http://bugs.winehq.org/show_bug.cgi?id=31137
Bug #: 31137
Summary: Planescape Torment hangs X, loads ~6 minutes
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex3kov(a)zoho.com
Classification: Unclassified
Created attachment 40874
--> http://bugs.winehq.org/attachment.cgi?id=40874
log
Happens with wine 1.5.7 and 1.5.8. X eats 40% CPU while PS:T is loading - quite
consistent number, and so is 6 minutes loading time.
It happens when the game is starting and also when I press Alt-F4 in game and
it tries to pop Windows dialogue for quit confirmation. Log attached.
Loading times between areas are normal, so are saving/loading games.
Game works fine with 1.5.6.
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http://bugs.winehq.org/show_bug.cgi?id=30727
Bug #: 30727
Summary: Risen 2: Dark Waters Menus cut off
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dakotarlambert(a)yahoo.com
Classification: Unclassified
Created attachment 40229
--> http://bugs.winehq.org/attachment.cgi?id=40229
Ass you can see the menus are cut off.
In Risen 2 while opening chests/inventory the menus artifacts and prevents you
from seeing the items in such locations. This makes the game unplayable because
you need access to your inventory at a certain point.
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http://bugs.winehq.org/show_bug.cgi?id=23897
Summary: Adobe Photoshop CS5 moving images in workspace causes
screen to go black
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)scotthinton.com
While working with an open image in CS5, if you attempt to move the image
around the workspace, the main window turns black until you let go of the mouse
button. Resizing the image, or image windows does not produce the same affect.
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http://bugs.winehq.org/show_bug.cgi?id=23715
Summary: Cambridge's face2face CD (book to learn English)
doesn't work
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alewar(a)herbstwest.de
Created an attachment (id=29712)
--> (http://bugs.winehq.org/attachment.cgi?id=29712)
face2face's Backtrace
The interactive CDs that are part of the course "face2face" don't work.
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http://bugs.winehq.org/show_bug.cgi?id=16071
Summary: Virtual DJ 5.2 performance
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13450
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.klus89(a)web.de
CC: b.klus89(a)web.de
The installer of Virtual DJ 5.2 and the programme itself work 100% fine, but
Virtual DJ runs very slow, even on the latest hardware.
I installed the programme on Ubuntu 8.10 (Intrepid Ibex) with Wine 1.16.
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http://bugs.winehq.org/show_bug.cgi?id=34640
Bug #: 34640
Summary: Wine crashes when running Defcon game
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akatuvi(a)gmail.com
Classification: Unclassified
Created attachment 46170
--> http://bugs.winehq.org/attachment.cgi?id=46170
Backtrace
When I try to run game called Defcon, then Wine crashes with following error
described in attachement.
- Wine version 1.6
- OSX 10.8.5
- MacPorts 2.2.0
- wine C:\\Defcon\\defcon.exe
$ winedbg C:\\Defcon\\defcon.exe
Fontconfig warning: ignoring UTF-8: not a valid region tag
WineDbg starting on pid 0025
0x7b85378b: movl %edi,0x4(%esp)
Wine-dbg>step
fixme:winedbg:be_i386_is_jump unknown 89
Single stepping until exit from function,
which has no line number information.
fixme:winedbg:be_i386_is_jump unknown 55
Unhandled exception: C++ exception(object = 0x00000000, type = 0x00000000) in
32-bit code (0x7b82cad2).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:7b82cad2 ESP:0033fa54 EBP:0033fac8 EFLAGS:00000206( - -- I - -P- )
EAX:7b818445 EBX:7b82ca5e ECX:00000000 EDX:00000000
ESI:00000003 EDI:006a7bb8
Stack dump:
0x0033fa54: 0033fb00 0000000c 0000003c e06d7363
0x0033fa64: 00000001 00000000 7b82cad2 00000003
0x0033fa74: 19930520 00000000 00000000 00000000
0x0033fa84: ffffffff 00000000 006a7014 006a7b78
0x0033fa94: 0033fad8 0033fab4 0033fb1c 006a7cc0
0x0033faa4: 006a7cc0 0033faec 004ca54a 004ca54a
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82cad2 in kernel32 (+0x1cad2) (0x0033fac8)
1 0x004ce191 in defcon (+0xce190) (0x0033fb0c)
0x7b82cad2: subl $4,%esp
Wine-dbg>
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http://bugs.winehq.org/show_bug.cgi?id=31090
Bug #: 31090
Summary: Wine overwrites dyld debug information
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Classification: Unclassified
I've been trying to get windbag --gdb working on OS X. There seem to be
multiple issues, but a major one is that it can't load the debug headers needed
to get information out of the debugged processes.
What happens is that dbghelp/macho_module tries to read memory from the symbol
_dyld_all_image_infos in the target process. Turns out this symbol is always at
the address 0x8fe340e0, at least on my machine.
Looking with vmmap on a running wine process, this address is in an unreadable
mapping:
VM_ALLOCATE 82000000-8d9f0000 [185.9M] ---/rwx SM=NUL
which I traced to
void mmap_init(void)
{
...
if (base > user_space_limit) reserve_area( user_space_limit, base );
}
before this call the region points to /usr/lib/dyld:
__DATA 8fe33000-8fe38000 [ 20K] rw-/rwx SM=COW /usr/lib/dyld
but after it is as above.
But I'm afraid I don't know how to fix it. I tried adding
wine_mmap_add_reserved_area( (void*)0x82000000, 0x8ff2c000 - 0x82000000 );
to loader/main.c but it didn't seem to help. So I'm writing this bug report,
hoping someone else is able to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=29156
Bug #: 29156
Summary: an old windows app (amipro), ubuntu 10.04 and the last
wine available: an error return
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iw9hlv(a)interfree.it
Classification: Unclassified
ciao, i'm not able to describe in a better way what is the result:
i try to install on my pc (p4 2,8 ghz) with ubu 10.04 lts the ancient amipro
3.1 app.
on install they stop the run and a window say that a "winevdm" erro is occur.
i try with winetrick to change the stat of the app in win 3.1, 95 and xp but
nothing change.
amipro is rather abandonware but we use it day by day .
i can add other kind of info now :-)
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http://bugs.winehq.org/show_bug.cgi?id=28221
Summary: Severe sound stutter in games using OpenAL
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knaprigt(a)gmail.com
At least some games using OpenAL (and probably also FMOD) have some severe
sound problems with Wine versions newer than 1.3.18. Wile cutscenes seem
unaffected the in game sound effects stutter a lot. I've tested this with both
Mafia 2 and Bioshock 2 but I wouldn't be surprised if more games using OpenAL
are affected. Sadly I have no way of testing if this is an ALSA-only problem or
if the same goes for OSS.
After doing a regression test this seems to be a result of the following
commit:
======
86e90c92af8134e1e2cd6d79aaa55e62ffe146b2 is the first bad commit
commit 86e90c92af8134e1e2cd6d79aaa55e62ffe146b2
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Apr 22 15:25:21 2011 -0500
winealsa.drv: Add mmdevapi driver.
Maarten Lankhorst also contributed to this driver.
:040000 040000 f318cafc55247f36cafeefcc13e1ad01bde7da9b
a2d6a962230f2f0ef6476b510b9f8adee5416c21 M dlls
======
Prior to this commit the sound is fine.
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https://bugs.winehq.org/show_bug.cgi?id=38127
Bug ID: 38127
Summary: Empire Earth Demo fails to run
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50820
--> https://bugs.winehq.org/attachment.cgi?id=50820
Empire Earth Demo Crash Output
Hello everyone,
I downloaded a demo for "Empire Earth" and installed it into a clean
wineprefix. I am getting the following crash output (see attachment).
I got the demo from the link indicated in the AppDB -
https://appdb.winehq.org/objectManager.php?sClass=version&iId=16004
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