https://bugs.winehq.org/show_bug.cgi?id=38134
Bug ID: 38134
Summary: Uplay v5.x: can't log in (Uplay hangs with the login
screen)
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50830
--> https://bugs.winehq.org/attachment.cgi?id=50830
terminal output
Since the latest Uplay client update (19th Feb 2015) I can't log in to Uplay
because the client just hangs with 100% CPU usage after entering the
email/password credentials.
Tried with WinXP/Vista/Seven profiles with the same result.
(Logging in works in a Windows XP guest running in Virtualbox.)
https://ubistatic3-a.akamaihd.net/orbit/launcher_installer/UplayInstaller.e…
UPlayInstaller.exe
md5sum: df063b5902ef1b08458083f4ad63c672
Fedora 21 x86
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http://bugs.winehq.org/show_bug.cgi?id=33723
Bug #: 33723
Summary: EA Origin needs job objects
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariscop(a)gmail.com
Classification: Unclassified
It uses job objects + completion ports to determine if a game is running or has
exited. as it doesn't notice a game being closed, you cannot relaunch the game
without restarting origin.
fixme:ntdll:NtCreateJobObject stub: 0xa32e83c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0xa32e890 112
trace:ntdll:NtCreateIoCompletion (0xa32e83c, 1f0003, (nil), 0)
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 7 0xa32e934 8
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0xc70
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http://bugs.winehq.org/show_bug.cgi?id=35337
Bug ID: 35337
Summary: GOG.com installer--a small line appears on the
progress bar after some time
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47135
--> http://bugs.winehq.org/attachment.cgi?id=47135
GOG Installer Log
A small vertical line appears on the installer progress bar, you can see it by
the end of the installation process. I've marked it with the red circle in the
screenshot.
I don't know if the issue affects all versions of the GOG.com installer. You
can test it with the free Tyrian 2000 installer.
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http://bugs.winehq.org/show_bug.cgi?id=32719
Bug #: 32719
Summary: WISIS.EXE Crash on opening a db
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessio(a)dba.it
Classification: Unclassified
Created attachment 43174
--> http://bugs.winehq.org/attachment.cgi?id=43174
Backtrace of the error
Crash every we try to open a db with WISIS.EXE
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http://bugs.winehq.org/show_bug.cgi?id=36897
Bug ID: 36897
Summary: No sound recording
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
I have a problem to use microphone in Teamspeak3. I tried several other simple
windows programs and got the same behavior, so I suspect something wrong
globally with microphone support for OSS.
1. I tried USB microphone and analog one.
2. Native software works.
3. I can choose correct OSS device in winecfg and in teamspeak client.
4. No visible errors generated.
5. Download link is
http://dl.4players.de/ts/releases/3.0.15/TeamSpeak3-Client-win32-3.0.15.exe
6. I tried FreeBSD 10 and PC-BSD is case I compiled something wrong.
7. Attach is USB microphone. The same (except other pcm device) applies to
analog test with rear or front panel.
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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https://bugs.winehq.org/show_bug.cgi?id=38330
Bug ID: 38330
Summary: DraftSight registration submission causes page fault
(fixme:wbemprox:client_security_SetBlanket)
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.
1/DraftSight32.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Created attachment 51169
--> https://bugs.winehq.org/attachment.cgi?id=51169
backtrace from Wine debugger
DraftSight 2015 SP1 on Wine 1.7.38 on Xubuntu 14.04.2 x86_64. Tested on
multiple systems. Uses Qt 5.
32-bit download in URL field. 64-bit download:
http://dl-ak.solidworks.com/nonsecure/draftsight/V1R6.1/DraftSight64.exe
(note that the 64-bit version requires Windows 7 be set via winecfg)
Freeware (with optional paid features) but requires license activation to use
else it stops functioning after 30 days. Normally the user chooses to activate
the DraftSight free license when prompted at start-up, enters contact info into
a "Draftsight Activation" dialog, receives another dialog instructing them to
check their email for a confirmation message, then clicks a link in the
received email. DraftSight checks the server for license activation upon
subsequent executions.
However, upon submitting the contact info it aborts with an unhandled page
fault. Backtrace from Wine attached.
Installing WMI with winetricks (winetricks -q wmi) resolves the problem, but
only for the 32-bit version since it is using the Windows 9x version of WMI.
Note that due to a bug or license server problem the app often fails to send
the registration info even with the native Windows/OS X/Linux versions. This
is indicated by the lack of the "check email" dialog after submission is
attempted. Restarting and making another attempt is required and it can take a
dozen tries. The WMI crash happens before this dialog so the activation
problem does not affect it.
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https://bugs.winehq.org/show_bug.cgi?id=38297
Bug ID: 38297
Summary: Prince of Persia: Warrior Within: rendering issues
Product: Wine
Version: 1.7.39
Hardware: x86
URL: http://www.gamershell.com/download_7262.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 002713de6d6afed8f1483316fd32fbfc0956b338
Distribution: ---
Created attachment 51129
--> https://bugs.winehq.org/attachment.cgi?id=51129
screenshot (comparison)
This regression is causing rendering issues in several games.
In PoP:Warrior Within the deck of the ship is too bright in the tutorial fight.
In Prince of Persia: Two Thrones many textures are black/missing.
In 'Sid Meier's Pirates!' terrain in rendered incorrectly.
Regression introduced by
002713de6d6afed8f1483316fd32fbfc0956b338 is the first bad commit
commit 002713de6d6afed8f1483316fd32fbfc0956b338
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 09:17:13 2015 +0100
wined3d: Store shader input signatures as a wined3d_shader_signature
structure.
The problem is present with disabled GLSL too.
Steps to reproduce the problem in PoP:Warrior Within demo:
1. download and install the demo
2. you may want to rename the directory 'Video' to get rid of the intro
videos/loading screen.
3. start the game with PrinceofPersia.exe, create a new profile
4. go to <Options> - <Graphics> and disable fog effect
5. start a new game and see how bright the deck of the ship is
wine-1.7.39-173-gf6a341c
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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