https://bugs.winehq.org/show_bug.cgi?id=38358
Bug ID: 38358
Summary: Chessmaster X/XI dynamic lighting no longer present in
wine-1.7.40 (regression)
Product: Wine
Version: 1.7.40
Hardware: x86
URL: https://archive.org/download/Chessmaster10thEditionDem
o/Chessmaster10thEditionDemo.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: multitude(a)internode.on.net
Regression SHA1: 7a8ac888de232578dd36f799cf203e5a59fe5b70
Distribution: ---
Dynamic lighting in Chessmaster X/XI is no longer working in Wine v1.7.40.
According to a 'git bisect':
7a8ac888de232578dd36f799cf203e5a59fe5b70 is the first bad commit
commit 7a8ac888de232578dd36f799cf203e5a59fe5b70
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Mar 26 20:12:17 2015 +0100
wined3d: Don't use the builtin FFP uniform for the normal matrix.
:040000 040000 a3b3bc5c8d13f32c179f38dab44e33b53e780736
d8d2fb22b22ffa85e0e05a41cf1873fef04bce60 M dlls
TESTING INSTRUCTIONS
1. Install the Chessmaster 10 demo from the URL (you may need to be in a 32-bit
WINE environment for the installation to work).
2. Run 'game.exe'.
3. Once you've created a user, select the icon left of the rotating chess board
and then select the 'Training Mode' icon.
Dynamic lighting works in v1.7.39, albeit incorrectly. See
https://bugs.winehq.org/show_bug.cgi?id=37838
cheers,
multitude
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34454
Bug #: 34454
Summary: Do not use builtin TTF fonts when native appropriate
fonts are present in the system
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
This is a continuation of bug 34446.
I'd like to propose that Wine should never try to load or use builtin fonts
(which don't exactly look nice under certain fontconfig settings, like full
hinting) when native appropriate fonts are present in the system.
Thanks.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11951
Summary: Tide prediction cursor popup or tag creates "Untitled
Window"
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://wxtide32.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
WXTide32 includes a feature to show tide data by creating a cursor that tracks
time of day and water height. It appears when the main window is opened and
showing the realtime, graph, or overview display, and the user presses either
the left-arrow or right-arrow key. A popup or tag follows the vertical part of
the cursor line, showing the data for the time (vertical cursor line) and depth
or height of water (horizontal cursor line).
Under Wine, the cursor lines are drawn but the cursor popup or tag is missing
or flashes briefly (hard to tell which is happening). At the same time, a new
entry appears in the task bar: "Untitled Window". The app then blinks between
idle (based on the regular movable cursor, controlled by a mouse, etc.) and
busy, with "Untitled Window" showing in the task bar while the mouse cursor
signals "busy". On minimizing the main window (showing the tide levels), the
"Untitled Window" entry remains in the task bar. It cannot be maximized,
opened, or closed. Only terminating the application removes "Untitled Window".
No messages are written to stdout or stderr when the problem occurs.
Under Windows, the key-controlled cursor moves as expected, with a popup
attached to the scrolling cursor. No additional tasks appear in the task bar.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29182
Bug #: 29182
Summary: Edit control WS_EX_CLIENTEDGE is not drawn if
initially not WS_VISIBLE
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37648
--> http://bugs.winehq.org/attachment.cgi?id=37648
Hack to workaround the problem
This is rather odd as I couldn't figure it out where the problem occurs deeper
but the attached patch should give a good hint to someone who knows better.
If the edit control is not WS_VISIBLE when created, WS_EX_CLIENTEDGE will be
ignored through it's life and only show the background color without border.
As I'm probably wrong this can be tested using the freeware program ResEdit by
creating a new dialog and adding a normal text edit control. It seems there are
more problems regarding updating the control on-the-fly with the properties
editor.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38703
Bug ID: 38703
Summary: Page fault to 0x0 when installing fxupdater.exe
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
Created attachment 51631
--> https://bugs.winehq.org/attachment.cgi?id=51631
Unhandled exception backtrace while running InstallWare Wizard
I'm using InstallWare Wizard to install FXCM Trading Station under OS X,
however it crashes on Installing updates.
Binary file: fxupdater.exe
Backtrace:
=>0 0x00439d4b in fxupdater (+0x39d4b) (0x0033feb0)
1 0x7b8534ec call_process_entry+0xb() in kernel32 (0x0033fec8)
2 0x7b856f57 start_process+0x66() in kernel32 (0x0033ff08)
3 0x7bc6f65c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
4 0x7bc7065a call_thread_func+0x89() in ntdll (0x0033ffa8)
5 0x7bc6f622 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
6 0x7bc465ee start_process+0x1d() in ntdll (0x0033ffe8)
0x00439d4b: movl 0x0(%eax),%edx
See more details in the attachment.
Link to the self-extracting exe file:
http://download.fxcorporate.com/FXCM/FXTS2Install.EXE
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37248
Bug ID: 37248
Summary: Floating point stack fault in a program compiled with
Silverfrost FTN95
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pepalogik(a)seznam.cz
I use Silverfrost FTN95 compiler
<http://www.silverfrost.com/11/ftn95/ftn95_fortran_95_for_windows.aspx> for
debugging a Fortran 77 code. This compiler has quite a unique CHECKMATE feature
which performs various run-time checks, but this compiler is Windows-only.
First it seemed to work fine in Wine but then, when I used a larger code, the
program execution resulted in a floating point stack fault. Note that the
compiler itself works correctly in Wine, but the resulting CHECKMATE-enabled
executable fails (while the very same executable runs well on Windows).
I was happy when I found a workaround: to compile the program with /F_STDCALL.
Unfortunately, this turned out to be insufficient for an even larger code (it
is actually the same program with just larger parameter values and thus larger
arrays and more iterations in various cycles). For this code, /F_STDCALL only
causes the floating point stack fault to occur later.
I cannot 100% guarantee that the code is correct - a floating point stack fault
can be caused e.g. by calling a function with an incorrectly specified return
type. However, I think this is unlikely for the following reasons:
1. It does work on MS Windows,
2. It has been checked with two different compilers (FTN95 and gfortran).
3. It has been checked with Silverfrost's CHECKMATE run-time checking (as it
runs on Windows without failure).
4. It has been checked by me.
Hence I guess it is a bug in Wine.
What files do you need to tackle this problem? As the executable needs a
Silverfrost's runtime library, you will have to install FTN95 in any case. I
suggest that I will upload these files and information:
* program source,
* compiling instructions,
* input files (which are required by the program).
I will now wait for either your response or the appearance of Wine 1.7.26 in
the PPA (it seems to be to complicated for me to build it from the source). If
the latter happens earlier, I will check if the bug persists and upload the
files I have suggested.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36713
Bug ID: 36713
Summary: Watch_Dogs does not start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hatbollen(a)gmail.com
Trying to start watch_dogs.exe gives an error dialog from Disrupt_b64.dll: The
procedure entry point inet_pton could not be located in the dynamic link
library WS2_32.dll.
Console output after closing the dialog:
~/.wine/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game
Launcher/games/Watch_Dogs/bin$ wine watch_dogs.exe
fixme:heap:HeapSetInformation 0x3b0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x4c0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x5d0000 0 0x23fc90 4
fixme:heap:HeapSetInformation 0x920000 0 0x23fc90 4
err:module:attach_process_dlls "Disrupt_b64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files
(x86)\\Ubisoft\\Ubisoft Game Launcher\\games\\Watch_Dogs\\bin\\watch_dogs.exe"
failed, status c0000142
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22039
Summary: Lego Island: failed to start.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26806)
--> (http://bugs.winehq.org/attachment.cgi?id=26806)
err:d3d:wined3d_unregister_window Window 0x20054 is not registered with
wined3d.... and more...
Lego Island simply boots up to a black scree, then I get an error prompt
saying:
"Lego Island failed to start. Please quit all other applications and try
again."
This seems similar to bug:
http://bugs.winehq.org/show_bug.cgi?id=13875
But that guy didn't get the prompt. Log and debugging of d3d attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39376
Bug ID: 39376
Summary: Error while running Kontakt 5.0 standalone or VST in
FL Studio 11
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1910567646(a)qq.com
Distribution: ---
Created attachment 52487
--> https://bugs.winehq.org/attachment.cgi?id=52487
Log when running kontakt 5 standalone
I found msvcp120 is missing, which means MS VC++ 2013 Redist missing. So I
download it from http://www.microsoft.com/en-us/download/details.aspx?id=40784
and install it, configuring native libraries in winecfg.
However it doesn't work and an exception was thrown when running:
wine: Unhandled exception 0x40000015 in thread 9 at address
0x7bcd0073:0x02867676 (thread 0009), starting debugger...
(See also attached log kontakt_standalone.log)
When running in FL Studio 11, I added Kontakt 5 as an VST plugin, but it just
get into endless waiting of critical section.
fixme:win:RegisterDeviceNotificationW (hwnd=0x1020e,
filter=0x33eed0,flags=0x00000004) returns a fake device notification handle!
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
err:ntdll:RtlpWaitForCriticalSection section 0x1352f70 "?" wait timed out in
thread 0033, blocked by 0009, retrying (60 sec)
Looking forward to some solution.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17448
Summary: Impossible to insert an MPEG file in PowerPoint
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Trying to insert an mpeg video in PowerPoint 2003 gives the following error
message:
PowerPoint cannot insert a movie from the selected file. Verify that the path
and file format are correct, and then try again.
And this trace:
fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO".
So it seems like this is because we are missing an mpeg codec in Wine so this
is probably not specific to PowerPoint 2003.
To reproduce:
* download an mpg file from anywhere
* install PowerPoint 2003 and start it
* Insert -> Movies and Sounds -> Movie from File...
* select your mpg file and validate
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29583
Bug #: 29583
Summary: JScript is missing 'new XMLHttpRequest();' support
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Found that while testing for bug 29574, builtin jscript won't create an object
using 'new XMLHttpRequest();'.
There's several important things needed to implement this properly:
- it wraps msxml functionality;
- ::open() is always asynchronous with readystate handlers installed;
- msxml object is called directly without IDispatch;
- url passed to ::open() is expanded from relative url before it's passed to
msxml, probably with same object site functionality that msxml uses.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39242
Bug ID: 39242
Summary: oleaut32:typelib fails in the Korean locale
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following test failures happen specifically in the Korean locale, such as
on the fg-win7u64-1spie9-ko WineTest box:
typelib.c:2184: Test failed: got: L"default\3213"
typelib.c:2196: Test failed: got: L"default\3213"
typelib.c:2982: Test failed: got: L"default\3213"
typelib.c:2994: Test failed: got: L"default\3213"
See:
https://test.winehq.org/data/tests/oleaut32:typelib.html
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39636
Bug ID: 39636
Summary: Assassin's Creed Syndicate crashes due to lack of
DisplayConfigGetDeviceInfo in user32.dll
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: n8bk13(a)gmail.com
Distribution: ---
After trying to launch Assassin's Creed Syndicate, it crashed and showed a
message box with text: "The procedure entry point DisplayConfigGetDeviceInfo
could not be located in the dynamic link library USER32.dll". It doesn't matter
whether it was started directly from exe file or from UPlay. I found out that
this function was first introduced in Windows Vista, so I tried to change
operating system in winecfg from default "Windows XP" to "Windows 7", but it
didn't help either.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9790
Summary: Regression in Heroes of Might and Magic 5
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
This is observed on the full version of Heroes of Might and Magic 5 (but is
probably reproducible on the demo). After updating to Wine 0.9.45 (coming from
0.9.44), I started experiencing application lockups in Heroes 5 during game
play on the map screen. The lockup consists of no further mouse or keyboard
instructions being recognize, although the background music continues to play.
An ALT-TAB to a shell and a "kill -9" get me back in control.
The problem is triggered somewhat randomly, but I've reproduced it twice by
loading up a saved game, panning around the map, viewing a hero's status
screen, and returning to the map. At this point, some of the status windows
are no longer drawing themselves completely and my system starts thrashing on
my hard drive. A little more panning around the map results in the lockup.
This issue did not exist in Wine 0.9.44.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9791
Summary: Heroes of Might and Magic 5 (full) requires d3dx9_25.dll
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martyspamtrap(a)comcast.net
After a clean installation of Heroes 5 in Wine, attempting to run it fails.
The console reports that d3dx9_25.dll is required by H5_Game.exe. My
workaround is to either copy this file from a Windows installation, or copy
Wine's d3dx8.dll.so to d3dx9_25.dll. Nasty hack, but it seems to work. I'd
like to request an enhancement to include a more proper version of this DLL in
Wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17483
Summary: EngInSite CSS Editor font distance rendering problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ar(a)esoma.org
Created an attachment (id=19577)
--> (http://bugs.winehq.org/attachment.cgi?id=19577)
Screenshot
In the editor window all fonts are monospaced but the display font does not
adapt to that and inserts spaces. You can see the problem in the attached
screenshot:
I don't know if that is related to
fixme:system:SetProcessDPIAware stub!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21581
Summary: GTA4 crashes during "Lure" mission
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
Created an attachment (id=26030)
--> (http://bugs.winehq.org/attachment.cgi?id=26030)
Output after crash during the Lure mission in GTA4
GTA4 crashes during the mission "Lure" when the player is supposed to kill a
drug dealer. Everything seems fine until the player reaches the roof where he
should take the shot. First a cutscene is shown and when the player's returned
to the controls the game crashes.
Tested with versions 1.0.0.4 and 1.0.4.0 of the game with the same results.
See attachment for terminal output displayed after the crash.
... also I don't know if this bugs component really is ntdll (maybe wined3d?),
so someone may want to change that one.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35450
Bug ID: 35450
Summary: Clean up 'Version' in bugzilla
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
There are too many old versions to choose, which may waste time
Would Wine Bugzilla hide the *very old* versions, or re-arrange them?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37862
Bug ID: 37862
Summary: Wrong instruction on Bugzilla and Bugs page.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
URL: http://wiki.winehq.org/Bugs
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iritrozen(a)gmail.com
Distribution: ---
Page http://wiki.winehq.org/Bugs, in chapter "How to report" says
* Attach complete terminal output ... You have to _Submit_ the bug first before
you're given the option to attach files.
It is not true. User can attach files when creating a new bug.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16301
Summary: wine user guide asks the user to run programs without
explaining how
Product: WineHQ.org
Version: unspecified
Platform: Other
URL: http://www.winehq.org/site/docs/wineusr-guide/running
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
The introductory page under "Running Wine"
(http://www.winehq.org/site/docs/wineusr-guide/running) says this:
"Assuming you are using a fake Windows installation, you install applications
into Wine in the same way you would in Windows: by running the installer."
and gives several examples of wine command lines, including an example for
starting a program after it has been installed to C:. Yet there is no
explanation of how to run a program or use the wine command.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39450
Bug ID: 39450
Summary: The polish FAQ is absolutely terrible
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d33tah(a)gmail.com
Distribution: ---
I just stumbled upon this wiki article:
http://wiki.winehq.org/FAQ_pl
Somewhere in the middle of the article there are so many spelling mistakes and
the style is so bad it's barely comprehensible. There might be some useful
information there, but the article needs a lot of work from someone who knows
how to write proper Polish. Could you let the Polish translation team know?
Also, I replaced a word starting with "drug" (drugi? drugą? either of those)
meaning "second" to "kolejny" ("next") because the word "drug" is not allowed.
The spam filter is actually making it much more difficult to write articles.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29590
Bug #: 29590
Summary: Search results do not update on webpage (IE8)
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
winetricks ie8
Open http://asunnot.oikotie.fi
Search should update automatically every time you make changes to form fields,
but does nothing.
Workaround winetricks msxml3
I'll attach msxml log. Most interesting parts are:
003d:fixme:msxml:httprequest_get_statusText stub 0x3c82428 0x2b53cd8
and many lines like:
003d:trace:msxml:domdoc_loadXML
(0x36ce620)->(L"{\"responseHeader\":{\"status\":0,\"QTime\":11},\"response\":{\"numFound\":22852,\"start\":0,\"docs\":[]}}"
0x268c612)
003d:err:msxml:doparse Start tag expected, '<' not found
003d:trace:msxml:domdoc_loadXML (0x3cef120)->(L"{\"time\":1326303123.1712}"
0x268bfb2)
003d:err:msxml:doparse Start tag expected, '<' not found
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33100
Bug #: 33100
Summary: ALSA Audio playback in WINE locks up ALSA capture by
other applications
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torsten.crass(a)eBiology.de
Classification: Unclassified
Hi there,
when trying to record sound (e.g. using arecord) played by some
application running on WINE (e.g. vlc.exe) via ALSA, and if the
recording application is launched *before* the playback application,
recording stops immediately when playback starts, and after a while ALSA
reports an "Input/output error". This does not happen with native
playback applications, e.g. the Linux version of vlc.
Funny enough, if recordings starts *after* playback has begun,
everything works fine.
How to reproduce:
1. In a terminal, issue
sudo alsactl restore; arecord -D default -f dat -v -V stereo test.wav
2. In another terminal, launch vlc.exe by issuing something like
WINEPREFIX=/path/to/prefix wine /path/to/vlc.exe /path/to/some/audiofile
3. Wait for a few seconds... and see arecord complaining:
arecord: pcm_read:1801: read error: Input/output error
4. Re-launch arecrod:
sudo alsactl restore; arecord -D default -f dat -v -V stereo test.wav
5. Watch arecord recording happily ever after.
I initially suspected WINE to somehow force access to my soundcard's
capture device (A SB Live, which seems not to be dsnoop'd by default),
but after creating a dsnoop'd device (which did allow for multiple
simultaneous recordings with arecord when playing back audio with
Linux's vlc) and teaching WINE to actually use it, the problem
unfortunately remained.
Best regards --
Torsten
P.S. If filed this bug with Debian's wine-unstable-alsa package some two months
ago already, but since there hasn't been a single reply up to now and since the
problem still remains with 1.5.25 (Debian is still at 1.5.6), I found it
appropriate to directly re-file this report at WINE's bug tracking system.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260
Bug ID: 35260
Summary: Sound weirdness with XCOM: Enemy Within
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lama(a)lamamail.de
Classification: Unclassified
This is a strange one... I'll just describe what happened:
- I'm using the digital out on my sound card. This works fine with everything
but this game in WINE
- Got the game working after registering XAudio2_7.dll
- There is no sound whatsoever ingame (also no sound options beyond a mixer)
- After running the game I have no sound anywhere anymore, even after closing
all WINE processes. No errors while playing though (so it's not blocked), just
quiet
- Mixer settings are fine
- Turns out the default ALSA device has been changed to the analog output,
even after explicitly selecting the digital output (instead of default) in
WINE. Only a reboot fixes this. ALSA documentation doesn't even mention this as
a possibility. Oh, and game audio still isn't played through that either.
I've tested this with WINE 1.7.9 and built from GIT.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36694
Bug ID: 36694
Summary: Using PBM_SETPOS to change the position of a progress
bar to what it was before after a style change (for
instance, leaving marquee mode) does not redraw the
progress bar
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: pietro10(a)mac.com
Created attachment 48733
--> http://bugs.winehq.org/attachment.cgi?id=48733
The test program that can be used to duplicate this behavior.
If you do this when you switch out of marquee mode on a progress bar:
SendMessage(pbar, PBM_SETMARQUEE, FALSE, 0);
SetWindowLongPtr(pbar, GWL_STYLE, GetWindowLongPtr(hwnd, GWL_STYLE) &
~PBS_MARQUEE);
SendMessage(pbar, PBM_SETPOS, currentPos, 0);
the progress bar will not redraw, and thus will continue to show the marquee
animation frozen at the place it was at the time of the above call.
Attached is a sample program that will demonstrate this behavior. Set one
value, then click Marquee and Set again. On Windows XP (at least), the progress
bar will redraw properly with the second click of Set. The attached file is
also available at
https://github.com/andlabs/misctestprogs/blob/master/winprogresstest.c.
(As marquees are a comctl32 version 6 feature, you may need a manifest file.)
Looking at the soruce, I see here -
http://source.winehq.org/source/dlls/comctl32/progress.c#L639 - that the
implementation's handling of PBM_SETPOS only draws the progressbar if the new
position is different. Thus, I could come up with a variety of ways to fix it,
such as adding a style change check there, or always redrawing the progress
bar, or redrawing on a style change... but I don't know which is the most
correct, so I'll leave it to the experts.
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.