http://bugs.winehq.org/show_bug.cgi?id=34144
Bug #: 34144
Summary: Guild Wars 2: Crash if minimized
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 45411
--> http://bugs.winehq.org/attachment.cgi?id=45411
Console output
Since a few months I'm noticing that the game will crash (asking me to send a
report to ArenaNet) after a while if I have minimized it (minimizing with
Openbox's Iconify). This happens randomly after ~5-30 minutes. I have tried to
find a reason for this but I'm not sure with my assumption: It seems the crash
randomly appears if a map changes because it appeared on my system more
frequently on fast changing maps.
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http://bugs.winehq.org/show_bug.cgi?id=32308
Bug #: 32308
Summary: Missing radio buttons in Evernote installer
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://evernote.s3.amazonaws.com/win4/public/Evernote_
4.5.10.7472.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42644
--> http://bugs.winehq.org/attachment.cgi?id=42644
Evernote installer in Wine
The Evernote 4.5.10 installer has a small problem.
- Download and run the Evernote 4.5.10 installer.
- Click "I accept the terms in the License Agreement" then click Advanced.
- Two options should be shown, with radio buttons to select which you want. In
Wine however the radio buttons are missing and there's no indication which is
selected.
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https://bugs.winehq.org/show_bug.cgi?id=36151
Bug ID: 36151
Summary: valgrind shows a couple warnings in
dlls/msi/tests/package.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2788== Invalid write of size 1
==2788== at 0x53F4F41: save_table (table.c:932)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788== Address 0x4aa54ba is 0 bytes after a recently re-allocated block of
size 2 alloc'd
==2788== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2788== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2788== by 0x53F238D: msi_alloc_zero (msipriv.h:1194)
==2788== by 0x53F4D29: save_table (table.c:896)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788==
==2788== Invalid read of size 4
==2788== at 0x402DD10: memcpy (mc_replace_strmem.c:883)
==2788== by 0x58C85DC: BlockChainStream_WriteAt (storage32.c:6319)
==2788== by 0x58C950C: SmallBlockChainStream_WriteAt (storage32.c:7044)
==2788== by 0x58C1889: StorageImpl_StreamWriteAt (storage32.c:2602)
==2788== by 0x58BD805: StorageBaseImpl_StreamWriteAt (storage32.h:307)
==2788== by 0x58C62E7: TransactedSnapshotImpl_StreamWriteAt
(storage32.c:5017)
==2788== by 0x58BBD88: StorageBaseImpl_StreamWriteAt (storage32.h:307)
==2788== by 0x58BC3F6: StgStreamImpl_Write (stg_stream.c:240)
==2788== by 0x53F313A: write_stream_data (objidl.h:4384)
==2788== by 0x53F5004: save_table (table.c:941)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788== Address 0x4aa54b8 is 0 bytes inside a recently re-allocated block of
size 2 alloc'd
==2788== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2788== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2788== by 0x53F238D: msi_alloc_zero (msipriv.h:1194)
==2788== by 0x53F4D29: save_table (table.c:896)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788==
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http://bugs.winehq.org/show_bug.cgi?id=32153
Bug #: 32153
Summary: Guild Wars 2: Input gets stuck
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using Openbox 3.5.0 and if the game is in the loading screen I'm minimizing
it sometimes with Iconify. But after recovering the window often the input gets
stuck. This means on clicking something with the mouse nothing happens.
Sometimes if this happens on clicking the left mouse button the sound will be
disabled. On making a left mouse click again the sound will be enabled and all
is working fine.
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http://bugs.winehq.org/show_bug.cgi?id=36889
Bug ID: 36889
Summary: Guild Wars 2: After minimizing the game immediately
recovers the window
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
If I'm minimizing Guild Wars 2 I'm seeing the desktop for ~1 second and then
the games recovers itself. The minimizing is done with the Iconify command from
Openbox 3.5.2. But other games like Guild Wars 1, Diablo 3 and Warcraft 3 are
working fine.
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https://bugs.winehq.org/show_bug.cgi?id=36148
Bug ID: 36148
Summary: valgrind shows an unitialized variable in
dlls/msi/tests/automation.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2417== Conditional jump or move depends on uninitialised value(s)
==2417== at 0x7B850C13: WideCharToMultiByte (locale.c:2081)
==2417== by 0x53CA1E0: msi_strcpy_to_awstring (install.c:198)
==2417== by 0x53E6968: MSI_GetProperty (package.c:2348)
==2417== by 0x53E6A3F: MsiGetPropertyW (package.c:2384)
==2417== by 0x53A17AF: session_invoke (automation.c:1397)
==2417== by 0x539EB12: AutomationObject_Invoke (automation.c:367)
==2417== by 0x4E70BA2: invoke (oaidl.h:817)
==2417== by 0x4E71771: Session_PropertyGet (automation.c:1151)
==2417== by 0x4E7560D: test_Session (automation.c:1880)
==2417== by 0x4E7C0B6: test_Installer (automation.c:2666)
==2417== by 0x4E7CD0F: func_automation (automation.c:2767)
==2417== by 0x4F98E4B: run_test (test.h:584)
==2417== by 0x4F9923A: main (test.h:654)
==2417== Uninitialised value was created by a stack allocation
==2417== at 0x53A162B: session_invoke (automation.c:1366)
==2417==
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http://bugs.winehq.org/show_bug.cgi?id=23503
Summary: AutoCAD 2008: Crash when reusing coordinates
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install AutoCAD 2008
3) wine acad.exe
4) type "circle" in console
5) type "0,0" for centre of the circle
6) type "1" for circle radius
7) type "circle" in console
8) press up arrow to get "0,0" coordinates (I want to reuse this coordinates)
9) press enter key
Behaviour:
AutoCAD hangs
Expected behaviour:
AutoCAD shouldn't hang
In terminal there is:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 005c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0041, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0046, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0054, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0009, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 005d, blocked by 0060, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=25739
Summary: Unhandled Exception - Monopoly Westwood (Win95
settings)
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Created an attachment (id=32790)
--> (http://bugs.winehq.org/attachment.cgi?id=32790)
Monopoly unhandled exception when choosing players
When choosing computer players for a local game I got an unhandled exception
but could continue to play the game. I have attached my output as follows and
hope you find it useful. I had to set the "winecfg" to Windows 95.
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http://bugs.winehq.org/show_bug.cgi?id=32913
Bug #: 32913
Summary: Planetside 2: Mouse Jittering
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geriain(a)gmx.de
Classification: Unclassified
Created attachment 43472
--> http://bugs.winehq.org/attachment.cgi?id=43472
Logfile Wine-Output
Hey folks,
We'v encountered a weird bug in Planetside 2, it's like the mouse is jumping or
not responding at all when aiming in the free world.
If you go on foot, or sits behind a turret you can turn your mouse but it looks
and feels like the mouse is one step behind and starts to jitter around, which
makes aiming almost impossible.
The curious part is that it doesn't happen in the menus, or if you'r in a
vehicle. Can't describe it better.
What we have done so far:
- Using a native imm32.dll to enable ingame menus
- d3dx9_43 (via Winetricks)
- d3dcompiler_43 (via Winetricks)
tested myself with native dinput.dll and dinput8.dll and turning off
mouse-acceleration.
Using wine-1.5.23 non-patched on Ubuntu 12.10 64bit
Game Homepage: planetside2.com
Hope I have mentioned everything, log is attached - sry it's the first time I
post a bugreport myself
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http://bugs.winehq.org/show_bug.cgi?id=31685
Bug #: 31685
Summary: DYMO Stamps wants hid.dll.HidD_GetManufacturerString
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
User asked about this in #winehq. Doesn't seem to be fatal, however.
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