https://bugs.winehq.org/show_bug.cgi?id=39258
Bug ID: 39258
Summary: Flock! crashes when loading the menu, needs XAudio2
'{e21a7345-eb21-468e-be50-804db97cf708}' XAudio2_1.dll
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.fileplanet.com/197835/190000/fileinfo/Flock
-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52325
--> https://bugs.winehq.org/attachment.cgi?id=52325
terminal output
With built-in Xaudio the game starts and shows a couple splash screens, then it
crashes when loading to the menu.
>err:ole:CoGetClassObject class {e21a7345-eb21-468e-be50-804db97cf708} not registered
>err:ole:CoGetClassObject no class object {e21a7345-eb21-468e-be50-804db97cf708} could be created for context 0x1
On a Windows XP machine with Directx installed I looked up the relevant uuid,
it belongs to xaudio2_1.dll:
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}]
@="XAudio2"
[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{e21a7345-eb21-468e-be50-804db97cf708}\InProcServer32]
@="C:\\WINDOWS\\system32\\XAudio2_1.dll"
"ThreadingModel"="Both"
'winetricks xact_jun2010' is a workaround.
To reproduce the problem with the demo version:
Install the demo and skip Directx installation. Install native d3dx9_36.dll and
launch Flock.exe (it takes 15-20 seconds until the first splash screen
appears).
wine-1.7.51-70-ge19a8fd
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=37121
Bug ID: 37121
Summary: PVS-Studio Error: String length changing
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V692 error, An inappropriate attempt to append a null
character to a string. To determine the length of a string by 'strlen' function
correctly, a string ending with a null terminator should be used in the first
place. appdefaults.c 390
...
section[strlen(section)] = '\0'; /* remove last backslash */
...
In this code, NULL character will actually be written into NULL character and
nothing will change. For the strlen() function to work properly, the string
must be already null-terminated. The comment suggests that the programmer
probably wanted to cut off the last backslash. Then the code should look like
this:
section[strlen(section) - 1] = '\0';
details on the V692 error here: http://www.viva64.com/en/d/0328/
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https://bugs.winehq.org/show_bug.cgi?id=37122
Bug ID: 37122
Summary: PVS-Studio Error: One counter for two loops
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
PVS-Studio identifies a V535 Error, one counter for two loops. The variable 'i'
is being used for this loop and for the outer loop. Check lines: 980, 1003.
iphlpapi_main.c 1003
...
for (i = 0; i < num_v6addrs; i++) //<==
{
...
for (i = 0; i < 8 && !done; i++) //<==
{
...
}
...
if (i < num_v6addrs - 1)
{
prefix->Next = (IP_ADAPTER_PREFIX *)ptr;
prefix = prefix->Next;
}
}
...
This fragment is suspicious: a nested loop is organized through the i variable
which is also used in the external loop.
details on the V535 error here: http://www.viva64.com/en/d/0124/
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http://bugs.winehq.org/show_bug.cgi?id=35384
Bug ID: 35384
Summary: Settings window always behind full-screen window in
Tomb Raider III
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Classification: Unclassified
I'm testing with Wine 1.7.10, Lubuntu 11.10 x86-64.
This bug applies to the game Tomb Raider III. I tested the "South Pacific" demo
(~13MB) which can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The problem only happens when *not* using virtual desktop mode.
Download and unpack the archive, then run Setup.exe to install it.
Use winecfg to set the Windows version to Windows 98 otherwise the program will
crash. Start the demo by doing wine Tomb3.exe /setup. That opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so it's
invisible).
Pressing Alt-Tab to switch to the game setup window, it still remains
invisible. (You can blindly press Alt-F4 to quit it at that point. So it seems
the window does have focus.)
Previously, with at least Wine 1.2-rc6 (see description for bug 23689) pressing
Alt-Tab to switch to the setup window did cause it to appear. So there looks to
have been some regression since then, though of course the 1.2-rc6 behaviour
wasn't correct either.
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http://bugs.winehq.org/show_bug.cgi?id=17895
Summary: JFlothows 2DMatrix.exe freezes
Product: Wine
Version: 1.1.18
Platform: PC
URL: http://download.jflothow.de/fvstein/2DMatrix.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=20202)
--> (http://bugs.winehq.org/attachment.cgi?id=20202)
Logfile using wine 1.1.18
This small app simply freezes when You click on "Transformieren". Normally,
this application should use the given Matrix (e.g.: (2/0;0/2)) and use it to
scale/rotate the image.
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http://bugs.winehq.org/show_bug.cgi?id=19663
Summary: Lotus Organizer 2 causes a page fault on load
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22947)
--> (http://bugs.winehq.org/attachment.cgi?id=22947)
Wine 1.1.27 console output
Lotus Organizer 2 causes a page fault on load and has to be killed.
Backtrace:
=>0 0x7b854d4a __wine_emulate_instruction+0x102(rec=0x66dd00, context=0x66da34)
[/home/test/wine-git/dlls/kernel32/instr.c:455] in kernel32 (0x0066d894)
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http://bugs.winehq.org/show_bug.cgi?id=19657
Summary: Lotus 123R5 error dialog
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: win16
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22940)
--> (http://bugs.winehq.org/attachment.cgi?id=22940)
Wine 1.1.27 console output
To recreate:
1. Load Lotus 1-2-3 Release 5
2. Select "Amortize a Loan".
3. A popup error dialog opens, that doesn't say anything.
Clicking X to close the window allows you to continue. At this point, I don't
know what it might be affecting, so it's trivial.
1-2-3 R5 comes with Smartsuite 3.1.
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https://bugs.winehq.org/show_bug.cgi?id=37390
Bug ID: 37390
Summary: Word 2007: crashes when choosing a font
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Created attachment 49722
--> https://bugs.winehq.org/attachment.cgi?id=49722
back trace of bug
Word 2007 crashes when reach little above end of font list !!
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http://bugs.winehq.org/show_bug.cgi?id=23187
Summary: DeferWindowPos behaves wrong when invalid HWND
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodrigorivascosta(a)gmail.com
Created an attachment (id=28848)
--> (http://bugs.winehq.org/attachment.cgi?id=28848)
Sample program to demonstrate the problem
The Wine behavior of the BeginDeferWindowPos/DeferWindowPos/EndDeferWindowPos
functions differ from the Windows one when some of the HWND used are invalid:
The attached program uses these functions to move several windows at once, but
one HWND is purposely hijacked to force the error. In Windows, all the windows
but the wrong one are moved. In Wine, however, only the windows "before" the
wrong one are moved.
It looks like Windows checks the HWNDs to be valid when calling DeferWindowPos
whereas Wine checks them when calling EndDeferWindowPos.
This can be checked with the output of the attached program:
Windows:
------------
BDWP 006D03E7
DWP 006D03E7
DWP 006D03E7
DWP 00000000
Error: 1400
DWP 006D03E7
DWP 006D03E7
DWP 006D03E7
EDWP 1
------------
Wine:
------------
BDWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
DWP 001B0082
EDWP 0
Error: 1400
------------
Note that the Windows behavior is somewhat different than the documented in
MSDN.
Regards.
--
Rodrigo.
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http://bugs.winehq.org/show_bug.cgi?id=33423
Bug #: 33423
Summary: Cultures 3 multiplayer does not work
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Created attachment 44225
--> http://bugs.winehq.org/attachment.cgi?id=44225
Screenshot multiplayer error
Multiplayer does not work for Cultures 3 8th Wonder of the world. It gives an
network error: See screenshot. Debug below:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f518,0x00000000), stub!
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:file:get_default_com_device no known default for device com9
fixme:file:get_default_com_device no known default for device com8
fixme:file:get_default_com_device no known default for device com7
fixme:file:get_default_com_device no known default for device com6
fixme:file:get_default_com_device no known default for device com5
fixme:file:get_default_com_device no known default for device com4
fixme:file:get_default_com_device no known default for device com3
fixme:file:get_default_com_device no known default for device com2
fixme:file:get_default_com_device no known default for device com1
fixme:winsock:convert_af_w2u unhandled Windows address family 6
I tried the trick by deleting the localspl.dll in the sysem32 folder, which did
not help. http://ubuntuforums.org/archive/index.php/t-845346.html
Please help :)
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http://bugs.winehq.org/show_bug.cgi?id=27415
Summary: The Geometer's Sketchpad 5.03 does not display
pictures. "fixme:gdiplus:GdipCreateMetafileFromEmf not
implemented"
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nifgraup(a)gmail.com
CC: madewokherd(a)gmail.com
Created an attachment (id=35060)
--> (http://bugs.winehq.org/attachment.cgi?id=35060)
A test document for sketchpad containing a picture.
Download the application here, http://www.keypress.com/x24795.xml, install and
open attached file using it. A picture is not displayed. Pictures are displayed
when using a native gdiplus.dll.
output when opening file:
fixme:gdiplus:GdipCreateMetafileFromEmf not implemented
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http://bugs.winehq.org/show_bug.cgi?id=32774
Bug #: 32774
Summary: Lucius incorrect rendering
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43270
--> http://bugs.winehq.org/attachment.cgi?id=43270
integrated card log
Look attached screens.
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http://bugs.winehq.org/show_bug.cgi?id=24916
Summary: Soulbringer: crash in D3D Hardware mode
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emanuele.emalele(a)gmail.com
As stated in bug 11616 the game SEEMS to work but only in Software low detailed
mode: when speaking about 'mode' I'm referring to an internal game mode
selection.
The game has four execution mode they can be chosen by a menu during launch.
Please note that I do not know the truly meaning of the mode itself but I
reported them as the game name themselves.
Here follows the Wine report:
Wine 1.2 report ->
Exec game mode: DirectDraw6 HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> not working, black screen and return to desktop
Wine 1.3.5 report ->
Exec game mode: DirectDraw6 HAL -> black screen, return to desktop but music
in background so it seems that the game has launched
Exec game mode: D3D7 HAL -> not working, black screen and return to desktop
Exec game mode: D3D7 T&L HAL -> not working, black screen and return to
desktop
Exec game mode: D3D7 RGB -> not working, black screen and return to desktop
Exec game mode: Software -> IF I install native DCOM98 with winetricks -> the
game works perfectly
Exec game mode: Software -> IF I DO NOT install native DCOM98 with winetricks
-> the game has a similar behaviour as DirectDraw6 HAL but in this case I have
music and only a part of the first game menu's screen instead of black screen
I opened an issue to you as per point 6.6 of the Wiki Wine FAQ about DCOM;
anyway the best solution of course it's a fix of the hardware D3D mode. Please
note that I've tried D3D mode both with Vertex Shader hardware On and Off.
Thank you and please ask me anything you may need to solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=37338
Bug ID: 37338
Summary: Unhandled exception 0x40000015 in thread 55 at address
0x330023:0x013e327c (thread 0055)
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Created attachment 49652
--> https://bugs.winehq.org/attachment.cgi?id=49652
Verbose log (not very useful...)
Hi, when attempting to run Roblox games in Wine, it crashes. I've attached a
log, but it does not reveal anything useful. I also attempted to start a
debugger when the crash dialog appeared, but it did not load any information
for me to save. I would run this in +relay, but my computer does not play well
with heavy load... Any help would be appreciated!
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http://bugs.winehq.org/show_bug.cgi?id=34480
Bug #: 34480
Summary: wined3d: League of Legends crashes when using textures
with mipmaps smaller than a block
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c10ud.dev(a)gmail.com
Classification: Unclassified
Hello,
this is a long-standing issue for this game (but as far as I can see it has
been never reported): the in-game shop (not the store) crashes.
There's one patch that workarounds the issue but doesn't fix it:
http://uz.sns.it/~ranma42/iLoL/0001-HACK-Disallow-block-based-textures-with…
I'm trying with latest wine-git (20130909), if you need further debug or
informations just ask
greets
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http://bugs.winehq.org/show_bug.cgi?id=28672
Bug #: 28672
Summary: VirtualDub: crash when using directx for display panes
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Classification: Unclassified
Latest wine updates are causing constant crashes in VirtualDub; these happens
with several file types since wine-1.3.28 and I've been able to load back those
files after disabling directx usage.
Running wine from console (when using directx, as I used to do) gives me a
single error report (among several fixme messages, as usual) when VD has loaded
the file and is about to show it:
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b1c8, last error 0x591
then the application crashes and shows a dialog box with an alert "An integer
division by zero occurred in module 'VirtualDub'" which I believe is not really
related to the crash.
The error message (d3d error) points me to a video issue which, in fact,
disappears when disabling directx for display panes.
These crashes appeared when upgrading from 1.3.26 to 1.3.28 (there was no
1.3.27 wine binary for my lucid lynx) and still happen with 1.3.29.
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https://bugs.winehq.org/show_bug.cgi?id=39661
Bug ID: 39661
Summary: Font width incorrect in wineconsole
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickvolo(a)gmail.com
Distribution: ---
Created attachment 52875
--> https://bugs.winehq.org/attachment.cgi?id=52875
Incorrect font rendering in wineconsole
Variable width fonts have incorrect character width when displayed in
wineconsole. The character rendering is unaffected, but the character space
padded, making the text stretched horizontally, see attachments.
Examples with DejaVu Sans Mono, size 14 attached.
Regression in 1.7.55, used to work normally in 1.7.50
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http://bugs.winehq.org/show_bug.cgi?id=17196
Summary: Text Editor Curser can be scrolled outside editor
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This bug is about the cursor which displays the position,
where text will appear in an text editor.
In a text editor like notepad with enough content for scrollbars it is possible
to scroll so long, until the cursor gets displayed oudside the actual text
editor.
If you scroll to much the cursor gets captured outside the editor and doesn't
come back if you scroll back.
I can reproduce the bug with notepad, however if you scroll the cursor so much,
that it stays outside it will be actually out of the window.
To see that the cursor gets actually displayed, if there is still window at the
position you try the Application Warcraft III: World Editor, which suffers from
the same bug.
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http://bugs.winehq.org/show_bug.cgi?id=34127
Bug #: 34127
Summary: FIFA 2000 demo crashes after 'Press Any Key'
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/34839/30000/fileinfo/FIFA-20
00
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45386
--> http://bugs.winehq.org/attachment.cgi?id=45386
log+backtrace
Win 98 compatibility doesn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=33859
Bug #: 33859
Summary: Visual Web Developer Express 2008 crashes when
clicking "Browse" (bug in PropertySheet common
control)
Product: Wine
Version: 1.6-rc2
Platform: x86
URL: http://go.microsoft.com/fwlink/?LinkId=104679
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 44911
--> http://bugs.winehq.org/attachment.cgi?id=44911
+relay+tid+seh+heap log, trimmed
To reproduce:
- install Visual Web Developer Express 2008 (test result contains quite good
instructions:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11210&iTesting…)
- run application, select File->New Web Site...
- click Browse.
Most of the time the application will crash due to heap corruption. Using
native comctl32 from winetricks lets the application work just fine.
If I'm interpreting the attached log correctly, the application copies its own
contents into the structure passed in lParam:
http://source.winehq.org/git/wine.git/blob/2c8ea6ebff21428dc407d85af3f51608…
The data copied by application is 0x14c bytes in size, the buffer allocated by
comctl is 0x124 bytes.
Hardcoding a larger buffer size is sufficient to let the application work.
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http://bugs.winehq.org/show_bug.cgi?id=30355
Bug #: 30355
Summary: DVDSubEdit.exe crashes immediately.
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vinkronald(a)hotmail.com
Classification: Unclassified
Created attachment 39679
--> http://bugs.winehq.org/attachment.cgi?id=39679
Program Error Details log file
When started, the program DVDSubEdit.exe crashes into a Crash Report.
The same executable runs without any problem in a vmware XP virtual machine.
I used the latyest version of DVDSubEdit 1.52
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https://bugs.winehq.org/show_bug.cgi?id=37762
Bug ID: 37762
Summary: Runaway & Runaway 2: wrong colors
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://www.gamershell.com/download_17706.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 50288
--> https://bugs.winehq.org/attachment.cgi?id=50288
terminal output
Colors are messed up in these two adventures games.
A regression from Wine 1.7.32:
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
:040000 040000 aa87fc202d416bf38b92925b0040cbdbcc9e3a84
23850dec1d6e575a9050437206d54d48db834005 M dlls
:040000 040000 0e90d026408ce1c052257f931536dd23c1e53a6f
5e45b170033d4faab106d4de13292c70ce3cbed4 M include
wine-1.7.33-50-g7eed378
Nvidia binary drivers 340.65
Fedora 20
XFCE 4.10
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http://bugs.winehq.org/show_bug.cgi?id=11808
Summary: winefile: broken horizontal scrolling
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
I've tested 0.9.56, 0.9.48, 0.9.21(!) and noticed that there is a bug with
horizontal scrolling with winefile.
After clicking the right half of the horizontal scrollbar, so that the view
scrolls to the right, click to the left. The view should scroll back to the
left, but this does not happen.
The same happens in both displays of winefile (the file list and directory
tree). In the tree, the visual effect when scrolling back is "interesting".
OTOH, regedit scrolls perfectly fine.
Same when clicking the horizontal arrows instead of the bar.
I'm using Ubuntu Dapper and Gutsy, compiling wine snapshots myself, running
wine in a 800x600 virtual desktop.
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=31222
Bug #: 31222
Summary: Hitman: Blood Money crashes when changing screen
resolution
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamefront.com/files/5075525/HitmanBloodMone
y_Demo_exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: pocketcookies2(a)gmail.com
Classification: Unclassified
Regression SHA1: d9f8cba50f4c2fc9f138d35c73ba5afc30d15866
Created attachment 41002
--> http://bugs.winehq.org/attachment.cgi?id=41002
terminal output
I believe this one is different from the recently opened bug #31217.
The problem: the game crashes when I try to change screen resolution in the
game options menu. I can reproduce the crash both with the demo version and the
full (Steam) version of the game. The same crash happens in full screen as well
as in virtual desktop mode.
According to my testing, this is a regression from Wine 1.3.20 and the problem
is still present as of wine-1.5.8-160-g8613d5e.
d9f8cba50f4c2fc9f138d35c73ba5afc30d15866 is the first bad commit
commit d9f8cba50f4c2fc9f138d35c73ba5afc30d15866
Author: John Edmonds <pocketcookies2(a)gmail.com>
Date: Tue May 3 20:22:32 2011 -0400
wined3d: Turn off message filtering temporarily in the Reset() method to
allow certain messages (e.g. WM_ACTIVATEAPP) through.
:040000 040000 aec90e219de82f19fec8fb4904112f6b497660d7
73bd34ef1c7258e97ca73401c26d121a228d3723 M dlls
Steps to reproduce the problem with the demo version:
1. Install the demo then place native d3dx9_27.dll in the game directory.
2. Start the game with HitmanBloodMoney.exe, go to Options > Graphics > Render
options. Choose a different resolution and click on <Accept>....a crash occurs
here.
Fedora 17 x86
Gnome 3.4.2
Nvidia 250 / driver 295.59
X.Org X Server 1.12.2
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