https://bugs.winehq.org/show_bug.cgi?id=39549
Bug ID: 39549
Summary: Trackmania United Forever closes on keyboard input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaron(a)hardwarehookups.com.au
Distribution: ---
I have Xubuntu 15.10, up to date.
I am able to open TrackMania United Forever 2.11.25 (full version through
steam, the one with all 7 environments).
Interface is fine, sound is fine, can enter a race, can go online, can use the
track editor. However as soon as I press any key (e.g. to try to race) the
application exits. I have an *cough*unofficial*cough* older version 2.0.8 of
the same software that runs fine and lets me race however of course this
"other" version does not go online or let me connect to my online profile.
I am running Wine 1.6.2 installed in the meta-package in the Ubuntu Software
Center.
Sorry I'm unsure what other info I can provide but happy to follow any
instructions necessary to add more logs, upgrade to a newer WINE or whatever.
Thanks in advance for any response!
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http://bugs.winehq.org/show_bug.cgi?id=28425
Summary: dbconfig.exe crashes with unhanded exception when
called inside Primevera P6 v7.0
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozan.turkyilmaz(a)gmail.com
Created an attachment (id=36442)
--> (http://bugs.winehq.org/attachment.cgi?id=36442)
Console output of crash.
dbconfig.exe is part of Primavera P6 that gets run when configuring Database
connection to use.
-Run P6
-Click (...) to open database selection
-Click Add or Configure
-dbconfig.exe crashes.
Console output is attached.
However If I run dbconfig.exe externally, It runs without any problem but
complains about not finding Driver/Connection Registry INI file.
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https://bugs.winehq.org/show_bug.cgi?id=39521
Bug ID: 39521
Summary: Calling { SetEvent(h); ResetEvent(h); } takes 36000
machine cycles without contention
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: chris.cochran.protoncore(a)gmail.com
Distribution: ---
This bug may be related to Bug #36692, but this one does not involve any calls
to WaitForSingleObject( ), so I am reporting it as a new bug.
A Windows 32-bit bench test, built with VC++ 2010 in Windows 7, designed to
measure the machine cycles of a wide range of low-level CPU and system
operations, reliably demonstrates that the sequence { SetEvent(h);
ResetEvent(h); } costs a minimum of about 36000 machine cycles, when run on
Wine 1.7.50 over 64-bit Linux Mint 17.2. This is an isolated single-threaded
test, without other threads involved and no contention or waiting for the event
object. It operates on a previously created Windows Event object, from an
earlier h = CreateEvent(0,1,0,0) call. The CPUs running this test include both
i7 930 and i7 980. All systems are running normally and without any observed
problems. All the other bench tests show Wine behavior to be similar and on
par with normal Windows 7 results.
The bench test operates by calling the above sequence in multiple passes of
thousands of repetitions per pass, and selects the minimum time for its
reported result. On Wine, the result for a single repetition is about 36000
machine cycles, but the exact same 32-bit binary run on 64-bit Windows 7 shows
about 1350 machine cycles for the same test. This result is highly
reproducible with very little variance in both 32-bit and 64-bit builds.
I control 100% of the C++ code running this test (one .EXE and one .DLL), but
the above result should be easy to reproduce solely from the details I have
provided here. I can provide the binary upon request. If this bug is related
to Bug #36692, the absence of any WaitForSingleObject( ) calls should make this
Bug easier to independently test and demonstrate than the #36692 prescription.
This bug fulfills the definition of a "major bug", because it most likely
adversely affects response latency in a large majority of asynchronous
event-driven processes developed for Windows (e.g. like frame-rates), and there
are no practical alternatives for avoiding this problem.
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http://bugs.winehq.org/show_bug.cgi?id=33085
Bug #: 33085
Summary: Unhandled exception: assertion failed in 32-bit code
(0xf77d8430).
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cz3dtc(a)seznam.cz
Classification: Unclassified
Created attachment 43739
--> http://bugs.winehq.org/attachment.cgi?id=43739
Crash Report
Run Neotrace.exe (click on search button).
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https://bugs.winehq.org/show_bug.cgi?id=38536
Bug ID: 38536
Summary: Audio quiet in Raven Shield since wine 1.7.34
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: brebs(a)sent.com
Distribution: ---
Hi, Wine 1.7.34 broke the audio in Raven Shield:
* The female intro commentary voice is quieter than normal.
* In-game sounds such as the player's own guns and footsteps are silent -
although enemy sounds are normal.
This problem still exists in Wine 1.7.42.
In Wine 1.7.33 and earlier, sound worked correctly.
Possibly related: bug #38391 (sound fade-out)
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http://bugs.winehq.org/show_bug.cgi?id=31148
Bug #: 31148
Summary: SDET OGLviewer Intermittent Page Fault - RtlMoveMemory
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybcrawford(a)gmail.com
Classification: Unclassified
Created attachment 40890
--> http://bugs.winehq.org/attachment.cgi?id=40890
Backtrace from OGLviewer page fault
System is 64-bit Ubuntu 12.04 and binaries for Wine 1.5.8
This is an intermittent problem. After this page fault, the application can be
successfully re-run using the exact same data!
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https://bugs.winehq.org/show_bug.cgi?id=37638
Bug ID: 37638
Summary: Unhandled exception: page fault on write access to
0x98007800 in 32-bit code (0x007800ad)
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thornepop(a)hotmail.com
Created attachment 50090
--> https://bugs.winehq.org/attachment.cgi?id=50090
This is the debug file
I play Growtopia on mac using the .exe verson and it keeps crashing randomly
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http://bugs.winehq.org/show_bug.cgi?id=27171
Summary: Prey: hangs when adding a new device
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install mono210 with winetricks. Installs fine. Optionally workaround bug 27170
by making a small exe that returns a single word for the hostname (otherwise,
when registering the device, the name will be blank and you can fill it in
manually). Make a new account/sign in with existing, then click submit. The
program will hang:
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:advapi:SetNamedSecurityInfoW L"C:\\Prey\\config" 1 4 (nil) (nil) 0x161268
(nil)
it's doing something dotnety, here, because if I don't have mono installed,
that's when I get prompted for it. As a second guess, I installed dotnet20
instead, which works, so looks like a mono bug.
Be careful, once three activations are made on an account, it will refuse to
add more. It seems under mono the devices are added but the local device never
receives confirmation back, unless the number of devices is hit, in which case
you get an error. Logging in with a webbrowser and removing the devices lets
you test more.
So, to summarize:
With dotnet, installing and running prey works. I can add new devices, and
receive confirmation of success or failure.
With mono210 (2.10.2) / wine-1.3.20: installing and running prey works. I can
add new devices, and only receive confirmation of failure, not success.
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https://bugs.winehq.org/show_bug.cgi?id=39708
Bug ID: 39708
Summary: Content does not display in Rust Experimental server
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: nikita.hldm(a)gmail.com
Distribution: ---
Created attachment 52950
--> https://bugs.winehq.org/attachment.cgi?id=52950
Wine log
Contents of the console after starting:
Mono path[0] = 'Z:/home/servers/rust/RustDedicated_
Data/Managed'
Mono path[1] = 'Z:/home/servers/rust/RustDedicated_
Data/Mono'
Mono config path = 'Z:/home/servers/rust/RustDedica
ted_Data/Mono/etc'
And nothing more.
I fixed this problem with the Rust Experimental. However, this solution is not
too good.
In console.c in CloseConsoleHandle() i added return TRUE; after {
BOOL WINAPI CloseConsoleHandle(HANDLE handle)
{
return TRUE;
...
I think the problem is related with the functions - AttachConsole(),
FreeConsole().
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https://bugs.winehq.org/show_bug.cgi?id=38178
Bug ID: 38178
Summary: Crash with Heroes VI at very begin
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 50937
--> https://bugs.winehq.org/attachment.cgi?id=50937
Heroes VI crashes with any engine > 1.7.7. Worked with 1.6.2
Assertion failed: (iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl), function unsafe_impl_from_IDirect3DBaseTexture9, file
texture.c, line 1257.
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