https://bugs.winehq.org/show_bug.cgi?id=38304
Bug ID: 38304
Summary: Genesis Rising crashes when loading a saved game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matellanesivan(a)gmail.com
Regression SHA1: 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Distribution: ---
Created attachment 51138
--> https://bugs.winehq.org/attachment.cgi?id=51138
terminal output
The game has an auto-save feature, it saves games between each mission (no
manual save available).
Saving the game works properly, but the game crashes when I try to load a
previously saved game.
Native msvcr80.dll is a workaround (winetricks vcrun2005).
Loading a saved game used to work in Wine 1.7.28, this is a regression
introduced by
5077d8c1371fe3e8e263119a6cc05d0e9766cdba is the first bad commit
commit 5077d8c1371fe3e8e263119a6cc05d0e9766cdba
Author: Iván Matellanes <matellanesivan(a)gmail.com>
Date: Wed Oct 15 16:47:07 2014 +0200
msvcrt: Added _fseeki64_nolock implementation.
wine-1.7.39-173-gf6a341c
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http://bugs.winehq.org/show_bug.cgi?id=35008
Bug #: 35008
Summary: Dragon NaturallySpeaking 12.0
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_rivers(a)efn.org
Classification: Unclassified
Created attachment 46656
--> http://bugs.winehq.org/attachment.cgi?id=46656
backtrace
Greetings. I run ubuntu 13.10 on a ThinkPad-T61 with 2.9 GIB memory, an Intel
Core 2 Duo CPU T770(a)2.40GHz*2 and a Graphics Quadro NVS 140/PCie/SSE2 with OS
type 32-Bit all on a 154.2 GB Disk.
My goal is to get Dragon NaturallySpeaking 12.0 going! WINE installs the
Windows-XP version no-problem,... but maybe one little SNAFU. I launch my
Dragon NaturallySpeaking and get a failure with this error message:
"Cannot find the file 'C.\windows\speech.dll"
Please advise
Leo
PS: These bugs don't look like mine.
15708 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking 7 install fails with negative amount of memory
reported
32142 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Ability to run Nuance Dragon Naturally Speaking 11.5 broke with wine 1.5.13
34939 nor P2 Linu wine-bugs(a)winehq.org UNCO ---
Dragon NaturallySpeaking does not install in 64-bit version
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http://bugs.winehq.org/show_bug.cgi?id=34788
Bug #: 34788
Summary: Incorrect behaviour when maximizing undecorated
windows
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: medasaro(a)comcast.net
Classification: Unclassified
Created attachment 46390
--> http://bugs.winehq.org/attachment.cgi?id=46390
This image compares a maximized Notepad window in Wine and XP
When a window is maximized in Microsoft Windows, the grey border around the
window goes away. However, when undecorated windows (or skinned windows like
iTunes) are maximized in wine, the grey border remains.
Steps to reproduce:
1) Open winecfg and deselect the 'Allow the window manager to decorate the
windows' option in the 'Graphics' tab.
2) Close winecfg.
3) Open notepad
4) Maximize the notepad window
5) Note that there is still a grey border around the edges of the entire window
which is not present when running the application in windows.
Please see the attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=33686
Bug #: 33686
Summary: Diablo III: Audio cuts out after a while of game play
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kdt3rd(a)gmail.com
Classification: Unclassified
After a semi-random amount of time playing the game, the audio all of a sudden
stops outputting anything. I am not running pulse or any sound daemon, just
using alsa with the output device hard-specified in winecfg.
After trying to trace with the Audio wiki-recommended WINEDEBUG settings, I
didn't get very far trying to isolate the problem, so I modified the TRACE in
dlls/winealsa.drv/mmdevdrv.c, and when the audio cuts out, it looks like the
AudioClient_GetCurrentPadding is called in-between or just slightly one (wrong)
side of alsa_write_data, which causes a larger number to be returned than
'normal'. At this point, a lot of the
AudioRenderClient_(GetBuffer|ReleaseBuffer) calls start requesting 0 frames.
But more importantly, something about that sequence getting out of the normal
thread sequence triggers the pad stored in 'in_alsa' in alsa_write_data to
become larger than max_period * 3 size. This means that write_limit ends up
stuck at 0, so it leaves the alsa_write_data function early and no audio is
output...
I write this bug because it seems like the code that is implementing the
comment about keeping 3 ALSA/MMDevAPI periods in the ALSA buffer is either
flawed, or more likely, I don't understand all the pieces, so I'm not sure how
to make a patch to appropriately fix the issue. Any hints on potential patches
are appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=39624
Bug ID: 39624
Summary: TeamViewer 11 crashes on Remote Control while opening
remote window
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasha969(a)hotmail.com
Distribution: ---
Created attachment 52797
--> https://bugs.winehq.org/attachment.cgi?id=52797
Info copied from trminal using winedbg.
Remote Control asks for password and after clicking "Log On" remote window pops
up and app crashes.
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https://bugs.winehq.org/show_bug.cgi?id=39585
Bug ID: 39585
Summary: Ultra Street Fighter IV 2D graphic is not ok
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 52739
--> https://bugs.winehq.org/attachment.cgi?id=52739
system hardware details
While the "in battle" 3D graphic seems perfect, the 2D graphic has missing
components: for example the main screen menus misses a lot of text, shadows and
many details or the character selection menu is completely missing the
background. I checked the wine AppDB and it seems the other people don't have
this problem. It might be my graphic card and I don't know if this is a wine
related issue or not. Sorry about that.
Tested wine versions: 1.7.52 (normal and staging), 1.7.53 (staging only),
1.7.54 (staging only)
Tested Kernel versions: 3.16, 3.19, 4.2
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https://bugs.winehq.org/show_bug.cgi?id=38155
Bug ID: 38155
Summary: Dinasty Warriors Orochi have huge fps drop performance
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
game shows huge fps performance drop and game menu have intense flickering
system specs
Nvidia Drivers 346.47
Linux Mint 17 XFCE Edition 64Bit - Kernel 3.13.0.24
CPU: INTEL Pentium G3220 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
however when test on wine 1.7.13 (lastest wine after appears flickering bug)
with same nvidia drivers (346.47) works good again (menus and in game)
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http://bugs.winehq.org/show_bug.cgi?id=28734
Bug #: 28734
Summary: Where in the World is Carmen San Diego installer hangs
at end while doing DDE?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
This is the ancient 1994/1995 win16 version.
The problems described in bug 7333 seem fixed, but the installer
hangs at the end, with log messages like
fixme:ddeml:DdeAccessData16 expect trouble
fixme:shell:Dde_OnRequest 1 0x1322e0 L"Progman" L"Broderbund Software": stub
As promised, there's trouble :-)
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http://bugs.winehq.org/show_bug.cgi?id=20748
Summary: chromium's
net_unittests!SSLClientSocketTest.Read_Interrupted
fails.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With Hans' patch to fix bug 20622 applied, SSLClientSocketTest.Read
passes, but SSLClientSocketTest.Read_Interrupted fails:
[ RUN ] SSLClientSocketTest.Read_Interrupted
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
.\socket\ssl_client_socket_unittest.cc(363): error: Expected: (rv) != (0),
actual: 0 vs 0
[ FAILED ] SSLClientSocketTest.Read_Interrupted (1221 ms)
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https://bugs.winehq.org/show_bug.cgi?id=38185
Bug ID: 38185
Summary: Deadlock: Planetary Conquest (GOG) comes to a halt
after the intro movie (unless mmdevapi disabled)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50960
--> https://bugs.winehq.org/attachment.cgi?id=50960
audio debug log
The game was originally released in 1996, the GOG version is compatible with
Windows XP/Vista/7/8.
The game starts in a window and plays the intro movies (audio works in the
videos) then the screen remains black and the game halts (0% CPU usage).
If I disable mmdevapi then the game loads to the main menu and runs (without
sound).
Fedora 21
Alsa 1.0.28 (Pulseaudio is not running)
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https://bugs.winehq.org/show_bug.cgi?id=39274
Bug ID: 39274
Summary: Program fails to load. Installed just fine. Made sure
not to install any addons. Attached backtrace log.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james.patt(a)me.com
Distribution: ---
Created attachment 52352
--> https://bugs.winehq.org/attachment.cgi?id=52352
backtrace log
Program wont run. HELLP.
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http://bugs.winehq.org/show_bug.cgi?id=35954
Bug ID: 35954
Summary: Dead Space on Steam crashes on start.
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teegee(a)gmail.com
Created attachment 48027
--> http://bugs.winehq.org/attachment.cgi?id=48027
Console output
Dead Space crashes on startup with page fault. The attached output is generated
as follows:
[rob] ~/.local/share/wineprefixes/deadspace/drive_c/Program
Files/Steam/SteamApps/common/Dead Space> wine Dead\ Space.exe >
/tmp/dead-space.out 2>&1
This was installed via Steam in a clean wine prefix. The wine version is recent
git master (22c2d81a) on openSuse 13.1 64bit (but only using 32 bit for wine).
Other Steam games work OK, for example Far Cry 3.
The game (or steam) installs DirectX on each startup -- I'm not sure if that is
good or not..
Can someone see what my problem could be by looking at the terminal output?
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http://bugs.winehq.org/show_bug.cgi?id=9620
Summary: Bad pictures display in Pentax Photo Laboratory software
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpbyc(a)w.tkb.pl
Created an attachment (id=8011)
--> (http://bugs.winehq.org/attachment.cgi?id=8011)
A screenshot presenting the coloured strips on the preview window.
There is a problem with proper display of an actually loaded picture in a
preview window in the Pentax Photo Laboratory software, v. 3.0.
Some part of the preview is always covered with a few coloured strips, and what
is more, the strips influence the look of the histogram taken from the picture,
so you do not really know how the histogram should really look...
I attach a screenshot that represents the problem.
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http://bugs.winehq.org/show_bug.cgi?id=33830
Bug #: 33830
Summary: err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0x7dc614fa
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: random-system(a)libero.it
Classification: Unclassified
hello to everybody,
Xubuntu 13.04 64bit and wine 1.6-rc2
product: GT216 [GeForce GT 220]
Driver nvidia 304.88
I installed DcUniverse online without problem.
http://appdb.winehq.org/objectManager.php?bShowAll=true&bIsQueue=false&bIsR…
winetricks vcrun2005 vcrun2008 xact d3dx9_36
and switching dnsapi.dll to the builtin version
after i enabled virtual desktop
The game work very well but after 20 minutes goes in crash.
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7dc614fa
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http://bugs.winehq.org/show_bug.cgi?id=33360
Bug #: 33360
Summary: Every time i try to play a battle on Pokemon Online it
crashes and closes, currently im using Fedora 18 and
in other distros it works perfectly(even though it
sometimes lags)
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanca50(a)live.com.mx
Classification: Unclassified
Crashes on Fedora 18 every time i try to use it to play a game and since i dont
know how to make the linux version of Pokemon Online work im forced to use the
Windows one with Wine. Also im not sure if i clicked the correct Component for
the bug. Also the font on the game is pretty bad since its hard to read or just
too small and the letter fucks up.
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http://bugs.winehq.org/show_bug.cgi?id=37059
Bug ID: 37059
Summary: win3 1.7.22 running CotraCam crashes while running
over time
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: bugreport(a)outlook.com
Created attachment 49250
--> http://bugs.winehq.org/attachment.cgi?id=49250
Backtrace file of ContaCam 4.9.5 crashing under Wine 1.7.2.2
Running Linux Mint, Wine 1.7.2.2 with webcam software ContaCam 4.9.5, crashes
after a period of time. Can not keep running.
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http://bugs.winehq.org/show_bug.cgi?id=36489
Bug ID: 36489
Summary: Fate:Stay/Night performance regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elfmax(a)tut.by
CC: stefan(a)codeweavers.com
Regression SHA1: 19f45af19cd0c1162f15d6779506431d1cd99d8c
Created attachment 48561
--> http://bugs.winehq.org/attachment.cgi?id=48561
Regression testing result
Drastically decreased performance in Fate:Stay/Night Visual Novel when
upgrading from 1.7.18 to 1.7.19.
The game used to run smoothly on 1.7.18 after tweaking around userconf.exe,
there was (not english) menu choice between BitBlt/dibsect,DrawDib/drawdib and
drawdibjdi and StretchDiBits/sdb, the first being the fastest.
This game, being a 2-D visual novel, operates mainly on 2-D images,
moving/resizing/applying effects to them.
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http://bugs.winehq.org/show_bug.cgi?id=35348
Bug ID: 35348
Summary: Touhou 13.5 crashes after second fight
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pastorrub(a)msn.com
Classification: Unclassified
Created attachment 47155
--> http://bugs.winehq.org/attachment.cgi?id=47155
Error log
After second fight Touhou 13.5: Hopeless Masquerade crashes while claiming a
memory fault.
This is the terminal output:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
効果音: sys_newspaper_start は存在しません
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
体力先行人気変動 500
効果音: sys_newspaper_start は存在しません
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
wine: Unhandled page fault on read access to 0x00000000 at address 0x411b3a
(thread 0032), starting debugger...
After this you can access the debugging where it crashed
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http://bugs.winehq.org/show_bug.cgi?id=35073
Bug #: 35073
Summary: Netease POPO can't type in Chinese in chat window
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lilydjwg(a)gmail.com
Classification: Unclassified
Created attachment 46779
--> http://bugs.winehq.org/attachment.cgi?id=46779
wine outputs when running popo
Download and install it:
http://dl.163.com/popo_2011/update/installer/POPO-Full-installer.exe
Run it and login (it seems to require SMS verification to register new
accounts.)
10017 ~tmp/winetest/wine/drive_c/Program Files/Netease/POPO
>>> wine Start.exe
Find some contact (there is one bot by default), double click to open a chat
window. Activate Chinese input method and type something, the characters won't
display in the text area (even when the input is actually English letters).
Disactivate Chinese input method and can type in English letters. Copy&paste
works.
My input method is fcitx, and input to other places (e.g. contact search box)
works.
>>> sha1sum POPO-Full-installer.exe
a771971768337827ebe532e1d05ec6d252c47669 POPO-Full-installer.exe
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http://bugs.winehq.org/show_bug.cgi?id=33507
Bug #: 33507
Summary: gnutls breaks applications like lotro
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theodorstormgrade(a)googlemail.com
Classification: Unclassified
Created attachment 44348
--> http://bugs.winehq.org/attachment.cgi?id=44348
Wine out while running lotro in OpenGL mode.
Building wine with gnutls enabled and using it while gnutls breaks Lotro.
If using the DX3D9 render mode the game freezes atleast after character
selection.
If using the OpenGL render mode the game crashes after the intro video.
The Buidflags where this:
CFLAGS+="-mstackrealign -mincoming-stack-boundary=2 -march=native -mtune=native
-O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2"
LDFLAGS="-Wl,-O1,--sort-common,--as-needed,-z,relro,--hash-style=gnu"
Arch Linux
Linux 3.8.2
CC: GCC 4.8
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https://bugs.winehq.org/show_bug.cgi?id=38476
Bug ID: 38476
Summary: visio 2007: some interfaces are broken
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pva(a)gentoo.org
Distribution: ---
Created attachment 51316
--> https://bugs.winehq.org/attachment.cgi?id=51316
screenshot.png
Some widgets in visio are wrongly placed. Take a look at sceenshot. Radio
buttons are clearly misplaced and I'm unable to press them.
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https://bugs.winehq.org/show_bug.cgi?id=37440
Bug ID: 37440
Summary: Cannot load Spotify in Wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kaarlo.heikkinen(a)dnainternet.net
Distribution: ---
Created attachment 49809
--> https://bugs.winehq.org/attachment.cgi?id=49809
Error file when loading Spotify in Wine
I am using Xubuntu 14.04.1 32-bit version and I get an error as shown in the
attachment when trying to load Spotify in Wine. Spotify preview did not work
either. It works well in Lubuntu 14.04.1 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=37312
Bug ID: 37312
Summary: Linguatec Voice Reader Home Version 1.0 isn't working
on ubuntu.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: big.nemesis(a)web.de
Created attachment 49621
--> https://bugs.winehq.org/attachment.cgi?id=49621
1error: occur while installing; 2error: occur when pressed play (read text);
3error: occur when exiting the program
Linguatec Voice Reader Home Version 1.0 isn't working on ubuntu.
Screenshot with errormsg are attached.
AppName=linguatec Voice Reader
ProductGUID=93293322-B694-4270-B7FE-DDE1A681ACCA
CompanyName=linguatec
CompanyURL=http://www.linguatec.net
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http://bugs.winehq.org/show_bug.cgi?id=28570
Bug #: 28570
Summary: Wonderburg hangs when exiting fullscreen mode
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Created attachment 36703
--> http://bugs.winehq.org/attachment.cgi?id=36703
Plain Wine log
The game starts in fullscreen mode. When exiting fullscreen mode, the desktop
appears with an empty window and diagnostics
are repeatedly printed until a signal is received.
Behavior is similar to Asami Sushi Shop, bug #28530.
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http://bugs.winehq.org/show_bug.cgi?id=23188
Summary: 2gis loader have no transparent background
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://nsk.2gis.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
In windows background for loader is transparent
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