https://bugs.winehq.org/show_bug.cgi?id=37203
Bug ID: 37203
Summary: Age of Empires II Conquerors 800x600 launch screen
black on wine versions later than 1.7.13
Product: Wine
Version: 1.7.25
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 0strodamus(a)cox.net
When launching Age of Empires II - The Conquerors using Wine versions later
than 1.7.13, the initial 800x600 launch screen is black. Selections can still
be made by blinding clicking.
I am using Wine on an up-to-date Arch Linux system, kernel version
3.16.1-1-ARCH. I was able to exactly replicate this behavior in Virtualbox
using an up-to-date Arch Linux install and a new, empty wine prefix. Launching
Age of Empires (non-Conquerors expansion) also launches with a black screen.
Downgrading from Wine version 1.7.25 to version 1.7.13 or earlier solves the
issue. The game launches and runs flawlessly under version 1.7.13.
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https://bugs.winehq.org/show_bug.cgi?id=39045
Bug ID: 39045
Summary: Accuweather.com download page displays only the
background image in built-in iexplore
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 14e62a0e2d2d410350b9eaeb877ef194a0927f9c
Distribution: ---
Created attachment 52010
--> https://bugs.winehq.org/attachment.cgi?id=52010
terminal output
If you open wine iexplore http://downloads.accuweather.com
you can see that only the background image is present, all other objects are
missing.
The page is loading properly if I revert
commit 14e62a0e2d2d410350b9eaeb877ef194a0927f9c
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Mar 13 13:07:25 2015 +0100
mshtml: Added IHTMLTextAreaElement::defaultValue property implementation.
wine-1.7.48-126-g07e4d4b / Gecko 2.36 installed
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https://bugs.winehq.org/show_bug.cgi?id=39468
Bug ID: 39468
Summary: Installation of Photoshop CS2 crashes
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baranovu+bug(a)gmail.com
Distribution: ---
Created attachment 52600
--> https://bugs.winehq.org/attachment.cgi?id=52600
Error details
Installation file PhSp_CS2_English.exe has been downloaded from
https://helpx.adobe.com/creative-suite/kb/cs2-product-downloads.html#from_i…
During installation on Kubuntu 15.10 beta2 the dialog box appears:
The program msiexec.exe has encountered a serious problem and needs to close.
See attached file with error details.
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http://bugs.winehq.org/show_bug.cgi?id=34953
Bug #: 34953
Summary: Message "Application tried to create a window, but no
driver could be loaded. Make sure that your X server
is running and that $DISPLAY is set correctly." cannot
be suppressed
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carsten.schmitz.hh(a)gmail.com
Classification: Unclassified
I am running a Windows console application under Wine which has no visible
output except a few lines to console. The machine is a server and has no GUI
started.
However when running the application like this:
WINEDEBUG=-all wine Myapp.exe
I still get the message "Application tried to create a window, but no driver
could be loaded. Make sure that your X server is running and that $DISPLAY is
set correctly." in the console although all debug output should be suppressed
by the WINEDEBUG variable.
The application runs just fine, btw, but I am using wine in a bash script and
this message is annoying. I can see no way to suppress it except for starting a
fake X11 display or using something like Xvgm, which I'd rather not do because
of unnecessary overhead for a simple line of text.
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http://bugs.winehq.org/show_bug.cgi?id=27664
Summary: Various Telltale games crash on startup
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Created an attachment (id=35380)
--> (http://bugs.winehq.org/attachment.cgi?id=35380)
Poker Night backtrace (gameoverlayrenderer disabled)
Games tested:
Poker Night at the Inventory
Sam and Max 305
Sam and Max 301
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https://bugs.winehq.org/show_bug.cgi?id=39323
Bug ID: 39323
Summary: Blazing Angels Squadrons of WWII Demo crashes with
unimplemented function
ntoskrnl.exe.ExDeleteNPagedLookasideList
Product: Wine
Version: 1.7.51
Hardware: x86-64
URL: http://www.gamershell.com/download_13122.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 39317
Distribution: ---
fixme:ntoskrnl:IoAllocateErrorLogEntry stub: 0x7eda34c0, 48
fixme:ntoskrnl:IoCreateSynchronizationEvent (0x53e6d0 0x53e6dc) stub
wine: Unhandled page fault on write access to 0x00544000 at address 0x7bc52ded
(thread 0032), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
err:module:attach_process_dlls "BAP.DLL" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\BASWWII\\bin\\MainR.exe" failed, status c0000142
[andrey@NB2 bin]$ wine: Call from 0x7b839b2c to unimplemented function
ntoskrnl.exe.ExDeleteNPagedLookasideList, aborting
wine: Unimplemented function ntoskrnl.exe.ExDeleteNPagedLookasideList called at
address 0x7b839b2c (thread 0026), starting debugger...
wine-1.7.51-201-g60d1d6f
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https://bugs.winehq.org/show_bug.cgi?id=38391
Bug ID: 38391
Summary: Deus Ex: Human Revolution does not properly detect
speaker configuration
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
On stereo speakers and with a sound card supporting more than 2 channels, sound
sources in Deus Ex: Human Revolution are only heard in one speaker and fade out
when in the center. Git bisect gives:
commit a3f33daa6ab7156b26ad1378d49e8af6666b062d
Author: Mark Harmstone <hellas(a)burntcomma.com>
Date: Wed Dec 31 21:34:47 2014 +0000
winealsa: Support up to 6 channels.
Since I set all audio outputs in winecfg to stereo, this suggests that Deus Ex:
HR does not respect this setting.
Deus Ex: HR uses an FMOD backend. I tried to reproduce the problem with other
games using FMOD; I managed to launch Bioshock 2, which seemed to have the same
issue (sound effects playing in only one speaker each) before crashing.
I'm using:
7 Series/C210 Series Chipset Family High Definition Audio Controller
ALSA-1.0.28
wine-1.7.40-99-gdc22283
Deus Ex: Human Revolution 2.0.0.0 (Steam version)
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https://bugs.winehq.org/show_bug.cgi?id=37799
Bug ID: 37799
Summary: Children of the Nile: crash on start when not using
virtual desktop
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtpublic1(a)gmail.com
Distribution: ArchLinux
Created attachment 50345
--> https://bugs.winehq.org/attachment.cgi?id=50345
complete wine output
Children of the Nile crashes on startup when not using a virtual desktop.
Demo download: http://immortalcities.com/cotn/downloads/demo.php
sha1sum: 1decec0cd05bd56f48cc75f75f3b14d67301ac72
Simple workaround: select virtual desktop in winecfg
-> bug severity: minor
$ wine --version
wine-1.7.33-84-gfecbc88
(latest git as of 2014-12-29)
wine build with:
./configure STRIP=/bin/true CFLAGS="-O0 -g"
make -j4
sudo make install
Steps to reproduce crash:
install demo from above URL
cd "$WINEPREFIX/drive_c/Program Files/Tilted Mill/Children of the Nile Demo"
wine CoTN.exe
Output attached.
Please let me know if you need more info.
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https://bugs.winehq.org/show_bug.cgi?id=37161
Bug ID: 37161
Summary: D3D_SHADER_VARIABLE_FLAGS is not defined in d3dcommon
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mmicko(a)gmail.com
This type structure is missing. It should look like this:
typedef enum _D3D_SHADER_VARIABLE_FLAGS {
D3D_SVF_USERPACKED = 1,
D3D_SVF_USED = 2,
D3D_SVF_INTERFACE_POINTER = 4,
D3D_SVF_INTERFACE_PARAMETER = 8,
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
D3D10_SVF_USED = D3D_SVF_USED,
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
D3D_SVF_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_FLAGS;
This is copy from MINGW based bug
(https://sourceforge.net/p/mingw-w64/bugs/417/)
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https://bugs.winehq.org/show_bug.cgi?id=39630
Bug ID: 39630
Summary: Issue while building wow64 for Slackware 14.1
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: studiosg(a)giustetti.net
Distribution: ---
The issue arises while building wow64. At the very end of the build procedure,
just after building xcopy, the procedure tries to add some links and command
"rm -f server && ln -s ../wine/server server" fails lamenting that the "server"
directory exists and it is not empty.
The build directory contains two sub-directories named "fonts" and "server"
both containing a single Makefile. Both directories where not created while
building previous Wine versions and are the source of the issue.
To build wow64 i run:
configure
make depend
make
make install
in that order. Both directories are created when running the "make depend"
command. I temporarily solved the problem adding to the build script some lines
of code that remove the directories, but the makefiles probably are in need of
a check: they should not create the fonts and server directories in the first
place.
Thanks
Simone
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