http://bugs.winehq.org/show_bug.cgi?id=33153
Bug #: 33153
Summary: ARMA III Alpha crashes on launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaerraent(a)gmail.com
Classification: Unclassified
Created attachment 43860
--> http://bugs.winehq.org/attachment.cgi?id=43860
Backtrace #1 and #2
ARMA III Alpha crashes on launch due to missing D3D11CreateDeviceAndSwapChain.
However, stubbing this function in a similar way to Austin English's commit
0130eca6a0d6a2cd5d98ac3a008fcf0c224e9f7c (and either returning E_OUTOFMEMORY or
S_OK) does not result in a successful launch - the first launch returned an
error in a string comparison operation and further launches resulted in page
faults, both seen in the attached backtrace.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=23246
Summary: mono randomly aborts with "GetThreadContext failed"
dialog
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Mono often needs to call GetThreadContext on all threads. On Wine, this seems
to fail at random times.
The easiest way to reproduce it is to run the mono tests. I've found that the
test in mcs/class/Microsoft.Build.Engine does it pretty reliably. See
http://wiki.winehq.org/Mono for instructions on that.
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http://bugs.winehq.org/show_bug.cgi?id=23582
Summary: PowerDVD 10 (trial) needs unimplemented function
ws2_32.dll.WSANSPIoctl
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=29469)
--> (http://bugs.winehq.org/attachment.cgi?id=29469)
crash log
See bug 23575 first for installation and bypassing the first problem.
PowerDVD 10 come with multiple problems, but many times with unimplemented
function ws2_32.dll.WSANSPIoctl.
See stack trace.
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https://bugs.winehq.org/show_bug.cgi?id=8854
swswine(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |swswine(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=29326
Bug #: 29326
Summary: Magicka crashes randomly on startup
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape(a)ape3000.com
Classification: Unclassified
Created attachment 37925
--> http://bugs.winehq.org/attachment.cgi?id=37925
Magicka's error report type A
Magicka crashes sometimes before any splash screens. The occurance seems to be
random and can be workarounded quite easily just by relaunching the game until
it works.
This is the only thing that shows up in Wine's output compared to a successful
launch:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:5c: write: Bad file descriptor
Magicka's error report is one of the attached ones. It randomly changes between
them.
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https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #193 from gamiljydcome(a)gmail.com ---
greate! this patch almost working. i did not find this patch before. Thx.
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https://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #192 from Skotlex <skotlex(a)mailforce.net> ---
(In reply to gamiljydcome from comment #191)
> I tested BattleRaper2 with wine 1.7.46(patched 'Implement vertex blending in
> glsl-vertex-pipe') and wine 1.7.54, 3d model still broken. But with wine
> 1.5.28(patch 'Patch implementing software vertex blending for wine 1.5.21')
> the game works fine.
>
> The software Vertex Blending throgh glsl still have problem in wine newly
> version.
Did you check bug #39057 ? The one thing missing from this bug fix is indexed
software vertex blending, so the patch in the linked bug report may be what you
need.
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gamiljydcome(a)gmail.com changed:
What |Removed |Added
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CC| |gamiljydcome(a)gmail.com
--- Comment #191 from gamiljydcome(a)gmail.com ---
I tested BattleRaper2 with wine 1.7.46(patched 'Implement vertex blending in
glsl-vertex-pipe') and wine 1.7.54, 3d model still broken. But with wine
1.5.28(patch 'Patch implementing software vertex blending for wine 1.5.21') the
game works fine.
The software Vertex Blending throgh glsl still have problem in wine newly
version.
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https://bugs.winehq.org/show_bug.cgi?id=8228
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Hardware|Other |x86
Version|unspecified |0.9.36.
OS|other |Linux
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