http://bugs.winehq.org/show_bug.cgi?id=19800
Summary: cygwin's tar -cz crashes when run from a shell script
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce, create a dummy tar file, e.g.
echo foo > foo
then create the one-line shell script bad.sh containing
tar -czvf foo.tar.gz foo
then run bad.sh in a cygwin shell. It crashes, and leaves behind the
file tar.exe.stacktrace containing
Exception: STATUS_ACCESS_VIOLATION at eip=2D313133
eax=00000000 ebx=36313637 ecx=00851682 edx=FFFFFFFB esi=32313232 edi=39372D31
ebp=38353136 esp=0064C640 program=C:\cygwin\bin\tar.exe, pid 46, thread main
cs=0023 ds=002B es=002B fs=0063 gs=006B ss=002B
Stack trace:
Frame Function Args
12 [main] tar 46 _cygtls::handle_exceptions: Error while dumping state
(probably corrupted stack)
Switching to bsdtar (another package in cygwin) gives same results,
so it's not a bug in tar per se.
tar -xz crashes similarly when given a large input file,
and when that happens, one also sees 'gzip: stdout: Communication error on
send'
Found by trying to automate the chromium build setup instructions,
http://dev.chromium.org/developers/how-tos/install-gclient
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http://bugs.winehq.org/show_bug.cgi?id=22847
Summary: FREDv2 Orientation exam program displays error in
embedded IE testing window
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://download.usmle.org/2010/Step3Download.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28215)
--> (http://bugs.winehq.org/attachment.cgi?id=28215)
FREDv2 Orientation stderr messages
Following up from bug 22763, after running the InstallStep3.exe installer and
installing msxml3 and msxml4 via winetricks to work around missing msxml
interfaces, launching FredV2Orient.exe and pressing the "Run Exam" button
spawns a full-screen embedded IE interface that displays the practice
examination interface. Instead of the expected test interface, however, an
embedded error message is displayed, which states:
"A fatal error has occurred
Please notify the Proctor.
A Fatal error has occurred accessing content: js/yui/close12_1.gif:
'js/yui/close12_1.gif' is not a valid integer value"
Installing ie6 from winetricks successfully works around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=17887
Summary: Poor graphics (black squares) observed using Many faces
of Go program
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmc(a)xisl.com
I am running "Many faces of Go" and the graphics are displayed horribly.
The fault can be observed in Wine 1.0-1 to the current version.
There is a patch given at http://www.smart-games.com/supportfaq.html under "How
can I run version 12 on Linux or Mac OS?" which refers to
http://article.gmane.org/gmane.comp.emulators.wine.devel/54403
I have tried this patch and it works without breaking anything else I've tried.
Please could this be incorporated.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=35228
Bug ID: 35228
Summary: RC Cars hangs when music changes
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.fileplanet.com/131248/130000/fileinfo/R.C.-
Cars-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46990
--> http://bugs.winehq.org/attachment.cgi?id=46990
terminal output
The game plays mp3's and whenever music changes Wine comes to a deadlock:
err:ntdll:RtlpWaitForCriticalSection section 0x39a3778 "parser.c:
ParserImpl.csFilter" wait timed out in thread 002d, blocked by 0027, retrying
(60 sec)
followed by
err:ntdll:RtlpWaitForCriticalSection section 0x13cbe0 "filtergraph.c:
IFilterGraphImpl.cs" wait timed out in thread 0009, blocked by 0027, retrying
(60 sec)
The demo contains only 2 music tracks: Mast_Track01.mp3 is playing in the menu,
and Dead_Track01.mp3 is playing during races.
In the demo you should hear music in the menus, click on <Demo play>, while the
track is loading comes the 1st deadlock which is not fatal and the game remains
playable, but music has stopped. During the race press <Esc> to get back to the
menu and here comes the 2nd deadlock (filtergraph.c: IFilterGraphImpl.cs) and
the game comes to a halt.
rccarsdemo_full.zip
md5sum: 110c5a83a066359ebe27f7908e7266ab
'winetricks quartz' is a workaround.
Fedora 19 x86
Alsa 1.0.27 (Pulseaudio is not running)
Wine was compiled without gstreamer support
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http://bugs.winehq.org/show_bug.cgi?id=23725
Summary: Slow typewriting in IBExpert SQL Editor
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_pradelli(a)yahoo.com
Typewriting feedback is very, very, slow in IBExpert SQL Editor window
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http://bugs.winehq.org/show_bug.cgi?id=35439
Bug ID: 35439
Summary: Blackguards demo (non-Steam) shows black screen after
launch
Product: Wine
Version: 1.7.11
Hardware: x86
URL: http://www.chip.de/downloads/Demo-Blackguards_66678941
.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47296
--> http://bugs.winehq.org/attachment.cgi?id=47296
log
It's a multilingual non-Steam and no DRM demo.
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http://bugs.winehq.org/show_bug.cgi?id=25458
Summary: Saints Row 2 crashes when entering game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: superppl(a)gmail.com
The game Saints Row 2 crashes when attempting to enter a game. Launching the
game and navigating the menu appears to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=34046
Bug #: 34046
Summary: GUIMiner crashes when trying to start mining.
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keithclark1966(a)gmail.com
Classification: Unclassified
Created attachment 45248
--> http://bugs.winehq.org/attachment.cgi?id=45248
Program Error Details window contents
GUIMiner starts up fine but after entering the account data and trying to start
to mine, the program crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39185
Bug ID: 39185
Summary: GetPath fails to return the path when using Metafile
DC.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 52232
--> https://bugs.winehq.org/attachment.cgi?id=52232
Tests
The attached patch highlights that when using a metafile DC,
GetPath should return a valid path.
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http://bugs.winehq.org/show_bug.cgi?id=35847
Bug ID: 35847
Summary: wined3d does not recognize cards newer than GTX 770
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
Created attachment 47861
--> http://bugs.winehq.org/attachment.cgi?id=47861
patch for 780 ti
I have a partial patch that adds for GTX 780 Ti
To make this more complete, support for GTX 780, Titan, and Titan Black should
also be added. Bug 32694 also references GTX 690 so there may be even more that
aren't accounted for.
Information can be found at
select_card_nvidia_mesa (NV## codenames)-
http://nouveau.freedesktop.org/wiki/CodeNames/
This is the search I used to get the device ID for my card (wined3d_private.h)-
http://www.techpowerup.com/vgabios/index.php?architecture=NVIDIA&manufactur…
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http://bugs.winehq.org/show_bug.cgi?id=17524
Summary: k-meleon crash on startup (Unhandled page fault)
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://kmeleon.sourceforge.net/download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)gringer.org
Created an attachment (id=19632)
--> (http://bugs.winehq.org/attachment.cgi?id=19632)
Crash on starting of program
Using the non-installer version of k-meleon, the program crashes on startup.
Steps to reproduce:
1) Download K-Meleon1.5.2en-US.7z from website
(http://kmeleon.sourceforge.net/download.php), and unzip into some directory:
~/install/kmeleon/program$ 7z x K-Meleon1.5.2en-US.7z
2) Dowload installer version (K-Meleon1.5.2en-US.exe) from website, and extract
msvcp71.dll and msvcr71.dll files:
~/install/kmeleon/program$ 7z x ~/install/wine/K-Meleon1.5.2en-US.exe ms*.dll
3) Run k-meleon.exe and observe crash
This follows the portable workflow mentioned on the kmeleon wiki:
http://kmeleon.sourceforge.net/wiki/KMPortable
What should happen:
3) k-meleon doesn't crash.
A log of the crash has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=37128
Bug ID: 37128
Summary: Clang Static Analyzer: Uninitialized variable in a
condition
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Uninitialized variable in a condition
File: dlls/atl110/../atl/atl_ax.c
Location: line 1092, column 10
Description: Branch condition evaluates to a garbage value
HRESULT
WINAPI AtlAxCreateControlEx(LPCOLESTR lpszName, HWND hWnd,
IStream *pStream, IUnknown **ppUnkContainer,
IUnknown **ppUnkControl, REFIID iidSink, IUnknown *punkSink)
{
...
IUnknown *pContainer;
...
hRes = AtlAxAttachControl( pUnkControl, hWnd, &pContainer );
if ( FAILED( hRes ) )
WARN("cannot attach control to window\n");
...
if ( pContainer ) //<==
//Clang: Branch condition evaluates to a garbage value
IUnknown_Release( pContainer );
return S_OK;
}
The uninitialized variable pContainer is used in the condition after the call
of AtlAxAttachControl. This function's description is given below.
HRESULT
WINAPI AtlAxAttachControl(IUnknown *control, HWND hWnd,
IUnknown **container)
{
HRESULT hr;
...
if (!control)
return E_INVALIDARG;//<==
hr = IOCS_Create( hWnd, control, container );
return hWnd ? hr : S_FALSE;
}
In this code, the E_INVALIDARG value may be returned before initializing the
container variable. It will result in the AtlAxCreateControlEx function
generating the warning and going on to work with the uninitialized variable.
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https://bugs.winehq.org/show_bug.cgi?id=39091
Bug ID: 39091
Summary: Installing Lync Web App in Wine/Firefox
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: staal1978(a)gmail.com
Distribution: ---
Lync Web app requires Windows version >7 (set in winecfg)
most likely this will be the same for "Skype for Business" web app
Visit a page seving an invitation for a Lync meeting (can be found via Google,
or if you have your own invitation)
Firefox will crash due to unimplemented functions in mfplat.dll
Download native mfplat.dll from somewhere and Firefox will not crash and the
page will load and allow you to download
LWAPlugin32BitInstaller.msi
The msi can not be installed:
fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1cf8,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x32fc98, (null), (null),
0x630b1d00): stub
fixme:advapi:RegisterTraceGuidsA (0x6307379f, 0x630b1d18,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x32fc98, (null), (null),
0x630b1d20): stub
fixme:advapi:EventRegister {43d1a55c-76d6-4f7e-995c-64c711e5cafe}, 0x6309ce28,
(nil), 0x630b1500
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:msi:custom_get_thread_return Invalid Return Code 4447
err:msi:ITERATE_Actions Execution halted, action L"CA_TranslateAllAppPkgs"
returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
fixme:advapi:EventUnregister deadbeef: stub
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http://bugs.winehq.org/show_bug.cgi?id=25557
Summary: menus are misplaced in simulation mode of PALturn+
Product: Wine
Version: 1.1.39
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Created an attachment (id=32540)
--> (http://bugs.winehq.org/attachment.cgi?id=32540)
Screenshot during simulation mode
See AppDB ID:22266
Almost all functions of PALturn+ work properly, but some menus in simulation
mode are misplaced. The lower menus and the developer icon are displayed a
little to high and overlay the simulation window.
Developer screenshot as it should be:
http://hubertklinkner.de/palmill/images/Palturn+.png
Steps to reproduce:
1. Start "Palturn+.exe"
2. Enter Ctrl+O and choose "Beispiel.NC3"
3. Press F7
4. Click on "OK übernehmen"
5. Simulation mode begins ...
Regards,
E. Atalan
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http://bugs.winehq.org/show_bug.cgi?id=34359
Bug #: 34359
Summary: CodeSpells crashes on exit
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Quit.
It then crashes with
Unhandled exception: page fault on read access to 0x012b7b18 in 32-bit code
(0x005758c0).
Backtrace:
=>0 0x005758c0 in codespells_windows_version (+0x1758c0) (0x0033fdc8)
...
It does not crash on Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=33454
Bug #: 33454
Summary: Webbrowser "designmode on" doesn't work properly
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Created attachment 44284
--> http://bugs.winehq.org/attachment.cgi?id=44284
Sample source
http://netikka.net/dev/designmode.exe
Click "Designmode on". -> It clears all existing text.
Terminal: err:mshtml:update_window_doc SetDesignMode failed: 80004003
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http://bugs.winehq.org/show_bug.cgi?id=34438
Bug #: 34438
Summary: Rexroth Symbol Modeling Tool fails to start
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45845
--> http://bugs.winehq.org/attachment.cgi?id=45845
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) wine "Rexroth Symbol Modeling Tool.exe"
Behaviour:
Nothing happens.
Expected behaviour:
Symbol Modeling Tool should start.
Additional info:
Rexroth Symbol Modeling Tool is part of D&C Scheme Editor 5 (URL attached in
header of this bug)
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https://bugs.winehq.org/show_bug.cgi?id=38878
Bug ID: 38878
Summary: olepropframe.c (OleCreatePropertyFrame) is missing the
apply code
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: jasonwinter(a)hotmail.com
Distribution: ---
The window proc: property_sheet_proc currently only handles 2 messages,
initdialog & destroy, however most DirectX property sheets require the apply
logic to save changes (even though realtime changes can be seen, they are
backed out when the dialog is closed if apply isn't executed).
To resolve the issue, the most basic change to the current source might look
something like this:
...
static HWND hwndFrom = NULL;
static HWND hwndFor = NULL;
static INT_PTR CALLBACK property_sheet_proc(HWND hwnd, UINT msg, WPARAM wparam,
LPARAM lparam)
{
...snip...
case WM_NOTIFY: {
switch (((NMHDR FAR *)lparam)->code) {
case PSN_APPLY:
if (IPropertyPage_Apply(property_page) == NOERROR) {
SetWindowLong(hwnd, DWL_MSGRESULT, PSNRET_NOERROR);
PropSheet_UnChanged (((NMHDR FAR *)lparam)->hwndFrom,
hwnd); // Reset Apply button
} else
SetWindowLong(hwnd, DWL_MSGRESULT, PSNRET_INVALID);
break;
case PSN_SETACTIVE:
hwndFrom = ((NMHDR FAR *)lparam)->hwndFrom;
hwndFor = hwnd;
break;
case PSN_KILLACTIVE:
SetWindowLong(hwnd, DWL_MSGRESULT, FALSE);
break;
}
return FALSE;
}
case WM_DESTROY:
IPropertyPage_Show(property_page, SW_HIDE);
IPropertyPage_Deactivate(property_page);
hwndFrom = NULL;
hwndFor = NULL;
return FALSE;
default:
...snip...
static HRESULT WINAPI PropertyPageSite_OnStatusChange(
IPropertyPageSite *iface, DWORD dwFlags)
{
IPropertyPage *property_page;
TRACE("(%p, %x)\n", iface, dwFlags);
if ((hwndFrom) && (hwndFor)) { // Were they set?
if ((dwFlags & PROPPAGESTATUS_DIRTY) == PROPPAGESTATUS_DIRTY)
PropSheet_Changed (hwndFrom, hwndFor); // Enable Apply button
if ((dwFlags & PROPPAGESTATUS_VALIDATE) == PROPPAGESTATUS_VALIDATE) {
property_page = (IPropertyPage*)GetWindowLongPtrW(hwndFor,
DWLP_USER);
if ((property_page) &&
(IPropertyPage_Apply(property_page) == NOERROR))
PropSheet_UnChanged (hwndFrom, hwndFor); // Reset Apply button
}
if ((dwFlags & PROPPAGESTATUS_CLEAN) == PROPPAGESTATUS_CLEAN)
PropSheet_UnChanged (hwndFrom, hwndFor); // Reset Apply button
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=21139
Summary: could install game using wine but will not play
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthewpepperell(a)googlemail.com
CC: matthewpepperell(a)googlemail.com
Created an attachment (id=25385)
--> (http://bugs.winehq.org/attachment.cgi?id=25385)
terminal message
I apologise now if i'm just being an idiot but I am a complete novice to linux.
I am using ubuntu 8.10 having had enough of windows, the one thing I miss with
windows is being able to play my football manager games (kills boredom!) I did
some research and found a utility (wine) that could help with my suffering,
after many hours reaserching i got to know the basics of wine and was able to
install my game with no issues. the problem arrose when trying to play the
game, i tried right clicking on the .exe file which did nothing, i then loaded
it in the terminal and the response i got is in the attachment. being I have
only used linux for 3 days the response has blew my mind and have been unable
to find anything on how to fix problem. any ideas i'd be very grateful.
i understand that it could just be that wine is unable to play this game, and
if so i'd just have to deal with it :(
thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=19724
Summary: elevated demo has a terrible performance under Wine
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=23049)
--> (http://bugs.winehq.org/attachment.cgi?id=23049)
elevated_1024x768.exe (4K binary)
elevated_1024x768.exe runs in Linux a hundred times slower than in Windows.
native d3dx9_33.dll is required.
This is probably due:
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain The app requests more than one
back buffer, this can't
o use double buffering(=1 back buffer) if possible
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http://bugs.winehq.org/show_bug.cgi?id=27771
Summary: Ckeditor not work
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 0001(a)techemail.com
Hello!
Please test demo
wine iexplore http://ckeditor.com/demo
Buttons not work. Editing not work
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https://bugs.winehq.org/show_bug.cgi?id=37313
Bug ID: 37313
Summary: Incorrect processing of post-transform vertex data
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: iamalannoble(a)hotmail.com
When using post-transformed vertex data (using D3DDECLUSAGE_POSITIONT or
D3DFVF_XYZRHW) and a pixel shader, WINE incorrectly applies transforms to the
non-position components of the vertex data. e.g. texgen and texture matrix is
incorrectly applied to texture coordinates.
The specification of post-transformed data is scattered across several pages,
but here's a quote:
D3DDECLUSAGE_POSITIONT
... When a declaration containing this is set, the pipeline does not perform
vertex processing.
D3DFVF_XYZRHW implies the same thing, as this is the output format of
IDirect3DDevice9::ProcessVertices.
At
http://source.winehq.org/git/wine.git/blob/7f29fc7e91aa7eb88cdb3220ebcbb7a4…
wined3d generates a vertex program to match the fragment program, but only the
position is handled differently when settings->transformed is true.
The specification for post-transformed data indicates that lighting is not
evaluated at all and texture coordinates are just copied. The
WINED3DTSS_TCI_PASSTHRU case is not sufficient, as that still applies the
texture matrix.
This function and any related functions should be updated to handle
settings->transformed correctly.
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http://bugs.winehq.org/show_bug.cgi?id=36945
Bug ID: 36945
Summary: Hotel Giant: graphical issues with orm=fbo
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.gamershell.com/download_4141.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49053
--> http://bugs.winehq.org/attachment.cgi?id=49053
screenshot (comparison)
Icons around the minimap in the lower left corner are only visible when the
mouse pointer passes over them.
The window showing the tutorial text has a transparent background.
These issues exist with the default orm=fbo setting. When orm=backbuffer then
those objects appear correctly.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:ddraw:d3d_vertex_buffer7_Optimize iface 0x76d33a8, device 0x1748c0, flags
0 stub!
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=38057
Bug ID: 38057
Summary: Arcania - Gothic 4: characters have red eyes when
'detailed faces' graphical option enabled
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/216373/210000/fileinfo/Arcan
ia:-Gothic-IV-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50697
--> https://bugs.winehq.org/attachment.cgi?id=50697
terminal output
When the <Detailed Faces> option is enabled in the video settings menu,
characters have red eyes both in the cutscenes and in midgame.
Installing native d3dx9* libraries doesn't help, but disabling GLSL is a
workaround.
The game needs Windows Media Player 10 and Nvidia Physx to run.
wine-1.7.36-16-g748788f
Fedora 21
Nvidia 250 GTS / binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=37619
Bug ID: 37619
Summary: World of Warcraft: Can't click buttons at the lower
edge of the screen
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
I am runningwine 1.7.31 and tried to play World of Warcraft 6.3 WoD
I can move the cursor to lower parts of the screen where the actionbars are
placed but clicking abilities to use them doesn't work.
It seems that the box that we can interact in is smaller then the actual game
window.
I estimate the box we can interact in to be 5cm smaller than it should be
This happens in fullscreen mode and windowed fullscreen and in windowed mode as
well.
I tried to play with winecfg but so far the only thing that happens is that the
window moves out of the visible screen if i do not let the windowmanager
control the game window.
capture mouse cursor didn't change it either.
Virtual desktop wasn't needed either when i played it before WoD.
There is no dual screen active.
The only way to actually use the buttons is either resize the game window or
use the keyboard shortcuts associated with the buttons.
Neither of the 2 solutions is really great, so i hope for some input on this.
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