http://bugs.winehq.org/show_bug.cgi?id=32308
Bug #: 32308
Summary: Missing radio buttons in Evernote installer
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://evernote.s3.amazonaws.com/win4/public/Evernote_
4.5.10.7472.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42644
--> http://bugs.winehq.org/attachment.cgi?id=42644
Evernote installer in Wine
The Evernote 4.5.10 installer has a small problem.
- Download and run the Evernote 4.5.10 installer.
- Click "I accept the terms in the License Agreement" then click Advanced.
- Two options should be shown, with radio buttons to select which you want. In
Wine however the radio buttons are missing and there's no indication which is
selected.
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https://bugs.winehq.org/show_bug.cgi?id=36151
Bug ID: 36151
Summary: valgrind shows a couple warnings in
dlls/msi/tests/package.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2788== Invalid write of size 1
==2788== at 0x53F4F41: save_table (table.c:932)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788== Address 0x4aa54ba is 0 bytes after a recently re-allocated block of
size 2 alloc'd
==2788== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2788== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2788== by 0x53F238D: msi_alloc_zero (msipriv.h:1194)
==2788== by 0x53F4D29: save_table (table.c:896)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788==
==2788== Invalid read of size 4
==2788== at 0x402DD10: memcpy (mc_replace_strmem.c:883)
==2788== by 0x58C85DC: BlockChainStream_WriteAt (storage32.c:6319)
==2788== by 0x58C950C: SmallBlockChainStream_WriteAt (storage32.c:7044)
==2788== by 0x58C1889: StorageImpl_StreamWriteAt (storage32.c:2602)
==2788== by 0x58BD805: StorageBaseImpl_StreamWriteAt (storage32.h:307)
==2788== by 0x58C62E7: TransactedSnapshotImpl_StreamWriteAt
(storage32.c:5017)
==2788== by 0x58BBD88: StorageBaseImpl_StreamWriteAt (storage32.h:307)
==2788== by 0x58BC3F6: StgStreamImpl_Write (stg_stream.c:240)
==2788== by 0x53F313A: write_stream_data (objidl.h:4384)
==2788== by 0x53F5004: save_table (table.c:941)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788== Address 0x4aa54b8 is 0 bytes inside a recently re-allocated block of
size 2 alloc'd
==2788== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2788== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2788== by 0x53F238D: msi_alloc_zero (msipriv.h:1194)
==2788== by 0x53F4D29: save_table (table.c:896)
==2788== by 0x53F869C: MSI_CommitTables (table.c:2203)
==2788== by 0x53CF385: MsiDatabaseCommit (msiquery.c:843)
==2788== by 0x4F7205E: test_MsiDatabaseCommit (package.c:8853)
==2788== by 0x4F722D2: func_package (package.c:8924)
==2788== by 0x4F94E4B: run_test (test.h:584)
==2788== by 0x4F9523A: main (test.h:654)
==2788==
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https://bugs.winehq.org/show_bug.cgi?id=38446
Bug ID: 38446
Summary: valgrind shows an unitialized variable in
dlls/msi/tests/msi.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==10469== Conditional jump or move depends on uninitialised value(s)
==10469== at 0x7B84D5B5: WideCharToMultiByte (locale.c:2337)
==10469== by 0x4A92B3A: msi_strcpy_to_awstring (install.c:198)
==10469== by 0x4AA032D: MSI_GetComponentPath (msi.c:2864)
==10469== by 0x4AA03F7: MsiGetComponentPathW (msi.c:2884)
==10469== by 0x4AA37F7: MsiProvideComponentW (msi.c:4264)
==10469== by 0x4AA358A: MsiProvideComponentA (msi.c:4213)
==10469== by 0x4902EA8: test_MsiProvideComponent (msi.c:3456)
==10469== by 0x494BA35: func_msi (msi.c:14403)
==10469== by 0x499DB19: run_test (test.h:584)
==10469== by 0x499DF53: main (test.h:666)
==10469== Uninitialised value was created by a stack allocation
==10469== at 0x4AA345F: MsiProvideComponentA (msi.c:4201)
==10469==
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https://bugs.winehq.org/show_bug.cgi?id=38442
Bug ID: 38442
Summary: valgrind shows some uninitialized variables in
d3d10core/tests/device.c test_scissor()
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3d10core.dll -p
d3d10core_test.exe.so device && touch device.ok
==6421== Invalid read of size 4
==6421== at 0x4970039: context_release (context.c:1161)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6e4 is 4,060 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid write of size 4
==6421== at 0x4970045: context_release (context.c:1161)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6e4 is 4,060 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid read of size 4
==6421== at 0x497004E: context_release (context.c:1161)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6e4 is 4,060 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid read of size 4
==6421== at 0x496EAC7: context_restore_pixel_format (context.c:771)
==6421== by 0x4970066: context_release (context.c:1163)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0fe708 is 0 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid read of size 4
==6421== at 0x496EAD6: context_restore_pixel_format (context.c:774)
==6421== by 0x4970066: context_release (context.c:1163)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6f0 is 4,072 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid write of size 4
==6421== at 0x496EC28: context_restore_pixel_format (context.c:795)
==6421== by 0x4970066: context_release (context.c:1163)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6f0 is 4,072 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid write of size 4
==6421== at 0x496EC35: context_restore_pixel_format (context.c:796)
==6421== by 0x4970066: context_release (context.c:1163)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6f4 is 4,076 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Invalid read of size 4
==6421== at 0x4970084: context_release (context.c:1165)
==6421== by 0x49814CD: wined3d_device_uninit_3d (device.c:1126)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Address 0x7f0ff6e8 is 4,064 bytes inside a block of size 4,884 free'd
==6421== at 0x7BC49E5B: notify_free (heap.c:262)
==6421== by 0x7BC4E178: RtlFreeHeap (heap.c:1761)
==6421== by 0x4973195: context_destroy (context.c:1810)
==6421== by 0x4A2308E: swapchain_cleanup (swapchain.c:65)
==6421== by 0x4A23332: wined3d_swapchain_decref (swapchain.c:108)
==6421== by 0x4A285E2: wined3d_texture_decref (texture.c:418)
==6421== by 0x4A2A289: texture_resource_decref (texture.c:940)
==6421== by 0x4A3AEB3: wined3d_resource_decref (wined3d_private.h:2138)
==6421== by 0x4A3B01B: wined3d_rendertarget_view_decref (view.c:47)
==6421== by 0x498BD8C: wined3d_device_set_rendertarget_view (device.c:3991)
==6421== by 0x4981484: wined3d_device_uninit_3d (device.c:1118)
==6421== by 0x491A039: dxgi_device_Release (device.c:83)
==6421== by 0x48DDD40: d3d10_device_Release (device.c:120)
==6421== by 0x48732D7: ID3D10Device_Release (d3d10.h:5505)
==6421== by 0x48732D7: test_scissor (???:0)
==6421== by 0x487E4D6: func_device (device.c:3167)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421==
==6421== Conditional jump or move depends on uninitialised value(s)
==6421== at 0x66ED27D: ??? (in
/usr/lib/i386-linux-gnu/libnvidia-glcore.so.340.65)
==6421== by 0x49A9116: shader_glsl_load_constants (glsl_shader.c:958)
==6421== by 0x4979FB2: context_apply_draw_state (context.c:3128)
==6421== by 0x49A3286: draw_primitive (drawprim.c:667)
==6421== by 0x497A86A: wined3d_cs_exec_draw (cs.c:318)
==6421== by 0x497C0FD: wined3d_cs_st_submit (cs.c:1071)
==6421== by 0x497A8D7: wined3d_cs_emit_draw (cs.c:335)
==6421== by 0x4989ED7: wined3d_device_draw_primitive (device.c:3425)
==6421== by 0x48DE2B2: d3d10_device_Draw (device.c:221)
==6421== by 0x487B1C2: ID3D10Device_Draw (d3d10.h:5527)
==6421== by 0x487B1C2: test_texture (???:0)
==6421== by 0x487E4E5: func_device (device.c:3170)
==6421== by 0x487F22D: run_test (test.h:584)
==6421== by 0x487F666: main (test.h:666)
==6421== Uninitialised value was created by a stack allocation
==6421== at 0x49A880A: shader_glsl_load_constants (glsl_shader.c:852)
==6421==
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http://bugs.winehq.org/show_bug.cgi?id=32153
Bug #: 32153
Summary: Guild Wars 2: Input gets stuck
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using Openbox 3.5.0 and if the game is in the loading screen I'm minimizing
it sometimes with Iconify. But after recovering the window often the input gets
stuck. This means on clicking something with the mouse nothing happens.
Sometimes if this happens on clicking the left mouse button the sound will be
disabled. On making a left mouse click again the sound will be enabled and all
is working fine.
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https://bugs.winehq.org/show_bug.cgi?id=38419
Bug ID: 38419
Summary: regression in mshtml with SolidWorks
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: denis.bonnenfant(a)diderot.org
Distribution: ---
Created attachment 51272
--> https://bugs.winehq.org/attachment.cgi?id=51272
backtrace
after commit 88edfb5701843522fd4da989deede04ca752a92a SolidWorks crashes at
startup :
commit 88edfb5701843522fd4da989deede04ca752a92a
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Mar 20 16:00:00 2015 +0100
mshtml.idl: Added IHTMLSelectionObject2 declaration.
see attached backtrace
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http://bugs.winehq.org/show_bug.cgi?id=36889
Bug ID: 36889
Summary: Guild Wars 2: After minimizing the game immediately
recovers the window
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
If I'm minimizing Guild Wars 2 I'm seeing the desktop for ~1 second and then
the games recovers itself. The minimizing is done with the Iconify command from
Openbox 3.5.2. But other games like Guild Wars 1, Diablo 3 and Warcraft 3 are
working fine.
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https://bugs.winehq.org/show_bug.cgi?id=36148
Bug ID: 36148
Summary: valgrind shows an unitialized variable in
dlls/msi/tests/automation.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2417== Conditional jump or move depends on uninitialised value(s)
==2417== at 0x7B850C13: WideCharToMultiByte (locale.c:2081)
==2417== by 0x53CA1E0: msi_strcpy_to_awstring (install.c:198)
==2417== by 0x53E6968: MSI_GetProperty (package.c:2348)
==2417== by 0x53E6A3F: MsiGetPropertyW (package.c:2384)
==2417== by 0x53A17AF: session_invoke (automation.c:1397)
==2417== by 0x539EB12: AutomationObject_Invoke (automation.c:367)
==2417== by 0x4E70BA2: invoke (oaidl.h:817)
==2417== by 0x4E71771: Session_PropertyGet (automation.c:1151)
==2417== by 0x4E7560D: test_Session (automation.c:1880)
==2417== by 0x4E7C0B6: test_Installer (automation.c:2666)
==2417== by 0x4E7CD0F: func_automation (automation.c:2767)
==2417== by 0x4F98E4B: run_test (test.h:584)
==2417== by 0x4F9923A: main (test.h:654)
==2417== Uninitialised value was created by a stack allocation
==2417== at 0x53A162B: session_invoke (automation.c:1366)
==2417==
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http://bugs.winehq.org/show_bug.cgi?id=23503
Summary: AutoCAD 2008: Crash when reusing coordinates
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install AutoCAD 2008
3) wine acad.exe
4) type "circle" in console
5) type "0,0" for centre of the circle
6) type "1" for circle radius
7) type "circle" in console
8) press up arrow to get "0,0" coordinates (I want to reuse this coordinates)
9) press enter key
Behaviour:
AutoCAD hangs
Expected behaviour:
AutoCAD shouldn't hang
In terminal there is:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 005c, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0041, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0046, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0054, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0060, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 0009, blocked by 0060, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bca1c64 "loader.c:
loader_section" wait timed out in thread 005d, blocked by 0060, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=25739
Summary: Unhandled Exception - Monopoly Westwood (Win95
settings)
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Created an attachment (id=32790)
--> (http://bugs.winehq.org/attachment.cgi?id=32790)
Monopoly unhandled exception when choosing players
When choosing computer players for a local game I got an unhandled exception
but could continue to play the game. I have attached my output as follows and
hope you find it useful. I had to set the "winecfg" to Windows 95.
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