https://bugs.winehq.org/show_bug.cgi?id=39716
Bug ID: 39716
Summary: Halo-pc-patch-1.0.10 does not work.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Halo-pc-patch-1.0.10 does not work. It states that halo is not installed.
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http://bugs.winehq.org/show_bug.cgi?id=36337
Bug ID: 36337
Summary: Wine crashes when running Battlefront II
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: great123456(a)mail.com
wine-1.7.2 and newer Opensuse 13.1
I submitted this question to the forums but I have been unable to resolve the
issue so I'm submitting it as a bug. The url is:
http://forum.winehq.org/viewtopic.php?f=8&t=21966
Summery is that I get this output when hitting the install button.
<terminal>
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
</terminal>
It makes no difference which version of windows I set wine to.
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http://bugs.winehq.org/show_bug.cgi?id=34919
Bug #: 34919
Summary: Quake Live standalone can't grab input correctly
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)lam.pl
Classification: Unclassified
Quake Live is moving out of the browser and becoming a standalone Windows
executable, dropping support for Linux and Mac OS X.
When testing the product preview in Wine, I have big issues related to the Alt
key.
1. After pressing "Join Game", the game grabs input like I want it.
Both Google and #winehq@freenode immediately suggest that window manager can
grab alt-mouse click, hence I feel it's necessary to confirm:
I can press Alt and click mouse and all works as intended (aka I can shoot and
turn around while shooting, even with the Alt key pressed). There is no problem
with mouse grab or window manager at this point.
2. After pressing a combination of Alt+Space, a Wine window menu appears, even
though Wine is WM-managed and even though the same combo has no "system" effect
on Windows (the key combo can be bound by game on Windows).
The game is completely stopped until I click mouse. Pressing Alt or Esc to
close the menu doesn't "unpause" game process.
3. After pressing Alt+any letter, mouse buttons (including mouse wheel
scrolling) stop working.
Keyboard works and moving mouse around still works, but mouse buttons are dead.
To get back from this state, I need to open and close menu (Esc-Esc) or console
(tilde-tilde).
If I'm in window mode, there's a very short time window (like 50 ms?) when the
mouse is un-grabbed and clicking the mouse in combination with alt+letter
actually is captured by the WM (to start moving window). But that's only a
side-effect of mouse un-grabbing. Again: to break mouse input, all I need is to
press alt+any letter, which for sure isn't captured by anything else but Wine
itself.
4. When I've tried Wine with non-WM-managed windows, there were more negative
effects, including complete game hang on pressing Alt alone (and resuming with
another Alt hit). So I went back to managed window.
5. I have thought about working around this by doing xmodmap -e "keycode 64 =
something else" but this has other unintended consequences and is system-wide.
I have tested it in Wine 1.6, 1.7.5 and 1.7.6 (I've built it with Fedora's
spec, including PulseAudio patch which works nicely and surely isn't related to
this problem).
TL;DR: Alt+any letter forcibly breaks game's input grab which can only be
regained by making the game release and re-grab input.
As an interim solution, is there a way to make Wine completely deaf to Alt
combos?
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http://bugs.winehq.org/show_bug.cgi?id=33259
Bug #: 33259
Summary: UDK: antichamber crashes during startup in unsetup.exe
after accepting EULA
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.waller(a)gmail.com
Classification: Unclassified
Created attachment 43988
--> http://bugs.winehq.org/attachment.cgi?id=43988
crash log
When starting antichamber through steam according to the instructions at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=27571 it crashes
before the game can start.
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http://bugs.winehq.org/show_bug.cgi?id=28653
Bug #: 28653
Summary: mmdevapi/dependency.ok fails sometimes with pulseaudio
on ubuntu 11.10?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On ubuntu-11.10, I've seen this 3 times out of about 100 runs:
../../../wine mmdevapi_test.exe.so dependency.c
...
ALSA lib pcm_pulse.c:746:(pulse_prepare) PulseAudio: Unable to create stream:
Connection terminated
dependency.c:74: Test failed: Activating ds8 interface failed: 0x80004005
...
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https://bugs.winehq.org/show_bug.cgi?id=37656
Bug ID: 37656
Summary: Wine Crashes when Opening "Banda Ancha Movil"
Application
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adalberto.toledo(a)gmail.com
Distribution: ---
Created attachment 50113
--> https://bugs.winehq.org/attachment.cgi?id=50113
Thi is the log trace that it shows
I installed a software for my usb modem ZTE VTR, and when I try to open the
software it crashes...
The name of thw software is "Banda Ancha Movil"
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http://bugs.winehq.org/show_bug.cgi?id=34599
Bug #: 34599
Summary: CD audio tracks are not played in WinQuake Demo
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46083
--> http://bugs.winehq.org/attachment.cgi?id=46083
WinQuake Demo Log
CD audio tracks are not played in WinQuake Demo although in the game's console
one can find that CD is initialized.
You may use any audio CD to test that.
QUAKE 1 DOS Demo (WinQuake needs its files):
ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip
WinQuake: ftp://ftp.idsoftware.com/idstuff/quake/wq100.zip
Tested with:
Mac OS X 10.7.5, OPTIARC DVD RW AD-5630A, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=31365
Bug #: 31365
Summary: Shaiya FPS drop after ~1 min of game playing
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qbanin(a)gmail.com
Classification: Unclassified
For about 1 min after running Shaiya I have ~20-25 fps, but after this time (of
doing nothing in the game) framerate drops to 5-10 fps. In the meantime console
is spammed with:
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping
converting.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
....
This bug affects all versions of Wine up to 1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=30847
Bug #: 30847
Summary: 2009 Decoder: crashes when being started
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan_usa2000(a)web.de
Classification: Unclassified
Created attachment 40395
--> http://bugs.winehq.org/attachment.cgi?id=40395
2009 Decoder crash backtrace (page fault)
Wine crashes when I try to run 2009 Decoder for OTR recordings
(http://www.onlinetvrecorder.com/downloads/OTRDecoder_2.0.0.21.zip ->
Extracted).
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https://bugs.winehq.org/show_bug.cgi?id=39490
Bug ID: 39490
Summary: Wine 1.7.53 crashes when starting StarCraft 2 (Wine
1.7.52 works fine)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Compiled Wine-1.7.52 (and all the versions before) myself. Works completely
fine with StarCraft 2!
Today compiled Wine-1.7.53 and it always crashes immediately and gives me the
attached error on the shell.
When reverting back to Wine-1.7.52, everything is OK again.
The command I use to start StarCraft 2 and what happened:
$ env LD_LIBRARY_PATH=~/opt/mesa3d/lib vblank_mode=0
WINEDLLOVERRIDES=winemenubuilder.exe=d force_s3tc_enable=true WINEARCH=win32
WINEPREFIX=~/wines/starcraft2/ ~/opt/wine/bin/wine
~/"wines/starcraft2/drive_c/Program Files/StarCraft II/StarCraft II.exe"
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
wine: Unhandled page fault on read access to 0x00000010 at address 0x7eab8a9a
(thread 0029), starting debugger...
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 1 (X_CreateWindow)
Resource id in failed request: 0x8200007
Serial number of failed request: 78
Current serial number in output stream: 82
Note: Compiled Mesa3D myself to (version 11.0.0).
Tried running something simple with my standard system Mesa3D library. But
that's also crashing...
env WINEDLLOVERRIDES=winemenubuilder.exe=d WINEARCH=win32
WINEPREFIX=~/wines/starcraft2/ /home/moritz/opt/wine/bin/wine notepad
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
wine: Unhandled page fault on read access to 0x00000010 at address 0x7eab8a9a
(thread 0022), starting debugger...
wine: Unhandled page fault on read access to 0x00000010 at address 0x7e7e3a9a
(thread 0009), starting debugger...
winedbg: Internal crash at 0x7bc5828d
Interestingly Wine-1.7.53 is running fine with other WINEPREFIX'es. Guess it's
maybe one of the following registry settings I made for the StarCraft 2
WINEPREFIX.
I already compared the registry-settings in
HKEY_CURRENT_USER\Software\Wine\Direct3D but they are the same in both
WINEPREFIX'es.
OS: openSUSE 13.2 (x86_64)
CPU+GPU: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz
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