http://bugs.winehq.org/show_bug.cgi?id=24031
Summary: Word Perfect Lightning 1.0 beta installer does not
display text in first dialog
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://download.cnet.com/Corel-WordPerfect-Lightning/3
000-2192_4-192908.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30192)
--> (http://bugs.winehq.org/attachment.cgi?id=30192)
gzipped +mshtml,+shdocvw log, starting at handle_load
(This is a beta version of the app from bug 7575.)
http://download.cnet.com/Corel-WordPerfect-Lightning/3000-2192_4-192908.html
Download is 24023528 bytes, sha1sum is
b9283264d8439a2b092cff695259fa0e74eb4bf0 WordPerfectLightningInstaller.exe
With no native libraries, the installer puts up its normal "preparing
installer" dialogs, then a nearly-blank dialog containing just an elipsis.
"winetricks ie6" works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=22879
Summary: IVONA Voices: installs but fails to load.
Product: Wine
Version: unspecified
Platform: x86-64
URL: http://www.ivona.com/reader_download.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mtgsmith(a)hotmail.com
Created an attachment (id=28287)
--> (http://bugs.winehq.org/attachment.cgi?id=28287)
Errors from Wine on launching IVONA Voices Reader
Installed IVONA Voices (http://www.ivona.com/), which seemed to run OK.
Required SAPI5 installation with Wine in Windows ME emulation mode beforehand.
Added another Text-to-Speech (TTS) engine (Demo of Text Aloud) to test, and it
worked, using one of IVONA's voices. Copy is, of course licensed, although the
demo has same results.
IVONA Reader fails to load every time. Attemps to display a splash screen, the
outline of which appears, then a Wine error dialogue, and then fails.
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http://bugs.winehq.org/show_bug.cgi?id=21076
Summary: Defense Grid: The Awakening
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=14995&iTestingId=35186
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: war_the_gloomer(a)hotmail.com
Ingame models do not get displayed properly. Landscape/terrain works.
"Hostile"/enemy shadows displayed properly. Just gun and other models
themselves (as shadows work) need to be repaired.
(first winebug submission, if done improperly, I apologize)
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http://bugs.winehq.org/show_bug.cgi?id=26621
Summary: KidStarter: Fails to install
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.kidstarter.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33889)
--> (http://bugs.winehq.org/attachment.cgi?id=33889)
Terminal output on wine-1.3.16-252-gf421d22
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine setup.exe
Behaviour:
Crash.
Expected behaviour:
No crash.
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http://bugs.winehq.org/show_bug.cgi?id=22907
Summary: CamStudio: does not run after installing.
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.camstudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
The CamStudio screen casting software for Windows does not run on Wine, despite
installing it without any problems.
The main purpose of this report is to let the Wine developers know that
CamStudio - after installing - does not work under Wine at all (with AND
without the use of winetricks).
Having read the test page for CamStudio, it recommends using winetricks to add
"mfc42". I did that and CamStudio now opens after installing, but it won't
record (it's effectively useless). It comes up with the following error
message:
"Error Creating AVI File".
Before dismissing this bug report, please remember that I tried CamStudio
without winetricks first and it does not run at all after installing.
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http://bugs.winehq.org/show_bug.cgi?id=35872
Bug ID: 35872
Summary: Pinball Science crashed on starting
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 47895
--> http://bugs.winehq.org/attachment.cgi?id=47895
WINE 1.7.15 console output
I've attempted to run Dorling Kindersley's Pinball Science on WINE 1.7.15.
Its installation (and QuickTime installation) was succeeded.
On running, the launch screen shown up. When I clicked to launch the game,
splash screen shown up, screen resolution changed to 640x480
then the game simply crashed.
Wine console shows:
wine: Unhandled page fault on write access to 0x0000003f at address 0x1120ffe8
(thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x0000003f in 32-bit code
(0x1120ffe8).
Followed by backtrace:
=>0 0x1120ffe8 in dkstore (+0xffe8) (0x0032f198)
1 0x7e8de794 MMIO_Open+0x2c3(szFileName="D:\INTRO\ZQT1001P.mov+",
refmminfo=0x32f2d4, dwOpenFlags=0x20, is_unicode=0)
[/home/window/winegit/dlls/winmm/mmio.c:670] in winmm (0x0032f328)
2 0x7e8dea59 mmioOpenA+0x28(szFileName=*** Invalid address 0x00000017 ***
Internal symbol error: unable to access memory location 0x17, lpmmioinfo=***
Invalid address 0x0000001b ***
Internal symbol error: unable to access memory location 0x1b, dwOpenFlags=***
Invalid address 0x0000001f ***
) [/home/window/winegit/dlls/winmm/mmio.c:722] in winmm (0x0032f348)
3 0x3d272f3b in dhio32.qtc (+0x2f3a) (0x80830000)
Full wine console output also attached.
This program is win32, came from 90s era,
and depends on QuickTime for Windows 2.1.2.59 32-bit.
WINE 1.7.15 (git) using Windows version 98.
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" i386.
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http://bugs.winehq.org/show_bug.cgi?id=32895
Bug #: 32895
Summary: Serious Sam HD: TSE crashes randomly in the campaign
&& when picking up backpacks
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43444
--> http://bugs.winehq.org/attachment.cgi?id=43444
Terminal output
In Serious Sam HD: TSE, picking up ammo backpacks crashes the game. Also,
playing any level long enough crashes the game in the same way. This applies to
campaign and survival, both single player and co-op. The way the game crashes
is very weird - no crash dialogs, the game itself fails to log the failure (no
entry in the game's log and no game's own crash dump generated). The game
simply disappears in a split second. The weirdest part - when it crashes steam
immediately launches the game again (which in turn opens a dialog to choose
which version to play).
Attaching the terminal output.
Note 1: this might be a regression from more than a year ago (wine 1.3.x), but
not entirely sure.
Note 2: twice, messing with winetricks and other random things, I managed to
make the game not to crash like that. It was a complete mess, thus no idea how
to reproduce it.
Note 3: the terminal output is definitely a mix with some Steam related output,
along with the game's own logger's output.
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http://bugs.winehq.org/show_bug.cgi?id=33893
Bug #: 33893
Summary: Midnight Nowhere demo shows black screen
Product: Wine
Version: 1.6-rc3
Platform: x86
URL: http://www.fileplanet.com/139398/130000/fileinfo/Midni
ght-Nowhere-Demo-
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 44990
--> http://bugs.winehq.org/attachment.cgi?id=44990
log+d3d
I hear only sounds. Native Directx doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=32620
Bug #: 32620
Summary: Warcraft Voice Chat cannot capture voice.
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
Classification: Unclassified
Playing WoW (MoP) with Wine 1.5.17, 18, 20:
The built-in voice chat functionality is no longer capturing voice correctly,
and sounds like "R2D2 on drugs" instead. This can be reproduced both during
"live" char sessions and also when testing "capture" from the Voice settings
panel.
I have reproduced this bug both with and without PulseAudio; with Intel HDA,
Audigy 2 and Xonar D1 cards. So I must assume that this is something relating
to Wine and ALSA.
Capturing audio from the command line via:
$ arecord -t wav -f cd -d 5 > test.wav
results in a correct WAV file.
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http://bugs.winehq.org/show_bug.cgi?id=27595
Summary: Screen Recorder
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurence.frostenson(a)gmail.com
Created an attachment (id=35277)
--> (http://bugs.winehq.org/attachment.cgi?id=35277)
Screen Recorder
When i try to start a screen recording it says that the program has encountered
a serious problem.
Regards,
Laurence
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http://bugs.winehq.org/show_bug.cgi?id=34079
Bug #: 34079
Summary: Skydrive Pro 2013: Crashes on installation start-up
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pieter.ideler(a)gmail.com
Classification: Unclassified
Created attachment 45306
--> http://bugs.winehq.org/attachment.cgi?id=45306
Backtrace of installer
The installer of Skydrive Pro 2013 "SkyDrivePro_x86_en-us.exe" crashes on
startup.
--snip--
Unhandled exception: 0xc06d007f in 32-bit code (0x7b83bbd5).
--snip--
Installer downloadable at
http://www.microsoft.com/en-us/download/details.aspx?id=39050
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https://bugs.winehq.org/show_bug.cgi?id=37930
Bug ID: 37930
Summary: Photoshop CS6: dragging layers leave a trail of
garbage
Product: Wine
Version: 1.7.34
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Steps to reproduce;
1. Launch Photoshop CS6
2. Create a new image
3. Create 2 layers
4. Drag and drop one of the layers
At this point you can observe that dragging the layer leaves a trail of
garbage.
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https://bugs.winehq.org/show_bug.cgi?id=38131
Bug ID: 38131
Summary: Java install jre-1_5_0_16-windows-i586-p-iftw.exe
crashes in patchjre.exe
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmyjr(a)yahoo.co.uk
Distribution: ---
Quite a
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http://bugs.winehq.org/show_bug.cgi?id=31442
Bug #: 31442
Summary: Guild Wars 2 freezes on text input fields
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
When certain text fields get focus, including the name field in character
creation and the chat window, the game freezes.
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http://bugs.winehq.org/show_bug.cgi?id=36895
Bug ID: 36895
Summary: You Don’t Know Jack V1 XL: Scaling/moving text shown
as solid coloured blocks
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://www.amazon.com/dp/B00H7HR5N4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karl(a)huftis.org
In the game ‘You Don’t Know Jack V1 XL’, text that are being scaled (and/or
moved?) are displayed as solid coloured blocks (rectangles) instead of text.
The colour of the blocks is identical to the text colour.
This bug is most visible (and a big problem) in Jack Attack, which happens in
round 7 in a 7-round game. There words are displayed in large letters, which
moves around and changes size. Here’s a video of how it *should* look:
https://www.youtube.com/watch?v=WeRAwtq1jCo&t=0m33s
Since text text are shown as solid rectangles instead of text, this make Jack
Attack basically unplayable.
The same problem also seems to partially occur in other rounds, when names of
question categories or answers first appear. The text is first shown as solid
coloured rectangles that increase in size. But when the rectangles have changed
to their correct size, they’re replaced by normal text, so this isn’t a big
problem when playing.
For testing, I used ‘You Don’t Know Jack V1 XL’ from the ‘You Don't Know Jack
Classic Pack’ from Amazon (http://www.amazon.com/dp/B00H7HR5N4/).
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https://bugs.winehq.org/show_bug.cgi?id=37896
Bug ID: 37896
Summary: EM_SETPASSWORDCHAR ineffective when edit control does
not have WS_BORDER set
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: winehq-bugzilla(a)richardpayne.name
Distribution: ---
I have two identical edit controls with ES_PASSWORD set via EM_SETPASSWORDCHAR.
Identical, that is, apart from 1 having WS_BORDER set and the other not.
The one without WS_BORDER does not conceal its contents as it should when a
password char is specified. The one with WS_BORDER set works as expected.
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https://bugs.winehq.org/show_bug.cgi?id=38902
Bug ID: 38902
Summary: Bus Simulator 2012 crashes after a while when I use
the program
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
The program starts and the game can be loaded but when I play a while the game
crashes and I am unable to close it. The only way is rebooting the OS using
Ctrl+Alt+Del. It is very annoying because it crashes after 3 to 5 minutes.
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http://bugs.winehq.org/show_bug.cgi?id=29082
Bug #: 29082
Summary: No sound in The Elder Scrolls V: Skyrim
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Classification: Unclassified
Created attachment 37477
--> http://bugs.winehq.org/attachment.cgi?id=37477
wine 1.3.32 , WINEDEBUG=-xinput
sound works on logo intro, but not ingame.
Ubuntu 11.10 64bit, wine 1.3.32
Linux wings 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64
x86_64 x86_64 GNU/Linux
pulseaudio 1.1
alsa 1.0.24.1
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http://bugs.winehq.org/show_bug.cgi?id=33709
Bug #: 33709
Summary: Skyrim: no sound after intro video
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: apfeifer95(a)yahoo.com
Classification: Unclassified
Arch Linux
Wine 1.5.31
Steam install of Skyrim
The game starts and seems to run normally, but there is no sound after the
intro video. I have tried setting to XP and Windows 7 mode in winecfg but
neither have resolved the problem. I also saw some people recommend installing
DirectX via the installer that comes with the game. Unfortunately, the
installer fails every time that I try. I also attempted to install the June
2010 DirectX Redistributable from the official Microsoft website. That one did
not work either.
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http://bugs.winehq.org/show_bug.cgi?id=32507
Bug #: 32507
Summary: UpdateLayeredWindow (wrongly) interprets alpha channel
(TeamViewer 7)
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.teamviewer.com/en/download/linux.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Classification: Unclassified
Created attachment 42886
--> http://bugs.winehq.org/attachment.cgi?id=42886
Screenshot of wrongly rendered overlay window
TeamViewer 7, shipped with Wine 1.21, occasionally shows some Overlay windows,
for example if somebody adds you to his contact list. (Notification will
re-appear on every login if there are unread messages)
With Wine 1.2.1, the behavior is, that it looks ugly because color keying is
not supported.
When using Wine 1.5.19, the window is totally invisible. I think the reason is
that Wine (wrongly in that case?) uses the 4th byte of the Bitmap/DC of the
window and interprets it as an alpha value, but the window is not supposed to
have per-pixel alpha.
In TeamViewer 8, shipped with Wine 1.5.19, this does not happen because the
alpha channel is explicitly set opaque, but this seems not to be necessary in
Windows.
Also, another error becomes now apparent: color keying is now supported, but
not during the alpha-fade-in and fade-out of the window. While MSDN suggests
that ULW_COLORKEY and ULW_ALPHA can not be or'ed, this works well on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=36083
Bug ID: 36083
Summary: Microsoft Money 2005 Program Crash On Selecting
"Portfolio Manager" Function
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Created attachment 48269
--> http://bugs.winehq.org/attachment.cgi?id=48269
Microsoft Money 2005 Portfolio Manager Crash Backtrace
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Manage to cause one reliable program crash when selecting the "Portfolio
Manager" function. Note that this as a "link" off of a program "tab" page, and
not a menu item as reported on other bugs (ie bug 32589 ).
The crash was:
On the "Home" tab, down the left hand "program function links" list selected
"Portfolio Manager".
Crash backtrace file created and will be attached.
Details of crash:
Got a pop-up "Microsoft Money Error Reporting" window saying the the program
had encountered a problem and needs to close. This crash was repeatable and
always seemed to occur. Although the program did not always automatically
restart each time.
Terminal output when this occured was:
fixme:urlmon:Binding_SetPriority (0xbd483d0)->(-1)
fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000
fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000
fixme:nls:CompareStringEx semi-stub behavor for flag(s) 0x10000000
fixme:urlmon:CoGetClassObjectFromURL ({562f499d-186b-42e7-b112-23d82883d542}
(null) 0 0 (null) 0x78d0b28 7 (nil) {00000001-0000-0000-c000-000000000046}
0x112a2b0) Stub!
fixme:urlmon:CoGetClassObjectFromURL ({3b66aef9-989c-4979-9785-667c62305cc1}
(null) 0 0 (null) 0x2381378 7 (nil) {00000001-0000-0000-c000-000000000046}
0x112a2b0) Stub!
err:ole:heap_alloc cannot allocate memory
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Money Error Reporting"):
stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004d,0x5ad7a4,0x5ad35c):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004d,0x180360,0x5ad35c):
stub
err:eventlog:ReportEventW L"msmoney.exe"
err:eventlog:ReportEventW L"14.0.0.1105"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
On closing the "Microsoft Money Error Reporting" window Microsoft Money
sometimes immediately restarted, other times it did not.
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https://bugs.winehq.org/show_bug.cgi?id=38133
Bug ID: 38133
Summary: Everbote crashes on start
Product: Wine
Version: 1.7.34
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jacek.filipek(a)gmail.com
Distribution: ---
Created attachment 50828
--> https://bugs.winehq.org/attachment.cgi?id=50828
backtrace
After starting the message pops up "program error".
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http://bugs.winehq.org/show_bug.cgi?id=23756
Summary: In-game MIDI music does not play in Melker - The Elk
Hunt (a.k.a. Moose on the Loose)
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.wihlborg.se/melker_the_elk_hunt.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29775)
--> (http://bugs.winehq.org/attachment.cgi?id=29775)
+winmm log, compressed with bzip2
This bug applies to the game "Melker - The Elk Hunt" by Wihlborg Entertainment.
The game was also marketed as "Moose on the Loose" by eGames/Greenstreet games.
A demo can be downloaded from http://www.wihlborg.se/melker_the_elk_hunt.html
The in-game (MIDI) background music does not play in Wine. However the title
sequence music does play.
Install the demo and run melker.exe. Click Start Game! Watch the title sequence
and note that the music plays. Press Enter several times to begin play. A
dialog box appears:
:
The MCI device you are using does not support the specified command.
After dismissing that, press Enter at the map screen and the same dialog
appears again, then a second dialog:
MidiPlyrPlayPart() failed!
MidiPlayPart() failed
MidiProcessTune() failed
MidiPlayTune() failed
The attached log is with WINEDEBUG=+winmm, running melker.exe, waiting at the
title sequence, then starting play, dismissing the error dialogs, quitting the
game, returning to title sequence and exiting.
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http://bugs.winehq.org/show_bug.cgi?id=31396
Bug #: 31396
Summary: freeOTFE requires administrator rights
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Classification: Unclassified
Hi All,
Scientific Linux 6.2, 64 bit
wine 1.4-1
Would one of our interpreted heroes please fix this for me?
This one is important to me as I need to be able to test things on my Linux
machine. The idea is to have an encrypted flash drive with my customer
sensitive data on it that I can take around to my customer sites. I do not
have easy access to a true Windows machine (lots of VM's, but ...).
FreeOTFE installs fine, but when run complains about not having Administrator
rights. This even when wine is configured for W98.
FreeOTFE: http://www.freeotfe.org/download.html
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=38380
Bug ID: 38380
Summary: OSX Wine64 compile hangs on /dlls/ntdll/relay.c with
gcc4.9
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jshpettus(a)gmail.com
Distribution: ---
I attempted to compile wine with --win-64 bit enabled. I do realize support is
preliminary.
Anyway I installed gcc49 via macports and attempted to compile wine with all
the dependencies installed on macports.
./configure --without-alsa --without-capi --with-cms --with-coreaudio
--with-cups --with-curses --with-fontconfig --with-freetype --without-gphoto
--with-glu --with-gnutls --without-gsm --without-hal --with-jpeg --without-ldap
--without-mpg123 --without-openal --with-opengl --without-oss --with-png
--with-pthread --without-sane --with-tiff --without-v4l --with-xcomposite
--with-xcursor --with-xinerama --with-xinput --with-xml --with-xrandr
--with-xrender --with-xshape --with-xslt --with-xxf86vm --with-x
--x-include=/opt/local/include --x-lib=/opt/local/lib --disable-wineqtdecoder
--disable-win16 --enable-win64 CFLAGS="-I/opt/local/include -L/opt/local/lib"
CC=/opt/local/bin/gcc-mp-4.9
I also had to make an alternate version of my /usr/include/dispatch/object.c
for gcc's sake.
changing:
typedef void (^dispatch_block_t)(void);
to:
typedef void* dispatch_block_t;
Anyway, it got all the way to /dlls/ntdll/relay.c and it got caught up on some
assembly stuff there.
opt/local/bin/gcc-mp-4.9 -m64 -c -o relay.o relay.c -I. -I../../include
-D__WINESRC__ -D_NTSYSTEM_ -D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wvla
-Wwrite-strings -Wpointer-arith \
-Wlogical-op -I/opt/local/include -L/opt/local/lib
{standard input}:1406:suffix or operands invalid for `movq'
{standard input}:1407:suffix or operands invalid for `movq'
{standard input}:1408:suffix or operands invalid for `movq'
{standard input}:1409:suffix or operands invalid for `movq'
make[1]: *** [relay.o] Error 1
Is this a bug or is it user error? I'm fully inclined to believe the latter :)
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