https://bugs.winehq.org/show_bug.cgi?id=39968
Bug ID: 39968
Summary: alsa sound problem recognizing Logitech USB wireless
soundcard
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
Wine alsa does not recognize my wireless usb sound card.
I have tested with Dragon Naturally Speaking 13 and Windows Audacity.
I set up the wine prefix with sound=alsa before installing.
Pulseaudio is disabled on my system.
Alsamixer info:
Card 2 (set as default using asoundrc)
USB-Audio - Logitech Wireless Headset
Logitech Logitech Wireless Headset at usb-0000:00:14.0-1, full speed
In winecfg, the device seems to be recognized appropriately. It has e.g. Out:
Logitech Wireless Headset - USB
And the Test Sound works.
But when running the program, the sound is very faint and is I believe coming
from my system's soundcard.
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http://bugs.winehq.org/show_bug.cgi?id=33100
Bug #: 33100
Summary: ALSA Audio playback in WINE locks up ALSA capture by
other applications
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torsten.crass(a)eBiology.de
Classification: Unclassified
Hi there,
when trying to record sound (e.g. using arecord) played by some
application running on WINE (e.g. vlc.exe) via ALSA, and if the
recording application is launched *before* the playback application,
recording stops immediately when playback starts, and after a while ALSA
reports an "Input/output error". This does not happen with native
playback applications, e.g. the Linux version of vlc.
Funny enough, if recordings starts *after* playback has begun,
everything works fine.
How to reproduce:
1. In a terminal, issue
sudo alsactl restore; arecord -D default -f dat -v -V stereo test.wav
2. In another terminal, launch vlc.exe by issuing something like
WINEPREFIX=/path/to/prefix wine /path/to/vlc.exe /path/to/some/audiofile
3. Wait for a few seconds... and see arecord complaining:
arecord: pcm_read:1801: read error: Input/output error
4. Re-launch arecrod:
sudo alsactl restore; arecord -D default -f dat -v -V stereo test.wav
5. Watch arecord recording happily ever after.
I initially suspected WINE to somehow force access to my soundcard's
capture device (A SB Live, which seems not to be dsnoop'd by default),
but after creating a dsnoop'd device (which did allow for multiple
simultaneous recordings with arecord when playing back audio with
Linux's vlc) and teaching WINE to actually use it, the problem
unfortunately remained.
Best regards --
Torsten
P.S. If filed this bug with Debian's wine-unstable-alsa package some two months
ago already, but since there hasn't been a single reply up to now and since the
problem still remains with 1.5.25 (Debian is still at 1.5.6), I found it
appropriate to directly re-file this report at WINE's bug tracking system.
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https://bugs.winehq.org/show_bug.cgi?id=40050
Bug ID: 40050
Summary: Audio device hw:0 gets busy with some games but not
all
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
If I'm starting specific games (currently noticed this in "The Forest") and
then trying to capture the sound (for example with "ffmpeg -f alsa -i hw:0
~/tmp/test.mkv") ffmpeg claims that the audio device hw:0 is busy. But in other
games like Guild Wars the device doesn't get busy so that I can capture on it.
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https://bugs.winehq.org/show_bug.cgi?id=39743
Bug ID: 39743
Summary: Dragon NaturallySpeaking 13.0 does not train new user
or run old one with sound error
Product: Wine-staging
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53012
--> https://bugs.winehq.org/attachment.cgi?id=53012
NaturallySpeaking 13.0 crash when installing user voice
I created a new 32-bit wine prefix this morning, set the Windows version to 10
(sorry) and installed Dragon NaturallySpeaking 13.0 into it.
(Under winecfg, the sound was set to default, which had worked previously.)
The NatSpeak installation appeared to go flawlessly.
But the program will not run. It starts normally but then says it cannot use my
"user," that is, the set of files with my voice data in it.
I have tried creating a new user, and that does not work either.
I also tried changing the sound to pulseaudio in winecfg, ditto on the no work.
An error message says that the program cannot find my sound source.
Debian LXDE with all updates.
wine-1.7.55 (Staging)
Attached: crash report, terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=35260
Bug ID: 35260
Summary: Sound weirdness with XCOM: Enemy Within
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: lama(a)lamamail.de
Classification: Unclassified
This is a strange one... I'll just describe what happened:
- I'm using the digital out on my sound card. This works fine with everything
but this game in WINE
- Got the game working after registering XAudio2_7.dll
- There is no sound whatsoever ingame (also no sound options beyond a mixer)
- After running the game I have no sound anywhere anymore, even after closing
all WINE processes. No errors while playing though (so it's not blocked), just
quiet
- Mixer settings are fine
- Turns out the default ALSA device has been changed to the analog output,
even after explicitly selecting the digital output (instead of default) in
WINE. Only a reboot fixes this. ALSA documentation doesn't even mention this as
a possibility. Oh, and game audio still isn't played through that either.
I've tested this with WINE 1.7.9 and built from GIT.
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http://bugs.winehq.org/show_bug.cgi?id=36694
Bug ID: 36694
Summary: Using PBM_SETPOS to change the position of a progress
bar to what it was before after a style change (for
instance, leaving marquee mode) does not redraw the
progress bar
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: pietro10(a)mac.com
Created attachment 48733
--> http://bugs.winehq.org/attachment.cgi?id=48733
The test program that can be used to duplicate this behavior.
If you do this when you switch out of marquee mode on a progress bar:
SendMessage(pbar, PBM_SETMARQUEE, FALSE, 0);
SetWindowLongPtr(pbar, GWL_STYLE, GetWindowLongPtr(hwnd, GWL_STYLE) &
~PBS_MARQUEE);
SendMessage(pbar, PBM_SETPOS, currentPos, 0);
the progress bar will not redraw, and thus will continue to show the marquee
animation frozen at the place it was at the time of the above call.
Attached is a sample program that will demonstrate this behavior. Set one
value, then click Marquee and Set again. On Windows XP (at least), the progress
bar will redraw properly with the second click of Set. The attached file is
also available at
https://github.com/andlabs/misctestprogs/blob/master/winprogresstest.c.
(As marquees are a comctl32 version 6 feature, you may need a manifest file.)
Looking at the soruce, I see here -
http://source.winehq.org/source/dlls/comctl32/progress.c#L639 - that the
implementation's handling of PBM_SETPOS only draws the progressbar if the new
position is different. Thus, I could come up with a variety of ways to fix it,
such as adding a style change check there, or always redrawing the progress
bar, or redrawing on a style change... but I don't know which is the most
correct, so I'll leave it to the experts.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=39760
Bug ID: 39760
Summary: MDK (MDKD3D.EXE) graphics not drawn correctly
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
I'm not sure that bug #3569 was actually fixed, but seeing as two different
bugs were actually being discussed there (the DirectDraw version of MDK, and
the Direct3D version), things were not very clear. I'm splitting it here.
Tested on OSX 10.9.5.
http://jeffz.name/mdkdemo_repack.tar.bz2
winecfg virtual desktop set to 640x480
cd ~/.wine/drive_c && tar xf ~/mdkdemo_repack.tar.bz2 && cd mdkdemo_repack
wine MDKD3D.EXE
Credit/intro screen loads. Main menu loads. Start a new game and the loading
screen persists to flicker over the game graphics.
Confirmed that this bug does not happen on Windows 7. It works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=39010
Bug ID: 39010
Summary: Wine msiexec fails while trying to install PhysX
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: ban.artem.v(a)gmail.com
Distribution: ---
Created attachment 51964
--> https://bugs.winehq.org/attachment.cgi?id=51964
Output I got trying to install PhysX with winetricks
I tried to install Mass Effect 2. Firstly I tried to run PhysX installer
from game setup. I got message 'The program msiexec.exe has encountered
a serious problem and needs to close. We are sorry for the inconvenience'.
Then I tried to install PhysX with winetricks. Then I downloaded different
versions of PhysX from official site and runned 'wine msiexec /i' manually.
Then I tried using msiexec downloaded from the Internet. I got the same
error every time.
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https://bugs.winehq.org/show_bug.cgi?id=37538
Bug ID: 37538
Summary: WineBottler: winetricks flashplayer checksum error
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darylhokw(a)gmail.com
Created attachment 49955
--> https://bugs.winehq.org/attachment.cgi?id=49955
Screenshot taken from the error message
Tried to isntall a .exe file using flashplayer in winetricks but i got
winetricks flashplayer checksum error
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http://bugs.winehq.org/show_bug.cgi?id=21454
Summary: Dolphin Wii/GCN Emulator Crashes On Rom Load Due To
Graphical Errors?
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinsboyd(a)gmail.com
The Dolphin app starts up normally, and runs perfectly until you begin the
emulation.
When you launch a rom, the following occurs-
A window appears saying No Possible Memory Base Pointer Found!
Then I get a message saying that the app has encountered a serious problem and
needs to close...
I have traced the problem to a possible solution though-
A graphical error...
Looking at the Dolphin website, I saw the following.
======= Runtime Library Requirements =======
Dolphin needs you have to have the libraries listed below installed.
[Windows]
-MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application
config" & model errors
Microsoft VC++ 2008 SP1 Redist x86 - For 32bit Windows
Microsoft VC++ 2008 SP1 Redist x64 - For 64bit Windows
-The DirectX March 2009 Runtime: This fixes the plugin loading errors
Note: THIS MEANS UPDATE YOUR DIRECTX EVEN IF YOU HAVE THE VERSION 9.0c or 10 or
10.1!!!!!!
Microsoft DirectX Updater
[Linux]
-install libbluetooth: fixes the "PANIC failed to load plugin
Plugins/libPlugin_wiimote.so" error for linux users
======= Video Card Requirements =======
You must have a video card that support OpenGL 2.x fully or Direct3D 9.0c.
Note: The Direct3D9 video plugin is old/outdated and it looks like it doesn't
work anymore. We recommend using the Dolphin OpenGL Video plugin for better
video emulation.
Note: Make sure your drivers are up to date!
So I tried using winetricks to install these missing programs, but found that
Dolphin still encountered the same problem as before.
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