https://bugs.winehq.org/show_bug.cgi?id=37628
Bug ID: 37628
Summary: Unable To Start Korg Legacy Collection due to Crash in
Authorizer
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tjwebb(a)osakared.com
Distribution: ---
Created attachment 50076
--> https://bugs.winehq.org/attachment.cgi?id=50076
Backtrace from MS-20 Authorizer.exe
Exiting the MS-20 Authorizer.exe, which is triggered by MS-20.exe in any way
(cancel, or entering the license key) causes an attempt to read address 0. The
GUI looks like they used JUCE if that helps. This pretty much prevents me from
even being able to get into the app or even using the plugin.
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https://bugs.winehq.org/show_bug.cgi?id=39246
Bug ID: 39246
Summary: user32:edit fails in Japanese and Korean locales
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following error only happens on the WineTest's Japanese and Korean boxes:
edit.c:1521: Test failed: got 1, 1
More specifically one can see this error on the following boxes:
fg-win7u64-1spie9-ja - Japanese locale
fg-win7u64-1spie9-ko - Korean locale
fg-win7u64-1spie9-mx - Japanese locale as far as this test is concerned
newtb-w7u - Japanese locale
This test regression was introduced by the following commit:
commit ba3a6d1f4b9db64c12301d0d83d559dd6f1e83b4
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Apr 4 21:45:28 2014 +0400
user32: Fix Edit margins calculation for empty client area case.
See:
https://test.winehq.org/data/tests/user32:edit.html
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http://bugs.winehq.org/show_bug.cgi?id=24644
Summary: AstroburnLite fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31146)
--> (http://bugs.winehq.org/attachment.cgi?id=31146)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine AstroburnLite130-0100.exe
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=32106
Bug #: 32106
Summary: Caps Lock doesn't work correctly with WinUAE with
DirectInput
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42334
--> http://bugs.winehq.org/attachment.cgi?id=42334
Dummy/empty bootable Amiga floppy disk image
This issue shows up with the WinUAE Amiga emulator.
For keyboard and mouse input, WinUAE uses raw input if available, falling back
to DirectInput otherwise. This bug only shows up when WinUAE is using
DirectInput. Raw input was first working in Wine 1.5.16, so if using 1.5.16 or
later, run WinUAE with the -norawinput argument.
Pressing Caps Lock does not affect typed letters properly. For example,
repeatedly mashing the d-f-g letters on the keyboard, and occasionally pressing
Caps Lock might result in something like this (where [CL] denotes Caps Lock
being pressed and released):
gfd [CL] gfd [CL] gFDgFDgFD [CL] GFDGFDGFD [CL] GdGfDGfd [CL] gfdgdgfd [CL]
gFDgdFgdF [CL] GDFGFDGFD [CL] GfdGfDGDf
That should actually look like:
gfd [CL] GFD [CL] gfdgfdgfd [CL] GFDGFDGFD [CL] gdgfdgfd [CL] GFDGDGFD [CL]
gfdgdfgdf [CL] GDFGFDGFD [CL] gfdgfdgdf
I tested using Wine 1.5.16 built from source on Lubuntu 11.10 x86-64.
To reproduce:
- Download and run the WinUAE installer.
- You need to obtain an Amiga ROM image. Try googling for "kick12.rom" OR
"kick13.rom" and you should find the required file easily. Download the file
and copy to a directory accessible by Wine.
- Run wine winuae.exe -norawinput
- When the WinUAE Properties window appears, click ROM under Hardware in the
tree-view at the left side. Click the "..." button to the right of "Main ROM
file" and select the ROM image file.
- Click Floppy drives under Hardware in the tree-view. Click the "..." button
at the upper right of the window to select a floppy disk image. Select the
test.adf file attached to this bug report. (That's a dummy/empty bootable disk;
its only purpose is to leave you in a CLI window where you can type text.)
- Click Start at the bottom of the window. The emulation will start. After a
few seconds you should be presented with a CLI window.
- While mashing various letter keys on the keyboard, press and release Caps
Lock from time to time. Notice the issue described above.
- You can quit WinUAE and run it again without the -norawinput argument.
Repeating the same steps as above, pressing the keys should give the
correct/expected result.
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http://bugs.winehq.org/show_bug.cgi?id=30406
Bug #: 30406
Summary: WinUAE crashes when the emulation window is resized
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39747
--> http://bugs.winehq.org/attachment.cgi?id=39747
Backtrace output for crash when resizing window
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. The default is
DirectDraw (at least when installed under Wine in XP mode). I get a crash on
resizing the emulation window. In my testing, it seems to happen more often
when graphics API is set to Direct3D.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Click the middle mouse button to un-capture the mouse, then resize the
emulation window several times. You may get a crash at this point.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- Repeatedly resize the window. You should get a crash sooner or later.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38204
Bug ID: 38204
Summary: WriteFileEx/ReadFileEx C Ubuntu 14.04 LTS
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kotomixkyou(a)gmail.com
Distribution: ---
Created attachment 50995
--> https://bugs.winehq.org/attachment.cgi?id=50995
Full description of bug
Previously posted here:
https://forum.winehq.org/viewtopic.php?f=8&t=24271
or see attached document
General problem:
Wine 1.6.2
Ubuntu 14.04 LTS
ReadFileEx CompletionRoutine does not take the expected
dwNumberOfBytesTransfered in Ubuntu-Wine compared with windows. In windows
dwNumberOfBytesTransfered is less than or equal to nNumberOfBytesToRead
corresponding to the amount of data available to be read from an external
device, but in Ubuntu-Wine nNumberOfBytesTransfered is always equal to
nNumberOfBytesToRead/Write. Changing COMMTIMEOUTS.ReadIntervalTimeout to be
MAXDWORD does return a smaller chunk of data but does not remedy the problem as
it cuts off the packet.
When attempting to write into an external device that isn't turned on but
connected by USB, WriteFileEx returns success in both windows and Ubuntu-Wine,
but does not create the correct windows error 87, and the CompletionRoutine
does not execute after the second WriteFileEx.
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http://bugs.winehq.org/show_bug.cgi?id=37047
Bug ID: 37047
Summary: MAC OSX: Add mac app's information
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
It would be great if wine had mac app's information as described here:
https://developer.apple.com/library/mac/documentation/general/Reference/Inf…
This would allow modifying "Command" to "Control" easily with "Karabiner" and
allow a much nicer wine experience.
Issue in "Karabiner" explaining the requirement:
https://github.com/tekezo/Karabiner/issues/250
Hope this is possible...
Thank you guys for all your hard work, it is very much appreciated!
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https://bugs.winehq.org/show_bug.cgi?id=38260
Bug ID: 38260
Summary: Battle.net client show Traditional Chinese or
Simplified Chinese is dot when into news page and
shop page
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hark110(a)163.com
Distribution: ---
Battle.net client show Traditional Chinese or Simplified Chinese is dot when
into News page and Shop page
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http://bugs.winehq.org/show_bug.cgi?id=34257
Bug #: 34257
Summary: Continent of the Ninth Seal: Launcher crashes when
clicking on Login
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickam(a)mail.ru
Classification: Unclassified
Hello, as mentioned in the description the game keeps crashing after clicking
on the Login-Button in the Launcher.
All i get is this window, which doesn't load any information, it just keeps
like this
http://i.imgur.com/qUK6jBr.png
followed by this output in the terminal:
see attachment
Thanks for every help i can get.
If you need anything more informations, please let me know and i'll provide.
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https://bugs.winehq.org/show_bug.cgi?id=38873
Bug ID: 38873
Summary: When running 3DMark06 Wine fails to properly change
display resolution
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51802
--> https://bugs.winehq.org/attachment.cgi?id=51802
xrandr and xdpyinfo infos for Wine (incorrect) and xrandr (proper)
I've no idea how Wine changes display resolution under X11/Linux but it does
that absolutely incorrectly:
--- bad-xrandr.txt
+++ good-xrandr.txt
@@ -1,7 +1,7 @@
-Screen 0: minimum 8 x 8, current 1920 x 1080, maximum 16384 x 16384
+Screen 0: minimum 8 x 8, current 1280 x 1024, maximum 16384 x 16384
DVI-I-0 disconnected primary (normal left inverted right x axis y axis)
DVI-I-1 disconnected (normal left inverted right x axis y axis)
-HDMI-0 connected 1280x1024+0+56 (normal left inverted right x axis y axis)
510mm x 290mm panning 1920x1080+0+0
+HDMI-0 connected 1280x1024+0+0 (normal left inverted right x axis y axis)
510mm x 290mm
1920x1080 60.0 + 59.9 50.0 60.1 60.0 50.0
1680x1050 60.0
1600x900 60.0
diff -u bad-xdpyinfo.txt good-xdpyinfo.txt
--- bad-xdpyinfo.txt
+++ good-xdpyinfo.txt
@@ -51,7 +51,7 @@
number of screens: 1
screen #0:
- dimensions: 1920x1080 pixels (513x291 millimeters)
+ dimensions: 1280x1024 pixels (342x276 millimeters)
resolution: 95x94 dots per inch
depths (7): 24, 1, 4, 8, 15, 16, 32
root window id: 0x205
It looks like the screen changes to 1280x1024 resolution but at the same time
it's stretched to 1920x1080 (so part of the screen gets lost/cut out). Please,
fix this bug.
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http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
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http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
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https://bugs.winehq.org/show_bug.cgi?id=38504
Bug ID: 38504
Summary: powersaves3dspro crashes when being loaded but
installed fine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holden.moore.motf(a)gmail.com
Distribution: ---
Created attachment 51355
--> https://bugs.winehq.org/attachment.cgi?id=51355
crash error message
there is a 3ds game cheating program known as 3ds powersaves pro, It installed
fine, but when I tried to load it, it crashes wine.
the attachment is the crash message
error code ( I think this is it. )
0x0049b56c
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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