http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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http://bugs.winehq.org/show_bug.cgi?id=30581
Bug #: 30581
Summary: Dialog windows can get hidden by the main window in
IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10, which uses the Openbox
window manager.
When "Allow the window manager to control the windows" is enabled in winecfg,
dialog boxes can get hidden behind the main window. The dialogs are modal, so
the main window doesn't accept any input while a dialog is open. If you
accidentally click in the main window while a dialog is open, the dialog
disappears but the main window does not accept any input.
To reproduce:
- Use winecfg to disable virtual desktop mode and enable "Allow the window
manager to control the windows" if necessary; those are the default settings.
- Download and run the IDA Free 5.0 installer.
- Run the program. Click OK at the About dialog and Go in the Welcome to IDA!
window.
- The maximised main window opens. Bring up a dialog box, e.g. by selecting
Help-> About program... or File -> Open...
- When the dialog opens, click in the main window. The dialog window disappears
behind the main window. (You can reveal it by un-maximising the main window and
moving it out of the way.)
For what it's worth, this problem doesn't happen with the IDA Pro 6.2 demo, but
that uses different GUI code (QT?).
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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http://bugs.winehq.org/show_bug.cgi?id=34662
Bug #: 34662
Summary: Unhandled exception: page fault on read access to
0x0000001c in 32-bit code (0x1002faf3)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rjchaves93(a)gmail.com
Classification: Unclassified
Created attachment 46206
--> http://bugs.winehq.org/attachment.cgi?id=46206
backtrace generated by wine
on a screen change a game caught the wine.
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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http://bugs.winehq.org/show_bug.cgi?id=29598
Bug #: 29598
Summary: eRacer demo: no text displayed
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38346
--> http://bugs.winehq.org/attachment.cgi?id=38346
terminal output
Text is missing from the game. Neither menu options nor in-game HUD are
displayed.
The game was developed by Rage Software in 2001. Some other titles released at
that time from this developer are also affected, e.g. Eurofighter Typhoon.
Hostile Waters is another game developed by Rage. When using the default gfx
options offered by the launcher, text in the game is shown correctly. However
there is a compatibility option in the launcher, named 'Use Compatible Upload'
(disabled by default).
No idea what does this option do, but enabling it results in the same problem
as with eRacer: text is missing in the game.
Unfortunately this option is not used by either eRacer or Eurofighter Typhoon
so there is no way to work around the problem.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Before starting the game remove/rename intro.avi located in eRacer/Gui/Avi
directory. Start the game by eracer.exe
3. You can see that the menu is displayed without any text.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=34243
Bug #: 34243
Summary: Automatically closes after a single duel/replay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yazzie.alden(a)yahoo.com
Classification: Unclassified
Created attachment 45565
--> http://bugs.winehq.org/attachment.cgi?id=45565
program error to YGOPro Percy
Closes application after a single duel or replay.
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https://bugs.winehq.org/show_bug.cgi?id=36828
Bug ID: 36828
Summary: Multiple DirectX11 games need D3D11CreateDevice
implementation with D3D_FEATURE_LEVEL_11_x support
(Sniper Elite 3)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug to capture all games that require/request
D3D_FEATURE_LEVEL_11_x support through 'D3D11CreateDevice'.
Bug 34008 is about D3D_FEATURE_LEVEL_10_x support
'Sniper Elite 3' requires DirectX 11, it complains with 'Failed to initialise
D3D11; Error Code 0' message box.
--- snip ---
...
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 0x33fd10,
levels 0x3, sdk_version 7, device 0xd712f4, feature_level (nil), context
0xd712f8
55 return E_OUTOFMEMORY;
Wine-dbg>bt
Backtrace:
=>0 0x7edfd01b D3D11CreateDevice+0xb4(adapter=(nil),
driver_type=D3D_DRIVER_TYPE_HARDWARE, swrast=(nil), flags=0,
feature_levels=0x33fd10, levels=0x3, sdk_version=0x7, device=0xd712f4,
feature_level=(nil), context=0xd712f8)
[/home/focht/projects/wine/wine.repo/src/dlls/d3d11/d3d11_main.c:55] in d3d11
(0x0033fcd4)
1 0x0040cd00 in sniperelite3 (+0xccff) (0x0033fd20)
2 0x00958919 in sniperelite3 (+0x558918) (0x0033fd2c)
3 0x009f7429 in sniperelite3 (+0x5f7428) (0x0033fd54)
4 0x00937a07 in sniperelite3 (+0x537a06) (0x0033fd70)
5 0x00631ef1 in sniperelite3 (+0x231ef0) (0x0033fd8c)
6 0x00a1d9c1 in sniperelite3 (+0x61d9c0) (0x0033fe20)
7 0x7b863ddc call_process_entry+0xb() in kernel32 (0x0033fe38)
...
Wine-dbg>p *feature_levels
D3D_FEATURE_LEVEL_11_0
--- snip ---
Interestingly, the call site looks like it's able to pass
D3D_FEATURE_LEVEL_10_x too but currently there is no way to influence this from
command line (the global variable responsible for this is only read).
Maybe there will be a command line option with a later game update, that allows
to force the game into 'DirectX10' feature level.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28932
Bug #: 28932
Summary: Screamer Radio, language selection works incorrectly
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
It suggests "Turkish" for default language. When I select English, it still
selects something else?
Works fine in WinXP
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https://bugs.winehq.org/show_bug.cgi?id=37903
Bug ID: 37903
Summary: Winzip 6: Unable to install. Controls are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50482
--> https://bugs.winehq.org/attachment.cgi?id=50482
Screenshot of flawed setup window: wizard or classic interface
While trying out some abandonware, I tried out to install Winzip 6.
Installation is impossible because I'm unable to select "Wizard or Classic
Interface"
during install (See attached screenshot).
Some controls are missing.
Console output isn't showing anything related to the problem:
$ wine WINZIP31.EXE
fixme:font:freetype_SelectFont Untranslated charset 255
Winzip 6 can be downloaded from https://winworldpc.com/product/winzip/6x
I used the "Winzip 6" 627.56 KB version.
$ du WinZip\ 6.7z
620 WinZip 6.7z
$ sha1sum WinZip\ 6.7z
3a3d2aa6ee643d4de89ccf1b4951a357db5a52d8 WinZip 6.7z
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https://bugs.winehq.org/show_bug.cgi?id=37919
Bug ID: 37919
Summary: Spellforce 2 needs
d3dx9_36.dll.D3DXCreateTextureShader
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50506
--> https://bugs.winehq.org/attachment.cgi?id=50506
terminal output
Some time after a skirmish map is loaded I'm getting an access violation error
message and the game quits. This doesn't happen with native d3dx9_36.
Fedora 21
Nvidia binary drivers 340.65
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http://bugs.winehq.org/show_bug.cgi?id=21985
Summary: Devil May Cry 3: Black screen when playing game, but
special effects are seen
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Menu in game works fine. When I start game, black screen appears, I can see
only eyes of enemies, special effects and health bar.
The game Intro, that appears when I do nothing in menu for a while, don't work
too. Just black screen appears and then game menu again.
I thing is a Video Mixing Renderer Filter 9 problem. Or trouble somewhere
around it. As I read, games use it to mix video and 3D. It's look like
background of the game rendered using it.
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http://bugs.winehq.org/show_bug.cgi?id=19051
Summary: Myst V installer will not run.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21975)
--> (http://bugs.winehq.org/attachment.cgi?id=21975)
Debug Trace Log
When running the Myst V installer it comes up with a message saying that it
cannot run in graphical mode and exits.
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http://bugs.winehq.org/show_bug.cgi?id=33939
Bug #: 33939
Summary: Ballistic game: no animation when ball is lost
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Start a game (click ok, then right-click so the game grabs the mouse, then
left-click) and lose the ball
=> the paddle should rotate counter-clockwise and "fall" off the window
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http://bugs.winehq.org/show_bug.cgi?id=23041
Summary: Darkness Within 2 demo: crashes on startup without
d3dx9_36
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.bigdownload.com/games/darkness-within-2-the
-dark-lineage/pc/darkness-within-2-the-dark-lineage-de
mo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
(Reported at
http://www.zoetrope-interactive.com/forum/forums/thread-view.asp?tid=229&po…
)
Running the game shows a black window, a game crash dialog, and the
console output
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
fixme:d3dx:D3DXCompileShader (0xe97c78, 1003, 0x33f91c, (nil), "vs_main",
"vs_2_0", 0, 0x33f960, 0x33f900, (nil)): stub
winetricks d3dx9_36 works around this.
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http://bugs.winehq.org/show_bug.cgi?id=19546
Summary: Grafit text labels not displayed properly
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22765)
--> (http://bugs.winehq.org/attachment.cgi?id=22765)
Wine output when this bug occurs
In GraFit 5, the text labels for the axes do not display properly
Steps to reproduce:
Open GraFit 5,
Create a new data table and enter some x-y coordinates
Create an x-y scatter graph
Look at the axis labels
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http://bugs.winehq.org/show_bug.cgi?id=26360
Summary: Time Warner Cable Connection Manager 1.03.0012.0 does
not install
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
Created an attachment (id=33581)
--> (http://bugs.winehq.org/attachment.cgi?id=33581)
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one runs via CLI:
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
The Time Warner Cable Connection Manager installs successfully.
4) What happens instead:
+ Click Next button
+ I accept the Time Warner Cable Terms of Service and the attached SMSI EULA
radio button
+ Pull scroll bar to bottom
+ Next button
+ Next button
+ Install button
+ Window pops up:
InstallShield Wizard Completed
The wizard was interrupted before Time Warner Cable Connection Manager could be
completely installed.
Your system has not been modified. To complete installation at another time,
please run setup again.
Click Finish to exit the wizard.
+ Finish button
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http://bugs.winehq.org/show_bug.cgi?id=33594
Bug #: 33594
Summary: Cool Record Edit: crash during startup
Product: Wine
Version: 1.5.30
Platform: x86-64
URL: http://www.coolrecordedit.com/CoolRecordEditPro.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Blocks: 25665
Classification: Unclassified
Cool Record Edit v7, wine 1.5.30
I get the crash popup, but crash details aren't displayed (stuck at "Loading
detailed information, please wait...")
Only interesting thing in the (short) log:
err:seh:setup_exception_record stack overflow 816 bytes in thread 0009 eip
7bc81d82 esp 00241000 stack 0x240000-0x241000-0x340000
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http://bugs.winehq.org/show_bug.cgi?id=16182
Summary: Scrollbar background incorrectly blank/white in IDA Pro
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
The background colour of the scrollbars at the bottom and right edges of the
disassembly window is white in Wine. They should be a grey/white crosshatch
pattern.
Strangely, this issue seems to apply only to the disassembly window; scrollbars
for other windows (for example text search results windows) have the correct
background.
To reproduce: download and install IDA Pro freeware version. Run the program,
and open a Windows executable. Notice the white scrollbar backgrounds. Choose
Search/text... (or press Alt-T) and enter some text which appears several times
in the program (e.g. mov). When the search window opens, notice its scrollbars
have the correct background.
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http://bugs.winehq.org/show_bug.cgi?id=30579
Bug #: 30579
Summary: Main window does not regain focus after dialog closes
in IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10 (which uses Openbox for
its window manager). This problem only seems to occur when Wine is *not* in
virtual desktop mode.
When viewing a disassembly, if you bring up a dialog box, when the dialog
closes the disassembly does not regain focus. So if you e.g. name a routine,
you then need to click to focus the disassembly before being able to use the
cursor up/down or page up/down keys to move the view.
To reproduce:
- Use winecfg to disable virtual desktop mode if necessary.
- Download and run the IDA Free 5.0 installer.
- Run the program.
- Click New in the Welcome to IDA! window.
- Select PE Executable and click OK.
- Choose a file to open: wingraph32.exe (which comes with the demo)
- Click Next, Next and Finish in the PE Executable file loading Wizard.
- The disassembly view shows the WinMain routine.
- The disassembly has focus, so you can use the cursor keys and PgUp/PgDn to
move in it.
- Move the cursor, either with keyboard or by clicking the mouse, over a
referenced location (e.g. unk_4CC100 or unk_4BE65C).
- Press N to open the Rename address dialog.
- Type something for the name, e.g. blahblahblah and press return.
- The disassembly does not regain focus, so pressing cursor keys to move has no
effect. You need to click in the disassembly so it regains focus.
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http://bugs.winehq.org/show_bug.cgi?id=34616
Bug #: 34616
Summary: wine application needs a command-H keyboard shortcut
in the wine menu.
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macsforever2000(a)macports.org
Classification: Unclassified
On the Mac OS X version of Wine 1.7.3, the Wine->Hide menu item should have a
keyboard shortcut of Command-H per the Mac OS X guidelines.
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http://bugs.winehq.org/show_bug.cgi?id=12400
Summary: Wine bug or Nvidia bug??
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.gamershell.com/download_1856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11914)
--> (http://bugs.winehq.org/attachment.cgi?id=11914)
screenshot with my geforce 3
Here is a strange bug. I do not know whether it is a wine or a nvidia bug.
With my old geforce 3 or geforce 440go and the legacy driver 96.43.05,
everything is fine in Indiana Jones and the emperor's tomb (see the screenshot)
But with my geforce 7600go, there are graphical glitches (see the second
screenshot)
Can a d3d guru explain what happens. I can give some useful logs or more
informations if requested.
Joaopa
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