d8ee7c711c17f463b620e750df01e896d4e1bdfc0e37d2357859698229f6e896d4e1bdfc0e37cdb6c31028aa1089</CPA>
<OfflineInformation>
<LASTACCESSDATE>000fb756</LASTACCESSDATE>
<INSTALLDATE>000fb756</INSTALLDATE>
<COUNTER>00000000</COUNTER>
<FIRSTTIME>00000001</FIRSTTIME>
<PERIODIC>00000000</PERIODIC>
<PERIODICDAYS>00000000</PERIODICDAYS>
</OfflineInformation>
<ProductActivation>
...
Maybe something goes wrong when creating/reading this key under Wine thus
Securom considers it invalid?
Fedora 15 x86
gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=31076
Bug #: 31076
Summary: WinDirStat problem after clicking on file in graphical
analysis
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
Created attachment 40789
--> http://bugs.winehq.org/attachment.cgi?id=40789
Exception details
"WinDirStat encountered an error and must be closen down." after clicking on a
file in the graphical output window.
Download here: http://windirstat.info/download.html
See also attachment.
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http://bugs.winehq.org/show_bug.cgi?id=31145
Bug #: 31145
Summary: WinDirStat right clicking on a directory and selecting
properties says "invalid parameter"
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computergeoffrey(a)zoho.com
Classification: Unclassified
After analysis of a directory, right clicking on a directory (doesn't matter
which, as long it's in the "scope" of the analysis) and selecting properties
shows the error message "invalid parameter".
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http://bugs.winehq.org/show_bug.cgi?id=29473
Bug #: 29473
Summary: IconsExtract: Requesting "File Properties" errors-out.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply run IconsExtract in Wine, search for icons somewhere, select a found
icon, and try to open the file properties for that icon. This is done either by
pressing F8 or clicking "File" in the upper-right, and then under the "File"
menu press "File Properties".
The sole terminal output is this:
fixme:exec:SHELL_execute flags ignored: 0x0000000c
This is true for IconsExtract version 1.46 and version 1.47. Have not seen any
Wine version succeed in displaying the file properties.
In Windows, "File Properties" brings up the same exact dialogue as
right-clicking the file that contains the icon and clicking "properties."
IconsExtract is a free download: http://www.nirsoft.net/utils/iconsext.zip .
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http://bugs.winehq.org/show_bug.cgi?id=9314
Summary: Borland C++ Builder 5 expects registry values to be read
in the same order they were written
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=7584)
--> (http://bugs.winehq.org/attachment.cgi?id=7584)
test
It arranges the component palettes in the same order in which it read the
values from the registry (even if MSDN exlicitly says not to rely on the order
in which the values are read). We store the values in the alphabetical order to
binsearch them so the palettes under Wine are in alphabetical order instead of
the configured order.
I attach a small test showing that under Windows the values are read in the
same order as they were written.
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http://bugs.winehq.org/show_bug.cgi?id=34606
Bug #: 34606
Summary: No in-game and menu sounds in Oddworld Munch's Oddysee
CD
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
There's no sound in the menus and in the game. The movies work fine. I created
a log as instructed here: http://wiki.winehq.org/Sound
Installing directmusic and directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=31053
Bug #: 31053
Summary: impossible executer programme installé voir descriptif
bug en pièce jointe
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malfre.daniel(a)sfr.fr
Classification: Unclassified
Created attachment 40765
--> http://bugs.winehq.org/attachment.cgi?id=40765
détail ano à l'ouverture
Programme comptes et budget V 6
programme installé correctement
Problème à l'ouverture ;
erreur execution 97;
erreur interne paramètres invalides reçus
détail fichier comptes.txt joint
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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http://bugs.winehq.org/show_bug.cgi?id=21550
Summary: Winedbg's disassembler doesn't support SSE2
instructions
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Winedbg doesn't support SSE2 instructions while gdb does.
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https://bugs.winehq.org/show_bug.cgi?id=37517
Bug ID: 37517
Summary: VideoReDo TVSuite H.264 crashes on loading video when
using VMR9
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gordon.lack(a)dsl.pipex.com
Distribution: ---
Created attachment 49929
--> https://bugs.winehq.org/attachment.cgi?id=49929
backtrace saved from crash
VideoReDo TVSuite H.264 (http://www.videoredo.com/en/ProductTVS.htm) starts up
OK.
Under Tools/Options/Playback Devices you can select VMR9 as the Video Driver
(FYI: DirectX is also listed there, but it isn't supported any more, and
actually used VMR7 as well - the option is going away). This determines the
driver used when running the editing page.
If you now load a video (mpeg, or h.264) into the program it will crash.
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http://bugs.winehq.org/show_bug.cgi?id=21790
Summary: 3D Rad demo "BeltBall" can't use its bundled
mfc80u.dll?
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
It installs fine, but when you start it, it complains
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
and puts up a dialog saying
"The dynamic link library 'MFC80U.DLL' could not be found"
even though it's installed in
./3D Rad Games/BeltBall v102/Microsoft.VC80.MFC/mfc80u.dll
Perhaps the installer forgot to set an app path or a manifest or something?
winetricks vc2005 works around the problem.
The game installs and runs fine on Vista; I guess we need to try it
on an old XP box that doesn't have vc2005 runtimes already and see
if it works there to confirm this bug.
(I checked on Vista, and there's no entry for the app in
HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths, for what it's worth.
And there doesn't seem to be a manifest file next to the .exe.)
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http://bugs.winehq.org/show_bug.cgi?id=16957
Summary: CreateProcess handles are inherited even when
bInheritHandles=FALSE
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)salilab.org
Created an attachment (id=18729)
--> (http://bugs.winehq.org/attachment.cgi?id=18729)
test.c
The attached file uses CreateProcess to create a subprocess (gzip in this case)
with redirected standard output. In order for this to work properly, the output
handle created in this code must be inherited by the subprocess - thus the
bInheritHandles argument to CreateProcess must be TRUE. And indeed if this
program is compiled to test-true.exe, a simple text file 'test.in' and the gzip
binary are placed in the same directory, and then test-true.exe is run, it
successfully produces the output test.gz.
If the TRUE argument is switched to FALSE and the file is compiled again to
test-false.exe, when the program is run in the same way on a 'real' Windows
sytem (32 bit Vista Business in this case) the following is output:
gzip: stdout: Bad file descriptor
This is also fine and expected, since the output file handle was not passed to
gzip. *However* if the same test-false.exe program is run with Wine (the Fedora
10 wine-core-1.1.12-1.fc10.i386 package in this case) it runs in just the same
way as test-true.exe, generating the test.gz output.
This suggests to me that the bInheritHandles argument is ignored by Wine. As
stated, this is a minor bug but it would be nice if Wine behaved the same way
as Windows here. (In our case we discovered this problem after we tested our
program successfully under Wine, but then had it fail on a real Windows
system.) I am not familiar with the code, but hopefully it should be
straightforward enough to provide the subprocess with invalid handles if
bInheritHandles=FALSE?
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http://bugs.winehq.org/show_bug.cgi?id=13778
Summary: Date and Time display
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rx9tx(a)qrz.ru
Created an attachment (id=13813)
--> (http://bugs.winehq.org/attachment.cgi?id=13813)
wine window
The problem is that in a Windows application running in Wine the date and time
displayed as digit like 39591.6425810185 instead of May-23-2008, 15:25, see
pictures http://rx9tx.qrz.ru/wine.jpg and http://rx9tx.qrz.ru/windows.jpg .
Same about the frequency value 0000000000028.012100 in mHz (28.0121 mhz) is
shown like 298112000.0. I dont know what kind of database is used, but it has
the .isd extension, also .isf, .ism, .isl files are present.
Here's the excerption from the database with the data shown on the pics:
http://rx9tx.qrz.ru/log.txt
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http://bugs.winehq.org/show_bug.cgi?id=35062
Bug #: 35062
Summary: FarCry3 : graphical glitches
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46762
--> http://bugs.winehq.org/attachment.cgi?id=46762
Graphical glitches on see
Hi,
There is a graphical bug when i play at FarCry3. this bug appears only when you
look the sea.
As you can see in the screenshot, it seems that the map is drawn in the sea.
I think it's not a problem about the sun/moon light reflections on the sea,
they're correctly drawn (not viewable in the screenshot)
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=23676
Summary: Arcanum essentially unusable due to graphics errors
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When playing Arcanum, the issue shown by the screenshot happens as soon as you
attempt to scroll the view.
It seems that it only happens when scrolling to the top, left right and down
seem to be fine.
I know this did not happen with older versions of Wine ~1 year ago.
For testing purposes there is a demo of the game available here:
http://www.terra-arcanum.com/downloads/
If you need any other information please tell me, I'm quite new to reporting
bugs in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15399
Summary: Colin Mcrae Rally 1.0 shows Graphical Glitches within
menus and crashes before loading any track.
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4216
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=16253)
--> (http://bugs.winehq.org/attachment.cgi?id=16253)
game run without any argument.
After Setting the compatibility to windows 95/98, installing direct media end
the indeo codec, Colin Mcrae rally start but deos not show any menu correctly,
except for fixed bitmap like the Copyright screen (see the screenshot ).
Even if I try to navigate the menu and get to load the track, wine crashes.
See the crash.log for the output when the game crashes wine, and menu.log for a
debug with "relay,+d3d7,+ddraw" active (reaching the menu, navigating it and
then exiting the application).
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http://bugs.winehq.org/show_bug.cgi?id=13340
Summary: dicom image viewer aborts because
IMultiLanguage2_GetCharsetInfo doesn't like "ISO8859-1"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I had an MRI recently, and got a copy on cd-rom. The viewer app
crashed quickly on Wine.
trace:mlang:fnIMultiLanguage2_GetCharsetInfo 0x19dce8 L"ISO8859-1" 0x32f5b4
...
0009:Call KERNEL32.lstrcmpiW(01031d58 L"ISO8859-1",0032f524 L"iso-8859-1")
ret=7d52ed97
...
0009:Call oleaut32.SysAllocString(01577b00 L"System does not support the
specified encoding.\r\n") ret=69bf1378
...
wine: Unhandled exception 0x80000003 at address 0x7b83d7c1 (thread 0009),
starting debugger...
Backtrace:
=>1 0x7b83d7c1 DebugBreak+0x3() [wine-git/include/winternl.h:1828] in kernel32
2 0x7bc54140 call_entry_point+0x20() in ntdll
3 0x7bc55118 relay_call_from_32+0x1a1(descr=0x7b8b416c, idx=?,
stack=0x32f8fc) [wine-git/dlls/ntdll/relay.c:372] in ntdll
4 0x7b8273c1 in kernel32 (+0x73c1)
5 0x69b20265 in msxml4 (+0x10265)
6 0x004b8a53 in efilmlt (+0xb8a53)
Looks like Windows is more forgiving about how callers
identify charsets. We were only accepting names
like "iso-8859-1", but Windows accepts "ISO8859-1".
I have test that passes on WinXP, and a patch that fixes both the
test and the real app. Will send to wine-patches.
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http://bugs.winehq.org/show_bug.cgi?id=29255
Bug #: 29255
Summary: Microsoft Office 2003, 2007 & 2010 applications do not
print OTF
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gunwald(a)gmx.de
Classification: Unclassified
Created attachment 37835
--> http://bugs.winehq.org/attachment.cgi?id=37835
Document showing that OTF printing does not work
All Microsoft Office applications form 2003 to 2010 are not able to print
documents using any OTF (Open Type Font). Printing a Document using any OTF
leads in a completely blank page.
I think, this is an important bug, because printing is a main function of any
office application.
This bug may be related to bug 25515
(http://bugs.winehq.org/show_bug.cgi?id=25515).
I did attach an document to demonstrate the bug.
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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http://bugs.winehq.org/show_bug.cgi?id=34774
Bug #: 34774
Summary: Crimson Skies crashes when a mission ends
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benpicco-wine(a)flauschlabor.de
Classification: Unclassified
Created attachment 46368
--> http://bugs.winehq.org/attachment.cgi?id=46368
Unhandled page fault on read access
I've installed the game to a 32bit Windeprefix, installed quartz, Active Video
and native amstream.dll and disabled winegstreamer so the game would launch.
Everything works well, I can launch missions/instant action battles, but when
they end and the game normally would go to a debriefing screen, it crashes
instead.
Last few lines of console output (abbreviated):
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 1)
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a
disconnected device 45 "Invalid argument".
wine: Unhandled page fault on read access to 0x06240000 at address 0x22022e0
(thread 0047), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
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http://bugs.winehq.org/show_bug.cgi?id=33208
Bug #: 33208
Summary: WWII Battle Tanks: T-34 vs. Tiger selection of the new
company causes to crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43931
--> http://bugs.winehq.org/attachment.cgi?id=43931
logout + backtrace
Game runs without any overrides, but has crash when selecting a new company.
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http://bugs.winehq.org/show_bug.cgi?id=34998
Bug #: 34998
Summary: 11 button mouse not detected in Wow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)nuteknik.com
Classification: Unclassified
I am running wine 1.7.6 on Ubuntu 13.10.
I have a Razer Ochori 2013 mouse whose mouse buttons are not all detected while
running wow 5.4.
The mouse has four side buttons, two on the left, two on the right. Both
buttons on the right side are not detected in wow.
xev receives Buttonpress events for those two buttons, as 10 and 11.
note: xev receives both left side buttons as 8 and 9.
And curiously...I have never been able find buttons 6 or 7 on this mouse. The
mouse wheel does not tilt right or left...
I posted this issue in the forums and was suggested to open a bug.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=25740
Summary: setupapi: registry values missing %token% replacement
(dynamic strings, updspapi) (Windows PowerShell 2.0)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
trying to start the Windows PowerShell Integrated Scripting Environment (ISE)
after installing Windows PowerShell 2.0 fails.
--- snip ---
$ wine powershell_ise.exe
...
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. ---> System.ArgumentNullException:
Value cannot be null.
Parameter name: window
at System.Windows.MessageBox.Show(Window owner, String messageBoxText,
String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult
defaultResult)
at Microsoft.Windows.PowerShell.Gui.Internal.Program.Initialize()
--- End of inner exception stack trace ---
at Microsoft.Windows.PowerShell.GuiExe.Internal.GPowerShell.Main(String[]
args)
wine: Unhandled exception 0xe0434f4d at address 0x7b838ce2 (thread 0009),
starting debugger...
--- snip ---
The real cause is the inability to locate/load the assembly
"CompiledComposition.Microsoft.PowerShell.GPowerShell.dll" leading to later
crash.
The path to assembly is resolved using registry:
--- snip ---
0026:Call advapi32.RegOpenKeyExW(80000002,009bf828
L"Software\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00020019,0032ece8)
ret=0036a6a7
0026:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=0036a6a7
...
0026:Call advapi32.RegQueryValueExW(00000180,009bf770
L"ApplicationBase",00000000,0032ed18,00000000,0032ed1c) ret=0036a7aa
0026:Ret advapi32.RegQueryValueExW() retval=00000000 ret=0036a7aa
...
0026:Call KERNEL32.GetFullPathNameW(0032ea1c
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\CompiledComposition.Microsoft.PowerShell.GPowerShell.dll",00000105,0032e810,00000000)
ret=0036a1c3
0026:Ret KERNEL32.GetFullPathNameW() retval=00000073 ret=0036a1c3
--- snip ---
Registry export:
--- snip ---
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\PowerShell\1\PowerShellEngine]
"ApplicationBase"="%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
"ConsoleHostAssemblyName"="Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
"ConsoleHostModuleName"="\"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0\\Microsoft.PowerShell.ConsoleHost.dll\""
"PowerShellVersion"="2.0"
"PSCompatibleVersion"="1.0,2.0"
"RuntimeVersion"="v2.0.50727"
--- snip ---
The path contains "%SystemRoot%" token which should have been deformated at
_install_ time (.NET app code directly takes the path string).
>From the setupapi/updspapi based installer's update.inf:
--- snip ---
...
[ProductInstall.GlobalRegistryChanges.Install]
AddReg=PowerShell.Add.Reg
DelReg=PowerShell.Del.Reg
...
[PowerShell.Add.Reg]
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ApplicationBase",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostAssemblyName",0x00000000,"Microsoft.PowerShell.ConsoleHost,Version=1.0.0.0,Culture=neutral,PublicKeyToken=31bf3856ad364e35,ProcessorArchitecture=msil"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"ConsoleHostModuleName",0x00000000,"""%SystemRoot%\system32\WindowsPowerShell\v1.0\Microsoft.PowerShell.ConsoleHost.dll"""
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PowerShellVersion",0x00000000,"2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"PSCompatibleVersion",0x00000000,"1.0,2.0"
HKLM,SOFTWARE\Microsoft\PowerShell\1\PowerShellEngine,"RuntimeVersion",0x00000000,"v2.0.50727"
HKLM,SOFTWARE\Microsoft\PowerShell\1\ShellIds\Microsoft.PowerShell,"Path",0x00000000,%SystemRoot%\system32\WindowsPowerShell\v1.0\powershell.exe
--- snip ---
There are also %token% strings which are _not_ to be replaced, hence the double
% quoting:
--- snip ---
HKLM, SYSTEM\CurrentControlSet\Services\WinRM\Parameters, ServiceDll,
0x00020000, "%%SystemRoot%%\system32\WsmSvc.dll"
--- snip ---
MSDN says about the "INF AddReg Directive":
http://msdn.microsoft.com/en-us/library/ff546320.aspx
--- snip ---
[add-registry-section]
reg-root, [subkey],[value-entry-name],[flags],[value]
...
value
...
The expression of such a value depends on the registry type specified for
the flag, as follows:
* A registry string-type value can be expressed either as a "quoted
string" or as a %strkey% token defined in a Strings section of the INF file.
Such an INF-specified value does not have to include a NULL terminator at the
end of each string.
...
--- snip ---
There is a "dynamic strings" directive present in .inf file:
--- snip ---
[DynamicStrings]
SystemRoot=InstallPathEnvVar,SystemRoot
--- snip ---
This part is processed by installer, updspapi.UpdSpSetDynamicStringA gets
called:
--- snip ---
0023:Call setupapi.SetupFindFirstLineA(00144c68,01025d10
"DynamicStrings",00000000,0033bb94) ret=010758be
0023:Call ntdll.RtlCreateUnicodeStringFromAsciiz(0033baa8,01025d10
"DynamicStrings") ret=688f6bbf
0023:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=688f6bbf
0023:trace:setupapi:SetupFindFirstLineW (0x144c68,L"DynamicStrings",(null)):
returning 63/0
..
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025830 "ProcessDynamicStrings:
InstallPathEnvVar for %s returned %s",0033bb80) ret=010706ea
...
0023:Call updspapi.UpdSpSetDynamicStringA(00144c68,010f4940
"SystemRoot",001b7108 "C:\\windows") ret=01075d51
0023:fixme:updspapi:UpdSpSetDynamicStringA 0x144c68 "SystemRoot" "C:\\windows"
0023:Ret updspapi.UpdSpSetDynamicStringA() retval=00000001 ret=01075d51
...
0023:Call msvcrt._vsnprintf(0033b34b,000007f7,01025754 "ProcessDynamicStrings:
all %%%s%% replaced with %s.",0033bb80) ret=010706ea
--- snip ---
Setupapi installer log:
--- snip ---
2.734: ProcessDynamicStrings: InstallPathEnvVar for SystemRoot returned
C:\windows
2.734: ProcessDynamicStrings: all %SystemRoot% replaced with C:\windows.
--- snip ---
At later stage, when the registry section is processed:
--- snip ---
0023:trace:setupapi:SetupFindNextMatchLineW
(0x144c68,L"ProductInstall.GlobalRegistryChanges.Install",L"AddReg"): returning
2
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/10/2 index 1
returning L"PowerShell.Add.Reg"
0023:trace:setupapi:SetupFindFirstLineW
(0x144c68,L"PowerShell.Add.Reg",(null)): returning 48/0
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 1
returning L"HKLM"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 2
returning L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
...
0023:trace:setupapi:SetupGetStringFieldA context 0x144c68/0x144c68/48/0 index 4
returning "0x00000000"
0023:Call advapi32.RegCreateKeyExW(80000002,0033935c
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine",00000000,00000000,00000000,02000000,00000000,0033b37c,00000000)
ret=688ec641
0023:Ret advapi32.RegCreateKeyExW() retval=00000000 ret=688ec641
0023:trace:setupapi:registry_callback key 0x80000002
L"SOFTWARE\\Microsoft\\PowerShell\\1\\PowerShellEngine"
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 3
returning L"ApplicationBase"
...
0023:trace:setupapi:SetupGetStringFieldW context 0x144c68/0x144c68/48/0 index 5
returning L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:trace:setupapi:do_reg_operation setting value L"ApplicationBase" to
L"%SystemRoot%\\system32\\WindowsPowerShell\\v1.0"
0023:Call advapi32.RegSetValueExW(0000006c,0033935c
L"ApplicationBase",00000000,00000001,0075d100,0000005a) ret=688ec5be
0023:Ret advapi32.RegSetValueExW() retval=00000000 ret=688ec5be
...
0023:Call advapi32.RegCloseKey(0000006c) ret=688ec6ce
0023:Ret advapi32.RegCloseKey() retval=00000000 ret=688ec6ce
--- snip ---
The string field containing %SystemRoot% token never got the replacement value.
Updspapi.dll UpdSpSetDynamicStringA() is a stub and does not have any
connection to setupapi, maybe this is the problem.
Updspapi seems like an internal/private version of Microsofts setupapi library,
distributed with installers/SP installers - not to be installed into OS.
Unfortunately setting updspapi to "native", skipping Wine's builtin stub
crashes the installer.
BTW ... the PowerShell console/command line stuff really integrates nicely now
that Wine has proper console support (wineconsole no longer needed).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34720
Bug #: 34720
Summary: Resident Evil 3: in the game launcher fonts not
rendered correctly
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46293
--> http://bugs.winehq.org/attachment.cgi?id=46293
RE3 Trace +font
You run the launcher using ResidentEvil3_menu.exe. I don't get anything in the
log. I've created a trace +font.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=34197
Bug #: 34197
Summary: Rootmagic 6 Invalid operation GDI+ (Code 1)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivebeeneverywheremate(a)gmail.com
Classification: Unclassified
I have tried to open Rootsmagic 6 on Linux Mint 13 using Wine 1.4. A message
dialog box appears with a message "Invalid operation in GDI+ (Code:1)". There
is no issue with Wine opening Rootsmagic 4.
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http://bugs.winehq.org/show_bug.cgi?id=22596
Summary: PhotoScape unable to change/save files under Wine
1.1.43
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daquirm(a)seznam.cz
CC: daquirm(a)seznam.cz
Created an attachment (id=27721)
--> (http://bugs.winehq.org/attachment.cgi?id=27721)
LOG from the terminal
OS: Ubuntu 10.04 64bit
Wine 1.1.42 and 1.1.43 (tried Windows XP and Windows 7 compatibility mode)
trying to run PhotoScape v3.40
Problem: PhotoScape is unable to save or edit any files/images. It looks like
it's running just with read only permission.
Solution: Downgrade to Wine 1.1.31
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https://bugs.winehq.org/show_bug.cgi?id=36739
Bug ID: 36739
Summary: PreSonus Studio One 2.6 user interface/controls text
is invisible
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
In 'PreSonus Studio One 2.6', menu items, button and various other UI controls
text is invisible.
'winetricks -q gdiplus' works around and makes everything appear correctly.
$ sha1sum PreSonus_Studio_One_26_Installer.exe
a48cf628a04e514060e9d63b8eca4edead1bcc8b PreSonus_Studio_One_26_Installer.exe
$ du -sh PreSonus_Studio_One_26_Installer.exe
112M PreSonus_Studio_One_26_Installer.exe
$ wine --version
wine-1.7.20
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35333
Bug ID: 35333
Summary: Text underline problem using GM_ADVANCED graphics mode
and dc rotation
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Classification: Unclassified
Created attachment 47126
--> http://bugs.winehq.org/attachment.cgi?id=47126
wine screenshot with underlined text and TA_BASELINE text align (error)
Underlined text painted with TextOut() is not been drawn correctly in
GM_ADVANCED graphicsmode.
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http://bugs.winehq.org/show_bug.cgi?id=33664
Bug #: 33664
Summary: Can't paste from clipboard in Miranda
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 1and2(a)gmx.at
Classification: Unclassified
Created attachment 44563
--> http://bugs.winehq.org/attachment.cgi?id=44563
Terminal log
I cannot paste text from the clipboard in a chat window in Miranda 0.10.12.
OS: openSuse 12.3 KDE
Terminal log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28659
Bug #: 28659
Summary: rpcrt4/server test crashes on 32-bit FreeBSD9
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: FreeBSD
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 36831
--> http://bugs.winehq.org/attachment.cgi?id=36831
backtrace
The rpcrt4/rpc test fails as well, but that may be related to missing ntlm_auth
(which I haven't found how to satisfy on FreeBSD). The server test shows that
same error, but also crashes, so something nastier is going on.
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=22904
Summary: Register URL protocol handlers under Linux
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
winemenubuilder is able to automatically register file type associations and
build menus under Linux, when triggered by an application under wine.
It would be great if the same thing were true for protocol handlers, so that
these would become registered in much the same way as when using gconftool in
gnome:
gconftool -s /desktop/gnome/url-handlers/spotify/command 'wine
c:\\spotify\\spotify.exe %s' --type String
gconftool-2 -s /desktop/gnome/url-handlers/spotify/enabled --type Boolean true
Would this be possible, hard, or maybe not a good idea?
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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http://bugs.winehq.org/show_bug.cgi?id=20474
Summary: Wine can't be built with GCC in C99 mode
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
For multiple reason, wine can't be built by GCC in C99 mode ( --std=c99 ).
In particular, wine rely on GCC behavor regarding to extern inline.
It produces errors regarding asm construct conflicting with extern
inline symbols.
It produces errors with multiple defination of inline function in object files.
According to this, it seems that wine is not compatible with C99, but rely a
lot on GCC specific behavor.
See also bug #20306
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http://bugs.winehq.org/show_bug.cgi?id=16552
Summary: CreateIoCompletionPort fails in Chromium unit tests
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://src.chromium.org/viewvc/chrome/trunk/src/base/message_pump_win.cc
contains the code
port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
DCHECK(port_.IsValid());
...
HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
DCHECK(port == port_.Get());
The DCHECK fires when running one of the Chromium unit tests:
wine Debug/ui_tests.exe
...
001b:Call KERNEL32.CreateFileW(00ed7208
L"\\\\.\\pipe\\chrome.ChromeTestingInterface:8.1",c0000000,00000000,00000000,00000003,40110000,00000000)
ret=010e0220
001b:Ret KERNEL32.CreateFileW() retval=000000c0 ret=010e0220
...
0021:Call KERNEL32.CreateIoCompletionPort(ffffffff,00000000,00000000,00000001)
ret=01a304b3
0021:Ret KERNEL32.CreateIoCompletionPort() retval=000000c8 ret=01a304b3
0021:Call KERNEL32.CreateIoCompletionPort(000000c0,000000c8,00ed5aa0,00000001)
ret=01a30760
trace:ntdll:NtSetInformationFile
(0xc0,0x7cdee318,0x7cdee320,0x00000008,0x0000001e)
0021:Ret KERNEL32.CreateIoCompletionPort() retval=00000000 ret=01a30760
0021:Call KERNEL32.OutputDebugStringA(00ed95a8
"[26:33:1249:FATAL:message_pump_win.cc(428)] Check failed: port == port_.Get().
\r\n") ret=019a7af3
I think it's failing in wineserver for some reason during NtSetInformationFile
in set_completion_info.
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http://bugs.winehq.org/show_bug.cgi?id=19534
Summary: Office 2007 menu button loses focus
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22740)
--> (http://bugs.winehq.org/attachment.cgi?id=22740)
wine-1.1.26-231-gfe9d360 console output
I can't take a screenshot because it also loses focus, so I hope this makes
sense.
The Office 2007 apps have had their sensible menus replaced with a button in
the top left of the window.
The problem occurs when hovering over one option (say Send) so that it's
sub-menu opens, then moving the cursor over to another menu option (say Print).
The menu closes. This doesn't happen under Windows.
Tested Excel and Word. Can't really test the other apps as they have their own
problems preventing them from starting.
Nothing new is printed in the console when this happens, but log attached.
Went back to Wine 1.1.11 to check for a recent regression but problem occurs
there too. Same in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=32206
Bug #: 32206
Summary: Primer Premier 6.12 doesn't draw its UI
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.premierbiosoft.com/DATAFILES/PP612Installer
Win32.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42481
--> http://bugs.winehq.org/attachment.cgi?id=42481
Screenshot: primer premier 6.12 doesn't draw its UI
1. install Primer Premier
$ wine PP612InstallerWin32.exe
2. start
$ cd ~/.wine/drive_c/Program\ Files/Primer\ Premier\ 6.12
$ wine Primer\ Premier\ 6.exe
Expect result:
The UI should be draw completed as Screenshot:
primer-premier-6-with-workaround.png
Actual result:
The UI doesn't draw at first, if you move the mouse onto Primer Premier, then
some parts of the UI draws but still not complete.
See screenshot primer-premier-doesnt-draw.png
Workaround:
Setting a virtual desktop, start Primer Premier, carefully move the mouse onto
the title bar of Primer Premier.
fixme:win:EnumDisplayDevicesW ((null),0,0x30e850,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x30e850,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x31f444,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x31f6b4,0x00000000), stub!
fixme:font:freetype_SelectFont Untranslated charset 255
fixme:imm:ImmGetOpenStatus (0x4452438): semi-stub
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
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http://bugs.winehq.org/show_bug.cgi?id=23008
Summary: winhelp: Popups disappear immediately and are the
wrong size
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28516)
--> (http://bugs.winehq.org/attachment.cgi?id=28516)
ONLCFG.HLP compressed with bzip2
Links in help files which open pop-ups are broken in Wine winhlp32. (These
links typically appear in green with a dotted underline.)
What should happen: the popup appears when the link is clicked, and remains
present when the user releases the mouse button.
What actually happens: the popup appears, but vanishes when the user releases
the mouse button. The popup is the wrong size, and has scrollbars on the right
and bottom edges. (It's impossible to use the scrollbars since the popup
disappears when the button is released.) Some popups have text missing.
Example:
Open the attached ONLCFG.HLP file in Wine winhlp32. Click "How do I?". Click
"Letting your Intuit software ...". Click each of the underlined links: dial
type, dialing prefix and disable call waiting. Notice there is no text other
than the heading in the dialing prefix and disable call waiting popups. Click
Tell me more. The popup which appears contains links to other pages in the help
file, but it's impossible to select them due to the popup vanishing on mouse
release.
Compare with using winhlp32.exe from Windows under Wine to view that file.
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http://bugs.winehq.org/show_bug.cgi?id=26893
Summary: SimTower draws some objects misaligned
Product: Wine
Version: 1.3.18
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffrey.pfau(a)gmail.com
For several versions of Wine (going back to well before 1.2), many of the
objects you can construct (notably offices and apartments) will draw offset,
such that the edge of the room will be >10px from the left of the edge. The
amount it is offset is constant per object type. Given that one side of the
room is also offset vertically by 1px, it would appear to be the case that
drawing these rooms uses the wrong offset to the pixel data.
I have observed this bug in 32- and 64-bit versions of Wine on Linux, and
64-bit version of Wine on Mac. The bug is present in SimTower v1.0 and v1.1b. I
have not tested any other versions.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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http://bugs.winehq.org/show_bug.cgi?id=34751
Bug #: 34751
Summary: Aura: Fate of the Ages: sounds aren't played, but
music works fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46334
--> http://bugs.winehq.org/attachment.cgi?id=46334
Aura Sound Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
For example there's no sound of this moving thing in the center of the menu, or
you can't here fire in the fireplace if you enter the room through the first
door you see when the game begins.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=23489
Summary: Buccaneer: quits silently when entering the Tavern
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29317)
--> (http://bugs.winehq.org/attachment.cgi?id=29317)
console log
The game Buccaneer: The Pursuit of Infamy will quit silently (without a crash
dialogue or anything) when you enter the Tavern after returning from a mission.
The Tavern is the place where players can save their actual progress in the
game.
Interestingly the game never crashes if you enter the Tavern BEFORE a mission
(I mean right after starting a new game).
You can check out the issue using the demo (122 Mb download size), link added
to URL.
How to reproduce the bug in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Start a new single-player game, select an available mission in 'Chart Room',
'Set Sail'.
3. You can complete the mission if you like it or simply turn your ship back,
and leave the mission area. You will be returned to your home port (Cutlass
Bay).
4. Back in the port click on 'The Tavern' >> the game will quit unexpectedly.
After some fiddling it turned out that installing native comctl32 components
via winetricks solves the problem.
A standard console log (attached) doesn't reveal too much information, I guess.
Any winedebug I should pass to narrow the problem?
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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http://bugs.winehq.org/show_bug.cgi?id=33814
Bug #: 33814
Summary: Performance regression in 1.6-rc2
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
There is huge framerate drop in Ground Control
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
:040000 040000 a2d808d529d1695a844485a194fc8db77b699b2d
2052d3dc5293fb46c01e5bb1bbca101b9072323d M dlls
Nvidia 210, 319.23 driver
Resolution changes, graphics options, nvidia-settings etc have no effect on
this framerate drop.
WINEDEBUG=+d3d log:
https://docs.google.com/file/d/0ByuikmI4uhzXLXVuaW5JU2tNeWs/edit?usp=sharing
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http://bugs.winehq.org/show_bug.cgi?id=28611
Bug #: 28611
Summary: Farmer Jane freezes at Loading screen
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Farmer Jane animates a Loading progress bar and freezes after it's full.
The strace log (over 125 MiB, omitted) ends at this point; no further system
calls occur. The WINEDEBUG=+relay log (almost 439 MiB, omitted) shows thread
0029 blocking in SetWindowPos(). Over 9000 lines later, we get
err:ntdll:RtlpWaitForCriticalSection section 0x7b9a71c0 "console.c:
CONSOLE_CritSect" wait timed out in thread 002a, blocked by 0029, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=34867
Bug #: 34867
Summary: Unhandled exception: divide by zero...
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikkazimierczak(a)gmail.com
Classification: Unclassified
Created attachment 46475
--> http://bugs.winehq.org/attachment.cgi?id=46475
The messages from wine.
Helo,
When I start to run parity.exe wine crashes. My system is Ubuntu 13.10 and it
contians:
wine-gecko1.4:amd64 1.4.0-0ubuntu2 amd64 Microsoft
Windows compatibility layer (embedded web browser)
wine-gecko1.4:i386 1.4.0-0ubuntu2 i386 Microsoft
Windows compatibility layer (embedded web browser)
wine1.4 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (Binary Emulator and Library)
wine1.4-amd64 1.4.1-0ubuntu7 amd64 Microsoft
Windows Compatibility Layer (64-bit support)
wine1.4-i386 1.4.1-0ubuntu7 i386 Microsoft
Windows Compatibility Layer (32-bit support)
winetricks 0.0+20130702+svn1032-1 all package
manager for WINE to install software easily
Could you help me?
Rgds,
Kazik
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http://bugs.winehq.org/show_bug.cgi?id=25988
Summary: Mr. Smoozles Goes Nutso: problems playing sound
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.juniper-games.com/smoozles/Nutsosetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33126)
--> (http://bugs.winehq.org/attachment.cgi?id=33126)
terminal output (only built-in dlls)
The game is a nice, freeware adventure puzzle game.
Neither sound nor music is playing in the game with a clean Wine install.
After installing the directmusic components via winetricks and starting
Timidity as a separate process music is playing fine in the menu and in some of
the scenes.
However there are still problems playing sound effects during gameplay: it is
most noticeable in the first scene where a simple sound effect is intended to
play (sounds like a shooting sound).
The game becomes almost unplayable because of a strange lagging issue: the game
barely responds to keyboard events while the sound is playing.
Once you manage to make it past the first scene, gameplay seems to be back to
normal in the second scene. It seems that the lagging issue has something to do
with the looping sound effect during the first scene.
The first log is showing the output without native directmusic dlls.
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http://bugs.winehq.org/show_bug.cgi?id=32574
Bug #: 32574
Summary: Patrician 4 fails to start (Error in
'App::Initialize')
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42991
--> http://bugs.winehq.org/attachment.cgi?id=42991
plain terminal output
Both the Steam and Gamersgate versions of the game have this bug. Only the base
game is affected, the expansion (Patrician 4: Rise of a Dynasty) which requires
the base game to be installed, doesn't have the problem.
After starting the game with Patrician4.exe, an error message is shown:
"D:\GMProjects\Patrician3\App\App.cpp(732): Error in 'App::Initialize'
.
.
Installation corrupt: 2:0xffffffff"
This error message comes up in this forum thread @Kalypso:
http://forum.kalypsomedia.com/showthread.php?tid=11896&pid=113448#pid113448
The answer was that the user had to update root certificates in Windows XP.
A +loaddll log reveals that crypt32.dll and wintrust.dll are indeed loaded when
I start the game.
Appdata.dll in the installed game directory contains a certification (the file
properties dialog under Windows shows it).
I wonder if a +crypt or +wintrust debug log would be of any help.
The game should start with a launcher asking you for registering the game
@Kalypso. I tried with native crypt32 and received a crash along with a
backtrace somewhere in Wine's wintrust component.
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http://bugs.winehq.org/show_bug.cgi?id=31983
Bug #: 31983
Summary: the delphi program cause the kwin error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
there a small bug for the delphi.
when the delphin use the tapplication form
this form will effect the kwin animated.
and cause the focus window at botton of the window.
it seems the tapplication is regard as a window.
but it is no windows in most of my application.
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http://bugs.winehq.org/show_bug.cgi?id=29061
Bug #: 29061
Summary: TGL's mahou game will crash on the 8bit color with
wine
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
Created attachment 37446
--> http://bugs.winehq.org/attachment.cgi?id=37446
error message
your wine will crash when using 8bit(256 color) on the windows95 game
mahou and mahou2
and it look like is the bug of wine.
and it work fine on the normal color.
but the game is must be on the 8bit(256 color), so it just could work.
but it could not play.
i submit the error on attach
and i sure the glxgear can run
and my connamd is
Xephyr :1 -ac -screen 800x600x8 & DISPLAY=:1 wine mahou.exe
and on the win7 and XP, use the 256 color could run this game.
and this game seem to use the directx4 or directx5.
the driver is vxd, the wine98 driver.
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http://bugs.winehq.org/show_bug.cgi?id=23508
Summary: Final Fantasy XIV Benchmark very slow
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://uk.download.nvidia.com/nzone/international/benc
hmarks/ffxiv/FFXIVBenchmark.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Final Fantasy XIV benchmark runs, but is very slow (~4 fps, plus lots of
pauses).
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http://bugs.winehq.org/show_bug.cgi?id=14592
Summary: Soldat Performance Spikes
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://static.soldat.pl/downloads/soldatsetup15b.zip
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
I have been trying the Soldat 1.5.0 Beta out, and it works as well as the 1.4
version. However there is a bug (probably in 1.4 too, but I'm reporting it for
1.5b anyway) with the weapons selection menu and sprites. Especially with the
menu, Soldat lags horribly, and once you do select your weapon, everything is
fine again. Also, when sprites are drawn on the screen, it also seems to spike
a bit. Both instances are spitting out this, continuously:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
Whatever that is, if that were fixed, it would probably be one of the last bugs
dealing with Soldat gameplay performance, as everything else is great!
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http://bugs.winehq.org/show_bug.cgi?id=24966
Summary: No sound and mouse problems on Unreal Tournament 2004
Demo
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Apart from graphic issues, I cannot move mouse to the bottom when in menu, and
I have no sound at all.
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http://bugs.winehq.org/show_bug.cgi?id=23531
Summary: RmcpLoader does not start
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i386dx(a)hotmail.com
Created an attachment (id=29379)
--> (http://bugs.winehq.org/attachment.cgi?id=29379)
Backtrace after loading
This is about a small tool called 'RmcpLoader'. This is used to monitor and
control Newtec devices.
The tool can be downloaded (freeware) at
http://www.newtec.eu/fileadmin/user_upload/product_leaflets/Rmcploader_v4.9…
*Installation works
*first attempt gives an error (System error &H8007007E). Nothing to worry about
since this is the same behaviour as in Windows (MS Office needs to be installed
- can be removed afterwards)
After installation of MSOffice 2000/XP/2003 (at this point the program works in
Windows) the tool crashes completely.
Backtrace attached
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http://bugs.winehq.org/show_bug.cgi?id=16096
Summary: DirectMusic doesn't work
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)cms-db.de
Created an attachment (id=17324)
--> (http://bugs.winehq.org/attachment.cgi?id=17324)
DirectMusic Error
In Anno 1503 (1503 A.D.) the background music doesn't work.
There are lots of errors about DirectMusic in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=23373
Summary: Dubloon does not play music or sound
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://gamejolt.com/freeware/games/dubloon/files/254/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=29133)
--> (http://bugs.winehq.org/attachment.cgi?id=29133)
terminal output
Dubloon should start with background audio and should play sounds when a menu
is selected. However, it does not play any audio.
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http://bugs.winehq.org/show_bug.cgi?id=35822
Bug ID: 35822
Summary: No background music in "A Very Long Rope to the Top of
the Sky".
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: alexanderaltman(a)me.com
Created attachment 47829
--> http://bugs.winehq.org/attachment.cgi?id=47829
+dmime debug log
The game "A Very Long Rope to the Top of the Sky" does not play background
music under Wine, but does under Windows.
A +dmime log is attached.
This bug is a continuation of #35819, and some additional information can be
found there.
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http://bugs.winehq.org/show_bug.cgi?id=32496
Bug #: 32496
Summary: Street Fighter X Mega Man : no sound
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://static.capcom.com/sfxmm/SFxMM_EU.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Classification: Unclassified
Hi,
No sound with this free game (no need to install only one exe file)
The first line of the log file :
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
Test with EU version, there is also a US version :
http://static.capcom.com/sfxmm/SFxMM_US.zip
Thank you,
Guy
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https://bugs.winehq.org/show_bug.cgi?id=38037
Bug ID: 38037
Summary: Kugou music can't play music
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
Download from http://downmini.kugou.com/kugou7680.exe
Install it
Open any music, then the app would report failed to playback.
Use winetricks to install directmusic could fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=25753
Summary: Hacker Evolution: Untold has no sound?
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=32814)
--> (http://bugs.winehq.org/attachment.cgi?id=32814)
wine ./steam.exe 2>debug.log
The mentioned game (both demo and retail from Steam platform) has no sound but
music (MP3 music) is playing. Other games I play on a regular basis have
working sound. I think is is related to this line:
--------------
fixme:dswave:IDirectMusicWaveImpl_IPersistStream_Load (0x2ee3418, 0x17a518):
loading not implemented yet (only descriptor is lo
aded)
--------------
Regards,
Roland
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https://bugs.winehq.org/show_bug.cgi?id=38823
Bug ID: 38823
Summary: Sumatra PDF 3.0: tabs don't work correctly
Product: Wine
Version: 1.7.45
Hardware: x86
URL: https://kjkpub.s3.amazonaws.com/sumatrapdf/rel/Sumatra
PDF-3.0-install.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
to reproduce, install Sumatra PDF 3.0 in a clean prefix using the default
options.
then, in wincfg, either turn off "Allow the windows manager to decorate the
windows" or turn on "Emulate a virtual desktop", so that the tab area isn't
cropped.
then click on the menu button, choose File > Open... and open a bunch of files
(10 is a good number).
each file is opened in a tab. cycling through the tabs with the keyboard works
perfectly (Ctrl-Tab and Ctrl-Shift-Tab). however, the tabs aren't handling
mouse events properly.
if we number the tabs 0,1,2,3... then two things become apparent:
-- odd numbered tabs don't seem to respond to mouse events at all.
-- hovering/clicking tab 2*n will highlight/activate tab n, e.g., clicking tab
6 activates tab 3.
the program is open source and the code is avilable here:
https://github.com/sumatrapdfreader/sumatrapdf
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http://bugs.winehq.org/show_bug.cgi?id=34789
Bug #: 34789
Summary: MeGUI: Wrong icon for file chooser
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 46391
--> http://bugs.winehq.org/attachment.cgi?id=46391
Appearance comparison
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks dotnet20
3) wine MeGUI.exe
4) click "One-Click"
Behaviour:
Left side of image (see attachment)
Expected behaviour:
Right side of image (see attachment)
Additional information:
1) WINETRICKS_VERSION=20130707
2) "sh winetricks gdiplus" helps
3) MeGUI 2356
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http://bugs.winehq.org/show_bug.cgi?id=34414
Bug #: 34414
Summary: Soukoku no Arterial crashes when entering certain
parts of the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45809
--> http://bugs.winehq.org/attachment.cgi?id=45809
console output from firing up the game to entering the first card game
The game crashes when you:
- Start the first card game
- Attempt to access sub-menus of the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2012/02/eushully/21366637200/0221soukoku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum soukoku_trial.exe
aaf63c5944791d3c99ccf3e1ba90fb201e17f9e9
463MB
I installed using the command
env LANG=ja_JP.UTF-8 wine soukoku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
This bug is likely related to (or even a dupe of) bug 34413 , as both games
have the same developer and similar symptoms. I'm putting it up all the same,
just in case.
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http://bugs.winehq.org/show_bug.cgi?id=32941
Bug #: 32941
Summary: Boilsoft Video Splitter does not play/load video for
splitting
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.boilsoft.com/videosplitter/
I'm saying as a user, that boilsoft video splitter is really the easiest and
fastest video splitter/cutter for windows... supports almost all the video
files
The application installs, runs, and Almost 90% of functions works in wine; but
gstreamer1 + gstreamer-0.10 + wine on fedora 18 i686/x86_64 and opensuse 12.2
x86_64 does not play/load the video for manual cutting of a video file.
I'd really like to see it working with Wine as it is a very useful application.
Especially for uploading parts of a video to youtube, etc.
http://www.boilsoft.net/download/bs_video_splitter.exe
I've installed gstreamer* good, bad, ugly, libx264, ffmpeg, everything...
Videos (totem) gstreamer plays the video but wine + gstreamer is not loading or
playing the video.
Kindly look into this issue. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=34302
Bug #: 34302
Summary: Edge of Chaos crashes when someone speaks
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45665
--> http://bugs.winehq.org/attachment.cgi?id=45665
Backtrace on 32bit
Yet another crash. This is an assert in msadp32.c:
...
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{56a868b3-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
trace:msacm:acmStreamPrepareHeader (0x21cc700, 0x2d5e630, 0)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 6051 021cc70c 02d5e630);
trace:msacm:acmStreamPrepareHeader => (0)
trace:msacm:acmStreamConvert (0x21cc700, 0x2d5e630, 16)
trace:msacm:ACM_GetStream (0x21cc700)
trace:adpcm:ADPCM_DriverProc (00000001 0x7af7690 604f 021cc70c 02d5e630);
se\loader.exe: ../../../wine-multimedia/dlls/msadp32.acm/msadp32.c:296:
cvtMMms16K: Assertion `*src <= 6' failed.
wine: Assertion failed at address 0xf7737430 (thread 0038), starting
debugger...
"winetricks quartz" works around it. "disable_sound = 1" works around it.
Happens on both 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=24559
Summary: Final Fantasy 7: error when installing 'Movie Player'
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=31005)
--> (http://bugs.winehq.org/attachment.cgi?id=31005)
Clicking 'Install MoviePlayer' option
Using Ubuntu 10.04
Final Fantasy 7 setup program gives you the option to 'Install Movie Player'
clicking this appears to fail with the error message
DirectShow Setup failed with error code: -2147023829
terminal log attached
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http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763
Summary: Sacred 2 : HLSL shader parsing failed error with
built-in d3dcompiler_43
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44714
--> http://bugs.winehq.org/attachment.cgi?id=44714
log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a
crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better
performance) work around the issue. This bug is tagged to d3dcompiler_43
however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to
the devs..
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http://bugs.winehq.org/show_bug.cgi?id=36091
Bug ID: 36091
Summary: Project APT fails to compile vertex shader
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.desura.com/games/project-apt
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Created attachment 48280
--> http://bugs.winehq.org/attachment.cgi?id=48280
d3dcompiler,tid log
When clicking "new game" in project apt, I get a message saying "FATAL ERROR in
Vertex Shader compilation". The console shows an error in compile_shader, and
messages in the d3dcompiler channel seem to match up with the details of the
game's error message.
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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http://bugs.winehq.org/show_bug.cgi?id=34512
Bug #: 34512
Summary: DDO client Freeze up
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45941
--> http://bugs.winehq.org/attachment.cgi?id=45941
DDO wine1.7.1. output
when u start the Client it Freezes up while it try's to load the Downloading
"EN-Splash-screen". log and output is here need any thing else just ask
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http://bugs.winehq.org/show_bug.cgi?id=18443
Summary: Could not initiate GoogleTalkPlugin connection in Google
Video/Voice chat
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.gmail.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=21044)
--> (http://bugs.winehq.org/attachment.cgi?id=21044)
+ws2_32,+winsock log
To reproduce:
1. Install win32 Firefox 3.0.x.
2. Login to Gmail.
3. Attempt to try the video/voice chat, download the plugin. (downloading
http://dl.google.com/googletalk/googletalkplugin/GoogleVoiceAndVideoSetup.e…
directly does not work)
4. Close win32 Firefox.
5a. run winetricks msxml3
5b. install GoogleVoiceAndVideoSetup.exe (It will say error 0x80040509 even
though it installed - bug 18442)
6. Move the content of c:\Program Files\'Mozilla Firefox' into the appropriate
place under c:\Program Files\Mozilla Firefox. (bug 18441)
7. Start win32 Firefox.
8. Login to Gmail.
Once the chat window loads, you should get the following on the console:
trace:winsock:WSACreateEvent
trace:winsock:WSAStartup verReq=1
trace:winsock:WSAStartup succeeded
err:ntdll:NtQueryInformationToken Unhandled Token Information class 25!
[000:002] Could not initiate GoogleTalkPlugin connection
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http://bugs.winehq.org/show_bug.cgi?id=34054
Bug #: 34054
Summary: Jack Orlando: A Cinematic Adventure. Director's Cut
demo hangs
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: ftp://demos:4all@87.230.58.111/JO_demo_big_en.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45262
--> http://bugs.winehq.org/attachment.cgi?id=45262
log
Demo hangs with
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x182098, adapter_idx 0,
raster_status 0x32fbd8 semi-stub!
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http://bugs.winehq.org/show_bug.cgi?id=31649
Bug #: 31649
Summary: WebSlingPlayer IE never gets past the "initializing"
screen with Wine IE
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://watch.slingbox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41610
--> http://bugs.winehq.org/attachment.cgi?id=41610
wine-1.5.12-157-gbdf9a9f console output
WebSlingPlayer IE should pick up account details and connect a Slingbox, but
under Wine's IE it never progresses past the "initializing" screen.
An account is needed with Sling to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=31389
Bug #: 31389
Summary: Roblox website, 'play now' button fails with builtin
IE
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.roblox.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 22417
Classification: Unclassified
$ wine iexplore.exe http://www.roblox.com
once the site loads, click 'Play now'. Nothing happens.
Terminal shows:
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x13f450)->(0x32efdc)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e694)
fixme:mshtml:HTMLEventObj_get_offsetX (0x14c210)->(0x32e6c4)
fixme:mshtml:HTMLEventObj_get_offsetY (0x14c210)->(0x32e6c4)
fixme:mshtml:nsURI_GetOriginCharset (0x14c210)->(0x32efdc)
fixme:jscript:Object_propertyIsEnumerable
fixme:mshtml:nsURI_GetOriginCharset (0x219fdb8)->(0x32efdc)
fixme:ieframe:ControlSite_OnFocus (0x1323e0)->(0)
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x15f9f8)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
winetricks wsh57 makes no difference (and the website still reports javascript
as missing).
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http://bugs.winehq.org/show_bug.cgi?id=35336
Bug ID: 35336
Summary: HoMM 3: Horn of the Abyss launcher freezes on the game
update (Mono issue)
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
How to reproduce: open HotA_launcher.exe and then click on Update HotA. If you
try to cancel the update or there will be no updates available, the application
freezes.
With 'winetricks dotnet30' the launcher works fine, so it looks like a problem
with Mono.
You DON'T NEED Heroes of Might & Magic 3 to test this, you can open the
launcher of this unofficial expansion without downloading the original game.
There is nothing in the logs.
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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http://bugs.winehq.org/show_bug.cgi?id=36564
Bug ID: 36564
Summary: 'Candytron' demo: certain objects are black with GLSL
enabled
Product: Wine
Version: 1.6-rc1
Hardware: x86
URL: http://www.pouet.net/prod.php?which=9424
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 2014141a253a791fc9c79aae3c8ef3c35b73e658
Created attachment 48657
--> http://bugs.winehq.org/attachment.cgi?id=48657
screenshot (comparison)
Some of the rectangles that appear in the demo nearly at 00:30 and at 01:10 are
black. They should appear as glowing green rectangles as can be seen in the
attached screenshot.
Terminal output doesn't reveal anything interesting.
Disabling GLSL is a workaround.
This is a regression from Wine 1.6-rc1:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M dlls
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 337.19
wine-1.7.19-70-gd6a59f7
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http://bugs.winehq.org/show_bug.cgi?id=34678
Bug #: 34678
Summary: Not all serial port work in wine
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rewineland(a)gmail.com
Classification: Unclassified
I have wine 1.6 install on Ubuntu 12.04 with kernel 3.8.0-31-generial. I have 2
serial ports on board and an add-on card with 8 more.I can get the the on board
and 7 of the add-on to work as 1 though 9 comports but com10 I can not get any
data though. the port is listed as ttyCTI7, when I connect to that I have data
going back and forth. It just wont go into the windows program. Any ideas on
what to do. I need to have all 10 ports.
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http://bugs.winehq.org/show_bug.cgi?id=30655
Bug #: 30655
Summary: GRID2: Low (1 - 3) FPS during race, but not in in-game
menus.
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40128
--> http://bugs.winehq.org/attachment.cgi?id=40128
in-game benchmark test #!
Game itself installed with latest winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=28603
Bug #: 28603
Summary: Winedbg sometimes receives invalid parameters
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://www.winehq.org/pipermail/wine-patches/2011-Sept
ember/106508.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 36753
--> http://bugs.winehq.org/attachment.cgi?id=36753
relay,seh,tid,dbghelp,winedbg
I sent a patch to eliminate this dialog:
http://www.winehq.org/pipermail/wine-patches/2011-September/106508.html
but Alexandre said this should never happen. I see it occasionally on various
systems, but since I wrote the patch, haven't found a very reliable testcase.
I've found a reliable testcase with make test on Alpine Linux (which uses
uclibc).
It may not be the best testcase, since it's not using glibc (and also use PaX),
but AJ asked for a log, so here we go :).
relay,seh,tid,dbghelp,winedbg attached
the testcase used was oleaut32/tmarshal
wine-1.3.29-217-g5432611
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http://bugs.winehq.org/show_bug.cgi?id=34374
Bug #: 34374
Summary: Mac driver does not respect "Emulate a virtual
desktop" option
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Classification: Unclassified
The Mac driver launches all apps in fullscreen mode, regardless of whether
"Emulate a virtual desktop" is set. Virtual desktop still functions as expected
when using the X11 driver on Mac.
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https://bugs.winehq.org/show_bug.cgi?id=39012
Bug ID: 39012
Summary: Game "Yesterday" crashes while being played (OS X
Yosemite)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deka95500(a)hotmail.com
Hi everyone,
I have a version of Yesterday that was built using a wrapper from this
website(external link).
Everything worked fine until I reached the 3rd stage. The game was stuck on a
loading screen and eventually crashed before showing a message saying:
"Yesterday.exe has encountered a serious problem and needs to close."
The wrapper is using Wineskin 2.5.8 / WS8Wine1.3.16. I'm using Mac OS X
Yosemite 10.10.3 on a 2013 MBP.
Can you please help me figure out what the issue is?
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=14713
Summary: Xara Xtreme 4: Resizing handles not visible
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)linopus.de
Xara Xtreme 4: Resizing handles not visible
Xara Xtreme 4, the latest edition of the vector drawing application from Xara
(30 days trial available at http://www.xara.com/us/downloads/xtreme/ ), shows
no resizing handles when selecting an object. The resizing handles should be
visible when clicking an object with the select tool.
By contrast, the turning/shearing handles are visible. The turning/shearing
handels appear when clicking an object twice with the select tool.
Additionally, Bezier handles and points on curves do appear, but in wrong
colors (cyan instead of red). Bezier handles and points appear when using the
edit shape tool.
This is on a wine 1.1.2 install on Ubuntu Linux 8.04 in its standard settings.
The same bug is present when using Xara Xtreme X1, which is the thirdlast
edition. The bug is also present in earlier versions of wine (e.g. 0.9.56) and
CrossOver (e.g. 7.0.1).
Yours sincerely
Tobias Hilbricht
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http://bugs.winehq.org/show_bug.cgi?id=10471
Summary: Radmin viewer 3.1: Ungrayed disabled menu item in the
"Connection Properties" window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and open "Connection Properties" window (can be
reached "Right click on connection icon" --> "Properties" or "Connection" -->
"Connect to").
The list of intermediate hosts in "Advanced settings" should be grayed
(disabled) until checkbox "Connect through host" is marked.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=30550
Bug #: 30550
Summary: Invisibles sprites in Rayman Origins
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier.luraine(a)gmail.com
Classification: Unclassified
Created attachment 39961
--> http://bugs.winehq.org/attachment.cgi?id=39961
Screenshot that shows the bug.
They are missing sprites on rayman origins. For exemple ropes and other things
that rayman catch are invisible. I'm using an up to date archlinux with nvidia
295.40. The game run smoothly.
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https://bugs.winehq.org/show_bug.cgi?id=37355
Bug ID: 37355
Summary: Tages Protection v5.x needs ntoskrnl
'MmMapLockedPagesSpecifyCache' implementation
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
reported here: https://github.com/compholio/wine-compholio/issues/80
Michael Müller from FDS team:
--- quote ---
Sadly this is not enough to make the Tages copy protection happy. The issue you
are now running into is:
fixme:ntoskrnl:MmMapLockedPagesSpecifyCache (0x111988, 0, 1, (nil), 0, 32):
stub
The MmMapLockedPagesSpecifyCache command is used to map memory of a process
into the kernel, so that a kernel driver can write / read it. This is necessary
since the kernel does not share the same address space as the process. The
problem is that this command is a stub and always returns 0 as mapped address.
The Tages protection does not check for NULL pointers and tries to write to the
address resulting in:
wine: Unhandled page fault on write access to 0x00000000 at address 0x57fe27
(thread 0018), starting debugger...
The problem is that there is no way to properly implement this on Linux since
there is no way to simply map the memory of a different process if you are not
inside the kernel. Since wine is no kernel module it can only use memory of
different processes, when they explicitly create it as shared memory block.
Sadly you can not declare a memory block as shared after it was allocated, so
this does not help implementing this command.
Anyway in the case of the Tages protection we have some luck since it seems
like the process is paused (I think it was waiting for the response of the
DeviceIoControl function) while the memory is changed by the windows kernel
driver. This allows us to emulate the mapping of the memory by using
ReadProcessMemory and WriteProcessMemory. I wrote some hack to implement this,
but this only prevented the crash and made the application to exit silently. I
either made a mistake in my hack or there is still something else which
prevents it from working.
--- quote ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=12428
Summary: win16 test suite: profile test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11967)
--> (http://bugs.winehq.org/attachment.cgi?id=11967)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The profile test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=12427
Summary: win16 test suite: printdlg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://win16test.googlecode.com
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11966)
--> (http://bugs.winehq.org/attachment.cgi?id=11966)
Backtrace in git
+++ This bug was initially created as a clone of Bug #9850 +++
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
The printdlg test crashes in current git. Attached is the backtrace in current
git.
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http://bugs.winehq.org/show_bug.cgi?id=25100
Summary: the program don't start...
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore91salvatore(a)yahoo.it
....
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http://bugs.winehq.org/show_bug.cgi?id=32900
Bug #: 32900
Summary: The Bat 5.2.2 - keyboard keys stick
Product: Wine
Version: 1.1.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sprog(a)online.ru
Classification: Unclassified
It happens rarely and may be related to RU keyboard layout.
You press Cntr-N a new message form is created but pressing letters on a
keyboard won't work as expected. If fact it's like you're constantly holding
right CTL key. You press right CTL again and the bug disappears....
The same happens happens with ALT key too. The probles was in Wine versions
starting from 1.4.1
Unfortunately I can't give you the conditions how to reproduce the bug. This
report is more like "think about what could go wrong". If you can advise how to
trace this problem - I'll do it.
The Bat all so has problems with ole32. From to time the Connection Center
causes OLE32 error. The conditions are unkown. It happens once if 2-3 days.
After that the connection center works but the status bar is showing OLE32
error...
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https://bugs.winehq.org/show_bug.cgi?id=39236
Bug ID: 39236
Summary: shell32:shlfileop fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
If the user cannot write to the root of the c: drive the test fails with the
following errors:
shlfileop.c:2497: Test failed: The file does not exist
shlfileop.c:2499: Test failed: File is not removed, ErrorCode: 1026
shlfileop.c:94: Test failed: Failure to open file
shlfileop.c:2505: Test failed: The file does not exist
shlfileop.c:2507: Test failed: File is not removed, ErrorCode: 1026
In particular one can notice this bug on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
The test should try to write its Unicode file in the temporary directory.
The test regression was introduced by this commit:
commit 1fc0cb75eebeb011a1f620fb96f32245d886916c
Author: Nigel Liang <ncliang(a)gmail.com>
Date: Fri Jun 8 14:25:24 2007 -0700
shell32: Conformance tests for unicode filenames and fix a bug for file
deletion.
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http://bugs.winehq.org/show_bug.cgi?id=34529
Bug #: 34529
Summary: Game attempts to create and read from root Z:\ drive
instead of C:\ (c_drive) directory.
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemstar(a)zoho.com
Classification: Unclassified
When running the PC version of the game Shadowgun: Deadzone
(http://www.madfingergames.com/deadzone/) which is free to download and play,
I encounter a problem. The game is attempting to write to the root directory
which is the Z:\ drive by default in wine. It attempts to create a directory
named /users/<player name> with data files that pertain to the game. I know
this because I set up a test bed and used root and the directory /users/<player
name> and files within it were created successfully and the game ran as
intended.
If the Z:\ drive is removed using winecfg (as none root user) and the file is
placed or created in ~/.wine/c_drive/users/<player name>, then the game will
read the correct file on the C: drive and run as intended. If the Z:\ drive is
re-enabled, then the game will try to read from the root file system on Z: and
can not find /user/<player name> so it will not connect to a match or save
settings.
This is the case when ran as any user.
Obviously the game should not be trying to create a new directory under
C:\users in any circumstance, or as Z:\users if root is mounted as Z:\.
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http://bugs.winehq.org/show_bug.cgi?id=21448
Summary: RollerCoaster Tycoon 3 does not accept the original
disc
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Created an attachment (id=25828)
--> (http://bugs.winehq.org/attachment.cgi?id=25828)
Error log and content of message box when starting RollerCoaster Tycoon 3
When starting RollerCoaster Tycoon 3 it asks for the original disc although the
original disk is in. There are some errors logged (see attachment) and then a
message box appears:
Please insert the original disc instead of a backup. See
www.securom.com/copy for more details
Greetings Thomas
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https://bugs.winehq.org/show_bug.cgi?id=38690
Bug ID: 38690
Summary: corrupted serial communications
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpyle490(a)gmail.com
Distribution: ---
Serial communications are corrupted/laggy/ugly. Tested on a Dell Latitude D630
running Linux Mint 17.1 and Wine 1.7.38 from WineHQ PPA, as well as Wine 1.6.2
on the same hardware from the Ubuntu repo. The issue occurs whether it's the
hardware 16550 serial port or a USB attached one. (In this Linux system case
the USB adapter was Prolific-based.)
I observed the same symptoms on Mac OS X Mavericks, compiling Wine 1.7.43 via
Macports, using an FTDI-based USB adapter.
The primary test scenario included Tera Term 4.87 talking to a Cisco router's
console port at 9600 N,8,1 without flow control. Data back from the Cisco was
incomplete, latent and just generally ugly. Using the same hardware and
minicom running natively in either Linux or OS X there were no issues.
Tera Term to a router provided the cleanest environment in which to observe
what was happening. I can't get serial communications to work properly
regardless of the Windows app or the serially-connected device.
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https://bugs.winehq.org/show_bug.cgi?id=38101
Bug ID: 38101
Summary: Devil May Cry 4 flickering/texture tearing to eventual
white screen
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shomari.sharpe(a)gmail.com
Distribution: ---
on starting the game (Directx 9c version) there is lots of flicker present.
Upon turning "ON" the VSYNC option in the game the flicker is reduced. The
title screen will display until it eventually turns to a black and white
alternating flickering.
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http://bugs.winehq.org/show_bug.cgi?id=30186
Bug #: 30186
Summary: Wine Bugzilla quick search return zero result for
keywords
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
If I remember correctly, it works yesterday.
Today I try to search some short keywords in Wine Bugzilla quick search box,
and found it doesn't work as before:
For example, search for "win","mac","wow", "aj", "a", the result is empty.
Here is a example URL:
http://bugs.winehq.org/buglist.cgi?query_format=specific&order=relevance%20…
Bug or feature?
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http://bugs.winehq.org/show_bug.cgi?id=21424
Summary: Cygwin 1.7.1 bash crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
cygwin installs now, but one sees the following crash
10 [main] bash 9 _cygtls::handle_exceptions: Exception:
STATUS_ACCESS_VIOLATION
1271 [main] bash 9 open_stackdumpfile: Dumping stack trace to
bash.exe.stackdump
err:ntdll:RtlpWaitForCriticalSection section 0x736d2784 "loader.c:
loader_section" wait timed out in thread 0036, blocked by 003c, retrying (60
sec)
during postinstall, and also when running bash interactively.
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http://bugs.winehq.org/show_bug.cgi?id=34497
Bug #: 34497
Summary: ProAIS2 Serial Port enumeration requires Registry
Local_Machine/…/Enum/SERIAL/COM1/COM1/*
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)paul.sladen.org
Classification: Unclassified
ProAIS2 (Marine AIS software from SRT in the UK, and re-badged by large numbers
of OEMs) performs Serial Port detection by enumerating the registry. The
following keys need to be added:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\SERIAL\COM1\COM1]
"ClassGUID"="{4D36E978-E325-11CE-BFC1-08002BE10318}"
"FriendlyName"="Serial Port (COM1)"
"PortName"="COM1"
in addition to the matching
ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1
If only the ClassGUID/FriendlyName are set, then the port will be found, but
immediately switched to in-case. PortName is being prefixed with "\\.\"
("\\\\.\\") to form "\\.\COM1".
Kudos to Doug Brown for tracking down most of the issue:
http://www.downtowndougbrown.com/2013/03/getting-x-ctu-in-wine-to-detect-yo…
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http://bugs.winehq.org/show_bug.cgi?id=35904
Bug ID: 35904
Summary: USB connection not recognized by Axon MultiClamp
Commander 700B.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
The "Axon MutiClamp Commander 700B" is a devices which connected with USB to
the PC. The software for controlling the device installs and runs well, but it
does not identify the USB device.
For this reason, the application "MutiClamp Commander 700B" in Winehq's AppDB
has currently status "Garbage".
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http://bugs.winehq.org/show_bug.cgi?id=19713
Summary: Some serial port communication functions behave
differently in Wine and Windows.
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Created an attachment (id=23025)
--> (http://bugs.winehq.org/attachment.cgi?id=23025)
Test program
This makes test program to hang in Wine, but in MS it is ok. Test program
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37846
Bug ID: 37846
Summary: Communication broken using FTDI USB Serial Device
converter (FT232RL) / Mostly send using CS-51PLUS
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgeorgieff(a)gmail.com
Distribution: ---
Created attachment 50402
--> https://bugs.winehq.org/attachment.cgi?id=50402
WINEDEBUG="+comm" wine .wine/drive_c/Program\ Files\
\(x86\)/Icom/CS-51PLUS/CS51PLUS.exe log
Hi,
I am using FTDI USB Serial Device converter to program ham radio.
Cable have FT232RL chip and software is CS-51PLUS.
Reading from radio is OK but when I try to write (send) configuration to the
radio communication is broken after while and I get error message.
The same cable and software on the same machine runs without problems on QEMM's
virtual windows.
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http://bugs.winehq.org/show_bug.cgi?id=13296
Summary: regression problem in upgrade to Ubuntu Hardy/1.0-rc1:
Palm Hotsync over serial Segmentation Fault
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
Created an attachment (id=13150)
--> (http://bugs.winehq.org/attachment.cgi?id=13150)
Logging output
I upgraded to Ubuntu Hardy, and wine 1.0-rc1.
Hotsync manager 1.0 for Palm Pilot worked fine before.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10362
Now it crashes half-way synchronising over the serial port, sometimes after a
few seconds, sometimes much later in the process.
These crashes reproduce well, and yield a segmentation fault without further
information
$ wine hotsync.exe
Segmentation fault
$
I do not know if this means that a part of Wine crashes, or just the
application.
I added logging, where it seems that the problem lies within the call below:
0009:CallTo16(func=111f:072a,ds=1087,118f,7404,0000,0006) ss:sp=1087:ffd0
I am not sure if the problem lies with wine, or that other problems with Ubuntu
Hardy may relate to this.
It is disappointing that an application that used to work fine, and I came to
depend on, is now broken.
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http://bugs.winehq.org/show_bug.cgi?id=25083
Summary: HyperTerminal unable to loop back on COM1 (RS-232)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
On a machine with an on-board RS-232 port at COM1, HyperTerminal (as shipped
with Windows XP) is firstly unable to detect the port until changes are made in
the WINE registry, thereafter, after attaching a simple loopback adapter (pins
2 and 3 of a DB9F shorted) no characters are echoed to the screen.
Obtaining the software:
>From a Windows XP installation, copy the files hypertrm.exe and htrn_jis.dll
from 'C:\Program Files\Windows NT' and hticons.dll and hypertrm.dll from
C:\Windows\System32' into a suitable directory below .wine/drive_c
or
Download a free 30 day trial of HyperTerminal Private Edition 7.0 from
http://www.hilgraeve.com/hyperterminal/
Create a symbolic link for COM1, documented here:
http://www.winehq.org/docs/wineusr-guide/misc-things-to-configure
ln -s /dev/ttyS0 ~/.wine/dosdevices/com1
At this point, starting HyperTerminal will result in no serial ports being
shown.
Now, create a registry entry in WINE for the serial port, mentioned in this bug
report:
http://bugs.winehq.org/show_bug.cgi?id=4282
Add the following lines to .wine/system.reg [Hardware\\Devicemap\\SerialComm]
"Serial0"="COM1"
Now HyperTerminal can be started, COM1 can be selected and configured, but no
characters are echoed to the screen.
However, the free terminal program, simply named 'Terminal' and available here:
https://sites.google.com/site/terminalbpp/
Does echo characters to the screen.
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http://bugs.winehq.org/show_bug.cgi?id=23326
Summary: Cannot change printer settings, Family Tree 7
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=29072)
--> (http://bugs.winehq.org/attachment.cgi?id=29072)
FTW7 print dialogue, compare Wine to XP
Cannot select printer/change print settings with Family Tree Maker 7. Dialogue
box comes up, drop-down boxes are working, but radio buttons for switching
between "default printer" and an alternate printer are not selectable. Have
compared the print dialogue between Wine vs a native install under Windows XP
(SP3) and notice some text from the Windows install does not show up under
Wine.
Also tried the same thing with the "free" version of FTM2005se available at
http://past.familytreemaker.com/download/starter.aspx and found it's behavior
is the same. So I will describe steps from there, since it would be eaier for
someone to get that to test against.
STEPS TO RECREATE:
1: Set up wine profile with "WINEPREFIX=/home/jelabarre/wine-apps/ftw2005
winecfg"; set winver to "Windows XP", point the Documents directory under
Desktop Integration to my own Documents directory
2: install FTW2005 by running
"WINEPREFIX=/home/jelabaWINEPREFIX=/home/jelabarre/wine-apps/ftw2005 wine
./FamilyTreeMaker2005se.exe", accept all defaults.
3: open FTW 2005 from "Wine" menu entry on Gnome menu. Selected "Buy Later"
from popup window (does not affect outcome, as same print problem occurrs in a
regular retail version of FTM7)
4: create new file, or use existing file (same result either way)
5: select "File | Print Setup", then try to select radio button for either
"Default Printer" or "Specific Printer". Neither can be selected
6: try selecting a "specific printer" from drop-down box. Printer can be
selected, but radio buttons still not functional.
7: after selecting a printer other than the default (such as print-to-PDF) and
then try printing. Output will still go to the Linux default printer, no edits
of the print settings will take effect.
The "Family Archive Viewer v6.0" at
http://familytreemaker.genealogy.com/abtffiv.html and "Family Archive Viewer
v11.0" at http://www.genealogy.com/abtffiv.html are other variants that
exhibits this behavior.
Have attached sample screenshots of Wine vs WinXP versions of the print
dialogue.
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http://bugs.winehq.org/show_bug.cgi?id=30155
Bug #: 30155
Summary: secdrv.sys from SafeDisc v2.05.030 does not work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Created attachment 39336
--> http://bugs.winehq.org/attachment.cgi?id=39336
service,relay,winedevice,ntoskrnl log
SafeDisc 2.05.030 does not work out of the box. The user-visible symptom is
that the application exits with exit code 0 without any output. This affects
for example the Command and Conquer Red Alert 2 installer, which is safedisc
protected for some reason.
The problem seems to be related to the specific secdrv.sys version. If I take a
secdrv.sys from a newer safedisc version(e.g. 2.40.010 from the RA2 Yuri's
revenge expansion) and put it in C:\windows\system32\drivers, the installer
works.
ProtectId says:
Scanning -> D:\Setup\Setup.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 1308863 (013F8BFh)
Byte(s)
-> File has 733375 (0B30BFh) bytes of appended data starting at offset 08C800h
[File Heuristics] -> Flag : 00000000000000000100000000100111 (0x00004027)
[!] Safedisc v2.05.030 detected !
[i] Appended data contents....
[.] o: 0x0008C828 / t: <0x00000001> <0x00000000> <0x00000001> / s: 00194947
byte(s) -> ~de7bc4.tmp
[.] o: 0x000BC1D2 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00030208
byte(s) -> clcd32.dll
[.] o: 0x000C37F9 / t: <0x00000001> <0x00000000> <0x0000044C> / s: 00006784
byte(s) -> clcd16.dll
[.] o: 0x000C529D / t: <0x00000001> <0x00000000> <0x0000044D> / s: 00067584
byte(s) -> mcp.dll
[.] o: 0x000D5AC5 / t: <0x00000001> <0x00000000> <0x00000000> / s: 00327220
byte(s) -> ~df394b.tmp
[.] o: 0x00125920 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00034304
byte(s) -> drvmgt.dll
[.] o: 0x0012DF47 / t: <0x00000001> <0x00000000> <0x00000002> / s: 00018768
byte(s) -> secdrv.sys
[.] o: 0x001328BF / t: <0x00000001> <0x00000000> <0x00000000> / s: 00053248
byte(s) -> ~ef7194.tmp
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.640 Second(s)
The md5sum of the broken secdrv.sys is XXX. The md5sum of the working 2.40.010
driver is f376a1580204e47f37a721e1cbc5582a.
I am attaching a +relay,+service,+winedevice+ntoskrnl log of a failed run of
the setup tool.
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http://bugs.winehq.org/show_bug.cgi?id=9378
Summary: CM: Shock Force 'Could not initialize graphics display'
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.battlefront.com/products/cmsf/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
After starting Combat Mission: Shock Force Demo it stops with the message:
'Could not initialize graphics display. REQUIRED 1024x768, 32-bit
color'.
The terminal output doesn't provide any clues:
wine 'CM Shock Force DEMO.exe'
ALSA lib conf.c:3939:(snd_config_expand) Unknown parameters 0
ALSA lib control.c:910:(snd_ctl_open_noupdate) Invalid CTL default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
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http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
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https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
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http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
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http://bugs.winehq.org/show_bug.cgi?id=33306
Bug #: 33306
Summary: Wine creates FreeDesktop .desktop files when windows
Desktop shortcuts (lnk files) are created
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adman.com(a)gmail.com
Classification: Unclassified
Mac OS X does not support the freedesktop standard for .desktop files, however
Wine attempts to create one anyway when a Windows shortcut (lnk file) is
created by an installer.
This feature should be disabled on Mac OS X, in place of something which can
generate Mac OS X-compatible shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
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https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
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http://bugs.winehq.org/show_bug.cgi?id=23301
Summary: Steam 2010 version: tooltips popups even when the
steam windows isn't top-active one
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=29052)
--> (http://bugs.winehq.org/attachment.cgi?id=29052)
Fragment of a screenshot showing the bug in action.
If I've got Steam client window opened on a page where some help tooltips are
expected to popup on mouseover's over some UI elements they would popup and
show as a top z-order window no matter is the Steam windows currently active
one or not. An example how might it look like may be seen in attached
screenshot.
Easiest page to trigger the bug is the "Game details" view in the games library
for the games with "Achievements" available - there would be tooltip popups
when moving the mouse pointer over the pictures representing the achievements.
This behavior was spotted with wine versions starting at about 1.2-rc1 and up
to current 1.2-rc4. Can't tell if earlier versions of Wine suffered the same
bug as I haven't got enough free time to compile and do some tests with em.
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http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
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http://bugs.winehq.org/show_bug.cgi?id=34516
Bug #: 34516
Summary: Terragen fails to start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45946
--> http://bugs.winehq.org/attachment.cgi?id=45946
Terminal output on Wine 1.7.2
Steps to reproduce:
1) remove ~/.wine
2) install Terragen
3) wine tgd.exe
4) click "Use free version"
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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http://bugs.winehq.org/show_bug.cgi?id=31212
Bug #: 31212
Summary: Some VST instruments crash when reloaded in Mixcraft
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
In Mixcraft, some VST instruments crash when loaded a second time on a track.
However, the same instruments work fine when loaded for the first time on a
track. The following can be reproduced easily in Mixcraft:
1. Start Mixcraft and select "Build Virtual Instrument Tracks" from the "New
Project" window.
2. Click on the keyboard icon next to the first track name, which will bring up
the instrument selection window.
3. Select "<VSTi Instruments>" from the left pane and then "Messiah" from the
right pane. This sets the track to use the Messiah VSTi synth.
4. Now select "Acoustica Instruments" from the right pane.
5. Once again, select "Messiah" from the right pane. Mixcraft will pop up an
error box with the title "An instrument has crashed" containing the following
text: "A crash has been detected in the instrument "Messiah." This plug-in has
been muted. We recommend you save your project and re-start Mixcraft to avoid
losing your work."
Unfortunately, no helpful terminal output seems to be generated in relation to
the plugin crash. I have provided more detailed notes on VST behavior in
Mixcraft here:
https://docs.google.com/document/d/1YEPh0mkd_ip1whAJXcRIl4HYny5D8LSeGo3qgzV…
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
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http://bugs.winehq.org/show_bug.cgi?id=22522
Summary: black intro videos with smackw32.dll
Product: Wine
Version: 0.9.48.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
"Der Dieb von Burg Schreckenstein" and "5 Freunde 2 und der silberne
Turm" start with a black screen when it should show an intro video.
Audio is played normally and the app proceeds to the main menu after
the video ends. Also, pressing a key aborts the video as expected.
The video is visible on a native XP machine.
Both apps use smackw32.dll to display the video. I suppose the screen
remains black because an exception is caught soon after start.
0009:CALL smackw32._SmackDoFrame@4(008c5440) ret=0049ef3d
0009:Call winmm.timeGetTime() [a few times]
0009:Ret winmm.timeGetTime()
0009:trace:seh:raise_exception code=c0000005 flags=0 (access violation)
...
0009:RET smackw32._SmackDoFrame@4() retval=00000000 ret=0049ef3d
The sequence of smackw32 calls is:
smackw32._SmackOpen@12
smackw32._SmackCheckCursor@20
smackw32._SmackToBuffer@28
smackw32._SmackDoFrame@4
The affected video is "intro.smk". Curiously, this is the second such
sequence. The first one, opening "loads.smk" produces no exception
(but it is too short to be a video). Surprisingly, Burg
Schreckenstein's ending credits extro_[1-7].smk are rendered (these
appear to be still images without animation).
Logs are available upon request. What channels?
You may add
[Smacker]
Debug=1
to win.ini and set WINEDEBUG=+debugstr.
I've not yet written an AppDB entry for either of these 2 children apps.
"5 Freunde" is Enid Blyton's "Famous 5" or "Club des cinq".
Bug present with both Ubuntu Intrepid and MacOS, on different HW and was
observed as early as wine-0.9.48 to present.
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http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
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http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
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http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
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http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
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http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
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http://bugs.winehq.org/show_bug.cgi?id=32334
Bug #: 32334
Summary: Microsoft SQL Server Management Studio Express 2005:
Connection window is too narrow
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Regression SHA1: ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Created attachment 42678
--> http://bugs.winehq.org/attachment.cgi?id=42678
Screenshots of good and bad versions
Connection window that appears right after starting the application is too
narrow. You may notice that the bitmap on the top is clipped.
Regression testing points to the following commit:
ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e is the first bad commit
commit ebaf5ea17623268fb1c0f68b1cf9a5984bd4e46e
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Nov 15 13:29:21 2012 +0100
gdi32: Don't load bitmap glyphs when using subpixel rendering in
GetGlyphOutline.
Reverting that commit on top of current git brings back correct behavior.
Prerequisite:
winetricks dotnet20 win7
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https://bugs.winehq.org/show_bug.cgi?id=38938
Bug ID: 38938
Summary: SlingPlayer 1.5 crashes when moving the main window
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51873
--> https://bugs.winehq.org/attachment.cgi?id=51873
wine-1.7.47-84-g2294d3b console output
Moving the SlingPlayer 1.5 main window causes a crash in quartz.
1. Install SlingPlayer 1.5
2. Launch SlingPlayer
3. Cancel "Slingbox Directory" dialog
4. Move the main window
5. Crash in quartz
err:quartz:VideoRenderer_GetVideoFormat Unknown format type TIME_FORMAT_NONE
Workaround is native quartz.
I've never seen this crash before but went back to Wine 1.6.2 and it does still
crash. Possibly related to Ubuntu Trusty (as opposed to Precise) or the
graphics on this PC.
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Trinity
[Radeon HD 7480D]
$ sha1sum SlingPlayer-Setup-EU-1.5.1.343.exe
8297dc1c05e0c1448e2f9ce790284c8f1ccc607a SlingPlayer-Setup-EU-1.5.1.343.exe
http://download.slingmedia.com/player/pc/SlingPlayer-Setup-EU-1.5.1.343.exe
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http://bugs.winehq.org/show_bug.cgi?id=21940
Summary: Rise of Legends Demo crashes with null pointer
reference in msxml3?
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you get past bug 19539, you have to choose to ignore
two BHG errors; the game then starts and runs (though I got
no sound). Trying to play a campaign crashed for me quickly with
an msxml3 error (which is funny, since I had done winetricks msxml3,
and winecfg shows the override, but the backtrace still shows Wine's msxml3):
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7362be22).
Backtrace:
=>0 priv_from_xmlDocPtr+0x6(doc=(nil)) [dlls/msxml3/domdoc.c:127] in msxml3
1 xmldoc_add_ref+0x1d(doc=(nil)) [dlls/msxml3/domdoc.c:160] in msxml3
2 init_xmlnode+0x26(This=0x3fb63f8, node=0x7e222980, outer=0x3fb6418,
dispex_data=0x73666dec) [dlls/msxml3/node.c:1714] in msxml3
3 create_element+0x6c(element=0x7e222980) [dlls/msxml3/element.c:797] in
msxml3d
4 create_node+0x9d(node=0x7e222980) [dlls/msxml3/node.c:1736] in msxml3
5 queryresult_nextNode+0xdf(iface=0x3ff1120, nextItem=0x32ad60)
[dlls/msxml3/queryresult.c:267] in msxml3
6 xmlnode_selectSingleNode+0xd3(iface=0x1e9510, kqueryString="TRIBE_MASK",
resultNode=0x32ad60) [dlls/msxml3/node.c:1542] in msxml3
7 in legends (+0x6f34c) (0x0032b2dc)
...
0x7362be22 priv_from_xmlDocPtr+0x6 [dlls/msxml3/domdoc.c:127] in msxml3: movl
0x0(%eax),%eax
127 return doc->_private;
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http://bugs.winehq.org/show_bug.cgi?id=34040
Bug #: 34040
Summary: QuickBooks SS 2008 R1 crashes multiple times on second
run
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45237
--> http://bugs.winehq.org/attachment.cgi?id=45237
wine-1.6-rc5 console output
Running QB 2008 a second time after setting up a company file and closing the
application will cause multiple crashes that are caught by the application
itself.
To get this far:
1. winetricks -q dotnet20 msxml4 (Bug 34028 and Bug 34029)
2. Install.
3. Run and set up a company file and save it.
4. Exit application.
5. Run application.
Tried msxml3 but this simply causes the application to hang.
NOTE: Native msxml3 cannot be installed before the first run as this appears to
also cause Bug 34028.
Tried vcrun2005 too but it made no difference.
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http://bugs.winehq.org/show_bug.cgi?id=34028
Bug #: 34028
Summary: QuickBooks SS 2008 R1 fails to load due to licence
error
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml4
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45219
--> http://bugs.winehq.org/attachment.cgi?id=45219
wine-1.6-rc5 console output
QuickBooks SS 2008 R1 fails to load due to a "Could not initialize license
properties" error.
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_I2:
-1}
fixme:msxml:domdoc_setProperty Ignoring property L"NewParser", value {VT_BOOL:
ffffffff}
[...]
fixme:msxml:domdoc_get_parseError (0x1aa674)->(0x32f2dc): creating a dummy
parseError
Workaround is "winetricks msxml4".
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http://bugs.winehq.org/show_bug.cgi?id=28678
Bug #: 28678
Summary: DirectDraw primary buffer is obscured by transparent
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
Classification: Unclassified
Created attachment 36852
--> http://bugs.winehq.org/attachment.cgi?id=36852
Screenshot showing the obscured dialog.
When trying to exit from the game The Longest Journey (either via menu option
or pressing Alt+F4), a dialog box is shown with Yes/No options.
The application uses DirectDraw for rendering. The dialog box and mouse cursor
are rendered on an offscreen surface (dialog has an image as the background and
buttons use a custom implementation afaics), which is then blitted to the
primary buffer (happens like this when you force single buffer mode; with
double buffering it could be slightly different, but the overall effect is the
same).
The dialog is a parent of the main application window, uses the standard dialog
window class (atom #32270 or 8000 in hex) and has the WS_POPUP and
WS_EX_TRANSPARENT window styles. Window receives a WM_ERASEBKGND message, which
is handled by the default dialog proc by painting the background in the
standard window background color (gray in this case).
When primary buffer is blitted to the d3d surface
(ddraw_surface_update_frontbuffer which uses OpenGL), the rendering of the
dialog is masked by the window boundaries and the gray rectangle remains.
Dialog is interactable and you can click the buttons (if you can do that
without seeing where the mouse is).
The question is: how can we make the primary buffer draw over WS_EX_TRANSPARENT
child windows, as it works on native? Removing the WS_EX_TRANSPARENT style from
the dialog window (on runtime, using WinSpy++ 1.7) makes native's behavior
identical to current wine behavior (only a gray rectangle is visible).
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https://bugs.winehq.org/show_bug.cgi?id=36211
Bug ID: 36211
Summary: Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x
WPF app) reports scripting error, needs
VBScript_AddTypeLib implementation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet40 vb6run'
You might need to navigate the main menu items multiple times until the
sub-menu popup shows up (another bug).
Main menu, select 'File' -> 'New Model' -> 'XML Model' -> 'XML Model Diagram'
A message box is shown, telling "scripting error occurred"
Unfortunately this isn't reproducible every time.
There seem to be multiple Wine bugs in this app, influencing each other :|
--- snip ---
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
fixme:vbscript:VBScript_AddTypeLib (0x6cddff8)->()
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/9eed654e054520888429fb7ea1c9d8cc…
--- snip ---
447 static HRESULT WINAPI VBScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
448 DWORD dwMajor, DWORD dwMinor, DWORD dwFlags)
449 {
450 VBScript *This = impl_from_IActiveScript(iface);
451 FIXME("(%p)->()\n", This);
452 return E_NOTIMPL;
453 }
--- snip ---
$ sha1sum PowerDesigner165_DMR.exe
c74e4cfd99500d9e3e32713b302ea35bc3f911fb PowerDesigner165_DMR.exe
$ du -sh PowerDesigner165_DMR.exe
810M PowerDesigner165_DMR.exe
$ wine --version
wine-1.7.17-148-g2e5cb7a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37664
Bug ID: 37664
Summary: CUDA encoder does not work on MediaCoder x64 0.8.33
build 5680
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickardj42(a)gmail.com
Distribution: ---
Created attachment 50128
--> https://bugs.winehq.org/attachment.cgi?id=50128
Screenshot of the error message
In MediaCoder x64 0.8.33 build 5680 attempting to select GPU encoder causes
error "No supported acceleration hardware detected", dispite the presence of an
NVidia GeForce 750ti in my system. Attempting to force GPU encoding using CUDA
encoder results in Error (14) on all items(general encoder error).
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http://bugs.winehq.org/show_bug.cgi?id=34178
Bug #: 34178
Summary: MiKTeX 2.9 (32-bit) fails to install
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://miktex.org/download
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 34172
Classification: Unclassified
Noticed this while looking at bug 34172. I tried the 32-bit version, and get a
separate, but potentially related issue.
Download the installer from http://miktex.org/download
Install as normal. Eventually it gives an error during install:
==========
The operation could not be completed for the following reason:
The operation failed for some reason.
Details: C:\Program Files\MiKTeX 2.90\miktex/bin\initexmf.exe
==========
austin@aw25 ~ $ sha1sum basic-miktex-2.9.4813.exe
e8647f57fe866c00119ca8938785cacfaa5ca826 basic-miktex-2.9.4813.exe
austin@aw25 ~ $ du -h basic-miktex-2.9.4813.exe
155M basic-miktex-2.9.4813.exe
wine-1.6-178-g7944ca4
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