http://bugs.winehq.org/show_bug.cgi?id=31844
Bug #: 31844
Summary: CitiesXL (all versions) needs native D3DXCreateSphere
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
The free CitiesXL demo
http://www.fileplanet.com/204724/200000/fileinfo/Cities-XL-Demo
53833dbbe9cf49eb7e05c85b4be9acf217e91a28 CitiesXLDemo.zip
crashes on startup with 'winetricks alldlls=builtin'; the log says
fixme:d3dx:D3DXCreateSphere Case of adjacency != NULL not implemented.
wine: Unhandled page fault on read access to 0x00000000 at address 0x4544d2
(thread 003c), starting debugger...
Backtrace:
=>0 0x004544d2 in graph3d
1 0x0047fdd4 in graph3d
2 0x00bd4ff6 in gameengine_win32shipping
This also affects the gamefly download version of CitiesXL 2011 and
reportedly also CitiesXL 2012.
'winetricks d3dx9_36=native' works around the problem, and lets you
get past the intro movie. (The demo then puts up a dialog saying the
beta is over.)
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https://bugs.winehq.org/show_bug.cgi?id=38947
Bug ID: 38947
Summary: Cities XL Platinum crashes while loading to the menu,
needs vcomp.dll._vcomp_for_dynamic_init
Product: Wine
Version: 1.7.47
Hardware: x86
URL: http://www.chip.de/downloads/Demo-Cities-XL_37882385.h
tml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: ---
Created attachment 51893
--> https://bugs.winehq.org/attachment.cgi?id=51893
terminal output
Prerequisite: native d3dx9_36
The game begins to load but crashes somewhere during the initial loading stage:
>...
>wine: Unimplemented function vcomp.dll._vcomp_for_dynamic_init called at address 0x7b839a6c (thread 007e), starting debugger...
>...
Mscodescan output (Steam version):
./CitiesXL_Platinum.exe imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_enter_critsect
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
vcomp:_vcomp_for_static_end
vcomp:_vcomp_for_static_init
vcomp:_vcomp_leave_critsect
Mscodescan (non-Steam demo version):
./Benchmark.dll imports following stub symbols:
vcomp:_vcomp_atomic_add_i4
vcomp:_vcomp_for_dynamic_init
vcomp:_vcomp_for_dynamic_next
To reproduce with the demo version:
1. install the demo
2. uninstall MSVC++ 2005 which comes installed with the demo
3. start the game with CitiesXL_Game.exe
wine-1.7.47-118-ga90592c
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http://bugs.winehq.org/show_bug.cgi?id=26931
Summary: Nvidia hdr sample wants
d3dx9_36.dll.D3DXLoadMeshFromXW
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/9.5/Samples/D
EMOS/Direct3D9/HDR_FP16x2.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Blocks: 24419
austin@aw21 ~/a/DEMOS/Direct3D9/bin/release $ wine HDR_FP16x2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2f4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43bb40): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d200): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x12e9d8, 0x33f9ec, 0x43d420): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x6d0000, 1048620, 0x33f760):
partially implemented
wine: Call from 0x7b83a362 to unimplemented function
d3dx9_36.dll.D3DXLoadMeshFromXW, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXLoadMeshFromXW called at address
0x7b83a362 (thread 002b), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=24419
Summary: Nvidia hdr sample crashes without native d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86-64
URL: http://developer.download.nvidia.com/SDK/9.5/Samples/D
EMOS/Direct3D9/HDR_FP16x2.zip
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=30784)
--> (http://bugs.winehq.org/attachment.cgi?id=30784)
+d3dx trace
Terminal shows:
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43b300): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43c9c0): stub
fixme:d3dx:D3DXCreateFontIndirectW (0x136a08, 0x32fa0c, 0x43cbe0): stub
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x8d0000, 1048620, 0x32f770):
partially implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
I suspect it's related to that last line or two...
it pops up a dialog, saying:
The D3D device has a non-zero reference count, meaning some objects were not
released.
winetricks d3dx9_36 lets it run.
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http://bugs.winehq.org/show_bug.cgi?id=21812
Summary: 3dgamestudio.com demos crash on exit
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The Venice demo at 3dgamestudio.com looks beautiful,
but crashes on exit.
http://server.conitec.net/down/venice.zip
443f94ab15d5bc02921c1e917785f822dcf0f864 venice.zip
Happily, there seems to be a reasonable backtrace:
Unhandled exception: page fault on read access to 0x00000f2c in 32-bit code
(0x7e51e14c).
Backtrace:
=>0 FindContext+0x16d(This=0x19bbc8, target=0x193030)
[dlls/wined3d/context.c:1923] in wined3d
1 context_acquire+0x8a(device=0x19bbc8, target=(nil),
usage=CTXUSAGE_RESOURCELOAD) [dlls/wined3d/context.c:2266] in wined3d
2 IWineD3DDeviceImpl_Uninit3D+0xa7(iface=0x19bbc8,
D3DCB_DestroySwapChain=0x7e653c5d) [dlls/wined3d/device.c:1705] in wined3d
3 IDirect3DDevice9Impl_Release+0x126(iface=0x192680) [dlls/d3d9/device.c:273]
in d3d9
4 in acknex (+0x6435a)
5 in reflectionparticle (+0x101e)
0x7e51e14c FindContext+0x16d [dlls/wined3d/context.c:1923] in wined3d: movzbl
0xf2c(%eax),%eax
1923 old_render_offscreen = context->render_offscreen;
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https://bugs.winehq.org/show_bug.cgi?id=38352
Bug ID: 38352
Summary: Foresight crashes before the main menu, needs
d3dx9_36.dll.D3DXComputeNormalMap
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51196
--> https://bugs.winehq.org/attachment.cgi?id=51196
terminal output
Foresight is an indie strategy game, currently available only on Steam (no demo
has been released).
The splash screens are displayed but the game crashes when the main menu should
appear if I start the game with built-in d3dx9_36.
>wine: Call from 0x7b839524 to unimplemented function d3dx9_36.dll.D3DXComputeNormalMap, aborting
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http://bugs.winehq.org/show_bug.cgi?id=26379
Summary: Gamestudio Venice crashes with unimplemented function
d3dx9_36.dll.D3DXComputeNormals
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://server.conitec.net/down/venice.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=33594)
--> (http://bugs.winehq.org/attachment.cgi?id=33594)
~/wine-git/wine reflectionParticle.exe &> log.txt
unimplemented function d3dx9_36.dll.D3DXComputeNormals
Venice comes with d3dx9_30.dll and therefore only a purist would notice.
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https://bugs.winehq.org/show_bug.cgi?id=36169
Bug ID: 36169
Summary: valgrind shows a possible leak in
programs/services/tests/services.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==3856== 32 bytes in 1 blocks are possibly lost in loss record 32 of 104
==3856== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==3856== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==3856== by 0x7BC39A6B: RtlInitializeCriticalSectionEx (critsection.c:326)
==3856== by 0x7B876AE5: InitializeCriticalSectionEx (sync.c:356)
==3856== by 0x7B876A64: InitializeCriticalSection (sync.c:313)
==3856== by 0x4A34B0E: test_runner (service.c:445)
==3856== by 0x4A34DAD: func_service (service.c:484)
==3856== by 0x4A35C5D: run_test (test.h:584)
==3856== by 0x4A3604B: main (test.h:654)
==3856==
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https://bugs.winehq.org/show_bug.cgi?id=36570
Bug ID: 36570
Summary: valgrind shows a couple possible leaks in
rpcrt4/tests/rpc_protseq.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==10120== 64 bytes in 1 blocks are possibly lost in loss record 122 of 242
==10120== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==10120== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==10120== by 0x55FF1FF: rpcrt4_protseq_np_alloc (rpc_transport.c:642)
==10120== by 0x55FB2EA: alloc_serverprotoseq (rpc_server.c:927)
==10120== by 0x55FB594: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:977)
==10120== by 0x55FB89F: RpcServerUseProtseqA (rpc_server.c:1041)
==10120== by 0x4CB910E: test_RpcServerUseProtseq (rpc_protseq.c:64)
==10120== by 0x4CB9ABB: func_rpc_protseq (rpc_protseq.c:202)
==10120== by 0x4CE2071: run_test (test.h:584)
==10120== by 0x4CE2460: main (test.h:654)
==10120==
==10120== 68 bytes in 1 blocks are possibly lost in loss record 126 of 242
==10120== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==10120== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==10120== by 0x560163E: rpcrt4_protseq_sock_alloc (rpc_transport.c:1554)
==10120== by 0x55FB2EA: alloc_serverprotoseq (rpc_server.c:927)
==10120== by 0x55FB594: RPCRT4_get_or_create_serverprotseq
(rpc_server.c:977)
==10120== by 0x55FB89F: RpcServerUseProtseqA (rpc_server.c:1041)
==10120== by 0x4CB91A4: test_RpcServerUseProtseq (rpc_protseq.c:71)
==10120== by 0x4CB9ABB: func_rpc_protseq (rpc_protseq.c:202)
==10120== by 0x4CE2071: run_test (test.h:584)
==10120== by 0x4CE2460: main (test.h:654)
==10120==
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https://bugs.winehq.org/show_bug.cgi?id=36145
Bug ID: 36145
Summary: valgrind shows several leaks in imm32/tests/imm32.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32120== 180 bytes in 1 blocks are definitely lost in loss record 621 of 863
==32120== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==32120== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==32120== by 0x5021822: create_window_handle (win.c:227)
==32120== by 0x5025308: WIN_CreateWindowEx (win.c:1450)
==32120== by 0x50261E8: CreateWindowExA (win.c:1719)
==32120== by 0x4A3468E: ImmGetContextThreadFunc (imm32.c:429)
==32120== by 0x7BC87017: ??? (signal_i386.c:2571)
==32120== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==32120== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==32120== by 0x7BC8E43C: start_thread (thread.c:428)
==32120== by 0x4218F92: start_thread (pthread_create.c:309)
==32120== by 0x431D7ED: clone (clone.S:129)
==32120== 152 bytes in 1 blocks are definitely lost in loss record 609 of 863
==32120== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==32120== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==32120== by 0x7B8457FF: HeapAlloc (heap.c:271)
==32120== by 0x7B845B34: GlobalAlloc (heap.c:388)
==32120== by 0x4F5C176: ImmCreateIMCC (imm.c:2738)
==32120== by 0x4F55986: ImmCreateContext (imm.c:682)
==32120== by 0x4F57F63: ImmGetContext (imm.c:1422)
==32120== by 0x4A346A4: ImmGetContextThreadFunc (imm32.c:433)
==32120== by 0x7BC87017: ??? (signal_i386.c:2571)
==32120== by 0x7BC87060: call_thread_func (signal_i386.c:2630)
==32120== by 0x7BC86FF5: ??? (signal_i386.c:2571)
==32120== by 0x7BC8E43C: start_thread (thread.c:428)
==32120== by 0x4218F92: start_thread (pthread_create.c:309)
==32120== by 0x431D7ED: clone (clone.S:129)
==32120==
==32448== 20 bytes in 1 blocks are definitely lost in loss record 198 of 861
==32448== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==32448== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==32448== by 0x7B8457FF: HeapAlloc (heap.c:271)
==32448== by 0x7B846650: GlobalReAlloc (heap.c:693)
==32448== by 0x4F7C25A: ImmReSizeIMCC (imm.c:2778)
==32448== by 0x5BCEC73: GenerateIMEMessage (ime.c:474)
==32448== by 0x5BD06C2: ImeSetCompositionString (ime.c:899)
==32448== by 0x4F7AAC6: ImmSetCompositionStringW (imm.c:2293)
==32448== by 0x4F7A925: ImmSetCompositionStringA (imm.c:2255)
==32448== by 0x4E4D99D: test_ImmNotifyIME (imm32.c:257)
==32448== by 0x4E541EB: func_imm32 (imm32.c:1409)
==32448== by 0x4E5507D: run_test (test.h:584)
==32448== by 0x4E5546B: main (test.h:654)
==32448==
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https://bugs.winehq.org/show_bug.cgi?id=36401
Bug ID: 36401
Summary: valgrind shows an unitialized variable in
dxgi/factory.c (dxgi/tests/device.c)
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==21110== Conditional jump or move depends on uninitialised value(s)
==21110== at 0x5168715: wined3d_swapchain_decref (swapchain.c:75)
==21110== by 0x50E7568: wined3d_device_uninit_3d (device.c:1090)
==21110== by 0x5083655: dxgi_swapchain_Release (swapchain.c:82)
==21110== by 0x4A97019: func_device (dxgi.h:1733)
==21110== by 0x4A98EEA: run_test (test.h:584)
==21110== by 0x4A94C3E: main (test.h:654)
==21110== Uninitialised value was created by a stack allocation
==21110== at 0x507FF5C: dxgi_factory_CreateSwapChain (factory.c:186)
==21110==
dxgi/tests/device.c
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http://bugs.winehq.org/show_bug.cgi?id=28745
Bug #: 28745
Summary: dsound/tests: uninitialized value used in
enum_callback() in func_propset()
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make propset.ok" in dsound/tests, valgrind complains:
Conditional jump or move depends on uninitialised value(s)
at callback (propset.c:69)
by DSPROPERTY_enumWtoA (propset.c:396)
by enum_callback (propset.c:306)
by enumerate_mmdevices (dsound_main.c:555)
by DSPROPERTY_EnumerateW (propset.c:334)
by IKsPrivatePropertySetImpl_Get (propset.c:419)
by func_propset (propset.c:458)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at enum_callback (propset.c:282)
I haven't bisected, but lots of the related code is new, from:
commit 8856ea79f3468d6f532f5f20e9b28c295d6e1db1
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue Sep 27 08:51:33 2011 -0500
dsound: Reimplement PropertySet on mmdevapi.
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http://bugs.winehq.org/show_bug.cgi?id=28216
Summary: shell32/shlfolder.c test always fails on ubuntu 10.04?
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(Not quite the same as bug 27729.)
shell32/shlfolder.ok succeeds for me on my ubuntu 11.04 boxes, but
always fails for me on my one ubuntu 10.04 box,
even after I do 'apt-get install gettext' to get past non bug 28208.
Log shows:
../../../tools/runtest -q -P wine -M shell32.dll -T ../../.. -p
shell32_test.exe.so shlfolder.c && touch shlfolder.ok
fixme:shdocvw:IEParseDisplayNameWithBCW stub: 0x0 L"http:\\yyy" (nil) 0x32fc78
fixme:shdocvw:IEParseDisplayNameWithBCW stub: 0x0 L"xx:yyy" (nil) 0x32fc78
err:shell:HCR_GetFolderAttributes should be called for simple PIDL's only!
shlfolder.c:2386: Test failed: SHCreateItemFromParsingName returned 0
The test creates the file c:/users/dank/Desktop/testfile,
then looks for it with some arcane shell folder API,
and is unhappy when it actually finds the file.
+shell,+file trace attached.
The test function in question is test_SHCreateShellItem().
I can make the test succeed by inserting the line
SetCurrentDirectoryA("c:\\");
at the top of the function, or by
editing test_ITEMIDLIST_format()
and inserting a return before it calls SetCurrentDirectoryW().
So there seems to be something fragile in the shlfolder tests
with respect to the current directory. No idea why this only
shows up on ubuntu 10.04 (on my i7 test box).
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https://bugs.winehq.org/show_bug.cgi?id=36654
Bug ID: 36654
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.3.30
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6361== Invalid read of size 4
==6361== at 0x5E0EB00: ??? (in /tmp/.glZDO9Wy (deleted))
==6361== by 0x5160AE4: fixup_extensions (directx.c:1542)
==6361== by 0x5166F86: wined3d_adapter_init_gl_caps (directx.c:3131)
==6361== by 0x516C459: wined3d_adapter_init (directx.c:5180)
==6361== by 0x516C9B2: wined3d_init (directx.c:5272)
==6361== by 0x5215953: wined3d_create (wined3d_main.c:105)
==6361== by 0x50E0716: d3d8_init (directx.c:413)
==6361== by 0x50D47D2: Direct3DCreate8 (d3d8_main.c:47)
==6361== by 0x4F6AD2A: test_device_window_reset (device.c:2982)
==6361== by 0x4F7D127: func_device (device.c:6224)
==6361== by 0x4F9EC1E: run_test (test.h:584)
==6361== by 0x4F9F00D: main (test.h:654)
==6361== Address 0xe92a7c0 is on thread 1's stack
==6361==
==6361== Invalid write of size 4
==6361== at 0x5E0EB0D: ??? (in /tmp/.glZDO9Wy (deleted))
==6361== by 0x5160AE4: fixup_extensions (directx.c:1542)
==6361== by 0x5166F86: wined3d_adapter_init_gl_caps (directx.c:3131)
==6361== by 0x516C459: wined3d_adapter_init (directx.c:5180)
==6361== by 0x516C9B2: wined3d_init (directx.c:5272)
==6361== by 0x5215953: wined3d_create (wined3d_main.c:105)
==6361== by 0x50E0716: d3d8_init (directx.c:413)
==6361== by 0x50D47D2: Direct3DCreate8 (d3d8_main.c:47)
==6361== by 0x4F6AD2A: test_device_window_reset (device.c:2982)
==6361== by 0x4F7D127: func_device (device.c:6224)
==6361== by 0x4F9EC1E: run_test (test.h:584)
==6361== by 0x4F9F00D: main (test.h:654)
==6361== Address 0xaaaaaaaa is on thread 1's stack
==6361==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=28269
Summary: ws2_32: sock.ok test slow
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The ws2_32 sock tests take 30 to 55 seconds to run here.
This is currently the slowest test in the suite.
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http://bugs.winehq.org/show_bug.cgi?id=28394
Summary: Crash in wininet/http.ok if connection fails?
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Probably the test should skip if the connection fails.
We should also check to see what native InternetQueryOption does
on a failed connection (if we don't already; we do check what it does on
a closed one, at least).
Here's the log:
../../../tools/runtest -q -P wine -M wininet.dll -T ../../.. -p
wininet_test.exe.so http.c && touch http.ok
...
err:wininet:NETCON_secure_connect SSL_connect failed: 12056
wine: Unhandled page fault on read access to 0x00000008 at address
0x2abec87c5798 (thread 0037), starting debugger...
http.c:2873: Test failed: HttpSendRequest failed: 12056
Backtrace:
=>0 NETCON_GetCert+0x18(connection=(nil)) [dlls/wininet/netconnection.c:860]
1 HTTPREQ_QueryOption+0x887(hdr=0x3cab0, option=0x20, buffer=0x415e0,
size=0x22fa18, unicode=0) [dlls/wininet/http.c:2123]
2 InternetQueryOptionA+0x12b(hInternet=0x3, dwOption=0x20, lpBuffer=0x415e0,
lpdwBufferLength=0x22fa18) [dlls/wininet/internet.c:2518]
3 test_secure_connection+0x35b() [dlls/wininet/tests/http.c:2885]
NETCON_GetCert+0x18 [dlls/wininet/netconnection.c:860] in wininet: movq
0x0000000000000008(%rax),%rax
860 if (!connection->ssl_s)
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http://bugs.winehq.org/show_bug.cgi?id=16060
Summary: comctl32, gfi32, user32: tests fail, when dpi is not the
default (96)
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=17288)
--> (http://bugs.winehq.org/attachment.cgi?id=17288)
patch to dump tm.tmHeight
(As requested by Dmitry, one bug for all)
Current known tests, that fail, when dpi is not 96
(The Implementation was not checked yet):
comctrl32:monthcal
comctrl32:rebar
comctrl32:status
comctrl32:tab
comctrl32:toolbar
comctrl32:treeview
gdi:font
user32:combo
Implementations known to have bugs, where the related tests are fixed:
comctl32/header (VERT_BORDER must be 2)
Fixing the heigh of the system font will make more hidden bugs
in the Wine tree visible.
----------------------
A difference found during research is the tm.tmHeight of the system font.
(GetTextMetrics)
w98 (72, 96 dpi): 16
w98 (120): 20
w98 is broken for 144 and 192 dpi: 16
w2k (72, 96 dpi): 16
w2k (120, 144, 192 dpi): 20
Wine: always 16
The attached patch for dlls/comctrl32/tests/status.c dump
tm.tmHeight (the first value after "expect")
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http://bugs.winehq.org/show_bug.cgi?id=30993
Bug #: 30993
Summary: diablo 3 d3d device error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleverca22(a)gmail.com
Classification: Unclassified
Created attachment 40680
--> http://bugs.winehq.org/attachment.cgi?id=40680
WINEDEBUG=trace+d3d output
when running diablo 3 on wine version d35cb8164a7635201c2ccdf73de2a78cebf6cb94
the game comes up with a fullscreen grey window (same as windows just before 3d
loads)
and gives an alert box with this message:
"graphics error
click to retry creating d3d device
click ok to retry"
clicking OK a few times changes the message slightly, to have retry/cancel,
retry just keeps retrying, cancel gives up as expected
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http://bugs.winehq.org/show_bug.cgi?id=32533
Bug #: 32533
Summary: QQDict: a button can't be displayed normally
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42928
--> http://bugs.winehq.org/attachment.cgi?id=42928
The Log
I installed QQDict in wine 1.5.20 and found that a botton in it can't be
displayed normally(as picture 1 in attachments).
I found that 'winetricks -q ie7' help a lot, just as the picture 2 in
attachments.
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http://bugs.winehq.org/show_bug.cgi?id=24501
Summary: Games For Windows - Live: client doesn't start with
mono
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
It wants .Net 3.5, but that doesn't work in wine. In mono, fails with:
** (GFWLClient.exe:8): WARNING **: The following assembly referenced from
C:\Program Files\Microsoft Games for Windows - LIVE\Client\GFWLClient.exe could
not be loaded:
Assembly: PresentationFramework (assemblyref_index=2)
Version: 3.0.0.0
Public Key: 31bf3856ad364e35
The assembly was not found in the Global Assembly Cache, a path listed in the
MONO_PATH environment variable, or in the location of the executing assembly
(C:\Program Files\Microsoft Games for Windows - LIVE\Client\).
which is WPF, and according to Mono, http://mono-project.com/WPF, they have no
plans to implement (big project, not much reward).
I'm filing a bug here mostly to collect duplicates. If a lot of duplicates show
up, perhaps Novell/Mono will change their mind...
To reproduce:
$ winetricks -q gfw mono26
$ cd .wine/drive_c/Program\ Files/Microsoft\ Games\ for\ Windows\ -\
LIVE\Client
$ wine GFWLClient.exe
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http://bugs.winehq.org/show_bug.cgi?id=34643
Bug #: 34643
Summary: The Bureau XCOM Declassified crashes immediately
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arathorn2nd(a)gmail.com
Classification: Unclassified
Created attachment 46171
--> http://bugs.winehq.org/attachment.cgi?id=46171
crash backtrace
When starting the game, wine crashes imediately. Installed correctly, thou,
using a clean wineprefix created with WINEARCH="win32"
Seems related to wxWidgets.
$ env WINEPREFIX="$(pwd)/wine" wine TheBureau.exe
wine: Unhandled page fault on read access to 0xfffffff8 at address 0x3ba5a1a
(thread 0009), starting debugger...
...
Backtrace:
=>0 0x03ba5a1a in wxmsw28u_vc_custom (+0x5a1a) (0x0386f688)
...
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http://bugs.winehq.org/show_bug.cgi?id=28393
Summary: WiX light can't find files in deeply-nested
directories
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Created an attachment (id=36407)
--> (http://bugs.winehq.org/attachment.cgi?id=36407)
depth.tar
The attached test case fails to run under Wine with the following error:
Z:\home\sam\src\wix-test\depth\A.wxs(8) : error LGHT0103 : The system cannot
find the file
'Z:\home\sam\src\wix-test\depth\A\AOL\Aachen\Aaliyah\Aaron\Abbas\Abbasid\Abbott\Abby\Abdul\Abe\Abel\Abelard\Abelson\Aberdeen\Abernathy\Abidjan\Abigail\Abilene\Abner\Abraham\Abram\Abrams\Absalom\Abuja\Abyssinia\readme.txt'.
This happens with both Mono 2.10.5 and Microsoft .NET 2.0. Unpack the test case
and run 'make' and it should create a fresh WINEPREFIX in which it will install
the test pre-requisites before running the test itself.
On a Windows 7 machine, light is able to correctly build B.msi.
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http://bugs.winehq.org/show_bug.cgi?id=27133
Summary: WiX 3.5 generates broken MSI files when 2 files of
identical size are added to the same installer
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Created an attachment (id=34643)
--> (http://bugs.winehq.org/attachment.cgi?id=34643)
test case
The attached test case will generate an installer that installs two files to
'ProgramFilesFolder\duplicate file test'.
when run on Windows, the installer works fine. When run under Wine, the
installer installs the contents of file1.txt into file2.txt.
This only happens with Wix 3.5. This version added a feature called "smart
cabbing" that detects duplicate files in an installer and only embeds one copy.
This may be going haywire when run under Wine.
To run the test case, you will need Mono
<http://ftp.novell.com/pub/mono/archive/2.10.2/windows-installer/5/mono-2.10…>
and WiX 3.5 <http://wix.codeplex.com/releases/view/60102#DownloadId=204417>.
You
will need to put WiX's tools in Wine's PATH, or modify build.sh to give the
full path to the WiX tools when it invokes light and candle.
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http://bugs.winehq.org/show_bug.cgi?id=21259
Summary: Visual C++ 2005 Trial build hangs on first run after a
reboot
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=25560)
--> (http://bugs.winehq.org/attachment.cgi?id=25560)
Shell script to download an example project, install Visual C++ 2005 trial, and
build the project.
Visual C++ can build projects from the commandline with
devenv projectname.sln /build Debug
but oddly, the first time you try this on Wine, it hangs.
^C and rerunning fixes it. After the ^C, you can see
mspdbsrv.exe -start -spawn
running, so evidently the first run spawned the
pdb service but then stumbled trying to connect to it;
the second run connected fine.
I'll attach a canned script that reproduces the problem from scratch.
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