https://bugs.winehq.org/show_bug.cgi?id=39479
Bug ID: 39479
Summary: Steam Error
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vladimirreborn13(a)gmail.com
Distribution: ---
Created attachment 52614
--> https://bugs.winehq.org/attachment.cgi?id=52614
Program Error Steam Client
When loading steam with WINE it opens up the steam application but pops up a
program error leaving the application start up screen before logging in with
the logo on top and the existing user and create new account tab buttons empty.
My main purpose of getting steam with WINE is to download Skyrim.
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https://bugs.winehq.org/show_bug.cgi?id=39138
Bug ID: 39138
Summary: Latest viber version does not work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: achatzia2(a)gmail.com
Distribution: ---
Created attachment 52149
--> https://bugs.winehq.org/attachment.cgi?id=52149
Program error details
The latest version of Viber does not work on Wine and crushes at start up .
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http://bugs.winehq.org/show_bug.cgi?id=32284
Bug #: 32284
Summary: Update to Wine 1.5.18 broke Rosetta Stone 3.4.5 audio
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john(a)toucanmultimedia.com
Classification: Unclassified
This morning the Linux Mint 13 (Mate desktop) automatic updater pushed an
update to wine (it is now version 1.5.18) and this update broke an installation
of
Rosetta Stone 3.4.5 that had worked perfectly before. Now it gives the
error message "An error occurred in the speech component" and audio
input doesn't work. I tried uninstalling and reinstalling Rosetta
Stone, and changing the audio input devices in wine configuration, but
this didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=27889
Summary: ldsview installer fails
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Created an attachment (id=35680)
--> (http://bugs.winehq.org/attachment.cgi?id=35680)
Screenshot of 'interrupted' panel.
This is a new, downloadable application, for which I don't believe an AppDB
page exists. (I'd like to create an AppDB page for it and be its
maintainer--once I get a result that would be useful.)
The installer downloads about 140MB of application payload (can be reduced to
about half that in an early dialog) and then proceeds to attempt installation.
After the payload has downloaded, the installer goes through a bunch of
'wizard' panels. Finally, the installer says it was interrupted. The observed
symptoms are essentially the same between WINE 1.3.24 and 1.3.25.
I plan to attach a screenshot of the panel that says the installation was
interrupted, a plain log file, and a log file with a 'msi' debug trace. I
tried tracing relay, seh, tid, and msi, but that trace file was over 700MB
while downloading was in its early stages.
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https://bugs.winehq.org/show_bug.cgi?id=39549
Bug ID: 39549
Summary: Trackmania United Forever closes on keyboard input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaron(a)hardwarehookups.com.au
Distribution: ---
I have Xubuntu 15.10, up to date.
I am able to open TrackMania United Forever 2.11.25 (full version through
steam, the one with all 7 environments).
Interface is fine, sound is fine, can enter a race, can go online, can use the
track editor. However as soon as I press any key (e.g. to try to race) the
application exits. I have an *cough*unofficial*cough* older version 2.0.8 of
the same software that runs fine and lets me race however of course this
"other" version does not go online or let me connect to my online profile.
I am running Wine 1.6.2 installed in the meta-package in the Ubuntu Software
Center.
Sorry I'm unsure what other info I can provide but happy to follow any
instructions necessary to add more logs, upgrade to a newer WINE or whatever.
Thanks in advance for any response!
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http://bugs.winehq.org/show_bug.cgi?id=28425
Summary: dbconfig.exe crashes with unhanded exception when
called inside Primevera P6 v7.0
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozan.turkyilmaz(a)gmail.com
Created an attachment (id=36442)
--> (http://bugs.winehq.org/attachment.cgi?id=36442)
Console output of crash.
dbconfig.exe is part of Primavera P6 that gets run when configuring Database
connection to use.
-Run P6
-Click (...) to open database selection
-Click Add or Configure
-dbconfig.exe crashes.
Console output is attached.
However If I run dbconfig.exe externally, It runs without any problem but
complains about not finding Driver/Connection Registry INI file.
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https://bugs.winehq.org/show_bug.cgi?id=39521
Bug ID: 39521
Summary: Calling { SetEvent(h); ResetEvent(h); } takes 36000
machine cycles without contention
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: chris.cochran.protoncore(a)gmail.com
Distribution: ---
This bug may be related to Bug #36692, but this one does not involve any calls
to WaitForSingleObject( ), so I am reporting it as a new bug.
A Windows 32-bit bench test, built with VC++ 2010 in Windows 7, designed to
measure the machine cycles of a wide range of low-level CPU and system
operations, reliably demonstrates that the sequence { SetEvent(h);
ResetEvent(h); } costs a minimum of about 36000 machine cycles, when run on
Wine 1.7.50 over 64-bit Linux Mint 17.2. This is an isolated single-threaded
test, without other threads involved and no contention or waiting for the event
object. It operates on a previously created Windows Event object, from an
earlier h = CreateEvent(0,1,0,0) call. The CPUs running this test include both
i7 930 and i7 980. All systems are running normally and without any observed
problems. All the other bench tests show Wine behavior to be similar and on
par with normal Windows 7 results.
The bench test operates by calling the above sequence in multiple passes of
thousands of repetitions per pass, and selects the minimum time for its
reported result. On Wine, the result for a single repetition is about 36000
machine cycles, but the exact same 32-bit binary run on 64-bit Windows 7 shows
about 1350 machine cycles for the same test. This result is highly
reproducible with very little variance in both 32-bit and 64-bit builds.
I control 100% of the C++ code running this test (one .EXE and one .DLL), but
the above result should be easy to reproduce solely from the details I have
provided here. I can provide the binary upon request. If this bug is related
to Bug #36692, the absence of any WaitForSingleObject( ) calls should make this
Bug easier to independently test and demonstrate than the #36692 prescription.
This bug fulfills the definition of a "major bug", because it most likely
adversely affects response latency in a large majority of asynchronous
event-driven processes developed for Windows (e.g. like frame-rates), and there
are no practical alternatives for avoiding this problem.
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http://bugs.winehq.org/show_bug.cgi?id=33085
Bug #: 33085
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf77d8430).
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cz3dtc(a)seznam.cz
Classification: Unclassified
Created attachment 43739
--> http://bugs.winehq.org/attachment.cgi?id=43739
Crash Report
Run Neotrace.exe (click on search button).
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https://bugs.winehq.org/show_bug.cgi?id=38536
Bug ID: 38536
Summary: Audio quiet in Raven Shield since wine 1.7.34
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: brebs(a)sent.com
Distribution: ---
Hi, Wine 1.7.34 broke the audio in Raven Shield:
* The female intro commentary voice is quieter than normal.
* In-game sounds such as the player's own guns and footsteps are silent -
although enemy sounds are normal.
This problem still exists in Wine 1.7.42.
In Wine 1.7.33 and earlier, sound worked correctly.
Possibly related: bug #38391 (sound fade-out)
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http://bugs.winehq.org/show_bug.cgi?id=31148
Bug #: 31148
Summary: SDET OGLviewer Intermittent Page Fault - RtlMoveMemory
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybcrawford(a)gmail.com
Classification: Unclassified
Created attachment 40890
--> http://bugs.winehq.org/attachment.cgi?id=40890
Backtrace from OGLviewer page fault
System is 64-bit Ubuntu 12.04 and binaries for Wine 1.5.8
This is an intermittent problem. After this page fault, the application can be
successfully re-run using the exact same data!
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https://bugs.winehq.org/show_bug.cgi?id=37638
Bug ID: 37638
Summary: Unhandled exception: page fault on write access to
0x98007800 in 32-bit code (0x007800ad)
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thornepop(a)hotmail.com
Created attachment 50090
--> https://bugs.winehq.org/attachment.cgi?id=50090
This is the debug file
I play Growtopia on mac using the .exe verson and it keeps crashing randomly
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http://bugs.winehq.org/show_bug.cgi?id=27171
Summary: Prey: hangs when adding a new device
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install mono210 with winetricks. Installs fine. Optionally workaround bug 27170
by making a small exe that returns a single word for the hostname (otherwise,
when registering the device, the name will be blank and you can fill it in
manually). Make a new account/sign in with existing, then click submit. The
program will hang:
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:advapi:SetNamedSecurityInfoW L"C:\\Prey\\config" 1 4 (nil) (nil) 0x161268
(nil)
it's doing something dotnety, here, because if I don't have mono installed,
that's when I get prompted for it. As a second guess, I installed dotnet20
instead, which works, so looks like a mono bug.
Be careful, once three activations are made on an account, it will refuse to
add more. It seems under mono the devices are added but the local device never
receives confirmation back, unless the number of devices is hit, in which case
you get an error. Logging in with a webbrowser and removing the devices lets
you test more.
So, to summarize:
With dotnet, installing and running prey works. I can add new devices, and
receive confirmation of success or failure.
With mono210 (2.10.2) / wine-1.3.20: installing and running prey works. I can
add new devices, and only receive confirmation of failure, not success.
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https://bugs.winehq.org/show_bug.cgi?id=39708
Bug ID: 39708
Summary: Content does not display in Rust Experimental server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: nikita.hldm(a)gmail.com
Distribution: ---
Created attachment 52950
--> https://bugs.winehq.org/attachment.cgi?id=52950
Wine log
Contents of the console after starting:
Mono path[0] = 'Z:/home/servers/rust/RustDedicated_
Data/Managed'
Mono path[1] = 'Z:/home/servers/rust/RustDedicated_
Data/Mono'
Mono config path = 'Z:/home/servers/rust/RustDedica
ted_Data/Mono/etc'
And nothing more.
I fixed this problem with the Rust Experimental. However, this solution is not
too good.
In console.c in CloseConsoleHandle() i added return TRUE; after {
BOOL WINAPI CloseConsoleHandle(HANDLE handle)
{
return TRUE;
...
I think the problem is related with the functions - AttachConsole(),
FreeConsole().
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https://bugs.winehq.org/show_bug.cgi?id=38178
Bug ID: 38178
Summary: Crash with Heroes VI at very begin
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 50937
--> https://bugs.winehq.org/attachment.cgi?id=50937
Heroes VI crashes with any engine > 1.7.7. Worked with 1.6.2
Assertion failed: (iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl), function unsafe_impl_from_IDirect3DBaseTexture9, file
texture.c, line 1257.
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https://bugs.winehq.org/show_bug.cgi?id=5977
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=37605
Bug ID: 37605
Summary: Ether Saga Online crashes
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine2(a)skewray.com
Distribution: Ubuntu
Ether Saga Online crashes at this line in the stdout:
fixme:imm:ImmGetDescriptionW (0x4090409, 0xccbe54, 512): semi stub
The game used to run fine until a recent game update.
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https://bugs.winehq.org/show_bug.cgi?id=39578
Bug ID: 39578
Summary: hlsl float constant translate error if constant name
like 'c873'
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
I use WINEDEBUG=+d3d_shader trace an broken 3d model game, i notice something
wrong like follow:
trace:d3d_shader:shader_trace_init def c783 = 1.000000, 3.000000, 0.000000,
0.000000
warn:d3d_shader:shader_record_register_usage Shader using float constant 783
which is not supported.
But followed hlsl fragment can be translated correctly:
(hlsl)d3d_shader:shader_trace_init def c0 = -100.000000, 0.000000, 1.000000,
0.000000
------------------------------------------
(glsl)d3d_shader:d3d_compiler const vec4 ps_lc0 = vec4(-1.00000000e+02,
0.00000000e+00, 1.00000000e+00, 0.00000000e+00);
The point is the diffrence between names: c783 c0. If hlsl fragment define
variables names like c783 c771 c831 etc, then tanslate must be wrong.
I think 'def c783' is just a variables name, Right? If so it should be
translate to 'const vec4 ps_lc783 = vec4...' although i don't know what's that
really means.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #132 from swswine(a)gmail.com ---
(In reply to Jason Mills from comment #130, Luke Horwell from comment #131)
I do not see my patch as the fix, even as a workaround fix actually. It just
effectively makes possible to see in the log what features are missing. To fix
the problem, the features must be implemented (ProcessVertices in shader mode
at the first place, maybe something else). Once again, what's happening:
1. In the original wine state (even after workarounding crash on start), no
shaders for the object can be used because none of shaders pass validation. In
this state, the game fallbacks to the default "error" shader which draws red
models. My patch fixes this. After that the things may really get worse in
terms of gameplay (e. g. models not rendering at all), because the use of real
shaders trigger some features unsupported in wine. But the log now should be
full of indication what goes wrong and it is relatively easy to see which
features are missing).
2. In my version of Sims2 limiting shader version to 2 made things better and
models began to render OK. It does not mean it will help on any Sims2
installation and any hardware. Sims2 has the shaders code in the objects
definition in the game's resources, so games of different versions or just
using different mods may behave differently. Some of those resources also have
different shaders version for different capabilities (e. g, some may support
vs_3_0 and vs_2_0, and some just vs_3_0). Besides, the game has a complicated
features setup based on graphic card and it's capabilities detection (this can
be altered manually in game's text files).
So I think the feasible way to go is to fix ProcessVertices first (it seems
that even when I limit vertex shader version to 2.0 and get models rendered OK
initially it is still used within the game effects for which I also have
glitches). After that (along with some fix or workaround for max shader
constants and for shader validator interface which are currently in my patch)
the game will either work or can be further troubleshooted for remaining
missing features in wine.
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http://bugs.winehq.org/show_bug.cgi?id=22399
Summary: Quake III Arena installer: Text area is scrolled at
the bottom, and all text is selected
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=27416)
--> (http://bugs.winehq.org/attachment.cgi?id=27416)
Quake 3 Installer-Software License Agreement, all the text is selected
When installing Quake III Arena, the Software License Agreement window looks
different on Wine than on XP:
The text in the text area (the license) is all selected (blue background), and
the text area is scrolled at the bottom (showing the end of the license).
Please see attachments.
The software is not available for download..
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http://bugs.winehq.org/show_bug.cgi?id=35906
Bug ID: 35906
Summary: Mt4 platforms crushes on installation and initializing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: costanrungano(a)gmail.com
Created attachment 47951
--> http://bugs.winehq.org/attachment.cgi?id=47951
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
MT4 platforms crash on start up, both for alpari uk brokers and hotforex
brokers.
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http://bugs.winehq.org/show_bug.cgi?id=24385
Summary: Metatrader 4 unable to open a limit order
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tprzemek(a)gmail.com
Tested in OSX Leo, SnLeo and Lucid.
Wine ver. 1.2 and 1.3
**Open terminal.exe and a chart.
**Right click on it and choose Trading>Buy(Sell) or Stop(Limit).
**Once in Order window, notice that Expiry date is checked and unchecking is
impossible.
This prevents from setting up the limit order and it's a major problem because
only market order is possible.
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http://bugs.winehq.org/show_bug.cgi?id=26468
Summary: Descent 3: graphics garbled with OpenGL, game
unbearably slow with D3D
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Created an attachment (id=33701)
--> (http://bugs.winehq.org/attachment.cgi?id=33701)
Outdoors scenario with garbled graphics.
The Descent 3 game runs either awfully slow: using Direct3D as graphics driver,
or shows garbled graphics: using the openGL driver.
I'm running Descent 3 US 1.4.
See screen shot for an example of garbled graphics. The order of elements,
i.e., whats behind what, is broken.
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http://bugs.winehq.org/show_bug.cgi?id=22511
Summary: Baldur's Gate 2: only takes up part of top left corner
of screen, not full screen
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Similar to bug 6082, and others, but the ones I could find are all marked
fixed.
Terminal output up until then is negligible:
ALSA lib ../../../src/pcm/pcm.c:7234:(snd_pcm_recover) underrun occured
fixme:font:WineEngCreateFontInstance Untranslated charset 228
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x148438,0x148880): stub
Problem only occurs if 3d acceleration is enabled. Not an application bug, just
tested it against Windows 7, where it goes full screen.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=8775
--- Comment #11 from Bruno Jesus <00cpxxx(a)gmail.com> ---
This bug is fixed for me in wine 1.8-rc2. Can anyone else retest, please? To
test just press the the key 'm' after starting the game or press the
score/moves board in the bottom.
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