http://bugs.winehq.org/show_bug.cgi?id=34692
Bug #: 34692
Summary: Wolfenstein (2009) displays strange colors
Product: Wine
Version: 1.7.2
Platform: x86
URL: http://www.fileplanet.com/198909/190000/fileinfo/Wolfe
nstein-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: df5a0976e9f28836489e8977122844fe053278b3
Created attachment 46240
--> http://bugs.winehq.org/attachment.cgi?id=46240
terminal output
Some of the in-game elements (crosshair, menu items) are displayed in strange
colors (pink/purple).
Reverting the following commit fixes the problem:
df5a0976e9f28836489e8977122844fe053278b3 is the first bad commit
commit df5a0976e9f28836489e8977122844fe053278b3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Sep 6 00:11:12 2013 +0200
wined3d: Check the format block size before creating textures.
Sizes of textures and stand-alone surfaces must be multiples of the
format's block size for DXTN formats. Since we create a texture for
everything (except in ddraw), this check also takes care of stand-alone
surfaces.
:040000 040000 708a8e23ff2885672a0f69c0780f1218443b49b7
94d43a126dbf43dbae065582afcbec32f346554d M dlls
Either native d3dx9_36 or native d3dx9_40 also works around the issue.
Let me know if you need further tests or logs.
Nvidia 250 / driver 325.15
wine-1.7.3-224-gbb2c32d
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https://bugs.winehq.org/show_bug.cgi?id=37531
Bug ID: 37531
Summary: HxD and HexEdit fail to access disks
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tcll5850(a)gmail.com
Distribution: ---
what I'm trying to do is dump my 500GB HDD onto my 1TB HDD by opening the 500GB
in either HxD or HexEdit and saving it as a file on the 1TB.
HxD only sees my C drive and 5 logical disks (all reporting "Bad Device Type")
HexEdit sees my 500GB E drive, but needs administrative privileges to open it.
first place I looked up on google told me to report a bug...
if you need downloads:
HxD: http://mh-nexus.de/en/downloads.php?product=HxD
HexEdit: http://www.4shared.com/file/VRaD3TtAce/HexEditPro4_0.html?
(sorry for 4Shared, http://www.hexeditpro.com no longer exists)
why do I want/need this type of access?
My 500GB was corrupted by ChkDsk (every file is 0KB in size) (that's ~300GB of
IMPORTANT data not being looked at)
I havn't touched it, so I know the data is still there, however, the drive
is/was compressed.
I want a raw image so I can format the drive and not have to worry about loss
of data. (as I can recover from the image)
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http://bugs.winehq.org/show_bug.cgi?id=34364
Bug #: 34364
Summary: Splinter Cell: Blacklist - D3DXLoadSurfaceFromMemory
Format conversion missing
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45746
--> http://bugs.winehq.org/attachment.cgi?id=45746
+d3dx
>From a terminal
fixme:d3dx:D3DXLoadSurfaceFromMemory Format conversion missing 0x35545844 ->
0x15
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https://bugs.winehq.org/show_bug.cgi?id=39440
Bug ID: 39440
Summary: embedded (XEMBED) windows are blank
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: anton.kalmykov(a)gmail.com
Distribution: ---
Created attachment 52555
--> https://bugs.winehq.org/attachment.cgi?id=52555
patch file
I'm the author of airwave VST bridge (https://github.com/phantom-code/airwave).
My project is intended to use Windows VST plugins in Linux VST hosts (Bitwig
Studio, Ardour, etc). This task involves embedding the VST plugin window inside
of the VST host window (I use the XEMBED protocol to achieve this
functionality). The problem here is that after sending XEMBED_EMBEDDED_NOTIFY
message, the embedding window stays blank. I was able to workaround this issue
by inserting some delays
(https://github.com/phantom-code/airwave/blob/master/src/plugin/plugin.cpp#L…),
but this "solution" doesn't work in all cases. I've changed a few lines in
winex11.drv code (patch is attached) and it helped to solve the "blank window"
issue, but this is only a workaround (I don't know how to do a correct fix).
Anyway, increasing the size of embedded window will cause appearing of
additional blank regions.
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http://bugs.winehq.org/show_bug.cgi?id=25818
Summary: Macromedia Flash 8 has duplicated "minimize, restore,
close" icons in the menu bar
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=32903)
--> (http://bugs.winehq.org/attachment.cgi?id=32903)
screenshot
Macromedia Flash 8 has duplicated "minimize, restore, close" icons in the menu
bar
Those duplicate buttons are working (in the same way as original) But when you
will close current project with help of them and create new one original
buttons will not be present, only duplicated.
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http://bugs.winehq.org/show_bug.cgi?id=30891
Bug #: 30891
Summary: page fault in wined3d_surface_blt
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chinese_chater(a)yahoo.de
Classification: Unclassified
Created attachment 40479
--> http://bugs.winehq.org/attachment.cgi?id=40479
command line output, including backtrace
After starting the game Typing of the Dead and selecting "Network" in the menu,
wine 1.4 crashes:
---
Unhandled exception: page fault on read access to 0x00000072 in 32-bit code
(0x7e1cab0e).
[...]
=>0 0x7e1cab0e wined3d_surface_blt+0xfce() in wined3d (0x0033fc04)
1 0x7e27a443 in ddraw (+0x3a442) (0x0033fcd4)
2 0x00477131 in tod_e (+0x77130) (0x0033fd34)
---
(see attached backtrace.txt for the complete output)
On startup for this trace I've selected "DirectDraw HAL \ Microsoft Direct3D
RGB Software Emulation will be used", but it happens with "DirectDraw HAL \
WINE Direct3D7 Hardware acceleration using WineD3D will be used" and
"DirectDraw HAL \ WINE Direct3D7 Hardware Transform and Lightning acceleration
using WineD3D will be used", too.
I'm running wine on a 64bit (both kernel- and userspace) laptop with a GeForce
8600M GT and the open source nouveau graphics driver on a recent Debian sid,
with some i386 libraries to run the 32bit wine, obviously.
I'm using the latest, recently uploaded package in Debian sid: wine 1.4-6.
Cheers, Linus
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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https://bugs.winehq.org/show_bug.cgi?id=38396
Bug ID: 38396
Summary: msiexec crash with winetricks running LEGOHarryPotter
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51249
--> https://bugs.winehq.org/attachment.cgi?id=51249
Backtrace of the bug msiexec crash with winetricks running LEGOHarryPotter
msiexec crash with winetricks running LEGOHarryPotter
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http://bugs.winehq.org/show_bug.cgi?id=35999
Bug ID: 35999
Summary: Need for speed carbon DEMO all keyboard keys not
working X11DRV_KEYBOARD
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarkko_korpi(a)hotmail.com
I was testing NFS Carbon because of another bug. And I used warn all debug.
While in game I noticed that I can't control the car with arrow keys.
This is not the only game I have this issue. Some splinter cell games, NFS, RAW
(wrestling game demo) and maybe some other have had similar issue, which has
mostly corrected by installing input overrides.
While debugging another error I found these lines:
warn:keyboard:X11DRV_KEYBOARD_DetectLayout 7 keysyms per keycode not supported,
set to 4
warn:keyboard:X11DRV_KEYBOARD_DetectLayout Using closest match (Swedish
keyboard layout) for scan/virtual codes mapping.
Closest match? It should be finnish keyboard...
warn:keyboard:X11DRV_InitKeyboard vkey 010D is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0124 is being used by more than one
keycode
warn:keyboard:X11DRV_InitKeyboard vkey 0126 is being used by more than one
keycode
and few similar lines.
Wine 1.7.16
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https://bugs.winehq.org/show_bug.cgi?id=37279
Bug ID: 37279
Summary: builtin IE "document.location.pathname" returns
without leading slash
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49577
--> https://bugs.winehq.org/attachment.cgi?id=49577
test case
I have upload a test html page, use jscript to get value of
document.location.pathname.
if it was start with a leading slash, nothing will happen; if don't, will be a
alert.
this page was tested on IE8/11, Chrome, Firefox. they are all right.
but in builtin IE the value will do not have leading slash.
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http://bugs.winehq.org/show_bug.cgi?id=34021
Bug #: 34021
Summary: IE8 crashes badly when navigating to www.microsoft.com
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45209
--> http://bugs.winehq.org/attachment.cgi?id=45209
wine-1.6-rc4-122-g104adb7 console output (caught by redirects)
Working around Bug 25648, "wine ~/.wine/drive_c/Program\ Files/Internet\
Explorer/iexplore.exe www.microsoft.com" crashes out badly. See logs.
However, workaround is supplied wininet (and urlmon - unimplemented function).
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https://bugs.winehq.org/show_bug.cgi?id=36652
Bug ID: 36652
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50C7637: wine_rb_get (rbtree.h:237)
==6205== by 0x50CCA1A: d3d10_device_CreateDepthStencilState (device.c:1416)
==6205== by 0x4F5C5AD: test_create_depthstencil_state (d3d10.h:5752)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
}
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1E68: wine_rb_remove (rbtree.h:291)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
==6205== Conditional jump or move depends on uninitialised value(s)
==6205== at 0x402DEDF: bcmp (mc_replace_strmem.c:935)
==6205== by 0x50CE81F: d3d10_depthstencil_state_compare (device.c:2092)
==6205== by 0x50D1EF8: wine_rb_remove (rbtree.h:300)
==6205== by 0x50D2BA5: d3d10_depthstencil_state_Release (state.c:222)
==6205== by 0x4F5C7CE: test_create_depthstencil_state (d3d10.h:3052)
==6205== by 0x4F5D127: func_device (device.c:893)
==6205== by 0x4F5DF24: run_test (test.h:584)
==6205== by 0x4F5E312: main (test.h:654)
==6205== Uninitialised value was created by a stack allocation
==6205== at 0x4F5C3D1: test_create_depthstencil_state (device.c:728)
==6205==
This is on nvidia hardware, rather than intel/mesa:
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249
Summary: valgrind shows two potential leaks in
d3d10/tests/effect.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802
==25807== at 0x7BC4C735: notify_alloc (heap.c:255)
==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95)
==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332)
==25807== by 0x4C62568: dxgi_factory_create (factory.c:404)
==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80)
==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==25807== by 0x495611C: create_device (effect.c:30)
==25807== by 0x4967153: test_effect_local_shader (effect.c:2723)
==25807== by 0x497315C: func_effect (effect.c:4284)
==25807== by 0x4973F60: run_test (test.h:584)
==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833
==28927== at 0x7BC4C735: notify_alloc (heap.c:255)
==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95)
==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332)
==28927== by 0x4E52568: dxgi_factory_create (factory.c:404)
==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80)
==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63)
==28927== by 0x495611C: create_device (effect.c:30)
==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908)
==28927== by 0x4973166: func_effect (effect.c:4286)
==28927== by 0x4973F60: run_test (test.h:584)
==28927== by 0x497434F: main (test.h:654)
==28927==
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http://bugs.winehq.org/show_bug.cgi?id=22109
Summary: BiuTicker: Text in list displayed too deep and clipped
away
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfgang.schwotzer(a)gmx.net
Created an attachment (id=26951)
--> (http://bugs.winehq.org/attachment.cgi?id=26951)
BiuTicker list display (text drawn too deep)
When starting BiuTicker a list of stock chart properties is displayed.
In this list the text is displayed too deep. Only the top most scan line of
each character is visible, the rest is clipped away. See attachments.
My current error analysis:
Within DrawTextExW:
y-coordinates are negative
viewport coordinates are positive.
DT_NOCLIP is 0 (clipping active)
DT_SINGLELINE is 1
DT_VCENTER is 1 (Center text vertically)
According to these flags the y coordinate (of the bottom line) is calculated.
When calling ExtTextOutW the text alignment within the used DC is TA_TOP which
results in using the y coordinate as top line (instead of bottom line).
Forcing alignment to TA_BOTTOM before calling ExtTextOutW would display the
text right but has side effects on other DrawTextExW calls.
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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https://bugs.winehq.org/show_bug.cgi?id=38012
Bug ID: 38012
Summary: Shivers video does not play in fullscreen
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
the last road to a 100% Shivers Wine compatibility is near. But it stays a very
annoying bug: Shivers videos (VDM video files from Sierra) don't play in
fullscreen, but in their original resolution, very tiny resolution, in the
upper left corner of the screen...
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=28800
Bug #: 28800
Summary: d3d8/tests/device.ok fails under valgrind?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, "make device.ok" fails in d3d8/tests
under valgrind. Log:
device.c:2472: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2484: Test failed: cw is 0x37f, expected 0x7f.
device.c:2489: Test failed: cw is 0x37f, expected 0x7f.
device.c:2492: Test failed: cw is 0xf7f, expected 0xf60.
device.c:2499: Test failed: cw is 0xf7f, expected 0xf60.
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https://bugs.winehq.org/show_bug.cgi?id=36347
Bug ID: 36347
Summary: valgrind shows a few leaks in d3d8/tests/stateblock.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3441== 148 bytes in 1 blocks are possibly lost in loss record 551 of 826
==3441== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==3441== by 0x72DB6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x72D6294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==3441== by 0x6EE4251: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EE484B: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6F196DB: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x6EA89B4: ??? (in /usr/lib/dri/i965_dri.so)
==3441== by 0x67CCB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x679C2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==3441== by 0x5ED0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==3441== by 0x5ED1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==3441== by 0x52FBC29: wglCreateContextAttribsARB (wgl.c:268)
==3441== by 0x4E619D8: context_create (context.c:1543)
==3441== by 0x4EF7866: wined3d_swapchain_create (swapchain.c:914)
==3441== by 0x4AE811F: d3d8_swapchain_create (swapchain.c:163)
==3441== by 0x4AE48FA: d3d8_device_CreateAdditionalSwapChain (device.c:565)
==3441== by 0x4A7570B: switch_render_target (stateblock.c:185)
==3441== by 0x4A77594: execute_test_chain (stateblock.c:136)
==3441== by 0x4A782E6: test_state_management (stateblock.c:450)
==3441== by 0x4A91648: run_test (test.h:584)
==3441==
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http://bugs.winehq.org/show_bug.cgi?id=31518
Bug #: 31518
Summary: Tomb Raider 4 (GOG version) software rendering crashes
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.th(a)web.de
Classification: Unclassified
Created attachment 41453
--> http://bugs.winehq.org/attachment.cgi?id=41453
Terminal output
Due to bug #31260 I tried the software mode of Tomb raider 4, hoping it would
yield a usable game. Sadly, it crashes.
The last two terminal lines leading up to the final crash line are possibly
related I guess. Terminal output & backtrace from the wine crash dialog is
attached
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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