https://bugs.winehq.org/show_bug.cgi?id=39739
Bug ID: 39739
Summary: Cobra 11 - Burning Wheels demo: crashes when starting
the tutorial
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50183/Alarm_fuer_Cobra_11_Burning_Wheel
s/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
CC: hverbeet(a)gmail.com
Regression SHA1: ffc9f535eb7817ea4cd0d0657471e61a9813debd
Distribution: ---
Created attachment 52998
--> https://bugs.winehq.org/attachment.cgi?id=52998
Avoid freeing memory that gets used later by the demo version of "Cobra 11 -
Burning Wheels".
When starting the tutorial the demo crashes.
This seems to be because the accessed memory was freed before:
(See attached patch for the additional trace calls.)
002d:0065:trace:d3d:wined3d_resource_allocate_sysmem Allocated
mem=0x1ac47020-0x1aec1093 size=0x27a073 heap_memory=0x1ac47030
resource=0xd70aa98
002d:002e:trace:d3d:wined3d_resource_free_sysmem Freeing heap_memory=0x1ac47030
resource=0xd70aa98
wine: Unhandled page fault on read access to 0x1ada2920 at address 0x52f7b2
(thread 002e), starting debugger...
The demo was working some years ago. A git bisect leads to this commit:
ffc9f535eb7817ea4cd0d0657471e61a9813debd is the first bad commit
commit ffc9f535eb7817ea4cd0d0657471e61a9813debd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 14 09:07:12 2013 +0200
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
This also avoids a fallback to drawStridedSlow().
Attached patch makes the game (or at least the tutorial) playable by never
freeing the memory above a certain size in buffer_create_buffer_object.
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https://bugs.winehq.org/show_bug.cgi?id=39738
Bug ID: 39738
Summary: Collecting backtrace of crashing process not possible.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50183/Alarm_fuer_Cobra_11_Burning_Wheel
s/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52997
--> https://bugs.winehq.org/attachment.cgi?id=52997
On crash stop all other threads before executing winedbg.
This is about a crash in "Cobra 11 - Burning Wheels" demo.
It seems this demo includes parts of the copy protection of the full game.
(see https://bugs.winehq.org/show_bug.cgi?id=39734 )
Therefore it is not possible to start it with winedbg from begin.
Also one gets the crash dialog, but clicking on details shows just
"Loading detailed information, please wait...".
With the crash dialog disabled it shows:
wine: Unhandled page fault on read access to 0x1adb2920 at address 0x52f7b2
(thread 0009), starting debugger...
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
(remaining threads)
winedbg: Internal crash at 0x7ed8af1d
Attaching plain gdb makes the process not end itself and the process
gets stopped on the crash. But setting breakpoints is not possible without
"disturbing" the process.
The attached patch assumes that just one thread crashes which
starts then winedbg.
Meanwhile another thread gets notified about the crash and terminates the
process before winedbg gets a chance to attach.
Therefore this patch tries to suspend all other threads before starting
winedbg.
That way the crash dialog could show a backtrace reliably.
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https://bugs.winehq.org/show_bug.cgi?id=39734
Bug ID: 39734
Summary: ProtectDisc Driver 11: acedrv11.sys crashes
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50183/Alarm_fuer_Cobra_11_Burning_Wheel
s/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
Distribution: Debian
Created attachment 52986
--> https://bugs.winehq.org/attachment.cgi?id=52986
backtrace.txt
The demo version of "Cobra 11: Burning Wheels" comes with this copy
protection driver. It gets silently installed by default.
One can extract the protection driver from the setup with:
7z x BurningWheelsDemo.exe "\$PLUGINSDIR/Driver_Setup.exe"
After this driver is installed wine tries to start the copy protection driver
acedrv11.sys on every startup of this wineprefix.
This results in a crash of this driver:
bernhard@rechner:~/wine/drive_c$ wineserver -k; wine wineboot
fixme:ntoskrnl:IoGetDeviceObjectPointer stub: L"\\DosDevices\\CdRom0" 80
0x53e690 0x53e694
fixme:ntoskrnl:KeInitializeEvent stub: 0x11264c 0 0
wine: Unhandled page fault on read access to 0x00000060 at address 0x57923a
(thread 0019), starting debugger...
ProtectionID v0.6.7.0 identifies it as:
#[VersionInfo] Product Name : ProtectDisc x64/x86 Hybrid Driver
#[VersionInfo] Product Version : 9.0.0.0
#[VersionInfo] File Version : 11.0.0.11 built by: WinDDK
#[VersionInfo] Original FileName : acedrv.sys
#[!] ProtectDisc v 9.0.0.0 Driver
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http://bugs.winehq.org/show_bug.cgi?id=22736
Summary: Aztaka demo does not display any graphics and crashes
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://downloads.aztaka.com/demo/AztakaDemo-1.04.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Large file demo ~900MB
Running the came works after winetricks vcrun2008
It then runs but no graphics are displayed in the game, and some of the menus.
setting the mmdevapi=disable override makes the menus display correctly but
still no graphics.
Judging by
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19469&iTesting…
the lack of graphics is a regression.
Following this running it from the desktop icon launches fine but running from
terminal with &> log.txt appended results in a crash -log attached
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http://bugs.winehq.org/show_bug.cgi?id=35316
Bug ID: 35316
Summary: Aztaka configuration tool fails to start with Mono
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://downloads.citeremis.com/AztakaDemo-1.51.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 47103
--> http://bugs.winehq.org/attachment.cgi?id=47103
+mscoree log
It's only the configuration tool (Setup.exe) that needs Mono/.Net, the game
itself runs without it. When you install the demo version, the configuration
tool is started automatically at the end of the installation. You can re-run it
later with Setup.exe in the installed game directory.
The error that comes up when launching the configuration tool:
fixme:msvcm:CrtImplementationDetails_DoDllLanguageSupportValidation stub
fixme:msvcm:CrtImplementationDetails_RegisterModuleUninitializer 0x800da0: stub
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an
object
at <Module>.CMetaData.GetVariable (CMetaData* ,
std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inVariableName) [0x00000] in <filename unknown>:0
at <Module>.ReadConfigData
(std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inConfigFileName, TConfigData* lConfigData) [0x00000] in <filename unknown>:0
at Setup.Form1..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Setup.Form1:.ctor ()
at <Module>.main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at <Module>.CMetaData.GetVariable (CMetaData* ,
std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inVariableName) [0x00000] in <filename unknown>:0
at <Module>.ReadConfigData
(std.basic_string<char,std::char_traits<char>,std::allocator<char> >*
inConfigFileName, TConfigData* lConfigData) [0x00000] in <filename unknown>:0
at Setup.Form1..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) Setup.Form1:.ctor ()
at <Module>.main (System.String[] args) [0x00000] in <filename unknown>:0
Please note that 'winetricks dotnet20' is _not_ sufficient to start Setup.exe,
because it will complain about
...
Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly
'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Exception from
HRESULT: 0x80070002
File name: 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35'
...
You also need to install the full DX9 package via winetricks (winetricks
directx9) to overcome the problem when .Net 2.0 installed. This, however, a
different bug.
Tested on Fedora 19 x86, Wine 1.7.10 and Wine Mono 4.5.2 installed
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http://bugs.winehq.org/show_bug.cgi?id=35526
Bug ID: 35526
Summary: Cannot remove decimals from version name
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: http://www.youtube.com/watch?v=AOKeTbMJOXY
OS: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
If a version name has decimals (15.00 for example) then removing the decimals
has no effect. They have to be replaced with something (such as 15.x).
http://www.youtube.com/watch?v=AOKeTbMJOXY
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http://bugs.winehq.org/show_bug.cgi?id=22461
Summary: ms office 2000 fatal error
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)comixrevolution.com
when the installation of ms office 2000 is end, on the video appear a windows
message error
:
CFGWIZ.exe has causede an cricial error
and access don't run
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https://bugs.winehq.org/show_bug.cgi?id=36750
Bug ID: 36750
Summary: Visual C++ 2005 Trial build fails very early
Product: Wine
Version: 1.1.35
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 21259
Created attachment 48801
--> https://bugs.winehq.org/attachment.cgi?id=48801
script to reproduce
Noticed while looking at bug 21259. If you run Dan's script (slightly edited,
I'll attach), it mostly runs fine, but when run the build, it quickly fails
rather than hanging. Terminal output made me suspect msxml3:
err:msxml:doparse Opening and ending tag mismatch: xs:sequence line 8 and
xs:choice
and indeed, winetricks msxml3 gets it further (it then hangs on the first try,
or if I CTRL+C and rerun, it starts to build).
May be a regression, but I haven't tried older versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=35976
Bug ID: 35976
Summary: Starcraft 2: Alt tab breaks hotkeys
Product: Wine
Version: 20050930
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bijan55(a)gmail.com
Alt-tabbing breaks hotkeys in Star Craft 2.
This happens with and without virtual desktop.
Bug has been documented on windows, but has since been solved (Cannot reproduce
on windows)
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https://bugs.winehq.org/show_bug.cgi?id=39456
Bug ID: 39456
Summary: DirectX 9.0c End-User Runtime Web Installer page fault
/ crashes
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 52570
--> https://bugs.winehq.org/attachment.cgi?id=52570
backtrace.txt
Download link:
https://www.microsoft.com/en-gb/download/confirmation.aspx?id=35
Exact (hash match) copy of DirectX installer bundled on S.T.A.L.K.E.R.: SOC
Retail DVD
Tested on a 32-bit Wineprefix using wine-1.7.52-305-g45c987d (Git).
Identical behaviour under Wine Staging (Git).
Installer launches OK but crashes during the actual install process. See
attached backtrace, console output and install logs (created by Microsoft
installer).
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http://bugs.winehq.org/show_bug.cgi?id=34388
Bug #: 34388
Summary: Star Citizen: Certificate authentication failed
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Star Citizen launcher starts with an error message: "Certificate authentication
failed, please re-install to correct the problem"
+crypt attached.
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https://bugs.winehq.org/show_bug.cgi?id=37111
Bug ID: 37111
Summary: wine fails at setting up resolution for Hearthstone at
startup
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Created attachment 49335
--> https://bugs.winehq.org/attachment.cgi?id=49335
console output with opengl as winedebug option set
When i'm trying to start Hearthstone with the "-force-opengl" command line
argument, a wine window pops up with an error.
"couldn't setup OpenGL for the requested monitor solution.
GLContex: failed to share context 30001: Erfolg
Screen: could not setup GL for resolution (1920x1080 fs=1 hz=0
GLContext: failed to share context 30002: Erfolg
Screen: could not setup GL for resolution (1920x1065 fs=0 hz=60)"
the rest of the text is cut off, since i can't use the error windows scroll bar
.
Neither can i click "ok" to close that window,
i need to kill it with ctrl+shift+escape.
I've attached the console output of wine with WINEDEBUG=OpenGL enabled.
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https://bugs.winehq.org/show_bug.cgi?id=36165
Bug ID: 36165
Summary: msvcrt/string tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
string.c:1570: Test failed: d =
1000000000000000482416141386308708571867933472627945326741491900144172904106310050588962644037102476595408159456210748972770600252972845262058045244417464426905986489749230528825980973749133650163621397243851020732242333839884529407361024.000000
...
string.c:2475: Test failed: d.x = 0.000000e+000, expected 0
string.c:2478: Test failed: d.x = 0.000000e+000, expected 0
wine-1.7.17-129-gb84e112 / valgrind-3.9.0
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https://bugs.winehq.org/show_bug.cgi?id=41403
Bug ID: 41403
Summary: Ri-li 2.0.1: No window shown (just title bar)
Product: Wine
Version: 1.9.19
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
When trying to run Ri-Li, I don't see any window, just its title bar.
Console output is the following over and over again:
err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506)
from glBindTexture @ context.c / 2397.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
$ openssl sha1 Ri-li_2.0.1.exe
SHA1(Ri-li_2.0.1.exe)= ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41048
Bug ID: 41048
Summary: Roller Coaster Rampage fails to start: 'Failed to init
XACT' - {0aa000aa-f404-11d9-bd7a-0010dc4f8f81}
xactengine2_0.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/209610/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55220
--> https://bugs.winehq.org/attachment.cgi?id=55220
terminal output
Native d3dx9_29.dll is installed.
With built-in xaudio libraries the game shows an error message on start:
'Failed to init XACT' then crashes.
Class ID {0aa000aa-f404-11d9-bd7a-0010dc4f8f81} belongs to xactengine2_0.dll.
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0aa000aa-f404-11d9-bd7a-0010dc4f8f81}\InProcServer32]
@="C:\\Windows\\system32\\xactengine2_0.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
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http://bugs.winehq.org/show_bug.cgi?id=29184
Bug #: 29184
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianstroud(a)btinternet.com
CC: kukuninse(a)gmail.com
Classification: Unclassified
+++ This bug was initially created as a clone of Bug #15913 +++
When I run this all the fault as reported on the App database are still
present. The most problematic being the incorrectly drawn landscapes. When
running repeated errors get logged to the console:
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filter WINED3DTEXF_LINEAR not
supported in software blit.
The machine I'm running is an AMD Phenon Quad Core running 64-bit Ubuntu 11.04
on Linux 2.6.38-12-generic and Wine 1.3.15. The Graphics card is a Zotac with
NVIDIA GT 430. (I've just upgraded the graphics driver to
NVIDIA-Linux-x86_64-290.10.
I can't believe a game of this vintage is particularly demanding on graphics so
it should run. If I had to guess I'd that either
i) It is trying to use something in the Wine's DirectX implementation that
hasn't been implemented and so the game is spending excessive time drawing in
software.
OR
ii) There is an issue about how this graphics card/driver reports itself to the
game via DirectX and so the game fails to try use the hardware accelerators and
ends up trying to do too much in software.
OR
iii) This is a multiprocessor issue as the game was never written for
multi-core machines. I can almost imagine the drawing process being run on
multiple cores which then fight over access to the hardware resulting in the
display being partially rendered in stripes.
Original report
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=24172
Summary: SyncToy doesn't start when using Mono
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
SyncToy (2.1 x86) exits silently with no terminal output if 'winetricks mono26'
is used before installing instead of dotnet20. Trying to run the command line
version (SyncToyCmd.exe) gives this error message:
It seems you may have uninstalled the required Microsoft Sync Framework
components for SyncToy. Please re-run SyncToy 2.1 setup from the original setup
location.
Of course, I haven't uninstalled anything in this wineprefix. At a glance, the
Sync Framework appears to be installed (a "Microsoft Sync Framework" folder
exists in C:\Program Files and contains some DLLs).
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https://bugs.winehq.org/show_bug.cgi?id=40505
Bug ID: 40505
Summary: PDF Eraser Show False File Name
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousifjkadom(a)yahoo.com
Distribution: ---
PDF Eraser show "false" file name for pdf file.
In my case there is only one pdf file in desktop which is "TEST" (screen shot
no.1).
But PDF Eraser show me 2 files: "TEST.pdf" & TEST.pdf(1)" (screen shot no.2).
When I select "TEST.pdf" it opened correctly.
But when I select "TEST.pdf(1)" I recieve error message as shown in screen shot
no.3
This occuring even if I installing winetricks (mfc42) before installing PDF
Eraser.
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https://bugs.winehq.org/show_bug.cgi?id=37149
Bug ID: 37149
Summary: python 3.1.1: test_cmath failed
Product: Wine
Version: 1.7.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Created attachment 49379
--> https://bugs.winehq.org/attachment.cgi?id=49379
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_cmath
FAILED (failures=2)
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https://bugs.winehq.org/show_bug.cgi?id=39159
Bug ID: 39159
Summary: Need for speed undergound wine eject not unmounting
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
I have only one cd-rom drive in my computer. Need for speed undergound
will not unmount the cd-rom with wine eject if i start the installer
from a terminal however if i make a script
#!/bin/sh
cd /mnt/cdrom
wine setup.exe
and double click on the script then wine eject unmounts the first disc
during installation.
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http://bugs.winehq.org/show_bug.cgi?id=23281
Summary: Silent Hunter 4: Game freezes on ship collisions
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29019)
--> (http://bugs.winehq.org/attachment.cgi?id=29019)
WINEDEBUG=+loaddll,+process (Notice exception at the end of the file)
Ships collisions in Silent Hunter 4 - Wolves Of The Pacific (upgraded to 1.4)
freeze game.
CPU: AMD Athlon 3200+
Graphics: NVIDIA GeForce 8500-GT
Any suggestion to debug this further?
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https://bugs.winehq.org/show_bug.cgi?id=40063
Bug ID: 40063
Summary: CircuitMaker install (free version): success but with
some installation issues
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hmf(a)inesctec.pt
Distribution: ---
I am using wine1.8 from the ppa:ubuntu-wine/ppa on Ubuntu 14.04.3.
I have installed Circuitmaker using the instructions in
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32906. Using
Circuit maker version 1.1.0 (build 58026).
These are the commands I executed:
env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winecfg
Must be in 32 bits
Select windows 8.1
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit winetricks -q corefonts mdac28
dotnet40
download gacutil-net40.tar.bz2
http://www.mediafire.com/download/v8rw5h1ra7maod4/gacutil-net40.tar.bz2
cp to /home/hmf/.cache/winetricks/dotnet40
rerun above
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine CircuitMakerSetup.exe
Issue - the login window fails to appear
Must do a blind login - just text in user, tab, password, tab and then enter
. env WINEARCH=win32 WINEPREFIX=~/.wine32circuit wine C:\\Program\
Files\\Altium\\CM\\DXP.exe
I found the following problems:
- The login dialogue box (which is required for installation does not appear).
Have to do it blind.
- The text showing the installation agreement appears garbled (not decoded)
- No link to the application is created to execute it
- No support for 64Bits (dotnet40).
HTS,
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http://bugs.winehq.org/show_bug.cgi?id=30439
Bug #: 30439
Summary: Lexware Update Manager unable to connect
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onny(a)project-insanity.org
Classification: Unclassified
Created attachment 39801
--> http://bugs.winehq.org/attachment.cgi?id=39801
terminal output LxUpdateManager.exe
After successful installation of Lexware buchhalter 2012, I removed all ie6 dll
overwrites, installed Mono 2.10 via winetricks and started the program
LxUpdateManager.exe. After clicking on "Jetzt suchen..." ("Search now... [for
updates]"), a message appears, saying that the program is unable to reach the
server and that could be due to wrong proxy settings etc.
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http://bugs.winehq.org/show_bug.cgi?id=31572
Bug #: 31572
Summary: SUPERAntiSpyware buttons lack text
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.superantispyware.com/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 21061
Classification: Unclassified
Install the program and start it up. It may only show a tray icon, so double
click that. The gray buttons lack text, e.g,. scan/preferences/etc. Doesn't
seem to be a regression, 1.2/1.4 show the same problem.
austin@debian:~$ wine --version
wine-1.5.11-188-g77632f0
austin@debian:~$ du -h SUPERAntiSpyware.exe
19M SUPERAntiSpyware.exe
austin@debian:~$ sha1sum SUPERAntiSpyware.exe
97e8eef583023274eb39efa085e2a5d6f77b3a7c SUPERAntiSpyware.exe
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