https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160
Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub'
have no sound ingame
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: i30817(a)gmail.com
Distribution: ---
>From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I
tried some things (the game has a openal32.dll in the dir):
export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll)
export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies)
export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error'
'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no
appreciable difference with these combinations. Disabled still fell over,
builtin still had no sound and native still found something fishy in the
interface.
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http://bugs.winehq.org/show_bug.cgi?id=21215
Summary: New Star Soccer 2010 crashes when starting a new
career
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lminiero(a)gmail.com
New Star Soccer 2010 crashes when you try to start a new career. You can
customize your profile correctly, but when you confirm your choices, and the
database is created for you, halfway though the process Wine crashes.
Everything else (main menu, game engine itself) works correctly. It has been
verified (not by me) that loading an already saved game (e.g. saved in Windows)
works fine, so the problem is in generating the savegame database.
The game has a debug mode, which shows that the last operation printed on
console (be it completed or still ongoing) is a 'DoLeagueElimination' (you can
choose, in the customization process, which leagues you want to be accessible
during the game). I'll attach a back trace.
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https://bugs.winehq.org/show_bug.cgi?id=38780
Bug ID: 38780
Summary: AArch64 platforms: register X18 must remain reserved
for Wine to run 64-bit ARM Windows applications
(Distro aarch64 toolchains need '-ffixed-x18' default,
loader/libc/userland)
Product: Wine
Version: 1.7.45
Hardware: aarch64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 38719 ("64-bit ARM Windows applications from Windows SDK for
Windows 10 crash when accessing TEB/PEB members (AArch64 platform specific
register X18 must be reserved for TEB)")
Resolution is 'upstream' here, the Wine part is bug 38719
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.…
Chapter 5 "THE BASE PROCEDURE CALL STANDARD"
--- quote ---
The role of register r18 is platform specific.
If a platform ABI has need of a dedicated general purpose register to carry
interprocedural state (for example, the thread context) then it should use this
register for that purpose. If the platform ABI has no such requirements, then
it should use r18 as an additional temporary register.
The platform ABI specification must document the usage for this register.
Note
Software developers creating platform independent code are advised to avoid
using r18 if at all possible. Most compilers provide a mechanism to prevent
specific registers from being used for general allocation; portable hand-coded
assembler should avoid it entirely. It should not be assumed that treating the
register as callee saved will be sufficient to satisfy the requirements of the
platform. Virtualization code must, of course, treat the register as they would
any other resource provided to the virtual machine.
--- quote ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=13685
Summary: Anarchy Online is very slow in certain areas (< 3fps or
0)
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause.marcel(a)gmx.net
It's something that's bugging me for a good while, and is also being mentioned
in the AppDB article for the game. As I said there it can be "worked around" by
using the commercial cedega software, which has other minor problems too, but
nothing compared to the slowness under wine.
1. download the free client using bittorrent:
http://torrent.funcom.com/torrents/AnarchyOnline_17.6.1_EP0.exe.torrent
2. register a free account: http://register.funcom.com/
3. Start the game, talk to the neutral recruiter at the island and take the
Wompah (teleporter) to Borealis, which will leave you in complete graphical
laggyness.
You can also notice the laggyness at the Unicorn Outpost (needs paid expansion
content), playershops in the guild cities (paid content too), and a few more
places. All of these places are frequently used by the players and visiting
them is a major pain of course, but as they're the central places in game, you
can't really get around on the long run.
It's not my system causing the lag though, as it works fine with the cedega
software.
Specs are:
Athlon X2 5000+
2Gb Ram
GeForce 8600GT@256MB
400GB WD harddisk
16MBit/s internet connection
Regards,
Marcel Krause
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http://bugs.winehq.org/show_bug.cgi?id=26142
Summary: Civilization 4: Screen turns black on turn end with
built-in msxml
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33298)
--> (http://bugs.winehq.org/attachment.cgi?id=33298)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install Civilization 4 complete
3) wine Civilization4.exe
4) load my save
5) end the turn
Behaviour:
Black screen and HUD is OK. The game doesn't hang. See attachment (left image)
Expected behaviour:
There should be no black screen. See attachment (right image)
Workaround:
winetricks msxml3
Additional comment:
This bug occurs randomly and mostly after short films inside the game. If I try
to load the same saved game once more time I get black screen too. unless I
exit to desktop and load the game again.
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https://bugs.winehq.org/show_bug.cgi?id=38039
Bug ID: 38039
Summary: linux console leaves in stty echo off mode after
executing bash.exe from Wine
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50674
--> https://bugs.winehq.org/attachment.cgi?id=50674
Patch: Hack console to restore "echo mode"
Steps to reproduce:
1. Install msysGit for Windows:
https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20141…
2. cd to the directory of bash.exe
3. executing bash.exe:
bin$ wine bash.exe -c "./ls -l"
4. Wine will execute bash.exe and then exectue ls.exe, the output is expected
at this stage
5. try to type anything in the same Linux console after ls.exe quit
Expect result:
Typed characters should be echoed back
Actual result:
Typed characters are not echoed back, but typed commands run as expected.
Workaround:
A. execute `stty echo` to enable echo mode again
B. apply the attached hack patch
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http://bugs.winehq.org/show_bug.cgi?id=27293
Summary: PSO:BB - Cannot type a character name during character
creation
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dev(a)gaminglounge.com
Created an attachment (id=34903)
--> (http://bugs.winehq.org/attachment.cgi?id=34903)
Wine 1.3.20 terminal ouput of issue when typing
To join the server in Phantasy Star Online: Blue Burst the user must first
register their UserID at the main screen by typing their username and password.
(typing at this point works) Once entered the user can either select an
existing character or create a new one.
When creating a new character - the last step is to give the character a name.
At this point typing suddenly stops working - no text appears and the console
is filled with this line with every keypress:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xad9460, 255): semi stub
This is problem - if only for the fact that once started you can't really exit
out of the character creation process without forceably terminating the
application. We really need to be able to type the name to exit this point in
the game.
If new users can't create a character they won't be able to help in
troubleshooting bug (#12964) which is needed to get in-game.
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http://bugs.winehq.org/show_bug.cgi?id=33002
Bug #: 33002
Summary: vbsp.exe: Crashes during map compilation
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bhs2007(a)gmail.com
Classification: Unclassified
Created attachment 43607
--> http://bugs.winehq.org/attachment.cgi?id=43607
Backtrace produced by Wine.
vbsp.exe is a utility used to compile VMF map files, and is distributed as part
of the Source SDK by Valve Software through Steam.
The utility is being invoked from a command line, in the following manner:
wine 'S:\Steam\steamapps\bhspitmonkey\sourcesdk\bin\orangebox\bin\vbsp.exe'
-game 'S:\Steam\steamapps\bhspitmonkey\Team Fortress 2\tf' ./outdoor
Context/output/backtrace is attached. I'm probably doing something wrong;
please let me know if that's the case!
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http://bugs.winehq.org/show_bug.cgi?id=33307
Bug #: 33307
Summary: heap corruption with gcc 4.8.0
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lich(a)math.spbu.ru
Classification: Unclassified
Fresh wine compiled with gcc 4.8.0 is quite unusable. Likely, gcc is a culprit.
But nevertheless it might indicate to some very sophisticated hidden bug in
wine64, so I post a bug here.
Compilation:
$ cd wine
$ mkdir build64
$ cd build64
$ ../configure --enable-win64 --prefix=/opt/wine64 --without-xinput2
--disable-tests
$ sudo make install
$ wine64 notepad
Bus error
Further investigation has led to the following:
$ WINEDEBUG=file,ntdll,heap wine64 notepad
...
err:heap:HEAP_ValidateInUseArena Heap 0x10000: block 0x106c0 tail overwritten
at 0x106e8 (byte 0/32 == 0x5c)
.....
wine64: ../../../dlls/ntdll/heap.c:455: HEAP_GetPtr: Assertion `0' failed.
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http://bugs.winehq.org/show_bug.cgi?id=28050
Summary: llvm-gcc-4.5 fails to compile loader/preloader.c with
optimizations enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=63718
2
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: blocker
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@debian:~/wine-git/loader$ make
llvm-gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c400000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `set_process_name':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
preloader.o: In function `map_so_lib':
/home/austin/wine-git/loader//preloader.c:455: undefined reference to `memset'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
make -k lets it compile and wine runs. Alternatively, you can disable
optimization in loader/Makefile, and it will compile.
I tried a simple patch:
diff --git a/loader/preloader.c b/loader/preloader.c
index a94c52c..2e55d2a 100644
--- a/loader/preloader.c
+++ b/loader/preloader.c
@@ -173,6 +173,9 @@ void *__stack_chk_guard = 0;
void __stack_chk_fail_local(void) { return; }
void __stack_chk_fail(void) { return; }
+/* for dragonegg */
+void *memset(void *s, int c, size_t n) { return s; }
+
#ifdef __i386__
/* data for setting up the glibc-style thread-local storage in %gs */
but then wine segfaults :/. Additionally, using a simple implementation:
(from http://clc-wiki.net/wiki/C_standard_library:string.h:memset)
void *memset(void *s, int c, size_t n)
{
unsigned char* p=s;
while(n--)
*p++ = (unsigned char)c;
return s;
}
fails in the same way.
This is the only failure with llvm-gcc-4.5 (aka dragonegg), after that, at
least noteapd runs. Haven't checked what tests fail yet though :)..
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http://bugs.winehq.org/show_bug.cgi?id=33521
Bug #: 33521
Summary: Compilation fails with GCC 4.8 -O3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deseret-tech.com
Classification: Unclassified
WINE compilation fails with ArchLinux's GCC 4.8.0-4 (currently in testing).
preloader.o: In function `map_so_lib':
preloader.c:(.text+0x9e8): undefined reference to `memset'
preloader.o: In function `wld_start':
preloader.c:(.text+0x28d9): undefined reference to `memset'
collect2: error: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
The distro-specific package is relevant because the codebase used is actually a
snapshot of version control taken on 2013 May 2, which includes the patch
discussed in bug #33307.
Compare bug #28050, regarding the same error, manifest in LLVM w/ dragonegg and
GCC 4.5. See http://llvm.org/bugs/show_bug.cgi?id=11173 for information on
that. Don't see an appropriate bug on GCC's tracker at the moment, not likely
to have time to create it.
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http://bugs.winehq.org/show_bug.cgi?id=33455
Bug #: 33455
Summary: Tomb Raider (2013): Flickering Bushes with NVIDIA GPU
/ driver
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felixhaedicke(a)web.de
Classification: Unclassified
In a few forst game scenes, bushes with flickering leaves can be found.
I tested it on two computers with the following GPUs / drivers:
* NVIDIA GTX 560 Ti with proprietary driver 313.30 - Bug always reproducible
* Intel HD 3000 and driver version 2.21.6 - Bug NOT reproducible
What makes no difference:
* All effects on or off
* Lowest / highest deatil levels
* UseGLSL enabled disabled or
* StrictDrawOrdering enabled or disabled
I made a video of it here
http://youtu.be/9DONLEMEV3w
Unfortunately the video quality is not ideal and has a few distortions which
are caused by the record (used recordmydesktop), but the flickering should be
clearly visible.
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http://bugs.winehq.org/show_bug.cgi?id=31053
Bug #: 31053
Summary: impossible executer programme installé voir descriptif
bug en pièce jointe
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malfre.daniel(a)sfr.fr
Classification: Unclassified
Created attachment 40765
--> http://bugs.winehq.org/attachment.cgi?id=40765
détail ano à l'ouverture
Programme comptes et budget V 6
programme installé correctement
Problème à l'ouverture ;
erreur execution 97;
erreur interne paramètres invalides reçus
détail fichier comptes.txt joint
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http://bugs.winehq.org/show_bug.cgi?id=12504
Summary: TextOut shows only black rectangles and probably slows
down programme
Product: Wine
Version: 0.9.58.
Platform: Other
URL: http://www.makakgames.wz.cz
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavelvonlostice(a)seznam.cz
Game, which i have programmed uses function TextOut, but in wine there are only
black rectangles without text, and this game runs too slow. Its programmed by
using DirectDraw, so I use GetDC method. You can download it from
http://www.makakgames.wz.cz/static_objects/robo_bob%20install.exe
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https://bugs.winehq.org/show_bug.cgi?id=38061
Bug ID: 38061
Summary: Nitro Family displays only a blank screen in full
screen
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.fileplanet.com/137999/download/Nitro-Family
-Demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 50702
--> https://bugs.winehq.org/attachment.cgi?id=50702
console output of Nitro Family demo full screen, blank screen
Hello,
Nitro Family displays only a blank screen in full screen.
Piotr Caban gave in bug 38050 the workaround of going into window mode by
pression Alt+Enter.
This allows to play the game.
So this is continuation of bug 38050, if you want the game not to crash you
need to be at least at commit b02934096d36a3c1e7f79fa73071b44e6bbb2c26 which is
post wine-1.7.36.
But the 7ac8ad4492eeaacca6909d2d96eb84aff05ca79c (also post wine-1.7.36) is
enough to show the issue.
I couldn't find this bug already reported, but I may have missed it.
All the bugs I found were about ddraw, and if I'm not mistaken this game
doesn't use it.
--- snip ---
> WINEDEBUG=+relay,+tid,+seh ~/wine-git/wine NitroFamily.exe >> log 2>&1
> grep ddraw log
>
> grep PE\ DLL log | cut -f2 -d, |cut -f2 -d\ |sort -u
L"advapi32.dll"
L"amx32.dll"
L"avifil32.dll"
L"comctl32.dll"
L"comdlg32.dll"
L"CrashRpt.dll"
L"crtdll.dll"
L"d3d8.dll"
L"dbghelp.dll"
L"dsound.dll"
L"Engine.dll"
L"Entities.dll"
L"Game.dll"
L"gdi32.dll"
L"ijl15.dll"
L"imm32.dll"
L"iphlpapi.dll"
L"KERNEL32.dll"
L"mmdevapi.dll"
L"msacm32.dll"
L"msvcp70.dll"
L"msvcr70.dll"
L"msvcrt.dll"
L"msvfw32.dll"
L"ntdll.dll"
L"ntoskrnl.exe"
L"ogg.dll"
L"ole32.dll"
L"oleaut32.dll"
L"opengl32.dll"
L"psapi.dll"
L"rpcrt4.dll"
L"Shaders.dll"
L"shell32.dll"
L"shlwapi.dll"
L"user32.dll"
L"userenv.dll"
L"uxtheme.dll"
L"version.dll"
L"vorbis.dll"
L"vorbisfile.dll"
L"windowscodecs.dll"
L"winealsa.drv"
L"wined3d.dll"
L"winejoystick.drv"
L"winex11.drv"
L"winmm.dll"
L"winspool.drv"
L"ws2_32.dll"
L"wsock32.dll"
--- snip ---
> sha1sum NitroFamily.exe
70144d05b75354f5f892f3afc760d991f69ef973 NitroFamily.exe
> du -hs NitroFamily.exe
1000K NitroFamily.exe
>
> ~/wine-git/wine --version
wine-1.7.36-15-g7ac8ad4
I'm attaching the command line output at
7ac8ad4492eeaacca6909d2d96eb84aff05ca79c because it is short
but I don't personally find anything suspicious.
This also happens with the demo
http://www.fileplanet.com/137999/download/Nitro-Family-Demo
> du -hs nitrofamilyoffdemo.exe
212M nitrofamilyoffdemo.exe
> sha1sum nitrofamilyoffdemo.exe
46082852a40592bf744778fd7212d79862900dd4 nitrofamilyoffdemo.exe
Cheers,
Marc
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http://bugs.winehq.org/show_bug.cgi?id=29678
Bug #: 29678
Summary: ER Viewer 11: does not install, "requires Windows 2000
or later"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p155off(a)gmail.com
Classification: Unclassified
The installer fails with the error: "ERDAS ER Viewer 2011 & Microsoft Office
Plugin requires Windows 2000 or later."
No console output.
Free download:
http://www.erdas.com/products/ERDASERMapper/ERDASERViewer/Details.aspx
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http://bugs.winehq.org/show_bug.cgi?id=28842
Bug #: 28842
Summary: Dungeon Defenders configurator renders slowly
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Demo available on Steam
Must be installed in 1.3.26 (requires installing .net 3.5 even if already
installed, regression in bug 28401)
To reproduce:
Launch the game from Steam
Select configure
Configurator app will be slow
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http://bugs.winehq.org/show_bug.cgi?id=23921
Summary: LBA2 doesnt refresh its screen
Product: Wine
Version: 1.3.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vleon1(a)gmail.com
Little big adventure 2 rarely refresh its screen, rendering the game
unplayable. the bug didnt exist in the 1.2 branch.
You can hear the games music from the next screen (for example from the ingame)
while having a picture of the games menu.
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http://bugs.winehq.org/show_bug.cgi?id=27916
Summary: Ferro CCTV: Fails to start
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35713)
--> (http://bugs.winehq.org/attachment.cgi?id=35713)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks wmp9
3) install Ferro CCTV
4) wine FerroCCTV.exe
Behaviour:
Error message (see attachment).
Expected behaviour:
No error message.
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