https://bugs.winehq.org/show_bug.cgi?id=39546
Bug ID: 39546
Summary: Smooth textures of paladin in Heroes VI
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 52697
--> https://bugs.winehq.org/attachment.cgi?id=52697
builtin d3dx9_36
Heroes of Might and Magic VI: Shade Of Darkness.
If using builtin d3dx9_36 then paladin in main menu looks like a cloud while
using native d3dx9_36 we have good picture. (don't speak about other bugs)
The bug is present with all wine versions.
Two attachments to illustrate
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #40 from super_man(a)post.com ---
still valid 1.8.rc3
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https://bugs.winehq.org/show_bug.cgi?id=8133
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #21 from super_man(a)post.com ---
Installer needs ie8 to be visible. But I cant confirm the bug mentioned.
works for me wine 1.8.rc3
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super_man(a)post.com changed:
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CC| |super_man(a)post.com
--- Comment #11 from super_man(a)post.com ---
msnd
https://msdn.microsoft.com/en-us/library/ms775127%28v=vs.85%29.aspx
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--- Comment #140 from Sergey Isakov <isakov-sl(a)bk.ru> ---
I think the essencial one is
~~~
fixme:d3d:get_texture_matrix Non-power-of-two texture being used with generated
texture coords.
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--- Comment #139 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Created attachment 53017
--> https://bugs.winehq.org/attachment.cgi?id=53017
List of fixme's requested by the The Sims 2
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https://bugs.winehq.org/show_bug.cgi?id=39740
Bug ID: 39740
Summary: Make debug channel activation after process start more
convenient.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52999
--> https://bugs.winehq.org/attachment.cgi?id=52999
taskmgr: Add buttons to switch all listed debug channels at once.
Normally one uses WINEDEBUG=+channel from process start.
This leads to big trace files.
Sometimes one needs just a trace from a certain period of an application.
For completeness there is an old wiki page to toggle all traces with F12:
http://wiki.winehq.org/Debug_trace_toggle_key
Some time ago I came across the possibility in taskmgr to switch every
debug channel given in WINEDEBUG with a single click on or off.
Having many channels in the environment leads to many clicks.
Therefore one patch here is to add buttons to taskmgr to switch all channels
on or off at once.
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http://bugs.winehq.org/show_bug.cgi?id=26062
Summary: "Abashera revamped" fails to run
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
During installation you can see
err:ole:CoCreateInstance apartment not initialised
While running you can see
err:ole:CoGetClassObject class {22d6f312-b0f6-11d0-94ab-0080c74c7e95} not
registered
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--- Comment #137 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Using comment 124's patch, I have uploaded a video to visually demonstrate what
has been described so far: https://www.youtube.com/watch?v=j-pFDlEtnC0
I've been looking at:
- Testing Shader Model 2 and 3.
- Toggling Shaders (boolProp useShaders true/false)
- Toggling Lighting (boolProp lightingEnabled true/false)
- (boolProp simpleTerrain true/false) - This 'corrected' black floors at
times, but this didn't do much in the recording, could be due to the household.
The game's lighting might be the cause of triggering Wine's unimplemented
features (under Shader Model 2) - Disabling the game's lighting engine via the
cheat console stops outputting any further errors/fixmes. Also note that
lighting cannot be disabled from the in-game settings either, but I suppose
persistant cheat commands can be saved to "~/Documents/EA Games/The Sims
2/Config/userStartup.cheat".
This is more of a curiosity thing, I hope it's useful to visually see the
graphical problems with the game thus far should developers not have a copy of
this game.
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