https://bugs.winehq.org/show_bug.cgi?id=38697
Bug ID: 38697
Summary: wineconsole: Cannot enable or disable Insert Mode
through user dialog
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: hugh.mcmaster(a)outlook.com
Distribution: ---
Currently, wineconsole has InsertMode enabled permanently.
Users should be able to enable or disable the mode whenever they want to, but
the dialog box does not have an option to do this.
I'm writing patches to resolve this problem.
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http://bugs.winehq.org/show_bug.cgi?id=36336
Bug ID: 36336
Summary: NaturallySpeaking doesn't work with alsa or
pasuspender
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Created attachment 48412
--> http://bugs.winehq.org/attachment.cgi?id=48412
natspeak runtime log with pasuspender
Dragon NaturallySpeaking works very well on linux systems that rely on
pulseaudio.
However, if it is installed on a system that does not come preloaded with
pulseaudio (such as Lubuntu) the audio does not work.
I tried installing in a clean Lubuntu system, and then tried installing
pulseaudio. No good.
I tried installing with pulseaudio running. Yay. Success. Then I tried to run
the program with pasuspender, with the following results.
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map
to?
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http://bugs.winehq.org/show_bug.cgi?id=27238
Summary: Tesla: The Weather Man demo: movement keys not working
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.thoughtquake.com/content/TeslaDemo_1.01.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The movement keys are not interpreted by the game. By default the game assigns
WASD for movement and <Space> for jumping. None of them work in Wine.
Interestingly, other keys work:
<R>: brings up the research tab
<Backspace>: restart the level
<Esc>: back to the menu
<X>: skips the videos
I can reassign the keys in the options menu but whatever I choose for movement,
they are not accepted by the game.
Terminal output doesn't reveal too much:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f440,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Native dinput/dinput8 dlls don't help: the game seems not to use either of them
(+loaddll).
The same problem exists in Wine-1.0.1, too.
I've tried the game in virtual desktop as well as in fullscreen mode.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
Gnome + Metacity
Xserver 1.9.5
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https://bugs.winehq.org/show_bug.cgi?id=38806
Bug ID: 38806
Summary: Starcraft Campaign Editor does not scroll to bottom
after copying a trigger
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
To reproduce, click Scenario, Triggers, then click Copy twice. On Windows, the
trigger list scrolls to the bottom, but on Wine it only scrolls to the top of
the last trigger.
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http://bugs.winehq.org/show_bug.cgi?id=36966
Bug ID: 36966
Summary: Turkey - Europe/Istanbul timezone is not detected
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kaankasim88(a)gmail.com
Created attachment 49086
--> http://bugs.winehq.org/attachment.cgi?id=49086
.net crash
Wine throws a timezone error and this causes .net applications to crash. My
timezone is set to Europe/Istanbul, and checking timezone info with timedatectl
shows it as correctly set. I looked at the wine registry and there doesn't seem
to be a Turkey tz, I tried importing one from windows but it didn't help. (I
also changed display name to Europe/Istanbul in registry, no luck)
Changing timezone to GMT or something else fixes it, but this is not
acceptable.
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https://bugs.winehq.org/show_bug.cgi?id=38712
Bug ID: 38712
Summary: win-key press incorrectly recognized
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amosonn(a)gmail.com
Distribution: ---
I use wmii, a (linux) window manager in which the modifier key, usually
configured as the win-key, is used to switch windows. As a consequence, when
focused on a wine window, I sometimes use win+<some other key>, and then the
focus switches to another window, which means that wine never receives the
release key event.
When I go back to that wine window, if I do so in another method (e.g. by
mouse) then it still thinks that the win-key is pressed (e.g. when configuring
keyboard shortcuts, it adds win- to the list of modifiers currently pressed). A
press-and-release on the win-key solves this.
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https://bugs.winehq.org/show_bug.cgi?id=38925
Bug ID: 38925
Summary: ipstats.c:1992 runtime error: index 32 out of bounds
for type 'char [32]'
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: vitti570(a)gmail.com
Distribution: ---
Running iphlpapi test case, in ipstats.c line 1992
if ((len = readlink( link, name, 32 )) > 0) name[len] = 0
len==32 thus exceeding the bounds of line[32].
I did double check with
if ((len = readlink( link, name, 32 )) > 0) assert(len<32),name[len] = 0
I found this one with a sanitized version of wine.
Best regards
Vittorio
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http://bugs.winehq.org/show_bug.cgi?id=35493
Bug ID: 35493
Summary: IMVU shows loading bar, but will not start.
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: WhiteTigerTails(a)gmail.com
Classification: Unclassified
Created attachment 47381
--> http://bugs.winehq.org/attachment.cgi?id=47381
backtrace/log
After an install, IMVU will not start after the loading bar. i386 machine
running ATI graphics card. Log posted below.
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https://bugs.winehq.org/show_bug.cgi?id=38904
Bug ID: 38904
Summary: Ufo Aftermath launcher hangs on start (missing
"HKLM\Software\Microsoft\Windows
NT\CurrentVersion\OpenGLDrivers" registry key)
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The launcher for the game just hangs after starting with 100% CPU usage, but
there is no visible window at all.
After creating an empty 'OpenGLDrivers' key under
'HKLM\Software\Microsoft\Windows NT\CurrentVersion\' the launcher starts
properly.
Nothing obvious is printed in the terminal.
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers]
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https://bugs.winehq.org/show_bug.cgi?id=38913
Bug ID: 38913
Summary: valgrind shows some definite leaks in
d3drm/tests/d3drm.c:
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==21842== 36 bytes in 1 blocks are definitely lost in loss record 308 of 901
==21842== at 0x7BC4B53F: notify_alloc (heap.c:254)
==21842== by 0x7BC4F7E2: RtlAllocateHeap (heap.c:1715)
==21842== by 0x48FC3D3: Direct3DRMDevice_create (device.c:976)
==21842== by 0x48F5BF4: d3drm2_CreateDeviceFromSurface (d3drm.c:597)
==21842== by 0x47A7EBD: test_create_device_from_surface (d3drm.c:2197)
==21842== by 0x47A9D4B: func_d3drm (d3drm.c:2553)
==21842== by 0x47ACA0F: run_test (test.h:584)
==21842== by 0x47ACE57: main (test.h:666)
==21842==
==21842== 36 bytes in 1 blocks are definitely lost in loss record 309 of 901
==21842== at 0x7BC4B53F: notify_alloc (heap.c:254)
==21842== by 0x7BC4F7E2: RtlAllocateHeap (heap.c:1715)
==21842== by 0x48FC3D3: Direct3DRMDevice_create (device.c:976)
==21842== by 0x48F5D21: d3drm2_CreateDeviceFromClipper (d3drm.c:616)
==21842== by 0x47A6AC1: test_create_device_from_clipper (d3drm.c:2000)
==21842== by 0x47A9D46: func_d3drm (d3drm.c:2552)
==21842== by 0x47ACA0F: run_test (test.h:584)
==21842== by 0x47ACE57: main (test.h:666)
==21842==
==21842== 36 bytes in 1 blocks are definitely lost in loss record 310 of 901
==21842== at 0x7BC4B53F: notify_alloc (heap.c:254)
==21842== by 0x7BC4F7E2: RtlAllocateHeap (heap.c:1715)
==21842== by 0x48FC3D3: Direct3DRMDevice_create (device.c:976)
==21842== by 0x48F5D21: d3drm2_CreateDeviceFromClipper (d3drm.c:616)
==21842== by 0x47A6B52: test_create_device_from_clipper (d3drm.c:2004)
==21842== by 0x47A9D46: func_d3drm (d3drm.c:2552)
==21842== by 0x47ACA0F: run_test (test.h:584)
==21842== by 0x47ACE57: main (test.h:666)
==21842==
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https://bugs.winehq.org/show_bug.cgi?id=3297
Julian Rüger <jr98(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jr98(a)gmx.net
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https://bugs.winehq.org/show_bug.cgi?id=38953
Bug ID: 38953
Summary: Linux kernel version 4.2 will prevent Battle.net App
from launching in Wine
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
Distribution: ---
When using Linux kernel version 4.2 (all of the release candidates exhibit this
phenomenon), the Battle.net will fail to launch in Wine (1.7.47). When
switching back to the stable 4.1.2, it will resume functioning as expected.
Obviously, this hints at an issue somewhere in the Linux kernel but,
ultimately, there is no way to bug report on kernel.org when the problem is one
individual application.
There have been some (very) low level changes in the Linux kernel between 4.1
and 4.2 and consequently, it may have affected Wine in some fashion. I suspect
something related to the low level ASM changes (see changelogs for the 4.2
rc's).
This was tested with all currently available release candidates for Linux
kernel version 4.2 (rc1, rc2, rc3).
Hardware: AMD A6-3650
Kernel versions: 4.1.2 amd64 low latency (works); 4.2rc1/rc2/rc3 amd64 low
latency (does not work)
Wine: 1.7.47
Graphics stack: Mesa 10.7 (git, oibaf).
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https://bugs.winehq.org/show_bug.cgi?id=38418
Bug ID: 38418
Summary: TLS not working in MyTaxExpress on Ubuntu 15.04
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: soft(a)kristal.ca
Distribution: ---
Up until Ubuntu Gnome 14.10 I was able to use TLS 1.2 for submitting tax
returns in MyTaxExpress. As of version 15.04 with Wine 1.74 I'm getting a TLS
error.
For the moment I'm sharing the folder with Win7 in VirtualBox but it's not
nearly as convenient as using it in Wine.
I also have an email checker: PopTray which uses SSL and I have no issues with
at all.
I tried creating a partition with Ubuntu Mate 15.04 with the same result.
Any ideas would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=38376
Bug ID: 38376
Summary: Elder Scrolls V: Skyrim (Steam) launcher.exe fails to
start (crashes), installed thro PlayOnLinux
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lwjohnst(a)gmail.com
Distribution: ---
Created attachment 51223
--> https://bugs.winehq.org/attachment.cgi?id=51223
Backtrace of the log output for the errors and crash report
I have tried installing Skyrim on Ubuntu 14.04 several times. Whether I install
Steam separate and then install Skyrim, or if I install Skyrim via PlayOnLinux,
it crashes at the splash screen. And while I have a 64bit laptop, I use (I
believe) the 32 bit version of Wine for Steam/Skyrim installs.
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https://bugs.winehq.org/show_bug.cgi?id=37905
Bug ID: 37905
Summary: DatamngrCoordinator.exe
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maazarifbutt(a)gmail.com
Distribution: ---
The program DatamngrCoordinator.exe has encountered a serious problem and needs
to close. We are sorry for the inconvenience
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https://bugs.winehq.org/show_bug.cgi?id=38831
Bug ID: 38831
Summary: wiki.winehq.org is down
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreiger(a)linuxgods.com
http://wiki.winehq.org/
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https://bugs.winehq.org/show_bug.cgi?id=38026
Bug ID: 38026
Summary: Need test search by submitter or non-email monitoring
function
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
It would be very helpful to me if there was a summary page like "Maintainership
Overview" but for apps/versions I've submitted test results for but am not the
maintainer.
Alternatively, instead of only email-based monitoring of an app version (which
gets spammy), allow monitoring of an app and/or version that can be reviewed in
a summary page that indicates what the last version of Wine it was tested on.
This way I can quickly see what apps I have interest in, but am not willing to
be maintainer of, have significantly outdated test results.
Currently the only way I can check status of non-maintained apps is to do a
Google site-restricted search of my name and dig through the results
individually.
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https://bugs.winehq.org/show_bug.cgi?id=38025
Bug ID: 38025
Summary: Whitespace modification notification spam
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Most of my application, version, and test result submissions result in an email
notification that they have been modified. Most of these are whitespace
changes. I'm not sure if this is another reoccurrance of bug #9063 but I don't
need that much info.
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https://bugs.winehq.org/show_bug.cgi?id=38405
Bug ID: 38405
Summary: Star Wars: Knights of the Old Republic II black screen
and crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grodrigues.math(a)gmail.com
Distribution: ---
Created attachment 51255
--> https://bugs.winehq.org/attachment.cgi?id=51255
log file with d3d channel
Star Wars: Knights of the Old Republic II, the Sith Lords, in a GOG install,
crashes every time: the game starts correctly, (quick) creation proceeds
normally, the crawl text appears as well as the Ebon Hawk, but then it the
screen goes black and the game crashes.
I tried every solution that I have read as a work around (but admittedly not
every combination of them) with *always* the same result: black screen then
crash. This includes lowering resolutions, disabling movies, emulating virtual
desktop, etc.
note(s):
- this *may* be related to these old, still open bugs:
https://bugs.winehq.org/show_bug.cgi?id=28114https://bugs.winehq.org/show_bug.cgi?id=24495
But since I really do *not* know, I decided to just go ahead and open a new bug
report.
If I do a
WINEDEBUG=+d3d wine swkotor2.exe &> errors.log
I see this on the errors.log file:
trace:d3d:wined3d_device_decref 0x1b8140 decreasing refcount to 0.
trace:d3d:wined3d_decref 0x1b4f68 decreasing refcount to 1.
trace:d3d:wined3d_device_decref Freed device 0x1b8140.
trace:d3d:wined3d_decref 0x1b4f68 decreasing refcount to 0.
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
So, to my untrained eye, it seems that d3d is trying to decrease the refcount
(that is, accessing) an already freed object.
Specs:
- Kubuntu 14.10
- wine 1.7.38
- nouveau drivers for GeForce GT630
- x86_64 intel i7-4770S 3.10GHz
- the errors.log attachment was taken in a normal 64bit prefix; but 32 bit
prefix yielded the same error.
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https://bugs.winehq.org/show_bug.cgi?id=38782
Bug ID: 38782
Summary: Creative Cloud 2015 does not allows to download apps
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurikoles(a)gmail.com
Distribution: ---
Created attachment 51711
--> https://bugs.winehq.org/attachment.cgi?id=51711
screenshot of error
First of all you need to set Windows version to 7.
Creative Cloud downloads it's installer, installs. I can see that it can use
network because I can login, I see content in other tabs, but in Apps tab there
is error message about network problems, so apps is not installable.
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http://bugs.winehq.org/show_bug.cgi?id=24588
Summary: 64 bit issue within qsort()
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)obssys.com
Created an attachment (id=31054)
--> (http://bugs.winehq.org/attachment.cgi?id=31054)
Patch to fix 64 bit issue within qsort()
Change all types from int to size_t within NTDLL_mergesort().
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https://bugs.winehq.org/show_bug.cgi?id=38917
Bug ID: 38917
Summary: Path of Exile shadow bugs
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: nt(a)divzero.at
Distribution: ---
This is very apparent in the "Submerged Passage". There's some weird
black/transparent/flickering ground texture issues. Shadows need to be turned
off for this not to occur.
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https://bugs.winehq.org/show_bug.cgi?id=37206
Bug ID: 37206
Summary: Starcraft broodwar stops at the startup screen
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: glenn.schrader(a)verizon.net
Regression SHA1: 7366709d60f42ae09a37548e41c030c5e82fef6a
Created attachment 49458
--> https://bugs.winehq.org/attachment.cgi?id=49458
Log file captured using "WINEDEBUG=all+d3d,ddraw,wgl,x11drv"
The checkin log for the regression SHA1 says "wined3d: Restore the pixel format
of the window whose pixel format was actually changed".
The symptom is that when Broodwar starts up it stops at the loading screen. It
is not hung since the "Loading" text continues to flash. Left alone, it will
stay at this screen forever. The only way I found to get past the startup
screen is to manually trigger the screensaver. After the screensaver has
started and been terminated, Broodwar gets past the loading screen into the top
level game screen. The game will run at this point but there is no GPU
acceleration so everything is quite slow.
Note that SHA1 b8569d2f3006bbb14b973eca15a608f9575a0ebd works properly at full
speed with no problems (aside from the normal Battlenet issues, etc).
One thing that may or may not have a bearing on this is that I'm running on a
dell laptop with a NVIDIA GPU. This laptop only supports a single screen
resolution (1440x900). Before NVIDIA dropped re-scaling a while back Broodwar
would run full screen with no problem. Afterwards, it would start up in a
corner of the screen but I could scale it before starting Broodwar using
"xrandr --output LVDS-0 --scale-from 640x480".
I used "export WINEDEBUG=all+d3d,ddraw,wgl,x11drv" to capture diagnostic data
while the system was at the startup screen. The log file is attached. Note that
the place where the log starts being repetitive is around line 8043.
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