http://bugs.winehq.org/show_bug.cgi?id=28166
Summary: Player shadows are have inverted colors in GTASA
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=36083)
--> (http://bugs.winehq.org/attachment.cgi?id=36083)
Screenshot
See screenshot.
This appears on intel video chips, e.g. this:
00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated
Graphics Controller (rev 02)
and also on i945 (EEEPC 901).
This doesn't reproduce on nvidia.
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https://bugs.winehq.org/show_bug.cgi?id=39437
Bug ID: 39437
Summary: Visual Studio 2015-compiled C++ programs do not run
(unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._seh_filter_dll)
Product: Wine
Version: 1.7.52
Hardware: x86
URL: https://www.microsoft.com/en-us/download/confirmation.
aspx?id=48145
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 52551
--> https://bugs.winehq.org/attachment.cgi?id=52551
C++ Hello World program compiled with Visual Studio 2015
Attached HelloWorld.exe is a C++ program compiled with Visual Studio 2015. It
depends on vcruntime140.dll and msvcp140.dll, which Wine does not have.
The redistributable package for these files can be downloaded here:
https://www.microsoft.com/en-us/download/confirmation.aspx?id=48145
Currently fails in PROCESS_ATTACH of msvcp140.dll, with:
wine: Call from 0x7b83a76c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
This exception is apparently handled by calling another function we don't
implement:
wine: Call from 0x7b83a76c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._seh_filter_dll, aborting
Calls to this function spam the terminal until the stack overflows. I put that
in the subject because it's more noticeable, but the first issue is
_initialize_onexit_table
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http://bugs.winehq.org/show_bug.cgi?id=32217
Bug #: 32217
Summary: PES 2010 - PROGRAM ERROR
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickarditsa(a)yahoo.gr
Classification: Unclassified
Created attachment 42492
--> http://bugs.winehq.org/attachment.cgi?id=42492
Program Error Details
I have installed PES 2010 in UBUNTU 12.04, and even the installation was
succesful, when i try to execute the game, i have this message:
"The program pes2010.exe has encountered a serious problem and needs to close.
We are sorry for the inconenience".
In the details of the program it says "Unhandled exception: assertion failed in
32-bit code (0x680011b2)"
I have attached the Program Error Details...
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http://bugs.winehq.org/show_bug.cgi?id=31720
Bug #: 31720
Summary: ScriptControl can't be used for jscript
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://netikka.net/dev/scriptcontroltest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
This small sample doesn't work
http://netikka.net/dev/scriptcontroltest.exe
procedure TForm1.Button1Click(Sender: TObject);
var sc: olevariant;
begin
sc:=createoleobject('ScriptControl');
sc.language:='JScript';
showmessage(sc.eval(edit1.text+'/'+edit2.text));
end;
First thing you need: winetricks msscript
Builtin jscript shows empty result. No fixmes in terminal.
(Also noticed errors are not handled, like letters or zerodivide)
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https://bugs.winehq.org/show_bug.cgi?id=38538
Bug ID: 38538
Summary: Win32 toolbar separator is drawn as a red bar
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)securenetterm.com
Distribution: ---
In wine version 1.7.41 and 1.7.42 the first separator in a toolbar is drawn
with a red color. All the remaining separators on the toolbar is draw
correctly. In version 1.7.40 and prior versions,the toolbar is drawn
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=34413
Bug #: 34413
Summary: Madou Koukaku crashes when entering certain parts of
the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45807
--> http://bugs.winehq.org/attachment.cgi?id=45807
Console output from firing up the game to clicking on "options" in the main
menu.
The game crashes when you:
- Enter the first battle
- Enter the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2013/02/eushully/19321316531/koukaku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum koukaku_trial.exe
d7c7cede7234af70ff270511eb0fea1e496b33ed
579MB
I installed using the command
env LANG=ja_JP.UTF-8 wine koukaku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=14288
Summary: winhelp: text/paragraph formatting bugs
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Some help files do not display correctly in Wine winhelp. For example, a
paragraph which should appear to the right of an icon like this:
[pic] This is a paragraph
whose left edge is
to the right of a picture
may actually appear below the icon, like this:
[pic]
This is a paragraph whose left edge is to the right of a picture
To demonstrate, download msdncd.hlp from
http://bugs.winehq.org/attachment.cgi?id=14568
and load the file into Wine winhelp.
On the "Opening Books and Topics" page, the paragraph formatting is incorrect.
(The paragraph corresponding to each icon should appear to the right of it.)
On "Searching for Words and Phrases", paragraph formatting is incorrect, and
the example text should be rendered in bold.
Also, at the top of each page there should be a grey bar. This does not appear
in
Wine winhelp.
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http://bugs.winehq.org/show_bug.cgi?id=34733
Bug #: 34733
Summary: Gnu TLS problem with UPlay 4.0
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46310
--> http://bugs.winehq.org/attachment.cgi?id=46310
Uplay 4 + secur32 log
Hi,
Today, there was an update for UPlay to pass to the version 4.0
Now, the automatic connection does not works correctly and i must to try more
time to success.
In the output console, i have this message after every failure:
"GnuTLS error: A TLS fatal alert has been received."
I attach the output console with +secur32 debug log.
For example, i have this message in the log :
"[...]
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Expected Packet[1]
Application Data(23) with length: 22
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Received Packet[1]
Alert(21) with length: 22
trace:secur32:schan_pull Pull 22 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 27, BufferType 0x1,
pvBuffer 0x5bee3b0
trace:secur32:schan_pull Read 22 bytes
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Decrypted Packet[1]
Alert(21) with length: 2
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Alert[2|20] - Bad record
MAC - was received
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:726
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1122
GnuTLS error: A TLS fatal alert has been received.
err:secur32:schan_DecryptMessage Returning 80090304
[...]"
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http://bugs.winehq.org/show_bug.cgi?id=33407
Bug #: 33407
Summary: OGS Mahjong can't use OpenGL
Product: Wine
Version: 1.5.28
Platform: x86
URL: http://opengamestudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
The only string in terminal:
"err:wgl:glxdrv_wglShareLists Could not share display lists, one of the
contexts has been current already !"
Message in error window:
"Your video card or driver doesn't support OpenGL. We know of the problem, we
described possible solutions on our web page. Do you want to see it?"
Choosing "Yes" shows a web page which tells me just that native video drivers
of Windows doesn't support OpenGL and i must download the driver from site of
my video card manufacturer.
Xubuntu 12.10, GeForce GT 630 (driver ver. 313.18)
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https://bugs.winehq.org/show_bug.cgi?id=38247
Bug ID: 38247
Summary: fixme:time:GetSystemTimes
(0x345e968,0x345e970,0x345e978): Stub!
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wbeall(a)turfvalley.com
Distribution: ---
Going to make this short. I open a terminal window and go to my
/home/username/.wine/drive_c/Program Files/NVMS-1000/ and then run "wine
NVMS-1000.exe and the program opens and then when it gets to the loading spot
it just stays at loading while the terminal continues to display
"fixme:time:GetSystemTimes (0x345e968,0x345e970,0x345e978): Stub!"
I have tried a couple things like changing the application to run under a
different OS. That did not work. I tried typing in "echo 0|sudo tee
/proc/sys/kernel/yama/ptrace_scope" before running the program. I don't see
anything on the web pertaining to (0x345e968,0x345e970,0x345e978) values so I
decided to open a case. Any help or direction would be greatly appreciated.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37977
Bug ID: 37977
Summary: Multiple applications using VBScript/JScript need
scripting host 'WScript.Quit' implementation
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
similar to bug 36466
Actually not implementing scripting host 'Wscript.Quit' has more severe
consequences since many scripts use 'On Error Resume Next'.
Those simply continue execution with intended behaviour (in various cases
ending up in a crash)
--- snip ---
On Error Resume Next
If WScript.Arguments.Count <> 1 Then
Wscript.Echo "need one argument!"
Wscript.Quit 127
End If
Wscript.Echo "not reached"
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38997
Bug ID: 38997
Summary: Non-deterministic device id assignment when using more
than one joystick/gamepad (multiplayer). Unable to
deactivate joystick through registry or wine control
applet
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: spellbound42(a)gmx.de
Using OSX Yosemite with 2-3 gamepads (a Thrustmaster, a Saiek, and a virtual
one from ControllerMate). Each of them (isolated) working well with wine.
Problem: Non-deterministic assignment of device ids when more than one of them
is connected.
For example in one wine session the Thrustmaster is referred as 'Joystick 0'
(-> wine control applet) in the next session its the Saitek that is getting id
0 - without changing anything between the sessions.
That makes it impossible to have a stable multiplayer joystick configuration
for games that rely on a stable order for the devices. It makes it impossible
too to use a virtual joystick with MAME, because sometimes its JOY1 and
sometimes its JOY2.
Furthermore it is not possible to deactivate a joystick device through the
registry or wine control respectively. That would be a workaround for using the
virtual controller with MAME - i.e. hide the physical controller that drives
the virtual one.
Looking at the source code the latter issue seems quite clear, because in
dinput/joystick_osx.c::find_osx_devices()
there is missing a code snippet like it is implemented in the corresponding
function in joystick_linux.c:
if (device_disabled_registry(..)) {
close(...);
continue;
}
... ok, deactivation would be useless, if its non-deterministic, which one is
deactivated ...
I think the id assignment bug/problem could at least be improved by sorting the
device list by product names before assigning the ids. But hopefully there
exists a more clever fix/solution that is closer to the root cause.
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https://bugs.winehq.org/show_bug.cgi?id=38475
Bug ID: 38475
Summary: Unused variable in glsl_shader.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
if (shader->limits->constant_float + extra_constants_needed
+ 1 < gl_info->limits.glsl_ps_float_constants)
{
shader_addline(buffer, "uniform vec4 ycorrection;\n");
extra_constants_needed++;
}
----
What is the sense to do extra_constants_needed++ if this variable is no more
used?
May be some part of codes missed here?
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=37361
Bug ID: 37361
Summary: StreamingService connection fails about 80% of login
attempts. All other functions seem to work.
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Created attachment 49681
--> https://bugs.winehq.org/attachment.cgi?id=49681
Shows 2 different Connection Status reports: the first, when the app is working
properly, the second when not.
Here are some specific observations of the behavior:
I usually have to start and log into Elite 5.x about 5 or 6 times before I
see the "Connected (green dot)" in the lower right corner. All other times, I
see "Connecting (red dot)" there.
When Connected, it stays connected until I shut down the program, and
Connection Status > StreamingService usually says P001.
When I fail to get a connection, it says "Connecting (red dot)" in the
lower right corner, and Connection Status > StreamingService always says N/A.
It never leaves those states until I shut down the program.
Even when the StreamingService is not connected, all other program
functions seem to work properly. I even placed one trade in each of 3
different sessions when in the StreamingService was not connected.
The attached file shows 2 different Connection Status reports: the first, when
the app is working properly, the second when not.
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http://bugs.winehq.org/show_bug.cgi?id=33225
Bug #: 33225
Summary: Metacell demo can't play music in mp3 format
Product: Wine
Version: 1.5.26
Platform: x86
URL: https://dl.dropbox.com/s/7bux09c2359fepl/MetacellBeta%
20v1.0.0.exe?dl=1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43948
--> http://bugs.winehq.org/attachment.cgi?id=43948
terminal output
MP3 music is missing from the game, only sound effects can be heard (sound
effects are in wav format).
Installing WMP9, native quartz and devenum don't help much. What does seem to
help is using a native mciqtz32.dll (copied from a WinXp installation).
With a native mciqtz32.dll music works during the intro video, in the menus and
in mid-game.
These messages are spamming the console endlessly while the game is running,
they may be related:
...
fixme:mciqtz:MCIQTZ_mciSetAudio (0001, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0002, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0003, 01800000, 0x32f58c) : stub
...
Let me know if you need a log with specific debug channels enabled.
Fedora 18
Wine was compiled without gstreamer support
Alsa 1.0.26
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https://bugs.winehq.org/show_bug.cgi?id=37429
Bug ID: 37429
Summary: Post provider setup of WMI core 1.5 installer needs
advapi32.dll.WmiQueryGuidInformation stub
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: http://download.microsoft.com/download/platformsdk/wmi
9x/1.5/W9X/EN-US/wmi9x.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 7920, now it fails on:
wine: Call from 0x7bc50ca1 to unimplemented function
WMI.dll.WmiQueryGuidInformation, aborting
wmi.dll forwards to advapi32:
[austin@localhost wine-git]$ git grep WmiQueryGuidInformation
dlls/advapi32/advapi32.spec:# @ stub WmiQueryGuidInformation
dlls/wmi/wmi.spec:@ stdcall WmiQueryGuidInformation()
advapi32.WmiQueryGuidInformation
[austin@localhost wine-git]$ git describe
wine-1.7.29-24-ga60fadf
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http://bugs.winehq.org/show_bug.cgi?id=36653
Bug ID: 36653
Summary: Tesla Effect (game): Video sequences display green
screen.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: slickrick(a)cyberdude.com
Created attachment 48697
--> http://bugs.winehq.org/attachment.cgi?id=48697
Log
When the full motion video sequences play the screen just turns green as shown
in the attached screenshot. I can hear the audio but not see the video
playbkack. The rest of the game works flawlessly with the exception of the
video sequences, for example the 3D environment and menus all work as expected.
Created a fresh prefix for testing. The game requires the installation of
corefonts, which I did through Winetricks.
I have tested installing the directx 9 components via Winetricks but it does
not solve the issue. A user on IRC suggested I try adding devenum and possibly
quartz/wmp9. I tested those as well but experienced the same green screen.
I have noted in the attached log where I skipped the first intro video as it
might help to isolate the issue.
Game URL: http://www.texmurphy.com/
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http://bugs.winehq.org/show_bug.cgi?id=23933
Summary: Kid Pix Deluxe 4 paint bucket doesn't work
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.broderbund.com/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
So far, the only thing I've found in Kid Pix 4 that
doesn't work with wine-1.3.0 is the paint bucket.
It doesn't seem to do anything?
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https://bugs.winehq.org/show_bug.cgi?id=37528
Bug ID: 37528
Summary: mouse_event
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: den.aria(a)gmail.com
Distribution: ---
Hello!
I am trying generate mouse event and using the mouse_event function. When
event in my application win32 (started by WINE) it is work great, but when
event in the native Linux (Ubuntu) window it's does not work.
Mouse move work ok in Ubuntu and mouse is moving
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
But MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP is not working for Linux window.
native Linux window is transparent for event.
How can I generate mouse click for native Linux windows? from my win32
application.
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https://bugs.winehq.org/show_bug.cgi?id=36186
Bug ID: 36186
Summary: valgrind shows a potential leak in
wmiutils/tests/path.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2566== 28 bytes in 1 blocks are possibly lost in loss record 164 of 592
==2566== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2566== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2566== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==2566== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==2566== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==2566== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==2566== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==2566== by 0x4E78E44: create_path (path.c:81)
==2566== by 0x4E78E9E: test_IWbemPath_SetText (path.c:132)
==2566== by 0x4E7F004: func_path (path.c:869)
==2566== by 0x4E7FE31: run_test (test.h:584)
==2566== by 0x4E8021F: main (test.h:654)
==2566==
follow up to bug 36161
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http://bugs.winehq.org/show_bug.cgi?id=34360
Bug #: 34360
Summary: Text not rendered on buttons in spellbook in
CodeSpells
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Click on the spellbook on the right
You should see a button on the lower left with text Copy,
and a button in the upper right with text Back.
On Wine, they are blank.
"winetricks corefonts" doesn't help.
This is a Unity3d game, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=26970
Summary: OSS sound system found but too old (OSSv4 needed), OSS
won't be supported
Product: Wine
Version: 1.3.19
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
It's not really a bug but a question.
I'm running a very modern Linux distro, Fedora 14 with all updates installed
and Wine 1.3.19 now doesn't want to support OSS saying:
"configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported."
I'm kinda disappointed, because OSSv4 is an external package, it's very
difficult to bundle it with Linux distros and it seems like you killing the
support for OSS for no obvious reasons other than impeding using the OSS
emulation layer in ALSA (which still works very well for many of us, users of
Wine).
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http://bugs.winehq.org/show_bug.cgi?id=36254
Bug ID: 36254
Summary: Dot Net application loads successfully, but carshes
after login is done
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kamal.ranjan(a)makepositive.com
Created attachment 48380
--> http://bugs.winehq.org/attachment.cgi?id=48380
App_Crash_Stack_Trace_details
Hi,
I am having a macbook (64 bit) using Mac OS X. I am using a dot net application
"TradeTiger" which was successfully installed. Since this was a dot net
application i chose dot net 4.0 (which was required) from wine tricks. And the
application opened like a charm. However there were 2 issues as follows:
1) The login dialog keeps shaking for some reason (This is manageable though)
2) But after the login credentials are supplied, the application just crashes.
I have tried 2-3 times and am getting same behaviour. I am attaching the text
file containing the stack trace details for your reference.
Regards
Kamal Ranjan
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