https://bugs.winehq.org/show_bug.cgi?id=39612
Bug ID: 39612
Summary: xcopy output has wrong capitalization
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Wine xcopy prints "<#> file(s) copied" with a lowercase f, but Windows XP's
xcopy prints "<#> File(s) copied" with a capital F.
I noticed because it broke a script of mine that extracts that last print
statement.
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https://bugs.winehq.org/show_bug.cgi?id=39732
Bug ID: 39732
Summary: A race in services.exe may lead to infinite loop with
100% cpu utilization
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
I have an application that installs 12 kernel drivers for various hardware
dongles the application may work with. Most of these drivers don't work in
Wine and simply crash, so I just moved c:\windows\system32\drivers out of
the way. Actually under Windows these drivers fail to load as well if they
couldn't find a supported hardware at startup, so removing them under Wine
simulates "no supported hardware" scenario, and simply matches the "load and
fail" way. The application works just fine without the drivers.
Time from time I observe a 100% cpu utilization (wineserver 15%, services.exe
85%). After quite a bit of investigation I've figured out a way to reliably
reproduce the problem.
How to reproduce:
1. Add a non-existent kernel driver entry to the registry (so that winedevice
fails to load it).
2. In order to 100% provoke a race add Sleep(100) right at the beginning
of programs/services/services.c,service_wait_for_startup().
The problem is that winedevice calls SetServiceStatus(SERVICE_STOPPED)
which adds service_terminate() to the timeout_queue list which is going
to be executed after a timeout. But service_terminate() is also called by
service_start() when a service fails to start. So, what happens is that
after service_terminate() call is queued by SetServiceStatus(), subsequent
service_terminate() from service_start() sets service->process = 0; and when
events_loop() fills out the handles array to wait for the process handle is
already 0 which leads to WaitForMultipleObjects() returning -1 (WAIT_FAILED)
because of an invalid handle, which causes events_loop() to not process the
wait queue and call WaitForMultipleObjects() again and again with the same
array of handles.
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https://bugs.winehq.org/show_bug.cgi?id=4785
Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl(a)bk.ru
--- Comment #13 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to Ken Sharp from comment #12)
> Is this still an issue in Wine 1.7.45 or later?
Nothing changed wine-1.8-rc2
~~~
fixme:olepicture:OleLoadPictureEx
(0xaa637c,1086,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6ec),
partially implemented.
fixme:olepicture:OleLoadPictureEx
(0xaa637c,1086,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6bc),
partially implemented.
fixme:olepicture:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x1762968)->(0x1732560, 0, 0x0),
hacked stub.
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https://bugs.winehq.org/show_bug.cgi?id=8775
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c7c1fb5eabbe12ea2e7a105845f
| |ed5308191984f
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> ---
Fixed by c7c1fb5eabbe12ea2e7a105845fed5308191984f.
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https://bugs.winehq.org/show_bug.cgi?id=6851
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
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https://bugs.winehq.org/show_bug.cgi?id=8051
Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl(a)bk.ru
--- Comment #133 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to swswine from comment #124)
> Created attachment 52904 [details]
> Partial workaround to fix game start, models display and get a sensible trace
>
Too many output!
~~~
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
~~~
thousands lines
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--- Comment #12 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> ---
Bruno,
I also confirm the fix on wine 1.8-rc2 (32 bit).
However, it freezes with wine 64-bit during the card distribution animation.
I tested using playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=22013
Summary: Secret of Monkey Island - Special edition: fails to
run with OSS sound driver
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
With alsa, works (though sometimes stutters, depending on acceleration
settings).
With OSS, however, fails to run, saying:
'Your machine failed to meet the minimum specification requirements.
Code: Sound device failed to initialize or not found.
Application will now exit.
OK'
Terminal output attached, though there's nothing sound related AFAICT.
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--- Comment #18 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I can reproduce this with 1.8-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #21 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Can anyone double confirm that the demo file SHA1
f0e15327f32382c4a80edba5241688b6272d9ba7 produces animations on Windows? I say
that because after installation the animations folder only has empty video
files, I believe that is on purpose to make the demo smaller.
A +file log shows that while idling in the main menu the files from animations
folder are read but since they don't have frames nothing is printed on screen.
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